CardName: Angelic Guide Cost: 3w Type: Creature - Angel Pow/Tgh: 3/3 Rules Text: Flying If an effect would put one or more tokens onto the battlefield under your control, it puts an additional 1/1 colorless Spirit creature token onto the battlefield. Flavour Text: Set/Rarity: Concept Rare CardName: Master Falconer Cost: 2W Type: Creature - Human Soldier Pow/Tgh: 0/2 Rules Text: {R}, {T}: Put a 1/1 white Bird creature token with flying onto the battlefield. That token fights target creature. Flavour Text: Set/Rarity: Concept Uncommon CardName: Configure Cost: u Type: Sorcery Pow/Tgh: / Rules Text: Draw a card. Predict {2}{b} ({2}{b}: Exile this from your hand until end of turn.) When you predict Configure, look at the top card of your library. You may put that card into your graveyard. Flavour Text: Set/Rarity: Concept Common CardName: Future of Growth Cost: 1u Type: Instant Pow/Tgh: / Rules Text: Move any number of counters from among creatures onto target creature you control. Predict {3}{G} ({G}: Exile this from your hand until end of turn.) As long as Future of Growth is predicted, creatures you own enter the battlefield with an additional +1/+1 counter on them. Flavour Text: Set/Rarity: Concept Uncommon CardName: Hindering Vow Cost: 1u Type: Instant Pow/Tgh: / Rules Text: Counter target noncreature spell unless its owner pays {2}. Predict {3}{w} ({3}{w}: Exile this from your hand until end of turn.) As long as Hindering Vow is predicted, noncreature spells cost {1} more to cast. Flavour Text: Set/Rarity: Concept Uncommon CardName: Read the Pattern Cost: 3u Type: Sorcery Pow/Tgh: / Rules Text: Draw two cards. Predict {3}{g} ({3}{g}: Exile this from your hand until end of turn.) As long as Read the Pattern is predicted, whenever an opponent draws a card outside of his or her draw step, you may draw a card. Flavour Text: Set/Rarity: Concept Common CardName: Everglade Lurker Cost: 3b Type: Creature - Squid Pow/Tgh: 2/5 Rules Text: When Everglade Lurker is exiled from anywhere, draw a card. Unearth {4}{u} ({4}{u}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Flavour Text: Set/Rarity: Concept Common CardName: Grave Banisher Cost: 1b Type: Creature - Human Cleric Pow/Tgh: 1/2 Rules Text: When you unearth Grave Banisher, destroy target enchantment. Unearth {1}{w} ({1}{w}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Flavour Text: Set/Rarity: Concept Common CardName: Mental Takeover Cost: 1b Type: Sorcery Pow/Tgh: / Rules Text: Kicker {2}{G} Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. If Mental Takeover was kicked, put a land card from that player's hand onto the battlefield under your control. Flavour Text: Set/Rarity: Concept Uncommon CardName: Priest of Vengeance Cost: 2b Type: Creature - Human Cleric Pow/Tgh: 2/2 Rules Text: When you unearth Priest of Vengeance, you may destroy target artifact. Unearth {1}{r} ({1}{r}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Flavour Text: Set/Rarity: Concept Common CardName: Soul Immolation Cost: bb Type: Instant Pow/Tgh: / Rules Text: Kicker {r}{w} Target opponent sacrifices a creature. If Soul Immolation was kicked, Soul Immolation deals 3 damage to that player and you gain 3 life. Flavour Text: Set/Rarity: Concept Uncommon CardName: Swamp Pests Cost: b Type: Creature - Insect Pow/Tgh: 1/1 Rules Text: When Swamp Pests enters the battlefield, if it was unearthed, put a +1/+1 counter on target creature. Unearth {1}{g} ({1}{g}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Flavour Text: Set/Rarity: Concept Common CardName: Dwarven Arbiter Cost: 3r Type: Creature - Dwarf Advisor Pow/Tgh: 2/4 Rules Text: Haste {W}{b}, {q} Sacrifice a permanent: Each opponent sacrifices a permanent that share a card type with the permanent you sacrificed. Flavour Text: Dwarves have their own definition of "fair." Set/Rarity: Concept Rare CardName: Rummageur Cost: 3r Type: Creature - Goblin Pow/Tgh: 2/2 Rules Text: {T}, Discard a card: Draw a card. Whenever you discard an artifact card, you may pay {1}{u}. If you do, draw a card. Flavour Text: Set/Rarity: Concept Uncommon CardName: Scrap Collector Cost: r Type: Creature - Dwarf Artificer Pow/Tgh: 1/2 Rules Text: {W}{U}, {Q}: Return target artifact or enchantment card with converted mana cost 1 or less from your graveyard to your hand. Flavour Text: There is no waste, only art waiting to be remade. Set/Rarity: Concept Common CardName: Bleachwood Ambassador Cost: G Type: Creature - Elf Advisor Pow/Tgh: 1/1 Rules Text: Kicker {W} (You may pay an additional {W} as you cast this spell.) When Bleachwood Ambassador enters the battlefield, if it was kicked, put a 1/1 white Soldier creature token onto the battlefield. Flavour Text: Set/Rarity: Concept Common CardName: Elvish Falconer Cost: g Type: Creature - Elf Warrior Pow/Tgh: 0/2 Rules Text: {u}{r}, {T}: Put a 1/1 blue Bird creature token with flying onto the battlefield. That token fights target creature. Flavour Text: Set/Rarity: Concept Uncommon CardName: Sheltering Treant Cost: 3g Type: Creature - Treefolk Pow/Tgh: 2/4 Rules Text: Kicker {1}{u} (You may pay an additional {1}{u} as you cast this spell.) Reach When Sheltering Treant enters the battlefield, if it was kicked, put two 1/1 blue Bird creature tokens with flying onto the battlefield. Flavour Text: Set/Rarity: Concept Common CardName: Blooming Everglades Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add one mana of any color to your mana pool. Spend this mana only to cast black spells or activate abilities of black cards or permanents. Flavour Text: Set/Rarity: Concept Rare CardName: Mysterious Woods Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add one mana of any color to your mana pool. Spend this mana only to cast green spells or activate abilities of green cards or permanents. Flavour Text: Set/Rarity: Concept Rare CardName: Prismatic Flows Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add one mana of any color to your mana pool. Spend this mana only to cast red spells or activate abilities of red cards or permanents. Flavour Text: Set/Rarity: Concept Rare CardName: Shimmering Coast Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add one mana of any color to your mana pool. Spend that mana only to cast blue spells or to activate abilities of blue cards or permanents. Flavour Text: Set/Rarity: Concept Rare