Enemy Wedge Set

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Showing all 43 cards

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Creature – Human Cleric
Whenever a creature you control is martyred, you gain 1 life. (A creature is martyred when it is sacrificed or dies while attacking or blocking.)
1/3
 C 
Creature – Elemental Cleric
Overcharge (When an activated ability of this creature resolves for the second time this turn, this creature becomes overcharged until end of turn.)
{1}{w}: You gain 1 life. If Mother of Energies is overcharged, put a 1/1 red Elemental creature token with haste onto the battlefield.
3/5
 U 
Creature – Human Soldier
When Orthix Devotee is martyred, put a 4/4 white Angel creature token with flying onto the battlefield. (A creature is martyred when it is sacrificed or dies while attacking or blocking.)
"Canonized by blood and virtue."
2/2
 C 
Creature – Giant Artificer
When Steelheight Engineer enters the battlefield, you may industrialize. (Put an industry counter on a land you control. That land loses all types and has "{t}: Add {2} to your mana pool.")
2/5
 M 
Enchantment
Toil – Creatures you control get +1/+1 for each tapped creature you control.
"Hard work and determination are unbeatable."
 C 
Sorcery
Draw a card.
Mastery {2}{u} (Then you may exile this spell card mastered by a creature you control. That creature has "{2}{u}, {t}: Copy the mastered card. You may cast the copy without paying its casting cost.")
 C 
Instant
Tap or untap target creature.
Mastery {1}{u} (Then you may exile this spell card mastered by a creature you control. That creature has "{1}{u}, {t}: Copy the mastered card. You may cast the copy without paying its casting cost.")
"For the competent wizard, there is no such thing as an immovable object."
 U 
Creature – Human Wizard
Whenever you cast an instant or sorcery spell, target creature gains flying until end of turn.
"The effects of prolonged arcane experimentation are ingrained on the Nilrem landscape; most notably in the unnecessary, often irreversible, levitation of both animate and inanimate forms."
1/2
 C 
Creature – Cat
Flash
When Tabby Familiar enters the battlefield, you may counter target spell. If the spell is countered this way, return it to its owner's hand instead of putting it into its owner's graveyard.
1/1
 U 
Creature – Human Wizard
Whenever Venerable Arcanist becomes tapped, you may draw a card.
"A true scholar never stops learning."
2/2
 C 
Instant
Sequential Singe deals 1 damage to target creature or player.
Mastery {r} (Then you may exile this spell card mastered by a creature you control. That creature has "{r}, {t}: Copy the mastered card. You may cast the copy without paying its casting cost.")
 C 
Creature – Elemental Warrior
Overcharge (When an activated ability of this creature resolves for the second time this turn, this creature becomes overcharged until end of turn.)
{2}{u}: Return target creature to its owner's hand. If Skadyr of Mists is overcharged, put that creature on top of its owner's library instead.
4/2
 C 
Creature – Dwarf Soldier
{4}: Target creature gets +3/+0 and gains trample until end of turn.
3/2
Instant
Stoke the Bellows deals 2 damage to target creature or player. Industrialize. (Put an industry counter on a land you control. That land loses all types and has "{t}: Add {2} to your mana pool.)
 C 
Creature – Elf Werewolf Druid
{t}: Add {g} to your mana pool.
At the beginning of each upkeep, if no spells were cast last turn, transform Dreamglade Mystic.
1/1
Primordial Lycan
 
 C 
Creature – Werewolf
Vigilance
{t}: Add {g}{g} to your mana pool.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Primordial Lycan.
2/2
 U 
Instant
Target creature gets +5/+5 and loses all abilities until end of turn.
Mastery {g}{g} (Then you may exile this spell card mastered by a creature you control. That creature has "{g}{g}, {t}: Copy the mastered card. You may cast the copy without paying its casting cost.")
"Nothing is more dangerous than brain and brawn. Fortunately, when brute strength is required, I have just the right charm."
 U 
Creature – Zombie Plant
Defender
{t}, Pay 2 life, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token with necrosis onto the battlefield. (Whenever a creature dealt combat damage by a creature with necrosis this turn dies, you may exile that creature. If you do, put a 2/2 black Zombie creature token with necrosis onto the battlefield.)
0/4
Creature – Human Wizard
{t}: Add {u}, {r}, or {g} to your mana pool. Spend this mana only to cast an instant or sorcery spell.
"Ghast killed two birds with one stone by moving into the woods: he was finally able to experiment in peace and there was no one around to bother him about his questionable safety measures."
2/1
 U 
Sorcery
Toil – For each tapped creature you control, draw a card and you gain 2 life.
"And now the workers shall work for themselves."
 R 
Sorcery
Toil – For each tapped creature you control, destroy target artifact, enchantment or land.
"The idols of the unfaithful, their homes and their history, shall be all but erased."
 R 
Creature – Angel
Flying, vigilance
Whenever a creature an opponent controls deals damage to you, destroy that creature. Angel of Retribution deals damage to that creatures controller equal to that creatures power.
4/4
 M 
Legendary Creature – Avatar
When Asha, Savior is martyred, exile it with three time counters on it instead of putting it into your graveyard. At the beginning of your upkeep, remove a time counter from Asha, Savior. When the last is removed, return it to the battlefield. You win the game. (A creature is martyred when it is sacrificed or dies while attacking or blocking.)
3/3
 R 
Creature – Human Soldier
{w}{b}{r}, Sacrifice a creature: Put two 1/1 white Soldier creature tokens onto the battlefield.
"A devotee inquired of me, 'Wherein lies the path to glory?' And I bid him follow the trail of blood."
3/5
 R 
Sorcery
As an additional cost to cast Lineage Erasure, sacrifice a creature.
Exile target nonland permanent. Search its controller's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.
"All that is profane shall wither into nothingness."
 U 
Creature – Human Warrior
Vigilance, double strike
"Come, I shall make supplications of my faith in the tattered entrails of your blasphemous body."
2/2
 R 
Instant
Arcane Transinetics can't be countered.
Counter target spell. If the spell is countered that way, exile it instead of putting it into its owner's graveyard. You may cast that card from exile without paying its mana cost.
The mage would have been horrified in his final moments were he not so impressed by the subtle ingenuity of the theft of his magic.
 C 
Creature – Drake
Flying, trample, haste
Cycling {u}{r}{g} ({u}{r}{g}, Discard this card: Draw a card.)
When you cycle Chromatic Drake, target creature gains flying, trample and haste until end of turn.
"Wizards look upon nature and believe that it should be shared."
2/4
 R 
Enchantment
{2}: Untap target Wizard you control.
Instant and sorcery spells you cast cost {u}, {r}, or {g} less to cast.
 U 
Creature – Human Wizard
When Duplicitologist enters the battlefield, put a token that's a copy of target creature that isn't named Duplicitologist onto the battlefield. That token has haste.
2/2
 R 
Creature – Elemental
Trample
{u}{r}{g}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.
4/4
 U 
Instant
Choose one – Counter target spell unless its controller pays {3}; or target land becomes a 4/4 Elemental creature with trample until end of turn; or distribute two +1/+1 counters among up to one or two target creatures.
 M 
Legendary Creature – Human Wizard
{2}{u}: Instant and sorcery spells you cast this turn have "You may return target permanent to its owner's hand."
{2}{r}: Instant and sorcery spells you cast this turn have "This deals 2 damage to target creature or player."
{2}{g}: Instant and sorcery spells you cast this turn have "Put a +1/+1 counter on target creature."
2/3
 R 
Creature – Beast
Trample
If Rune Footed Indrik would deal enough damage to its blockers to destroy them, you may draw cards equal to the rest of its damage.
"It leaves wisdom in its destructive wake."
6/6
 R 
Enchantment – Aura
Enchant creature
When enchanted creature dies, you may distribute X +1/+1 counters among up to X target creature's, where X is that creatures toughness. Return Scavenge the Remains to its owner's hand.
 M 
Legendary Creature – Zombie
The Nofurian Horde's power and toughness are each equal to the number of Zombies you control.
Indestructible, deathtouch, vigilance, trample
Necrosis (Whenever a creature dealt damage by this creature this turn dies, you may exile that creature. If you do, put a 2/2 black Zombie creature token with necrosis onto the battlefield.)
*/*
 R 
Creature – Human Wizard
{2}: Target creature gains your choice of flying, vigilance, haste, or first strike until end of turn.
"Everything can improve."
2/4
 C 
Creature – Spider
Nonbasic landwalk
Cycling {2}{g}{u}{b} ({2}{g}{u}{b}, Discard this card: Draw a card.)
When you cycle Archnese's Pet put it onto the battlefield transformed instead of into your graveyard.
"The Spider Queen has many eyes in many places..."
2/1
Dreamweaver
 
 C 
Creature – Spider
Reach
Whenever Dreamweaver blocks or becomes blocked by a creature, you may look at the top three cards of that player's library. Put any number of them on the bottom of that player's library and the rest on top in any order.
"...but only the Dreamweaver's take part in spinning their liege's subtle plots."
4/2
 U 
Land
Dominating Cathedral enters the battlefield tapped.
{t}: Add {w}, {b} or {r} to your mana pool.
"Here, words become dogma."
 U 
Land
Haunted Woods enters the battlefield tapped.
{t}: Add {g}, {u} or {b} to your mana pool.
"Here, nightmares dance."
 U 
Land
Sorcerer's Tower enters the battlefield tapped.
{t}: Add {u}, {r} or {g} to your mana pool.
"Here, ideas take form."
 U 
Land
Unnamed Land enters the battlefield tapped.
{t}: Add {r}, {w} or {u} to your mana pool.
 U 
Land
Verdent Fen enters the battlefield tapped.
{t}: Add {b}, {g} or {w} to your mana pool.
"Here, death grows richly."
 T 
Creature – Zombie
Necrosis (Whenever a creature dealt damage by this creature this turn dies, you may exile that creature. If you do, put a 2/2 black Zombie creature token with necrosis onto the battlefield.)
2/2

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