Enemy Wedge Set: Virtual Booster

Enemy Wedge Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 U 
Land
Haunted Woods enters the battlefield tapped.
{t}: Add {g}, {u} or {b} to your mana pool.
"Here, nightmares dance."
 U 
Creature – Zombie Plant
Defender
{t}, Pay 2 life, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token with necrosis onto the battlefield. (Whenever a creature dealt combat damage by a creature with necrosis this turn dies, you may exile that creature. If you do, put a 2/2 black Zombie creature token with necrosis onto the battlefield.)
0/4
 C 
Creature – Elf Werewolf Druid
{t}: Add {g} to your mana pool.
At the beginning of each upkeep, if no spells were cast last turn, transform Dreamglade Mystic.
1/1
Primordial Lycan
 
 C 
Creature – Werewolf
Vigilance
{t}: Add {g}{g} to your mana pool.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Primordial Lycan.
2/2
 M 
Legendary Creature – Avatar
When Asha, Savior is martyred, exile it with three time counters on it instead of putting it into your graveyard. At the beginning of your upkeep, remove a time counter from Asha, Savior. When the last is removed, return it to the battlefield. You win the game. (A creature is martyred when it is sacrificed or dies while attacking or blocking.)
3/3
 M 
Legendary Creature – Zombie
The Nofurian Horde's power and toughness are each equal to the number of Zombies you control.
Indestructible, deathtouch, vigilance, trample
Necrosis (Whenever a creature dealt damage by this creature this turn dies, you may exile that creature. If you do, put a 2/2 black Zombie creature token with necrosis onto the battlefield.)
*/*
 U 
Instant
Choose one – Counter target spell unless its controller pays {3}; or target land becomes a 4/4 Elemental creature with trample until end of turn; or distribute two +1/+1 counters among up to one or two target creatures.
Instant
Stoke the Bellows deals 2 damage to target creature or player. Industrialize. (Put an industry counter on a land you control. That land loses all types and has "{t}: Add {2} to your mana pool.)
 C 
Creature – Elemental Warrior
Overcharge (When an activated ability of this creature resolves for the second time this turn, this creature becomes overcharged until end of turn.)
{2}{u}: Return target creature to its owner's hand. If Skadyr of Mists is overcharged, put that creature on top of its owner's library instead.
4/2
 C 
Instant
Tap or untap target creature.
Mastery {1}{u} (Then you may exile this spell card mastered by a creature you control. That creature has "{1}{u}, {t}: Copy the mastered card. You may cast the copy without paying its casting cost.")
"For the competent wizard, there is no such thing as an immovable object."
 M 
Enchantment
Toil – Creatures you control get +1/+1 for each tapped creature you control.
"Hard work and determination are unbeatable."
 U 
Instant
Target creature gets +5/+5 and loses all abilities until end of turn.
Mastery {g}{g} (Then you may exile this spell card mastered by a creature you control. That creature has "{g}{g}, {t}: Copy the mastered card. You may cast the copy without paying its casting cost.")
"Nothing is more dangerous than brain and brawn. Fortunately, when brute strength is required, I have just the right charm."
 R 
Creature – Human Wizard
{2}: Target creature gains your choice of flying, vigilance, haste, or first strike until end of turn.
"Everything can improve."
2/4
 U 
Land
Unnamed Land enters the battlefield tapped.
{t}: Add {r}, {w} or {u} to your mana pool.
 R 
Enchantment
{2}: Untap target Wizard you control.
Instant and sorcery spells you cast cost {u}, {r}, or {g} less to cast.
 C 
Creature – Elemental Cleric
Overcharge (When an activated ability of this creature resolves for the second time this turn, this creature becomes overcharged until end of turn.)
{1}{w}: You gain 1 life. If Mother of Energies is overcharged, put a 1/1 red Elemental creature token with haste onto the battlefield.
3/5
 T 
Creature – Zombie
Necrosis (Whenever a creature dealt damage by this creature this turn dies, you may exile that creature. If you do, put a 2/2 black Zombie creature token with necrosis onto the battlefield.)
2/2

Haunted Woods (uncommon)
Mortipod (uncommon)
Dreamglade Mystic (common)
Asha, Savior (mythic)
The Nofurian Horde (mythic)
Nilrem Charm (uncommon)
Stoke the Bellows (none)
Skadyr of Mists (common)
Intago's Locomotor (common)
Sweat of the Brow (mythic)
Engorgify (uncommon)
Rutanian Upgrader (rare)
Unnamed Land (uncommon)
Conviction of Nilrem (rare)
Mother of Energies (common)
Zombie (token)