CardName: Cost: Type: Pow/Tgh: / Rules Text: Why no second white tribe? Flavour Text: Set/Rarity: Risen Empires None CardName: Elven Lyre Cost: {2} Type: Pow/Tgh: / Rules Text: Equip {1}: Creatures equipped creature deals combat damage to are exerted. (They miss their next untap) Flavour Text: Set/Rarity: Risen Empires None CardName: Combat Medic Cost: {1}{W} Type: Creature - Soldier Pow/Tgh: 0/2 Rules Text: Other soldiers you control have +0/+1. Flavour Text: Set/Rarity: Risen Empires Uncommon CardName: Farrel's Mantle Cost: {2}{W} Type: Enchantment - Aura Pow/Tgh: / Rules Text: When enchanted creature takes damage, it deals the same amount of damage to the source. Flavour Text: Set/Rarity: Risen Empires Uncommon CardName: Farrel's Zealot Cost: {1}{W}{W} Type: Creature - Human Pow/Tgh: 2/2 Rules Text: When Farrel's Zealot deals damage to a player, put a 1/1 white soldier token into play. Flavour Text: Set/Rarity: Risen Empires Common CardName: Hand of Justice Cost: {5}{W} Type: Creature - Avatar Pow/Tgh: 2/6 Rules Text: Tap three untapped white creatures you control: Destroy target attacking or blocking creature. Flavour Text: Set/Rarity: Risen Empires Rare CardName: Heroism Cost: {2}{W} Type: Enchantment Pow/Tgh: / Rules Text: When Heroism enters the battlefield, choose a colour. Sacrifice a white creature: Until end of turn creatures of the chosen colour can't attack you unless their controller pays {3} for each attacking creature of that colour. Flavour Text: Set/Rarity: Risen Empires Uncommon CardName: Icatian Infantry Cost: {W} Type: Creature - Human Soldier Pow/Tgh: 1/1 Rules Text: First Strike Flavour Text: Set/Rarity: Risen Empires Common CardName: Icatian Javelineers Cost: {W} Type: Creature - Human Soldier Pow/Tgh: 2/1 Rules Text: Flavour Text: Set/Rarity: Risen Empires Common CardName: Icatian Lieutenant Cost: {W}{W} Type: Creature - Human Soldier Pow/Tgh: 1/2 Rules Text: {1}{W}: Give a Soldier +1/+0 until end of turn Flavour Text: Set/Rarity: Risen Empires Rare CardName: Icatian Moneychanger Cost: {W} Type: Creature - Dragon Pow/Tgh: 1/1 Rules Text: At the start of your upkeep, you may gain 1 life. Flavour Text: Set/Rarity: Risen Empires Common CardName: Icatian Phalanx Cost: {4}{W}{W} Type: Creature - Human Soldier Pow/Tgh: 2/4 Rules Text: Vigilance, First Strike {T}: Tap target creature. If it is human, it gains a +1/+1 counter. Flavour Text: Set/Rarity: Risen Empires Rare CardName: Icatian Priest Cost: {W} Type: Creature - Human Cleric Pow/Tgh: 1/1 Rules Text: {1}{W}{W}: Target creature gets +1/+1 until end of turn. Flavour Text: Set/Rarity: Risen Empires Uncommon CardName: Icatian Scout Cost: {W} Type: Creature - Human Soldier Pow/Tgh: 1/1 Rules Text: When Icatian Scout attacks or blocks, target creature gains first strike. Flavour Text: Set/Rarity: Risen Empires Common CardName: Icatian Skirmishers Cost: {2}{W} Type: Creature - Human Soldiers Pow/Tgh: 2/3 Rules Text: First strike. When Icatian Skirmishers attacks, all other attacking creatures gain first strike until end of turn. Flavour Text: Set/Rarity: Risen Empires Uncommon CardName: Icatian Town Cost: {4}{W} Type: Sorcery Pow/Tgh: / Rules Text: Put 4 1/1 white Citizen tokens into play. Flavour Text: Set/Rarity: Risen Empires Rare CardName: Initiates of Leitbur Cost: {W} Type: Creature - Human Cleric Pow/Tgh: 1/1 Rules Text: {1}: Add {W} to your mana pool Flavour Text: Set/Rarity: Risen Empires Common CardName: Order of Leitbur Cost: {W}{W} Type: Creature - Human Cleric Knight Pow/Tgh: 2/2 Rules Text: Lifelink {W}: Order of Leitbur gains first strike until end of turn. Flavour Text: Set/Rarity: Risen Empires Common CardName: Conch Players Cost: {1}{U} Type: Creature - Merfolk Pow/Tgh: 1/2 Rules Text: {t}: Scry 2 {1}, Sacrifice Conch Players: Draw a card. Flavour Text: Set/Rarity: Risen Empires Uncommon CardName: Deep Spawn Cost: {5}{U}{U}{U} Type: Creature - Homarid Pow/Tgh: 6/6 Rules Text: Trample, Hexproof Upkeep: Bury the top two cards of your library. While Deep Spawn is untapped, opponents cretaures have -1/-0 Flavour Text: Set/Rarity: Risen Empires Rare CardName: High Tide Cost: {U} Type: Sorcery Pow/Tgh: / Rules Text: Until end of turn, other spells cost {U} less to cast. Exile High Tide. Flavour Text: Set/Rarity: Risen Empires Uncommon CardName: Homarid Cost: {2}{U} Type: Creature - Lobster Pow/Tgh: 2/2 Rules Text: Homarid enters the battlefield with a tide counter. While Homarid has two tide counters, it has +1/+1. While it has three, it has -1/-1. When it has four or more, remove all but one. Proliferate at the end of each of your turns. Flavour Text: Set/Rarity: Risen Empires Common CardName: Homarid Shaman Cost: {1}{U}{U} Type: Creature - Homarid Shaman Pow/Tgh: 2/1 Rules Text: {U},{T}: Tap or untap target permanent. Flavour Text: Set/Rarity: Risen Empires Rare CardName: Homarid Spawning Bed Cost: {U}{U} Type: Enchantment Pow/Tgh: / Rules Text: {1}{U}{U}: Put a 1/1 blue Homarid token into play. Then proliferate. Flavour Text: Set/Rarity: Risen Empires Uncommon CardName: Homarid Warrior Cost: {4}{U} Type: Creature - Homarid Soldier Pow/Tgh: 3/3 Rules Text: {U},{T}: Homarid Warrior gains hexproof until end of turn Flavour Text: Set/Rarity: Risen Empires Common CardName: Initiates of Vodalia Cost: {U} Type: Creature - Merfolk Cleric Pow/Tgh: 1/1 Rules Text: {1}: Add {U} to your mana pool Flavour Text: Set/Rarity: Risen Empires Common CardName: Merseine Cost: {1}{U} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Enchanted creature does not untap as normal in its owner's untap phase. It gains - {X}: Untap this creature. X is the creature's converted mana cost. Flavour Text: Set/Rarity: Risen Empires Common CardName: Order of Vodalia Cost: {U}{U} Type: Creature - Merfolk Knight Pow/Tgh: 2/2 Rules Text: Prowess {U}: Order of Vodalia gains flying until end of turn Flavour Text: Set/Rarity: Risen Empires Rare CardName: River Merfolk Cost: {1}{U}{U} Type: Creature - Merfolk Pow/Tgh: 2/1 Rules Text: Unblockable, Flash Flavour Text: Art from the human settlements depicted mermen above the waters. This was thought to be fanciful, until records of the battle were found -- Tales of Sarpadia, Volume I Set/Rarity: Risen Empires Common CardName: Seasinger Cost: {1}{U}{U} Type: Creature - Merfolk Pow/Tgh: 0/1 Rules Text: You control target creature until Seasinger leaves play. Flavour Text: Set/Rarity: Risen Empires Uncommon CardName: Svyelunite Priest Cost: {1}{U} Type: Creature - Merfolk Cleric Pow/Tgh: 1/1 Rules Text: Soulbond Svyelunite Priest's partner has hexproof. {U}{U}{T} as a sorcery: Partner to target creature. (Svyelunite Priest is no longer attached to its previous partner) Flavour Text: Set/Rarity: Risen Empires Uncommon CardName: Tidal Flats Cost: {U} Type: Enchantment Pow/Tgh: / Rules Text: {U}{U}{T}: attacking cretaures get -1/-0 until end of turn. Flavour Text: Set/Rarity: Risen Empires Uncommon CardName: Tidal Influence Cost: {2}{U} Type: Legendary Enchantment Pow/Tgh: / Rules Text: Tidal Influence enters the battlefield with a tide counter. While Tidal Influence has two tide counters, your creatures have +1/+1. While it has three, they have -1/-1. When it has four or more, remove all but one. At the end of your turn - proliferate. Flavour Text: Set/Rarity: Risen Empires Uncommon CardName: Vodalian Mage Cost: {2}{U} Type: Creature - Merfolk Wizard Pow/Tgh: 1/1 Rules Text: In your upkeep choose whether - until your next turn - all spells are cheaper, or more expensive, by {1} Flavour Text: Vodalian Mages were invaluable in magical combat. Unfortunately, the Homarids raided with strength, numbers, and very little magic. Set/Rarity: Risen Empires Uncommon CardName: Vodalian Soldiers Cost: {1}{U} Type: Creature - Merfolk Soldier Pow/Tgh: 1/3 Rules Text: Flavour Text: Set/Rarity: Risen Empires Common CardName: Vodalian War Machine Cost: {1}{U}{U} Type: Creature - Merfolk Wall Pow/Tgh: 0/4 Rules Text: Defender Tap a Merfolk you control: Until end of turn Vodalian War Machine has +2/+1 and can attack this turn as though it didn't have defender. Flavour Text: Set/Rarity: Risen Empires Rare CardName: Armor Thrull Cost: {2}{B} Type: Creature - Thrull Pow/Tgh: 1/3 Rules Text: {B}, Sacrifice Armor Thrull: Put a +1/+1 counter on target creature, then proliferate (each creature gets an additional counter of a kind it already has). Flavour Text: Set/Rarity: Risen Empires Common CardName: Basal Thrull Cost: {B}{B} Type: Creature - Thrull Pow/Tgh: 1/2 Rules Text: {T}, Sacrifice Basal Thrull: Add {B}{B}. Flavour Text: Set/Rarity: Risen Empires Common CardName: Breeding Pit Cost: {3}{B} Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, pay {B}{B} or sacrifice Breeding Pit. At the beginning of your end step, put a charge counter on Breeding Pit. When Breeding Pit leaves the battlefield, create a 1/1 black Thrull creature token for each counter it had. Flavour Text: Set/Rarity: Risen Empires Uncommon CardName: Derelor Cost: {2}{B}{B} Type: Legendary Creature - Thrull Pow/Tgh: 5/5 Rules Text: Menace (Derelor can only be blocked by 2 or more creatures) Your black spells cost an additional {B}. Flavour Text: Set/Rarity: Risen Empires Rare CardName: Ebon Praetor Cost: {4}{B}{B} Type: Creature - Thrull Avatar Pow/Tgh: 5/5 Rules Text: Trample, First Strike. During your upkeep, sacrifice a creature. If the creature sacrificed is a Thrull, put a +1/+1 counter on Ebon Praetor. Flavour Text: Set/Rarity: Risen Empires Rare CardName: Initiates of the Ebon Hand Cost: {B} Type: Creature - Human Cleric Pow/Tgh: 1/1 Rules Text: {1}: Add {B} to your mana pool Flavour Text: Set/Rarity: Risen Empires Common CardName: Mindstab Thrull Cost: {1}{B}{B} Type: Creature - Thrull Pow/Tgh: 2/2 Rules Text: Whenever Mindstab Thrull deals combat damage to a player, you may sacrifice it to force the player it attacked to discard three cards. Flavour Text: Set/Rarity: Risen Empires Common CardName: Necrite Cost: {2}{B} Type: Creature - Thrull Pow/Tgh: 2/2 Rules Text: If Necrite would deal combat damage to a player, you may instead sacrifice it. If you do, that player sacrifices a creature. Flavour Text: Set/Rarity: Risen Empires Common CardName: Order of the Ebon Hand Cost: {B}{B} Type: Creature - Human Cleric Knight Pow/Tgh: 2/2 Rules Text: Deathtouch {B}: Order of the Ebon Hand gains lifelink until end of turn Flavour Text: Set/Rarity: Risen Empires Common CardName: Soul Exchange Cost: {B}{B} Type: Sorcery Pow/Tgh: / Rules Text: Exile a creature you control. Return target creature card from your graveyard to play. Put two +1/+1 counters on it if the creature exiled was a Thrull. Flavour Text: Set/Rarity: Risen Empires Uncommon CardName: Thrull Champion Cost: {4}{B} Type: Creature - Thrull Pow/Tgh: 4/4 Rules Text: Other Thrulls you control have +1/+1 {B},{T}: You control target Thrull until Thrull Champion leaves play. Flavour Text: Set/Rarity: Risen Empires Rare CardName: Thrull Retainer Cost: {B} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +2/+0. Sacrifice Thrull Retainer: Enchanted creature is indestructible until end of turn. Flavour Text: Set/Rarity: Risen Empires Uncommon CardName: Thrull Wizard Cost: {B} Type: Creature - Thrull Pow/Tgh: 2/1 Rules Text: Flavour Text: "In his first rise to prominence, Sahr's attempts to craft intelligent thrulls were not deemed a success." —Sarpadian Empires, vol. I Set/Rarity: Risen Empires Common CardName: Tourach's Chant - REMOVED Cost: {1}{B}{B} Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Risen Empires Uncommon CardName: Tourach's Herald Cost: {B}{B} Type: Creature - Demon Thrull Pow/Tgh: 1/1 Rules Text: When Tourach's Herald dies, you may exile it. If you do; target player discards two cards at random. Flavour Text: Set/Rarity: Risen Empires Uncommon CardName: Tourach’s Chant Cost: {1}{B}{B} Type: Enchantment Pow/Tgh: / Rules Text: REMOVED Flavour Text: Set/Rarity: Risen Empires Uncommon CardName: Tourach’s Gate Cost: {1}{B}{B} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Land Whenever enchanted land becomes tapped, its controller discards a card. Enchanted land has {T}:Creatures you control have +2/-1 Flavour Text: Set/Rarity: Risen Empires Rare CardName: Brassclaw Orcs Cost: {2}{R} Type: Creature - Orc Coward Pow/Tgh: 3/2 Rules Text: Brassclaw Orcs can only block creatures with less power than Brassclaw Orcs has toughness. Flavour Text: Set/Rarity: Risen Empires Common CardName: Dwarven Armorer Cost: {2}{R} Type: Creature - Dwarf Pow/Tgh: 1/1 Rules Text: {R}{R}, Discard a card, {T}: Draw a card and put a +1/+1 counter on target creature. Flavour Text: Set/Rarity: Risen Empires Rare CardName: Dwarven Catapult Cost: {X}{R} Type: Instant Pow/Tgh: / Rules Text: Deal X damage to X targets. Flavour Text: "Often greatly outnumbered in battle, Dwarves relied on catapults as one means of damaging a large army." —Sarpadian Empires, vol. IV Set/Rarity: Risen Empires Uncommon CardName: Dwarven Lieutenant Cost: {R}{R} Type: Creature - Dwarf Soldier Pow/Tgh: 1/2 Rules Text: {1}{R}: Target Dwarf or Soldier gets +1/+0 until end of turn. Flavour Text: Set/Rarity: Risen Empires Uncommon CardName: Dwarven Soldier Cost: {1}{R} Type: Creature - Dwarf Soldier Pow/Tgh: 2/1 Rules Text: When Dwarven Soldier is blocked by one or more Orcs, it gets +0/+2 until end of turn. Flavour Text: Set/Rarity: Risen Empires Common CardName: Goblin Chirurgeon Cost: {R} Type: Creature - Goblin Pow/Tgh: 1/1 Rules Text: Sacrifice a Goblin: Target creature is indestructible until end of turn. It attacks this turn, if able. Flavour Text: Set/Rarity: Risen Empires Common CardName: Goblin Flotilla Cost: {R}{R} Type: Creature - Goblin Pow/Tgh: 2/2 Rules Text: {R}:Goblin Flotilla gains flying until end of turn. Flavour Text: Set/Rarity: Risen Empires Rare CardName: Goblin Grenade Cost: {R} Type: Sorcery Pow/Tgh: / Rules Text: Goblin Grenade deals 2 damage to target. You may sacrifice a goblin as an additional cost to cast Goblin Grenade. If you do, Goblin Grenade deals 4 damage instead. Flavour Text: Set/Rarity: Risen Empires Common CardName: Goblin Kite Master Cost: {1}{R} Type: Cretaure - Bird Pow/Tgh: 1/1 Rules Text: {R},{T}: Target a creature you control, and reveal the top card of your deck - if it has converted mana cost less than the creature, destroy that creature. Otherwise, it gains flying. Put the revealed card on the bottom of your deck. Flavour Text: Set/Rarity: Risen Empires Uncommon CardName: Goblin War Drummer Cost: {2}{R} Type: Creature - Goblin Pow/Tgh: 1/1 Rules Text: Your creatures have menace. (They can only be blocked by two or more creatures.) Flavour Text: Set/Rarity: Risen Empires Uncommon CardName: Goblin Warrens Cost: {2}{R} Type: Tribal Enchantment - Goblin Pow/Tgh: / Rules Text: {2}{R}, Sacrifice two goblins: Put three red 1/1 goblin token creatures into play. Flavour Text: Set/Rarity: Risen Empires Rare CardName: Initiate of the Crimson Peaks Cost: {R} Type: Creature - Dwarf Cleric Pow/Tgh: 1/1 Rules Text: {1}: Add {R} to your mana pool Flavour Text: Set/Rarity: Risen Empires Common CardName: Orcish Captain Cost: {R} Type: Creature - Orc Pow/Tgh: 1/1 Rules Text: Orcs are cowards. They cannot block creatures with higher power. {R}: Flip a coin. Heads; target orc gets +1/+0 until end of turn. Tails, it's Orcish Captain instead. Flavour Text: Set/Rarity: Risen Empires Uncommon CardName: Orcish Spy Cost: {R} Type: Creature - Orc Pow/Tgh: 1/1 Rules Text: Opponents play with the top card of their library revealed. Flavour Text: Set/Rarity: Risen Empires Common CardName: Orcish Veteran Cost: {1}{R} Type: Cretaure - Orc Pow/Tgh: 2/2 Rules Text: Orcish Veteran can't block creatures with power 2 or greater. {R}: Orcish Veteran gains first strike until end of turn. Flavour Text: Set/Rarity: Risen Empires Common CardName: Order of the Crimson Peaks Cost: {R}{R} Type: Creature - Dwarf Knight Pow/Tgh: 2/2 Rules Text: First strike {R}: Order of the Crimson Peaks gains prowess until end of turn (+1/+1 when you cast a non-creature spell, yes, this stacks) Flavour Text: Set/Rarity: Risen Empires Uncommon CardName: Orgg Cost: {3}{R}{R} Type: Creature - Orgg Pow/Tgh: 7/7 Rules Text: Trample Orgg can't attack if defending player controls an untapped creature with power 3 or greater. Orgg can't block creatures with power 3 or greater. Flavour Text: Set/Rarity: Risen Empires Rare CardName: Raiding Party Cost: {1}{R} Type: Enchantment Pow/Tgh: / Rules Text: {R} as a sorcery: Target creature gains +1/+0 until end of turn Flavour Text: The bassclaw drumming could be heard from miles. It let us know they would attack, but fear outweighed any advantage from being warned. Set/Rarity: Risen Empires Uncommon CardName: Elven Fortress Cost: {G} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Land Sacrifice Elven Fortress: Target creature gets +3/+3 until end of turn. Flavour Text: An elven warcamp is a rare sight; carefully returned to wilderness moments after the intruder is dead. Set/Rarity: Risen Empires Common CardName: Elvish Farmer Cost: {1}{G} Type: Creature - Elf Pow/Tgh: 0/2 Rules Text: In your upkeep, you may put a +1/+1 counter on Elvish Farmer. Remove two +1/+1 counters: Put a 1/1 green Saproling creature into play under your control. Flavour Text: Set/Rarity: Risen Empires Rare CardName: Elvish Hunter Cost: {1}{G} Type: Creature - Elf Pow/Tgh: 1/1 Rules Text: {1}{G}{T}: Tap target creature. You may return a creature that shares a creature-type from the graveyard to your hand. Flavour Text: Set/Rarity: Risen Empires Common CardName: Elvish Scout Cost: {G} Type: Creature - Elf Pow/Tgh: 1/1 Rules Text: {G},{T}: Untap target attacking creature you control, removing it from combat. (It neither deals nor receives further combat damage.) Flavour Text: Set/Rarity: Risen Empires Uncommon CardName: Fungal Bloom Cost: {G}{G} Type: Enchantment Pow/Tgh: / Rules Text: {G}{G}: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) Flavour Text: Set/Rarity: Risen Empires Rare CardName: Initiates of Thelon Cost: {G} Type: Creature - Elf Cleric Pow/Tgh: 1/1 Rules Text: {1}: Add {G} to your mana pool Flavour Text: Set/Rarity: Risen Empires Common CardName: Myconite Cost: {2}{G} Type: Creature - Fungus Pow/Tgh: 2/2 Rules Text: If Myconite would deal combat damage to a player, you may instead sacrifice it. If you do, that player sacrifices an artifact. Flavour Text: Juffo-Wup fills in my fibers Set/Rarity: Risen Empires Common CardName: Night Soil Cost: {G}{G} Type: Enchantment Pow/Tgh: / Rules Text: {1}, Exile two creatures from graveyards: Create a 1/1 green saproling token. Flavour Text: Set/Rarity: Risen Empires Uncommon CardName: Order of Thelon Cost: {G}{G} Type: Creature - Elf Knight Pow/Tgh: 2/2 Rules Text: Reach {G}: Order of Thelon gains deathtouch until end of turn Flavour Text: Set/Rarity: Risen Empires Uncommon CardName: Spore Cloud Cost: {1}{G}{G} Type: Instant Pow/Tgh: / Rules Text: Prevent all combat damage that would be dealt this turn. Tap all attacking and blocking creatures, and they do not untap as normal in their controllers next untap step. Flavour Text: Set/Rarity: Risen Empires Common CardName: Spore Flower Cost: {G}{G} Type: Creature - Fungus Pow/Tgh: 1/1 Rules Text: Upkeep, put a spore counter on Spore Flower. Remove three spore counters from Spore Flower: Return to play each creature that died this turn. Flavour Text: Set/Rarity: Risen Empires Uncommon CardName: Thallid Devourer Cost: {1}{G}{G} Type: Creature - Fungus Pow/Tgh: 2/2 Rules Text: During your upkeep, put a spore counter on Thallid Devourer. Remove three spore counters from Thallid Devourer: Put 1/1 green Saproling token into play. Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn. Flavour Text: Set/Rarity: Risen Empires Uncommon CardName: Thelon Naturaliser Cost: {G}{G} Type: Creature - Insect Monk Pow/Tgh: 2/2 Rules Text: When Thelon Naturaliser deals damage to a player, you may sacrifice it. If you do, that player must sacrifice an artifact or enchantment. Flavour Text: Set/Rarity: Risen Empires Uncommon CardName: Thelon's Chant - REMOVED Cost: {1}{G}{G} Type: Enchantment Pow/Tgh: / Rules Text: REMOVED Flavour Text: Set/Rarity: Risen Empires Uncommon CardName: Thelon's Curse - REMOVED Cost: {G}{G} Type: Enchantment Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Risen Empires Rare CardName: Thelonite Druid Cost: {2}{G} Type: Creature - Cleric Pow/Tgh: 1/1 Rules Text: {1}{G}, {T}, Sacrifice a creature: Forests you control are 2/3 creatures until end of turn. (They are still lands) Flavour Text: Set/Rarity: Risen Empires Uncommon CardName: Thelonite Monk Cost: {2}{G}{G} Type: Creature - Insect Druid Pow/Tgh: 3/3 Rules Text: {T}: Put a 'you are a forest' counter on target land. It is a forest. Flavour Text: Set/Rarity: Risen Empires Rare CardName: Thorn Thallid Cost: {1}{G}{G} Type: Creature - Fungus Pow/Tgh: 2/2 Rules Text: When Thorn Thallid is blocked, it deals 1 damage to the creature blocking it (before combat). Flavour Text: Set/Rarity: Risen Empires Common CardName: Aeolipile Cost: {2} Type: Artifact Pow/Tgh: / Rules Text: {1},Sarifice Aeolipile: Do 2 damage to target creature. Sacrifice Aeolipile: Draw a card. Flavour Text: Set/Rarity: Risen Empires Common CardName: Delif's Cube Cost: {1} Type: Artifact Pow/Tgh: / Rules Text: {2}, {T}: Until end of turn, target creature you control deals no combat damage. If it attacks this turn, put a charge counter on Delif’s Cube. {2}, remove a charge counter: Target creature is unblockable until end of turn. Flavour Text: Set/Rarity: Risen Empires Rare CardName: Delif's Horn Cost: {1} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equip {2} Equipped creature has lifelink. Flavour Text: Set/Rarity: Risen Empires Common CardName: Draconian Cylix Cost: {3} Type: Artifact Pow/Tgh: / Rules Text: {2}, Discard a card at random, {T}: Target creature is invulnerable until end of turn. Flavour Text: There is no gain without Sacrifice - Icathian Proverb Set/Rarity: Risen Empires Rare CardName: Pentad Prism (was Implements of Sacrifice) Cost: {2} Type: Artifact Pow/Tgh: / Rules Text: Pentad Prism (was Implements of Sacrifice) enters the battlefield with a charge counter for each colour of mana used to cast it. Remove a charge counter: Add 1 mana of any colour. Flavour Text: Set/Rarity: Risen Empires Uncommon CardName: Rest stone (was Balm of Restoration) Cost: {2} Type: Artifact Pow/Tgh: / Rules Text: {1}, Sacrifice Rest stone (was Balm of Restoration): Until end of turn creatures get -1/-0 Flavour Text: Set/Rarity: Risen Empires Rare CardName: Ring of Renewal Cost: {5} Type: Artifact Pow/Tgh: / Rules Text: {5}, {T}: Discard a card at random from your hand and draw two cards. Flavour Text: To the uninitiated, the Ring of Renewal is merely an oddity. For those fluent in the wielding of magic, however, it is a source of great knowledge. Set/Rarity: Risen Empires Rare CardName: Spirit Shield Cost: {2} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equip {2} Equipped creature has +0/+2 Sacrifice Spirit Shield: Equipped creature is invulnerable until end of turn. Flavour Text: Set/Rarity: Risen Empires Uncommon CardName: Zelyon Sword Cost: {2} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equip {2}: Equipped creature has +2/+0 Flavour Text: Set/Rarity: Risen Empires Uncommon CardName: Bottomless Vault Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add a charge counter to Bottomless Vault {T}, Remove X charge counters: Add X {b} Flavour Text: Set/Rarity: Risen Empires Rare CardName: Dwarven Hold Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add a charge counter to Dwarven Hold {T}, Remove X charge counters: Add X {R} Flavour Text: Set/Rarity: Risen Empires Rare CardName: Dwarven Ruins Cost: Type: Land Pow/Tgh: / Rules Text: Dwarven Ruins enters the battlefield tapped. {T}: Add {R} Sacrifice Dwarven Ruins: Add {R} Flavour Text: Set/Rarity: Risen Empires Uncommon CardName: Ebon Stronghold Cost: Type: Land Pow/Tgh: / Rules Text: Ebon Stronghold enters the battlefield tapped. {t}: Add {b} Sacrifice Ebon Stronghold: Add {b} Flavour Text: Set/Rarity: Risen Empires Uncommon CardName: Havenwood Battleground Cost: Type: Land Pow/Tgh: / Rules Text: Havenwood Battleground enters the battlefield tapped. {t}: Add {g} Sacrifice Havenwood Battleground: Add {g} Flavour Text: Set/Rarity: Risen Empires Uncommon CardName: Hollow Trees Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add a charge counter to Hollow Trees {T}, Remove X charge counters: Add X {g} Flavour Text: Set/Rarity: Risen Empires Rare CardName: Icatian Store Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add a charge counter to Icatian Store {T}, Remove X charge counters: Add X {w} Flavour Text: Set/Rarity: Risen Empires Rare CardName: Rainbow Vale Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add 1 mana of any color to your mana pool. An opponent of your choice gains control of Rainbow Vale. Flavour Text: Set/Rarity: Risen Empires Rare CardName: Ruins of Trokair Cost: Type: Land Pow/Tgh: / Rules Text: Ruins of Trokair enters the battlefield tapped. {t}: Add {w} Sacrifice Ruins of Trokair: Add {w} Flavour Text: Set/Rarity: Risen Empires Uncommon CardName: Sand Silos Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add a charge counter to Sand Silos {T}, Remove X charge counters: Add X {u} Flavour Text: Set/Rarity: Risen Empires Rare CardName: Svyelunite Temple Cost: Type: Land Pow/Tgh: / Rules Text: Svyelunite Temple enters the battlefield tapped. {t}: Add {u} Sacrifice Svyelunite Temple: Add {u} Flavour Text: Set/Rarity: Risen Empires Uncommon CardName: Thallid Cost: Type: Token Creature - Plant Pow/Tgh: 1/1 Rules Text: https://clipground.com/images/carnivorous-plant-clipart-8.jpg Flavour Text: Set/Rarity: Risen Empires Token