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Mechanics
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 U 
Artifact – Equipment
Whenever equipped creature attacks, tap target creature defending player controls. That creature doesn't untap during its controller's next untap step.
Equip {2}
 U 
Creature – Merfolk Rigger
{3}, {t}: Assemble a Contraption. (To assemble a Contraption, search your library for a Contraption artifact with converted mana cost equal to or less than this card's and put it onto the battlefield. Then, shuffle your library.)
{u}, {t}: Target Contraption creature gains islandwalk until end of turn.
2/1
 U 
Instant
As an additional cost to cast Short Out, remove X Charge Counters from among permanents you control.
Counter target spell with converted mana cost X.
 U 
Artifact – Contraption
Charged 2 (This permanent enters the battlefield with two charge counters on it.)
{3}, {t}, remove a charge counter from Knowledge Pendant: Draw a card.
 U 
Artifact Creature – Wizard
Flash, charged 2 (This permanent enters the battlefield with two charge counters on it. You may cast this spell anytime you could an instant.)
{1}{u}, remove a charge counter from Sapphire Infuser: Untap target artifact, creature, or land.
2/2
 C 
Creature – Merfolk Rigger
{3}, {t}: Assemble a Contraption. (To assemble a Contraption, search your library for a Contraption artifact card with a converted mana cost equal to or less than this card's and put it onto the battlefield. Then, shuffle your library.)
3/3
{u}
 
 C 
Instant
Put a charge counter on target artifact. Untap that artifact.
 R 
Enchantment
When Tides of Knowledge enters the battlefield, assemble a Contraption. (To assemble a Contraption, search your library for a Contraption artifact with a converted mana cost equal to or less than this card's and put it onto the battlefield. Then, shuffle your library.)
Contraptions you control have "{2}{u}{u}, {t}: Return target creature to its owner's hand."
 U 
Sorcery
Assemble a Contraption. (To assemble a Contraption, search your library for a Contraption artifact card with a converted mana cost equal to or less than this card's and put it onto the battlefield. Then, shuffle your library.)
Draw a card.
 R 
Sorcery
Draw a card for each Contraption you control.
 U 
Artifact Creature – Contraption
Charged 3 (This permanent enters the battlefield with three charge counters on it.)
{1}{u}{u}, {t}, remove a charge counter from Sapphire Bouncer: Return target creature to its owner's hand.
The unsavory have no place in Spazzia.
2/2
 C 
Creature – Merfolk Rouge
Looting 2 (if this creature would deal combat damage to an opponent, you may gain control of target artifact that player controls with converted mana cost 2 or less instead.)
2/2
{u}
 
 U 
Instant
Return target nonland permanent with converted mana cost 2 or less to its owner's hand.
{4}{u}
 
 R 
Sorcery
Return all colored permanents to their owner's hands.
"A notice to all workers. With the recent advances in mechanisim, the need to let you go has become apparent. You have thirty seconds to vacate the premises."
- Quar, Spazzari Mechboss
 C 
Sorcery
As an additional cost to cast View Recordings, remove two charge counters from a an artifact you control.
Draw two cards.

Tsunami Guantlet (uncommon)
Spazzari Smuggler (uncommon)
Short Out (uncommon)
Knowledge Pendant (uncommon)
Sapphire Infuser (uncommon)
Spazzari Lineboss (common)
Infuse (common)
Tides of Knowledge (rare)
Blueprints (uncommon)
Tith's Machinations (rare)
Sapphire Bouncer (uncommon)
Spazzian Slink (common)
Pluck (uncommon)
Washout (rare)
View Recordings (common)