CardName: Destiny Cost: 1 Type: Legendary Enchantment Creature - Endless Pow/Tgh: 0/1 Rules Text: Endless (At the beginning of each upkeep, if this card is in your graveyard, put it onto the battlefield. If this card would be exiled, instead return it to its owner's hand.) At the beginning of each end-step, choose target creature, then flip a coin. If you win the flip, put a +1/+1 counter on that creature. Flavour Text: Set/Rarity: Superhero Mythic CardName: Adam Warlock Cost: 1W Type: Legendary Creature - Human Pow/Tgh: 2/1 Rules Text: When Adam Warlock enters the battlefield, search your library for an artifact named Soul Gem, reveal it and put it in your hand. Then shuffle your library {2}{w}, {t}, Tap an artifact named Soul Gem: Exile target creature until Adam Warlock leaves the battlefield. (That permanent returns under its owner's control.) Flavour Text: Set/Rarity: Superhero Rare CardName: Brightest Day Cost: 3WWW Type: Sorcery Pow/Tgh: / Rules Text: Each player chooses one creature they own from the battlefield or from the graveyard. Exile those cards, then return it to the battlefield under their owner's control. Then each player shuffles all other creatures into their owner's libraries. Flavour Text: Set/Rarity: Superhero Rare CardName: Captain America Cost: 2WW Type: Legendary Creature - Human Soldier Pow/Tgh: 3/4 Rules Text: First-strike Inspired - Whenever Captain America becomes untapped, if there is no Shield counter on Captain America, put on Shield counter on it. {W}, Remove a Shield counter from Captain America: Target creature gains protection from the color of your choice until the end of turn. Flavour Text: Set/Rarity: Superhero Rare CardName: Invisible Woman Cost: 1WW Type: Creature - Human Wizard Pow/Tgh: 2/1 Rules Text: {W}, {t}: Prevent all damage dealt by target permanent until the end of turn. {U}, {t}: Invisible Woman gains hexproof until the end of turn. Flavour Text: Set/Rarity: Superhero Uncommon CardName: Plot Armor Cost: 1WW Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature When enchanted creature dies or is exiled, return that card to the battlefield under it's owner's control. Return Plot Armor to the battlefield attached to that creature. Flavour Text: "He's actually saved by a race of aliens who nursed him back to health in secrecy so he could gloriously return in issue 55." Set/Rarity: Superhero Mythic CardName: Soul Gem Cost: 2{W}{W} Type: Legendary Artifact Pow/Tgh: / Rules Text: You have hexproof and each opponent can't be the target of spells or abilities he or she controls. {T}: Add {W} to your mana pool. {2}{W}{W}{W}: Choose a color. Target permanent or spell cannot be targeted by permanents or spells of a chosen color until the end of turn. Flavour Text: Set/Rarity: Superhero Mythic CardName: Superman Cost: 1WWW Type: Legendary Creature - Angel Ally Pow/Tgh: 7/7 Rules Text: Flying, Indestructible. When Superman enters the battlefield, target opponent puts a 1/1 Kryptonite Spawn artifact creature token with reach onto the battlefield. Whenever Superman is dealt damage by a creature named Kryptonite Spawn, its controller sacrifices it. Flavour Text: Set/Rarity: Superhero Rare CardName: The Spectre Cost: WWWWW Type: Creature - Avatar Pow/Tgh: 5/5 Rules Text: Flash, Flying When The Spectre enters the battlefield, exile target creature that dealt damage to you this turn, then return The Spectre to your hand. Flavour Text: Set/Rarity: Superhero Rare CardName: Bruce Banner Cost: U Type: Legendary Creature - Human Pow/Tgh: 0/2 Rules Text: When Bruce Banner is dealt damage, transform Bruce Banner. Flavour Text: Back side: CardName: The Hulk Cost: Type: Legendary Creature - Beast Pow/Tgh: 6/2 Rules Text: Trample The Hulk attacks each turn if able. At the beginning of your upkeep, if The Hulk wasn't dealt damage since your last endstep, transform it. Flavour Text: Set/Rarity: Superhero Uncommon CardName: Doctor Manhattan Cost: 6UU Type: Legendary Enchantment Creature - Avatar Pow/Tgh: 20/20 Rules Text: Indestructible As long as your life is more than 1, Doctor Manhattan is not a creature. Flavour Text: Set/Rarity: Superhero Rare CardName: Iceman Cost: 2U Type: Creature - Mutant Pow/Tgh: 1/1 Rules Text: Whenever Iceman deals damage to a creature put a ice counter on it. Remove all ice counters from all permanents at the end of turn. Creatures with ice counters on them cannot attack or block. {2}{U}, {t}: Iceman deals 1 damage to target creature or player. Flavour Text: Set/Rarity: Superhero Uncommon CardName: Mister Fantastic Cost: 3UU Type: Creature - Human Wizard Pow/Tgh: 4/4 Rules Text: {G}{U}: Mister Fantastic gains +1/-1 and trample until the end of turn. {G}{U}: Mister Fantastic gains -1/+1 and reach until the end of turn. Flavour Text: Set/Rarity: Superhero Uncommon CardName: Ret'conned Cost: 2UU Type: Instant Pow/Tgh: / Rules Text: Shuffle target creature into its owner's library. Its controller reveals cards from the top of his or her library until three creature cards are revealed. That player puts one of those creature cards into play and another into his or her hand. Shuffles all other revealed cards into his or her library. Flavour Text: "The Golden Age hero with a Twenty-first Century twist." Set/Rarity: Superhero Mythic CardName: Shadowcat Cost: 1UU Type: Creature - Mutant Pow/Tgh: 1/2 Rules Text: {2}{U}: Shadowcat can't be blocked. {U}{U}: Shadowcat phases out. Flavour Text: Set/Rarity: Superhero Common CardName: Space-Time Incursion Cost: 4UU Type: Sorcery Pow/Tgh: / Rules Text: Split-Second Each player shuffles his or her hands and one target permanent of his or her choice into their owners' libraries, then each player draws cards equal the the amount of cards shuffled into his or her library this way. Starting with you, each player takes an extra turn. End your turn. Flavour Text: Set/Rarity: Superhero Rare CardName: Time Gem Cost: 2UU Type: Legendary Artifact Pow/Tgh: / Rules Text: You may cast non-land cards as though they have flash. {t}: Add {U} to your mana pool. {2}{U}{U}{U}: Untap each permanent you control. Activate this ability only once per turn. Flavour Text: Set/Rarity: Superhero Mythic CardName: Zatanna Cost: 1U Type: Creature - Human Wizard Pow/Tgh: 1/3 Rules Text: {2}{U}: Switch target creature's power and toughness until the end of turn. Flavour Text: Set/Rarity: Superhero Uncommon CardName: Blackest Night Cost: 3BBB Type: Sorcery Pow/Tgh: / Rules Text: Return all creatures cards in graveyards onto the battlefield under their owners' control. They are black zombies in addition to their other types. Flavour Text: Set/Rarity: Superhero Rare CardName: Power Gem Cost: 2BB Type: Legendary Artifact Pow/Tgh: / Rules Text: Whenever a creature an opponent control dies, you may draw a card unless that player pays 3 life. {T}: Add {B} to your mana pool. {2}{B}{B}{B}: Destroy target creature. That creature's controller loses life equal to its power and you gain that much life. Flavour Text: Set/Rarity: Superhero Mythic CardName: The MacGuffin Cost: 3BB Type: Legendary Artifact Pow/Tgh: / Rules Text: Whenever a player loses control of The MacGuffin, put a charge counter on it, then it deals X damage to that player, where X is the number of charge counters on it. Pay X life, or sacrifice X permanents, or pay {X}, where X is the amount of charge counters on The MacGuffin: Gain control of The MacGuffin. Any player may activate this on his or her upkeep. Flavour Text: "One can tell how precious it is by the degree that people are willing to expend to acquire it." Set/Rarity: Superhero Mythic CardName: Crossover! Cost: 5RR Type: Sorcery Pow/Tgh: / Rules Text: Exile each creature you don't control and each creature card in all graveyards. Then for each card exiled this way, choose a player at random. Return them onto the battlefield under their chosen player's control. Untap all creatures, they gain haste. Flavour Text: "I know this isn't canon, but who would win?" Set/Rarity: Superhero Mythic CardName: Cyclops Cost: 1RR Type: Creature - Mutant Pow/Tgh: 2/2 Rules Text: {t}: Cyclops deals 2 damage to target creature or player and 1 damage to you. Flavour Text: Set/Rarity: Superhero Uncommon CardName: Destruction Cost: 1RRR Type: Legendary Enchantment Creature - Endless Pow/Tgh: 0/4 Rules Text: Endless (At the beginning of each upkeep, if this card is in your graveyard, put it onto the battlefield. If this card would be exiled, instead return it to its owner's hand.) When Destruction enters the battlefield, shuffle Destruction into its owner's library. Whenever Destruction enters the battlefield, if it was cast from your hand, destroy all permanents. Flavour Text: Set/Rarity: Superhero Mythic CardName: Jean Grey Cost: 1RR Type: Legendary Creature - Human Mutant Pow/Tgh: 2/2 Rules Text: {t}, sacrifice a permanent: Jean Grey deals 2 damage to another target creature or player. Whenever Jean Grey would leave the battlefield, instead return it onto the battlefield under its owner's control at the beginning of the next end-step. Transform it. Flavour Text: Back side: CardName: The Phoenix Force Cost: Type: Legendary Creature - Elemental Phoenix Pow/Tgh: 4/4 Rules Text: Flying, First-strike, Haste, Trample. Whenever The Phoenix Force attacks, it deals 4 damage to each creature and each opponent. Whenever The Phoenix Force would leave the battlefield, instead return it onto the battlefield under its owner's control at the beginning of the next end-step. Transform it. Flavour Text: Set/Rarity: Superhero Mythic CardName: Melisandre, the Red Woman Cost: RRR Type: Legendary Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: {1}{R}, Sacrifice a creature: Melisandre, the Red Woman deals 3 damage to target creature or player. Flavour Text: Set/Rarity: Superhero Rare CardName: Mind Gem Cost: 2RR Type: Legendary Artifact Pow/Tgh: / Rules Text: Whenever you cast a spell, Mind Gem deals 2 damage to each opponent. {t}: Add {R} to your mana pool. {2}{R}{R}{R}: Target opponent reveals a card from his or her hand at random. If the revealed card is a land card, you may put it onto the battlefield under your control. Otherwise, you may cast it without paying its mana cost. Flavour Text: Set/Rarity: Superhero Mythic CardName: The Flash Cost: 0 Type: Creature - Human Pow/Tgh: 2/2 Rules Text: Flash, Haste At the beginning of your next upkeep, pay {R}{R} or you lose the game. Flavour Text: Set/Rarity: Superhero Rare CardName: The Human Torch Cost: 3RR Type: Creature - Human Elemental Pow/Tgh: 3/2 Rules Text: Flying {R}: The Human Torch gains +1/+0 until the end of turn. {3}{R}{B}: The Human Torch deals X damage to target creature, where X is The Human Torch's power. At the end of turn, put -1/-1 counters on each creature equal to the amount of damage they've taken this turn. Flavour Text: Set/Rarity: Superhero Uncommon CardName: Heroic Mission Cost: 1G Type: Instant Pow/Tgh: / Rules Text: Target mutant you control fights a target creature you don't control. Flavour Text: Set/Rarity: Superhero Common CardName: Max,The Cosplaying Master Cost: 4GG Type: Planeswalker - Max Pow/Tgh: /4 Rules Text: [+3] You draw cards and gain life equal to the number of creatures you control. [0] Look at the top 5 cards of your library, then exile a creature card from among them. Put an X/Y green Cosplay creature token onto the battlefield, where X is its power and Y is its toughness. Put the rest on the bottom of your library. [-12] Exile your library. For each creature card exiled this way, put an X/Y green Cosplay creature token onto the battlefield, where X is its power and Y is its toughness. They gain haste. Flavour Text: Set/Rarity: Superhero Mythic CardName: Space Gem Cost: 2GG Type: Legendary Artifact Pow/Tgh: / Rules Text: Lands you control can be tapped for any type of mana that a land on the battlefield can produce. {t}: Add {G} to your mana pool. {2}{G}{G}{G}: Until the end of turn, creatures you control gain trample and +2/+2 for each type of colored mana your lands can produce. (For example, if lands you control can be tapped for {G} or {R}, then creatures gain +4/+4 until the end of turn.) Flavour Text: Set/Rarity: Superhero Mythic CardName: The Thing Cost: 4GG Type: Creature - Human Horror Pow/Tgh: 6/6 Rules Text: Kicker {R} Trample. When The Thing enters the battlefield, if it was kicked, The Thing deals 6 damage to target creature. Flavour Text: "It's clobberin' time!" Set/Rarity: Superhero Uncommon CardName: Ozymandias Cost: Type: Legendary Creature - Human Pow/Tgh: 0/1 Rules Text: Whenever a time counter is removed from Ozymandias, each opponent loses 1 life. When the last time counter is removed from Ozymandias, the game is over and is considered a draw. Suspend 10 - {W}{U}{B} (Rather than cast this spell from your hand, you may pay {W}{U}{B} and exile it with 10 time counters on it.) Flavour Text: Set/Rarity: Superhero Rare CardName: Professor X Cost: 2WU Type: Legendary Creature - Human Mutant Pow/Tgh: 2/2 Rules Text: Each defending mutant you control gains +0/+1 for each other defending mutant you control. At the beginning of your upkeep, you may draw a card; or you may put a 0/1 colorless Mutant Recruit creature token onto the battlefield. {t}: Gain control of target mutant with power equal to or less than the amount of cards in your hand. Flavour Text: Set/Rarity: Superhero Rare CardName: Despair Cost: 2UUBB Type: Legendary Enchantment Creature - Endless Pow/Tgh: 0/6 Rules Text: Endless (At the beginning of each upkeep, if this card is in your graveyard, put it onto the battlefield. If this card would be exiled, instead return it to its owner's hand.) Players have no maximum hand size. {t}, Put a -1/-1 counter on Despair: Each player puts cards equal to his or her hand from the top of his or her library into the graveyard. Each player then draws X cards, where X is Despair's toughness. Flavour Text: Set/Rarity: Superhero Mythic CardName: Loki, God of Mischief Cost: 1UB Type: Legendary Creature - God Giant Pow/Tgh: 1/1 Rules Text: Hexproof Whenever an opponent loses life, each of that player's opponents may draw a card. Whenever a source an opponent controls causes you to lose life, you may have that source's controller discard a card. Flavour Text: Set/Rarity: Superhero Rare CardName: Mystique Cost: 2UBB Type: Creature - Mutant Shapeshifter Pow/Tgh: 2/2 Rules Text: You may have Mystique enter the battlefield as a copy of any creature on the battlefield except it has "{2}{U}{B}{B}, {T}: Destroy target creature. Mystique becomes a copy of that creature and gains this ability." Flavour Text: Set/Rarity: Superhero Rare CardName: Gambit Cost: BR Type: Creature - Human Mutant Pow/Tgh: 1/1 Rules Text: Haste {t}: Gambit deals 1 damage to target creature or player. You lose 1 life. Flavour Text: Set/Rarity: Superhero Uncommon CardName: Wolverine Cost: 2RG Type: Creature - Mutant Pow/Tgh: 3/3 Rules Text: Trample, Double-strike. At the end of each combat, remove all damage and -1/-1 counters on Wolverine. If Wolverine would die, regenerate it instead. Flavour Text: Set/Rarity: Superhero Rare CardName: Batman Cost: {W}{B} Type: Creature - Human Knight Pow/Tgh: 3/1 Rules Text: First-strike. If a creature dealt damage by Batman would die this turn, return it to its owner's hand instead. {1}{B}: Return Batman from your graveyard onto the battlefield tapped. Flavour Text: Set/Rarity: Superhero Rare CardName: Decimation Cost: 2WB Type: Sorcery Pow/Tgh: / Rules Text: Destroy all mutants. Flavour Text: "No more mutants." Set/Rarity: Superhero Rare CardName: The Living Tribunal Cost: 4WWBB Type: Legendary Creature - Avatar Pow/Tgh: 10/10 Rules Text: Indestructible, Shroud. The Living Tribunal can't attack or block. You don't lose the game by having 0 or less life. At the beginning of your upkeep, if you have 0 or less life, flip a coin. If you win the flip, until your next turn, The Living Tribunal can attack or block. If you lose the flip, sacrifice The Living Tribunal. Flavour Text: Set/Rarity: Superhero Mythic CardName: Dream Cost: 1GU Type: Legendary Enchantment Creature - Endless Pow/Tgh: 0/3 Rules Text: Endless (At the beginning of each upkeep, if this card is in your graveyard, put it onto the battlefield. If this card would be exiled, instead return it to its owner's hand.) Dream gets +1/+1 for each tapped creature on the battlefield. At the beginning of each upkeep, each player puts a 1/1 green and blue Dreamkin illusion creature token onto the battlefield tapped. Flavour Text: Set/Rarity: Superhero Mythic CardName: Ironman Cost: UR Type: Creature - Human Artificer Pow/Tgh: 2/2 Rules Text: As long as Ironman is equipped, it gains flying. As long as Ironman is equipped, it gains "{R}, {t}: Ironman deals X damage to target creature or player, where X is the number of equipments attached on Ironman." Flavour Text: Set/Rarity: Superhero Rare CardName: Magneto Cost: 3UR Type: Legendary Creature - Human Mutant Pow/Tgh: 4/4 Rules Text: Flying Magneto gains +1/+1 for each artifact in play. {U}, {t}: Gain control of target artifact. {1}{R}, sacrifice an artifact: Magneto Deals X damage to target creature or player, where X is that artifact's converted mana cost. Flavour Text: Set/Rarity: Superhero Rare CardName: Rogue Cost: 1UR Type: Creature - Human Mutant Pow/Tgh: 2/3 Rules Text: Wither Whenever Rogue deals damage to a creature or is dealt damage by a creature, Rogue gains all activated abilities of that creature until the end of turn. Flavour Text: Set/Rarity: Superhero Rare CardName: Avengers Assemble Cost: 1WWR Type: Enchantment Pow/Tgh: / Rules Text: {X}: Search your library for a creature card with converted mana cost X and exile it. Then if there are seven cards exiled under Avengers Assemble, sacrifice it and put all cards exiled under it unto the battlefield. They gain haste until the end of turn. Flavour Text: Set/Rarity: Superhero Rare CardName: Thor, God of Thunder Cost: 2RWW Type: Legendary Creature - God Pow/Tgh: 7/2 Rules Text: First-strike, Haste. As long as Thor, God of Thunder is equipped, Thor gains trample and indestructible. Flavour Text: Set/Rarity: Superhero Rare CardName: Emma Frost Cost: {W/B}U Type: Legendary Creature - Human Mutant Pow/Tgh: 2/1 Rules Text: {1}{U}{B}, {t}: Look at target opponent's hand, then that player discards a card. Activate only as a sorcery. {W}: Emma Frost gains indestructible and loses all other abilities until the end of turn. Flavour Text: Set/Rarity: Superhero Rare CardName: Raven Cost: WUB Type: Creature - Human Demon Pow/Tgh: 1/3 Rules Text: Flying {X}, {t}: Put a token that's a copy of target artifact or creature with converted mana cost X or less onto the battlefield. Sacrifice it at the end of turn. Flavour Text: Set/Rarity: Superhero Uncommon CardName: John Constantine, Hellblazer Cost: UBR Type: Legendary Creature - Human Wizard Pow/Tgh: 4/4 Rules Text: Hexproof John Constantine, Hellblazer can't be blocked. Whenever John Constantine deals combat damage, sacrifice another creature or John Constantine deals damage to you equal to its power. Flavour Text: Set/Rarity: Superhero Rare CardName: Team Betrayal Cost: 3{G/B}R Type: Instant Pow/Tgh: / Rules Text: Gain control of target creature until the end of turn. That creature fights another target creature. Flavour Text: Set/Rarity: Superhero Uncommon CardName: Epiphany Cost: {U/G}{W} Type: Instant Pow/Tgh: / Rules Text: Play only during combat. Exile target attacking creature, then return it under its owner's control at beginning of the next combat. Flavour Text: Set/Rarity: Superhero Uncommon CardName: Wonder Woman Cost: 2GWWU Type: Legendary Creature - God Human Pow/Tgh: 5/5 Rules Text: Vigilance Whenever Wonder Woman attacks, each opponent reveals all cards from his or her hand and Wonder Woman gains +1/+1 until the end of turn for each instant card revealed this way. {t}: Put an equipment card from your hand onto the battlefield attached to Wonder Woman. Activate this only when Wonder Woman's attacking. Flavour Text: Set/Rarity: Superhero Rare CardName: Denaerys Targaryan Cost: 1RWB Type: Legendary Creature - Human Pow/Tgh: 2/2 Rules Text: Whenever this creature enters the battlefield or transforms into Denaerys Targaryan, put three Dragon Egg artifact tokens onto the battlefield. Whenever another human dies, transform Denaerys Targaryan. Flavour Text: Back side: CardName: Mother of Dragons Cost: Type: Legendary Creature - Human Pow/Tgh: 4/4 Rules Text: Whenever this creature transforms into Mother of Dragons, sacrifice all Dragon Eggs and put a 4/4 red, white and black Dragon creature tokens with flying onto the battlefield for each permanent sacrificed this way. When you control no dragons, transform Mother of Dragons. Flavour Text: Set/Rarity: Superhero Rare CardName: Spiderman Cost: {R/U}G Type: Creature - Human Spider Pow/Tgh: 2/3 Rules Text: Spiderman can only be blocked by creatures with flying or reach. {U}{R}: Tap target creature, it doesn't untap during its next untap step. Spiderman deals 1 damage to it. {1}{G}, {t}: Regenerate target creature. Flavour Text: Set/Rarity: Superhero Rare CardName: Storm Cost: 2GUR Type: Creature - Mutant Pow/Tgh: 4/3 Rules Text: Flying {1}{R}{G}{U}, {t}: Storm deals 2 damage to each creature you don't control. Draw a card. Flavour Text: Set/Rarity: Superhero Rare CardName: Nightcrawler Cost: {W/B}G Type: Creature - Mutant Demon Pow/Tgh: 2/1 Rules Text: Nightcrawler enters the battlefield tapped. {t}: Exile Nightcrawler and target permanent you control, then return both cards under your control. {2}{W}{G}{B}, {t}: Exile Nightcrawler and target non-land permanent. Flavour Text: Set/Rarity: Superhero Rare CardName: Desire Cost: 1RWGB Type: Legendary Enchantment Creature - Endless Pow/Tgh: 5/5 Rules Text: Endless (At the beginning of each upkeep, if this card is in your graveyard, put it onto the battlefield. If this card would be exiled, instead return it to its owner's hand.) Haste When Desire enters the battlefield and at the beginning of each player's upkeep, choose a player at random. That player gains control of Desire. Creatures your opponents control must attack you or a planeswalker that you control if able. Flavour Text: Set/Rarity: Superhero Mythic CardName: Delirium Cost: 2WUBRG Type: Legendary Creature - Avatar Pow/Tgh: 0/7 Rules Text: Endless (At the beginning of each upkeep, if this card is in your graveyard, put it onto the battlefield. If this card would be exiled, instead return it to its owner's hand.) {t}: Transform Delirium. Activate this only at the beginning of your upkeep. Flavour Text: Back side: CardName: Delight Cost: Type: Legendary Creature - Avatar Pow/Tgh: 0/-7 Rules Text: Whenever Delight would die or put in exile, each player may search your library for a card and exile it face down. Put all cards exiled this way in your hand, and shuffle your library. Then end your turn. Flavour Text: Set/Rarity: Superhero Mythic CardName: Universe Mastery Cost: 1WUBRG Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of each end-step, if you control a permanent named Infinity Gauntlet, a permanent named Soul Gem, a permanent named Time Gem, a permanent named Power Gem, a permanent named Mind Gem, a permanent named Space Gem and a permanent named Reality Gem, take an extra turn after this one. Flavour Text: Set/Rarity: Superhero Rare CardName: Jailbreak! Cost: {W/U} Type: Instant Pow/Tgh: / Rules Text: Return all permanents players own but don't control to their owners' hands. Flavour Text: Set/Rarity: Superhero Uncommon CardName: Two-Face Cost: 1{R/B}{R/B} Type: Creature - Human Pow/Tgh: 4/1 Rules Text: Intimidate {B/R}{R/B}{B/R}, {t}: Choose target creature or player, then flip a coin. If you win the flip, Two-Face deals damage to its power to that creature or player. Flavour Text: Set/Rarity: Superhero Uncommon CardName: Death Cost: {G/B}{B/G} Type: Legendary Enchantment Creature - Endless Pow/Tgh: 0/2 Rules Text: Endless (At the beginning of each upkeep, if this card is in your graveyard, put it onto the battlefield. If this card would be exiled, instead return it to its owner's hand.) Whenever a creature enters the battlefield or dies, put a death counter on Death. Remove ten death counters on Death: Search your library for a creature card, put it in your graveyard, then shuffle your library. Death becomes a copy of that creature until the end of turn. Flavour Text: Set/Rarity: Superhero Mythic CardName: Black Lantern Ring Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: (Equipment with no equip costs cannot be equipped.) {2}{B}{B}: Return target creature from a graveyard onto the battlefield tapped, then attach Black Lantern Ring onto that creature. Activate this only if Black Lantern Ring is unattached. Whenever Black Lantern Ring becomes unattached from a creature, exile that creature. Flavour Text: Set/Rarity: Superhero Rare CardName: Blue Lantern Ring Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gains "{t}: Prevent all damage dealt to target creature and remove all -1/-1 counters from it. If that creature has intimidate, prevent all damage dealt by it." Equip {2} Flavour Text: Set/Rarity: Superhero Uncommon CardName: Green Lantern Ring Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: You may choose to not untap equipped creature during your upkeep. Equipped creature gains "{X}, {t}: put an X/X green Construct artifact creature onto the battlefield." Whenever equipped creature becomes untapped, destroy all Constructs. Equip {3} Flavour Text: Set/Rarity: Superhero Uncommon CardName: Indigo Lantern Ring Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: (Equipment with no equip costs cannot be equipped.) At the beginning of your upkeep, if Indigo Lantern Ring is unattached, attach it to target creature you control. {2}{U}{U}: Equipped creature gains all activated abilities of target creature until the end of turn. Flavour Text: Set/Rarity: Superhero Uncommon CardName: Mjolnir Cost: 1 Type: Legendary Artifact - Equipment Pow/Tgh: / Rules Text: Mjolnir can only be attached to creatures with 7 or more power. Equipped creature gains flying. {R}{W}, Unattach Mjolnir: Mjolnir deals 3 damage to target creature or player and you gain 3 life. Equip {1} Flavour Text: Set/Rarity: Superhero Rare CardName: Orange Lantern Ring Cost: 3 Type: Legendary Artifact - Equipment Pow/Tgh: / Rules Text: Imprint - When Orange Lantern Ring enters the battlefield, choose a creature you control. Exile all other creatures you control. Equipped creature gains "{1}, {t}: Put a token that's a copy of a creature card exiled under Orange Lantern Ring. It gains haste." Equip {2} Flavour Text: Set/Rarity: Superhero Uncommon CardName: Reality Gem Cost: 4 Type: Legendary Artifact Pow/Tgh: / Rules Text: You may use mana of any color to cast spells or pay for abilities. {t}: Add {1} to your mana pool. {5}: Exile the top card of target player's library. You may play that card until the end of turn. Flavour Text: Set/Rarity: Superhero Mythic CardName: Red Lantern Ring Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gains +3/+3 and must attack each turn if able. Whenever Red Lantern Ring becomes unattached from a creature, sacrifice that creature. Equip {0} Flavour Text: Set/Rarity: Superhero Uncommon CardName: The Infinity Gauntlet Cost: 6 Type: Legendary Artifact Pow/Tgh: / Rules Text: {6}, {t}: Exile target creature if {W} was spent to activate this. Draw 2 cards if {U} was spent to activate this. Target player loses 3 life {B} was spent to activate this. The Infinity Gauntlet deals 4 damage to target creature or player if {R} was spent to activate this. Target creature gains +5/+5 until the end of turn if {G} was spent to activate this. You gain 6 life if {1} was used to activate this." Flavour Text: Set/Rarity: Superhero Mythic CardName: Ultron Cost: 2 Type: Artifact Creature - Construct Pow/Tgh: 0/0 Rules Text: Ultron enters the battlefield with X +1/+1 counters, where X is the amount of times a creature named Ultron entered the battlefield this game. At the beginning of your upkeep, if Ultron is in your graveyard, return it to your hand. When Ultron has 20 or more counters on it, it gains flying, indestructible and trample. Flavour Text: Set/Rarity: Superhero Rare CardName: Violet Lantern Ring Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gains flying and "{1}{U}{R}, {t}: This creature deals 1 damage to target creature or player and 1 damage to itself. Draw a card." Equip {1} Flavour Text: Set/Rarity: Superhero Uncommon CardName: Yellow Lantern Ring Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature has intimidate and gains "{X}, {t}: Put an X/1 colorless Horror creature token with intimidate onto the battlefield. It gains haste. Exile it at the beginning of the next end-step." Equip {2} Flavour Text: Set/Rarity: Superhero Uncommon CardName: Asgard, First of the Nine Realms Cost: Type: Legendary Land Pow/Tgh: / Rules Text: Asgard, First of the Nine Realms enters the battlefield tapped. {t}: Add {R}, {G} or {W} to your mana pool. {2}{R}{G}{W}, {t}: Flavour Text: Set/Rarity: Superhero Rare CardName: Genosha, Ruins of Paradise Cost: Type: Legendary Land Pow/Tgh: / Rules Text: Genosha, Ruins of Paradise enters the battlefield tapped. {t}: add {B}, {R}, or {G} to your mana pool. {2}{B}{R}{G}, {t}: Flavour Text: Set/Rarity: Superhero Rare CardName: Gotham, City of Solitudes Cost: Type: Legendary Land Pow/Tgh: / Rules Text: Gotham, City of Solitudes enters the battlefield tapped. {t}: Add {R}, {W} or {B} to your mana pool. {2}{R}{W}{B}, {t}: The next time a creature you control attacks alone, it gains vigilance and +1/+1 for each creature your opponents controls. Flavour Text: Set/Rarity: Superhero Rare CardName: House of Mystery Cost: Type: Legendary Land Pow/Tgh: / Rules Text: House of Mystery enters the battlefield tapped. {t}: Add {R}, {U} or {G} to your mana pool. {2}{R}{G}{U}, {t}: Remove target attacking creature from the game. Return it onto the battlefield under its owner's control during the next combat step attacking an opponent if able. It gains trample and flying. Flavour Text: Set/Rarity: Superhero Rare CardName: Oa, the Center of All Cost: Type: Legendary Land Pow/Tgh: / Rules Text: Oa, the Center of All enters the battlefield tapped. {T}: add {W}, {B} or {G} to your mana pool. {2}{W}{B}{G}, {T}: Until the end of turn, each creature you control gains +X/+0, where X is the highest toughness among creatures you control. Flavour Text: Set/Rarity: Superhero Rare CardName: S.H.I.E.L.D Headquarters Cost: Type: Legendary Land Pow/Tgh: / Rules Text: S.H.I.E.L.D Headquarters enters the battlefield tapped. {t}: Add {W}, {U} or {B} to your mana pool. {2}{W}{U}{B}, {t}: Flavour Text: Set/Rarity: Superhero Rare CardName: The Dreaming Cost: Type: Legendary Land Pow/Tgh: / Rules Text: The Dreaming enters the battlefield tapped. {t}: Add {U}, {B} or {G} to your mana pool. {2}{U}{B}{G}, {t}: Tap all untapped permanents and untap all tapped permanents. Activate this only once per turn. Flavour Text: Set/Rarity: Superhero Rare CardName: The Hall of Justice Cost: Type: Legendary Land Pow/Tgh: / Rules Text: The Hall of Justice enters the battlefield tapped. {t}: Add {R}, {W} or {U} to your mana pool. {2}{R}{W}{U}, {t}: All legendary creatures you control gain double-strike, lifelink and hexproof until the end of turn. They must attack this turn if able. Flavour Text: Set/Rarity: Superhero Rare CardName: The Hellfire Club Cost: Type: Legendary Land Pow/Tgh: / Rules Text: The Hellfire Club enters the battlefield tapped. {t}: Add {B}, {U}, or {R} to your mana pool. {2}{U}{B}{R}, {t}: Tap target permanent. If it becomes untapped before its controller's next untap phase, gain control of it. Flavour Text: Set/Rarity: Superhero Rare CardName: Xavier's, School for Gifted Youngsters Cost: Type: Legendary Land Pow/Tgh: / Rules Text: Xavier's, School for Gifted Youngsters enters the battlefield tapped. {t}: Add {G}, {W}, or {U} to your mana pool. {2}{G}{W}{U}, {t}: Until the end of turn, each mutant you control gains +1/+1 for each other mutant you control. Untap them. Flavour Text: Set/Rarity: Superhero Rare