CardName: Highlander's Axe Cost: 3 Type: Pow/Tgh: / Rules Text: When Highlander's Axe enters the battlefield, choose a BOO designer. Equipped creature gets +X/+X, where X is the number of cards opponents control designed by the chosen designer. Equip {2} Flavour Text: Set/Rarity: BOO Draft #1 Uncommon CardName: Neutrality Cost: 3 Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever enchanted creature deals damage to a creature, it deals the same amount of damage to each creature that creature's controller controls. Flavour Text: Set/Rarity: BOO Draft #1 Rare CardName: Conscription Edict Cost: 2WW Type: Enchantment Pow/Tgh: / Rules Text: When Conscription Edict enters the battlefield, destroy all creatures you control, then put that many 1/1 white Soldier creature tokens onto the battlefield. Whenever a creature enters the battlefield under your control, destroy it and put a 1/1 white Soldier creature token onto the battlefield. Soldiers you control have vigilance, lifelink and exalted. Flavour Text: Set/Rarity: BOO Draft #1 Rare CardName: Mak's Revenge Cost: 3W Type: Enchantment Pow/Tgh: / Rules Text: When Mak's Revenge enters the battlefield, destroy all creatures with power 4 or greater. Whenever a creature with power 4 or greater enters the battlefield, destroy it. Flavour Text: "You take me on, I'll take you down." Set/Rarity: BOO Draft #1 Rare CardName: Return to the Fray Cost: 2W Type: Instant Pow/Tgh: / Rules Text: Exile target creature, then return it to the battlefield under its owners control with three +1/+1 counters on it at the beginning of the next end step. Flavour Text: "I stepped out. I did not step down." Set/Rarity: BOO Draft #1 Uncommon CardName: Shield of the Hermit Cost: W Type: Instant Pow/Tgh: / Rules Text: Permanents you control gain indestructible until end of turn. Flavour Text: Claude: "But you don't do anything!" Karl: "No, I do nothing." Set/Rarity: BOO Draft #1 Uncommon CardName: Sovereignty Cost: 1WW Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature At the beginning of your upkeep, you may tap any number of untapped creatures you control. If you do, enchanted creature gets +2/+2 until end of turn for each creature tapped this way. Flavour Text: Set/Rarity: BOO Draft #1 Rare CardName: Eternity Cost: 1UU Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets "{T}: Draw two cards." Flavour Text: Set/Rarity: BOO Draft #1 Rare CardName: Game of Clones Cost: 2UU Type: Enchantment Pow/Tgh: / Rules Text: When Game of Clones enters the battlefield, choose a creature on the battlefield. All creatures are copies of the chosen creature. Flavour Text: Set/Rarity: BOO Draft #1 Rare CardName: Oliver, Yethonga Historian Cost: 1U Type: Creature - Human Wizard Pow/Tgh: 2/1 Rules Text: When Oliver, Yethonga Historian enters the battlefield, choose a BOO designer. At the beginning of your upkeep, reveal the top card of your library. If it was designed by the chosen designer, put it into your hand. Flavour Text: Set/Rarity: BOO Draft #1 Rare CardName: Stifling Tides Cost: UU Type: Instant Pow/Tgh: / Rules Text: Counter target spell unless it's controller pays {3}. At the beginning of your next upkeep, if a spell was countered this way, tap target creature. It doesn't untap during its controller's next untap step. Flavour Text: Set/Rarity: BOO Draft #1 Common CardName: Design Skeleton Cost: 1B Type: Creature - Skeleton Pow/Tgh: 1/1 Rules Text: When Design Skeleton enters the battlefield, choose a BOO designer. {1}{B}: Return Design Skeleton from the graveyard to the battlefield tapped. Use this ability only if you control a creature designed by the chosen designer. Flavour Text: Set/Rarity: BOO Draft #1 Common CardName: Fix Cost: 4BB Type: Sorcery Pow/Tgh: / Rules Text: Destroy up to six target creatures. Flavour Text: Sometimes killing five is enough. Set/Rarity: BOO Draft #1 Rare CardName: Mortality Cost: 1BB Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature When enchanted creature dies, each other creature gets -X/-X until end of turn, where X is enchanted creature's power. Flavour Text: Set/Rarity: BOO Draft #1 Rare CardName: Soul Extraction Cost: 1B Type: Instant Pow/Tgh: / Rules Text: Destroy target creature. It can't be regenerated. Its controller puts a 2/2 black Zombie creature token onto the battlefield tapped. Flavour Text: Set/Rarity: BOO Draft #1 Uncommon CardName: Spoil the Synergy Cost: 1B Type: Sorcery Pow/Tgh: / Rules Text: Choose a BOO designer. Target player sacrifices a creature. If the creature was designed by the chosen designer, that player sacrifices an additional creature. Flavour Text: Set/Rarity: BOO Draft #1 Uncommon CardName: Brutality Cost: 1RR Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets double strike and "{R}: This creature gets +1/+0 until end of turn". Flavour Text: Set/Rarity: BOO Draft #1 Rare CardName: Counterblast Cost: XR Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to play Counterblast, remove Y counters from permanents you control. Counterblast deals X+Y damage to target creature or player. Flavour Text: Set/Rarity: BOO Draft #1 Rare CardName: Covetous Goblin Cost: R Type: Creature - Goblin Pow/Tgh: 1/1 Rules Text: When Covetous Goblin enters the battlefield, exile any number of cards from your hand. When Covetous Goblin deals damage to a player, you may flip a coin. If you win the flip, you may play a card exiled with Covetous Goblin without paying its mana cost. If you lose the flip, a random card exiled this way is put into your graveyard. Flavour Text: Set/Rarity: BOO Draft #1 Uncommon CardName: Perilous Visions Cost: Type: Sorcery Pow/Tgh: / Rules Text: Suspend 1 - {R} Exile the top 3 cards of your library. You may play them this turn. Flavour Text: Set/Rarity: BOO Draft #1 Rare CardName: Beast Mode Cost: 3GGG Type: Sorcery Pow/Tgh: / Rules Text: Beast Mode can't be countered. Target creature gets +10/+10 and trample until end of turn. At the beginning of the next end step, sacrifice this creature. Flavour Text: "A great effort, but ultimately a failed Enterprise." - Oliver, PRB historian Set/Rarity: BOO Draft #1 Rare CardName: Discovery Cost: 1GG Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card and put it onto the battlefield, and put a land card from your hand onto the battlefield. Then shuffle your library. Flavour Text: Set/Rarity: BOO Draft #1 Rare CardName: Manamorphosis Cost: GGGG Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to play Manamorphosis, place a depletion counter on X Forests you control. As long as a land has a depletion counter on it, it can only tap for colorless mana. Put X 2/4 green Treefolk creature tokens onto the battlefield. Flavour Text: Set/Rarity: BOO Draft #1 Rare CardName: Kush Koma Cost: 1BU Type: Instant Pow/Tgh: / Rules Text: Tap up to two target creatures. They don't untap during their controller's next untap step. For each creature tapped this way, its controller discards a card. Flavour Text: Set/Rarity: BOO Draft #1 Uncommon CardName: Murkus, Master of the Deep Cost: UUB Type: Legendary Creature - Merfolk Zombie Pow/Tgh: 3/3 Rules Text: Whenever a creature enters the battlefield under your control, target player puts the top 4 cards of his or her library into his or her graveyard. {T}: Target player loses life equal to the number of creature cards in their graveyard. Flavour Text: "Fuck you, Murkus!" - Daniel of Abadeen, last words Set/Rarity: BOO Draft #1 Rare CardName: Claude, the Kush King Cost: 2GR Type: Legendary Creature - Human Druid Warrior Pow/Tgh: 3/1 Rules Text: Sacrifice a Forest: Forests you control are 3/3 creatures until end of turn. They're still lands. {T}: Claude, the Kush King deals 2 damage to target creature or player. Flavour Text: The cry of "What up, bitches?" was heard across the land, followed by billowing smoke that brought the trees to life. Set/Rarity: BOO Draft #1 Rare CardName: Karl, Hermit of the Grove Cost: 1GW Type: Legendary Creature - Human Druid Pow/Tgh: 1/2 Rules Text: {T}: Add {G}{G}{G} to your mana pool and you gain 2 life. Flavour Text: Set/Rarity: BOO Draft #1 Rare CardName: Ross, Kushgrove Necrosurgeon Cost: GB Type: Legendary Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: {1}{G}, Sacrifice another nontoken creature: Target creature gets +2/+2 until end of turn. {1}{B}, Exile a creature card from your graveyard: Put a 2/2 green and black Zombie Treefolk creature token onto the battlefield. Flavour Text: Set/Rarity: BOO Draft #1 Rare CardName: Collapsing Chairs Cost: 4 Type: Artifact Creature - Construct Pow/Tgh: 0/0 Rules Text: Defender Collapsing Chairs enters the battlefield with 6 +1/+1 counters on it. Whenever Collapsing Chairs blocks, remove a +1/+1 counter from it at end of combat. Flavour Text: Set/Rarity: BOO Draft #1 Rare CardName: Eldrazi Memorial Cost: 7 Type: Artifact Pow/Tgh: / Rules Text: {T}, Sacrifice three creatures: Put a 7/7 colorless Eldrazi creature token with annihilator 1 onto the battlefield. Flavour Text: Set/Rarity: BOO Draft #1 Rare CardName: Lesser Ornithopter Cost: -1 Type: Artifact Creature - Construct Pow/Tgh: 0/1 Rules Text: (Mana costs below {0} are cast for {0}. When you cast this spell, add {1} to your mana pool.) Flying Flavour Text: It's just a kite. What could possibly go wrong? Set/Rarity: BOO Draft #1 Common CardName: Shifting Automaton Cost: 4 Type: Artifact Creature - Construct Pow/Tgh: 4/3 Rules Text: Trample Reveal Shifting Automaton as you draft it. After you draft Shifting Automaton, you may switch seating positions in the draft with the player of your choice. Flavour Text: Set/Rarity: BOO Draft #1 Common CardName: C Quad Cost: Type: Legendary Land Pow/Tgh: / Rules Text: C Quad enters the battlefield with five counters on it. {T}: Add {1} to your mana pool. {T}, Remove a counter from C Quad: Add one mana of any color to your mana pool. If there are no more counters, sacrifice it. Flavour Text: An overpowered land for an overpowered world. Set/Rarity: BOO Draft #1 Mythic CardName: Spreading Sands Cost: Type: Land Pow/Tgh: / Rules Text: Bloom {2} (When this land enters the battlefield, you may pay {2}. If you do, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library.) {T}: Add {1} to your mana pool. Flavour Text: Set/Rarity: BOO Draft #1 Common