CardName: Desperate Banishment Cost: W Type: Instant Pow/Tgh: / Rules Text: Exile target creature with power greater than your life total. Flavour Text: Set/Rarity: Aura's Experimental Ideas Uncommon CardName: Lucky Guard Cost: 2W Type: Creature - Human Solder Pow/Tgh: 2/3 Rules Text: Waive 3 (When you cast this, exile the top three cards of your library. This is your waiver. As this resolves, put your waiver into your graveyard.) If there was a Soldier card amongst your waiver, Lucky Guard enters the battlefield with a +1/+1 counter on it. Flavour Text: Set/Rarity: Aura's Experimental Ideas Common CardName: Master of Arsenals Cost: WW Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: Equipment spells you cast cost {1} less to cast. {3}{W}, Sacrifice an Equipment attached to Master of Arsenals: Creatures you control gain indestructible until end of turn. Flavour Text: Set/Rarity: Aura's Experimental Ideas Rare CardName: Great Minds Think Alike Cost: 2UU Type: Instant Pow/Tgh: / Rules Text: Counter target spell. You may search your library for a card with the same name as that spell, reveal it, and put it into your hand. If you do, shuffle your library. Flavour Text: "A pity mine is greater." - Jace Beleren Set/Rarity: Aura's Experimental Ideas Uncommon CardName: Secrets of the Ancients Cost: 2U Type: Sorcery Pow/Tgh: / Rules Text: Forgotten 6 (When you cast this, you may exile six cards from your graveyard. If you do, it is remembered.) Draw two cards. If Secrets of the Ancients was remembered, draw three cards instead. Flavour Text: Set/Rarity: Aura's Experimental Ideas Uncommon CardName: Sleepsoarer Cost: 4UU Type: Creature - Elemental Pow/Tgh: 3/3 Rules Text: Flying Other nonland permanents don't untap during their controller's untap step. {1}{U}: Untap target tapped nonland permanent you don't control. Sleepsoarer gets +2/+2 until end of turn. Flavour Text: Set/Rarity: Aura's Experimental Ideas Rare CardName: Dark Agreement Cost: 1B Type: Sorcery Pow/Tgh: / Rules Text: Draw two cards. Repay 2 (Then exile this with two time counters on it. Remove a counter at the beginning of your upkeep. When all time counters are removed, you must repay.) To repay Dark Agreement, you lose 5 life. Flavour Text: Set/Rarity: Aura's Experimental Ideas Uncommon CardName: Legacy Curse-Giver Cost: 2BB Type: Creature - Human Shaman Pow/Tgh: 2/2 Rules Text: When Legacy Curse-Giver enters the battlefield, target opponent reveals his or her hand. You choose a nonland card from it. That player discards that card. Destroy each permanent with the same name as that card your opponents control. Flavour Text: Set/Rarity: Aura's Experimental Ideas Rare CardName: Lonesome Vise Cost: XXBB Type: Artifact Pow/Tgh: / Rules Text: Lonesome Vise enters the battlefield with X charge counters on it. At the beginning of the chosen player’s upkeep, Lonesome Vise deals 4 damage to that player if that player doesn’t control creatures equal to or greater than the number of charge counters on Lonesome Vise. Flavour Text: Set/Rarity: Aura's Experimental Ideas Rare CardName: Lord of the Necropolis Cost: 4BB Type: Creature - Zombie Avatar Pow/Tgh: 6/6 Rules Text: Reconstitute 6 (Whenever this is put into a graveyard from the battlefield, you may exile it. If you do, return target permanent card with converted mana cost 6 or less that shares a card type with this from your graveyard to the battlefield.) When Lord of the Necropolis enters the battlefield and at the beginning of your upkeep, you may search your library for a creature card and put it into your graveyard. If you do, shuffle your library. Flavour Text: Set/Rarity: Aura's Experimental Ideas Rare CardName: Ulvenwald Necromancer Cost: 4B Type: Creature - Human Shaman Pow/Tgh: 2/2 Rules Text: Spectrum — When Ulvenwald Necromancer enters the battlefield, you may return target creature card with converted mana cost less than or equal to the number of colors of mana spent to cast Ulvenwald Necromancer. Flavour Text: Set/Rarity: Aura's Experimental Ideas Uncommon CardName: Arcstorm Cost: 1R Type: Instant Pow/Tgh: / Rules Text: Arcstorm deals 3 damage to target creature or player. Kicker {R} (You may pay an additional {R} as you cast this spell.) If Arcstorm was kicked, it deals 3 damage divided as you choose among any number of target creatures and/or players instead. Flavour Text: Set/Rarity: Aura's Experimental Ideas Uncommon CardName: Master of Decisions Cost: R Type: Creature - Human Warrior Pow/Tgh: 1/1 Rules Text: Whenever you make a choice, put a +1/+1 counter on Master of Decisions. (You make a choice when a card tells you to choose something.) Flavour Text: “Every choice I make is the right one. Do you really want to fight me?” Set/Rarity: Aura's Experimental Ideas Rare CardName: Pyromancer’s Glee Cost: 4RR Type: Enchantment Pow/Tgh: / Rules Text: If an instant or sorcery spell you control would deal damage to a player, you may have it deal that much damage to target creature that player controls instead. If an instant or sorcery spell you control would deal damage to a creature, you may have it deal that much damage to that creature’s controller instead. Flavour Text: Set/Rarity: Aura's Experimental Ideas Rare CardName: Gift of the Ancients Cost: 1G Type: Sorcery Pow/Tgh: / Rules Text: You gain 4 life. Commune 1 (Reveal the top card of your library. If it shares a name with a permanent you control, put it into your hand.) Flavour Text: Set/Rarity: Aura's Experimental Ideas Common CardName: Llanowar Bushcutter Cost: 1G Type: Creature - Elf Warrior Pow/Tgh: 1/1 Rules Text: Sightsee land (At the beginning of your upkeep, you may reveal the top card of your library. If it is a land card, put a +1/+1 counter on Llanowar Bushcutter.) Flavour Text: Set/Rarity: Aura's Experimental Ideas Common CardName: Lotus Prince Cost: G Type: Creature - Human Druid Pow/Tgh: 0/1 Rules Text: {T}: Add {1} to your mana pool. Prisma — {T}: Add three mana of any one color to your mana pool. Activate this ability only if each color is among permanents you control. Flavour Text: Set/Rarity: Aura's Experimental Ideas Mythic CardName: Resurgent Force Cost: 4G Type: Creature - Avatar Pow/Tgh: 4/4 Rules Text: When Resurgent Force enters the battlefield, put each land card in your graveyard onto the battlefield tapped under your control. {2}{G}: Resurgent Force gets +X/+X and gains trample until end of turn, where X is the number of lands you control. Activate this ability only once each turn. Flavour Text: Set/Rarity: Aura's Experimental Ideas Rare CardName: Tenacious Tendrils Cost: 2G Type: Creature - Plant Pow/Tgh: 1/1 Rules Text: Whenever a land or Plant creature enters the battlefield under your control, put a +1/+1 counter on Tenacious Tendrils. {X}{G}, Remove up to X +1/+1 counters from Tenacious Tendrils: Return up to X land or Plant cards from your graveyard to your hand. Flavour Text: Set/Rarity: Aura's Experimental Ideas Rare CardName: Torrio-League Poisoneer Cost: 1G Type: Creature - Human Druid Pow/Tgh: 2/1 Rules Text: Warbond (Whenever another creature you control attacks or blocks, you may pair Torrio-League Poisoneer with that creature until the end of combat.) As long as Torrio-League Poisoneer is paired, both creatures have deathtouch. Flavour Text: Set/Rarity: Aura's Experimental Ideas Common CardName: Wasteland Trail Cost: 1G Type: Sorcery Pow/Tgh: / Rules Text: Explore until you find a land. Then, put the card you found onto the battlefield tapped. (Reveal cards from the top of your library until you reveal a land card. Put the rest on the bottom of your library in any order.) Flavour Text: Set/Rarity: Aura's Experimental Ideas Common CardName: Angel of the Epochs Cost: 4UW Type: Creature - Angel Pow/Tgh: 6/6 Rules Text: Flying Whenever Angel of the Epochs leaves the battlefield, at the beginning of the next end step you may put a card named Angel of the Epochs onto the battlefield from exile, your graveyard, library or hand. If you took that card from your library, shuffle it afterwards. Flavour Text: Set/Rarity: Aura's Experimental Ideas Mythic CardName: Covert Shadowknife Cost: 1UB Type: Creature - Human Rogue Pow/Tgh: 2/2 Rules Text: Plunder (Whenever this deals combat damage to a player, exile the top card of that player’s library under this.) {1}{U}: Covert Shadowknife is unblockable this turn. Activate this ability only if Covert Shadowknife has plundered. Flavour Text: Set/Rarity: Aura's Experimental Ideas Uncommon CardName: Dark Consultation Cost: UB Type: Sorcery Pow/Tgh: / Rules Text: Reveal the top three cards of your library. You choose one and put it into your hand. Then, target opponent chooses one and puts it into your graveyard. Then, you may pay 3 life. If you do, put the remaining card into your hand. Otherwise, put it into your graveyard. Flavour Text: Set/Rarity: Aura's Experimental Ideas Uncommon CardName: Wrath of the Swarm Cost: 4BR Type: Sorcery Pow/Tgh: / Rules Text: Conquer 4 — Sacrifice creatures (Each opponent secretly chooses a number. When this resolves, they must reveal and sacrifice creatures equal to that number. If four or more creatures are sacrificed in this way, this is conquered.) If Wrath of the Swarm was conquered, each opponent draws a card. If Wrath of the Swarm was not conquered, each opponent sacrifices four lands and you put a 6/6 black Insect creature token onto the battlefield. Flavour Text: Set/Rarity: Aura's Experimental Ideas Mythic CardName: Crash Down Cost: 3RRGG Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast Crash Down, reveal a creature card from your hand. Crash Down deals X damage to each creature, where X is the revealed card’s power. Then, put the revealed card onto the battlefield. Flavour Text: Set/Rarity: Aura's Experimental Ideas Mythic CardName: Gorthos, Lord of the Crags Cost: 2RRG Type: Legendary Creature - Human Barbarian Pow/Tgh: 4/4 Rules Text: Bloodied 4 (If this has taken damage this turn, it gets +4/+4.) Grandeur — Discard a card named Gorthos, Lord of the Crags: Gorthos deals 2 damage to each creature and each player. Flavour Text: Set/Rarity: Aura's Experimental Ideas Mythic CardName: Avatar of the Harvest Cost: 1WG Type: Creature - Avatar Pow/Tgh: */* Rules Text: Trample Avatar of the Harvest's power and toughness are each equal to the number of Forests and Plains you control or the number of creatures you control, whichever is greater. Flavour Text: Set/Rarity: Aura's Experimental Ideas Rare CardName: Relic Hunter Cost: GW Type: Creature - Human Knight Pow/Tgh: 2/2 Rules Text: At the beginning of your upkeep, you may put target card in your graveyard on the bottom of your library. If you do, Relic Hunter gets +X/+X until end of turn, where X is that card’s converted mana cost. Flavour Text: Set/Rarity: Aura's Experimental Ideas Rare CardName: Blood-Money Pontiff Cost: 3WB Type: Creature - Human Cleric Pow/Tgh: 3/3 Rules Text: When Blood-Money Pontiff enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield. At the beginning of your end step, you may destroy target creature that was dealt damage this turn. Flavour Text: Set/Rarity: Aura's Experimental Ideas Rare CardName: Primal Rebirth Cost: 3BG Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature enters the battlefield, if you cast it from your hand, you may return creature card with the same total power and toughness from your graveyard to the battlefield. Flavour Text: Set/Rarity: Aura's Experimental Ideas Rare CardName: Ebbing Strength Cost: 1UG Type: Instant Pow/Tgh: / Rules Text: Target creature gets +4/+4 and gains trample until end of turn. Put it on top of its owner's library at the beginning of the next end step. Flavour Text: Set/Rarity: Aura's Experimental Ideas Uncommon CardName: Stingtail Spellbreaker Cost: 1UR Type: Creature - Viashino Wizard Pow/Tgh: 1/3 Rules Text: {T}: Stingtail Spellbreaker deals 1 damage to target creature or player. Whenever Stingtail Spellbreaker is dealt damage, you may counter target spell unless its controller pays {1}. Flavour Text: Set/Rarity: Aura's Experimental Ideas Uncommon CardName: Vish-Kul Skyrunner Cost: 2URR Type: Creature - Elemental Warrior Pow/Tgh: 2/5 Rules Text: Flying Whenever Vish-Kul Skyrunner would deal combat damage, it deals X times that combat damage instead, where X is the number of cards in your hand. Flavour Text: Set/Rarity: Aura's Experimental Ideas Mythic CardName: Warbringer Soultide Cost: 3WR Type: Creature - Spirit Warrior Pow/Tgh: 1/1 Rules Text: Valor 5 (When it is your turn, this gets +5/+0. When it is not your turn, this gets +0/+5.) Flavour Text: Set/Rarity: Aura's Experimental Ideas Uncommon