Greek Mythology: Virtual Booster

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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Spell – Hermes' Sandals
Search your deck for any spell and put it into your hand. Shuffle your deck afterwards.
Hermes' Sandals are one of the most well known symbols of Hermes
 
 R 
God – Poseidon
{4} Whirlpool: Deal 5 damage to all of your opponent's creatures.
Poseidon is ruler of the seas. His wife is Amphirite
15
 U 
Spell – Golden Flare
Choose 2 of the following and apply them to either yours or your opponent's creatures.
– Give target hero +2/+0
– Give target monster -2/-2
– Give target god +4
Gold is the color of wealth. May the light shine your way.
{6}
 
 U 
Hero – Medea
{2} Heroic Curse: Give target hero -2/-2 permanently.
{2} Heroic Spell: Give target hero -6/-0 until end of opponent's next turn.
Medea was the "lover" of Jason before Jason broke his vows to Medea and Medea went crazy.
2/5
 U 
Spell – Asclepius' Healing
Heal 10 health from 1 of your creatures. You may not use a spell card for 2 turns.
Asclepius is a son of Apollo, and is the God of medicine.
 C 
Monster – Bird
Stymphalian Bird gets +3/+3 for each other Stymphalian Bird on either side of the field.
It's a flock of Stymphalian Birds! They have metal feathers they can launch at high velocities!
2/3
 C 
Spell – Ares' Bravery
Your opponent must discard 2 cards, then draw 3 cards.
Ares is not very wise like Athena, and may be stupid sometimes, but his actions can be helpful...
{3}
 
 C 
Hero – Oracle
{0} Painful Telling: Draw a card. Oracle deals 4 damage to itself.
I am the Oracle. Speaker of the Gods.
0/5
 C 
Location – Delphi
At the beginning of your turn, you may decide to discard two cards and draw 2 cards.
Come to Delphi and unlock the secrets in your fate. Listen to the gods as they tell you your future.
 C 
Spell – Holy Fire
Deal 1 damage to an opponent's God, 3 damage to a Hero, or 5 damage to a Monster.
This is the fire. The one that Prometheus gave us. Once it protected us from wild animals. Now it banishes the darkness.
{3}
 
 C 
Monster – Fury
If Hades is active on either side of the field, Fury gains +4/+4.
The Furies work for Hades and torment criminals such as Tantalus.
3/2
 C 
Monster – Man Eating Mare
When Man Eating Mare destroys a creature, it permanently gains +2/+2.
Man Eating Mare. Warning: do not approach alone. Very dangerous. Common food of the Mare includes humans.
4/4
 C 
Spell – Blessing
Give one of your Active Monster/Heroes +0/+5 permanently.
Only the god's chosen ones may have a blessing like Odysseus and Athena.
{5}
 
 C 
Monster – Gorgon
If Medusa is on either side of the field, Gorgon gets +1/+1.
Why couldn't you be like Medusa. Not ugly enough, I see.
4/5
 C 
Location – Volcano
Typhon may be summoned for {8} and all cards except Typhon cost {1} more.

Hermes' Sandals (common, foil)
Poseidon (rare)
Golden Flare (uncommon)
Medea (uncommon)
Asclepius' Healing (uncommon)
Stymphalian Bird (common)
Ares' Bravery (common)
Oracle (common)
Delphi (common)
Holy Fire (common)
Fury (common)
Man Eating Mare (common)
Blessing (common)
Gorgon (common)
Volcano (common)