CardName: Action Phase Cost: Type: Pow/Tgh: / Rules Text: See comments. Flavour Text: Set/Rarity: History CCG None CardName: Actions in the game Cost: Type: Pow/Tgh: / Rules Text: See comments. Flavour Text: Set/Rarity: History CCG None CardName: Agriculture Cost: 4 Type: Tech - 1st Age Pow/Tgh: 7/E Rules Text: Grasslands you control yield +1 Food. Flavour Text: Set/Rarity: History CCG None CardName: Archer Cost: 2 Type: Unit - Ground Footman Ranged Pow/Tgh: 2/M Rules Text: 2/1/1/1 Flavour Text: Set/Rarity: History CCG None CardName: Boston Cost: Type: City - America Pow/Tgh: 9/P Rules Text: Flavour Text: Set/Rarity: History CCG None CardName: Bow and Arrow Cost: 2 Type: Tech - 1st Age Pow/Tgh: 1/M Rules Text: Ranged units you control get +1 strength. Flavour Text: Set/Rarity: History CCG None CardName: Brainstorm (long) Cost: Type: Pow/Tgh: / Rules Text: Preliminary ideas. see comment. Flavour Text: Set/Rarity: History CCG None CardName: Burial Rites Cost: 1 Type: Tech - 1st Age Pow/Tgh: 2/C Rules Text: When a unit you control dies, you may put 1 production counter on a Cultural production. Flavour Text: Set/Rarity: History CCG None CardName: Cave Painting Cost: 2 Type: Tech - 1st Age Pow/Tgh: 4/C Rules Text: Each Hill you control counts as +1 culture. Flavour Text: Set/Rarity: History CCG None CardName: Closing Phase Cost: Type: Pow/Tgh: / Rules Text: See comments. Flavour Text: Set/Rarity: History CCG None CardName: Creation Myth Cost: 2 Type: Tech - 1st Age Pow/Tgh: 3/C Rules Text: At the beginning of the maintenance phase, you may put 1 research counter on a Cultural research. Flavour Text: Set/Rarity: History CCG None CardName: Desert Cost: Type: Basic Terrain - Desert Pow/Tgh: 5/ Rules Text: Yields +1 trade, +1 material. Flavour Text: Set/Rarity: History CCG None CardName: Farmer Cost: 1 Type: Unit - Ground Footman Melee Pow/Tgh: 4/E Rules Text: 1/1/1/1 Yields +1 Food in city with Grassland. Flavour Text: Set/Rarity: History CCG None CardName: Fire Making Cost: 1 Type: Tech - 1st Age Pow/Tgh: 3/S Rules Text: Sacrifice a Forest > Put 2 production counters on a production. Flavour Text: Set/Rarity: History CCG None CardName: Fisherman Cost: 1 Type: Unit - Ground Footman Melee Pow/Tgh: 4/E Rules Text: 1/1/1/2 Yields +1 Food in city with Sea. Flavour Text: Set/Rarity: History CCG None CardName: Forest Cost: Type: Basic Terrain - Forest Pow/Tgh: 7/ Rules Text: Yields +1 food, +1 material. Flavour Text: Set/Rarity: History CCG None CardName: Game Turns and Phases Cost: Type: Pow/Tgh: / Rules Text: See comments. Flavour Text: Set/Rarity: History CCG None CardName: Gatherer Cost: 1 Type: Unit - Ground Footman Melee Pow/Tgh: 4/E Rules Text: 1/1/1/2 Yields +1 Food in city with Forest. Flavour Text: Set/Rarity: History CCG None CardName: Grassland Cost: Type: Basic Terrain - Grassland Pow/Tgh: 9/ Rules Text: Yields +2 food. Flavour Text: Set/Rarity: History CCG None CardName: Hill Cost: Type: Basic Terrain - Hill Pow/Tgh: 4/ Rules Text: Yields +2 material. Flavour Text: Set/Rarity: History CCG None CardName: Horseback Riding Cost: 3 Type: Tech - 1st Age Pow/Tgh: 2/E Rules Text: Mounted units you control get +1 move. Flavour Text: Set/Rarity: History CCG None CardName: Los Angeles Cost: Type: City - America Pow/Tgh: 11/C Rules Text: Works production in this city cost 2 less. (Fast creation of works.) Flavour Text: Set/Rarity: History CCG None CardName: Maintenance Phase Cost: Type: Pow/Tgh: / Rules Text: See comments. Flavour Text: Set/Rarity: History CCG None CardName: Mountain Cost: Type: Basic Terrain - Mountain Pow/Tgh: 3/ Rules Text: Impassable. (Land units can't move or attack here.) +1 to units defending to adjacent city. Flavour Text: Set/Rarity: History CCG None CardName: New York City Cost: Type: City - America Pow/Tgh: 13/E Rules Text: This city counts as -1 population for city growth. (Fast growth.) Flavour Text: Set/Rarity: History CCG None CardName: Opening Phase Cost: Type: Pow/Tgh: / Rules Text: See comments. Flavour Text: Set/Rarity: History CCG None CardName: Playtest v0.0 Cost: Type: Pow/Tgh: / Rules Text: Playtest results and analysis for preliminary development phase. Flavour Text: Set/Rarity: History CCG None CardName: River Cost: Type: Basic Terrain - River Pow/Tgh: 6/ Rules Text: Yields +2 trade. Flavour Text: Set/Rarity: History CCG None CardName: Sacramento Cost: Type: City - America Pow/Tgh: 8/P Rules Text: Flavour Text: Set/Rarity: History CCG None CardName: San Francisco Cost: Type: City - America Pow/Tgh: 9/E Rules Text: At the beginning of the maintenance phase, you may put 2 research counters on an Economic research. Flavour Text: Set/Rarity: History CCG None CardName: San Jose Cost: Type: City - America Pow/Tgh: 9/S Rules Text: At the beginning of the maintenance phase, you may put 2 research counters on a Scientific research. Flavour Text: Set/Rarity: History CCG None CardName: Scout Cost: 1 Type: Unit - Ground Footman Melee Pow/Tgh: 1/S Rules Text: 1/1/1/3 Flavour Text: Set/Rarity: History CCG None CardName: Sea Cost: Type: Basic Terrain - Sea Pow/Tgh: 8/ Rules Text: Yields +1 food, +1 trade. Flavour Text: Set/Rarity: History CCG None CardName: Spearman Cost: 1 Type: Unit - Ground Footman Ranged Pow/Tgh: 1/M Rules Text: 1/1/1/1 Flavour Text: Set/Rarity: History CCG None CardName: Warrior Cost: 2 Type: Unit - Ground Footman Melee Pow/Tgh: 2/M Rules Text: 2/1/1/1 Flavour Text: Set/Rarity: History CCG None CardName: Washington Cost: Type: City - America Pow/Tgh: 9/M Rules Text: Flavour Text: Set/Rarity: History CCG None CardName: Zones in the game Cost: Type: Pow/Tgh: / Rules Text: See comments. Flavour Text: Set/Rarity: History CCG None CardName: Chariot Cost: R5 Type: Unit - Ground Mounted Melee Pow/Tgh: 2/M Rules Text: 2/2/1/2 Flavour Text: Set/Rarity: History CCG None CardName: Horseman Cost: r3 Type: Unit - Ground Mounted Melee Pow/Tgh: 2/M Rules Text: 2/1/1/2 Flavour Text: Set/Rarity: History CCG None CardName: Phalanx Cost: g3 Type: Unit - Ground Footman Melee Pow/Tgh: 2/M Rules Text: 1/1/2/1 Flavour Text: Set/Rarity: History CCG None CardName: Pikeman Cost: g4 Type: Unit - Ground Footman Melee Pow/Tgh: 3/M Rules Text: 2/1/2/1 +1 Strength versus Mounted units. Flavour Text: Set/Rarity: History CCG None