CardName: Angel* Cost: 1w Type: Creature - Human Mutant Pow/Tgh: 1/1 Rules Text: {4}{w}: monstrosity 3 (If this creature isn't monstrous, put 3 +1/+1 counters on it and it becomes monstrous.). As long as Angel* is monstrous, it has flying and lifelink. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Cap's BFF Cost: 1w Type: Creature - Human Soldier Pow/Tgh: 1/1 Rules Text: suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.) As long as Cap's BFF is equipped, it gets +1/+1 and has flying. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Common Immunity Cost: 2w Type: Instant - Trap Pow/Tgh: / Rules Text: If a creature you control was the target of a spell or ability this turn, you may pay {1}{G} rather than pay Common Immunity's mana cost. Creatures you control gain indestructible until end of turn. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Discreet Doctor Cost: w Type: Creature - Human Pow/Tgh: 1/1 Rules Text: When Discreet Doctor enters the battlefield, you may gain 3 life. revive {1}{W} ({1}{W}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) Flavour Text: Set/Rarity: Comic Book Set Common CardName: Do the Time Cost: 2w Type: Instant Pow/Tgh: / Rules Text: Put target creature into its owner's library just beneath the top X cards of that library, where X the amount of damage that creature dealt this turn. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Encase in Adamantium Cost: w Type: Instant Pow/Tgh: / Rules Text: Equipment and equipped creatures you control gain indestructible until end of turn. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Equipment Healer Cost: 2w Type: Creature - Human Cleric Pow/Tgh: 3/1 Rules Text: suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.) Whenever Equipment Healer becomes equipped, it gains lifelink until end of turn. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Eye Guy Cost: 3ww Type: Creature - Human Pow/Tgh: 4/4 Rules Text: Vigilance Flavour Text: Set/Rarity: Comic Book Set Common CardName: Faithful Pup Cost: 1w Type: Creature - Hound Pow/Tgh: 2/2 Rules Text: Creatures you control with power 4 or greater have vigilance. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Fickle Favor Cost: 1w Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature can't attack or block as long as it's monstrous. Otherwise, it gets +2/+2. Flavour Text: Set/Rarity: Comic Book Set Common CardName: First Responders Cost: 3w Type: Creature - Human Soldier Pow/Tgh: 3/4 Rules Text: First strike Flavour Text: Set/Rarity: Comic Book Set Common CardName: Forcefeild Hero Cost: 3w Type: Creature - Human Pow/Tgh: 4/2 Rules Text: When Forcefeild Hero enters the battlefield choose black or red. Creatures you control gain protection from the chosen color until end of turn. revive {3}{w}{w} ({3}{w}{w}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) Flavour Text: Set/Rarity: Comic Book Set Common CardName: Gotham* Patrol Cost: 3w Type: Creature - Human Soldier Pow/Tgh: 2/3 Rules Text: Vigilance, suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.) Flavour Text: Set/Rarity: Comic Book Set Common CardName: Heal Man Cost: 1w Type: Creature - Human Pow/Tgh: 2/1 Rules Text: When Heal Man enters the battlefield, you gain 4 life. revive {1}{w}{w} ({1}{w}{w}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) Flavour Text: Set/Rarity: Comic Book Set Common CardName: Holy Officer Cost: 3w Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: When Holy Officer enters the battlefield, destroy target enchantment. revive {4}{W}{W} ({4}{W}{W}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) Flavour Text: Set/Rarity: Comic Book Set Common CardName: Hopeless Cop Cost: 1ww Type: Creature - Human Soldier Pow/Tgh: 2/1 Rules Text: First Strike As long as you control a legendary creature or planeswalker Hopeless Cop gains Double Strike. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Impressionable Youth Cost: w Type: Creature - Human Pow/Tgh: 1/1 Rules Text: At the beginning of your upkeep, if you control another creature with power 4 or greater, put a +1/+1 counter on Impressionable Youth. Flavour Text: Set/Rarity: Comic Book Set Common CardName: In Custody Cost: w Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature When In Custody enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield. Tap an untapped creature you control: Tap enchanted creature. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Light Guy Cost: 2w Type: Creature - Human Cleric Pow/Tgh: 1/4 Rules Text: When Light Guy enters the battlefield, you gain 2 life. revive {3}{W} ({3}{W}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) Flavour Text: Set/Rarity: Comic Book Set Common CardName: Magnetic Man Cost: 2w Type: Creature - Human Soldier Pow/Tgh: 3/2 Rules Text: suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.) Flavour Text: Set/Rarity: Comic Book Set Common CardName: Mighty Leap* Cost: 1w Type: Instant Pow/Tgh: / Rules Text: Target creature gets +2/+2 and gains flying until end of turn. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Mini Sun Cost: 2ww Type: Creature - Human Pow/Tgh: 3/2 Rules Text: When Mini Sun dies, return target creature with converted mana cost three or less from your graveyard to your hand. revive {4}{w}{w} ({4}{w}{w}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) Flavour Text: Set/Rarity: Comic Book Set Common CardName: Murder Weapon Cost: w Type: Instant Pow/Tgh: / Rules Text: Exile target equipment attached to a creature that dealt damage this turn. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Narrow Escape* Cost: 2w Type: Instant Pow/Tgh: / Rules Text: Return target permanent you control to its owner's hand. You gain 4 life. Flavour Text: Set/Rarity: Comic Book Set Common CardName: One-Drop Guy Cost: w Type: Creature - Human Soldier Pow/Tgh: 1/1 Rules Text: suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.) As long as One-Drop Guy is equipped, it gets +1/+1. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Police Backup Cost: 3w Type: Instant - Trap Pow/Tgh: / Rules Text: If you control a creature with power 4 or greater, you may pay {1}{W} rather than pay Police Backup's mana cost. Put three 1/1 white Soldier creature tokens onto the battlefield. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Police Lieutenant Cost: 2w Type: Creature - Human Knight Pow/Tgh: 2/2 Rules Text: When Police Lieutenant enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield. revive {4}{W} ({4}{W}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) Flavour Text: Set/Rarity: Comic Book Set Common CardName: Recognition Cost: 4w Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature When Recognition enters the battlefield, creatures you control get +1/+1 until end of turn. Enchanted creature gets +2/+2. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Revoke Existence* Cost: 1w Type: Sorcery Pow/Tgh: / Rules Text: Exile target artifact or enchantment. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Righteousness Cost: w Type: Instant Pow/Tgh: / Rules Text: Target blocking creature gets +7/+7 until end of turn. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Riot Control Cost: w Type: Creature - Human Soldier Pow/Tgh: 1/1 Rules Text: {T}: Tap target creature with power 3 or less. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Rookie Officer Cost: w Type: Creature - Human Scout Pow/Tgh: 1/1 Rules Text: As long as Rookie Officer is equipped, it gets +1/+1. revive {1}{W} ({1}{W}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) Flavour Text: Set/Rarity: Comic Book Set Common CardName: SOL Agent Cost: 3w Type: Creature - Human Soldier Pow/Tgh: 3/4 Rules Text: Vigilance Flavour Text: Set/Rarity: Comic Book Set Common CardName: Security Guard Cost: 1w Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: Vigilance Flavour Text: Set/Rarity: Comic Book Set Common CardName: Security Guard 2 Cost: w Type: Creature - Human Pow/Tgh: 0/3 Rules Text: revive {1}{W} ({1}{W}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) Flavour Text: Set/Rarity: Comic Book Set Common CardName: Sidekicker Cost: 1w Type: Creature - Human Soldier Pow/Tgh: 1/1 Rules Text: When Sidekicker enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield. revive {1}{w} ({1}{w}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) Flavour Text: Set/Rarity: Comic Book Set Common CardName: Smite the Monstrous* Cost: 3w Type: Instant Pow/Tgh: / Rules Text: Destroy target creature with power 4 or greater. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Sniahc Gnidnib Cost: w Type: Instant Pow/Tgh: / Rules Text: Target creature can’t attack or block and its activated ability can’t be activated until the end of the turn. Flavour Text: Set/Rarity: Comic Book Set None CardName: Standing Bear Cost: 1w Type: Creature - Bear Pow/Tgh: 2/2 Rules Text: revive {3}{W} ({3}{W}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) Flavour Text: Set/Rarity: Comic Book Set Common CardName: Standing Griffin Cost: 2w Type: Creature - Griffin Pow/Tgh: 2/2 Rules Text: Flying revive {3}{W}{W} ({3}{W}{W}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) Flavour Text: Set/Rarity: Comic Book Set Common CardName: Statue of [Superman] Cost: 1w Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, you gain 1 life for each creature you control with power 4 or greater. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Sting Operation Cost: 3w Type: Instant - Trap Pow/Tgh: / Rules Text: If you control a blocking creature, you may pay {W} rather than pay Sting Operation's mana cost. Destroy target attacking creature. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Super Pup Cost: 2w Type: Creature - Hound Pow/Tgh: 2/2 Rules Text: Flying When Super Pup attacks with a creature with a power 4 or greater put a +1/+1 counter on it. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Surprise Immunity Cost: 2w Type: Instant - Trap Pow/Tgh: / Rules Text: If a creature you control was the target of a spell or ability an opponent controls this turn, you may pay {G} rather than pay Surprise Immunity's mana cost. Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Surprise Suit Cost: 1w Type: Creature - Human Soldier Pow/Tgh: 1/2 Rules Text: Flash suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.) Flavour Text: Set/Rarity: Comic Book Set Common CardName: Trashdiver Eagle Cost: 1w Type: Creature - Bird Pow/Tgh: 1/1 Rules Text: Flying Sacrifice Trashdiver Eagle: Return target artifact card from your graveyard to your hand. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Turning Point Cost: w Type: Instant Pow/Tgh: / Rules Text: Target creature gains indestructible and lifelink until end of turn. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Up, Up, and Away Cost: w Type: Instant Pow/Tgh: / Rules Text: Target creature gains flying until end of turn. Flavour Text: Set/Rarity: Comic Book Set Common CardName: WU's Law Cost: 2w Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature As long as enchanted creature has a power of 3 or less it has Double Strike. Otherwise enchanted creature can’t attack. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Amateur Reporter Cost: u Type: Creature - Human Rogue Pow/Tgh: 1/1 Rules Text: When Amateur Reporter enters the battlefield, look at the top card of your library. You may put it on the bottom of your library. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Aquaman's Pet Cost: 5u Type: Creature - Serpent Pow/Tgh: 6/6 Rules Text: Aquaman's Pet can't attack unless you control another creature with power 4 or greater. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Armory Thief Cost: 2uu Type: Creature - Human Rogue Pow/Tgh: 2/2 Rules Text: When Armory Thief enters the battlefield, gain control of target Equipment until Armory Thief leaves the battlefield. Attach it to Armory Thief. When you lose control of that Equipment, unattach it. (That Equipment returns under its owner's control.) Flavour Text: Set/Rarity: Comic Book Set Uncommon CardName: Artificial Implants Cost: 2uu Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +2/+2 and is an artifact in addition to its other types. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Bizarre Wormhole Cost: 1u Type: Instant - Trap Pow/Tgh: / Rules Text: If a creature is attacking, you may pay {W} rather than pay Bizarre Wormhole's mana cost. Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Capture for Study Cost: 4u Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever enchanted creature would untap during its controller's untap step, you draw a card instead. Flavour Text: Set/Rarity: Comic Book Set Uncommon CardName: Encase in Ice Cost: 1u Type: Instant Pow/Tgh: / Rules Text: Tap up to two target creatures. During its controller’s next untap step, those creatures don’t untap unless their power is 4 or greater. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Enhance Mutation Cost: u Type: Instant Pow/Tgh: / Rules Text: Untap target creature. It gains hexproof until end of turn. If that creature has a +1/+1 counter on it, put another one on it. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Equipment Inventor Cost: 2u Type: Creature - Human Artificer Pow/Tgh: 2/2 Rules Text: suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.) When Equipment Inventor enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Fly Guy Cost: 5u Type: Creature - Human Pow/Tgh: 4/3 Rules Text: Flying Flavour Text: Set/Rarity: Comic Book Set Common CardName: Forceful Seize Cost: 3u Type: Sorcery - Trap Pow/Tgh: / Rules Text: If an opponent controls an attacking creature, you may cast Forceful Seize as though it had flash. Put target creature on top of its owner's library. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Freeze Ray Cost: 1u Type: Instant - Trap Pow/Tgh: / Rules Text: If a creature is attacking you, you may pay {w} rather than pay Freeze Ray's mana cost. Tap target creature. That creature doesn't untap during its controller's untap step. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Hunter of Merfolk Cost: 4uu Type: Creature - Serpent Pow/Tgh: 5/5 Rules Text: Islandwalk {7}{u}{u}: monstrosity 3 (If this creature isn't monstrous, put 3 +1/+1 counters on it and it becomes monstrous.) Flavour Text: Set/Rarity: Comic Book Set Common CardName: Ice Cage* Cost: 1u Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. When enchanted creature becomes the target of a spell or ability, destroy Ice Cage. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Illusionary Kaiju Cost: 3uu Type: Creature - Illusion Krakken Pow/Tgh: 5/6 Rules Text: Whenever Illusionary Kaiju becomes the target of a spell or ability, sacrifice it. revive {3}{U}{U} ({3}{U}{U}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) Flavour Text: Set/Rarity: Comic Book Set Common CardName: Invent Things Cost: 2u Type: Sorcery Pow/Tgh: / Rules Text: Look at the top four cards of your library. You may reveal any number of artifact cards from among them and put them into your hand, then put the rest back on top in any order. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Inventor of Flight Cost: 3u Type: Creature - Vedalken Artificer Pow/Tgh: 1/4 Rules Text: Equipped creatures you control have flying. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Kraken Hatchling* Cost: u Type: Creature - Kraken Pow/Tgh: 0/4 Rules Text: Flavour Text: Set/Rarity: Comic Book Set Common CardName: Laboratory Initiate Cost: 1u Type: Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: When Laboratory Initiate enters the battlefield, look at each player's hand. revive {3}{u} ({3}{u}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) Flavour Text: Set/Rarity: Comic Book Set Common CardName: Merfolk Mind Reader Cost: 2u Type: Creature - Merfolk Pow/Tgh: 2/1 Rules Text: suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.) Whenever this creature deals damage to a player, if its equipped, that player puts the top two cards of his or her library into his or her graveyard. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Milly Villain Cost: 2u Type: Creature - Human Pow/Tgh: 1/2 Rules Text: When Milly Villain enters the battlefield, target player puts the top three cards of his or her library into his or her graveyard. revive {3}{U}{U} ({3}{U}{U}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) Flavour Text: Set/Rarity: Comic Book Set Common CardName: Mono-Blue Turtle Cost: 1u Type: Creature - Human Mutant Pow/Tgh: 0/4 Rules Text: {2}{U}: monstrosity 2 (If this creature isn't monstrous, put 2 +1/+1 counters on it and it becomes monstrous.) As long as Mono-Blue Turtle is monstrous, it has hexproof. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Monologue Interruption Cost: 2uu Type: Instant - Trap Pow/Tgh: / Rules Text: If an opponent cast two or more spells this turn, you may pay {U} rather than pay Monologue Interruption's mana cost. Counter target spell. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Monster Study Cost: 1uu Type: Sorcery Pow/Tgh: / Rules Text: Draw a card for each monstrous creature you control. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Newsie Cost: 1u Type: Creature - Human Pow/Tgh: 2/1 Rules Text: When Newsie enters the battlefield, if you control a creature with power 4 or greater, draw a card. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Not Suspicious Citizen Cost: 1u Type: Creature - Human Rogue Pow/Tgh: 2/1 Rules Text: Not Suspicious Citizen has protection from creatures with power 3 or less. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Psychic Student Cost: 2u Type: Creature - Human Pow/Tgh: 2/2 Rules Text: At the beginning of your end step, if you control a creature with power 4 or greater, each opponent puts the top card of his or her library into his or her graveyard. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Psychic's Tower Cost: 3u Type: Enchantment Pow/Tgh: / Rules Text: Creatures can’t attack you or a planeswalker you control unless that player puts a card from top of their liberty into the graveyard for each attacking creature. Flavour Text: Set/Rarity: Comic Book Set None CardName: Recon Scout Cost: 2u Type: Creature - Human Scout Pow/Tgh: 1/3 Rules Text: Whenever Recon Scout deals combat damage to a player, look at that player's hand and draw a card. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Reuse Cost: 2u Type: Sorcery Pow/Tgh: / Rules Text: Return target artifact, instant, or sorcery card from your graveyard to your hand. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Runner's Bane* Cost: 1u Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature with power 3 or less When Runner's Bane enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Secret Identity Cost: 2u Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature {u}: Enchanted creature becomes 1/1 and gains Hexproof until end of turn. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Shrink Ray Cost: u Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets -3/-0 and can't be blocked. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Skinmelder Chameleon Cost: 2u Type: Creature - Lizard Pow/Tgh: 2/2 Rules Text: {1}{U}: monstrosity 1 (If this creature isn't monstrous, put 1 +1/+1 counters on it and it becomes monstrous.) When Skinmelder Chameleon becomes monstrous, it can't be blocked this turn. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Sneaky Vedalken Cost: u Type: Creature - Vedalken Rogue Pow/Tgh: 1/1 Rules Text: Sneaky Vedalken can't be blocked. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Something Threshold Cost: 1u Type: Enchantment Pow/Tgh: / Rules Text: If a creature with power 4 or more entered the battlefield under an opponent's control last turn, creature spells you cast cost {3} less to cast. Flavour Text: Set/Rarity: Comic Book Set None CardName: Spell Rupture* Cost: 1u Type: Instant Pow/Tgh: / Rules Text: Counter target spell unless its controller pays X, where X is the greatest power among creatures you control. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Statue of [Aquaman] Cost: 2u Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, each opponent puts the top three cards of his or her library into his or her graveyard for each creature you control with power 4 or greater. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Steal the Files Cost: 3u Type: Instant - Trap Pow/Tgh: / Rules Text: If a creature you control dealt combat damage this turn, you may pay {1}{U} rather than pay Steal the Files's mana cost. Draw two cards. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Swim with the Fishes Cost: 3u Type: Sorcery Pow/Tgh: / Rules Text: Target creature's controller shuffles it into his or her library. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Teenage Ninja Cost: 1u Type: Creature - Turtle Mutant Pow/Tgh: 0/4 Rules Text: {2}{G}: monstrosity 2 (If this creature isn't monstrous, put 2 +1/+1 counters on it and it becomes monstrous.) As long as Teenage Ninja is monstrous, it has hexproof. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Temporal Trap Cost: 4u Type: Instant - Trap Pow/Tgh: / Rules Text: If a creature is attacking you, you may pay {1}{w} rather than pay Temporal Trap's mana cost. Put target creature on top of its owner's library. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Tentacle Girl Cost: 2uu Type: Creature - Human Mutant Pow/Tgh: 4/4 Rules Text: {4}{u}{U}: monstrosity 4 (If this creature isn't monstrous, put 4 +1/+1 counters on it and it becomes monstrous.) Flavour Text: Set/Rarity: Comic Book Set Common CardName: Tide Turner Behemoth Cost: 3uu Type: Creature - Whale Pow/Tgh: 4/4 Rules Text: {4}{U}{U}: monstrosity 2 (If this creature isn't monstrous, put 2 +1/+1 counters on it and it becomes monstrous.) When Tide Turner Behemoth becomes monstrous, creatures your opponents control get -2/-0 until end of turn. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Traumatizing Flashback Cost: 1u Type: Instant Pow/Tgh: / Rules Text: Return target creature to it's owner's hand. That player puts the top 4 cards of his or her library into his or her graveyard. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Vedalken Invasion Cost: 1uu Type: Sorcery Pow/Tgh: / Rules Text: Put two 1/1 blue Vedalken creature tokens with flying onto the battlefield. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Vedalken Skywatcher Cost: 1u Type: Creature - Vedalken Soldier Pow/Tgh: 1/3 Rules Text: Flying Flavour Text: Set/Rarity: Comic Book Set Common CardName: Vedalken Telepath Cost: 3u Type: Creature - Vedalken Wizard Pow/Tgh: 3/4 Rules Text: Your opponents play with the top card of their libraries revealed. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Weapon Tester Cost: 1u Type: Creature - Human Artificer Pow/Tgh: 1/3 Rules Text: suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.) Whenever Weapon Tester becomes equipped, look at the top card of your library. If it's an artifact card, you may reveal it and put it into your hand. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Wing Man Cost: u Type: Creature - Human Mutant Pow/Tgh: 1/1 Rules Text: {1}{u}: monstrosity 1 (If this creature isn't monstrous, put 1 +1/+1 counters on it and it becomes monstrous.) As long as Wing Man is monstrous, it has flying. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Acquired Taste Cost: 4b Type: Creature - Vampire Pow/Tgh: 3/2 Rules Text: Lifelink revive {1}{B} ({1}{B}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) Flavour Text: Set/Rarity: Comic Book Set Common CardName: Alley Brawler Cost: 1b Type: Creature - Human Warrior Pow/Tgh: 2/2 Rules Text: Alley Brawler can't be equipped. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Armed Thug Cost: b Type: Creature - Human Rogue Pow/Tgh: 1/1 Rules Text: suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.) Armed Thug has deathtouch as long as its equipped. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Batfang Drinker Cost: 2BB Type: Creature - Vampire Pow/Tgh: 3/3 Rules Text: Batfang Drinker has flying as long as you control a creature with power 4 or greater. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Black Minion Cost: 1b Type: Creature - Zombie Minion Pow/Tgh: 2/2 Rules Text: Black Minion can't block unless you control a creature with power 4 or greater. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Black Mutant Cost: 3b Type: Creature - Human Mutant Pow/Tgh: 2/2 Rules Text: {3}{b}: monstrosity 2 (If this creature isn't monstrous, put 2 +1/+1 counters on it and it becomes monstrous.) As long as Black Mutant is monstrous, it has intimidate. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Blood Actor Cost: b Type: Creature - Vampire Pow/Tgh: 1/1 Rules Text: When Blood Actor dies, each player loses 1 life. revive {1}{B} ({1}{B}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) Flavour Text: Set/Rarity: Comic Book Set Common CardName: Blood Bairn* Cost: 2b Type: Creature - Vampire Pow/Tgh: 2/2 Rules Text: Sacrifice another creature: Blood Bairn* gets +2/+2 until end of turn. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Bribe Cost: b Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Pay 1 life: Enchanted creature can't block this turn. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Bribe Rogue Cost: 2b Type: Creature - Human Rogue Pow/Tgh: 2/2 Rules Text: When Bribe Rogue enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield. revive {4}{B} ({4}{B}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) Flavour Text: Set/Rarity: Comic Book Set Common CardName: Cannon Fodder Cost: b Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature you control If another creature you control would die, sacrifice enchanted creature instead. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Criminal Rager Cost: 2b Type: Creature - Horror Pow/Tgh: 1/2 Rules Text: When Criminal Rager enters the battlefield, you draw a card and lose 1 life. revive {4}{B}{B} ({4}{B}{B}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) Flavour Text: Set/Rarity: Comic Book Set Common CardName: Dark Guy Cost: 3b Type: Creature - Vampire Pow/Tgh: 3/1 Rules Text: When Dark Guy enters the battlefield, target opponent loses 3 life. revive {4}{b}{B} ({4}{b}{B}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) Flavour Text: Set/Rarity: Comic Book Set Common CardName: Dark Underling Cost: 1b Type: Creature - Human Minion Pow/Tgh: 2/1 Rules Text: When Dark Underling dies, if it hasn't been dealt damage this turn, draw a card. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Death Dealer Cost: 2b Type: Creature - Vampire Assassin Pow/Tgh: 1/1 Rules Text: suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.) As long as Death Dealer is equipped, it has deathtouch. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Deathtoucher Cost: b Type: Creature - Human Rogue Pow/Tgh: 1/1 Rules Text: Deathtouch revive {2}{B} ({2}{B}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) Flavour Text: Set/Rarity: Comic Book Set Common CardName: Destroy the Evidence* Cost: 4b Type: Sorcery Pow/Tgh: / Rules Text: Destroy target land. Its controller reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. Flavour Text: Set/Rarity: Comic Book Set None CardName: Die Guy Cost: 5b Type: Creature - Human Pow/Tgh: 4/5 Rules Text: Deathtouch Flavour Text: Set/Rarity: Comic Book Set Common CardName: Frame Cost: 1BB Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Sacrifice a creature: Exile enchanted creature. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Grave Robbery Cost: 1b Type: Sorcery Pow/Tgh: / Rules Text: Choose one or both - Exile target creature card in a graveyard; and/or return target creature card from your graveyard to your hand. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Grisly Spectacle* Cost: 2bb Type: Pow/Tgh: / Rules Text: Destroy target nonartifact creature. Its controller puts a number of cards equal to that creature's power from the top of his or her library into his or her graveyard. Flavour Text: Set/Rarity: Comic Book Set None CardName: Grisly Transformation* Cost: 2b Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature When Grisly Transformation enters the battlefield, draw a card. Enchanted creature has intimidate. Flavour Text: Set/Rarity: Comic Book Set Common CardName: I am the Night Cost: 2b Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature As long as enchanted creature has power 4 or greater, it can't be blocked. Otherwise, it can't block. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Killer's Mark Cost: b Type: Enchantment Pow/Tgh: / Rules Text: Sacrifice Killer's Mark: Target creature you control gains deathtouch until end of turn. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Last Kiss* Cost: 2b Type: Instant Pow/Tgh: / Rules Text: Last Kiss* deals 2 damage to target creature and you gain 2 life. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Little Orphan Cost: 1bb Type: Creature - Human Pow/Tgh: 1/1 Rules Text: Whenever another creature you control dies, if Little Orphan's power is 3 or less, put three +1/+1 counters on it. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Make 'em Talk Cost: 2b Type: Instant - Trap Pow/Tgh: / Rules Text: If a creature you control dealt combat damage this turn, you may pay {B} rather than pay Make 'em Talk's mana cost. Target player loses 2 life and reveals his or her hand. You choose a nonland card from it. That player discards that card. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Maniacal Laughter Cost: 2bb Type: Enchantment Pow/Tgh: / Rules Text: Whenever you draw a card, each opponent discards a card. Flavour Text: Set/Rarity: Comic Book Set Rare CardName: Mesmerector Cost: 2b Type: Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: {B}: monstrosity 1 (If this creature isn't monstrous, put 1 +1/+1 counters on it and it becomes monstrous.) When Mesmerector becomes monstrous, target player discards a card. If a creature card is discarded this way, put it onto the battlefield under your control. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Mob Brain Driller Cost: 2b Type: Creature - Human Rogue Pow/Tgh: 2/2 Rules Text: suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.) Whenever Mob Brain Driller deals damage to a player, if its equipped, that player reveals his or her hand. You choose a nonland card from it. That player discards that card. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Mortuary Robber Cost: 2bb Type: Creature - Zombie Rogue Pow/Tgh: 2/2 Rules Text: When Mortuary Robber enters the battlefield, return target creature card from your graveyard to your hand. revive {5}{b} ({5}{b}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) Flavour Text: Set/Rarity: Comic Book Set Common CardName: Mr. Lazarus Cost: 2bb Type: Creature - Zombie Pow/Tgh: 2/2 Rules Text: When Mr. Lazarus dies, you may put a 2/2 black Zombie creature token onto the battlefield. revive {3}{B}{B}{B} ({3}{B}{B}{B}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) Flavour Text: Set/Rarity: Comic Book Set Common CardName: Plan Revenge Cost: 2b Type: Instant - Trap Pow/Tgh: / Rules Text: If a creature you control died this turn, you may pay {B} rather than pay Plan Revenge's mana cost. Target player draws two cards and loses 2 life. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Poisoned Weapon Cost: 1b Type: Instant Pow/Tgh: / Rules Text: Target equipment loses all abilities and gains "Equipped creature gets -3/-3" until end of turn. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Psychic Break Cost: 2BBB Type: Instant - Trap Pow/Tgh: / Rules Text: If an opponent controls a creature with a power of 4 or greater you may pay {2}{B}{B} Destroy target creature. Then that creatures controller puts the top X cards of his or her liberty into their graveyard where X is the destroyed creatures power. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Retcon Scout Cost: 1b Type: Creature - Human Scout Pow/Tgh: 1/1 Rules Text: When Retcon Scout enters the battlefield, each player discards a card. revive {2}{b} ({2}{b}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) Flavour Text: Set/Rarity: Comic Book Set Common CardName: Revampire Cost: 4b Type: Creature - Vampire Pow/Tgh: 4/2 Rules Text: revive {6}{B} ({6}{B}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) Flavour Text: Set/Rarity: Comic Book Set Common CardName: Smolder Thug Cost: 2b Type: Creature - Elemental Pow/Tgh: 2/2 Rules Text: Whenever a creature dealt damage by Smolder Thug this turn dies, put a +1/+1 counter on Smolder Thug. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Standing Bat Cost: 2b Type: Creature - Bat Pow/Tgh: 2/1 Rules Text: Flying revive {3}{B}{B} ({3}{B}{B}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) Flavour Text: Set/Rarity: Comic Book Set Common CardName: Statue of [Batman] Cost: 3b Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, target opponent discards a card for each creature you control with power 4 or greater. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Strongarm Rogue Cost: 1bb Type: Creature - Human Rogue Pow/Tgh: 3/3 Rules Text: Intimidate When Strongarm Rogue enters the battlefield, you lose 3 life. revive {3}{B}{B} ({3}{B}{B}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) Flavour Text: Set/Rarity: Comic Book Set Common CardName: Super Weakness Cost: 2bb Type: Instant Pow/Tgh: / Rules Text: Target creature gets -4/-4 until end of turn. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Surprise Comeback Cost: b Type: Sorcery Pow/Tgh: / Rules Text: Target creature card in your graveyard gains Revive until end of turn. The Revive cost is equal to its mana cost. (Pay its mana cost, exile it from your graveyard: Put a token that’s a copy of it onto the battlefield. Revive only as a sorcery.) Flavour Text: Set/Rarity: Comic Book Set Common CardName: Team Trap Cost: 4B Type: Instant - Trap Pow/Tgh: / Rules Text: If an opponent controls three or more creatures, you may pay {1}{B} rather than pay Team Trap's mana cost. Target creature gets -4/-4 until end of turn. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Touch of Evil Cost: Bb Type: Instant Pow/Tgh: / Rules Text: Destroy target creature with power 3 or less. Flavour Text: Set/Rarity: Comic Book Set Common CardName: True Weakness Cost: 1b Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets -3/-1. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Unkillable Shade Cost: bb Type: Creature - Shade Pow/Tgh: 1/1 Rules Text: {B}: Unkillable Shade gets +1/+1 until end of turn. revive {1}{B}{B} ({1}{B}{B}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) Flavour Text: Set/Rarity: Comic Book Set Common CardName: Unloyal Mutant Cost: 1bb Type: Creature - Human Mutant Pow/Tgh: 1/1 Rules Text: {b}{b}: monstrosity 4 (If this creature isn't monstrous, put 4 +1/+1 counters on it and it becomes monstrous.) As long as Unloyal Mutant is monstrous, you lose 1 life at the beginning of your upkeep. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Vampiric Demise Cost: 3B Type: Instant Pow/Tgh: / Rules Text: As an additional cost to cast Vampiric Demise, sacrifice a creature. Vampiric Demise deals damage to target creature equal to the sacrificed creature's power. You gain that much life. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Wire Tap Cost: 1b Type: Instant - Trap Pow/Tgh: / Rules Text: If an opponent drew two or more cards this turn, you may pay {U} rather than pay Wire Tap's mana cost. Target opponent discards a card. Draw a card. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Wound Man Cost: 1b Type: Creature - Vampire Pow/Tgh: 1/3 Rules Text: When Wound Man dies, target player loses 2 life. revive {1}{b}{b} ({1}{b}{b}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) Flavour Text: Set/Rarity: Comic Book Set Common CardName: Act of Treason* Cost: 2r Type: Sorcery Pow/Tgh: / Rules Text: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Adrenaline Junkie Cost: 2r Type: Creature - Human Mutant Pow/Tgh: 3/1 Rules Text: {R}: monstrosity 1 (If this creature isn't monstrous, put 1 +1/+1 counters on it and it becomes monstrous.) As long as Adrenaline Junkie is monstrous, it has haste. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Aggro Flamekin Cost: 1r Type: Creature - Elemental Pow/Tgh: 2/2 Rules Text: Aggro Flamekin attacks each turn if able unless you control a creature with power 4 or greater. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Arrogance Cost: 1r Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +1/+1 and can't be blocked by creatures with less power. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Arsonist Man Cost: r Type: Creature - Goblin Pow/Tgh: 1/1 Rules Text: When Arsonist Man dies, it deals 1 damage to target creature or player. revive {1}{R} ({1}{R}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) Flavour Text: Set/Rarity: Comic Book Set Common CardName: Aspiring Monster Cost: 2r Type: Creature - Human Pow/Tgh: 2/3 Rules Text: Whenever a creature you control becomes monstrous, put a +1/+1 counter on Aspiring Minotaur. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Bad Joke Cost: 2rr Type: Instant Pow/Tgh: / Rules Text: Bad Joke deals 4 damage to target creature. If that creature would die this turn, exile it instead. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Beastclaw Brawler Cost: 1r Type: Creature - Human Mutant Pow/Tgh: 2/1 Rules Text: {1}{R}: monstrosity 1 (If this creature isn't monstrous, put 1 +1/+1 counters on it and it becomes monstrous.) As long as Beastclaw Brawler is monstrous, it has first strike. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Behemoth Yearling Cost: 1r Type: Creature - Beast Pow/Tgh: 4/3 Rules Text: When Behemoth Yearling enters the battlefield, it fights target creature you control. (If you control no other creatures, it fights itself.) Flavour Text: Set/Rarity: Comic Book Set None CardName: Chem Vat Cost: 3r Type: Instant - Trap Pow/Tgh: / Rules Text: If an opponent gained life this turn, you may pay {1}{b} rather than pay Chem Vat mana cost. Chem Vat deals 4 damage to target player. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Chuck Cost: r Type: Instant Pow/Tgh: / Rules Text: Target equipped creature deals damage equal to its power to target creature or player. Unattach all equipment from that creature. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Confusing Crier Cost: 1r Type: Creature - Human Pow/Tgh: 2/1 Rules Text: At the beginning of your upkeep, if you control a creature with power 4 or greater, you may discard a card. If you do, draw a card. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Disgruntled Crowd Cost: 4r Type: Creature - Human Pow/Tgh: 3/3 Rules Text: suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.) Disgruntled Crowd gets +1/+1 and has trample as long as its equipped. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Eater of Cars Cost: 3r Type: Creature - Lizard Pow/Tgh: 3/3 Rules Text: {4}{R}{R}: monstrosity 2 (If this creature isn't monstrous, put 2 +1/+1 counters on it and it becomes monstrous.) When Eater of Cars becomes monstrous, destroy target artifact. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Explosive Revenge Cost: 2r Type: Instant - Trap Pow/Tgh: / Rules Text: If a creature you control was dealt damage this turn, you may pay {1}{B} instead of paying Explosive Revenge's mana cost. Explosive Revenge deals 3 damage to target creature or player. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Explosive Revenge 2 Cost: 2r Type: Instant - Trap Pow/Tgh: / Rules Text: If a creature you control was dealt damage this turn, you may pay {1}{B} rather than pay Explosive Revenge 2's mana cost. Explosive Revenge 2 deals 3 damage to target creature or player. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Fall of the Hammer* Cost: 1r Type: Instant Pow/Tgh: / Rules Text: Target creature you control deals damage equal to its power to another target creature. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Flame On Cost: R Type: Instant Pow/Tgh: / Rules Text: Until end of turn, target creature gains first strike and "{R}: This creature gets +1/+0 until end of turn." Flavour Text: Set/Rarity: Comic Book Set Common CardName: Flamekin Gaveleer Cost: r Type: Creature - Elemental Warrior Pow/Tgh: 1/1 Rules Text: Trample, suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.) Flamekin Gaveleer gets +1/+0 for each equipment attached to it. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Fleeting Heroism Cost: r Type: Instant Pow/Tgh: / Rules Text: Target creature gets +4/+0 until end of turn. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Gang Violence Cost: 4rr Type: Sorcery Pow/Tgh: / Rules Text: Target creature you control fights target creature you don't control. Another target creature you control fights another target creature you don't control. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Goblin Brick Breaker Cost: 1r Type: Creature - Goblin Warrior Pow/Tgh: 2/1 Rules Text: When Goblin Brick Breaker enters the battlefield, you may destroy target artifact. revive {2}{R} ({2}{R}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) Flavour Text: Set/Rarity: Comic Book Set Common CardName: Goblin Gaveleer Cost: r Type: Creature - Goblin Warrior Pow/Tgh: 1/1 Rules Text: Trample Goblin Gaveleer gets +2/+0 for each Equipment attached to it. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Grab n Go Cost: r Type: Creature - Human Warrior Pow/Tgh: 1/1 Rules Text: Haste, suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.) Flavour Text: Set/Rarity: Comic Book Set Common CardName: Heat of the Moment Cost: 1r Type: Sorcery Pow/Tgh: / Rules Text: Exile the top three cards of your library. You may play those cards until end of turn. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Hero's Regret Cost: 1rr Type: Instant Pow/Tgh: / Rules Text: Deal 3 damage to target creature. If a creature dealt damage this way would die this turn, Hero's Regret deals 3 damage to target player. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Hulk Out Cost: 2r Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +4/+0 and must attack each turn if able. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Lizard Cost: r Type: Creature - Lizard Pow/Tgh: 1/1 Rules Text: {1}{R}{R}: monstrosity 3 (If this creature isn't monstrous, put 3 +1/+1 counters on it and it becomes monstrous.) When Lizard becomes monstrous, it deals 3 damage to target creature or player. Flavour Text: Set/Rarity: Comic Book Set Uncommon CardName: Makeshift Weapon Cost: 1r Type: Instant Pow/Tgh: / Rules Text: Destroy target artifact. Target creature you control gets +3/+0. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Mole Cost: r Type: Creature - Goblin Pow/Tgh: 1/1 Rules Text: Haste revive {r}{R} ({r}{R}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) Flavour Text: Set/Rarity: Comic Book Set Common CardName: Monster Fire Bringer Cost: 2rr Type: Creature - Human Shaman Pow/Tgh: 2/2 Rules Text: Whenever a creature you control becomes monstrous, Monster Fire Bringer deals 2 damage to target player. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Mugging Cost: r Type: Sorcery Pow/Tgh: / Rules Text: Mugging deals 2 damage to target creature. That creature can't block this turn. Flavour Text: Set/Rarity: Comic Book Set Common CardName: No Blocker Cost: 2r Type: Creature - Human Pow/Tgh: 2/2 Rules Text: When No Blocker enters the battlefield, target creature can't block this turn. revive {1}{R}{R} ({1}{R}{R}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) Flavour Text: Set/Rarity: Comic Book Set Common CardName: Patriot Man Cost: 3r Type: Creature - Human Soldier Pow/Tgh: 4/2 Rules Text: Haste revive {3}{r}{r}{r} ({3}{r}{r}{r}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) Flavour Text: Set/Rarity: Comic Book Set Common CardName: Peek and Burn Cost: 3rr Type: Sorcery Pow/Tgh: / Rules Text: Look at target players hand. Peek and Burn deals damage to that player equal to the number of cards in that players hand. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Plant Explosives Cost: 4r Type: Instant - Trap Pow/Tgh: / Rules Text: If an opponent played a non basic land this turn, you may pay {r} rather than pay Plant Explosives's mana cost. Destroy target land. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Public Display Cost: 4r Type: Sorcery Pow/Tgh: / Rules Text: Destroy target land. Creatures can't block this turn. Flavour Text: Set/Rarity: Comic Book Set Uncommon CardName: Red Trampler Cost: 4r Type: Creature - Beast Pow/Tgh: 4/4 Rules Text: {5}{R}{R}: monstrosity 2 (If this creature isn't monstrous, put 2 +1/+1 counters on it and it becomes monstrous.) When Red Trampler becomes monstrous, it gains trample until end of turn. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Ritual Elemental Cost: 1r Type: Creature - Elemental Pow/Tgh: 1/1 Rules Text: When Ritual Elemental enters the battlefield, add {R}{R}{R} to your mana pool. revive {R} ({R}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) Flavour Text: Set/Rarity: Comic Book Set Common CardName: Spear Man Cost: 3r Type: Creature - Human Warrior Pow/Tgh: 2/2 Rules Text: suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.) Spear Man gets +1/+1 and gains first strike as long as its equipped. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Speedy Weapon Master Cost: 3r Type: Creature - Elemental Pow/Tgh: 4/1 Rules Text: Haste, Trample, suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.) At the beginning of the end step, sacrifice Speedy Weapon Master. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Statue of [GL] Cost: 4r Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, Statue of [GL] deals damage to target player equal to the number of creatures you control with power 4 or greater. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Streetbreaker Cost: 4r Type: Creature - Beast Pow/Tgh: 4/3 Rules Text: {4}{R}{R}: monstrosity 2 (If this creature isn't monstrous, put 2 +1/+1 counters on it and it becomes monstrous.) When Streetbreaker becomes monstrous, destroy target artifact or land. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Throw a Rock Cost: 4r Type: Sorcery Pow/Tgh: / Rules Text: Sacrifice a land. Throw a Rock deals 5 damage to target creature or player. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Titan Girl Cost: r Type: Creature - Human Pow/Tgh: 1/1 Rules Text: {5}{r}{R}: monstrosity 5 (If this creature isn't monstrous, put 5 +1/+1 counters on it and it becomes monstrous.) When Titan Girl becomes monstrous, it stops being a Human and becomes a Giant in addition to its other types. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Try Guy Cost: 3r Type: Creature - Human Pow/Tgh: 4/2 Rules Text: Trample Flavour Text: Set/Rarity: Comic Book Set Common CardName: Weapon Sidekick Cost: rR Type: Creature - Human Pow/Tgh: 2/1 Rules Text: As long as you control a creature with power 4 or greater, Weapon Sidekick has double strike. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Wizard's Bolt 2 Cost: 1rr Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant aura Enchanted creature gets +3/+0 and gains Flying. {R}, Sacrifice Wizard's Bolt 2: Wizard's Bolt 2 deals 3 damage to target player or creature. Flavour Text: Set/Rarity: Comic Book Set None CardName: Yoink Cost: r Type: Sorcery Pow/Tgh: / Rules Text: Gain control of target equipment until end of turn. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Advancing Giant Cost: 4G Type: Creature - Giant Pow/Tgh: 5/3 Rules Text: {6}{G}: monstrosity 3 (If this creature isn't monstrous, put 3 +1/+1 counters on it and it becomes monstrous.) When Advancing Giant becomes monstrous, it fights target creature. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Amazon Sentry Cost: 2g Type: Creature - Elf Warrior Pow/Tgh: 1/4 Rules Text: Vigilance Flavour Text: Set/Rarity: Comic Book Set Common CardName: Amazon Sidekick Cost: 1gg Type: Creature - Elf Druid Pow/Tgh: 2/4 Rules Text: At the beginning of your upkeep, if you control a creature with power 4 or greater, put a 3/3 green Beast creature token onto the battlefield. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Ambush Assault Cost: 2g Type: Instant - Trap Pow/Tgh: / Rules Text: If you control an unblocked attacker, you may pay {R} rather than pay Ambush Assault's mana cost. Target creature you control fights target creature you don't control. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Arachnus Web Cost: 2g Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Arbor Elf* Cost: g Type: Creature - Elf Druid Pow/Tgh: 1/1 Rules Text: {t}: Untap target forest. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Archer's Eye Cost: 3gg Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature has "{T}: This creature deals 2 damage to target creature with flying." Flavour Text: Set/Rarity: Comic Book Set Common CardName: Beast Couple Cost: 3ggg Type: Creature - Beast Pow/Tgh: 3/3 Rules Text: When Beast Couple enters the battlefield, if it's not a token, put a token that's a copy of it onto the battlefield. revive {2}{G} ({2}{G}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) Flavour Text: Set/Rarity: Comic Book Set Common CardName: Big Bear Cost: 1g Type: Creature - Bear Mutant Pow/Tgh: 2/2 Rules Text: {6}{G}: monstrosity 4 (If this creature isn't monstrous, put 4 +1/+1 counters on it and it becomes monstrous.) Flavour Text: Set/Rarity: Comic Book Set Common CardName: Booster Bear Cost: 1g Type: Creature - Bear Mutant Pow/Tgh: 2/2 Rules Text: {G}: monstrosity 1 (If this creature isn't monstrous, put 1 +1/+1 counters on it and it becomes monstrous.) When Booster Bear becomes monstrous, put a +1/+1 counter on each other creature you control. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Bullseye Cost: g Type: Sorcery Pow/Tgh: / Rules Text: Target creature you control deals damage equal to its power to target creature with flying. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Counter Elemental Cost: 1gg Type: Creature - Elemental Pow/Tgh: 3/3 Rules Text: When Counter Elemental enters the battlefield, put a +1/+1 counter on target creature you control. revive {2}{G}{G} ({2}{G}{G}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) Flavour Text: Set/Rarity: Comic Book Set Common CardName: Double Elf-tandra Cost: 2g Type: Creature - Elf Warrior Pow/Tgh: 3/3 Rules Text: revive {3}{G}{G} ({3}{G}{G}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) Flavour Text: Set/Rarity: Comic Book Set Common CardName: Earthen Uprising Cost: 1g Type: Instant Pow/Tgh: / Rules Text: Destroy target artifact, then search your library for a basic land, reveal it, and put it into your hand. Shuffle your library. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Elvish Mystic* Cost: g Type: Creature - Elf Druid Pow/Tgh: 1/1 Rules Text: {T}: Add {G} to your mana pool. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Elvish Visionary* Cost: 1g Type: Creature - Elf Shaman Pow/Tgh: 1/1 Rules Text: When Elvish Visionary* enters the battlefield, draw a card. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Elvish Wayfinder Cost: 1g Type: Creature - Elf Scout Pow/Tgh: 1/1 Rules Text: When Elvish Wayfinder enters the battlefield, reveal the top 4 cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Essence Warden Cost: g Type: Creature - Elf Shaman Pow/Tgh: 1/1 Rules Text: Whenever another creature enters the battlefield, you gain 1 life. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Fight Trap Cost: 2g Type: Instant - Trap Pow/Tgh: / Rules Text: If a creature entered the battlefield under an opponent's control this turn, you may pay {r} rather than pay Fight Trap's mana cost. Target creature you control fights target creature. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Fisticuffs Cost: 1g Type: Sorcery Pow/Tgh: / Rules Text: Unattach all equipment from target creature you control and target creature you don't control. Those creatures fight. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Forced Mutation Cost: 1g Type: Instant Pow/Tgh: / Rules Text: Put three +1/+1 counters on target creature. That creature is a mutant in addition to its other types. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Harrow* Cost: 2g Type: Instant Pow/Tgh: / Rules Text: As an additional cost to cast Harrow, sacrifice a land. Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Heal the Scars* Cost: 3g Type: Instant Pow/Tgh: / Rules Text: Regenerate target creature. You gain life equal to that creature's toughness. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Heroic Strength Cost: 2gg Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +4/+4. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Hunting Party Cost: xgg Type: Sorcery Pow/Tgh: / Rules Text: Put X 1/1 green Elf creature tokens onto the battlefield. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Ivy*'s Elemental Cost: 3gg Type: Creature - Elemental Pow/Tgh: 4/4 Rules Text: {5}{G}{G}: monstrosity 2 (If this creature isn't monstrous, put 2 +1/+1 counters on it and it becomes monstrous.) When Ivy*'s Elemental becomes monstrous, put three 1/1 green Saprolings creature tokens onto the battlefield. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Kaiju Enthusiast Cost: 1g Type: Creature - Elf Shaman Pow/Tgh: 2/1 Rules Text: Whenever a creature you control becomes monstrous, draw a card. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Keen Archer Cost: 2g Type: Creature - Elf Archer Pow/Tgh: 2/3 Rules Text: Reach, suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.) As long as Keen Archer is equipped, it gets +2/+1 and has vigilance. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Lost World Growth Cost: 2g Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant land Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool. As long as you control a legendary creature or planeswalker, whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Manual Labor Cost: 1G Type: Sorcery Pow/Tgh: / Rules Text: Reveal the top X cards of your library, where X is the greatest power among creatures you control. Put all land cards revealed this way into your hand and the rest into your graveyard. You may play an additional land this turn. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Mulching Ox Cost: 4gg Type: Creature - Ox Pow/Tgh: 5/5 Rules Text: Whenever Mulching Ox attacks, reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Mutant Regeneration Cost: 3g Type: Instant Pow/Tgh: / Rules Text: Regenerate target creature. If that creature is monstrous, put a +1/+1 counter on it. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Naturalize* Cost: 1g Type: Instant Pow/Tgh: / Rules Text: Destroy target artifact or enchantment. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Outwilds Warrior Cost: gg Type: Creature - Elf Warrior Pow/Tgh: 3/1 Rules Text: When Outwilds Warrior enters the battlefield, if you control a creature with power 4 or greater, put a +1/+1 counter on Outwilds Warrior. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Plant Singer Cost: g Type: Creature - Human Mutant Pow/Tgh: 0/1 Rules Text: {G}: monstrosity 1 (If this creature isn't monstrous, put 1 +1/+1 counters on it and it becomes monstrous.) As long as Plant Singer is monstrous, it has "{T}: Add {g} to your mana pool." Flavour Text: Set/Rarity: Comic Book Set Common CardName: Popcorn Seller Cost: 1g Type: Creature - Human Pow/Tgh: 2/2 Rules Text: Whenever another creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on target creature. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Porcupine Man Cost: g Type: Creature - Human Mutant Pow/Tgh: 1/1 Rules Text: {1}{g}: monstrosity 1 (If this creature isn't monstrous, put 1 +1/+1 counters on it and it becomes monstrous.) As long as Porcupine Man is monstrous, it has deathtouch. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Pow! Cost: 1g Type: Instant Pow/Tgh: / Rules Text: Target creature gets +4/+4 until end of turn. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Power Puncher Cost: 1g Type: Creature - Human Pow/Tgh: 2/2 Rules Text: Attacking and blocking creatures you control get +1/+1. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Raging Beast Cost: ggg Type: Creature - Beast Pow/Tgh: 4/3 Rules Text: Flavour Text: Set/Rarity: Comic Book Set Common CardName: Relentless Slasher Cost: 2g Type: Creature - Lizard Pow/Tgh: 3/1 Rules Text: {1}{G}: monstrosity 1 (If this creature isn't monstrous, put 1 +1/+1 counters on it and it becomes monstrous.) When Relentless Slasher becomes monstrous, regenerate it. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Revive Fattie Cost: 2ggg Type: Creature - Beast Pow/Tgh: 5/5 Rules Text: revive {4}{G}{G}{G} ({4}{G}{G}{G}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) Flavour Text: Set/Rarity: Comic Book Set Common CardName: Rhino Caller Cost: g Type: Creature - Elf Scout Pow/Tgh: 1/1 Rules Text: {4}{G}, Sacrifice Rhino Caller: Put a 4/4 green Rhino creature token with trample onto the battlefield. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Rhino Man Cost: 3g Type: Creature - Human Mutant Pow/Tgh: 3/3 Rules Text: {3}{G}{G}: monstrosity 2 (If this creature isn't monstrous, put 2 +1/+1 counters on it and it becomes monstrous.) As long as Rhino Man is monstrous, it has trample. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Shy Guy Cost: 2gg Type: Creature - Human Pow/Tgh: 4/3 Rules Text: Hexproof Flavour Text: Set/Rarity: Comic Book Set Common CardName: Sklaw Beast Cost: 3g Type: Creature - Beast Mutant Pow/Tgh: 2/2 Rules Text: Trample {1}{g}: monstrosity 2 (If this creature isn't monstrous, put 2 +1/+1 counters on it and it becomes monstrous.) Flavour Text: Set/Rarity: Comic Book Set Common CardName: Spider Bro Cost: 1g Type: Creature - Human Mutant Pow/Tgh: 1/3 Rules Text: {2}{G}: monstrosity 1 (If this creature isn't monstrous, put 1 +1/+1 counters on it and it becomes monstrous.) As long as Spider Bro is monstrous, it has reach. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Spire Tracer* Cost: g Type: Creature - Elf Scout Pow/Tgh: / Rules Text: Spire Tracer* can't be blocked except by creatures with flying or reach. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Sporeback Stegadon Cost: 2g Type: Creature - Lizard Pow/Tgh: 2/2 Rules Text: {3}{G}: monstrosity 2 (If this creature isn't monstrous, put 2 +1/+1 counters on it and it becomes monstrous.) When Sporeback Stegadon becomes monstrous, you gain life equal to its power. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Statue of [Hulk] Cost: 4g Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, search your library for a number of basic land cards equal to the number of creatures you control with power 4 or greater. Put those cards onto the battlefield tapped, then shuffle your library. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Super Fan Cost: g Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature At the beginning of your upkeep, if you control a creature with power 4 or greater, put a +1/+1 counter on enchanted creature. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Thorny Lasher Cost: 2g Type: Creature - Plant Pow/Tgh: 1/3 Rules Text: {1}{G}: monstrosity 1 (If this creature isn't monstrous, put 1 +1/+1 counters on it and it becomes monstrous.) When Thorny Lasher becomes monstrous, it deals 4 damage to target creature with flying. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Tokyo* Guards Cost: 2G Type: Creature - Human Soldier Pow/Tgh: 3/3 Rules Text: As long as you control a creature with power 4 or greater, Tokyo* Guards has vigilance. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Trap Seeker Cost: 2g Type: Creature - Elf Pow/Tgh: 1/2 Rules Text: Whenever Trap Seeker deals combat damage to a player, that player reveals his or her hand. If an instant or sorcery card is revealed this way, put a +1/+1 counter on Trap Seeker. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Trap-Crasher Beast Cost: 3gg Type: Creature - Beast Pow/Tgh: 5/4 Rules Text: Protection from Traps. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Tyrannodex Cost: 6g Type: Creature - Lizard Pow/Tgh: 6/5 Rules Text: Trample revive {7}{g} ({7}{g}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) Flavour Text: Set/Rarity: Comic Book Set Common CardName: Voyaging Elf Cost: 1g Type: Creature - Elf Druid Pow/Tgh: 1/2 Rules Text: {T}: Untap target land. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Wall Cable Corps Cost: 3g Type: Creature - Human Soldier Pow/Tgh: 1/4 Rules Text: Reach, suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.) Flavour Text: Set/Rarity: Comic Book Set Common CardName: Warrior Sidekick Cost: 2g Type: Creature - Human Pow/Tgh: 2/3 Rules Text: {1}{G}, {T}: Warrior Sidekick fights target creature you don't control. Activate this ability only if you control a creature with power 4 or greater. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Mutant Lord Cost: 2gu Type: Creature - Human Mutant Pow/Tgh: 2/2 Rules Text: Other Mutant creatures you control get +1/+1. {g}{U}: monstrosity 1 (If this creature isn't monstrous, put 1 +1/+1 counters on it and it becomes monstrous.) {t}: Put a +1/+1 counter on a creature you control with a +1/+1 counter on it. Flavour Text: Set/Rarity: Comic Book Set Uncommon CardName: 5c's Nameless UR Card Cost: 1ur Type: Creature - Vedalken Artificer Pow/Tgh: 1/1 Rules Text: Artifact spells you cast cost {1} less to cast. Whenever an artifact creature or an equipped creature you control attacks, it deals 1 damage to target player. Flavour Text: Set/Rarity: Comic Book Set Uncommon CardName: 5c should name his cards v1 Cost: 4rw Type: Creature - Human Pow/Tgh: 4/4 Rules Text: suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.) When 5c should name his cards v1 enters the battlefield, reveal the top five cards of your library. You may put an equipment with converted mana cost three or less revealed this way onto the battlefield. Then put the rest on the bottom of your library in any order. Flavour Text: Set/Rarity: Comic Book Set Uncommon CardName: 5c should name his cards v2 Cost: 3rw Type: Creature - Human Pow/Tgh: 4/4 Rules Text: suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.) Creatures you control get +1/+1 for each equipment attached to them. Flavour Text: Set/Rarity: Comic Book Set Uncommon CardName: Bat-a-rang Cost: 4 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature has "{1}, Unattach Bat-a-rang: This creature deals 2 damage to target creature." Equip {2} Flavour Text: Set/Rarity: Comic Book Set Common CardName: Black Hat Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+1 and has intimidate. Equip {1}{B} Flavour Text: Set/Rarity: Comic Book Set Common CardName: Blue Shoes Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+1 and has flying. Equip {u} Flavour Text: Set/Rarity: Comic Book Set Common CardName: Bonecrusher Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+0. Equip {2} Flavour Text: Set/Rarity: Comic Book Set Common CardName: Energy Mox Cost: 0 Type: Artifact Pow/Tgh: / Rules Text: {t}: : Add one mana of any color to your mana pool. Spend this mana only to activate abilities. Flavour Text: Set/Rarity: Comic Book Set Rare CardName: First of Fury Cost: 6 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +4/+0. Equip {3} Flavour Text: Set/Rarity: Comic Book Set Common CardName: Flying Cape Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature has flying. When Flying Cape becomes attached to a creature for the first time this turn, put a +1/+1 counter on that creature. Equip {3} Flavour Text: Set/Rarity: Comic Book Set Common CardName: Forgers Hammer Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature has "{r}, {t}: add {r}{r}{r} to your mana pool. Use this mana only to cast equipment spells." Equip {3} Flavour Text: Set/Rarity: Comic Book Set Common CardName: Gadget Belt Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +X/+X, where X is equal to the number of Equipment you control. Equip {3} Flavour Text: Set/Rarity: Comic Book Set Uncommon CardName: Gaga's Meat Dress Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature has +0/+4. Sacrifice Gaga's Meat Dress: Gain 4 life. Equip {3} Flavour Text: Set/Rarity: Comic Book Set Common CardName: Green Gloves Cost: 5 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +4/+2 and has trample. Equip {3}{G} Flavour Text: Set/Rarity: Comic Book Set Common CardName: Improvised Flamethrower Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+1 and has "{R}: This creature gets +1/+0 until end of turn." Equip {2} Flavour Text: Set/Rarity: Comic Book Set Uncommon CardName: Jet Boots Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature has flying. Equip {2} Flavour Text: Set/Rarity: Comic Book Set Common CardName: Jet Pack Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature has flying and vigilance. Equip {3} Flavour Text: Set/Rarity: Comic Book Set Common CardName: Key to the City Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: {1}, {T}: Add one mana of any color to your mana pool. {1}, {t}, Sacrifice Key to the City: Draw a card. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Mechanical Arms Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: {2}: Equipped creature gets +0/+1 and can block an additional creature this turn. {t}: Attach Mechanical Arms to target creature you control. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Mindstone Tiera Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: When Mindstone Tiera enters the battlefield, draw a card. Equipped creature gets +1/+0. Equip {0} Flavour Text: Set/Rarity: Comic Book Set Common CardName: Personal Forcefield Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Whenever equipped creature would be dealt damage, prevent all but 1 of that damage. {4}: Attach Personal Forcefield to target creature you control. Flavour Text: Set/Rarity: Comic Book Set Common CardName: Razor Shield Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +0/+3 and has first strike. Equip {3} Flavour Text: Set/Rarity: Comic Book Set Common CardName: Really Heavy Gloves Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +4/+2 and doesn't untap during its controller's untap step. Equip {3} Flavour Text: Set/Rarity: Comic Book Set Common CardName: Red Blade Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+0. Equip {1}{R} Flavour Text: Set/Rarity: Comic Book Set Common CardName: Red Cape Cost: 4 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+2. Whenever Red Cape becomes attached to a creature, untap that creature. Equip {2} Flavour Text: Set/Rarity: Comic Book Set Common CardName: Riot Gear Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+2. Equip {2} Flavour Text: Set/Rarity: Comic Book Set Common CardName: Sharpened Boomerang Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Whenever equipped creature deals combat damage, you may unattach Sharpened Boomerang. If you do, it deals 2 damage to target creature. Equip {3} Flavour Text: Set/Rarity: Comic Book Set Common CardName: Slippery Scepter Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+2. Unattach Slippery Scepter at the beginning of each end step. Equip {2} Flavour Text: Set/Rarity: Comic Book Set Common CardName: Speedster Boots Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+0 and has haste. Equip {1} Flavour Text: Set/Rarity: Comic Book Set Common CardName: Tactical Line Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+1 and has reach. Equip {1} Flavour Text: Set/Rarity: Comic Book Set Common CardName: Training Blade Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+1. When Training Blade becomes attached to a creature, if its power is 3 or less, put a +1/+1 counter on it. Equip {2} Flavour Text: Set/Rarity: Comic Book Set Common CardName: Training Drone* Cost: 3 Type: Artifact Creature - Drone Pow/Tgh: 4/4 Rules Text: Training Drone* can't attack or block unless it's equipped. Flavour Text: Set/Rarity: Comic Book Set Common CardName: White Cape Cost: 4 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+2. Whenever White Cape becomes attached to a creature, untap that creature. Equip {1}{W} Flavour Text: Set/Rarity: Comic Book Set Common