CardName: Inspiring Angel Cost: 4W Type: Creature - Angel Pow/Tgh: 3/3 Rules Text: Flying When Inspiring Angel enters the battlefield, creatures you control get +1/+1 until end of turn. Evoke {2}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield) Flavour Text: Set/Rarity: ~Stop~ Uncommon CardName: Leucian Augment Cost: 2W Type: Creature - Cleric Pow/Tgh: 1/4 Rules Text: When Leucian Augment enters the battlefield, exile another target nonland permanent. When Leucian Augment leaves the battlefield, return the exiled card to the battlefield under its owner's control. Flavour Text: Set/Rarity: ~Stop~ Common CardName: Leucian Trooper Cost: 2W Type: Creature - Human Soldier Pow/Tgh: 2/3 Rules Text: Flavour Text: Set/Rarity: ~Stop~ Common CardName: RW01 Cost: 1WW Type: Creature - Soldier Pow/Tgh: 1/1 Rules Text: When RW01 enters the battlefield, you may put up to two creature cards with converted mana cost 1 or less from your hand onto the battlefield. *Rally* - If you control 3 or more Soldiers, other you control are indestructible. Flavour Text: Set/Rarity: ~Stop~ Rare CardName: Rousing Watchman Cost: W Type: Creature - Human Soldier Pow/Tgh: 1/1 Rules Text: *Rally* - If you control 3 or more Soldiers, other you control get +0/+1 Flavour Text: The enemy approaches! To arms! Set/Rarity: ~Stop~ Common CardName: Arbiter (Evoke Killer) Cost: 3UU Type: Creature - Human Wizard Pow/Tgh: 3/4 Rules Text: Alternative costs cannot be paid for creature spells. Flavour Text: My knowledge did not come cheaply - why should anyone else's? Set/Rarity: ~Stop~ Rare CardName: Experimentation Chamber Cost: 4UUU Type: Enchantment Pow/Tgh: / Rules Text: Creature cards in your hand have Evoke {U}{U} (You may cast a creature for its evoke cost. If you do, sacrifice that creature when it enters the battlefield.) Flavour Text: Set/Rarity: ~Stop~ Mythic CardName: "Shrivel" Cost: 3BB Type: Creature Pow/Tgh: 3/3 Rules Text: When this enters the battlefield, all other creatures get -1/-1 until end of turn. Evoke 1{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield) Flavour Text: Set/Rarity: ~Stop~ Common CardName: @@@Bloody Augmenter Cost: 3{B} Type: Creature - Ogre Warrior Pow/Tgh: 3/3 Rules Text: Bloodthirst 1 Augment {1}{B} (As you cast a creature spell, you may reveal this card from your hand and pay its augment cost. If you do, add this card's effects to that spell.) Flavour Text: Set/Rarity: ~Stop~ Uncommon CardName: Ender of Days Cost: 6BB Type: Creature - Demon Pow/Tgh: 6/6 Rules Text: When Ender of Days enters the battlefield, destroy all other creatures. They can't be regenerated. Evoke {2}{B}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield) Flavour Text: Set/Rarity: ~Stop~ Rare CardName: Leeching Swamplord Cost: 2BBB Type: Creature Pow/Tgh: 3/3 Rules Text: Swamps you control have "{T}: Target player loses 1 life and you gain 1 life." Flavour Text: Set/Rarity: ~Stop~ Rare CardName: Consuming Flame Cost: RRR Type: Creature - Elemental Pow/Tgh: 5/0 Rules Text: Haste Trample Consuming Flame gets +1/+1 for each other spell cast this turn. Flavour Text: Set/Rarity: ~Stop~ Uncommon CardName: Shock Troops Cost: 3R Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player. Flavour Text: Set/Rarity: ~Stop~ Common CardName: @@@Cheap Augmenter Cost: G Type: Creature - Shaman Pow/Tgh: 1/1 Rules Text: When @@@Cheap Augmenter enters the battlefield, you gain 1 life. Augment {G} (As you cast a creature spell, you may reveal this card from your hand and pay its augment cost. If you do, add this card's effects to that spell.) Flavour Text: Set/Rarity: ~Stop~ Common