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White: White has a focus on weenies. With it's Command keyword, it gets bonuses for having particular combinations of units out.

Blue: Blue is playing more aggressive than usual. With a focus on controlling tempo, blue has a significant battlefield presence.

Black: Black is Doing What It Must. This means a focus on sacrifice, dark deeds, and infernal pacts.

Red: Red is valiantly disorganized. It's individual cards should be powerful, but getting them to play nicely together should be a challenge.

Green: Thallid Tribal and control. Green gets more land destruction, draw, and removal than it usually does, but only within it's part of the pie.