CardName: Federation Trooper Cost: 1{W} Type: Creature - Human Soldier Pow/Tgh: 1/2 Rules Text: Vigilance Flavour Text: Set/Rarity: Metroid Common CardName: Reverse Engineer Cost: {2}{u} Type: Sorcery Pow/Tgh: / Rules Text: Put a copy of target artifact an opponent controls into play under your control. Flavour Text: Set/Rarity: Metroid Uncommon CardName: Space Pirate Trooper Cost: {B} Type: Creature - Alien Pirate Pow/Tgh: 2/1 Rules Text: Intimidate Space Pirate Trooper cannot attack or block unless equipped. Flavour Text: Set/Rarity: Metroid Common CardName: Samus Aran Cost: {W}{U}{R} Type: Legendary Creature - Human Warrior Pow/Tgh: 2/1 Rules Text: First Strike, Haste *Landfall, MetalCraft* - When a land enters the battlefield under your control, you may reveal the top four cards of your library and put all equipment cards revealed this way into your hand. If you control three or more artifacts, you may instead put those cards onto the battlefield. Put the other cards on the bottom of your library in any order. Flavour Text: Set/Rarity: Metroid Mythic CardName: Alpha Metroid Cost: {4}{G/U}{G/U} Type: Creature - Metroid Pow/Tgh: 5/6 Rules Text: Flying, Trample, Metamorphosis Whenever a creature dealt damage by Alpha Metroid this turn dies, put a +1/+1 counter on Alpha Metroid. Flavour Text: Set/Rarity: Metroid Rare CardName: Gamma Metroid Cost: 6{G/U}{G/U} Type: Creature - Metroid Pow/Tgh: 7/8 Rules Text: Flying, Trample, Hexproof, Metamorphosis Whenever a creature dealt damage by Gamma Metroid this turn dies, put a +1/+1 counter on Gamma Metroid. Flavour Text: Set/Rarity: Metroid Rare CardName: Infant Metroid Cost: {1}{g/u} Type: Creature - Metroid Pow/Tgh: 1/2 Rules Text: Metamorphosis (When you play Infant Metroid, you may return a creature you control that shares a creature type with it to your hand. if you do, Infant Metroid costs {X} less to play, where x is the returned creatures power.) Whenever a creature dealt damage by Infant Metroid this turn dies, put a +1/+1 counter on Infant Metroid. Flavour Text: Set/Rarity: Metroid Common CardName: Metroid Cost: {2}{u/g}{u/g} Type: Creature - Metroid Pow/Tgh: 3/4 Rules Text: Flying Whenever a creature dealt damage by Metroid this turn dies, put a +1/+1 counter on Metroid. Metamorphosis (When you play Metroid, you may return a creature you control that shares a creature type with it to your hand. If you do, Metroid costs {X} less to play, where X is the returned creatures power.) Flavour Text: Set/Rarity: Metroid Uncommon CardName: Metroid Egg Cost: {G/U} Type: Creature - Metroid Pow/Tgh: 0/1 Rules Text: This creature can't attack or block. At the beginning of your upkeep, but a +1/+1 counter on Metroid Egg. Flavour Text: Set/Rarity: Metroid Common CardName: Charge Beam Cost: {2} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+0 and has "{T}: Put a charge counter on charge beam." Whenever equipped creature deals damage, remove all charge counters from Charge Beam. Equipped creature deals an extra two damage for each counter removed this way. Equip {2} Flavour Text: Set/Rarity: Metroid Uncommon CardName: Dark Beam Cost: {3} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature has gets +2/+0 and has wither. Equip {2} Flavour Text: Set/Rarity: Metroid Uncommon CardName: Dark Suit Cost: {2} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped Creature gets +0/+3 and has protection from black. Equip {2} Flavour Text: Set/Rarity: Metroid Common CardName: Fusion Suit Cost: {2} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +0/+3 and has protection from green. Equip {2} Flavour Text: Set/Rarity: Metroid Common CardName: Grapple Beam Cost: {2} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature has Nonbasic Landwalk and has "{T}: Detach target equipment from target creature." Equip {2} Flavour Text: Set/Rarity: Metroid Uncommon CardName: Gravity Suit Cost: {2} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +0/+3 and has protection from blue. Equip {2} Flavour Text: Set/Rarity: Metroid Common CardName: Health Tank Cost: {1} Type: Basic Artifact - Equipment Pow/Tgh: / Rules Text: (You may have any number of basic cards with the same name in your deck.) Equipped Creature gets +0/+1. Equip {0} Flavour Text: Set/Rarity: Metroid Common CardName: Ice Beam Cost: {2} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+0 and whenever it deals damage to a creature, tap that creature. It doesn't untap during it's controllers next untap step. Equip {2} Flavour Text: Set/Rarity: Metroid Uncommon CardName: Light Beam Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped Creature gets +2/+0 and whenever a creature dealt damage by equipped creature this turn would leave the battlefield, you may exile that creature instead. Equip {2} Flavour Text: Set/Rarity: Metroid Uncommon CardName: Light Suit Cost: {2} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +0/+3 and has protection from white. Equip {2} Flavour Text: Set/Rarity: Metroid Common CardName: Long Beam Cost: {2} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+0 and has reach. Equip {1} Flavour Text: Set/Rarity: Metroid Common CardName: Missile Launcher Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Whenever a creature dealt damage by equipped creature this turn dies, put a charge counter on Missile Launcher. Remove a charge counter from Missile Launcher: Equipped Creature gets +3/+0. Equip {3} Flavour Text: Set/Rarity: Metroid Uncommon CardName: Missile Tank Cost: {1} Type: Basic Artifact - Equipment Pow/Tgh: / Rules Text: (You may have any number of basic cards with the same name in your deck.) Equipped creature gets +1/+0. Equip {1} Flavour Text: Set/Rarity: Metroid Common CardName: Morph Ball Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: {1}: Equipped creature can't be blocked this turn. Equip {2} Flavour Text: Set/Rarity: Metroid Uncommon CardName: Plasma Beam Cost: {3} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+0 and damage dealt by it can't be prevented. Whenever equipped creature deals damage to a creature with indestructible, that creature loses indestructible until end of turn. Equip {4} Flavour Text: Set/Rarity: Metroid Uncommon CardName: Power Bomb Cost: {5} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Whenever a creature dealt combat damage by equipped creature this turn dies, put a charge counter on Power Bomb. Remove a charge counter from Power Bomb, tap equipped creature: Power Bomb deals 5 damage to each other creature. Equip {4} Flavour Text: Set/Rarity: Metroid Rare CardName: Power Suit Cost: {5} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+4 and has "{T}: This creature deals damage equal to it's power to target creature or player." If Power Suit becomes unattached, unattach all other equipment from equipped creature. {0}: Attach target equipment you control to equipped creature. Play this ability only as a sorcery. Equip: {2} Flavour Text: Set/Rarity: Metroid Rare CardName: Scan Visor Cost: {1} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Whenever equipped creature becomes blocked, draw a card for each creature blocking it. It gets +0/+1 for each card drawn this way. Equip {1} Flavour Text: Set/Rarity: Metroid Rare CardName: Screw Attack Cost: 5 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Whenever equipped creature is blocked, Screw Attack deals 4 damage to each creature blocking it. Equip {3} Flavour Text: Set/Rarity: Metroid Rare CardName: Seeker Missile Cost: {5} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Whenever you activate an ability of the equipped creature that would deal damage, you may copy that ability up to 4 times. Pay {2} for each time you copy said ability. You may choose new targets for the copies. Equip {4} Flavour Text: Set/Rarity: Metroid Uncommon CardName: Speed Boost Cost: {1} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature has trample and assigns combat damage equal to it's toughness instead of it's power. Equip {1} Flavour Text: Set/Rarity: Metroid Rare CardName: Varia Suit Cost: {2} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped Creature gets +0/+3 and has Protection from red. Equip {2} Flavour Text: Set/Rarity: Metroid Common CardName: Wave beam Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+0 and has First Strike. Equip {2} Flavour Text: Set/Rarity: Metroid Common CardName: X-Ray Visor Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature can target permanents with shroud or hexproof as though they didn't have shroud or hexproof and can block any creature that doesn't have flying. Equip {4} Flavour Text: Set/Rarity: Metroid Uncommon CardName: Brinstar Cost: Type: Legendary Land Pow/Tgh: / Rules Text: When Brinstar comes into play, sacrifice it unless you pay {2}. This cost is reduced by {1} for each other nonbasic land you control, but not to less than {0}. Brinstar comes into play tapped. {t}: add {g}{1} to your mana pool. Flavour Text: Set/Rarity: Metroid Rare CardName: Maridia Cost: Type: Legendary Land Pow/Tgh: / Rules Text: When Maridia comes into play, sacrifice it unless you pay {2}. This cost is reduced by {1} for each other nonbasic land you control, but not to less than {0}. Maridia comes into play tapped. {t}: add {u}{1} to your mana pool. Flavour Text: Set/Rarity: Metroid Rare CardName: Norfair Cost: Type: Legendary Land Pow/Tgh: / Rules Text: When Norfair comes into play, sacrifice it unless you pay {2}. This cost is reduced by {1} for each other nonbasic land you control, but not to less than {0}. Norfair comes into play tapped. {t}: Add {R}{1} to your mana pool. Flavour Text: Set/Rarity: Metroid Rare