CardName: Call of the Community Cost: 3 Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature enters the battlefield under your control put a charge counter on Call of the Community. Remove three charge counters from Call of the Community: Search your library for a creature that shares a creature type with a creature you control. Reveal it and put it into your hand. Shuffle your library. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Height of the Eldrazi Cost: 8 Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchanted Creature gets +8/+8 and has flying and Annihilator 2 Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Oma, First to walk Cost: 8 Type: Plansewalker - Oma Pow/Tgh: /6 Rules Text: [+2]Search your library for a non-land card, reveal it and put that card into your hand. Shuffle your library. [+3]Each player shuffles his or her graveyard into their library. [-3]Shuffle target non-land permanent into it's owner's library. [-12]Search your library for a permanent of each type and but them onto the battlefield. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Splintered Spirit Cost: 5 Type: Creature - Spirit Pow/Tgh: 1/1 Rules Text: Haunt When Splintered Spirit enters the battlefield or the creature it haunts dies, put two 1/1 colorless spirit creature tokens onto the battlefield. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Trenton of the Void Cost: 9 Type: Legendary Creature - Dragon Wizard Pow/Tgh: 4/4 Rules Text: Flying, Shroud {3}, {T}: Counter target Instant, Sorcery or activated ability. {4}: Untap Trenton of the Void. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: < Epic Name here> Cost: 5WW Type: Legendary Creature - Angel Pow/Tgh: 7/7 Rules Text: Flying, Vigilance < Epic Name here> may only be blocked by creatures with Flying. < Epic Name here> may block any number of non-white creatures. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Advance Guard Cost: 4WW Type: Creature - Human Soldier Pow/Tgh: 4/4 Rules Text: First Strike Culling Shot (Whenever Advance Guard deals combat damage to a player you may have it deal damage equal to it's power to target creature that player controls.) Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Alex Cost: 2W Type: Legendary Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: Vigilance If Alex would be put into a graveyard from play instead Transform Alex Flavour Text: Back side: CardName: Mech Murphy Cost: Type: Legendary Artifact Creature - Golem Soldier Pow/Tgh: 5/5 Rules Text: Vigilance, Double Strike Mech Murphy can block up to five creatures. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Ancient Dawn Elemental Cost: 2WWWW Type: Creature - Elemental Pow/Tgh: 6/6 Rules Text: Flying Prevent all damage that would be done to Ancient Dawn Elemental. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Angelic Harbinger Cost: 4W Type: Creature - Angel Pow/Tgh: 4/4 Rules Text: Flying When Angelic Harbinger enters the battlefield you may search your library for an angel card, if you do reveal it and shuffle your library put the revealed card on top. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Angelic High Ground Cost: 2WW Type: Artifact - Fortification Pow/Tgh: / Rules Text: Fortified land Gains “{W}{W}, {T}: Put a 4/4 white angel creature token with Flying and Vigilance onto the battlefield. Fortify {1}{W}{W} Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Answering Avenger Cost: 3WW Type: Creature - Angel Pow/Tgh: 4/4 Rules Text: Flying, Vigilance Miracle {W}{W} Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Banish Hate Cost: 1WW Type: Enchantment Pow/Tgh: / Rules Text: {W}{W}: Counter target Black or Red Spell, it's controller gains 2 life. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Banish the Unrightous Cost: 3W Type: Instant Pow/Tgh: / Rules Text: Destroy target non-white creature it can't be regenerated. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Cannon Defense Cost: X2/W2/W2/W Type: Artifact Pow/Tgh: / Rules Text: Cannon Defense enters the battlefield with X charge counters on Cannon Defense. {2/W}: Cannon Defense deals X damage where X is equal to the number of charge counters on Cannon Defense to target attacking or blocking creature. {2/W}{2/W}: Put a charge counter on Cannon Defense. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Cost: 5WWW Type: Creature - Dragon Knight Pow/Tgh: 6/6 Rules Text: Flying, Flanking When ~ dies put three 2/2 white knight creature tokens with flanking onto the battlefield. Flavour Text: "We guard him when he sleeps, and avenge him should he fall." - Knights of pure scale. Set/Rarity: Misc Design for future sets. Rare CardName: Cost: 2WW Type: Creature - Human Knight Pow/Tgh: 2/2 Rules Text: First strike, Flanking If you control a Dragon ~ gets +3/+3 and gains flying Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Cost: 3W Type: Artifact Creature - Bird Pow/Tgh: 2/2 Rules Text: Flying Affinity for plains Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Cost: 2W Type: Creature - Human Shaman Pow/Tgh: 2/5 Rules Text: Sacrifice ~: Destroy target enchantment. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Cost: 3WWW Type: Legendary Creature - Human Cleric Pow/Tgh: 3/3 Rules Text: First strike, Vigilance At the beginning of your upkeep gain life equal to the number of creatures you control. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Cost: 2W Type: Instant Pow/Tgh: / Rules Text: Put a 2/2 Human cleric creature token with Life link onto the battlefield. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Cleansing Tower Cost: 3WW Type: Artifact Pow/Tgh: / Rules Text: {W}{W}: Add or remove a charge counter from Cleansing Tower. {W}{W}, {T}: Destroy all creatures with converted mana cost equal to the number of charge counters on Cleansing Tower. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Cleric of poison's progress Cost: WWW Type: Creature - Human Cleric Pow/Tgh: 0/3 Rules Text: Whenever a creature gets a -1/-1 counter gain 1 life. Whenever another player gets a poison counter you may pay {W}{W}{W}, if you do you gain 5 life. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Dawn Charmling Cost: 3W Type: Creature - Elemental Pow/Tgh: 1/1 Rules Text: Flash When Dawn Charmling enters the battlefield choose one — Prevent all combat damage that would be dealt this turn; or regenerate target creature; or counter target spell that targets you. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Divine Renewal Cost: 4W Type: Instant Pow/Tgh: / Rules Text: Target player gains 10 life. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Dreams of Youth Cost: Type: Sorcery Pow/Tgh: / Rules Text: Suspend {X} {X}{W} ({X} can’t be zero) Whenever a time counter is removed from Dreams of Youth gain 3 life. Gain 6 life Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Eron the Eternal Cost: 4WWWW Type: Legendary Creature - Giant Knight Pow/Tgh: 8/8 Rules Text: Vigilance, Reach At the beginning of your upkeep if Eron the Eternal is the only creature you control you may transform Eron the Eternal and put 8 loyalty counters on it. Flavour Text: Back side: CardName: Eron, Planer Guardian Cost: Type: Planeswalker - Eron Pow/Tgh: / Rules Text: [+2]Put 2 2/2 white Human Knight creature tokens with Flanking onto the battlefield. [-4]Permanents you control gain Protection from all colors until the beginning of your next turn. [-8]Destroy all non-land permanents you don't control. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Eternal Serenity Cost: 2WW Type: Legendary Enchantment Pow/Tgh: / Rules Text: Indestructible At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Fluttering Dawn Cost: 2WW Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, put a 1/1 white Spirit creature token with flying onto the battlefield. Prevent all combat damage that would be dealt to Spirits you control. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Geyser of Life Cost: 1WW Type: Enchantment Pow/Tgh: / Rules Text: Cumulative upkeep Gain 3 life. If at the beginning of your upkeep your life total is 50 or greater you lose the game. Flavour Text: “This can’t end well.” Set/Rarity: Misc Design for future sets. Rare CardName: Grassland Guard Cost: 2WW Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: Whenever a plains enters the battlefield you may pay {W}, if you do you may put a 2/2 white human soldier onto the battlefield. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Grave Blessings Cost: WW Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature card you control goes to the graveyard from anywhere you may gain 1 life. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Guardian of the Faithful Cost: 1WWW Type: Creature - Angel Knight Pow/Tgh: 3/3 Rules Text: Flying, Vigilance Other White creatures you control get +1/+1. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Hardened Conscript Cost: WW Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: First strike Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Hillock Defender Cost: 3W Type: Creature - Giant Soldier Pow/Tgh: 4/4 Rules Text: Prevent all damage that Hillock Defender would deal to players. Flavour Text: "He cares only to squash those that attack his home, not those that sent the attack." Set/Rarity: Misc Design for future sets. Common CardName: Hope Charmling Cost: 2W Type: Creature - Elemental Pow/Tgh: 1/1 Rules Text: Flash When Hope Charmling enters the battlefield choose one — Target creature gains first strike until end of turn; or target player gains 2 life; or destroy target Aura. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Ivory Charmling Cost: 2W Type: Creature - Elemental Pow/Tgh: 1/1 Rules Text: Flash When Ivory Charmling enters the battlefield choose one — All creatures get -2/-0 until end of turn; or tap target creature; or prevent the next 1 damage that would be dealt to target creature or player this turn. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Ixat, The truly Faithful Cost: 4WW Type: Legendary Creature - Human Cleric Soldier Pow/Tgh: 4/4 Rules Text: Lifelink, Vigilance {T},: Target creature gets +2/+2 until end of turn. Whenever a creature an opponent controls dies in combat, put a loyalty counter on Ixat, The truly Faithful. Then if Ixat has four or more loyalty counters, transform it. Flavour Text: Back side: CardName: Ixat, Faith's Defender Cost: Type: Planeswalker Pow/Tgh: /4 Rules Text: [+2] Up to two target creatures gain Life link until end of turn. [+2] Up to two target creatures gain vigilance until end of turn. [-3] Put two +1/+1 counters on each of up to two target creatures. [-7] You get an emblem with " At the beginning of each upkeep put a 2/2 White knight creature token with Lifelink and Vigilance onto the battlefield. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Janix, Plains Defender Cost: 4WW Type: Planeswalker - Janix Pow/Tgh: /6 Rules Text: [+1] Put a 4/4 White cat warrior creature token with first strike onto the battlefield. [+2] Gain 2 life for each plains you control [-10] You get an emblem with " Whenever a creature enters the battlefield under your control put 2 +1/+1 counters on it then gain life equal to it's toughness. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Life from the Land Cost: 2W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant land When enchanted land has "{T}: gain 3 life. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Mantle of the Defiant Cost: 3WW Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped Creature gets +4/+8 and can block any number of creatures, and has defender Equip {2}{W}{W} Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Medics Tent Cost: 2/W2/W Type: Artifact Pow/Tgh: / Rules Text: {2/W}{2/W},{T}:Regenerate target creature {2/W}{2/W}, {T}: Gain 3 life Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Minor White Walker Cost: 1WW Type: Planeswalker Pow/Tgh: /2 Rules Text: [+1]Target creature is Indestructable until your next upkeep. [-3]Gain 10 life [-5]You gain an emblem with” You have hex proof and whenever a creature attacks you gain 1 life. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Past's Protector Cost: WW Type: Creature - Human Cleric Pow/Tgh: 2/2 Rules Text: {1}: Put target card from a graveyard on the bottom of it's owners library. Flavour Text: Once someone falls the only place they should go from there is home to the creator. Set/Rarity: Misc Design for future sets. Uncommon CardName: Piety Charmling Cost: 2W Type: Creature - Elemental Pow/Tgh: 1/1 Rules Text: Flash When Piety Charmling enter the battlefield choose one — Destroy target Aura attached to a creature; or target Soldier creature gets +2/+2 until end of turn; or creatures you control gain vigilance until end of turn. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Pray Cost: W Type: Tribal Instant - Cleric Pow/Tgh: / Rules Text: Cast Pray only if two or more creatures are attacking you. Add {W}{W}{W} to your mana pool. Flavour Text: Salvation comes to those who ask. Set/Rarity: Misc Design for future sets. Uncommon CardName: Priest of Mercy Cost: 1WW Type: Creature - Human Cleric Pow/Tgh: 2/2 Rules Text: When Priest of Mercy enters the battlefield you gain 3 life. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Protector of the Realm Cost: 3WW Type: Creature - Human Shaman Pow/Tgh: 2/2 Rules Text: Flash When Protector of the Realm enter the battlefield choose one - • Gain 2 life for each creature you control. • Each creature you control gets protection from the color of your choice until end of turn. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Purefire Dragon Cost: 5WW Type: Creature - Dragon Pow/Tgh: 5/5 Rules Text: Flying, Life link Whenever Purefire Dragon deals combat damage to a player each other player gains that much life. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Purescale Dragon Cost: 4WW Type: Creature - Dragon Pow/Tgh: 4/4 Rules Text: Flying {W}: Purescale Dragon gains protection from non-white creatures until end of turn. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Puresoul Cleric Cost: 2W Type: Creature - Human Cleric Pow/Tgh: 1/1 Rules Text: White spells you cast cost {1} less to cast. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Reclaimed Youth Cost: WW Type: Instant Pow/Tgh: / Rules Text: Gain 3 Life. Shuffle your graveyard into your library. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Reinforced Archangel Cost: 5WW Type: Creature - Angel Pow/Tgh: 5/5 Rules Text: Flying, Vigilance Landfall - Put a 3/3 White angel creature token with flying and First strike onto the battlefield. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Rejuvinate Cost: 1WW Type: Instant Pow/Tgh: / Rules Text: You gain X life where X is the amount of damage you've taken this turn so far. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Return home Cost: 2W Type: Instant Pow/Tgh: / Rules Text: Put a permanent on top of your library, then each player puts a permanent he or she controls of the same type on top of his or her library. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Righteous Drake Cost: 3WW Type: Creature - Drake Pow/Tgh: 2/2 Rules Text: Flying Protection from creatures Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Salve Initiate Cost: W Type: Creature - Human Shaman Pow/Tgh: 1/1 Rules Text: Whenever a player cast a non-white spell, you may pay {1}. If you do target player gains one life. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Saruun, Siphon Scale Cost: 5{pW}{pW} Type: Creature - Dragon Cleric Pow/Tgh: 5/5 Rules Text: Flying, Lifelink {pW}: The next time another player gains life you gain that much life. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Savannah Trinket Cost: 1W Type: Artifact Creature - Fox Pow/Tgh: 1/1 Rules Text: First strike Savannah Trinket gets +1/+1 for each untapped plains your opponent controls. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Seeker of Immortality Cost: 2WWW Type: Legendary Creature - Human Cleric Pow/Tgh: / Rules Text: Prevent all damage that would be dealt to Seeker of Immortality. WW: Gain 3 life, or Prevent 3 damage to target creature or player. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Serra's Chosen Cost: W Type: Creature - Human Soldier Pow/Tgh: 1/1 Rules Text: Whenever a player successfully casts a white spell put a +1/+1 counter on Serra's Chosen. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Serra's Memorial Cost: 2WWW Type: Legendary Enchantment Pow/Tgh: / Rules Text: Whenever a non token creature you control dies you may pay {W}{W}, if you do put a 4/4 flying white angel creature token onto the battlefield Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Sheep Cost: 0 Type: Creature - Sheep Pow/Tgh: 0/1 Rules Text: A deck can have any number of cards named Sheep. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Shrine of the Soldier Cost: 3WW Type: Enchantment Pow/Tgh: / Rules Text: Whenever a non-token soldier you control goes to the graveyard from the battlefield, put a valor counter on Shrine of the Soldier. Soldiers you control get +1/+2 for each valor counter on Shrine of the Soldier. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Sidewinder Falcon Cost: 2W Type: Creature - Bird Soldier Pow/Tgh: 1/2 Rules Text: Flying Protection from Archers and creatures with reach. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Slumbering Giant Cost: 1W Type: Creature - Giant Pow/Tgh: 0/4 Rules Text: Defender Landfall - If you control five or more plains transform Slumbering Giant, if you don't you gain 4 life. Flavour Text: Back side: CardName: Card35558 Cost: Type: Creature - Giant Pow/Tgh: 4/6 Rules Text: Reach, First strike Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Soul Herder Cost: 1W Type: Creature - Human Cleric Pow/Tgh: 1/2 Rules Text: {W}, Put a creature card from your graveyard on the bottom of your library: Gain 1 life Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Spirit Guardian Cost: 2W Type: Creature - Spirit Pow/Tgh: 0/5 Rules Text: Defender Whenever Spirit Guardian is dealt damage you gain that much life. Whenever a creature deals combat damage to you sacrifice Spirit Guardian Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Stand Against Cost: 1WW Type: Instant Pow/Tgh: / Rules Text: Target up to three creatures get +0/+8 until end of turn. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Sureshot Cleric Cost: 3WW Type: Creature - Human Archer Cleric Pow/Tgh: 3/3 Rules Text: Reach, Life link, Vigilance Culling Shot (Whenever Sureshot Cleric deals combat damage to a player you may have it deal damage equal to it's power to target creature that player controls.) Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Taunted Titan Cost: 3WW Type: Creature - Titan Pow/Tgh: 9/9 Rules Text: Defender Whenever Taunted Titan blocks put a rage counter on Taunted Titan, when there are four or more rage counters on Taunted Titan it loses Defender and gains vigilance. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Towering Gate Guard Cost: 3WW Type: Creature - Giant Soldier Pow/Tgh: 4/6 Rules Text: Reach, Defender Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Towering Knight Cost: 7WW Type: Creature - Giant Knight Pow/Tgh: 6/6 Rules Text: First Strike, Flanking, Reach, Vigilance. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: WC01 Cost: W Type: Creature - Human Pow/Tgh: 1/1 Rules Text: At the beginning of your upkeep gain 1 life for each equipment attached to WC01 Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: WC02 Cost: 1W Type: Enchantment Creature - Cleric Pow/Tgh: 1/1 Rules Text: At the beginning of your upkeep you may gain 1 life. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: WC04 Cost: 1W Type: Instant Pow/Tgh: / Rules Text: Destroy target non white creature that is attacking you. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: WR01 Cost: 3WW Type: Sorcery Pow/Tgh: / Rules Text: Put X 4/4 white angel creature tokens with flying onto the battlefield for each creature more than you target opponent controls. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: WU02 Cost: 2WW Type: Enchantment Creature Pow/Tgh: 2/2 Rules Text: Flying, Flanking Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: WU03 Cost: WW Type: Instant Pow/Tgh: / Rules Text: Target player gains 4 Life. Rebound Miracle {W} Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Wog Riff Cost: 2WW Type: Sorcery Pow/Tgh: / Rules Text: Destroy all creatures. Miracle {W}{W} Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Cost: 2UU Type: Creature - Dragon Pow/Tgh: 4/4 Rules Text: Flash Flying As an additional cost to cast ~ shuffle 2 cards from your hand into your library. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Cost: 3U Type: Creature - Merfolk Wizard Pow/Tgh: 2/2 Rules Text: Shroud If you control a Dragon ~ gets +2/+2 and has " Draw a card at the beginning of your upkeep". Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Cost: 4U Type: Creature - Bird Pow/Tgh: 3/3 Rules Text: Flying When ~ leaves the battlefield put ~ on the bottom of your library. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Cost: {U}{U} Type: Instant Pow/Tgh: / Rules Text: As an additional cost to cast ~ return an Island to your hand. ~ cannot be countered. Counter target spell. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Cloud scout Cost: 5U Type: Creature - Bird Pow/Tgh: 4/4 Rules Text: Flying Cloud scout can only block creatures with flying. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Deep Thought Cost: 2UU Type: Sorcery Pow/Tgh: / Rules Text: Cast Deep Thought only during your first main phase. Skip your next combat phase, draw three cards. Memorized {3}{U}{U} (At the beginning of your upkeep, you may pay {3}{U}{U}, if you do return Deep Thought from your graveyard to your hand.) Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Draconic Figment Cost: 4UU Type: Creature - Dragon Illusion Pow/Tgh: 7/7 Rules Text: Flash Flying When Draconic Figment is targeted by a spell or ability Return it to it's owners hand. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Flight Master Cost: 1U Type: Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: You may choose not to untap Flight Master. {1}{U},{T}: Target creature has flying for as long as Flight Master remains tapped. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Flittering Thought Cost: 3U Type: Creature - Insect Pow/Tgh: 1/1 Rules Text: Flying When Flittering Thought enters or leaves the battlefield draw a card. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Flux Elemental Cost: 1UUU Type: Creature - Elemental Pow/Tgh: 3/3 Rules Text: Whenever you draw a card you may tap or untap a creature you don't control. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: From Whence they came Cost: 3UUU Type: Instant Pow/Tgh: / Rules Text: Each player shuffles each creature they control into their library. Shuffle From Whence they came into your library. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Greater Octopus Cost: 4UUUU Type: Creature - Octopus Pow/Tgh: 8/8 Rules Text: Reach, Shroud Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Group Study Cost: 3UU Type: Instant Pow/Tgh: / Rules Text: Each player Draws three cards. Rebound Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Hints from tomorrow Cost: Type: Instant Pow/Tgh: / Rules Text: Suspend X {X}{U}{U} Whenever a time counter is removed from Hints from tomorrow Draw a card. Draw a card Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Hurricane of Retraction Cost: 3UU Type: Instant Pow/Tgh: / Rules Text: Until end of turn each creature you control gains " return target non-land permanent to it's owners hand." Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Impending Return Cost: U Type: Enchantment Pow/Tgh: / Rules Text: {U}, Sacrifice Impending Return: Return target non-land permanent to its owner's hand Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Lesser Starfish Cost: UU Type: Creature - Fish Pow/Tgh: 1/2 Rules Text: When Lesser Starfish dies, put two 0/1 blue Starfish creature tokens onto the battlefield. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Mac, Mental Minimalist Cost: {2/U} Type: Plansewalker - Mac Pow/Tgh: /2 Rules Text: [+1]Each player may scry 2 [-1]Draw a card then put a card from your hand on top of your library [-3] Each player shuffles a card from their hand, a card they control from the battlefield and a card from their graveyard into their library. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: March of the Penguins Cost: SSUU Type: Snow Enchantment Pow/Tgh: / Rules Text: {S}{S}: Put a 1/1 blue penguin creature token on to the battlefield. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Mental Action Cost: 2U Type: Instant Pow/Tgh: / Rules Text: Draw a card. Instant Cascade (You may only cascade into instant cards) Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Mr. Wizard Cost: 2UU Type: Legendary Creature - Human Wizard Pow/Tgh: 2/3 Rules Text: {2}{U}, {T}: Counter target spell Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Observant Wizard Cost: 1UU Type: Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: Whenever another player draws a card you may pay {U} if you do draw a card. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Piracy Charmling Cost: 2U Type: Creature - Elemental Pow/Tgh: 1/1 Rules Text: Flash When Piracy Charmling enters the battlefield choose one — Target creature gains islandwalk until end of turn; or target creature gets +2/-1 until end of turn; or target player discards a card. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Purity of Mind Cost: 1UU Type: Enchantment Pow/Tgh: / Rules Text: {U}{U}, Target player looks at the top 3 cards of your library and puts them back in any order: Counter target Green or Red spell. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Rethink Cost: 2U Type: Instant Pow/Tgh: / Rules Text: Scry 5 Memorized {U}{U} (At the beginning of your upkeep, you may pay {U}{U}, if you do return Rethink from your graveyard to your hand.) Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Sapphire Charmling Cost: 2U Type: Creature - Elemental Pow/Tgh: 1/1 Rules Text: Flash When Sapphire Charmling enters the battlefield Choose one — Target player draws a card at the beginning of the next turn’s upkeep; or target creature gains flying until end of turn; or target creature an opponent controls phases out. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Seeking Sparrow Cost: UU Type: Creature - Bird Pow/Tgh: 1/1 Rules Text: Flying Whenever Seeking Sparrow attacks you may scry 1. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Sentry Drake Cost: 2UU Type: Creature - Drake Pow/Tgh: 2/3 Rules Text: Flying Sentry Drake can only block creatures with flying. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Sister Wizard Cost: 1UU Type: Legendary Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: {2}{U}, {T}: Return target non-land permanent to it's owners hand. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Sky Born Sage Cost: 3UU Type: Creature - Dragon Wizard Pow/Tgh: 4/4 Rules Text: Flying Whenever you cast a blue spell you may scry 3. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Sky Drake Cost: 1UU Type: Creature - Drake Pow/Tgh: 3/2 Rules Text: Flying Sky Drake can only block creatures with flying. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Slumbering Kraken Cost: 1U Type: Creature - Crab Pow/Tgh: 0/4 Rules Text: Defender Landfall - If you control five or more Islands transform Slumbering Kraken, if not each player draws a card. Flavour Text: Back side: CardName: Card35586 Cost: Type: Creature - Kraken Pow/Tgh: 6/4 Rules Text: Hexproof Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Soaring Sage Cost: 1UU Type: Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: Flying When Soaring Sage enters the battlefield, look at the top four cards of your library, then put them back in any order. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Sparrow of Curiosity Cost: UU Type: Creature - Bird Pow/Tgh: 0/3 Rules Text: Flying Whenever Sparrow of Curiosity deals damage to a player you may draw a card. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Studying Wizards Cost: 2uu Type: Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: At the beginning of your upkeep draw a card. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Temporal Tidal Zone Cost: 2UU Type: Legendary Enchantment Pow/Tgh: / Rules Text: Whenever you draw a card put a tide counter on Temporal Tidal Zone. {2}{U}{U},{T}, Remove seven tide counters from Temporal Tidal Zone: Take an extra turn after this one. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Think Tinkering Cost: U Type: Sorcery Pow/Tgh: / Rules Text: Draw a card Buyback {1}{U} Cycling {1}{U} Madness {1}{U} Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Thought Locker Cost: 1UU Type: Artifact Pow/Tgh: / Rules Text: Champion an artifact creature Draw a card at the beginning of your turn. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Trickery Charmling Cost: 2U Type: Creature - Elemental Pow/Tgh: 1/1 Rules Text: Flash When Trickery Charmling enters the battlefield choose one — Target creature gains flying until end of turn; or target creature becomes the creature type of your choice until end of turn; or look at the top four cards of your library, then put them back in any order. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: UC02 Cost: 1U Type: Creature - Bird Pow/Tgh: 1/1 Rules Text: Flying When UC01 enters or leaves the battlefield you may Scry 1. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: UC03 Cost: 1UU Type: Creature - Turtle Pow/Tgh: 0/4 Rules Text: Defender Whenever UC03 is dealt damage you may pay {U}, if you do you may scry 3 then draw a card. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: UC04 Cost: 2UU Type: Instant Pow/Tgh: / Rules Text: Shuffle your graveyard into your library. Draw a card. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Vision Charmling Cost: 2U Type: Creature - Elemental Pow/Tgh: 1/1 Rules Text: Flash When Vision Charmling enters the battlefield Choose one — Target player puts the top four cards of his or her library into his or her graveyard; or choose a land type and a basic land type, and each land of the first chosen type becomes the second chosen type until end of turn; or target artifact phases out. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Wave Wizard Cost: 2U Type: Creature - Merfolk Wizard Pow/Tgh: 1/1 Rules Text: Blue spells you cast cost {1} less to cast. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Will of Venser Cost: 3UU Type: Instant Pow/Tgh: / Rules Text: Choose one – • Counter target spell. • Put target non-land permanent on the bottom of it's owners library. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Back Again Cost: B Type: Sorcery Pow/Tgh: / Rules Text: Return target zombie from your graveyard to your hand. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Bone Spitter Dragon Cost: 4BB Type: Creature - Dragon Pow/Tgh: 5/5 Rules Text: Flying Sacrifice a creature: target player loses 2 life. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Bottled Anguish Cost: 1B Type: Artifact Pow/Tgh: / Rules Text: {1}{B}, Sacrifice Bottled Anguish: Target player discards two cards. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Cost: 7BB Type: Legendary Creature - Demon Pow/Tgh: 9/9 Rules Text: Flying, Wither Whenever another creature dies you gain 2 life. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Cost: BBB Type: Creature - Elf Assassin Pow/Tgh: 2/3 Rules Text: Deathtouch {1}{B},{T}: Destroy target creature with a counter on it. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Cost: 3BBB Type: Creature - Demon Pow/Tgh: 3/3 Rules Text: Whenever a creature enters the battlefield under an opponents control destroy that creature unless that creatures controller pays life equal to that creatures toughness. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Cost: 2BBB Type: Creature - Demon Cleric Pow/Tgh: 4/4 Rules Text: Whenever a non-black creature enters the battlefield it's controller loses 1 life and you gain one life. Then put a -1/-1 counter on that creature Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Cost: 1BB Type: Creature - Vampire Cleric Pow/Tgh: 1/1 Rules Text: Lifelink If you control a Dragon ~ gets +3/+3 and gains wither Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Cost: BB Type: Creature - Spirit Pow/Tgh: 3/3 Rules Text: Shadow Whenever ~ deals combat damage to a player, that player gains control of ~ at the end of combat. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Cost: 3B Type: Creature - Horror Pow/Tgh: 1/1 Rules Text: Whenever a creature dies put a +1/+1 counter on ~. Restless {4}{B} (At the beginning of your upkeep, you may pay {4}{B}. If you do, return this card from your graveyard to the battlefield.) Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Caustic Dragon Cost: 5B Type: Creature - Dragon Pow/Tgh: 5/5 Rules Text: Flying, Wither {B}{B}, {T}: Target player discards a card. Caustic Dragon doesn't untap during your next untap step. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Clutch of Death Cost: 1BB Type: Enchantment Pow/Tgh: / Rules Text: {B}{B}, Pay 1 life: Counter target green or white spell. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Corrupted Counselor Cost: 3BB Type: Legendary Creature - Human Horror Pow/Tgh: 2/3 Rules Text: Whenever another player draws a card you may pay {3}, if you do you may draw a card. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Cult of the Deeper Darkness Cost: 2B Type: Creature - Human Cleric Pow/Tgh: 1/1 Rules Text: Whenever a player plays a black spell put a chant counter on Cult of the Deeper Darkness. {B}{B}, Remove X chant counters from Cult of the Deeper Darkness: Search your library for a Demon, Devil, or Horror creature card with converted mana cost X reveal it and put it into your hand. Shuffle your library. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Death Barterer Cost: 3BBB Type: Creature - Demon Pow/Tgh: 5/4 Rules Text: Flying, Lifelink Pay 3 life: Each other player sacrifices a creature. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Death throes Sage Cost: 2BB Type: Creature - Human Shaman Pow/Tgh: 2/2 Rules Text: Sacrifice a creature,{T}: Search your library for a card and put it into your hand. Shuffle your library. Death throes Sage doesn't untap during your untap step. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Dementia Caster Cost: 3BB Type: Creature - Human Shaman Pow/Tgh: 2/2 Rules Text: Intimidate {B}{B},{T}: Put a 3/3 Black horror creature token onto the battlefield under your control. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Discordant Harpy Cost: 4B Type: Creature - Harpy Pow/Tgh: 2/2 Rules Text: Flying When Discordant Harpy enters or leaves the battlefield each player discards a card. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Earthen Rejection Cost: 1B Type: Sorcery Pow/Tgh: / Rules Text: Return target creature from your graveyard to your hand Threshold - If you have seven or more cards in your graveyard return all creatures from your graveyard to your hand. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Ebony Charmling Cost: 2B Type: Creature - Elemental Pow/Tgh: 1/1 Rules Text: Flash When Ebony Charmling enters the battlefield choose one — Target opponent loses 1 life and you gain 1 life; or exile up to three target cards from a single graveyard; or target creature gains fear until end of tur Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Echos of Tourach Cost: 1BB Type: Sorcery Pow/Tgh: / Rules Text: Target player discards two cards at random. Flashback {3}{B}{B} Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Entropy Demon Cost: 4BB Type: Creature - Demon Pow/Tgh: 5/5 Rules Text: Flying At the beginning of each upkeep put a -1/-1 counter on each creature. {B}{B}: Remove a -1/-1 counter from Entropy Demon Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Fading Hope Cost: 1BB Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature When ever a creature dies put a -1/-1 counter on target creature with the same controller as enchanted creature. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Fading thoughts Cost: 3B Type: Sorcery Pow/Tgh: / Rules Text: Target player discards two cards. At the beginning of your next upkeep target player discards a card Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Festering Swarm Cost: 3BB Type: Creature - Insect Pow/Tgh: 2/2 Rules Text: When Festering Swarm enters the battlefield put three 1/1 black insect creatures onto the battlefield. Whenever Festering Swarm or another insect goes to the graveyard from the battlefield put a -1/-1 counter on target creature. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Flowing Poison Cost: BB Type: Enchantment Pow/Tgh: / Rules Text: Sacrifice a Swamp: Target player loses 3 life. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Foe Trimming Cost: 1B Type: Sorcery Pow/Tgh: / Rules Text: Target opponent chooses a creature he or she controls. Destroy it. Flashback {2}{B} Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Forgetful Wasteland Cost: 1B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant land Whenever enchanted land becomes tapped, it's controller discards a card. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Funeral Charmling Cost: 2B Type: Creature - Elemental Pow/Tgh: 1/1 Rules Text: Flash When Funeral Charmling enters the battlefield choose one — Target player discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Grave Warden Cost: 1B Type: Creature - Zombie Cleric Pow/Tgh: 1/1 Rules Text: Whenever a creature enters the battlefield it's controller loses 1 life. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Hellmouth Cost: 4BBB Type: Artifact Pow/Tgh: / Rules Text: At the beginning of your up keep you lose 3 life, then search your library for a Demon, Devil, or Horror creature card and put it onto the battlefield. Shuffle your library. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Infernal Turkey Cost: 1BB Type: Creature - Demon Bird Pow/Tgh: 2/2 Rules Text: Deathtouch When Infernal Turkey dies from damage that sources controller losses 2 life. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Lifeline Demon Cost: BBBBB Type: Legendary Creature - Demon Pow/Tgh: 9/9 Rules Text: Flying, Trample When Lifeline Demon enters the battlefield your life total becomes equal to the number of creatures you control. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Loss Of Honor Cost: 2BB Type: Enchantment Pow/Tgh: / Rules Text: All creatures lose Exalted. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: MB-01 Cost: 4BB Type: Legendary Creature - Demon Pow/Tgh: 5/5 Rules Text: Flying, Wither When MB-01 enters the battlefield or attacks or blocks you may return a creature from your graveyard to your hand. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Mass Forgetfulness Cost: BB Type: Instant Pow/Tgh: / Rules Text: Each player discards a card Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Mephidross Dreadnought Cost: 7BB Type: Creature - Zombie Golem Pow/Tgh: 7/7 Rules Text: Intimidate Mephidross Dreadnought can only be blocked by two or more creatures. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Midnight Charmling Cost: 2B Type: Creature - Elemental Pow/Tgh: 1/1 Rules Text: Flash When Midnight Charmling enters the battlefield Choose one — Midnight Charm deals 1 damage to target creature and you gain 1 life; or target creature gains first strike until end of turn; or tap target creature. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Misery Charmling Cost: 2B Type: Creature - Elemental Pow/Tgh: 1/1 Rules Text: Flash When Misery Charmling enters the battlefield choose one — Destroy target Cleric; or return target Cleric card from your graveyard to your hand; or target player loses 2 life. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Pain Warden Cost: 1B Type: Creature - Human Cleric Pow/Tgh: 1/1 Rules Text: Whenever a creature enters the battlefield target player loses one life. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Promise // Power Cost: 2BB // 2BBB Type: Sorcery // Sorcery Pow/Tgh: / // / Rules Text: You draw five cards and you lose 5 life. // Put an X/X black Demon creature token with flying onto the battlefield, where X is the number of cards in your hand as the token enters the battlefield. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Putramental Cost: 5B Type: Creature - Elemental Pow/Tgh: 5/6 Rules Text: Deathtouch Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Returning Nightmare Cost: 5BB Type: Creature - Nightmare Horse Pow/Tgh: */* Rules Text: Flying Returning Nightmare's power and toughness are each equal to the number of swamps you control. Restless {5}{B}{B} (At the beginning of your upkeep, you may pay {5}{B}{B}. If you do, return this card from your graveyard to the battlefield.) Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Rot Spreader Cost: 4B Type: Creature - Zombie Shaman Pow/Tgh: 4/4 Rules Text: Wither Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Scare to Death Cost: 4B Type: Instant Pow/Tgh: / Rules Text: Target creature gets -1/-1 for each creature you control. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Shadow of Sheoldred Cost: {4}{pB}{pB} Type: Creature - Spirit Assassin Pow/Tgh: 5/5 Rules Text: Flying, Deathtouch When Shadow of Sheoldred deals combat damage to a player you may prevent that damage if you do put a creature from that players graveyard onto the battlefield under your control Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Skithiryx, Phyrexian Defilier Cost: 3{pB}{pB}{pB}{pB} Type: Legendary Creature - Dragon Pow/Tgh: 5/5 Rules Text: Flying,Deathtouch {pB}: Regenerate Skithiryx, Phyrexian Defilier. Pay 2 life: each other player gets a poison counter. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Slumbering Dread Cost: 1B Type: Creature - Spirit Pow/Tgh: 0/4 Rules Text: Defender Landfall - If you control five or more swamps transform Slumbering Dread, if not ? Flavour Text: Back side: CardName: Card35589 Cost: Type: Creature - Horror Pow/Tgh: 5/5 Rules Text: Intimidate Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Tainted Channeler Cost: 2B Type: Creature - Zombie Shaman Pow/Tgh: 1/1 Rules Text: Black spells you cast cost {1} less to cast. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Well of Corruption Cost: 3BB Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep put a 1/1 black horror creature token with “Sacrifice this: Target creature gets -1/-1 until end of turn.” Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Xanth, Plague Scale Cost: 5{pB}{pB} Type: Legendary Creature - Dragon Pow/Tgh: 4/4 Rules Text: Flying, Infect, Deathtouch {pB}{pB}: Regenerate Xanth, Plague Scale Pay 4 life: Put a -1/-1 counter on each other creature. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Xrenix, Lord of the swarm Cost: 2BBB Type: Legendary Creature - Demon Pow/Tgh: 7/7 Rules Text: Flying At the beginning of your upkeep sacrifice five other creatures or sacrifice Xrenix, Lord of the swarm. Whenever Xrenix, Lord of the swarm deals combat damage to a player you may put that many 1/1 Black spirit creature tokens onto the battlefield. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Aggressive Negotiations Cost: 4RR Type: Sorcery Pow/Tgh: / Rules Text: Target player Draws Six cards unless any player has Aggressive Negotiations deal 10 damage to him or her. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Anger of the land Cost: 2R Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant land Whenever enchanted land is tapped it deals 1 damage to target creature or player. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Archwing Welp Cost: RR Type: Creature - Dragon Pow/Tgh: 2/2 Rules Text: Flying, Haste At the beginning of the end step, return Archwing Welp to its owner's hand. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Barrier Blaster Cost: 2R Type: Creature - Human Shaman Pow/Tgh: 2/2 Rules Text: {R}, {T}, Discard a card: Destroy target creature with defender Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Bronix Cost: 2RR Type: Legendary Creature Pow/Tgh: 1/1 Rules Text: Double Strike Multikicker {R}{R}{R} Bronix comes into play with a rage counter on it for each time it was kicked. Whenever Bronix deals combat damage to a creature or player, Bronix deals damage to that creature or player equal to it’s power for each rage counter on it. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Cost: 1R Type: Creature - Goblin Shaman Pow/Tgh: 1/1 Rules Text: Haste If you control a Dragon~ gains doublestrike and "{R}: ~ gets +1/+0 until end of turn" Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Cost: 2RRR Type: Planeswalker Pow/Tgh: /5 Rules Text: [+2] Search your library for a Dragon card reveal it and put it into your hand Shuffle your library. [-2]Put a 4/4 Red Dragon creature token with flying onto the battlfield. [-10]You get an emblem with "Dragons you control get +2/+2 and have doublestrike Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Cost: 3RR Type: Creature Pow/Tgh: 5/3 Rules Text: Haste Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Chaos Charmling Cost: 2R Type: Creature - Elemental Pow/Tgh: 1/1 Rules Text: Flash When Chaos Charmling enters the battlfield choose one — Destroy target Wall; or Chaos Charmlingdeals 1 damage to target creature; or target creature gains haste until end of turn. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Dwarven Explorers Cost: 2R Type: Creature - Dwarf Druid Pow/Tgh: 1/1 Rules Text: When Dwarven Explorers comes into play you may put a mountain from your hand into play tapped. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Essence of the Warrens Cost: 3R Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchanted creature. Whenever enchanted creature deals damage to a player put a 1/1 red goblin onto the battlefield. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Fever Charmling Cost: 2R Type: Creature - Elemental Pow/Tgh: 1/1 Rules Text: Flash When Fever Charmling enters the battlefield choose one — Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to target Wizard creature. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Final Burn Cost: 2R Type: Instant Pow/Tgh: / Rules Text: Final Burn Deals 4 damage to each creature that was dealt damage this turn. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Fire Within Cost: R Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast sacrifice a creature you control. Add X red mana to your mana pool where X is that creatures power. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Flailing Giant Cost: 5R Type: Creature - Giant Warrior Pow/Tgh: 4/4 Rules Text: Flailing Giant must attack each turn if able. Rowdy (Flailing Giant can only be blocked by two or more creatures.) Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Flesh Boil Cost: 3RR Type: Sorcery Pow/Tgh: / Rules Text: Destroy target blue creature and target Island controlled by the same player. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Fury Charmling Cost: 3R Type: Creature - Elemental Pow/Tgh: 1/1 Rules Text: Flash When Fury Charmling enters the battlefield choose one — Destroy target artifact; or target creature gets +1/+1 and gains trample until end of turn; or remove two time counters from target permanent or suspended card. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Grim Taak ,Warren Master Cost: RRR Type: Planeswalker - Taak Pow/Tgh: /2 Rules Text: [+1]Deal 2 damage to target creature. [+1]Creatures you control have haste until end of turn. [-3]Deal 5 damage to target creature or 3 damage to target player. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Hearth Charmling Cost: 2R Type: Creature - Elemental Pow/Tgh: 1/1 Rules Text: Flash When Hearth Charmling enters the battlefield choose one — Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less can’t be blocked this turn. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Hydraborn Bloodscale Cost: 4RR Type: Legendary Creature - Dragon Hydra Pow/Tgh: 4/4 Rules Text: Flying, Doublestrike Whenever Hydraborn Bloodscale deals or is dealt damage put a +1/+1 counter on Hydraborn Bloodscale. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Keeper of Scales Cost: 4RR Type: Creature - Giant Shaman Pow/Tgh: 4/4 Rules Text: When Keeper of Scales dies, put a 4/4 red Dragon creature token with flying onto the battlefield. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Kilnmouth Whelp Cost: 2RR Type: Creature - Dragon Pow/Tgh: 2/2 Rules Text: Flying Amplify 1 {T}: Kilnmouth Whelp Deals damage to target creature equal to the number of +1/+1 counters on it to target creature. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Krenko's War call Cost: 3RR Type: Sorcery Pow/Tgh: / Rules Text: Put a 1/1 red goblin creature token onto the battlefield for each goblin creature you control. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Phoenix Egg Cost: 1R Type: Creature - Egg Pow/Tgh: 0/4 Rules Text: Defender {3}{R}{R}: Transform Phoenix Egg. Flavour Text: Back side: CardName: Reborn Phoenix Cost: Type: Creature - Phoenix Pow/Tgh: 5/5 Rules Text: Flying Protection from Red. If Reborn Phoenix would die transform it instead. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Pioneer Goblin Cost: 2R Type: Creature - Goblin Druid Pow/Tgh: 2/2 Rules Text: When Pioneer Goblin enters the battlefield search your library for a Mountain reveal it and put it into your hand. Shuffle your library. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Power From Pain Cost: 2R Type: Enchantment Pow/Tgh: / Rules Text: Whenever you are dealt damage add {R} to your mana pool for each damage dealt, this mana doesn't empty from your mana pool at the end of phases or steps. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Power Gorger Dragon Cost: 4RR Type: Creature - Dragon Pow/Tgh: 4/4 Rules Text: Flying {2}{R}, Sacrifice a creature: Power Gorger Dragon gets +X/+0 until end of turn where X is the sacrificed creatures power. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Push of Passion Cost: 1RR Type: Enchantment Pow/Tgh: / Rules Text: {R}{R}, Push of Passion deals 2 damage to you or a creature you control: Counter target White or Blue spell. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: RU01 Cost: 5RR Type: Sorcery Pow/Tgh: / Rules Text: Suspend 5 {2}{R}{R} RU01 Deals 10 damage to target creature or player. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Rage of the Dragon Cost: 2RRR Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gains +1/+1 has flying, double strike and “{R}: +1/+0 until end of turn” Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Rain Rock Giant Cost: 6RR Type: Creature - Giant Barbarian Pow/Tgh: 6/6 Rules Text: Haste, Double Strike Culling Shot (Whenever Rain Rock Giant deals combat damage to a player you may have it deal damage equal to it's power to target creature that player controls.) Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Re'Cion, Spirit of Luck Cost: RRR Type: Planeswalker - Re'Cion Pow/Tgh: /4 Rules Text: [+1]Flip a coin if you win Deal 2 damage to target creature or player. [-1]Flip a coin if you win Put 3 1/1 Red Goblin creature tokens into play. If you lose the flip put 1 1/1 red goblin creature token into play. [-7]Each player flips a coin, if they lose the flip that player sacrifices a permanent. Repeat this until a player no longer has any permanents, that player loses the game. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Redding Shaman Cost: 2R Type: Creature - Goblin Shaman Pow/Tgh: 1/1 Rules Text: Red spells you cast cost 1 less to cast. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Relentless Warrior Cost: 3RR Type: Creature - Minotaur Barbarian Pow/Tgh: 3/2 Rules Text: First Strike Relentless Warrior gets +1/+1 for each creature defending player controls. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Remembered Rage Cost: 3R Type: Instant Pow/Tgh: / Rules Text: Target creature gets +5/+2 until end of turn. Memorized {1}{R}{R} (At the beginning of your upkeep, you may pay {1}{R}{R}, if you do return Remembered Rage from your graveyard to your hand.) Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Returning Pain Cost: R Type: Instant Pow/Tgh: / Rules Text: Returning Pain Deals 1 damage to target creature or player. Put Returning Pain into your library third from the top. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Rusting Raider Cost: 3R Type: Artifact Creature - Human Warrior Pow/Tgh: 3/2 Rules Text: First Strike, Haste Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Scouts of the Warrens Cost: 2RR Type: Sorcery Pow/Tgh: / Rules Text: Rebound Put two 1/1 red goblin creature tokens with haste onto the battlefield. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Sear Cost: 1R Type: Sorcery Pow/Tgh: / Rules Text: Sear deals 2 damage to each opponent. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Secluded Warren Cost: 1RR Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Land Enchanted land has " {T}: Put a 1/1 red goblin creature token onto the battlefield. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Siege Dragons Cost: 5RR Type: Creature - Dragon Pow/Tgh: 5/5 Rules Text: Flying {R}{R}{R}{R}: When Siege Dragons attacks this turn put a copy of it into play tapped and attacking. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Skittish Akki Cost: 1R Type: Creature - Goblin Pow/Tgh: 2/1 Rules Text: {R}: Skittish Akki Gains first strike until end of turn. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Slumbering Hellkite Cost: 1R Type: Creature - Egg Pow/Tgh: 0/4 Rules Text: Defender Landfall - If you control five or more Mountains transform Slumbering Hellkite, if you if not target creature you control gains first strike. Flavour Text: Back side: CardName: Card35503 Cost: Type: Creature - Dragon Pow/Tgh: 5/5 Rules Text: Flying, Trample Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Spite Cost: {pR}{pR} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant player {pr}: Spite deals 2 damage to enchanted player. Any player may activate this ability. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Sputtering Bolt Cost: 3RR Type: Sorcery Pow/Tgh: / Rules Text: Suspend X {X}{3}{R} (X cannot be zero) Whenever a time counter is removed from Sputtering Bolt, Sputtering Bolt deals 1 damage to target creature or player. Sputtering Bolt Deals 4 damage to target creature or player. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Territorial Hellkite Cost: 5RR Type: Creature - Dragon Pow/Tgh: 6/6 Rules Text: Flying, Haste When Territorial Hellkite enters the battlefield choose one: • Territorial Hellkite deals 3 damage to each other creature with flying. • Territorial Hellkite deals 3 damage to each creature without flying. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Towering Cyclops Cost: 5RR Type: Creature - Cyclops Pow/Tgh: 7/7 Rules Text: Towering Cyclops Can't blockl Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Tyrant Welp Cost: 3RR Type: Creature - Dragon Pow/Tgh: 2/2 Rules Text: Flying, Trample, Double Strike At the beginning of your upkeep, sacrifice Tyrant Welp unless you pay {R}{R}. {R}: Dragon Tyrant gets +1/+0 until end of turn. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Urbrask's Hellkite Cost: {4}{pR}{pR}{pR}{pR} Type: Legendary Artifact Creature - Dragon Pow/Tgh: 7/7 Rules Text: Flying, Haste Urbrask's Hellkite can't have -1/-1 counters put on it. if an opponent controls more creature than you, Urbrask's Hellkite cost {4} less to cast. Flavour Text: "Not all Phyrexians obey the oil." Set/Rarity: Misc Design for future sets. Mythic CardName: Wandering Dragon Cost: RRR Type: Creature - Dragon Pow/Tgh: 5/5 Rules Text: Flying, Haste Whenever Wandering Dragon attacks, defending player gains control of Wandering Dragon at the end of combat. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Wandering Wall Cost: RRR Type: Artifact Creature - Wall Pow/Tgh: 0/8 Rules Text: Defender At the beginning of each up keep target random opponent gains control of Wandering Wall. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Warren Back Goblin Cost: 4R Type: Creature - Goblin Mutant Pow/Tgh: 2/2 Rules Text: Whenever Warren Back Goblin deals combat damage put that many +1/+1 counters on Warren Back Goblin. Remove a +1/+1 counter from Warren Back Goblin: Put a 1/1 red goblin creature token onto the battlefield. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Warren Hydra Cost: XRRR Type: Creature - Goblin Hydra Mutant Pow/Tgh: X/X Rules Text: Warren Hydra enters the battlefield with X +1/+1 counters on it. Whenever Warren Hydra deals or is dealt damage put that many 1/1 Red goblin creature tokens onto the battlefield. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: ? Wurm Cost: 7GGG Type: Creature - Wurm Pow/Tgh: 9/9 Rules Text: Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Anti-LD Cost: GG Type: Sorcery Pow/Tgh: / Rules Text: Search your library for a basic land and put it onto the battlefield tapped. Shuffle your library. At the beginning of your upkeep if Anti-LD is in your graveyard and you control fewer lands than an opponent you may put Anti-LD on top of your library. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Aura Errosion Cost: 1G Type: Instant Pow/Tgh: / Rules Text: Destroy target aura. At the beginning of your upkeep if there is an aura on the battlefield, you may return Aura Errosion to the top of your library. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Bear Woodling Cost: 1GG Type: Creature - Bear Druid Pow/Tgh: 2/2 Rules Text: Sacrifice Bear Woodling: Search your library for a forest and put it onto the battlefield. Shuffle your library. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Beetle Bully Cost: 3G Type: Creature - Insect Pow/Tgh: 2/2 Rules Text: Burrowing (Cannot be blocked by creatures with flying or defender.) Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Bound beast Cost: 1G Type: Creature - Beast Pow/Tgh: 2/2 Rules Text: When you control three or more other creatures transform Bound beast Flavour Text: Back side: CardName: Unbound beast Cost: Type: Creature - Beast Pow/Tgh: 6/6 Rules Text: When you control less than two other creatures transform Unbound beast Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Call of the Clan Cost: 2G Type: Tribal Sorcery - Elf Pow/Tgh: / Rules Text: Search you library for an elf card, reveal it. Exile the revealed card, if it doesn't have suspend it gains suspend, put a time counter on that card. Buyback {G} Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Cost: 4GGG Type: Creature - Dragon Pow/Tgh: 5/5 Rules Text: {G}{G}: Target Creature loses flying until end turn. Whenever ~ becomes blocked destroy that creature. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Cost: 2G Type: Creature - Elf Druid Pow/Tgh: 2/2 Rules Text: {T}: Add X mana of any color to your mana pool where X is the number of elves you control. ~ doesn't untap during your next untap step. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Cost: 2g Type: Creature - Elf Archer Pow/Tgh: 1/2 Rules Text: {1}{G},{T}: Put a -1/-1 counter on target creature with flying Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Cost: 2G Type: Creature - Elf Shaman Pow/Tgh: 2/3 Rules Text: Reach If you control a Dragon ~ gets +3/+3 and gains trample Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Cost: 1GG Type: Creature - Bear Pow/Tgh: 2/2 Rules Text: When ~ dies Put a 2/2 green bear creature token onto the battlefield. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Cost: GG Type: Creature - Bear Pow/Tgh: 2/2 Rules Text: Suspend 2 {G}{G} When ~ Dies remove it from the game with two time counters on it. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Cost: 1G Type: Creature - Bird Pow/Tgh: 0/2 Rules Text: Flying, Defender When ~ leaves the battlefield search you may library for a basic land card and put it onto that battlefield tapped, then shuffle your library. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Cost: 4GGG Type: Sorcery Pow/Tgh: / Rules Text: Put a 6/6 Green Wurm creature token with trample onto the battlefield. Rebound Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Cost: 2G Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep target creature you control gets +2/+2 until the end of turn. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Cost: 3GG Type: Creature - Treefolk Warrior Pow/Tgh: 3/5 Rules Text: Reach Whenever ~ is targeted by a spell or ability you may put a 1/1 green saproling creature token onto the battlefield. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Cost: GG Type: Creature - Human Druid Pow/Tgh: 2/3 Rules Text: When ~ enters the battlefield under target opponents control. At the beginning of your upkeep put a 1/1 green squirrel onto the battlefield under target opponents control. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Cost: 3gg Type: Instant Pow/Tgh: / Rules Text: Forests you control become 0/4 Treefolk creatures with reach until end of turn. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Cost: 7GGG Type: Creature - Beast Pow/Tgh: 9/9 Rules Text: Hexproof Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Carnivisaurs Cost: 4GG Type: Creature - Lizard Pow/Tgh: 3/4 Rules Text: Trample Whenever Carnivisaurs deals lethal combat damage to a creature put a +1/+1 counter on Carnivisaurs. Remove three +1/+1 counters from Carnivisaurs put a creature token that is a copy of Carnivisaurs onto the battlefield Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Centurian Patrol Cost: 2G Type: Sorcery Pow/Tgh: / Rules Text: Put a 3/3 green centaur creature token with reach onto the battlefield. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Chant of the Nullmage Cost: G Type: Instant Pow/Tgh: / Rules Text: As an additions cost to cast Chant of the Nullmage tap four untapped creatures you control. Destroy target enchantment. Buyback {1}{G} Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Coastgrove Druid Cost: 1G Type: Creature - Human Druid Pow/Tgh: 1/1 Rules Text: {T}: Add {U} to your mana pool. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Compleated Baloth Cost: {3}{pG}{pG} Type: Creature - Beast Horror Pow/Tgh: 4/4 Rules Text: Trample Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Consult the Elders Cost: 4GG Type: Sorcery Pow/Tgh: / Rules Text: Draw four cards. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Crag Beast Cost: 2G Type: Creature - Beast Pow/Tgh: 2/2 Rules Text: {T}: Target land becomes a mountain until end of turn. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Darwin's Drum Roll Cost: 3GG Type: Sorcery Pow/Tgh: / Rules Text: Put a 2/2 Green bear creature token onto the battlefield tapped. Creature Cascade (You may only cascade into creature spells) Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Elf Eater Dragon Cost: 3GG Type: Creature - Dragon Pow/Tgh: 2/2 Rules Text: Devour 2, Elf Eater Dragon gets trample and haste if it devours 3 or more elves. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Elven Draftee Cost: GG Type: Creature - Elf Warrior Pow/Tgh: 2/3 Rules Text: Restless {3}{G}{G} (At the beginning of your upkeep, you may pay {3}{G}{G}. If you do, return this card from your graveyard to the battlefield.) Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Elven Hold-out Cost: 2GGG Type: Creature - Elf Warrior Pow/Tgh: 3/3 Rules Text: When Elven Hold-out dies put three 1/1 Elf Warrior creature tokens onto the battlefield under your control. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Elven Legion Cost: 2GG Type: Creature - Elf Warrior Pow/Tgh: 7/7 Rules Text: Trample Elven Legion can block two additional creatures. Cast Elven Legion only if you control 5 or more elves. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Elven Marshal Cost: 3GG Type: Creature - Elf Warrior Pow/Tgh: 2/2 Rules Text: {T}: Put a +1/+1 counter on each other elf creature you control. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Elven Soul Treefolk Cost: 3GG Type: Legendary Creature - Treefolk Shaman Pow/Tgh: 0/7 Rules Text: Defender Whenever Elven Soul Treefolk or an elf you control becomes the target of a spell or ability an opponent controls put a +1/+1 counter on Elven Soul Treefolk. {G}, Remove a +1/+1 counter from Elven Soul Treefolk: put a 1/1 green elf warrior creature token into play. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Elven Titan Cost: 2G Type: Creature - Elf Avatar Pow/Tgh: */* Rules Text: Trample Elven Titan power and toughness are each equal to the number of elves you control. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Emerald Charmling Cost: 2G Type: Creature - Elemental Pow/Tgh: 1/1 Rules Text: Flash When Emerald Charmling enters the battlefield choose one — Untap target permanent; or destroy target non-Aura enchantment; or target creature loses flying until end of turn. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Ever Growth Cost: 2G Type: Sorcery Pow/Tgh: / Rules Text: Choose one - • Put two +1/+1 counters on target creature. Shuffle Ever Growth into your library • Search your library for a basic land card reveal it and put it into your hand. Shuffle Ever Growth into your library. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Evergrowth Guardian Cost: 3GG Type: Legendary Creature - Treefolk Druid Pow/Tgh: 3/7 Rules Text: Defender, Reach {T}: Add {G} to your mana pool for each forest you control. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Evolution Charmling Cost: 3G Type: Creature - Elemental Pow/Tgh: 1/1 Rules Text: Flash When Evolution Charmling enters the battlefield choose one — Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library; or return target creature card from your graveyard to your hand; or target creature gains flying until end of turn. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Feed the Squirrels Cost: 3GG Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep you may pay {3} if you do put a 1/1 green squirrel creature token onto the battlefield for each tapped land your opponents control. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Flight of Thorns Cost: 3G Type: Tribal Sorcery - Elf Pow/Tgh: / Rules Text: Flight of Thorns Deals 4 damage to target creature with flying or target player that controls a creature with flying. If you control and elf Draw a card. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Forest Forger Cost: 1G Type: Creature - Elf Druid Pow/Tgh: 1/1 Rules Text: Multikicker {1}{G} Search your library for a basic land card and put it into play tapped for each time Forest Forger was kicked. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: GC01 Cost: G Type: Creature - Insect Pow/Tgh: 1/1 Rules Text: Flying Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: GC02 Cost: GG Type: Sorcery Pow/Tgh: / Rules Text: Put a +1/+1 counter on target creature. Ripple 4 Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: GM01 Cost: GGG Type: Planeswalker Pow/Tgh: /3 Rules Text: [+2]Put a 2/2 Green Bear Warrior creature token onto the battlefield [-2]Creatures you control have Vigilance until end of turn. [-7]For each creature token you have put a copy of it onto the battlefield. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: GR01 Cost: GG Type: Legendary Creature - Elf Druid Pow/Tgh: 1/1 Rules Text: {T}: Search your library for a basic land and put it onto the battlefield tapped. {G}{G}: Put a +1/+1 counter on target creature. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: GU01 Cost: 2GG Type: Creature - Beast Pow/Tgh: 6/6 Rules Text: When GU01 enters the battlefield return a green creature you control to your hand. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: GU02 Cost: 2GG Type: Enchantment Creature - Treefolk Pow/Tgh: 1/5 Rules Text: Whenever a creature dies, its owner may draw a card. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: GU03 Cost: 3GG Type: Sorcery Pow/Tgh: / Rules Text: Rebound Put three 1/1 green squirrel creature tokens onto the battlefield. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: GU03 Cost: 2G Type: Tribal Creature - Druid Pow/Tgh: / Rules Text: Tap two untapped Druids creatures you control: Search your library for a basic land and put it onto the battlefield tapped. Shuffle your library. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: GU04 Cost: Type: Instant Pow/Tgh: / Rules Text: Suspend X {X}{G} *(X can't be 0)* Whenever a time counter is removed from GU04 put a 1/1 green squirrel token onto the battlefield. Put a 1/1 green squirrel token onto the battlefield. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Gardeners Will Cost: G Type: Tribal Sorcery - Elf Pow/Tgh: / Rules Text: Put a grove counter on target land. That land is a forest in addition to it's other types as long as it has a grove counter on it. If you control an elf draw a card. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Green PW Commander Cost: 3GG Type: Planeswalker Pow/Tgh: /3 Rules Text: [+2] Untap up to two target lands. [-2] Put a 0/7 green plant creature token with defender onto the battlefield. [-7] Draw a card for each basic land you control. Green PW Commander can be your commander Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Grizzle Matron Cost: GGG Type: Creature - Bear Shaman Pow/Tgh: 4/4 Rules Text: Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Grizzle Matron, you may reveal it. If you do, put a 2/2 green bear creature token onto the battlefield. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Grove Guardian Cost: 3G Type: Creature - Treefolk Warrior Pow/Tgh: 2/6 Rules Text: Defener, Reach Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Growing Grub Cost: 1G Type: Creature - Insect Pow/Tgh: 0/2 Rules Text: Sacrifice a land: Transform Growing Grub. Growing Grub deals 2 damage to target creature. Flavour Text: Back side: CardName: Hellish Hornet Cost: Type: Creature - Insect Pow/Tgh: 2/2 Rules Text: Flying, First strike Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Grunk, Last Cheiftain Cost: 6GG Type: Legendary Creature - Troll Warrior Pow/Tgh: 7/7 Rules Text: Trample {1}{G}: Regenerate target Creature. {1}{W}: Target creature gains protection from the color of your choice. {1}{U}: Tap target creature. Flavour Text: " As primal as he is, he really thinks about how best to protect his tribe." Set/Rarity: Misc Design for future sets. Rare CardName: Guardian of the Grove Cost: 4GG Type: Creature - Treefolk Druid Pow/Tgh: 3/5 Rules Text: Reach Whenever a treefolk or druid enters the battle field under your control untap a forest you control. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Guardian of the Land Cost: 1GGG Type: Creature - Angel Druid Pow/Tgh: 3/2 Rules Text: Other green creatures you control get +1/+1 {T}: Add {G}{G} to your mana pool. {G}: Regenerate Guardian of the land. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Hunting Lynx Cost: GG Type: Creature - Cat Archer Pow/Tgh: 1/2 Rules Text: Reach {T}: Deal 2 damage to target creature with flying. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Jumping Squirrel Cost: G Type: Creature - Squirrel Shaman Pow/Tgh: 1/1 Rules Text: If you control a white creature Jumping Squirrels get +1/+1 and gains flying. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Jungle Drake Cost: 2GG Type: Creature - Drake Pow/Tgh: 2/3 Rules Text: Forest walk {G}{G}: Jungle Drake loses forest walk and gains flying until the end of turn. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Jungle Mother Cost: 4GG Type: Legendary Creature - Treefolk Shaman Pow/Tgh: 2/8 Rules Text: Defender, Reach {X}{G}, {T}: Put X 1/1 green Elf creature tokens onto the battlefield. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Leaf scale Drake Cost: 3G Type: Creature - Drake Pow/Tgh: 2/2 Rules Text: Flying Forest cycling {G} Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Leopard Legion Cost: 4G Type: Creature - Cat Warrior Pow/Tgh: 6/3 Rules Text: Reach Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Litter Of Warriors Cost: 2GG Type: Sorcery Pow/Tgh: / Rules Text: Put three 1/1 Green Cat Warrior creature tokens into play tapped. Flashback Tap five untapped creatures you control. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Lurking Hivemother Cost: 2G Type: Creature - Insect Pow/Tgh: 3/3 Rules Text: Defender {G}{G}:Transform Lurking Hivemother and attach it to target creature. Flavour Text: Back side: CardName: Bound Hivemother Cost: Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Enchanted creature gets -3/+3 Whenever enchanted creature attacks or blocks put a 1/1 green insect onto the battlefield under your control. Whenever enchanted creature leaves the battlefield transform Bound Hivemother. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Lynx cub Cost: G Type: Creature - Cat Pow/Tgh: 0/1 Rules Text: Forestwalk When Lynx cub dies put a 2/1 green cat creature token with forest walk onto the battlefield. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: MG01 PW Cost: 2GG Type: Planeswalker Pow/Tgh: /3 Rules Text: [+1] [+2] [-7]Target player gets an emblem with "You can't get poison counters and whenever a -1/-1 counter would be put on a creature you control, put that -1/-1 counter on another target creature instead." Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Mammothify Cost: 3GG Type: Instant Pow/Tgh: / Rules Text: Target creature becomes a 6/6 green Elephant creature with Trample until end of turn Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Mana Leach Mantle Cost: 2/G2/G Type: Artifact - Equipment Pow/Tgh: / Rules Text: Whenever equipped creature deals for is dealt damage put that many charge counters on Mana Leach Mantle. Remove two charge counter from Mana Leach Mantle: Add one mana of any color to your mana pool. Equip {2/G} Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: March of Nature Cost: 3GGG Type: Enchantment Pow/Tgh: / Rules Text: At the beginning if your upkeep, put a 7/7 green Elemental creature token onto the battlefield if you control eight or more Forests. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Mass Lingify Cost: 4GG Type: Enchantment Pow/Tgh: / Rules Text: When Mass Lingify enters the battlefield each creature gets a leaf counter, creatures with leaf counter are 0/4 Treefolk creatures with no abilities. When Mass Lingify leaves play remove all leaf counters from creatures. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Mitosidon Mammoth Cost: 7GG Type: Creature - Elephant Mutant Pow/Tgh: 9/9 Rules Text: Trample When Mitosidon Mammoth leaves the battlefield put three 3/3 green Elephant creature tokens onto the battlefield. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Mossmain Leopard Cost: 1G Type: Creature - Cat Pow/Tgh: 2/2 Rules Text: Flash When Mossmain Leopard enters the battlefield return a creature you control to your hand. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Natural Order Cost: 1GG Type: Enchantment Pow/Tgh: / Rules Text: {G}{G}, Put a land you own on the bottom of your library: Counter target Blue or Black spell Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Nature's Roving Reserve Cost: GG Type: Creature - Elemantal Pow/Tgh: 1/1 Rules Text: Trample, Reach Whenever a player cast a creature spell put a +1/+1 counter on Nature's Roving Reserve. Remove +1/+1 counters from Nature's Roving Reserve: Untap target land. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Nettle Captain Cost: GG Type: Creature - Elf Warrior Pow/Tgh: 4/4 Rules Text: Nettle Captain doesn't untap during your untap step. Whenever you play a green spell untap Nettle Captain. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: OakBorn Ancient Cost: 5GG Type: Legendary Creature - Dragon Pow/Tgh: 8/8 Rules Text: Trample, Reach, Indestructible Flavour Text: Trample, Reach OakBorn Ancient is Indestructible. Set/Rarity: Misc Design for future sets. Rare CardName: Oozing Hydra Cost: 5GGG Type: Creature - Hydra Ooze Pow/Tgh: 8/8 Rules Text: Whenever Oozing Hydra is dealt damage put that many 2/2 Green ooze creature tokens with "When this dies put two 1/1 Green ooze creature token onto the battlefield" onto the battlefield. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Planting the Grove Cost: 1G Type: Tribal Enchantment - Treefolk Aura Pow/Tgh: / Rules Text: Enchant land Whenever enchanted land is tapped for mana it's controller adds {G} to his or her mana pool and puts a growth counter on Planting the Grove. When there are 5 or more growth counters on Planting the Grove sacrifice it a and put a 3/5 green treefolk creature token with reach onto the battlefield. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Primal Prayer Cost: 2G Type: Sorcery Pow/Tgh: / Rules Text: Search your library for a creature card, reveal it and put it into your hand. Shuffle your library. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Reap // Sow Cost: 3GG // 2G Type: Instant // Instant Pow/Tgh: / // / Rules Text: Destroy target land. // Search your library for a land card, put that card onto the battlefield, then shuffle your library. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Reborn Baloth Cost: 2GG Type: Creature - Beast Pow/Tgh: 4/4 Rules Text: Restless {5}{G}{G} (At the beginning of your upkeep, you may pay {5}{G}{G}. If you do, return this card from your graveyard to the battlefield.) Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Redwood Warrior Cost: 4GG Type: Creature - Treefolk Warrior Pow/Tgh: 3/6 Rules Text: Reach Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Regions Return Cost: 4GG Type: Sorcery Pow/Tgh: / Rules Text: Search your library for five basic lands and put them into play tapped. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Relentless Cartographer Cost: 3G Type: Creature - Human Druid Pow/Tgh: 1/3 Rules Text: {1}{G}{T}: Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Rooted Dragon Cost: 4GG Type: Legendary Creature - Dragon Druid Pow/Tgh: 1/3 Rules Text: Reach Rooted Dragon gets +1/+1 for each forest you control. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Secluded Nest Cost: 1G Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant land Whenever enchanted land it tapped for mana it’s controller may put a 1/1 green insect token onto the battlefield. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Seedling Charmling Cost: 2G Type: Creature - Elemental Pow/Tgh: 1/1 Rules Text: Flash When Seedling Charmling enters the battlefield choose one — Return target Aura attached to a creature to its owner’s hand; or regenerate target green creature; or target creature gains trample until end of turn. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Sky Clearer Cost: 3G Type: Creature - Elf Archer Pow/Tgh: 2/3 Rules Text: {1}{G}: Target creature loses flying until end of turn. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Slumbering Elemental Cost: 1G Type: Creature - Plant Pow/Tgh: 0/4 Rules Text: Defender Landfall - If you control five or more forest transform Slumbering Elemental, if not you may untap target land. Flavour Text: Back side: CardName: ? Something Elelmental Cost: Type: Creature - Elemental Pow/Tgh: 3/7 Rules Text: Vigilance, Reach Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Spectral Boar Cost: 2/G2/G Type: Creature - Beast Spirit Pow/Tgh: 3/3 Rules Text: If no colored mana was spent to cast Spectral Boar, it enters the battlefield with a -1/-1 counter on it. As long as Spectral Boar as a -1/-1 counter on it Spectral Boar has flying Flavour Text: Set/Rarity: Misc Design for future sets. None CardName: Sure Shot Archer Cost: 3G Type: Creature - Elf Archer Pow/Tgh: 2/3 Rules Text: Reach Culling Shot (Whenever Sure Shot Archer deals combat damage to a player you may have it deal damage equal to it's power to target creature that player controls.) Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Swimming Squirrel Cost: 1G Type: Creature - Squirrel Pow/Tgh: 1/1 Rules Text: If you control and Island Swimming Squirrel gets + 1/+1 and has Island walk Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Tenacious Baloth Cost: 4GGG Type: Creature - Beast Pow/Tgh: 9/9 Rules Text: Trample GG: Regenerate Tenacious Baloth. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: True Bond Druid Cost: 2G Type: Creature - Elf Druid Pow/Tgh: 1/1 Rules Text: Green spells you play cost {1} less to cast. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Two-Headed Baloth Cost: 5GG Type: Creature - Beast Mutant Pow/Tgh: 6/6 Rules Text: Trample Rowdy (Two-Headed Baloth can only be blocked by two or more creatures.) Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Unified Strength Cost: 2G Type: Instant Pow/Tgh: / Rules Text: Choose a creature type. Creatures of the chosen type get +3/+3 until end of turn. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Vitality Charmling Cost: 2G Type: Creature - Elemental Pow/Tgh: 1/1 Rules Text: Flash When Vitality Charmling enters the battlefield choose one — Put a 1/1 green Insect creature token onto the battlefield; or target creature gets +1/+1 and gains trample until end of turn; or regenerate target Beast. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Wandering Bears Cost: G Type: Sorcery Pow/Tgh: / Rules Text: Put a 2/2 Green Bear creature onto the battlefield tapped. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Webling Mother Cost: 1G Type: Creature - Human Shaman Pow/Tgh: 1/1 Rules Text: {G}{G}, Return Webling Mother to your hand: Put a 1/3 green spider creature token with reach onto the battlefield. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Wind Storm Cost: 3GG Type: Sorcery Pow/Tgh: / Rules Text: Wind Storm Deals 4 damage to each creature with flying. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Woodborn Elder Druid Cost: 3GG Type: Creature - Elf Druid Pow/Tgh: 2/2 Rules Text: {G}{G},{T}: Add {G} to your mana pool for each forest you control. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Woodland Defenders Cost: 2GG Type: Creature - Elf Shaman Pow/Tgh: 2/2 Rules Text: Other elves you control get +1/+1 for each forest you control. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Wurmling Infestion Cost: 5GG Type: Creature - Wurm Pow/Tgh: 3/3 Rules Text: At the beginning of your upkeep put a 3/3 green wurm creature token onto the battlefield Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Cleric's Rage Cost: 3 Type: Sorcery Pow/Tgh: / Rules Text: If {R}, was paid Deal 4 damage to target creature. If {W}, was paid Gain 4 Life. If {B}, was paid target player loses 4 life. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Judges Wrath Cost: 3 Type: Sorcery Pow/Tgh: / Rules Text: If {R}, was paid target creature gets +3/+1 until end of turn. If {W}, was paid target creature gets lifelink until end of turn. If {U}, was paid target creature gets flying until end of turn. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Nature's Rule Cost: 3 Type: Sorcery Pow/Tgh: / Rules Text: If {B}, was paid put a -1/-1 counter on two target creatures. If {G}, was destroy target Artifact or enchantment. If {U}, was paid return a target creature to its owners hands. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Singing of the Swamp Cost: 3 Type: Pow/Tgh: / Rules Text: If {B}, was paid destroy target non-black, non-artifact creature. If {G}, was paid regenerate target creature. If {W}, was paid prevent 3 the next three damage that would be dealt to target creature, of gain 3 life, Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Study of Chaos Cost: 3 Type: Sorcery Pow/Tgh: / Rules Text: If {U}, was paid draw three cards then put a card from your hand ontop of your library. If {R}, was paid destroy target land. If {G}, was paid search your library for a basic land card and put it into play tapped. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Cost: 3WU Type: Artifact Creature Pow/Tgh: 2/2 Rules Text: Flying, lifelink Whenever ~ deals combat damage to a player draw a card. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Fighting Flock Cost: 6WU Type: Creature - Bird Pow/Tgh: 8/8 Rules Text: Flying, Defender, Shroud When Fighting Flock dies put four 2/2 green white and blue bird creature tokens with flying and shroud onto the battlefield. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Gilded Gull Cost: 3WU Type: Artifact Creature - Bird Knight Pow/Tgh: 3/3 Rules Text: Flying, First strike Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Mu02 Cost: 1WU Type: Creature - Human Cleric Wizard Pow/Tgh: 1/3 Rules Text: Haunt When Mu02 enters the battlefield or the creature it haunts dies target player gains 2 life and a draws a card. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Safe Retreat Cost: WWU Type: Enchantment Pow/Tgh: / Rules Text: Flash When Safe Retreat enters the battlefield, exile up to three creatures you control until Safe Retreat leaves the battlefield. {W}{U}: Destroy Safe Retreat. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Sky Caller Cost: 2WU Type: Creature Pow/Tgh: 1/1 Rules Text: Creature spells with flying cost {2} less to cast. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Cancerous Aetherling Cost: 2UB Type: Creature - Elemental Pow/Tgh: 2/2 Rules Text: Return Cancerous Aetherling to your hand: Put two -1/-1 counters on target creature. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Card31011 Cost: 4BBUU Type: Legendary Creature - Dragon Wizard Pow/Tgh: 4/7 Rules Text: Flying, Hexproof {U}{U}, discard a card: Regenerate ~ When ever ~ deals combat damage to a creature, you may pay {U}{U}{B}{B} if you do, gain control of that creature and put a -1/-1 counter on it. Then Transform ~. Flavour Text: Back side: CardName: Card31010 Cost: Type: Legendary Creature - Zombie Dragon Pow/Tgh: 7/4 Rules Text: Flying, Deathtouch {B}{B}, sacrifice a creature: Regenerate ~ When ever ~ deals combat damage to a player, you may pay {U}{U}{B}{B} if you do, return target creature from that player's graveyard to the battlefield under your control. Then Transform ~. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Cost: 2BBU Type: Creature - Demon Wizard Pow/Tgh: 2/2 Rules Text: When ~ enters or leaves the battlefield you lose 2 life and draw two cards. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Mind Bending Tower Cost: 2UB Type: Artifact Pow/Tgh: / Rules Text: When Mind Bending Tower enters the battlefield Champion a Land. {1}{U}{B}: Target player draws a card and another target player puts the top card of his or her library into his or her graveyard. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Mindwarp Dragon Cost: 7UB Type: Legendary Creature - Dragon Horror Pow/Tgh: 7/7 Rules Text: Flying Whenever Mindwarp Dragon deals combat damage to a player you may have that player put any combination of that many cards from his or her hand or top of library into his or her graveyard. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Out of the Shadows Cost: 3UB Type: Sorcery Pow/Tgh: / Rules Text: Put three 1/1 blue and black Shade creature tokens onto the battlefield. Those tokens have "This creature can't be blocked." Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Phlying Pirrana Cost: 1UB Type: Creature - Vampire fish Pow/Tgh: 2/2 Rules Text: Flying, Lifelink Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Scavenging Aven Cost: UB Type: Creature - Bird Pow/Tgh: 2/2 Rules Text: Flying Whenever a player discards a card, return Scavenging Aven to it's owners hand Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Scritak, of the abyss Cost: 3UB Type: Plansewalker - Scritak Pow/Tgh: /5 Rules Text: [+2] Each player exiles a non-land permnent they control. [-2]Shuffle target non-land permanent into it’s owner’s library. [-8]Put all creatures cards exiled by Scritak, of the abyss into play under your control. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Thought Theft Cost: 4UUBB Type: Sorcery Pow/Tgh: / Rules Text: Target player discard his or her hand and you draw cards equal to the number of cards discarded this way. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Cost: 2RB Type: Creature - Devil Pow/Tgh: 3/3 Rules Text: Whenever a creature enters the battlefield under your control, ~ deals 1 damage to target player and 1 damage to you. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Cost: 3RB Type: Creature Pow/Tgh: 4/4 Rules Text: When ~ deals damage to a player that player exiles a permanent he or she controls. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Cost: RB Type: Sorcery Pow/Tgh: / Rules Text: Target player discards a card at random. ~ deal damage to that player equal to the discarded cards converted mana cost. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Chaos Specter Cost: 3BR Type: Creature - Specter Pow/Tgh: 2/2 Rules Text: Flying When Chaos Specter attacks target player discards a card at random. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Darkfire Drake Cost: 2BR Type: Creature - Drake Pow/Tgh: 2/2 Rules Text: Flying, Haste {B}{R}: Darkfire Drake gets +1/+1 until end of turn. If this is the third time this ability has been used this turn Darkfire Drake Double strike and Wither until end of turn. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Darkscale Phoenix Cost: 5BBRR Type: Legendary Creature - Dragon Phoenix Pow/Tgh: 7/7 Rules Text: Flying, Haste When Darkscale Phoenix enters or leaves battlefield you may distribute seven -1/-1 counters among any number of target creatures. Restless {7}{B}{B}{R}{R} (At the beginning of your upkeep, you may pay {7}{B}{B}{R}{R}. If you do, return this card from your graveyard to the battlefield.) Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Menergy Dragon Cost: 5BBRR Type: Legendary Creature - Dragon Pow/Tgh: 9/9 Rules Text: Flying, Intimidate When Menergy Dragon attacks it deals 3 damage to target creature or player and target player discards three cards. Flavour Text: Dragons now made with real Blightning!!! Set/Rarity: Misc Design for future sets. Mythic CardName: Mentoth, of the Tainted Ridge Cost: 1BBRR Type: Planeswalker - Mentoth Pow/Tgh: /5 Rules Text: [+1]Untap target Basic land. It becomes a 5/3 black and red Elemental creature with Intimidate until end of turn. It's still a land. [-2] Add X mana in any combination of {B} and {R} to you mana pool where X is the number of basic lands you control. [-7] Until end of turn lands you control have Deathtouch and "{T}: This land deals 1 damage to target creature or player.'" Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Price of Pain Cost: BR Type: Instant Pow/Tgh: / Rules Text: Until end of turn you have " Pay 1 life: Deal 2 damage to target creature." Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Aggravating Tower Cost: 2GR Type: Artifact Pow/Tgh: / Rules Text: When Aggravating Tower enters the battlefield Champion a Land. {3}{G}{R}: Target creature you control gets +1/+1 and has Doublestrike and Trample until end of turn. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Agro Drago Cost: 4RG Type: Creature - Dragon Pow/Tgh: 4/4 Rules Text: Flying, Trample {R}{G}: +1/+1 Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Elven Skirmishers Cost: RG Type: Creature - Elf Scout Pow/Tgh: / Rules Text: Haste {R/G}, {T}: Elven Skirmishers deals 2 damage to target creature or player, return Elven Skirmishers to your hand. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Enraged Baloth Cost: 5RG Type: Creature - Beast Pow/Tgh: 7/7 Rules Text: Trample, Haste Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: MU01 Cost: RG Type: Creature Pow/Tgh: 3/3 Rules Text: Haste Echo {R/G} Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: MU04 Cost: 2RG Type: Creature - Vashino Barbarian Pow/Tgh: 2/2 Rules Text: Bloodthirst 3 Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Mating Pair Cost: 2RRGG Type: Creature - Dragon Pow/Tgh: 8/8 Rules Text: Flying, Defender, First strike {2}{R}{G}: Put a 3/3 Green and Red Dragon creature tokens with flying into play. Mating Pair may block an additional creature. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Momma Bear Cost: 3GR Type: Creature - Bear Pow/Tgh: 3/3 Rules Text: When Momma Bear enters the battlefield flip a coin. • Heads - Put a 4/4 Red creature token named Papa Bear onto the battlefield. • Tails - Put a 2/2 Green creature token named Baby Bear onto the battlefield. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Moutainous Bully Cost: 5RG Type: Creature - Giant Warrior Pow/Tgh: 4/8 Rules Text: Trample, Provoke {R}{G},{T}: Moutainous Bully Fights target creature. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Primal Dreadnought Cost: 3RG Type: Artifact Creature - Giant Warrior Pow/Tgh: 0/0 Rules Text: Modular 5 Whenever a creature you controls Dies Put a +1/+1 counter on Primal Dreadnought. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Troll Bully Cost: RRG Type: Creature - Troll Warrior Pow/Tgh: 3/3 Rules Text: {1}{R},{T}: Troll Bully fights target creature. {G}: Regenerate Troll Bully Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Ageless Feline Cost: 3GW Type: Creature - Cat Angel Pow/Tgh: 2/2 Rules Text: Flying, First strike At the beginning of your upkeep if you control more the one creature named Ageless Feline put a +1/+1 counter on Ageless Feline. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Anne, The Spider Queen Cost: 2GGWW Type: Planeswalker - Anne Pow/Tgh: /3 Rules Text: [+2]Untap a creature and a land you control. [-3]Anne, The Spider Queen Deals 3 damage to target creature with flying or player in control of a creature with flying. [-9]You get an emblem with “Creatures you control get +2/+5 gain reach, are indestructible and are spiders in addition to their other types.” Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Call of the Pious Herd Cost: 2GW Type: Instant Pow/Tgh: / Rules Text: As an additional cost to cast Call of the Pious Herd, Tap three untapped permanents you control Put a 3/3 Green and White Rhino Monk Creature token with Lifelink and Vigilance onto the battlefield. Populate Cascade Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Call to the Masses Cost: 4GW Type: Sorcery Pow/Tgh: / Rules Text: Populate Populate Populate Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Cost: 1GW Type: Creature - Human Druid Pow/Tgh: 2/2 Rules Text: When ~ enters the battlefield return target enchantment to it’s owner’s hand. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Cost: GW Type: Creature - Human Druid Pow/Tgh: 0/3 Rules Text: Defender Landfall - untap target creature. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Cost: 3WG Type: Creature - Elf Knight Pow/Tgh: 2/3 Rules Text: Creature tokens you control get +1/+1 and have Vigilance and Trample. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Conclave Guardian Cost: 7GW Type: Legendary Creature - Elemental Knight Pow/Tgh: 5/7 Rules Text: Convoke Trample, Vigilance, Reach Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Congregation Organizer Cost: GGW Type: Legendary Creature - Human Shaman Pow/Tgh: 1/3 Rules Text: {X}{G}{W}, {T}: Reveal the top X cards of your library. You may put a creature card with converted mana cost X or less from among them onto the battlefield. Put the rest on the top of your library in any order. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Elven Survivalist Cost: 2WGG Type: Creature - Elf Shaman Pow/Tgh: 2/5 Rules Text: Whenever an elf dies you may put a +1/+1 counter on target elf you control. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Eternal Recruitment Cost: 2GW Type: Sorcery Pow/Tgh: / Rules Text: Search your library for a creature card reveal it and put it into your hand, shuffle your library. Cascade Buyback {G}{W} Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Harper, Well of Life Cost: GGWW Type: Planeswalker - Harper Pow/Tgh: /2 Rules Text: When a creature enters the battlefield under your control, put a loyalty counter on Harper, Well of life. [-4]Until your next upkeep if a creature you control would die regenerate it. [-8]You get an emblem with “Whenever a creature you control becomes untapped put a +1/+1 counter on it and gain 2 life.” Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Karmatra Cost: 4GW Type: Legendary Enchantment Creature - God Pow/Tgh: */* Rules Text: Indestructible lifelink As long as your Devotion to G/W, is less than seven, Karmatra isn’t a creature. Whenever you gain life you may distribute that many +1/+1 counters among creatures you control. Karmatra’ s power and toughness are each equal to your devotion to G/W. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: MM05 Cost: 3GW Type: Legendary Enchantment Creature - God Pow/Tgh: 3/7 Rules Text: Indestructible As long as you devotion to Green and Whits is less than seven MM05 isn’t a creature Creatures you control have “{T}: Gain life equal to this creatures toughness.” Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Natures Guardian Cost: 1GW Type: Legendary Creature - Bear Shaman Pow/Tgh: 2/2 Rules Text: When Nature’s Guardian enters the battlefield or dies, you may destroy target artifact or enchantment. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Nishoba Cub Cost: 2GW Type: Creature - Cat Beast Warrior Pow/Tgh: 2/2 Rules Text: Trample, protection from blue and from red Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Shaman of Scales Cost: 3WG Type: Creature - Human Shaman Pow/Tgh: 2/3 Rules Text: {W}{W}: Target Dragon gets +1/+1 and has Lifelink until end of turn. {G}{G}: Target Dragon gets +1/+1 and has Trample until end of turn. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Temporary Safety Cost: 1WG Type: Instant Pow/Tgh: / Rules Text: Target creature gains Hexproof and Indestructible until the beginning of your next upkeep Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Call of the Seven Sisters Cost: 3WWBB Type: Sorcery Pow/Tgh: / Rules Text: Put seven 2/2 white and Black Spirit creature tokens with flying into play. Forecast {2}{W}{B}: Call of the Seven Sisters deals 2 damage to target creature or player you gain 2 life. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Cost: WB Type: Sorcery Pow/Tgh: / Rules Text: Tap target creature, gain life equal to that creatures toughness. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Cleric of the masses Cost: 2WB Type: Creature - Human Cleric Pow/Tgh: 2/2 Rules Text: When Cleric of the masses enters the battlefield choose one: • Gain 1 life for each creature your target opponent controls. • Target opponent loses 1 life for each creature you control. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Corruption Shaman Cost: 3WBB Type: Creature - Human Shaman Pow/Tgh: 4/4 Rules Text: Whenever you gain life you may distribute that many -1/-1 counters among any number of target creatures Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Last Minion Cost: W/B Type: Creature - Thrull Pow/Tgh: 1/1 Rules Text: Vigilance, Deathtouch If you control both a Plains and a Swamp Last Minion gets +1/+1 and has flying. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Mantel of Judgement Cost: 3WB Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+2 and gains flying wither and protection from black and white. equip WB Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Rotten Hope Cost: 1WB Type: Creature - Angel Zombie Pow/Tgh: 4/4 Rules Text: Wither {W}{B}: Rotten Hope gets -1/-1 and gains flying until end of turn. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Cost: GBB Type: Creature - Elf Zombie Pow/Tgh: 1/1 Rules Text: {B}{B}{B}{G},{T}: Target player loses life equal to the number of elves you control. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Cost: 5GB Type: Creature - Giant Shaman Pow/Tgh: 4/4 Rules Text: Reach, Deathtouch Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Cost: 3BBGG Type: Creature - Beast Horror Pow/Tgh: 5/5 Rules Text: Whenever ~ deals combat damage to a player that player discards a card and sacrifices a land. {B}{G}: Regenerate ~ Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Deadshot Basilisk Cost: 2GB Type: Creature - Basilisk Assassin Pow/Tgh: 3/2 Rules Text: Deathtouch {2}{R},{T}: Deadshot Basilisk Deals 1 damage to target creature and 1 damage to that creatures controller. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Deranged Druid Cost: 2BG Type: Creature - Human Druid Pow/Tgh: 2/2 Rules Text: Whenever Deranged Druid deals damage target opponent gains that much life, and you put that many 1/1 green squirrel creature tokens onto the battlefield. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Hellbound Gardener Cost: 2BBG Type: Legendary Creature - Demon Druid Pow/Tgh: 3/5 Rules Text: Flying, Wither When a creature dealt damage by Hellbound Gardener dies you may search your library for a basic land card and put it onto the battlefield tapped. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: MC01 Cost: BG Type: Instant Pow/Tgh: / Rules Text: Target creature gets -1/-1 until end of turn. Target creature gets -1/-1 until end of turn. Target creature gets -1/-1 until end of turn. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Scavenging Baloth Cost: BG Type: Creature - Beast Pow/Tgh: 13/13 Rules Text: Scavenging Baloth enters the battlefield with 11 -1/-1 counters on it. Whenever another creature dies remove a -1/-1 counter from Scavenging Baloth. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Skygazing Gorgon Cost: 5BG Type: Legendary Creature - Gorgon Pow/Tgh: 5/5 Rules Text: {T}: Destroy target creature with flying. Put a 0/2 colorless creature token with Defender named "Trophy" onto the battlefield. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Lessons of Survival Cost: UUGG Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature you control deals combat damage to a player you may draw a card. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: MM02 Cost: XGGUU Type: Legendary Creature - Ooze Pow/Tgh: 0/0 Rules Text: MM02 enters the battlefield With X +1/+1 counters on it. At the beginning of your draw step draw a card for each +1/+1 counter on MM02. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Marshland Dragon Cost: 5UG Type: Creature - Dragon Pow/Tgh: 5/5 Rules Text: {U}{U}: Marshland Dragon gains flying until end of turn. {G}{G}: Marshland Dragon gains trample until end of turn. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Mutegenic Beast Cost: 2GU Type: Creature - Beast Pow/Tgh: 4/4 Rules Text: Morph - {3}{G}{U} When Mutegenic Beast is turned face up, you may turn up to two target creatures with morph face down. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: River of Snakes Cost: 3UUG Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep put a 1/1 Green and blue snake onto the battlefield for each Island and each Forest you control. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Saphire, Oakborn Cost: {G}{GU}{GU}{U} Type: Planeswalker - Saphire Pow/Tgh: /3 Rules Text: [+1]Reveal the top card of your library, if its a land card put it onto the battlefield, if not put that card in your hand. [+2]Each player may either draw a card or untap one land. [-9]For each Forest and each Island you control put a 3/3 green and blue drake creature token with flying onto the battlefield. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Border Enforcer Cost: 2UR Type: Creature - Dwarf Wizard Pow/Tgh: 2/3 Rules Text: {1}{U}{U}, {T}: Return target creature to it’s owner’s hand. {1}{R}{R}, {T}: Return target land to it’s owner’s hand Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Burn from thought Cost: 1UUR Type: Instant Pow/Tgh: / Rules Text: Counter target spell Burn from thought deals damage to that spells controller equal to the countered spells converted mana cost. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Cost: 3RU Type: Legendary Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: ~ Can't be the target of spells or abilities. Instant and Sorcery spells you cast have rebound. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Cost: 4RU Type: Creature - Human Wizard Warrior Pow/Tgh: 2/2 Rules Text: Haste, First strike, Hexproof When ~ deals combat damage to a player you may draw a card. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Current Sifter Cost: 2UR Type: Creature - Merfolk Wizard Pow/Tgh: 2/2 Rules Text: Discard a card, {T}: Draw a card Threshold - If you have seven or more cards in your graveyard Current Sifter has "Discard a card, {T}: Draw two cards." Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: MM04 Cost: XUR Type: Planeswalker Pow/Tgh: /X Rules Text: When MM04 has an even loyalty number Transform MM04 [+1]Return target permanent to it’s owners hand. [-2]Add {U} to your mana pool for each Island you control Flavour Text: Back side: CardName: Card34844 Cost: Type: Planeswalker Pow/Tgh: / Rules Text: When CARDNAME has an odd loyalty number Transform CARDNAME [+1]CARDNAME deals 3 damage to target creature or player. [-2]Add {R} to your mana pool for each Mountain you control. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Mind Cannon Cost: 4UR Type: Artifact Pow/Tgh: / Rules Text: At the beginning of your upkeep Mind Cannon deals X damage to target creature or player where X is the number of cards in your hand. You have no maximum hand size. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Mind-Fire Falcon Cost: 2UR Type: Artifact Creature - Bird Pow/Tgh: 2/2 Rules Text: Flying, Haste When Mind-Fire Falcon enters the battlefield draw a card. When Mind-Fire Falcon leaves the battlefield it deals. 2 damage to target creature or player. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Random Encounter Cost: 2UR Type: Enchantment Pow/Tgh: / Rules Text: {1}{U}{R}: The next spell you cast has Cascade.(Muliple instances of Cascade trigger separately) Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Thought Scramble Cost: XUR Type: Instant Pow/Tgh: / Rules Text: Any number of target players shuffles X cards at random from their hand into their library then draws that many cards. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Thunderfall Dragon Cost: 3UURR Type: Creature - Dragon Pow/Tgh: 4/4 Rules Text: Flying Cascade If Thunderfall Dragon Cascades into a dragon return Thunderfall Dragon to your hand. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Cost: 4WWR Type: Legendary Creature - Human Samurai Pow/Tgh: 4/4 Rules Text: Vigilance, First strike, Provoke Bushido 3 Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Defense Tower Cost: 2WR Type: Artifact Pow/Tgh: / Rules Text: When Defense Tower enters the battlefield Champion a Land. {W}{R}: Deal 3 damage to target attacking or blocking creature. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Goblin Concript Cost: RW Type: Creature - Goblin Soldier Pow/Tgh: 3/1 Rules Text: First Strike Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Helix Elemental Cost: 2RW Type: Creature - Elemental Cleric Pow/Tgh: 3/1 Rules Text: Haste, Lifelink When Helix Elemental enters the battlefield Helix Elemental deals 3 damage to target creature or player. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Henry of the Helix Cost: 3WR Type: Planeswalker Pow/Tgh: /4 Rules Text: [+1] Put a 1/1 Red and white knight cleric with first strike and liflink onto the battlefield. [-3]Henry of the Helix Deals damage to target creature equal to that creatures power, you gain that much life [-7]Henry of the Helix Deals 3 damage to target player and each creature he or she controls, you gain that much life. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: MR10 Cost: 2RRWW Type: Creature - Giant Knight Pow/Tgh: 5/5 Rules Text: First strike, Vigilance Miracle {1}{R}{W} Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Oversized Zealot Cost: 2RRW Type: Creature - Giant Soldier Cleric Pow/Tgh: 4/4 Rules Text: First strike, Rampage 3 Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Ravenous Archangel Cost: {5}{R}{W} Type: Legendary Creature - Dragon Angel Pow/Tgh: 2/2 Rules Text: Flying, Defender, Devour 3 Remove a +1/+1 counter from Ravenous Archangel, Ravenous Archangel loses defender until end of turn. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Soldiers Glory Cost: 2WR Type: Enchantment Pow/Tgh: / Rules Text: At the end of each turn put a +1/+1 counter on each creature you control that attacked or blocked that turn. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Valor-sworn Hellkite Cost: 4WWRR Type: Creature - Dragon Knight Pow/Tgh: 7/7 Rules Text: Flying, Lifelink, First strike {W}: Creatures you control get +0/+1 until end of turn. {R}:Creatures you control get +1/+0 until end of turn Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Dromar's Charmling Cost: 2WUB Type: Creature - Elemental Pow/Tgh: 4/4 Rules Text: Flash When Dromar’s Charmling enters the battlefield choose one - You gain 5 life; or counter target spell; or target creature gets -2/-2 until end of turn. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Hatchling of the Banisher Cost: 1WUB Type: Creature - Dragon Pow/Tgh: 2/2 Rules Text: Flying Whenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{U}. If you do, choose a color, then return each player returns a creature of that color to their hand. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Punish the Ranks Cost: WUB Type: Instant Pow/Tgh: / Rules Text: Put target creature on the top of it’s owner’s library. Its controller loses 2 life and you gain 2 life. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Bolas, Multiverse Mastermind Cost: 2UUBBRR Type: Legendary Creature - Dragon Pow/Tgh: 9/9 Rules Text: Flying , Deathtouch, Shroud, opponents play with their hand revealed. Pay {B}{U}{R} at the start of each turn or sacrifice Bolas. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Flickering Nightmare Cost: UBBR Type: Creature - Beast Pow/Tgh: 2/3 Rules Text: Flash Cascade Pay 2 life: return Flickering Nightmare to your hand. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Hatchling of the Purger Cost: 1UBR Type: Creature - Dragon Pow/Tgh: 2/2 Rules Text: Flying Whenever Hatchling of the Purger deals combat damage to a player, you may pay {2}{B}. If you do, choose a color, then that player reveals his or her hand and discards a card of that color. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Cost: 3BBRRGG Type: Legendary Creature - Minotaur Shaman Pow/Tgh: 7/7 Rules Text: {B}{B}{B}: Deal 1 damage to target player for each creature card put into a graveyard this turn. {R}{R}{R}: Deal 5 damage to target creature without flying. {G}{G}{G}: Deal 5 damage to target creature with flying. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Darigaaz's Charmling Cost: 2BRG Type: Creature - Elemental Pow/Tgh: 4/4 Rules Text: Flash When Darigaaz’s Charmling enters the battlefield choose one — Return target creature card from your graveyard to your hand; or Darigaaz’s Charmling deals 3 damage to target creature or player; or target creature gets +3/+3 until end of turn. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Hatchling of the Igniter Cost: 1BRG Type: Creature - Dragon Pow/Tgh: 2/2 Rules Text: FLying Whenever Hatchling of the Igniter deals combat damage to a player, you may pay {2}{R}. If you do, choose a color, then that player reveals his or her hand and Darigaaz deals 3 damage to the player if a card of the chosen color was revealed this way. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Cost: 4{pG}{pW}{pR} Type: Creature - Dragon Pow/Tgh: 4/4 Rules Text: Flying Whenever a creature enters the battlefield under your control put a +1/+1 counter on ~, then if that creature was Green ~ gains Trample until end of turn, if that creature was White ~ gains vigilance until end of turn, if that creature was Red ~ gains First strike until end of turn Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Cost: 3WRG Type: Creature - Minotaur Druid Pow/Tgh: 2/7 Rules Text: Defender Whenever ~ deals or is dealt damage add that much mana of any color to your mana pool that mana doesn't empty from you pool at the end of steps and phases Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Hatchling of the Awakener Cost: 1RGW Type: Creature - Dragon Pow/Tgh: 2/2 Rules Text: Flying Whenever Hatchling of the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then that player reveals his or her hand put a 1/1 green Saproling creature token onto the battlefield for each card of the chosen color revealed this way. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Retaliator Hawk Cost: RGW Type: Creature - Bird Pow/Tgh: 1/1 Rules Text: Flying Whenever a source an opponent controls deals damage to you, you may put a +1/+1 counter on Retaliator Hawk. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Wild Angel Cost: {R/G}{W} Type: Creature - Angel Warrior Pow/Tgh: 2/2 Rules Text: Flying Kicker {R}{G}{W} If the Kicker cost was paid Wild Angel comes into play with two +1/+1 counters on it and has Double strike and Trample. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Academy Overseer Cost: 3GWU Type: Legendary Creature - Naga Shaman Pow/Tgh: 4/4 Rules Text: Whenever a player draws a card put a +1/+1 counter on Academy Overseer. Whenever a creature you control is declared as a blocker you may move a +1/+1 counter from Academy Overseer onto that creature. Other creatures you control with +1/+1 counters have hexproof. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Cost: GWU Type: Legendary Enchantment Pow/Tgh: / Rules Text: As long as an opponent controls five or more creatures than you, creatures spells you cast cost {2} less to cast. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Evan, Eternal historian Cost: WUG Type: Planeswalker - Evan Pow/Tgh: /4 Rules Text: Landfall - When ever a land enters the battlefield under your control put 2 loyalty counter on Evan, Eternal historian [-1]You may put up to three cards from your graveyard onto the bottom of your library. [-2]Search your library for an artifact, creature or land card, reveal it, shuffle your library and put the revealed card on top of your library. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Fervent Feast Cost: XGWU Type: Enchantment Pow/Tgh: / Rules Text: Vanishing X (X can't be zero) As long as Fervent Feast is on the battlefield players skip their combat step. At the beginning of each players upkeep that player gains 3 life draws a card and may put a +1/+1 counter on a creature he or she controls. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Grunk, The Ascended Cost: 4GGWU Type: Legendary Creature - Troll Angel Pow/Tgh: 7/7 Rules Text: Flying, Shroud If Grunk the Ascended would be destroyed Regenerate it. Flavour Text: “He has fought for and honored everything our kind holds dear. He has earned this.” - Reya Dawnbringer Set/Rarity: Misc Design for future sets. Mythic CardName: Hatchling of the Renewer Cost: 1GWU Type: Creature - Dragon Pow/Tgh: 2/2 Rules Text: Flying Whenever Hatchling of the Renewer deals combat damage to a player, you may pay {2}{W}. If you do, choose a color, then you gain 1 life for each permanent of that color that player controls. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Reclaiming yesterday Cost: W/GUU Type: Instant Pow/Tgh: / Rules Text: Each player shuffles his or her graveyard into his or her library. If Reclaiming yesterday is in your grave yard you may tap four creatures you control, if you do return Reclaiming yesterday to your hand. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Revak, the Sailing Stampede Cost: 2GWU Type: Legendary Creature - Dragon Pow/Tgh: 4/4 Rules Text: Flying, Vigilance, Hexproof Creatures you control have Trample. Flavour Text: "When scales sail the sky, many feet run the ground." - Elvish proverb Set/Rarity: Misc Design for future sets. Rare CardName: Wirewood Auraborn Cost: {2}{W/U}{G} Type: Legendary Creature - Elf Wizard Pow/Tgh: 0/1 Rules Text: Whenever an Enchant creature card is played it comes into play enchanting Wirewood Auraborn. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Emissary of Kaalia Cost: WBR Type: Creature - Human Shaman Pow/Tgh: 2/2 Rules Text: Whenever Emissary of Kaalia attacks, you may search your library for an Angel, Demon, or Dragon creature card from your library reveal it and put it into your hand. If you do shuffle your library Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Fairness Devil Cost: 2WRB Type: Creature - Devil Cleric Pow/Tgh: 3/3 Rules Text: Flying, Defender At the beginning of your upkeep if your life total is even each other player gains 1 life, if your life total is odd each other player loses 1 life. {1}{W/B}{R}: Fairness Devil deals 3 damage to target creature or player and 1 damage to you. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Hatchling of the Avenger Cost: 1WBR Type: Creature - Dragon Pow/Tgh: 2/2 Rules Text: Flying Whenever Hatchling of the Avenger deals combat damage to a player, you may pay {2}{W}. If you do, Oros deals 3 damage to target nonwhite creature. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Mantle of Scaled Justice Cost: 1WBR Type: Enchantment Pow/Tgh: / Rules Text: Enchant Creature Enchanted creature gets +3/+3, Flying, First Strike, Deathtouch, and gains protection from Red, White, Black. This effect doesn't remove Mantle of Scaled Justice. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Cost: {1}{U}{R/G} Type: Creature - Cat Wizard Pow/Tgh: 2/2 Rules Text: If {R}, was spent to play Feral Wizard, it has first strike. If {G}, was spent to play Feral Wizard, it has trample. When Feral Wizard goes into a graveyard from the battlefield draw a card. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Hatchling of the Dreamer Cost: 1URG Type: Creature - Dragon Pow/Tgh: 2/2 Rules Text: Flying Whenever Hatchling of the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may play that card without paying its mana cost until end of turn. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Land Swap Cost: G/RU Type: Sorcery Pow/Tgh: / Rules Text: Each player chooses a land they control at random. Then each player gives control of that land to an opponent of their choice. Buyback {2} Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Back to the Source Cost: 1WBBG Type: Sorcery Pow/Tgh: / Rules Text: Destroy up to three target non-land, non-Planeswalker permanents. Flashback {3}{W}{B}{B}{G} Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Cost: 2BGW Type: Legendary Creature - Elven Knight Pow/Tgh: 2/3 Rules Text: First strike, Vigilance {W/B}{B/G}: ~ gains protection from non-elf creatures until the end of turn. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Hatchling of the Harvester Cost: 1BGW Type: Creature - Dragon Pow/Tgh: 2/2 Rules Text: Flying Whenever Hatchling of the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card from a graveyard onto the battlefield under your control at random. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Luken, Lifecycle Shaman Cost: 2WGB Type: Legendary Creature - Human Shama Pow/Tgh: 3/3 Rules Text: Whenever a creature dies it's controller may return from his or her graveyard another creature with the same converted mana cost to the battlefield tapped. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Fighting Falcon Cost: RWU Type: Creature - Bird Pow/Tgh: 1/1 Rules Text: Flying, First strike, Lifelink Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Hatchling of the Devastator Cost: 1RWU Type: Creature - Dragon Pow/Tgh: 2/2 Rules Text: Flying WheneverHatchling of the Devastator deals combat damage to a player, you may pay {2}{R}. If you do, destroy a land you don't control at random. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Paper ninja Cost: RWU Type: Legendary Artifact Creature - Construct Pow/Tgh: 1/1 Rules Text: Flying, Vigilance, Double Strike When Paper ninja is targeted by a spell or ability return Paper ninja to it’s owners hand. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Researcher Hawk Cost: RWU Type: Creature - Bird Pow/Tgh: 1/1 Rules Text: Flying Whenever a source an opponent controls deals damage to you, you may Draw a card Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Hatchling of the Hunter Cost: 1GUB Type: Creature - Dragon Pow/Tgh: 2/2 Rules Text: Flying Whenever Hatchling of the Hunter deals combat damage to a player, you may pay {2}{G}. If you do, put two +1/+1 counters on Hatchling of the Hunter. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: LD 4c 5 Cost: 4WUBR Type: Legendary Creature - Dragon Pow/Tgh: 5/5 Rules Text: Flash Flying, Vigilance, Intimidate {W}{U}{B}{R}: Until end of turn lands and creatures you don't control enter the battlefield tapped and don't untap during their controllers next untap step. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: LD 4c 1 Cost: 4UBRG Type: Legendary Creature - Dragon Pow/Tgh: 5/5 Rules Text: Flying, Haste, Deathtouch, Undying {U}{B}{R}{G}: Other players can't gain life, and damage from sources you control can't be prevented until end of turn. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Cost: WWBBRRGG Type: Legendary Creature - Mutant Pow/Tgh: 7/7 Rules Text: Haste, Trample, Vigilance {4}: The next time you would draw a card this turn, return ~ to the battlefield instead. Activate this ability only if ~ is in your graveyard. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: LD 4c 2 Cost: 4BRGW Type: Legendary Creature - Dragon Pow/Tgh: 5/5 Rules Text: Flying, Double strike, Trample, Wither {B}{R}{G}{W}:Until end of turn opponents can't draw cards. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Life Cycle Hydra Cost: WBRG Type: Legendary Creature - Fungus Hydra Shama Pow/Tgh: 2/5 Rules Text: Whenever a creature you control dies put X +1/+1 counters on Life Cycle Hydra. At the beginning of your up keep you may distribute any number of +1/+1 counters onto other creatures you control. Sacrifice a creature: Regenerate Life Cycle Hydra. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: LD 4c 3 Cost: 4RGWU Type: Legendary Creature - Dragon Pow/Tgh: 5/5 Rules Text: Flying, Lifelink, Exalted, First strike {R}{G}{W}{U}:Until end of turn whenever a card would go to an opponents graveyard from anywhere exile it instead. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: No Place like Home Cost: RGWU Type: Instant Pow/Tgh: / Rules Text: Untap all creatures you control and remove them from combat, they neither deal or receive damage. Flavour Text: “We’re not in combat anymore Toto.” Set/Rarity: Misc Design for future sets. Uncommon CardName: LD 4c 4 Cost: 4GWUB Type: Legendary Creature - Dragon Pow/Tgh: 5/5 Rules Text: Flying, Absorb 2, Defender, Hexproof {G}{W}{U}{B}:Until end of turn damage dealt to you or a creature you control from a source you don't control is reduced by 2. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: MM07 Cost: GWUB Type: Enchantment Creature Pow/Tgh: 3/3 Rules Text: Lifelink, Shadow, Trample Bestow {2}{G}{W}{U}{B} Enchanted creature gets +3/+3 and has Lifelink, Shadow, and Trample. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Scion of the Praetors Cost: {pG}{pG}{pW}{pW}{pU}{pU}{pB}{pB} Type: Legendary Creature - Avatar Horror Pow/Tgh: 5/5 Rules Text: Flash Trample, Vigilance. Scion of the Praetors Can only be blocked be red and/or artifact creatures. {pG}{pW}{pU}{pB}: Gain control of target creature with a -1/-1 counter. You control this creature as long as Scion of the Praetors on the battlefield Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Ageless Prism-Scale Cost: XWUBRG Type: Artifact Creature - Dragon Pow/Tgh: 7/7 Rules Text: Flying Ageless Prism-Scale Enters the battlefield with X +1/+1 counters on it. {W}{U}{B}{R}{G}: Return Ageless Prism-Scale to your hand, this ability may be used from any visable zone. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Arcbound Archon Cost: XWUBRG Type: Artifact Creature Pow/Tgh: 0/0 Rules Text: Flying, First strike, Haste, Trample, Wither Modualar X Whenever Arcbound Archon deals combat damage to a player put that many +1/+1 counters on Arcbound Archon. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Phrysikos, The All Father Cost: {2}{pW}{pU}{pB}{pR}{pG} Type: Planeswalker Pow/Tgh: /5 Rules Text: [+4] Gain control of target artifact. [-3] Gain Control of target non-land permanent. [-15] Destroy all non-land permanents you don't control. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Vox, Swarm Master Cost: 1WUBRG Type: Legendary Creature - Human Artificer Pow/Tgh: 3/3 Rules Text: Drones you control have Flying. {W}{U}{B}{R}{G}, {T}: For each land you control put a 1/1 Artifact Drone into play of the color of mana that that land could produce. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Cost: {GR} Type: Creature - Elf Warrior Pow/Tgh: 1/1 Rules Text: {T}Return ~ to your hand: add {R} or {G} to your mana pool. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Energy Fountain Cost: 1{GR}{GR} Type: Enchantment Pow/Tgh: / Rules Text: Whenever a player taps a land for mana that player adds one mana of a color produced by that land to his or her mana pool Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Goblin Gardener Cost: {2/R}{G} Type: Creature - Goblin Druid Pow/Tgh: 1/1 Rules Text: Whenever a land you control is tapped to add nonigreen mana to your mana pool, add {G} to your mana pool. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Bolster Cost: {G/W} Type: Sorcery Pow/Tgh: / Rules Text: Put a +1/+1 on target creature you control. If that is the only creature you control put 3 +1/+1 counters on target creature instead. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Natures Crusader Cost: {1}{GW}{GW}{GW}{GW} Type: Creature - Centaur Archer Pow/Tgh: 3/4 Rules Text: {1}{G}, {T}: Deal 2 damage to target creature with flying. {1}{W}, {Q}: Deal 2 damage to target attacking or blocking creature. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Parts of the Whole Cost: {G/W} Type: Instant Pow/Tgh: / Rules Text: The Next spell you cast has Convoke. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Cost: {2}{G/U}{G/U} Type: Instant Pow/Tgh: / Rules Text: Target creature’s power becomes equal to the power of another creature of your choice. until end of turn. Draw a card. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Mizzium Dragon Cost: {4}{pU}{pR} Type: Artifact Creature - Dragon Pow/Tgh: 4/4 Rules Text: Flying Metalcraft: Mizzium Dragon has " Pay 2 life and sacrifice an artifact: Mizzium Dragon deals damage to target creature equal to Mizzium Dragon's power. Draw a card." if you control three or more artifacts. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Beast // Bugs Cost: 4G // 3G Type: Instant // Instant Pow/Tgh: / // / Rules Text: Put a 4/4 Green beast creature token onto the battlefield. // Put 4 1/1 Green Insect tokens onto the battlefield. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Cats // Dogs Cost: 4GG // 4RR Type: Sorcery // Sorcery Pow/Tgh: / // / Rules Text: Put three 2/2 green cat creatures with reach onto the battlefield // Put three 2/2 red hound creature tokens with first strike onto the battlefield. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Fish // Fowl Cost: 3UU // 3WW Type: Sorcery // Sorcery Pow/Tgh: / // / Rules Text: Put two 2/2 blue fish creature tokens with Hexproof onto the battlefield. // Put two 2/2 White bird creature tokens with flying onto the battlefield. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Growth // Decay Cost: 2GG // 2BB Type: Sorcery // Sorcery Pow/Tgh: / // / Rules Text: Put a +1/+1 counter on target creature. Put a +1/+1 counter on target creature. Put a +1/+1 counter on target creature. // Put a -1/-1 counter on target creature. Put a -1/-1 counter on target creature. Put a -1/-1 counter on target creature. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Learn // Forget Cost: 2UU // 2BB Type: Sorcery // Sorcery Pow/Tgh: / // / Rules Text: Scry 3, Draw a card. At the beginning of your next upkeep draw a card // Fateseal 3, that opponent discards a card and discards another card at the beginning of your next upkeep. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Strenghtening // Weakening Cost: G // B Type: Sorcery // Sorcery Pow/Tgh: / // / Rules Text: Put a +1/+1 counter on target creature. Fuse // Put a -1/-1 counter on target creature. Fuse Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: AC02 Cost: 2 Type: Artifact Creature - Golem Pow/Tgh: 0/0 Rules Text: Sunburst Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: AR02 Cost: 5 Type: Artifact Creature - Golem Shaman Pow/Tgh: 2/2 Rules Text: Artifact creature spells you cast cost {1} less to cast. Return AR02 your hand: Search your library for an artifact creature card, reveal it and put it into your hand. Shuffle your library. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: AU01 Cost: 0 Type: Artifact Creature - Wall Pow/Tgh: 0/3 Rules Text: Defender Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: AU02 Cost: 7 Type: Artifact Creature Pow/Tgh: 0/0 Rules Text: Flying Sunburst Modular 2 Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Arcbound Hummingbird Cost: 2 Type: Artifact Creature Pow/Tgh: 0/0 Rules Text: Flash Modular 1 Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Bottled Giant Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: At the end of the turn if you have lost 6 or more life transform Bottled Giant. Flavour Text: Back side: CardName: Uncorked Guardian Cost: Type: Creature - Giant Soldier Pow/Tgh: 6/6 Rules Text: Defender, Reach Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Cost: 2 Type: Artifact Creature Pow/Tgh: 1/1 Rules Text: When CARDNAME enters the battlefield add one mana of any color to your mana pool. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+2 and gains Flanking. Equip {4} Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Cost: 5 Type: Legendary Artifact Pow/Tgh: / Rules Text: You may pay life as though it was colorless mana for activated abilities. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Cost: 5 Type: Artifact Creature - Golem Shaman Pow/Tgh: 2/2 Rules Text: {T}: Untap any number of other creatures. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Darksteel Wall Cost: 3 Type: Artifact Creature - Wall Pow/Tgh: 0/4 Rules Text: Defender, Indestructible Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Defense Kite Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+2 and has Flying and Defender. Equip {4} Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Disk Of Nothingness Cost: 4 Type: Artifact Pow/Tgh: / Rules Text: {2},{T}: Exile all non-land permanents. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Eteranl Nexus Cost: 7 Type: Artifact Pow/Tgh: / Rules Text: All instant spells have Cascade Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Eternal Lotus Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: {1}, {T}: Sacrifice Eternal Lotus Add {3} to your mana of any color to your pool. Shuffle Eternal Lotus into your library. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Everstone Guardian Cost: 6 Type: Artifact Pow/Tgh: / Rules Text: When you control no creatures you may transform EverStone Guardian. Flavour Text: Back side: CardName: EverStone Colossus Cost: Type: Artifact Creature - Construct Pow/Tgh: 9/9 Rules Text: Indestructible, Trample When you control three or more creatures transform EverStone Colossus at the end of turn. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Fortified Tombs Cost: 4 Type: Artifact Creature Pow/Tgh: 0/2 Rules Text: Exile a creature from your graveyard, {T}: Put X +1/+1 counters on Fortified Tombs where X is that creatures toughness. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Gearborn Knight Cost: 3 Type: Artifact Creature - Knight Pow/Tgh: 1/1 Rules Text: At the end of your turn if Gearborn Knight didn't attack or block put a +1/+1 counter on Gearborn Knight. Remove a +1/+1 counter from Gearborn Knight: Gearborn Knight gets First strike until end of turn. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Goggles of Insight Cost: 4 Type: Artifact Pow/Tgh: / Rules Text: {6}, {T}: Scry 3 then draw a card. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Grenade Pile Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: Tap an untapped creature you control, {T}: Deal 2 damage to target creature or player. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Grudge Wall Cost: 4 Type: Artifact Creature - Wall Pow/Tgh: 2/7 Rules Text: Defender When Grudge Wall blocks put a charge counter on Grudge Wall. At the beginning of your upkeep you may remove three charge counters from Grudge Wall, if you do transform Grudge Wall. Flavour Text: Back side: CardName: Golem of Retirbution Cost: Type: Artifact Creature - Golem Pow/Tgh: 6/3 Rules Text: First strike. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Isochron Rod Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: Imprint — When Isochron Rod enters the battlefield, you may exile a sorcery card with converted mana cost 3 or less from your hand. {3}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Mana Dork concept Cost: 3 Type: Artifact Creature - Construct Pow/Tgh: 1/1 Rules Text: {T}: Add {R}{W} to your mana pool. Mana Dork concept Doesn't untap during your untap step Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Mirrorform Golem Cost: 7 Type: Artifact Creature - Golem Pow/Tgh: 4/4 Rules Text: Changeling Mirrorform Golem is all colors. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Myr Factory Cost: 5 Type: Artifact Pow/Tgh: / Rules Text: At the beginning of each upkeep put a 1/1 Myr artifact creature token onto the battlefield. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Petrified Dragon Cost: 4 Type: Tribal Artifact - Wizard Pow/Tgh: / Rules Text: When ever a wizard comes into play you may Draw a card if you do discard a card. When you control 5 or more wizards, if Petrified Dragon is an artifact it becomes a 7/7 colorless dragon creature with flying and Double strike. (This effect doesn’t end at end of turn.) Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Petrified Legion Cost: 5 Type: Artifact Pow/Tgh: / Rules Text: When you control Six or more soldiers you may Sacrifice Petrified Legion. If you do chose a color then put two 1/1 soldier tokens of the chosen color into play for each Soldier you control. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Phyresis Channeler Cost: 4 Type: Legendary Artifact - Relic Pow/Tgh: / Rules Text: If you would pay life, you may instead gain a poison counter for each 2 life you would spend, rounded up. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Plated Fear Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped Creature gains +2/+1 and has Intimidate Equip {3} or {B}{B}. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Primatic Medalion Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: When Prismatic Medallion enters the battlefield chose a color Spells you cast of the chosen color cost 1 less to cast. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Reconstructonaught Cost: 7 Type: Artifact Creature - Juggernaught Pow/Tgh: 5/5 Rules Text: Vigilance, Hexproof Whenever Reconstructonaught attacks each player may return an artifact from his or her graveyard to the battlefield. When Reconstructonaught dies each player shuffles his or her graveyard into his or her library. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Retroviral Engine Cost: ccc Type: Legendary Artifact Pow/Tgh: / Rules Text: At the beginning of each upkeep distribute three -1/-1 counter among creatures on the battlefield. Whenever a creature with a -1/-1 counter on it dies each player loses 1 life. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Scenic Sculptor Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: Scenic Sculptor has indestructible as long as you control seven or more lands. {4},{T}: Search your library for a basic land card and put it onto the battlefield tapped. Shuffle your library. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Scroll of Tarox Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: {1}, Sacrifice Scroll of Tarox: Target creature gains flying until end of turn. If you control a dragon Scroll of Tarox deals 4 damage to another target creature. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Sword of Faith Cost: 5 Type: Artifact - Equipment Pow/Tgh: / Rules Text: If Equipped creature is white, It gets +0/+3 and Lifelink. If Equipped creature is black, It gets +3/+0 and Wither. Equip {3} Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Trinket Forge Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {T}: Search your library for a permanent card with converted mana cost of {0}, reveal it and put it on top of your library, shuffle your library. {5},{T}: Draw a card Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Yotian Captian Cost: 7 Type: Artifact Creature - Soldier Pow/Tgh: 3/6 Rules Text: First Strike, Vigilance Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Angelic Temple Cost: Type: Land Pow/Tgh: / Rules Text: Angelic Temple enter the battlefield tapped. {T}: Add {W} to your mana pool, Gain one life. {2}{W}{W}, {T}, Sacrifice a Plains you control: Put a 3/3 White angel with Flying and Life link onto the battlefield. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: BGW Cost: Type: Land Pow/Tgh: / Rules Text: When BGW enters the battlefield tapped. {T}: Add {1} to your mana pool. {1}, {T}: Add {B}{G}, {G}{W}, or {W}{B}, to your mana pool. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: BRG Cost: Type: Land Pow/Tgh: / Rules Text: When BRG enters the battlefield tapped. {T}: Add 1 to your mana pool. {1}, {T}: Add {B}{R}, {R}{G}, or {B}{G}, to your mana pool. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Cost: Type: Land Pow/Tgh: / Rules Text: ~ Enters the battlefield tapped. {T}: Add {W}{W} to your mana pool Whenever ~ becomes untapped you lose 2 life. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Concept test Cost: Type: Land Pow/Tgh: / Rules Text: Concept test enter the battlefield tapped. When Concept test enters the battlefield pay {1} or sacrifice Concept test. {T}: Add {G},{W} or {R} to your mana pool. {T}, Sacrifice Concept test: Add {G}{W}{R} to your mana pool. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Draconic Summoning alter Cost: Type: Land Pow/Tgh: / Rules Text: Draconic Summoning alter enter the battlefield tapped. {T}: Add {R} to you mana pool. {2}{R}{R},{T}: Search your library for a dragon card reveal it and put it into your hand, shuffle the library. Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Eternal River Cost: Type: Land Pow/Tgh: / Rules Text: When Eternal River enters the battlefield sacrifice an Island or return Eternal River to your hand. Eternal River enters the battlefield tapped. {t}: Add {u}{u} to your mana pool. Sacrifice an island, {t}: Add {u}{u}{u}{u} to your mana pool. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Forgotten Dryad Cost: Type: Land Creature - Dryad Forest Pow/Tgh: 1/1 Rules Text: (Forgotten Dryad isn't a spell, is affected by summoning sickness, and has "{T}: Add {G} to your mana pool.") {1},{T}: Add {G}{G}, your mana pool, lose 1 life. Flavour Text: She can still grace a druid with power, but she does so only to let them feel her pain. Set/Rarity: Misc Design for future sets. Uncommon CardName: GUB Cost: Type: Land Pow/Tgh: / Rules Text: When GUB enters the battlefield tapped. {T}: Add {1} to your mana pool. {1}, {T}: Add {G}{U}, {U}{B}, or {B}{G}, to your mana pool. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: GWU Cost: Type: Land Pow/Tgh: / Rules Text: When GWU enters the battlefield tapped. {T}: Add {1} to your mana pool. {1}, {T}: Add {G}{W}, {W}{U}, or {G}{U}, to your mana pool. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Genesis Gorge Cost: Type: Land Pow/Tgh: / Rules Text: Genesis Gorge enters the battlefield {T}: Add {1} to your mana pool {9},{T}: Each player may search their library for a creature card and put it onto the battlefield tapped. Shuffle any library searched this way. Those creatures and Genesis Gorge don't untap during your next untap step. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Growing Grove Cost: Type: Land Pow/Tgh: / Rules Text: Growing Grove enters the battlefield tapped with a growth counter on it. Whenever unspent mana empties from your mana pool put a growth counter on Growing Grove. Remove a growth counter from Growing Grove, {T}: Add {G} to your mana pool for each growth counter on Growing Grove. When there are no growth counters on Growing Grove transform it. Flavour Text: Back side: CardName: Clear-cut Canopy Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {2} to your mana pool. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Hollowed Tree line Cost: Type: Land Pow/Tgh: / Rules Text: Hollowed Tree line enter the battlefield tapped. {T}: Add {G} or {W} to your mana pool. {T}, Sacrifice Hollowed Tree line: Add {G}{W} to your mana pool Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Isle of Ice Cost: Type: Land Pow/Tgh: / Rules Text: Isle of Ice enters the battlefield tapped {T}: Add {U} to your mana pool {U}{U},{T}: Isle of Ice and two other target permanents don't untap during their owners next untap step. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: RGW Cost: Type: Land Pow/Tgh: / Rules Text: When RGW enters the battlefield tapped. {T}: Add {1} to your mana pool. {1}, {T}: Add {R}{G}, {G}{W}, or {R}{W} to your mana pool. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: RWU Cost: Type: Land Pow/Tgh: / Rules Text: When RWU enters the battlefield tapped. {T}: Add {1} to your mana pool. {1}, {T}: Add {R}{W}, {W}{U}, or {U}{R} to your mana pool. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Roaming Rubble Cost: Type: Land Creature - Elemental Mountain Pow/Tgh: 3/2 Rules Text: (Roaming Rubble isn't a spell, is affected by summoning sickness and has " {T}: Add {R} to your mana pool.") When Roaming Rubble enters the battlefield sacrifice a mountain. {R}{R}: Roaming Rubble gains First Strike until end of turn. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Secluded Warren Cost: Type: Land Pow/Tgh: / Rules Text: Secluded Warren enter the battlefield tapped. {T}: Add {R} to your mana pool. {3}{R}{R}, {T}, Sacrifice Secluded Warren: Put three 1/1 red goblin creature tokens onto the battlefield. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Serra's Citidel Cost: Type: Legendary Tribal Land - Angel Pow/Tgh: / Rules Text: Serra's Citidel enter the battlefield tapped. {T}: Add {W} to your mana pool, Gain one life. {X}{W}{W}, {T}, Sacrifice a Plains you control: Search your library for an angel card with a casting cost of X or less, put it onto the battlefield. Shuffle your library. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: Spitting Tarpit Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. {1}, {T}: Put a storage counter on Spitting Tarpit {1}, Remove X storage counters from Spitting Tarpit: Add X black mana your mana pool or Return a creature with casting cost X from your graveyard to the battlefield. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: The Furnace Cost: Type: Legendary Land Pow/Tgh: / Rules Text: When The Furnace enters the battlefield sacrifice an artifact or return The Furnace to your hand. The Furnace enters the battlefield tapped. {T}: Add {R}{R} to your mana pool. Sacrifice an artifact, {T}: Add {R}{R}{R}{R} to your mana pool. Flavour Text: Set/Rarity: Misc Design for future sets. Mythic CardName: UBR Cost: Type: Land Pow/Tgh: / Rules Text: When UBR enters the battlefield tapped. {T}: Add {1} to your mana pool. {1}, {T}: Add {U}{B}, {B}{R}, or {U}{R} to your mana pool. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: UGR Cost: Type: Land Pow/Tgh: / Rules Text: When URG enters the battlefield tapped. {T}: Add {1} to your mana pool. {1}, {T}: Add {U}{R}, {R}{G}, or {G}{U}, to your mana pool. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: WBR Cost: Type: Land Pow/Tgh: / Rules Text: When WBR enters the battlefield tapped. {T}: Add {1} to your mana pool. {1}, {T}: Add {W}{B}, {B}{R}, or {R}{W} to your mana pool. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: WUB Cost: Type: Land Pow/Tgh: / Rules Text: When WUB enters the battlefield tapped {T}: Add {1} to your mana pool. {1}, {T}: Add {W}{U}, {U}{B}, or {W}{B} to your mana pool. Flavour Text: Set/Rarity: Misc Design for future sets. Uncommon CardName: Wet-trail Woodlands Cost: Type: Land Pow/Tgh: / Rules Text: Wet-trail Woodlands enters the battlefield Tapped. {T}: Add {G} to your mana pool. {T}, Sacrifice Wet-trail Woodlands: Search your library for an Islannd card put it onto the battlefield tapped under your control. Shuffle your library. Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: cool name here. Cost: Type: Land Creature - Spirit Swamp Pow/Tgh: 1/1 Rules Text: (cool name here. isn't a spell, is affected by summoning sickness and has "{T}: Add {B} to your mana pool.) When cool name here. enters the battlefield pay 2 life or Sacrifice cool name here.. Shadow Flavour Text: Set/Rarity: Misc Design for future sets. Rare CardName: Seku, Shores of Summoning Cost: Type: Pow/Tgh: / Rules Text: When you Planeswalk to or away from Seku, Shores of Summoning each player may search there library for a creature card and put it onto the battlefield, then shuffles their library. Flavour Text: Search your library for a creature and put it onto the battlefield, shuffle your library. Set/Rarity: Misc Design for future sets. Basic CardName: Baby Bear Cost: Type: Creature - Bear Pow/Tgh: 2/2 Rules Text: Flavour Text: Set/Rarity: Misc Design for future sets. Token CardName: Human Soldier Cost: Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: Flavour Text: Set/Rarity: Misc Design for future sets. Common CardName: Papa Bear Cost: Type: Creature - Bear Pow/Tgh: 4/4 Rules Text: Flavour Text: Set/Rarity: Misc Design for future sets. Token