CardName: Ajani's Pridemate Cost: 1W Type: Creature - Cat Soldier Pow/Tgh: 2/2 Rules Text: Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Alabaster Mage Cost: 1W Type: Creature - Human Wizard Pow/Tgh: 2/1 Rules Text: {1}{W}: Target creature you control gains lifelink until end of turn. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Angelic Skirmisher Cost: 4WW Type: Creature - Angel Pow/Tgh: 4/4 Rules Text: Flying At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn. Flavour Text: Set/Rarity: Designing the Core Rare CardName: Angelsong Cost: 1W Type: Instant Pow/Tgh: / Rules Text: Prevent all combat damage that would be dealt this turn. Cycling {2} Flavour Text: Set/Rarity: Designing the Core Common CardName: Assault Griffin Cost: 3W Type: Creature - Griffin Pow/Tgh: 3/2 Rules Text: Flying Flavour Text: Set/Rarity: Designing the Core Common CardName: Astral Slide Cost: 2W Type: Enchantment Pow/Tgh: / Rules Text: Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Attended Knight Cost: 2W Type: Creature - Human Knight Pow/Tgh: 2/2 Rules Text: First strike When Attended Knight arrives, put a 1/1 white Soldier creature token onto the battlefield. Flavour Text: Set/Rarity: Designing the Core Common CardName: Auraweave Unicorn* Cost: 2WW Type: Creature - Unicorn Pow/Tgh: 1/3 Rules Text: As long as Auraweave Unicorn* is enchanted, it has shroud. Whenever you cast an enchantment spell, you may draw a card. Flavour Text: Set/Rarity: Designing the Core Rare CardName: Avenging Archangel* Cost: 5WW Type: Creature - Angel Pow/Tgh: 3/3 Rules Text: Flying, vigilance, undying Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Banisher Priest Cost: 1ww Type: Creature - Human Cleric Pow/Tgh: 2/2 Rules Text: When Banisher Priest arrives, exile target creature an opponent controls until Banisher Priest leaves the battlefield. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Change of Heart* Cost: 2W Type: Instant Pow/Tgh: / Rules Text: Cast Change of Heart* only during combat. Untap target attacking creature and remove it from combat. You gain control of it until end of turn. Flavour Text: Set/Rarity: Designing the Core Common CardName: Clear Cost: 1W Type: Instant Pow/Tgh: / Rules Text: Destroy target enchantment. Cycling {2} Flavour Text: Set/Rarity: Designing the Core Common CardName: Confessor Cost: W Type: Creature - Human Cleric Pow/Tgh: 1/1 Rules Text: Whenever a player discards a card, you may gain 1 life. Flavour Text: Set/Rarity: Designing the Core Common CardName: Dawnstrike Paladin Cost: 3WW Type: Creature - Human Knight Pow/Tgh: 2/4 Rules Text: Vigilance, lifelink Flavour Text: Set/Rarity: Designing the Core Common CardName: Devout Spiritualist* Cost: W Type: Creature - Human Monk Pow/Tgh: 1/1 Rules Text: Undying Flavour Text: Set/Rarity: Designing the Core Common CardName: Ethereal Jaunt* Cost: 1W Type: Instant Pow/Tgh: / Rules Text: Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control. Flavour Text: Set/Rarity: Designing the Core Common CardName: Funeral Pyre Cost: W Type: Instant Pow/Tgh: / Rules Text: Exile target card from a graveyard. Its owner puts a 1/1 white Spirit creature token with flying onto the battlefield. Flavour Text: Set/Rarity: Designing the Core Common CardName: Griffin Dreamfinder Cost: 3WW Type: Creature - Griffin Pow/Tgh: 1/4 Rules Text: Flying When Griffin Dreamfinder arrives, return target enchantment card from your graveyard to your hand. Flavour Text: Set/Rarity: Designing the Core Common CardName: Griffin Rider Cost: 1W Type: Creature - Human Knight Pow/Tgh: 1/1 Rules Text: As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying. Flavour Text: Set/Rarity: Designing the Core Common CardName: Griffin Sentinel Cost: 2W Type: Creature - Griffin Pow/Tgh: 1/3 Rules Text: Flying, vigilance Flavour Text: Set/Rarity: Designing the Core Common CardName: Impending Reckoning* Cost: 4WW Type: Sorcery Pow/Tgh: / Rules Text: Impending Reckoning* can't be countered. At the beginning of your next upkeep, each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way. Flavour Text: Set/Rarity: Designing the Core Mythic CardName: Indomitable Will Cost: 1W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Flash Enchant creature Enchanted creature gets +1/+2. Flavour Text: Set/Rarity: Designing the Core Common CardName: Knight Exemplar Cost: 1WW Type: Creature - Human Knight Pow/Tgh: 2/2 Rules Text: First strike Other Knight creatures you control get +1/+1 and have indestructible. Flavour Text: Set/Rarity: Designing the Core Rare CardName: Lifelink Cost: W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature has lifelink. Flavour Text: Set/Rarity: Designing the Core Common CardName: Luminous Angel Cost: 4WWW Type: Creature - Angel Pow/Tgh: 4/4 Rules Text: Flying At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying onto the battlefield. Flavour Text: Set/Rarity: Designing the Core Rare CardName: Marshall the Peasantry* Cost: 5W Type: Sorcery Pow/Tgh: / Rules Text: Put a 1/1 white Soldier creature token onto the battlefield for each Plains you control. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Master of Diversion Cost: 2W Type: Creature - Human Scout Pow/Tgh: 2/2 Rules Text: Whenever Master of Diversion attacks, tap target creature defending player controls. Flavour Text: Set/Rarity: Designing the Core Common CardName: Open the Vaults Cost: 4WW Type: Sorcery Pow/Tgh: / Rules Text: Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. Flavour Text: Set/Rarity: Designing the Core Rare CardName: Recumbent Bliss Cost: 2W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature can't attack or block. At the beginning of your upkeep, you may gain 1 life. Flavour Text: Set/Rarity: Designing the Core Common CardName: Sphere of Safety Cost: 4W Type: Enchantment Pow/Tgh: / Rules Text: Creatures can't attack you or a planeswalker you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: True Believer Cost: WW Type: Creature - Human Cleric Pow/Tgh: 2/2 Rules Text: You have shroud. Flavour Text: Set/Rarity: Designing the Core Rare CardName: Village Bell-Ringer Cost: 2W Type: Creature - Human Scout Pow/Tgh: 1/4 Rules Text: Flash When Village Bell-Ringer arrives, untap all creatures you control. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Whitemane Lion Cost: 1W Type: Creature - Cat Pow/Tgh: 2/2 Rules Text: Flash When Whitemane Lion arrives, return a creature you control to its owner's hand. Flavour Text: Set/Rarity: Designing the Core Common CardName: Yoked Plowbeast Cost: 5WW Type: Creature - Beast Pow/Tgh: 5/5 Rules Text: Cycling {2} Flavour Text: Set/Rarity: Designing the Core Common CardName: Azure Mage Cost: 1U Type: Creature - Human Wizard Pow/Tgh: 2/1 Rules Text: {3}{U}: Draw a card. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Constricting Tendrils Cost: U Type: Instant Pow/Tgh: / Rules Text: Target creature gets -3/-0 until end of turn. Cycling {2} Flavour Text: Set/Rarity: Designing the Core Common CardName: Disruptive Student Cost: 2U Type: Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: {T}: Counter target spell unless its controller pays {1}. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Dream Stalker Cost: 1U Type: Creature - Illusion Pow/Tgh: 1/5 Rules Text: When Dream Stalker arrives, return a permanent you control to its owner's hand. Flavour Text: Set/Rarity: Designing the Core Common CardName: Faerie Invaders Cost: 4U Type: Creature - Faerie Rogue Pow/Tgh: 3/3 Rules Text: Flash, flying Flavour Text: Small enough to penetrate the narrowest crack in a castle wall and numerous enough to hack apart a griffin. Set/Rarity: Designing the Core Common CardName: Fatespinner Cost: 1UU Type: Creature - Human Wizard Pow/Tgh: 1/2 Rules Text: At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn. Flavour Text: Set/Rarity: Designing the Core Rare CardName: Flow of Ideas Cost: 5U Type: Sorcery Pow/Tgh: / Rules Text: Draw a card for each Island you control. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Freed from the Real Cost: 2U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature {U}: Tap enchanted creature. {U}: Untap enchanted creature. Flavour Text: Set/Rarity: Designing the Core Common CardName: Frozen AEther Cost: 3U Type: Enchantment Pow/Tgh: / Rules Text: Artifacts, creatures, and lands your opponents control arrive tapped. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Grant Gills* Cost: 1U Type: Enchantment - Aura Pow/Tgh: / Rules Text: When Grant Gills* arrives, draw a card. As long as defending player controls an Island, enchanted creature can't be blocked. Flavour Text: Set/Rarity: Designing the Core Common CardName: Harbor Serpent Cost: 4UU Type: Creature - Serpent Pow/Tgh: 5/5 Rules Text: As long as defending player controls an Island, Harbor Serpent can't be blocked. Harbor Serpent can't attack unless there are five or more Islands on the battlefield. Flavour Text: Set/Rarity: Designing the Core Common CardName: Insistent Illusion* Cost: 1UU Type: Creature - Illusion Pow/Tgh: 2/2 Rules Text: Flying, undying Insistent Illusion* can block only creatures with flying. Flavour Text: Set/Rarity: Designing the Core Common CardName: Jace's Erasure Cost: 1U Type: Enchantment Pow/Tgh: / Rules Text: Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard. Flavour Text: Set/Rarity: Designing the Core Common CardName: Jace's Phantasm Cost: U Type: Creature - Illusion Pow/Tgh: 1/1 Rules Text: Flying Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in his or her graveyard. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Keeneye Aven Cost: 3U Type: Creature - Bird Soldier Pow/Tgh: 2/3 Rules Text: Flying Cycling {2} Flavour Text: Set/Rarity: Designing the Core Common CardName: Lingering Mirage Cost: 1U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant land Enchanted land is an Island. Cycling {2} Flavour Text: Set/Rarity: Designing the Core Common CardName: Lost in the Mist Cost: 3UU Type: Instant Pow/Tgh: / Rules Text: Counter target spell. Return target permanent to its owner's hand. Flavour Text: Set/Rarity: Designing the Core Common CardName: March of the Machines Cost: 3U Type: Enchantment Pow/Tgh: / Rules Text: Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. Flavour Text: Set/Rarity: Designing the Core Rare CardName: Merfolk Sovereign Cost: 1UU Type: Creature - Merfolk Pow/Tgh: 2/2 Rules Text: Other Merfolk creatures you control get +1/+1. {T}: Target Merfolk creature can't be blocked this turn. Flavour Text: Set/Rarity: Designing the Core Rare CardName: Merfolk Thaumaturgist Cost: 2U Type: Creature - Merfolk Wizard Pow/Tgh: 1/2 Rules Text: {T}: Switch target creature's power and toughness until end of turn. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Miscalculation Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Counter target spell unless its controller pays {2}. Cycling {2} Flavour Text: Set/Rarity: Designing the Core Common CardName: Mystic Restraints Cost: 2UU Type: Enchantment - Aura Pow/Tgh: / Rules Text: Flash Enchant creature When Mystic Restraints arrives, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Flavour Text: Set/Rarity: Designing the Core Common CardName: Network Agent* Cost: 2U Type: Creature - Merfolk Rogue Pow/Tgh: 1/3 Rules Text: Whenever Network Agent* deals combat damage to a player, that player reveals his or her hand. Flavour Text: Set/Rarity: Designing the Core Common CardName: Protective Bubble Cost: 3U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature can't be blocked and has shroud. Flavour Text: Set/Rarity: Designing the Core Common CardName: Rescind Cost: 1UU Type: Instant Pow/Tgh: / Rules Text: Return target permanent to its owner's hand. Cycling {2} Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Sandbar Merfolk Cost: U Type: Creature - Merfolk Pow/Tgh: 1/1 Rules Text: Cycling {2} Flavour Text: Set/Rarity: Designing the Core Common CardName: Sift Cost: 3U Type: Sorcery Pow/Tgh: / Rules Text: Draw three cards, then discard a card. Flavour Text: Set/Rarity: Designing the Core Common CardName: Tether* Cost: 2UU Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature You control enchanted creature. Enchanted creature has defender. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Time Warp Cost: 3UU Type: Sorcery Pow/Tgh: / Rules Text: Target player takes an extra turn after this one. Flavour Text: Set/Rarity: Designing the Core Mythic CardName: Tome Scour Cost: U Type: Sorcery Pow/Tgh: / Rules Text: Target player puts the top five cards of his or her library into his or her graveyard. Flavour Text: Set/Rarity: Designing the Core Common CardName: Voidwielder Cost: 4U Type: Creature - Human Wizard Pow/Tgh: 1/4 Rules Text: When Voidwielder arrives, you may return target creature to its owner's hand. Flavour Text: Set/Rarity: Designing the Core Common CardName: Water Servant Cost: 2UU Type: Creature - Elemental Pow/Tgh: 3/4 Rules Text: {U}: Water Servant gets +1/-1 until end of turn. {U}: Water Servant gets -1/+1 until end of turn. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Wizened Snitches Cost: 3U Type: Creature - Faerie Rogue Pow/Tgh: 1/3 Rules Text: Flying Players play with the top card of their library revealed. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: AEther Snap Cost: 3BB Type: Sorcery Pow/Tgh: / Rules Text: Remove all counters from all permanents and exile all tokens. Flavour Text: Set/Rarity: Designing the Core Rare CardName: Abyssal Persecutor Cost: 2BB Type: Creature - Demon Pow/Tgh: 6/6 Rules Text: Flying, trample You can't win the game and your opponents can't lose the game. Flavour Text: Set/Rarity: Designing the Core Mythic CardName: Barter in Blood Cost: 2BB Type: Sorcery Pow/Tgh: / Rules Text: Each player sacrifices two creatures. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Blood Pet Cost: B Type: Creature - Thrull Pow/Tgh: 1/1 Rules Text: Sacrifice Blood Pet: Add {B} to your mana pool. Flavour Text: Set/Rarity: Designing the Core Common CardName: Bloodflow Connoisseur Cost: 2B Type: Creature - Vampire Pow/Tgh: 1/1 Rules Text: Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur. Flavour Text: Set/Rarity: Designing the Core Common CardName: Bloodhunter Bat Cost: 3B Type: Creature - Bat Pow/Tgh: 2/2 Rules Text: Flying When Bloodhunter Bat arrives, target player loses 2 life and you gain 2 life. Flavour Text: Set/Rarity: Designing the Core Common CardName: Butcher Ghoul Cost: 1B Type: Creature - Zombie Pow/Tgh: 1/1 Rules Text: Undying Flavour Text: Set/Rarity: Designing the Core Common CardName: Cruel Bloodmage Cost: BB Type: Creature - Vampire Wizard Pow/Tgh: 2/2 Rules Text: {B}: Target player dealt damage by Cruel Bloodmage this turn loses 1 life. Flavour Text: Set/Rarity: Designing the Core Common CardName: Death Baron Cost: 1BB Type: Creature - Zombie Wizard Pow/Tgh: 2/2 Rules Text: Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch. Flavour Text: Set/Rarity: Designing the Core Rare CardName: Death Cloud Cost: XBBB Type: Sorcery Pow/Tgh: / Rules Text: Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands. Flavour Text: Set/Rarity: Designing the Core Rare CardName: Demonic Appetite Cost: B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature you control Enchanted creature gets +3/+3. At the beginning of your upkeep, sacrifice a creature. Flavour Text: Set/Rarity: Designing the Core Common CardName: Distress Cost: BB Type: Sorcery Pow/Tgh: / Rules Text: Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. Flavour Text: Set/Rarity: Designing the Core Common CardName: Gelatinous Cube* Cost: 2BB Type: Creature - Ooze Pow/Tgh: 4/4 Rules Text: Whenever Gelatinous Cube* blocks or becomes blocked, exile target creature blocking or blocked by it until Gelatinous Cube* leaves the battlefield. Flavour Text: Set/Rarity: Designing the Core Rare CardName: Ghoulflesh Cost: B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types. Flavour Text: Set/Rarity: Designing the Core Common CardName: Giant Scorpion Cost: 2B Type: Creature - Scorpion Pow/Tgh: 1/3 Rules Text: Deathtouch Flavour Text: Set/Rarity: Designing the Core Common CardName: Grim Tutor Cost: 1BB Type: Sorcery Pow/Tgh: / Rules Text: Search your library for a card and put that card into your hand, then shuffle your library. You lose 3 life. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Headless Horseman Cost: 2B Type: Creature - Zombie Knight Pow/Tgh: 2/2 Rules Text: Flavour Text: Set/Rarity: Designing the Core Common CardName: Life for Unlife* Cost: 4BB Type: Sorcery Pow/Tgh: / Rules Text: Destroy target creature. Return target creature card from your graveyard to your hand. Flavour Text: Set/Rarity: Designing the Core Common CardName: Liliana of the Veil Cost: 1BB Type: Planeswalker - Liliana Pow/Tgh: /3 Rules Text: [+1]: Each player discards a card. [-2]: Target player sacrifices a creature. [-6]: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice. Flavour Text: Set/Rarity: Designing the Core Mythic CardName: Liliana's Caress Cost: 1B Type: Enchantment Pow/Tgh: / Rules Text: Whenever an opponent discards a card, that player loses 2 life. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Liliana's Specter Cost: 1BB Type: Creature - Specter Pow/Tgh: 2/1 Rules Text: Flying When Liliana's Specter arrives, each opponent discards a card. Flavour Text: Set/Rarity: Designing the Core Common CardName: Mark of the Vampire Cost: 3B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +2/+2 and has lifelink. Flavour Text: Set/Rarity: Designing the Core Common CardName: Memoricide Cost: 3B Type: Sorcery Pow/Tgh: / Rules Text: Name a nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library. Flavour Text: Set/Rarity: Designing the Core Rare CardName: Mind Sludge Cost: 4B Type: Sorcery Pow/Tgh: / Rules Text: Target player discards a card for each Swamp you control. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Mortis Dogs Cost: 3B Type: Creature - Hound Pow/Tgh: 2/2 Rules Text: Whenever Mortis Dogs attacks, it gets +2/+0 until end of turn. When Mortis Dogs dies, target player loses life equal to its power. Flavour Text: Set/Rarity: Designing the Core Common CardName: Onyx Mage Cost: 1B Type: Creature - Human Wizard Pow/Tgh: 2/1 Rules Text: {1}{B}: Target creature you control gains deathtouch until end of turn. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Oversold Cemetery Cost: 1B Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. Flavour Text: Set/Rarity: Designing the Core Rare CardName: Rise from the Grave Cost: 4B Type: Sorcery Pow/Tgh: / Rules Text: Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Rotting Legion Cost: 4B Type: Creature - Zombie Pow/Tgh: 4/5 Rules Text: Rotting Legion arrives tapped. Flavour Text: Set/Rarity: Designing the Core Common CardName: Rune-Scarred Demon Cost: 5BB Type: Creature - Demon Pow/Tgh: 6/6 Rules Text: Flying When Rune-Scarred Demon arrives, search your library for a card, put it into your hand, then shuffle your library. Flavour Text: Set/Rarity: Designing the Core Rare CardName: Scavenger Drake Cost: 3B Type: Creature - Drake Pow/Tgh: 1/1 Rules Text: Flying Whenever another creature dies, you may put a +1/+1 counter on Scavenger Drake. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Shepherd of Rot Cost: 1B Type: Creature - Zombie Cleric Pow/Tgh: 1/1 Rules Text: {T}: Each player loses 1 life for each Zombie on the battlefield. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Sightless Ghoul Cost: 3B Type: Creature - Zombie Soldier Pow/Tgh: 2/2 Rules Text: Sightless Ghoul can't block. Undying Flavour Text: Set/Rarity: Designing the Core Common CardName: Stab Wound Cost: 2B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets -2/-2. At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life. Flavour Text: Set/Rarity: Designing the Core Common CardName: Swat Cost: 1BB Type: Instant Pow/Tgh: / Rules Text: Destroy target creature with power 2 or less. Cycling {2} Flavour Text: Set/Rarity: Designing the Core Common CardName: Tomb Skeleton* Cost: 1B Type: Creature - Skeleton Warrior Pow/Tgh: 1/1 Rules Text: Undying {1}{B}: Remove a +1/+1 counter from Tomb Skeleton*. Target player loses 1 life. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Unburden Cost: 1BB Type: Sorcery Pow/Tgh: / Rules Text: Target player discards two cards. Cycling {2} Flavour Text: Set/Rarity: Designing the Core Common CardName: Vengeful Vampire Cost: 4BB Type: Creature - Vampire Pow/Tgh: 3/2 Rules Text: Flying, undying Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Woebringer Demon Cost: 3BB Type: Creature - Demon Pow/Tgh: 4/4 Rules Text: Flying At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon. Flavour Text: Set/Rarity: Designing the Core Rare CardName: Act of Treason Cost: 2R Type: Sorcery Pow/Tgh: / Rules Text: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Flavour Text: Set/Rarity: Designing the Core Common CardName: Annihilating Fire Cost: 1RR Type: Instant Pow/Tgh: / Rules Text: Annihilating Fire deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. Flavour Text: Set/Rarity: Designing the Core Common CardName: Beetleback Chief Cost: 2RR Type: Creature - Goblin Warrior Pow/Tgh: 2/2 Rules Text: When Beetleback Chief arrives, put two 1/1 red Goblin creature tokens onto the battlefield. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Chandra's Fury Cost: 4R Type: Instant Pow/Tgh: / Rules Text: Chandra's Fury deals 4 damage to target player and 1 damage to each creature that player controls. Flavour Text: Set/Rarity: Designing the Core Common CardName: Chandra's Spitfire Cost: 2R Type: Creature - Elemental Pow/Tgh: 1/3 Rules Text: Flying Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Crimson Mage Cost: 1R Type: Creature - Human Wizard Pow/Tgh: 2/1 Rules Text: {R}: Target creature you control gains haste until end of turn. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Dangerous Wager Cost: 1R Type: Instant Pow/Tgh: / Rules Text: Discard your hand, then draw two cards. Flavour Text: Set/Rarity: Designing the Core Common CardName: Dragon Egg Cost: 2R Type: Creature - Dragon Egg Pow/Tgh: 0/2 Rules Text: Defender When Dragon Egg dies, put a 2/2 red Dragon creature token with flying onto the battlefield. It has "{R}: This creature gets +1/+0 until end of turn." Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Dragon Fodder Cost: 1R Type: Sorcery Pow/Tgh: / Rules Text: Put two 1/1 red Goblin creature tokens onto the battlefield. Flavour Text: Set/Rarity: Designing the Core Common CardName: Earth Servant Cost: 5R Type: Creature - Elemental Pow/Tgh: 4/4 Rules Text: Earth Servant gets +0/+1 for each Mountain you control. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Fever Bug* Cost: 1RR Type: Creature - Insect Pow/Tgh: 2/2 Rules Text: Whenever Fever Bug deals combat damage to a player, that player discards a card at random. If he or she does, that player draws a card. Flavour Text: Set/Rarity: Designing the Core Common CardName: Fire Servant Cost: 3RR Type: Creature - Elemental Pow/Tgh: 4/3 Rules Text: If a red instant or sorcery spell you control would deal damage, it deals double that damage instead. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Firefall Phoenix* Cost: 5RR Type: Creature - Phoenix Pow/Tgh: 3/3 Rules Text: Flying, undying When Firefall Phoenix arrives, it deals damage equal to its power to each creature without flying. Flavour Text: Set/Rarity: Designing the Core Rare CardName: Fling Cost: 1R Type: Instant Pow/Tgh: / Rules Text: As an additional cost to cast Fling, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to target creature or player. Flavour Text: Set/Rarity: Designing the Core Common CardName: From the Ashes Cost: 3R Type: Sorcery Pow/Tgh: / Rules Text: Destroy all nonbasic lands. For each land destroyed this way, its controller may search his or her library for a basic land card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it. Flavour Text: Set/Rarity: Designing the Core Rare CardName: Gambler's Ritual* Cost: R Type: Instant Pow/Tgh: / Rules Text: As an additional cost to cast Gambler's Ritual*, discard a card at random. Add {R}{R}{R} to your mana pool. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Goblin Arsonist Cost: R Type: Creature - Goblin Shaman Pow/Tgh: 1/1 Rules Text: When Goblin Arsonist dies, you may have it deal 1 damage to target creature or player. Flavour Text: Set/Rarity: Designing the Core Common CardName: Goblin Artillery Cost: 1RR Type: Creature - Goblin Warrior Pow/Tgh: 1/3 Rules Text: {T}: Goblin Artillery deals 2 damage to target creature or player and 3 damage to you. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Goblin Chieftain Cost: 1RR Type: Creature - Goblin Pow/Tgh: 2/2 Rules Text: Haste Other Goblin creatures you control get +1/+1 and have haste. Flavour Text: Set/Rarity: Designing the Core Rare CardName: Goblin Looter* Cost: 1R Type: Creature - Goblin Rogue Pow/Tgh: 2/1 Rules Text: Whenever Goblin Looter* attacks, discard a card then draw a card. Flavour Text: Set/Rarity: Designing the Core Common CardName: Goblin Roughrider Cost: 2R Type: Creature - Goblin Knight Pow/Tgh: 3/2 Rules Text: Flavour Text: Set/Rarity: Designing the Core Common CardName: Goblin Tunneler Cost: 1R Type: Creature - Goblin Rogue Pow/Tgh: 1/1 Rules Text: {T}: Target creature with power 2 or less can't be blocked this turn. Flavour Text: Set/Rarity: Designing the Core Common CardName: Hearth Charm Cost: R Type: Instant Pow/Tgh: / Rules Text: Choose one - Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less can't be blocked this turn. Flavour Text: Set/Rarity: Designing the Core Common CardName: Hellbent Raider* Cost: 2RR Type: Creature - Human Warrior Rogue Pow/Tgh: 2/1 Rules Text: Intimidate Whenever Hellbent Raider* deals combat damage to a player, discard a card then draw a card. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Jaws of Stone Cost: 5R Type: Sorcery Pow/Tgh: / Rules Text: Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you cast Jaws of Stone. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Lavafume Invoker Cost: 2R Type: Creature - Goblin Shaman Pow/Tgh: 2/2 Rules Text: {8}: Creatures you control get +3/+0 until end of turn. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Lightning Elemental Cost: 3R Type: Creature - Elemental Pow/Tgh: 4/1 Rules Text: Haste Flavour Text: Set/Rarity: Designing the Core Common CardName: Lightning Rift Cost: 1R Type: Enchantment Pow/Tgh: / Rules Text: Whenever a player cycles a card, you may pay {1}. If you do, Lightning Rift deals 2 damage to target creature or player. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Magma Spray Cost: R Type: Instant Pow/Tgh: / Rules Text: Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead. Flavour Text: Set/Rarity: Designing the Core Common CardName: Maniacal Rage Cost: 1R Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +2/+2 and can't block. Flavour Text: Set/Rarity: Designing the Core Common CardName: Marauding Maulhorn Cost: 2RR Type: Creature - Beast Pow/Tgh: / Rules Text: Marauding Maulhorn attacks each combat if able unless you control a creature named Advocate of the Beast. Flavour Text: Set/Rarity: Designing the Core Common CardName: Resourceful Squatter* Cost: 2RR Type: Creature - Human Rogue Pow/Tgh: 2/2 Rules Text: When Resourceful Squatter arrives, gain control of target land until Resourceful Squatter* leaves the battlefield. Flavour Text: Set/Rarity: Designing the Core Rare CardName: Ridge Rannet Cost: 5RR Type: Creature - Beast Pow/Tgh: 6/4 Rules Text: Cycling {2} Flavour Text: Set/Rarity: Designing the Core Common CardName: Sulfuric Vortex Cost: 1RR Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player. If a player would gain life, that player gains no life instead. Flavour Text: Set/Rarity: Designing the Core Rare CardName: Two-Headed Dragon Cost: 4RR Type: Creature - Dragon Pow/Tgh: 4/4 Rules Text: {1}{R}: Two-Headed Dragon gets +2/+0 until end of turn. Two-Headed Dragon can't be blocked except by two or more creatures. Two-Headed Dragon can block an additional creature. Flavour Text: Set/Rarity: Designing the Core Rare CardName: Volcanic Stirrings* Cost: 1R Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant land Enchanted land is a Mountain. Whenever enchanted land becomes tapped, it deals 2 damage to its controller. Flavour Text: Set/Rarity: Designing the Core Common CardName: Volcanic Submersion Cost: 4R Type: Sorcery Pow/Tgh: / Rules Text: Destroy target artifact or land. Cycling {2} Flavour Text: Set/Rarity: Designing the Core Common CardName: Wild Ricochet Cost: 2RR Type: Instant Pow/Tgh: / Rules Text: You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy. Flavour Text: Set/Rarity: Designing the Core Rare CardName: Acidic Slime Cost: 3GG Type: Creature - Ooze Pow/Tgh: 2/2 Rules Text: Deathtouch When Acidic Slime arrives, destroy target artifact, enchantment, or land. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Advocate of the Beast Cost: 2G Type: Creature - Elf Shaman Pow/Tgh: 2/3 Rules Text: At the beginning of your end step, put a +1/+1 counter on target Beast creature you control. Flavour Text: Set/Rarity: Designing the Core Common CardName: Ambush Viper Cost: 1G Type: Creature - Snake Pow/Tgh: 2/1 Rules Text: Flash, deathtouch Flavour Text: Set/Rarity: Designing the Core Common CardName: Arbor Elf Cost: G Type: Creature - Elf Druid Pow/Tgh: 1/1 Rules Text: {T}: Untap target Forest. Flavour Text: Set/Rarity: Designing the Core Common CardName: Barkhide Mauler Cost: 4G Type: Creature - Beast Pow/Tgh: 4/4 Rules Text: Cycling {2} Flavour Text: Set/Rarity: Designing the Core Common CardName: Blanchwood Armor Cost: 2G Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +1/+1 for each Forest you control. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Break Asunder Cost: 2GG Type: Sorcery Pow/Tgh: / Rules Text: Destroy target artifact or enchantment. Cycling {2} Flavour Text: Set/Rarity: Designing the Core Common CardName: Cloudcrown Oak Cost: 2GG Type: Creature - Treefolk Warrior Pow/Tgh: 3/4 Rules Text: Reach Flavour Text: Set/Rarity: Designing the Core Common CardName: Elvish Archdruid Cost: 1GG Type: Creature - Elf Druid Pow/Tgh: 2/2 Rules Text: Other Elf creatures you control get +1/+1. {T}: Add {G} to your mana pool for each Elf you control. Flavour Text: Set/Rarity: Designing the Core Rare CardName: Elvish Visionary Cost: 1G Type: Creature - Elf Shaman Pow/Tgh: 1/1 Rules Text: When Elvish Visionary arrives, draw a card. Flavour Text: Set/Rarity: Designing the Core Common CardName: Enduring Vigor* Cost: G Type: Instant Pow/Tgh: / Rules Text: Target creature gains undying until end of turn. Flavour Text: Set/Rarity: Designing the Core Common CardName: Fertile Ground Cost: 1G Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant land Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces). Flavour Text: Set/Rarity: Designing the Core Common CardName: Garruk Wildspeaker Cost: 2GG Type: Planeswalker - Garruk Pow/Tgh: /3 Rules Text: [+1]: Untap two target lands. [-1]: Put a 3/3 green Beast creature token onto the battlefield. [-4]: Creatures you control get +3/+3 and gain trample until end of turn. Flavour Text: Set/Rarity: Designing the Core Mythic CardName: Garruk's Companion Cost: GG Type: Creature - Beast Pow/Tgh: 3/2 Rules Text: Trample Flavour Text: Set/Rarity: Designing the Core Common CardName: Garruk's Packleader Cost: 4G Type: Creature - Beast Pow/Tgh: 4/4 Rules Text: Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Greater Basilisk Cost: 3GG Type: Creature - Basilisk Pow/Tgh: 3/5 Rules Text: Deathtouch Flavour Text: Set/Rarity: Designing the Core Common CardName: Invigorating Boon Cost: 1G Type: Enchantment Pow/Tgh: / Rules Text: Whenever a player cycles a card, you may put a +1/+1 counter on target creature. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Ivy Hydra* Cost: XG Type: Creature - Hydra Pow/Tgh: 0/0 Rules Text: Ivy Hydra* arrives with X +1/+1 counters on it. Flavour Text: Set/Rarity: Designing the Core Common CardName: Jade Mage Cost: 1G Type: Creature - Human Wizard Pow/Tgh: 2/1 Rules Text: {2}{G}: Put a 1/1 green Saproling creature token onto the battlefield. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Jungle Weaver Cost: 5GG Type: Creature - Spider Pow/Tgh: 5/6 Rules Text: Reach Cycling {2} Flavour Text: Set/Rarity: Designing the Core Common CardName: Lure Cost: 1GG Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature All creatures able to block enchanted creature do so. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Predator's Strike Cost: 1G Type: Instant Pow/Tgh: / Rules Text: Target creature gets +3/+3 and gains trample until end of turn. Flavour Text: Set/Rarity: Designing the Core Common CardName: Predatory Rampage Cost: 3GG Type: Sorcery Pow/Tgh: / Rules Text: Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able. Flavour Text: Set/Rarity: Designing the Core Rare CardName: Primal Vigor Cost: 4G Type: Enchantment Pow/Tgh: / Rules Text: If one or more tokens would be put onto the battlefield, twice that many of those tokens are put onto the battlefield instead. If one or more +1/+1 counters would be placed on a creature, twice that many +1/+1 counters are placed on that creature instead. Flavour Text: Set/Rarity: Designing the Core Rare CardName: Ranger's Ambush* Cost: 2G Type: Instant Pow/Tgh: / Rules Text: Target creature you control fights another target creature. (Each deals damage equal to its power to the other.) Flavour Text: Set/Rarity: Designing the Core Common CardName: Symbiotic Beast Cost: 4GG Type: Creature - Beast Pow/Tgh: 4/4 Rules Text: When Symbiotic Beast dies, put four 1/1 green Insect creature tokens onto the battlefield. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Symbiotic Elf Cost: 3G Type: Creature - Elf Pow/Tgh: 2/2 Rules Text: When Symbiotic Elf dies, put two 1/1 green Insect creature tokens onto the battlefield. Flavour Text: Set/Rarity: Designing the Core Common CardName: Symbiotic Wurm Cost: 5GGG Type: Creature - Wurm Pow/Tgh: 7/7 Rules Text: When Symbiotic Wurm dies, put seven 1/1 green Insect creature tokens onto the battlefield. Flavour Text: Set/Rarity: Designing the Core Rare CardName: Treespeaker Druid* Cost: 1GG Type: Creature - Human Druid Pow/Tgh: 2/2 Rules Text: When Treespeaker Druid* arrives, target Forest you control becomes a 3/4 green Treefolk creature with reach, for as long as Treespeaker Druid* remains on the battlefield. Its still a land. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Underbridge Troll* Cost: 2G Type: Creature - Troll Pow/Tgh: 2/2 Rules Text: Undying Flavour Text: Set/Rarity: Designing the Core Common CardName: Whisper Asp* Cost: 2G Type: Creature - Snake Pow/Tgh: 1/3 Rules Text: Whenever Whisper Asp* deals combat damage to a player, draw a card. Flavour Text: Set/Rarity: Designing the Core Common CardName: Wildshape Druid* Cost: G Type: Creature - Human Druid Bear Pow/Tgh: 1/2 Rules Text: {2}{G}: Wildshape Druid* gets +2/+2 until end of turn. Activate this ability only once per turn. Flavour Text: Set/Rarity: Designing the Core Common CardName: Cost: WUBRG Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Designing the Core Mythic CardName: Alabaster Cup* Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: Whenever a player casts a white spell, put a charge counter on Alabaster Cup*. {T}, Remove a charge counter from Alabaster Cup*: Add {W} to your mana pool and gain 1 life. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Azure Rod* Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: Whenever a player casts a blue spell, put a charge counter on Azure Rod*. {T}, Remove a charge counter from Azure Rod*: Add {U} to your mana pool and gain 1 life. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Bullwhip Cost: 4 Type: Artifact Pow/Tgh: / Rules Text: {2}, {T}: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Clockwork Hydra Cost: 5 Type: Artifact Creature - Hydra Pow/Tgh: 0/0 Rules Text: Clockwork Hydra arrives with four +1/+1 counters on it. Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to target creature or player. {T}: Put a +1/+1 counter on Clockwork Hydra. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Crimson Star* Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: Whenever a player casts a red spell, put a charge counter on Crimson Star*. {T}, Remove a charge counter from Crimson Star*: Add {R} to your mana pool and you gain 1 life. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Darksteel Colossus Cost: 11 Type: Artifact Creature - Golem Pow/Tgh: 11/11 Rules Text: Trample, indestructible If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead. Flavour Text: Set/Rarity: Designing the Core Mythic CardName: Elixir of Immortality Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: {2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Ensouled Scimitar Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: {3}: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. Equipped creature gets +1/+5. Equip {2} Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Expedition Map Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: {2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it and put it into your hand. Then shuffle your library. Flavour Text: Set/Rarity: Designing the Core Common CardName: Gargoyle Sentinel Cost: 3 Type: Artifact Creature - Gargoyle Pow/Tgh: 3/3 Rules Text: Defender {3}: Until end of turn, Gargoyle Sentinel loses defender and gains flying. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Gilded Lotus Cost: 5 Type: Artifact Pow/Tgh: / Rules Text: {T}: Add three mana of any one color to your mana pool. Flavour Text: Set/Rarity: Designing the Core Rare CardName: Gorgon Flail Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+1 and has deathtouch. Equip {2} Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Grindclock Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: {T}: Put a charge counter on Grindclock. {T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of charge counters on Grindclock. Flavour Text: Set/Rarity: Designing the Core Rare CardName: Jade Orb* Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: Whenever a player casts a green spell, put a charge counter on Jade Orb*. {T}, Remove a charge counter from Jade Orb*: Add {G} to your mana pool and gain 1 life. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Oblivion Stone Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {4}, {T}: Put a fate counter on target permanent. {5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents. Flavour Text: Set/Rarity: Designing the Core Mythic CardName: Onyx Skull* Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: Whenever a player casts a black spell, put a charge counter on Onyx Skull*. {T}, Remove a charge counter from Onyx Skull*: Add {B} to your mana pool and gain 1 life. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Ornithopter Cost: 0 Type: Artifact Creature - Thopter Pow/Tgh: 0/2 Rules Text: Flying Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Pentavus Cost: 7 Type: Artifact Creature - Construct Pow/Tgh: 0/0 Rules Text: Pentavus arrives with five +1/+1 counters on it. {1}, Remove a +1/+1 counter from Pentavus: Put a 1/1 colorless Pentavite artifact creature token with flying onto the battlefield. {1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus. Flavour Text: Set/Rarity: Designing the Core Rare CardName: Platinum Angel Cost: 7 Type: Artifact Creature - Angel Pow/Tgh: 4/4 Rules Text: Flying You can't lose the game and your opponents can't win the game. Flavour Text: Set/Rarity: Designing the Core Mythic CardName: Scorpion Engine* Cost: 6 Type: Artifact Creature - Scorpion Pow/Tgh: 3/1 Rules Text: Double strike, shroud Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Sorcerer's Strongbox Cost: 4 Type: Artifact Pow/Tgh: / Rules Text: {2}, {T}: Flip a coin. If you win the flip, sacrifice Sorcerer's Strongbox and draw three cards. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Thran Golem Cost: 5 Type: Artifact Creature - Golem Pow/Tgh: 3/3 Rules Text: As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike and trample. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Thunderstaff Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage. {2}, {T}: Attacking creatures get +1/+0 until end of turn. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Torture Implements* Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: At the beginning of each opponent's upkeep, that player may reveal his or her hand. If they do, you may draw a card. If they do not, Torture Implements* deals 3 damage to him or her. Flavour Text: Set/Rarity: Designing the Core Rare CardName: Triskelion Cost: 6 Type: Artifact Creature - Construct Pow/Tgh: 1/1 Rules Text: Triskelion arrives with three +1/+1 counters on it. Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player. Flavour Text: Set/Rarity: Designing the Core Rare CardName: Whispersilk Cloak Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature can't be blocked and has shroud. Equip {2} Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Barren Moor Cost: Type: Land Pow/Tgh: / Rules Text: Barren Moor arrives tapped. {T}: Add {B} to your mana pool. Cycling {B} Flavour Text: Set/Rarity: Designing the Core Common CardName: Blasted Landscape Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. Cycling {2} Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Dragon's Hoard Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." Dragon's Hoard deals X damage to you, where X is the number of artifacts named Gold you control. Flavour Text: Set/Rarity: Designing the Core Rare CardName: Dread Statuary Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. {4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. Its still a land. Flavour Text: Set/Rarity: Designing the Core Uncommon CardName: Forgotten Cave Cost: Type: Land Pow/Tgh: / Rules Text: Forgotten Cave arrives tapped. {T}: Add {R} to your mana pool. Cycling {R} Flavour Text: Set/Rarity: Designing the Core Common CardName: Lonely Sandbar Cost: Type: Land Pow/Tgh: / Rules Text: Lonely Sandbar arrives tapped. {T}: Add {U} to your mana pool. Cycling {U} Flavour Text: Set/Rarity: Designing the Core Common CardName: Secluded Steppe Cost: Type: Land Pow/Tgh: / Rules Text: Secluded Steppe arrives tapped. {T}: Add {W} to your mana pool. Cycling {W} Flavour Text: Set/Rarity: Designing the Core Common CardName: Tranquil Thicket Cost: Type: Land Pow/Tgh: / Rules Text: Tranquil Thicket arrives tapped. {T}: Add {G} to your mana pool. Cycling {G} Flavour Text: Set/Rarity: Designing the Core Common