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Rules for Turf

FAQ

Turf is a subtype of land.
There are two ways to play a Turf:
1. Use a land play.
2. Pay the mana cost.
Either way you can play them only when you can play a land and it never goes on the stack.

Turfs have two values printed on the bottom right. First number is amount of structure counters to put on it when it enters the battlefield. During your untap step, put a structure counter on it. You may not put more than the second number this way.

As a special action, you may move a creature you control onto a Turf you control, or remove it from a Turf. This creature now occupies the Turf. Do this only any time you can cast a sorcery. A creature can occupy no more than one Turf at a time. A Turf may have any number of occupants.

Creatures may attack Turfs directly. For each damage dealt to a Turf, remove a structure counter from it. Note: creatures attack and block per usual.

As a state-based effect, a Turf with no structure counters is put into its owner's graveyard. When a Turf leaves the battlefield, remove all creatures from it; they stay on the battlefield.

Possible rules changes During your untap step, add a structure counter on a Turf for each creature occupying it.

Occupy (: Move an untapped creature you control to this Turf. Activate as a sorcery.)

Higher mana costs and/or comes into play tapped.