CardName: Cost: Type: Pow/Tgh: / Rules Text: At the beginning of each end step, if a creature attacked you this turn, you may put a token that is a copy of ~ onto the battlefield. Flavour Text: Set/Rarity: Mechanics Warehouse None CardName: Cost: Type: Pow/Tgh: / Rules Text: if you would gain life, each opponent loses that much life instead. Flavour Text: Set/Rarity: Mechanics Warehouse None CardName: Banishing Nova Cost: 3WW Type: Enchantment Pow/Tgh: / Rules Text: When Banishing Nova enters the battlefield, exile all creatures until Banishing Nova leaves the battlefield. Flavour Text: Set/Rarity: Mechanics Warehouse Rare CardName: Devoted Bodyguard Cost: W Type: Creature - Human Soldier Pow/Tgh: 1/1 Rules Text: martyrdom (If another creature you control would be destroyed, instead you may remove all damage from it and sacrifice this creature.) Flavour Text: Set/Rarity: Mechanics Warehouse Uncommon CardName: Enduring Ancestor Cost: 2W Type: Creature - Spirit Pow/Tgh: 1/1 Rules Text: Flying Impervious (Prevent all combat damage that would be dealt to this creature.) Flavour Text: Set/Rarity: Mechanics Warehouse Uncommon CardName: Marblecutter Cost: 2W Type: Creature - Human Pow/Tgh: 2/2 Rules Text: {1}{W}, {T}, Sacrifice a land: Put a 2/2 colorless Golem artifact creature token onto the battlefield. Flavour Text: Set/Rarity: Mechanics Warehouse Rare CardName: Midon Grunt Cost: 1W Type: Creature - Insect Soldier Pow/Tgh: 2/1 Rules Text: Hivemind (When this card enters the battlefield you may look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.) Flavour Text: Set/Rarity: Mechanics Warehouse None CardName: Quoit Fields Cost: 4WW Type: Enchantment Pow/Tgh: / Rules Text: Whenever a land enters the battlefield under your control, you may exile target creature until that land leaves the battlefield. Flavour Text: Set/Rarity: Mechanics Warehouse Mythic CardName: Resurrection Warden Cost: 3W Type: Creature - Human Cleric Pow/Tgh: 2/4 Rules Text: Whenever a creature you control dies, exile it. {2}{W}, Exile Resurrection Warden: Return all other cards exiled by Resurrection Warden onto the battlefield under your control Flavour Text: Set/Rarity: Mechanics Warehouse Rare CardName: Sepulcher Guardian Cost: W Type: Enchantment Pow/Tgh: / Rules Text: Vivify {1} ({1}: This permanent becomes a 2/2 creature in addition to its other card types until the beginning of the next end step.) Flavour Text: Set/Rarity: Mechanics Warehouse Uncommon CardName: Spell Cleanser Cost: 2W Type: Creature - Pokopok Pow/Tgh: 1/2 Rules Text: Inquisitive {W} ({W}: Change a target of target spell or ability to this creature.) Whenever Spell Cleanser is dealt damage, you gain that much life. Flavour Text: Set/Rarity: Mechanics Warehouse Common CardName: Stele Deacon Cost: 5WW Type: Creature - Giant Cleric Pow/Tgh: 5/5 Rules Text: Whenever another creature you control dies, return it to the battlefield at the beginning of the next end step. If you do, put a -1/-1 counter on Stele Deacon. Flavour Text: He bears the burden of death so that you may live. Set/Rarity: Mechanics Warehouse Rare CardName: Vigorous Anthem Cost: 1WW Type: Enchantment Pow/Tgh: / Rules Text: Creatures you control get +1/+1 Vivify {1}{W}{W} ({1}{W}{W}: This permanent becomes a 2/2 creature in addition to its other card types until the beginning of the next end step.) Flavour Text: Set/Rarity: Mechanics Warehouse Rare CardName: Arcane Challenge Cost: 2UU Type: Enchantment Pow/Tgh: / Rules Text: When Arcane Challenge enters the battlefield, search your library for a card and exile it facedown. If you do, shuffle your library. Whenever an opponent casts a spell you may reveal the exiled card. If it has the same converted mana cost, you may cast it without paying its mana cost. Flavour Text: Set/Rarity: Mechanics Warehouse Rare CardName: Copymaster Cost: 4UU Type: Legendary Creature - Human Wizard Pow/Tgh: 4/4 Rules Text: At the beginning of your upkeep, you may put a token on the battlefield that's a copy of another target creature. Flavour Text: Set/Rarity: Mechanics Warehouse Rare CardName: Essence of Beeble Cost: UU Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, put a token that's a copy of Essence of Beeble onto the battlefield. Flavour Text: Set/Rarity: Mechanics Warehouse Rare CardName: Fugue Scout Cost: U Type: Creature - Bird Pow/Tgh: 0/1 Rules Text: Flying Whenever Fugue Scout attacks, put the top two cards of defending player's library into his or her graveyard. Flavour Text: Set/Rarity: Mechanics Warehouse Common CardName: Boneheap Cost: 1B Type: Creature - Skeleton Pow/Tgh: 1/1 Rules Text: When Boneheap dies, you may search your library for a card named Boneheap, reveal that card, put it into your hand, then shuffle your library. Boneheap gets +1/+1 for each card named Boneheap in your graveyard. Flavour Text: Set/Rarity: Mechanics Warehouse Common CardName: Boneheap Bruiser Cost: 1BB Type: Creature - Zombie Warrior Pow/Tgh: 1/2 Rules Text: extract (Whenever this permanent deals damage to a player, that player puts that many cards from the top of his or her library into his or her graveyard.) Whenever Boneheap Bruiser attacks, it gets +1/+0 until end of turn for each creature card in defending player's graveyard. Flavour Text: Set/Rarity: Mechanics Warehouse Uncommon CardName: Embezzle Cost: 3BB Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, each opponent exiles the top card of his or her library. You may play those cards this turn. Flavour Text: Set/Rarity: Mechanics Warehouse Rare CardName: Fleshforge Cost: 1B Type: Enchantment Pow/Tgh: / Rules Text: Whenever a nontoken creature you control dies, put a 0/1 black Thrull creature token onto the battlefield. Flavour Text: Set/Rarity: Mechanics Warehouse Common CardName: Fleshsculptor Demon Cost: 3BB Type: Creature - Demon Pow/Tgh: 5/5 Rules Text: Flying At the beginning of your upkeep put a 2/2 black Zombie creature token onto the battlefield, then you lose 1 life for each creature you control. Flavour Text: Set/Rarity: Mechanics Warehouse Mythic CardName: Ikian Fiendrat Cost: 2B Type: Creature - Rat Pow/Tgh: 2/1 Rules Text: Penumbra (Whenever this creature dies, if it's not a token, put a token onto the battlefield that is a copy of it.) When Ikian Fiendrat enters the battlefield, target player discards a card. Flavour Text: Set/Rarity: Mechanics Warehouse Common CardName: Indiscriminate Shambler Cost: 1B Type: Creature - Zombie Pow/Tgh: 2/2 Rules Text: betray (You may have this card enter the battlefield under an opponent's control.) When Indiscriminate Shambler enters the battlefield, discard a card. Flavour Text: Set/Rarity: Mechanics Warehouse Common CardName: Screeching Specter Cost: 1BB Type: Creature - Specter Pow/Tgh: 2/2 Rules Text: Whenever Screeching Specter deals combat damage to an opponent, that player discards a card at random. blitz {B}{B} (You may cast this spell for its blitz cost. If you do, it gains haste. Sacrifice it at the beginning of the next end step.) Flavour Text: Set/Rarity: Mechanics Warehouse Rare CardName: Spiteful Sorcerer Cost: 1BB Type: Creature - Human Wizard Pow/Tgh: 2/3 Rules Text: betray (You may have this card enter the battlefield under an opponent's control.) Other creatures you control get -1/-1. Flavour Text: Set/Rarity: Mechanics Warehouse Rare CardName: Trudge Skeleton Cost: 1B Type: Creature - Skeleton Pow/Tgh: 1/1 Rules Text: Reconstruct {1}{B} (When this creature dies, you may pay its reconstruct cost. If you do, return it to the battlefield tapped under its owner's control.) Flavour Text: Set/Rarity: Mechanics Warehouse Common CardName: Wicked Gravegleaning Cost: 1B Type: Instant Pow/Tgh: / Rules Text: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn. Flavour Text: Set/Rarity: Mechanics Warehouse Uncommon CardName: Dolfor's Herald Cost: 2R Type: Creature - Minotaur Shaman Pow/Tgh: 1/1 Rules Text: When Dolfor's Herald enters the battlefield, you may search your library for a card with mana cost {R}, reveal it, and put it into your hand. If you do, shuffle your library. Flavour Text: Set/Rarity: Mechanics Warehouse Uncommon CardName: Marshalling Dissident Cost: 3R Type: Creature - Human Soldier Pow/Tgh: 1/1 Rules Text: When Marshalling Dissident enters the battlefield, put two 1/1 red Human creature tokens with haste onto the battlefield. Banner (When this creature enters the battlefield, other creatures you control get +1/+1 until end of turn.) Flavour Text: Set/Rarity: Mechanics Warehouse Uncommon CardName: Steward of Glogg Cost: 2R Type: Creature - Goblin Warrior Pow/Tgh: 2/1 Rules Text: Haste Quadruplicate {3}{R}{R}{R} (You may cast this spell for its quadruplicate cost. if you do search your library for any number of cards with the same name and cast those cards without paying their mana costs, then shuffle your library.) Flavour Text: Set/Rarity: Mechanics Warehouse Uncommon CardName: Uncontrollable Urge Cost: RR Type: Enchantment Pow/Tgh: / Rules Text: Replace each instance of "may" on each card with "must". Flavour Text: Set/Rarity: Mechanics Warehouse Rare CardName: Unified Front Cost: 3R Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature you control attacks an opponent, for each other opponent, put a token onto the battlefield that's a copy of that creature tapped and attacking that player. Exile it at the beginning of the next end step. Flavour Text: Set/Rarity: Mechanics Warehouse Rare CardName: Aeldan Greenskin Cost: 3GGG Type: Legendary Creature - Elf Druid Pow/Tgh: */* Rules Text: Aeldan Greenskin's power and toughness are equal to the number of Forests on the battlefield. Other creatures you control are Forest lands in addition to their other types. Flavour Text: Set/Rarity: Mechanics Warehouse Mythic CardName: Barkback Bear Cost: 1G Type: Creature - Bear Pow/Tgh: 2/2 Rules Text: Germinate (When this card is put into a graveyard from the battlefield, exile it. If you do, put a colorless land token onto the battlefield with"{T}: Add {1} to your mana pool.") Flavour Text: Set/Rarity: Mechanics Warehouse Common CardName: Birthing Bear Cost: 1G Type: Creature - Bear Mutant Pow/Tgh: 2/2 Rules Text: emergence {1}{G} ({1}{G}, Sacrifice this creature: Search your library for a creature card with converted mana cost equal to 1 plus this card's converted mana cost, put that card onto the battlefield, then shuffle your library.) Flavour Text: Set/Rarity: Mechanics Warehouse Common CardName: Boughboon Mentor Cost: 1G Type: Creature - Elf Druid Pow/Tgh: 0/1 Rules Text: {T}: Put a +1/+1 counter on target creature. Flavour Text: Set/Rarity: Mechanics Warehouse Uncommon CardName: Boughmender Mentor Cost: 1G Type: Creature - Elf Druid Pow/Tgh: 1/1 Rules Text: Permeate (Other creatures you control have all activated abilities of this permanent.) {T}: Add {G} to your mana pool. Flavour Text: Set/Rarity: Mechanics Warehouse Uncommon CardName: Burst-Head Hydra Cost: XGG Type: Creature - Hydra Pow/Tgh: 0/0 Rules Text: Magnify (If one or more counters would be placed on this card, twice that many counters of that type are placed on it instead.) Burst-Head Hydra enters the battlefield with X +1/+1 counters on it. Flavour Text: Set/Rarity: Mechanics Warehouse Rare CardName: Dorsian Clubtusk Cost: 1GG Type: Creature - Elephant Pow/Tgh: 3/3 Rules Text: Deplete 2 (You may tap 2 lands rather than pay this card's mana cost. Those lands don't untap during your next untap step.) Flavour Text: Set/Rarity: Mechanics Warehouse Common CardName: Driftwood Collector Cost: 2G Type: Creature - Human Druid Pow/Tgh: 1/3 Rules Text: Whenever an Island enters the battlefield under your control, put a +1/+1 counter on Driftwood Collector. Flavour Text: Set/Rarity: Mechanics Warehouse Common CardName: Emerging Landscape Cost: 2G Type: Sorcery Pow/Tgh: / Rules Text: Search your library for a land card and put it onto the battlefield. Then shuffle your library. Flavour Text: Set/Rarity: Mechanics Warehouse Uncommon CardName: Mana Leek Cost: G Type: Creature - Plant Pow/Tgh: 0/1 Rules Text: Sacrifice Mana Leek: Add one mana of any color to your mana pool. Flavour Text: Set/Rarity: Mechanics Warehouse Uncommon CardName: Mutation Surge Cost: G Type: Instant Pow/Tgh: / Rules Text: Target creature gets +1/+1 for each +1/+1 counter on it. Flavour Text: Set/Rarity: Mechanics Warehouse Common CardName: Old Growth Cost: 2G Type: Enchantment Pow/Tgh: / Rules Text: Whenever you play a land, you may put a land card from your graveyard onto the battlefield. Flavour Text: Set/Rarity: Mechanics Warehouse Rare CardName: Progenitor Ooze Cost: 2GG Type: Creature - Ooze Pow/Tgh: 1/1 Rules Text: At the beginning of your upkeep, put a 0/0 green Ooze creature token onto the battlefield, then put a +1/+1 counter on each Ooze creature you control. Flavour Text: Set/Rarity: Mechanics Warehouse Rare CardName: Release the Hydra Cost: XGG Type: Sorcery Pow/Tgh: / Rules Text: Put an X/X green Hydra creature token onto the battlefield. It fights target creature an opponent controls. Flavour Text: Set/Rarity: Mechanics Warehouse Rare CardName: Silva Channelvine Cost: 2G Type: Legendary Creature - Elf Shaman Pow/Tgh: 1/1 Rules Text: Other creatures you control get +X/+X, where X is Silva Channelvine's power. Flavour Text: Set/Rarity: Mechanics Warehouse Rare CardName: The Mandelbaums Cost: 1GG Type: Creature - Human Warrior Pow/Tgh: 3/3 Rules Text: The Mandelbaums doesn't untap during your untap step. Whenever The Mandelbaums becomes tapped, put a token that's a copy of it onto the battlefield. Flavour Text: Set/Rarity: Mechanics Warehouse Rare CardName: Tiller Beast Cost: 3GG Type: Creature - Beast Pow/Tgh: 5/5 Rules Text: At the beginning of your upkeep, you may put a card from your graveyard on the bottom of your library. If you do, put a 1/1 green Saproling Creature token onto the battlefield. Flavour Text: Set/Rarity: Mechanics Warehouse Rare CardName: Watchful Spider Cost: 2GG Type: Creature - Spider Pow/Tgh: 2/4 Rules Text: Vigilance Reach Flavour Text: Set/Rarity: Mechanics Warehouse Common CardName: Warrior's Remorse Cost: 4WU Type: Instant Pow/Tgh: / Rules Text: Gain control of each creature that dealt damage to you this turn. Flavour Text: Set/Rarity: Mechanics Warehouse Rare CardName: Spiann, Puppetmaster Cost: 3UB Type: Legendary Creature - Vampire Wizard Pow/Tgh: 4/1 Rules Text: Flying Whenever a creature you don't control dies, return it to the battlefield under your control with an additional -1/-1 counter on it. Flavour Text: Set/Rarity: Mechanics Warehouse Mythic CardName: Conqueror's Assault Cost: 3RG Type: Sorcery Pow/Tgh: / Rules Text: For each opponent, gain control of all lands that player controls until end of turn. Untap those lands. Flavour Text: Set/Rarity: Mechanics Warehouse Mythic CardName: Dingo Lizard Cost: 2RG Type: Creature - Definitely Not Kavu Pow/Tgh: 4/2 Rules Text: When Dingo Lizard enters the battlefield, you may have it fight target creature an opponent controls Flavour Text: Set/Rarity: Mechanics Warehouse Uncommon CardName: Nomad Conqueror Cost: 3RG Type: Creature - Giant Warrior Pow/Tgh: 5/4 Rules Text: At the beginning of your upkeep, untap and gain control of target land until end of turn. Flavour Text: Set/Rarity: Mechanics Warehouse Rare CardName: Clarion Birdcage Cost: 3GW Type: Enchantment Pow/Tgh: / Rules Text: When Clarion Birdcage enters the battlefield, exile all creatures with flying until Clarion Birdcage leaves the battlefield. Whenever a creature with flying enters the battlefield, exile it until Clarion Birdcage leaves the battlefield. Flavour Text: Set/Rarity: Mechanics Warehouse Rare CardName: Glorywave Cost: XGW Type: Sorcery Pow/Tgh: / Rules Text: Put X +1/+1 counters on each creature you control. Flavour Text: Set/Rarity: Mechanics Warehouse Rare CardName: Gravemates' Calling Cost: 2WB Type: Enchantment Pow/Tgh: / Rules Text: Whenever a permanent card enters the battlefield from your graveyard, you may return a card that shares a card type from each opponents' graveyard to the battlefield under your control. Flavour Text: Set/Rarity: Mechanics Warehouse Mythic CardName: Vindicating Light Cost: 1WB Type: Enchantment Pow/Tgh: / Rules Text: When Vindicating Light enters the battlefield, exile target permanent an opponent controls until Vindicating Light leaves the battlefield. Flavour Text: Set/Rarity: Mechanics Warehouse Rare CardName: Infernal Choice Cost: 3GB Type: Sorcery Pow/Tgh: / Rules Text: An opponent separates the cards in your graveyard into two piles. Put one pile into your hand and exile the other. Flavour Text: Set/Rarity: Mechanics Warehouse Rare CardName: The Squydra Cost: 5GU Type: Legendary Creature - Squid Hydra Pow/Tgh: 2/2 Rules Text: When The Squydra enters the battlefield, put eight 1/1 green and blue Tentamaw tokens onto the battlefield. At the beginning of your upkeep, put X 1/1 green and blue Tentamaw tokens onto the battlefield, where X is eight minus the number of Tentamaws you control. Flavour Text: Set/Rarity: Mechanics Warehouse Mythic CardName: Chilling Call Cost: 3UR Type: Sorcery Pow/Tgh: / Rules Text: Gain control of target creature. Untap that creature. It gains haste until end of turn. It doesn't untap during its controller's next untap step. Flavour Text: Set/Rarity: Mechanics Warehouse Uncommon CardName: Garbled Prophecy Cost: 2UR Type: Sorcery Pow/Tgh: / Rules Text: Reveal the top six cards of your library. An opponent separates those cards into two piles. Choose one pile at random and put those cards in your hand. Put the other pile into your graveyard. Flavour Text: Set/Rarity: Mechanics Warehouse Rare CardName: Æther's Will Cost: 3UR Type: Sorcery Pow/Tgh: / Rules Text: Gain control of target creature. Untap that creature. It gains haste until end of turn. Return it to its owner's hand at the beginning of the next end step. Flavour Text: Set/Rarity: Mechanics Warehouse Uncommon CardName: Soulfire Inferno Cost: XRRWW Type: Instant Pow/Tgh: / Rules Text: Soulfire Inferno deals X damage to each creature. You gain life equal to the damage dealt this way. Flavour Text: Set/Rarity: Mechanics Warehouse Mythic CardName: Farmstead Scion Cost: 3RGW Type: Creature - Elemental Pow/Tgh: 3/5 Rules Text: Haste Whenever Farmstead Scion attacks, put a 1/1 white Soldier creature token onto the battlefield tapped and attacking for each land you control. Exile those tokens at the beginning of the next end step. Flavour Text: Set/Rarity: Mechanics Warehouse Mythic CardName: Stapol the Consecrator Cost: 2RGW Type: Legendary Creature - Giant Shaman Pow/Tgh: 5/5 Rules Text: Lands you control are indestructible. Whenever an opponent plays a land, reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield. Otherwise put it on the bottom of your library. Flavour Text: Set/Rarity: Mechanics Warehouse Mythic CardName: Assemble the Team Cost: RWU Type: Enchantment Pow/Tgh: / Rules Text: When Assemble the Team enters the battlefield, search your library for four nonland cards with different names, and exile them face up. If you do, shuffle your library At the beginning of your upkeep, for each card exiled with Assemble the Team, if you control a permanent with the same name, you win the game. Flavour Text: Set/Rarity: Mechanics Warehouse Rare CardName: Sundry Recollections Cost: 2GUB Type: Sorcery Pow/Tgh: / Rules Text: Return up to one card of each card type from your graveyard to your hand. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.) Flavour Text: Set/Rarity: Mechanics Warehouse Rare CardName: The Mucklord Cost: 3GUB Type: Legendary Creature - Ooze Pow/Tgh: 3/3 Rules Text: Shroud (This creature can't be the target of spells or abilities.) At the beginning of your upkeep, put a +1/+1 counter on The Mucklord. At the beginning of your end step, destroy each other nonland permanent with converted mana cost equal to the number of +1/+1 counters on The Mucklord. Flavour Text: Set/Rarity: Mechanics Warehouse Mythic CardName: Urbilix, Swarm-Mother Cost: 3GUB Type: Legendary Creature - Insect Pow/Tgh: 4/5 Rules Text: Whenever a card is put into an opponent's graveyard from anywhere, put a green 1/1 Insect creature token onto the battlefield. Flavour Text: Set/Rarity: Mechanics Warehouse Mythic CardName: Chromatic Wrench Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: Artifacts you control have "{T}: Add one mana of any color to your mana pool." Flavour Text: Set/Rarity: Mechanics Warehouse Rare CardName: Clunch Colonnade Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. {3}, {T}, Sacrifice Clunch Colonnade: Put a 2/2 colorless Construct creature token onto the battlefield. Flavour Text: Set/Rarity: Mechanics Warehouse Uncommon CardName: Creeping Expanse Cost: Type: Land Pow/Tgh: / Rules Text: Creeping Expanse enters the battlefield tapped. When Creeping Expanse enters the battlefield you may put a land card from your hand onto the battlefield tapped. {T}: Add {1} to your mana pool. Flavour Text: Set/Rarity: Mechanics Warehouse Uncommon CardName: Grove of the Thumproots Cost: Type: Legendary Land Pow/Tgh: / Rules Text: Grove of the Thumproots enters the battlefield tapped. {T}: Add {G} to your mana pool. Grove of the Thumproots is an 8/8 Elemental creature as long as you control ten or more lands. It's still a land. Flavour Text: Set/Rarity: Mechanics Warehouse Rare CardName: Land Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. Flavour Text: Set/Rarity: Mechanics Warehouse Token