CardName: Aerial Missionary Cost: ww Type: Pow/Tgh: 2/2 Rules Text: Flying As long as you control three or more shrines Aerial Missionary gets lifelink. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Bladefiddler Trainee Cost: w Type: Creature - Human Cleric Pow/Tgh: 2/1 Rules Text: Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Call of Faith Cost: 1w Type: sorcery Pow/Tgh: / Rules Text: Put two 1/1 white soldier tokens onto the battlefield. If you control three or more shrines, put three 1/1 white soldier tokens onto the battlefield instead. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Captain of the Spear Cost: 2w Type: Creature - Griffin Pow/Tgh: 1/3 Rules Text: First Strike Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Celestial Fortifications Cost: 2w Type: Enchantment Pow/Tgh: / Rules Text: Lands you control are indestructible. Whenever a land enters the battlefield under your control creature you control gets +0/+2 until end of turn and you gain 2 life. Flavour Text: Set/Rarity: Iscandar Lives Rare CardName: Dual-Blade Templar Cost: 1ww Type: Creature - Human Knight Pow/Tgh: 2/2 Rules Text: As long as you control three or more shrines Dual-Blade Templar gets Double Strike. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Generous Blessing Cost: 3w Type: Sorcery Pow/Tgh: / Rules Text: You gain 1 life for each creature on the battlefield and if any opponent control more creatures then you, you may put three 1/1 white soldier creature tokens onto the battlefield. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Gladiator Roc Cost: 2ww Type: Creature - Bird Pow/Tgh: 3/2 Rules Text: Flying Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Glowing Muck Cost: 3ww Type: Creature - Elemental Pow/Tgh: 2/4 Rules Text: Vigilance {1}{b}: Glowing Muck gets Intimidate until end of turn. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Godly Impetus Cost: 5ww Type: Instant Pow/Tgh: / Rules Text: You gain 20 life and can't lose any life or be the target of spells or abilites until end of turn. Flavour Text: Set/Rarity: Iscandar Lives Mythic CardName: Hand of the Just Cost: ww Type: Creature - Human Knight Pow/Tgh: 2/2 Rules Text: First Strike, Lifelink When Hand of the Just attacks you may untap target creature you control and have that creature attack this turn if able. Flavour Text: Set/Rarity: Iscandar Lives Rare CardName: Holy Barricade Cost: 2w Type: Instant Pow/Tgh: / Rules Text: Prevent all combat damage that up to two target creatures would deal this turn. Flavour Text: This place belongs to the king now. Set/Rarity: Iscandar Lives Common CardName: Holy Crusade Cost: 1ww Type: Sorcery Pow/Tgh: / Rules Text: Destroy each creature with 5 power or greater. Flavour Text: Set/Rarity: Iscandar Lives Rare CardName: Inquisitor Trainee Cost: 2w Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: When Inquisitor Trainee attacks you may tap target creature. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Iscandar's Judgement Cost: w Type: Instant Pow/Tgh: / Rules Text: Iscandar's Judgement deals 3 damage to target attacking creature. If you control three or more shrines, Exile that creature instead. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Iscandars Blessing Cost: 2w Type: Instant Pow/Tgh: / Rules Text: Exile target creature you control, then return it to the battlefield with two +1/+1 counters on it. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Iscandars Wing Cost: 3ww Type: Creature - Angel Pow/Tgh: 3/3 Rules Text: Flying Whenever a player reveals a non-land card, Iscandars Wing get protection from the color of the revealed card until end of turn. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Ivory Mantle Cost: ww Type: Enchantment Pow/Tgh: / Rules Text: Enchant Creature Enchanted creature gets Protection from creatures and Lifelink Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Limelight Moth Cost: w Type: Creature - Insect Pow/Tgh: 0/3 Rules Text: Whenever Limelight Moth blocks you gain 3 life. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Marblefort Steed Cost: 4w Type: Creature - Horse Pow/Tgh: 2/4 Rules Text: Vigilance Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Master Exorcist Cost: 1w Type: Creature - Human Cleric Pow/Tgh: 2/2 Rules Text: {1}{W}: Sacrifice Master Exorcist: Destroy target Artifact or Echantment you gain 2 life. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Pacifism Cost: 1w Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature can't attack or block. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Safe Passage Cost: 2W Type: Instant Pow/Tgh: / Rules Text: Prevent all damage that would be dealt to you and creatures you control this turn. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Safeguard Angel Cost: 5ww Type: Creature - Angel Pow/Tgh: 4/7 Rules Text: Flying When Safeguard Angel enters the battlefield exile any number of creatures you control. When Safeguard Angel dies put a 4/4 white angel creature token onto the battlefield for each card exiled with Safeguard Angel. Flavour Text: Set/Rarity: Iscandar Lives Mythic CardName: Saint's Form Cost: 3w Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Enchanted creature is a 4/4 white spirit creature with Lifelink. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Sign of Faith Cost: 4ww Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep if you control less creatures then an opponent. Put a 4/4 white angel creature token onto the battlefield. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Stalwart Command Cost: 2w Type: Creature - Human Soldier Pow/Tgh: 1/4 Rules Text: {1}{w}: Stalwart Command may block an additional creature until end of turn. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Tempel Lord Cost: 3ww Type: Creature - Human Cleric Pow/Tgh: */* Rules Text: When Tempel Lord enters the battlefield put X 1/1 white soldier creature tokens onto the battlefield equal to the number of shrines you control. Tempel Lord Power and Toughness are equal to the number of shrines you control. Flavour Text: Set/Rarity: Iscandar Lives Rare CardName: Temple Call Cost: w Type: Instant Pow/Tgh: / Rules Text: Target creature you control get +1/+1 and First Strike until end of turn. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Utonian Battlepriest Cost: 2w Type: Pow/Tgh: 1/3 Rules Text: {T}: Prevent the next 1 damage deal to target creature you control. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Utonian Land Lord Cost: 1w Type: Creature - Human Cleric Pow/Tgh: 2/1 Rules Text: Non-basic lands doesn't untap during their controllers untap step. Flavour Text: Set/Rarity: Iscandar Lives Rare CardName: Utonian Recruit Cost: w Type: Creature - Human Soldier Pow/Tgh: 1/1 Rules Text: As long as you control three or more shrines Utonian Recruit gets +2/+2 Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Virtuos Defense Cost: 2w Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Land Enchanted Land has:"{T}: Target creature gets +1/+1 until end of turn." Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Westgate Missionary Cost: w Type: Creature - Human Cleric Pow/Tgh: 1/1 Rules Text: Whenever a creature you control enters the battlefield you gain 1 life. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Whipwing Falcon Cost: 2w Type: Creature - Bird Pow/Tgh: 2/1 Rules Text: First Strike Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Whitebeak Crane Cost: 4w Type: Creature - Bird Pow/Tgh: 1/5 Rules Text: Flying Whenever Whitebeak Crane attacks it gets +1/+1 until end of turn. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Agile Winds Cost: 1u Type: Enchantment Pow/Tgh: / Rules Text: Tokens you control gets +1/+1 and Flying. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Airslicer Cost: 3uu Type: Creature - Elemental Pow/Tgh: 3/3 Rules Text: Flying When Airslicer enters the battlefield target opponent reveals the top card of his or her library to you. You may put that card at the bottom of that players library. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Arcana Scan Cost: u Type: Sorcery Pow/Tgh: / Rules Text: Look at the top 3 cards of your library. You may reveal an instant or sorcery card from among them and put into your hand. Put the rest of the cards at the bottom of your libary in any order. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Blasting Waves Cost: 1u Type: Creature - Elemental Pow/Tgh: 0/4 Rules Text: {U}: Blasting Waves gets +-1/+1 until end of turn. {U}: Blasting Waves gets +1/-1 until end of turn. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Blizzard Wall Cost: 1uuu Type: Creature - Elemental Wall Pow/Tgh: 0/6 Rules Text: Defender, Flying, Hexproof Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Bounce Cost: u Type: Instant Pow/Tgh: / Rules Text: Return target creature to it's owners hand. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Branchfeather Cost: 3u Type: Creature - Elemental Pow/Tgh: 2/3 Rules Text: Flying {1}{g}: Branchfeather gets Trample until end of turn. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Chemical Expansion Cost: uu Type: Instant Pow/Tgh: / Rules Text: Counter the first spell being cast this turn. Flavour Text: Several years had moved science to combine both chemistry and magic. Set/Rarity: Iscandar Lives Rare CardName: Confirm Data Cost: 1u Type: Instant Pow/Tgh: / Rules Text: Draw a card. If an opponent revealed a card this turn draw two cards instead. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Deprive Cost: 1u Type: Instant Pow/Tgh: / Rules Text: Target creature gets -6/-0 until end of turn. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Domestication Cost: 2uu Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature You control enchanted creature. At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication. Flavour Text: Set/Rarity: Iscandar Lives Rare CardName: Downpour Cost: 1u Type: Instant Pow/Tgh: / Rules Text: Tap up to three target creatures. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Essence Shatter Cost: 1u Type: instant Pow/Tgh: / Rules Text: Counter target creature spell. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Eye of Indigus Cost: 1u Type: Creature - Elemental Pow/Tgh: 1/1 Rules Text: Convert - {0} (You may exile a spell you control and pay this spells Convert cost to cast this spell for free.) Flying When Eye of Indigus enters the battlefield put a 1/1 blue flying elemental creature token onto the battlefield for each spell that has been cast this turn. Flavour Text: Set/Rarity: Iscandar Lives Rare CardName: Freezing Winds Cost: 4u Type: Creature - Elemental Pow/Tgh: 3/3 Rules Text: Convert - {1}{U} (You may exile a spell you control and pay this spells Convert cost to cast this spell for free.) Hexproof, Flying Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Galediving Swallow Cost: 1u Type: Creature - Bird Pow/Tgh: 2/1 Rules Text: Flying Galediving Swallow can only block creatures with flying. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Gust of Negotiation Cost: 3uu Type: Sorcery Pow/Tgh: / Rules Text: Each player puts the top 10 cards of his or her library into their graveyard. Then each player draws a card for each non-land card that was put into their graveyard from their library this turn. Flavour Text: Set/Rarity: Iscandar Lives Rare CardName: Heavy Air Cost: 1u Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchanted Creature Enchanted creature doesn't untap during it's controllers untap step. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Heretical Serpent Cost: 2uu Type: Creature - Serpent Pow/Tgh: 4/4 Rules Text: Heretical Serpent Can't attack or block unless the defending player controls a Shrine. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Knowledge Burst Cost: 1uu Type: Instant Pow/Tgh: / Rules Text: Counter target spell. Knowledge Burst cost {1} less to cast if you control three or more Shrines. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Looming Drake Cost: 4uu Type: Creature - Drake Pow/Tgh: 3/4 Rules Text: Flying When Looming Drake enters the battlefield, Return target non-land permanent to it's owners hand. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Memory Matrix Cost: 4uu Type: Enchantment Pow/Tgh: / Rules Text: At the end of each players end step if that player has drawn less then two cards that turn. That player may draw a card. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Mindpool Cost: 1u Type: Sorcery Pow/Tgh: / Rules Text: Put the top 3 cards from the top of target players library into his or hers graveyard. If a card named Mindpool is in your graveyard put an additional 3 cards into this or hers graveyard. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Pillarshell Crab Cost: 3u Type: Creature - Crab Pow/Tgh: 2/4 Rules Text: Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Presence of Thought Cost: 4u Type: Instant Pow/Tgh: / Rules Text: Convert - {2}{U} (You may exile a spell you control and pay this spells Convert cost to cast this spell for free.) Draw a card for each spell that has been cast this turn. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Quicksilver Bolt Cost: 2uu Type: Instant Pow/Tgh: / Rules Text: Convert {U}{U} - (You may exile a spell you control and pay this spells Convert cost to cast this spell for free.) Counter target spell. Draw a card. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Retreating Storm Cost: 4uu Type: Enchantment Pow/Tgh: / Rules Text: Whenever an opponent attack you with a creature, he must return a creature he or she controls to it's owners hand for each attacking creature. Flavour Text: Set/Rarity: Iscandar Lives Mythic CardName: Rishidan Coralsword Cost: 1u Type: Creature - Merfolk Pow/Tgh: 1/3 Rules Text: Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Spell Nova Cost: u Type: Instant Pow/Tgh: / Rules Text: Counter target spell with converted mana cost 4 or more. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Sphinx of Autumn Cost: 2uu Type: Creature - Sphinx Pow/Tgh: 3/4 Rules Text: Flying At the start of your endstep if you have no cards in hand. Draw four card. Flavour Text: Set/Rarity: Iscandar Lives Rare CardName: Spreading seas Cost: 1u Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Land Enchanted land becomes an island. Draw a card. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Stormborn Leviathan Cost: 3uu Type: Creature - Elemental Pow/Tgh: 5/4 Rules Text: Flying When Stormborn Leviathan enters the battlefield you may reveal the top 4 cards of your library. Put all elemental creature cards among them into your hand and the rest into your graveyard. {1}{U}: Sacrifice an elemental creature: Draw a card. Flavour Text: Set/Rarity: Iscandar Lives Mythic CardName: Swan Form Cost: 2uu Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Enchanted creature is a 3/3 blue bird creature with flying and "Whenever this creature deals combat damage to a player you may Draw a card." Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Temporary Ban Cost: 4u Type: Instant Pow/Tgh: / Rules Text: Convert - {1}{U} (You may exile a spell you control and pay this spells Convert cost to cast this spell for free.) Put target creature on top of it's owners library. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Undersea Blade Cost: 2u Type: Creature - Merfolk Pow/Tgh: 2/2 Rules Text: Islandwalk Whenever Undersea Blade attacks another target creature you control gains Islandwalk until end of turn. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Upshore Shell Cost: u Type: Creature - Beast Pow/Tgh: 0/3 Rules Text: Flavour Text: Giant shells fill the Oxe Sea's shores, to heavy to be moved. Set/Rarity: Iscandar Lives Common CardName: Black Offering Cost: bbb Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep pay 4 life. Then each player sacrifices a creature. Flavour Text: Set/Rarity: Iscandar Lives Rare CardName: Black Smog Cost: b Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Target creature can't attack. Whenever a player reveals a card from his or her hand, if Black Smog is in your graveyard. you may return Black Smog from your graveyard to your hand. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Black Venom Cost: b Type: Instant Pow/Tgh: / Rules Text: Target creature you control gets +2/+0 and Deathtouch until end of turn. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Blood Funnel Cost: 3b Type: Sorcery Pow/Tgh: / Rules Text: Blood Funnel deals 4 damage to target creature or player. You gain life equal to the damage done. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Bog Diver Cost: 4b Type: Creature - Zombie Pow/Tgh: 4/2 Rules Text: Swampwalk Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Bonesculpter Cost: 1bb Type: Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: When Bonesculpter enters the battlefield, Lavish 1 (look at the top card of your library. you may put that card into your graveyard.) Bonesculpter Gets +2/+2 Flying and First Strike if you have more then three creature cards in your graveyard. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Cryptify Cost: 2bb Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant land Enchanted land can't produce mana. At the beginning of enchanted lands controllers upkeep if enchanted land is a non-basic land, that player loses 2 life and you gain 2 life. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Curse of the True God Cost: 1b Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Enchant creature gets -1/-1 for each non-creature card in your graveyard. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Daggerwing Cost: 3bb Type: Creature - Bat Pow/Tgh: 2/2 Rules Text: Flying, Haste, Deathtouch When Daggerwing enters the battlefield each opponent reveals all artifact, creature and land cards from their hand to you. Flavour Text: Set/Rarity: Iscandar Lives Rare CardName: Demonic Piper Cost: 3b Type: Creature - Human Necromancer Pow/Tgh: 1/1 Rules Text: Sacrifice a swamp,{T}: Return target creature card from your graveyard to your hand. Discard a card, {T}: Put target black creature from your hand onto the battlefield tapped. Flavour Text: Set/Rarity: Iscandar Lives Rare CardName: Devour Mind Cost: 1b Type: Sorcery Pow/Tgh: / Rules Text: Target player discard a card at random. If you control three or more shrines that player discards 2 cards at random instead. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Dread Tax Cost: bb Type: Instant Pow/Tgh: / Rules Text: Target player sacrifices target creature. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Dreadsteed Knight Cost: 1bb Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: Dreadsteed Knight gets +1/+1 for each shrine you control. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Drowling Giant Cost: 4bb Type: Creature - Zombie Giant Pow/Tgh: 4/6 Rules Text: Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Duskpendant Cost: 1b Type: Creature - Elemental Pow/Tgh: 2/1 Rules Text: Intimidate {1}{w}: Duskpendant gets Vigilance until end of turn. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Frenzied Feeder Cost: 3b Type: Creature - Zombie Pow/Tgh: 1/1 Rules Text: Disacard a card, {T}: Put a charge counter on Frenzied Feeder. Sacrifice Frenzied Feeder: Each creature gets -1/-1 until end of turn for each charge counter on Frenzied Feeder. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Grasp of Return Cost: b Type: Sorcery Pow/Tgh: / Rules Text: Return target creature from your graveyard to your hand. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Grave Rite Cost: 2bb Type: Sorcery Pow/Tgh: / Rules Text: Choose target creature in a graveyard, return that creature to the battlefield under your control. Flavour Text: Set/Rarity: Iscandar Lives Rare CardName: Grave prospect Cost: b Type: Instant Pow/Tgh: / Rules Text: Exile all cards that where put into a any graveyard this turn. Draw a card. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Graveback Titan Cost: 4bb Type: Creature - Zombie Giant Pow/Tgh: 4/4 Rules Text: When Graveback Titan enters the battlefield, Lavish 2 (Look at the top two cards of your library. Put any number of them into your graveyard and the rest on the top of your library in any order.) Whenever a creature card enters your graveyard you may put a 2/2 black zombie creature token onto the battlefield. Flavour Text: Set/Rarity: Iscandar Lives Rare CardName: Hungry Zombie Cost: b Type: Creature - Zombie Pow/Tgh: 2/1 Rules Text: When Hungry Zombie enters the battlfield, Lavish 1 (look at the top card of your library. you may put that card into your graveyard.) Hungry Zombie can't attack or block unless their is a creature card in your graveyard. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Journey to Haleon Cost: 1bb Type: Sorcery Pow/Tgh: / Rules Text: Search your library for two cards and shuffle your library. Put one of them in your graveyard and the other on at the top of your library. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Killing Joke Cost: 1bb Type: Instant Pow/Tgh: / Rules Text: Destroy target non-black creature. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Limbless Crawler Cost: 2b Type: Creature - Zombie Pow/Tgh: 2/3 Rules Text: Deathtouch Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Morbid Hunger Cost: b Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Whenever a creature card is put into your graveyard enchanted creature gets +2/+2. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Night Howler Cost: 1bb Type: Creature - Bat Pow/Tgh: 1/1 Rules Text: Flying Whenever Night Howler attacks you gain 3 life. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Night Knight Cost: 1b Type: Creature - Human Knight Pow/Tgh: 2/1 Rules Text: As long as you control three or more Shrines, Night Knight gets +1/+1 and has death touch. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Night Reaper Cost: 3bb Type: Creature - Bat Pow/Tgh: 3/3 Rules Text: Flying {1}{B}{B}: Regenerate Night Reaper. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Reversed Lifespan Cost: 6bb Type: Sorcery Pow/Tgh: / Rules Text: Destroy all creatures and return all creatures from all graveyards to the battlefield under their owners control simultaneously. Flavour Text: Set/Rarity: Iscandar Lives Mythic CardName: Scorpion Form Cost: 2bb Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Enchanted creature is a 3/3 black scorpion creature with First strike and deathtouch. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Scrying Bones Cost: b Type: Creature - Skeleton Pow/Tgh: 1/1 Rules Text: When Scrying Bones enters the battlefield Lavish 1 (look at the top card of your library. you may put that card into your graveyard.) Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Shade of Iscandar Cost: 4bb Type: Legendary Creature - Demon Pow/Tgh: 6/6 Rules Text: Trample, Flying Play with the top card of your library revealed. Whenever Shade of Iscandar attacks each opponent lose life equal to the converted mana cost of each card revealed with Shade of Iscandar and you gain that much life. Flavour Text: Set/Rarity: Iscandar Lives Mythic CardName: Act of treason Cost: 2r Type: Sorcery Pow/Tgh: / Rules Text: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and Tap this turn.) Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Armed and Dangerous Cost: r Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature enters the battlefield under your control. Another target creature you control gets +1/+0 until end of turn. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Bryce, Engulfed Cost: 1rr Type: Planeswalker - Bryce Pow/Tgh: /2 Rules Text: [+2] Return a creature you own to your hand. Bryce, Engulfed deals 1 damage to target player. [-1] Bryce, Engulfed deals 2 damage to target creature. [-5] You get an emblem with. " Creatures you control gets haste and can't be blocked except by two or more creature. Flavour Text: Set/Rarity: Iscandar Lives Mythic CardName: Cliffboiler Cost: 3r Type: Creature - Elemental Pow/Tgh: 2/2 Rules Text: Cliffboiler can't be blocked except by two or more creatures. {1}{U}: Cliffboiler gets Flying until end of turn. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Cliffwrist Giant Cost: 4r Type: Creature - Giant Pow/Tgh: 3/5 Rules Text: Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Crust Pheonix Cost: 1rr Type: Creature - Pheonix Pow/Tgh: 2/2 Rules Text: Haste, flying Whenever you reveal a mountain if Crust Pheonix is in your graveyard, return it to the battlefield then Crust Pheonix gets +2/+2 until end of turn. Flavour Text: Set/Rarity: Iscandar Lives Rare CardName: Dagger Claws Cost: r Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Enchanted creature gets +2/+0 and First strike. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Dormant Flames Cost: 3rr Type: Creature - Dragon Elemental Pow/Tgh: 4/4 Rules Text: Energize {1}{R}{R} (If Dormant Flames isn't energized, it becomes energized and gets haste. Sacrifice it at the beginning of the next end step.)) Flying When Dormant Flames becomes Energized it deals 2 damage to each creature and each player. Flavour Text: Set/Rarity: Iscandar Lives Rare CardName: Double Lightning Cost: 2rr Type: Sorcery Pow/Tgh: / Rules Text: Double Lightning deals 2 damage to up to two different target creatures and or players. Flavour Text: Lightning always strikes twice. Set/Rarity: Iscandar Lives Common CardName: Embersoul Humongus Cost: 5r Type: Creature - Giant Pow/Tgh: 4/4 Rules Text: Trample Whenever Embersoul Humongus deals combat damage to a player you may return an instant or sorcery card at random from your graveyard to your hand. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Emberspitter Cost: 1r Type: Creature - Lizard Pow/Tgh: 1/1 Rules Text: {R}: Emberspitter gets +1/+0 until end of turn. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Goblin Draft Cost: 1r Type: Sorcery Pow/Tgh: / Rules Text: Put one 1/1 red goblin creature token with haste onto the battlefield. then flip a coin. if you win the flip, return Goblin Draft to your hand. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Goblin Spearhead Cost: 4r Type: Creature - Goblin Pow/Tgh: 3/1 Rules Text: First Strike Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Goblin Special Forces Cost: rr Type: Creature - Goblin Pow/Tgh: 2/2 Rules Text: Haste When Goblin Special Forces attacks another target creature you control can't be blocked this turn. Flavour Text: Set/Rarity: Iscandar Lives Rare CardName: Goblin Templewrecker Cost: 3r Type: Creature - Goblin Pow/Tgh: 2/3 Rules Text: Energize {1}{R} (If Goblin Templewrecker isn't energized, it becomes energized and gets haste. Sacrifice it at the beginning of the next end step.)) When Goblin Templewrecker becomes Energized destroy target non-basic land. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Hazardous Gamble Cost: 1rr Type: Sorcery Pow/Tgh: / Rules Text: Reveal your hand to target opponent. that player choses a non-land card from your hand and you discard it, then reveal the top card of your library and put it into your hand. If the revealed card was a Shrine card then repeat this process. Flavour Text: Set/Rarity: Iscandar Lives Rare CardName: Imperial Grunt Cost: 4r Type: Creature - Human Soldier Pow/Tgh: 3/2 Rules Text: Whenever a creature you control attacks it gets +2/+0. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Magma Pit Cost: r Type: Instant Pow/Tgh: / Rules Text: Magma Pit deals 5 damage to target creature that entered the battlefield this turn. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Maniac Charge Cost: r Type: Insant Pow/Tgh: / Rules Text: Target creature gets +2/+0 and must attack this turn if able. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Molten Avalanche Cost: 3rr Type: Creature - Elemental Pow/Tgh: 6/6 Rules Text: Haste When Molten Avalanche enters the battlefield you may pay {X} then Molten Avalanche deals X damage divided as you chose among any number of target creatures an opponent controls. At the beginning of your next endstep Exile Molten Avalanche. Flavour Text: Set/Rarity: Iscandar Lives Mythic CardName: Molten Flare Cost: 1rr Type: Sorcery Pow/Tgh: / Rules Text: Molten Flare deals 2 damage to up to two target creatures. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Rampaging Bull Cost: 2r Type: Creature - Bull Pow/Tgh: 3/3 Rules Text: Rampaging Bull attacks each turn if able. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Sabercat Form Cost: 2rr Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Enchanted creature is a 3/3 red cat creature with Double strike. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Scarredridge Ritualist Cost: 1r Type: Creature - Human Shaman Pow/Tgh: 2/2 Rules Text: Energize {R} (If Scarredridge Ritualist isn't energized, it becomes energized and gets haste. Sacrifice it at the beginning of the next end step.)) When Scarredridge Ritualist becomes Energized it gets +2/+2 and Trample until end of turn. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Shamanistic Flames Cost: XXR Type: Sorcery Pow/Tgh: / Rules Text: Shamanistic Flames deals X damage to target creature and X damage to that creatures controller. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Shock Cost: r Type: Instant Pow/Tgh: / Rules Text: Shock deals 2 damage to target creature or player. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Shockling Cost: 1r Type: Creature - Elemental Pow/Tgh: 2/1 Rules Text: Haste Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Tectonic Barrage Cost: 3r Type: Sorcery Pow/Tgh: / Rules Text: Each player must spend {2} mana for each non-basic land they control. Or sacrifice that land. Flavour Text: Set/Rarity: Iscandar Lives Rare CardName: Temple Dragon Cost: 2rr Type: Creature - Dragon Pow/Tgh: 3/3 Rules Text: Energize {1}{R}{R} (If Temple Dragon isn't energized, it becomes energized and gets haste. Sacrifice it at the beginning of the next end step.)) Flying When Temple Dragon becomes Energized it deals 3 damage to target creature an opponent control. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Torchslinger Cost: 2r Type: Creature - Human Pow/Tgh: 2/1 Rules Text: When Torchslinger enters the battlefield it deals 1 damage to target creature or player you don't control. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Violent Burglary Cost: 1r Type: Instant Pow/Tgh: / Rules Text: Destroy target Artifact. Draw a card. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Worgen Riders Cost: 2r Type: Creature - Goblin Pow/Tgh: 3/1 Rules Text: Energize {1}{R} (If Worgen Riders isn't energized, it becomes energized and gets haste. Sacrifice it at the beginning of the next end step.)) When Worgen Riders Becomes Energized it gets +2/+2 until end of turn. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Afterlife Druid Cost: g Type: Creature - Elf druid Pow/Tgh: 0/1 Rules Text: When Afterlife Druid enters the battlefield Lavish 2 (Look at the top two cards of your library. Put any number of them into your graveyard and the rest on the top of your library in any order.) {T}: add one mana of any color a land in your graveyard could produce to your mana pool. Flavour Text: Set/Rarity: Iscandar Lives Rare CardName: Barktusk Cost: 4gg Type: Creature - Beast Pow/Tgh: 5/5 Rules Text: Fathom (At the beginning of your upkeep look at the top card of your library. If it's a land card you may reveal it then put it back on top of your library.) Whenever you reveal a land card Barktusk gets +2/+2 and trample until end of turn. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Century Beast Cost: 2gg Type: Creature - Beast Pow/Tgh: 4/3 Rules Text: When Century Beast enters the battlefield Lavish 2 then return all land cards from all graveyards to the battlefield under your control and put a 0/1 green plant creature token onto the battlfield for each card returned this way. Flavour Text: Set/Rarity: Iscandar Lives Mythic CardName: Circle of Life Cost: g Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast Circle of Life sacrifice a land. Reveal the top three cards of the top of your library. Choose a creature or a land card from among them and put it into your hand and the rest into your graveyard. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Colossal Predator Cost: 4g Type: Creature - Beast Pow/Tgh: 5/6 Rules Text: Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Deepbrush Warrior Cost: 1gg Type: Creature - Elf Warrior Pow/Tgh: 2/2 Rules Text: When Deepbrush Warrior enters the battlefield, Lavish 1 (look at the top card of your library. you may put that card into your graveyard.) Deepbrush Warrior has basic-landwalk of each of the types of basic-lands in your graveyard. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Deepwood Surger Cost: 1g Type: Creature - Elf Druid Pow/Tgh: 1/2 Rules Text: When Deepwood Surger enters the battlefield, Lavish 1 (look at the top card of your library. you may put that card into your graveyard.) Whenever a land enters your graveyard from anywhere put a +1/+1 counter on Deepwood Surger. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Elderwurm Form Cost: 3gg Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Enchanted creature is a 8/8 Green beast creature with trample. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Elvish Pathblade Cost: 3gg Type: Creature - Elf Pow/Tgh: 3/3 Rules Text: Fathom (At the beginning of your upkeep look at the top card of your library. If it's a land card you may reveal it then put it back on top of your library.) Whenever you reveal a land card put two +1/+1 counters on Elvish Pathblade. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Elvish Scentist Cost: 2g Type: Creature - Elf Pow/Tgh: 2/3 Rules Text: If you have three or more creature cards in your graveyard Elvish Scentist gets +1/+1 and Hexproof. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Epic Virtue Cost: 1gg Type: Enchantment Pow/Tgh: / Rules Text: Whenever you play a land card you may reveal a land card with the same name from your hand and put it onto the battlefield. Lands you control have hexproof. Flavour Text: Set/Rarity: Iscandar Lives Mythic CardName: Flinthorn Cost: 3g Type: Creature - Elemental Pow/Tgh: 3/4 Rules Text: Trample {1}{R}: Flinthorn can't be blocked except by two or more creatures until end of turn. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Flourish Cost: 1g Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchantment Aura Enchant creature, Whenever a card is put into a graveyard from anywhere but the battlefield, put a +1/+1 counter on enchanted creature. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Giant Growth Cost: g Type: Instant Pow/Tgh: / Rules Text: Target creature gets +3/+3 until end of turn. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Gladeleaf Armor Cost: 2g Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Enchanted creature gets +3/+3. Whenever you reveal a land card if Gladeleaf Armor is in your graveyard, return Gladeleaf Armor to your hand. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Gorondi Trailwalker Cost: g Type: Creature - Elf Pow/Tgh: 1/1 Rules Text: Fathom (At the beginning of your upkeep look at the top card of your library. If it's a land card you may reveal it then put it back on top of your library.) Whenever you reveal a land card, put a +1/+1 counter on target creature you control. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Gorondi Tusker Cost: gg Type: Creature - Beast Pow/Tgh: 3/2 Rules Text: Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Grovefang Tiger Cost: 1gg Type: Creature - Beast Pow/Tgh: 2/3 Rules Text: Fathom (At the beginning of your upkeep look at the top card of your library. If it's a land card you may reveal it then put it back on top of your library.) Whenever you reveal a land card put a +1/+1 counter on Grovefang Tiger. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Hunt the Prey Cost: 3g Type: Sorcery Pow/Tgh: / Rules Text: Target creature you control get +2/+2 until end of turn. Then that creature fights target creature you don't control. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Knightbane Cost: 1gg Type: Creature - Beast Pow/Tgh: 3/3 Rules Text: Protection from white, Protection from black If a spell or ability would change Knightbanes power or toughness instead it doesn't. Flavour Text: Set/Rarity: Iscandar Lives Rare CardName: Mana Patcher Cost: 1g Type: Creature - Elf Druid Pow/Tgh: 1/1 Rules Text: Fathom (At the beginning of your upkeep look at the top card of your library. If it's a land card you may reveal it then put it back on top of your library.) Whenever you reveal a land card you gain 2 life. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Nestle Barricade Cost: 1g Type: Sorcery Pow/Tgh: / Rules Text: You may play an additional land card this turn. Prevent all combat damage done to you until the start of your next end-step. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Nullify Cost: g Type: Instant Pow/Tgh: / Rules Text: Destroy target enchantment. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Outrageous Growth Cost: 1gg Type: Instant Pow/Tgh: / Rules Text: Target creature you control gets +2/+2 and fights target creature you don't control. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Ravaging Twins Cost: 2gg Type: Creature - Beast Pow/Tgh: 4/4 Rules Text: Trample When Ravaging Twins enter the battlefield's you gain 3 life. When Ravaging Twins dies put a 4/4 green beast creature token with trample onto the battlefield. Flavour Text: Set/Rarity: Iscandar Lives Rare CardName: Reroot to Remain Cost: 3g Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep you may return target land card from your graveyard to the battlefield tapped. {T}: Add one mana of any color to your mana pool that a land you control could produce. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Rootfair Gorilla Cost: 3gg Type: Creature - Beast Pow/Tgh: 3/5 Rules Text: Reach Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Rot Dweller Cost: 1g Type: Creature - Insect Pow/Tgh: 1/1 Rules Text: Rot Dweller gets +1/+1 for each creature card in your graveyard. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Scarab Shell Cost: g Type: Enchantment - Aura Pow/Tgh: / Rules Text: Scarab Shell has Hexproof. Enchant Creature Enchanted Creature has "Whenever a player casts a spell that targets enchanted creature. Put a +1/+1 counter on it." As long as enchanted creature has three or more +1/+1 counters on it, it has Hexproof. Flavour Text: Set/Rarity: Iscandar Lives Rare CardName: Soil Elemental Cost: 4g Type: Creature - Elemental Pow/Tgh: 3/3 Rules Text: Flash When Soil Elemental enters the battlefield, Lavish 1 (look at the top card of your library. you may put that card into your graveyard.) then return a card at random from your graveyard to your hand. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Tarmogoyf Cost: 1g Type: Creature - Lhurgoyf Pow/Tgh: */*+1 Rules Text: Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. Flavour Text: Set/Rarity: Iscandar Lives Rare CardName: Temple Crush Cost: 1gg Type: Instant Pow/Tgh: / Rules Text: Destroy target Creature with flying or Target Non-basic land. Flavour Text: Angels or temples, they are both spawns from religion. Set/Rarity: Iscandar Lives Uncommon CardName: Deathmist Cost: 1ub Type: Creature - elemental Pow/Tgh: 3/3 Rules Text: Flying When Deathmist enters the battlefield or dies put the top three cards of your library into your graveyard. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Demi, of Other Worlds Cost: ub Type: Legendary Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: Skip your draw step. Whenever you cast a spell you may chose to exile that spell instead and cast a spell from your exile zone without paying it's mana cost. Flavour Text: Set/Rarity: Iscandar Lives Mythic CardName: Horrid Link Cost: 4ub Type: Sorcery Pow/Tgh: / Rules Text: Convert - {2}{U}{B} (You may exile a spell you control and pay this spells Convert cost to cast this spell for free.) You draw three cards and target player discards three cards at random. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Undead Apprentice Cost: 1ub Type: Creature - Zombie Wizard Pow/Tgh: 0/2 Rules Text: Whenever an opponent plays a creature card you may tap Undead Apprentice and look at the top card of your library and put that card into your graveyard. {T} Sacrifice Undead Apprentice draw a card. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Underworld Mist Cost: 3ub Type: Instant Pow/Tgh: / Rules Text: Put target creature on top of it's owners library. Target player puts the top two cards from his or her library into his or her graveyard. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Korgos, The Mad Knight Cost: 2gr Type: Legendary Creature - Human Knight Pow/Tgh: 3/3 Rules Text: As long as Korgos, The Mad Knight is untapped it gets protection from white. As long as Korgos is tapped it gets protection from black. {G},{T}: Put a +1/+1 counter on Korgos. {1}{R}: Remove a +1/+1 counter from Korgos. Korgos deals 2 damage to target creature. Flavour Text: Set/Rarity: Iscandar Lives Mythic CardName: Predators Guise Cost: rg Type: Sorcery Pow/Tgh: / Rules Text: Target creature an opponent controls blocks target creature you control if able this turn. When that creature blocks this turn, the creature you control fights another target creature [controlled by the same opponent]. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Quadroquillian Cost: 3rg Type: Legendary Creature - Elemental Pow/Tgh: 3/3 Rules Text: When Quadroquillian enters the battlefield you gain control of target creature you don't control until end of turn. Untap it and it gets +3/+3 and trample until end of turn. {1}{R}{G}: Regenerate Quadroquillian. Flavour Text: Set/Rarity: Iscandar Lives Rare CardName: Ragebound Fanatic Cost: 2rg Type: Creature - Human Barbarian Pow/Tgh: 2/2 Rules Text: Energize {R}{G} (If Ragebound Fanatic isn't energized, it becomes energized and gets haste. Sacrifice it at the beginning of the next end step.)) Non-basic Landwalk When Ragebound Fanatic becomes Energized it gets +1/+1 and Double-Strike until end of turn. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Shardspike Baloth Cost: 2rg Type: Creature - Beast Pow/Tgh: 4/4 Rules Text: when Shardspike Baloth becomes blocked Shardspike Baloth deals 1 damage to each creature blocking it. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Thornscaping Cost: 2rg Type: Enchantment Pow/Tgh: / Rules Text: When Thornscaping enters the battlefield it deals 1 damage to target player for each creature you control. Whenever a creature attacks you Thornscaping deals 1 damage to that creature. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Ashen Liberator Cost: 3bw Type: Legendary Creature - Human Priest Pow/Tgh: 1/4 Rules Text: Vigilance When Ashen Liberator attacks you may exile target creature, if a creature was exiled with Ashen Liberator before, return that creature to the battlefield under it's owners control. Flavour Text: Set/Rarity: Iscandar Lives Mythic CardName: Blessing of the Unholy Cost: 1bw Type: Instant Pow/Tgh: / Rules Text: Target creature you control gains protection from creatures and " Whenever this creature deals combat damage to a player this turn, that player discards a card at random. " until end of turn. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Grey Knight Cost: bw Type: Creature - Zombie Knight Pow/Tgh: 2/2 Rules Text: Vigilance When Grey Knight dies, if you control three or more Shrines, you may pay {w}{b}. If you do, return Grey Knight to the battlefield with two +1/+1 counters on it. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Imperial Cleansing Cost: 3bw Type: Sorcery Pow/Tgh: / Rules Text: Exile all creatures. Flavour Text: Set/Rarity: Iscandar Lives Rare CardName: Limestone Wurm Cost: 4bw Type: Creature - Skeleton Wurm Pow/Tgh: 6/1 Rules Text: As long as an opponent has more life then you Limestone Wurm has Lifelink and Deathtouch. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Mercenery Angel Cost: WB Type: Creature - Angel Pow/Tgh: 4/4 Rules Text: Flying Mercenery Angel can't attack unless you control more creatures than an opponent. Mercenery Angel can't block unless you control fewer creatures than an opponent. Flavour Text: Set/Rarity: Iscandar Lives Rare CardName: Unholy Radiance Cost: 2wb Type: Instant Pow/Tgh: / Rules Text: Each attacking creature gets -2/-2 and each blocking creature gets +2/+2 until end of turn. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Morph Terrain Cost: 1ug Type: Sorcery Pow/Tgh: / Rules Text: Put a 1/1 blue elemental creature token with flying onto the battlefield. You may play an additional land card this turn. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Murkwater Amphibiant Cost: 3ug Type: Creature - Beast Pow/Tgh: 4/5 Rules Text: As long as it's your turn Murkwater Amphibiant has trample and Hexproof. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Natural Transmution Cost: ug Type: Sorcery Pow/Tgh: / Rules Text: Search your library for a land card reveal it, shuffle your library then put it on the top of your library. Draw two cards. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Primeval Sludge Cost: 2UG Type: Creature - Ooze Pow/Tgh: */* Rules Text: Primeval Sludge Power is equal to the number of forests you control. Primeval Sludge Toughness is equal to the number of islands you control. Whenever you reveal a land card put three +1/+1 counters on Primeval Sludge. Flavour Text: Set/Rarity: Iscandar Lives Rare CardName: Terra shifter Cost: ug Type: Land Creature - Shapeshifter Pow/Tgh: 2/2 Rules Text: At the beginning of your upkeep you may have Terra shifter become a copy of target land or creature. It gains this ability. Flavour Text: Set/Rarity: Iscandar Lives Rare CardName: Xenopheant Cost: ug Type: Creature - Beast Pow/Tgh: 1/1 Rules Text: Whenever a card is put into your graveyard from your library put a +1/+1 counter on Xenopheant. As long as Xenopheant has three or more +1/+1 counters on it Xenopheant has Hexproof. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Yoragi, Essence Shaper Cost: 1ug Type: Legendary Creature - Human Druid Pow/Tgh: 2/2 Rules Text: Whenever you draw a card put a +1/+1 counter on each other creature you control. {U}{G}: Remove a +1/+1 counter from a creature you control add two mana of any color to your mana pool. Flavour Text: Set/Rarity: Iscandar Lives Mythic CardName: Arcos, The Red Light Cost: 1rw Type: Legendary Creature - Human Barbarian Pow/Tgh: 3/1 Rules Text: First Strike Whenever Arcos, The Red Light attacks you may tap any number of untapped creatures you control and have Arcos deal 1 damage to target player for each creature tapped. Flavour Text: Set/Rarity: Iscandar Lives Mythic CardName: Furious Palisade Cost: 3rw Type: Creature - Giant Wall Pow/Tgh: 0/6 Rules Text: Defender, Lifelink {R}: Furious Palisade gets +1/+0 until end of turn. Flavour Text: Why aren't they coming over here so we can smite them? - Unknown Soldier Set/Rarity: Iscandar Lives Common CardName: Goblin Cadette Cost: rw Type: Creature - Goblin Pow/Tgh: 2/2 Rules Text: Energize {R}{W} (If Goblin Cadette isn't energized, it becomes energized and gets haste. Sacrifice it at the beginning of the next end step.)) Haste, Vigilance When Goblin Cadette becomes Energized it gets +2/+2 and Lifelink until end of turn. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Imperial Suprise Cost: 1rw Type: Instant Pow/Tgh: / Rules Text: Tap up to two target creatures. Untap up to two target creatures, they gain haste until end of turn. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Patron Shock Cost: rw Type: Instant Pow/Tgh: / Rules Text: Patron Shock deals 4 damage to target creature and you gain 4 life. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Oblivious Stone Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: {T}: Sacrifice Oblivious Stone Exile target card from a graveyard. {T}: Sacrifice Oblivious Stone draw a card. {T}: Sacrifice Oblivious Stone Untap target creature. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Orb of Trancendence Cost: 5 Type: Artifact Pow/Tgh: / Rules Text: Creatures with power 4 or greater doesn't untap during their controllers untap step unless it's controler pays {3} Creatures with power 3 or less enters the battlefield tapped. Flavour Text: Set/Rarity: Iscandar Lives Rare CardName: Pathfinder Blade Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature has "Whenever you reveal a land card equipped creature gets +3/+3 until end of turn." {1} Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Punching Dagger Cost: 0 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature has First strike. Equip {1} Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Realm Blade Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Energize {4} (If Realm Blade isn't energized, it becomes energized and gets haste. Sacrifice it at the beginning of the next end step.)) Equipped creature gets +2/+2 When Realm Blade becomes Energized it becomes a 5/5 artifact creature token that is indestructible. Equip {1} Flavour Text: Set/Rarity: Iscandar Lives Rare CardName: Rishidan Transmutor Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: {1},{T}: Add one mana of any color to your mana pool. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Staff of the Stone Magus Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: Whenever you cast a colorless spell or a non-basic land enters the battlefield under your control, you gain 1 life. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Steel Shield Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +0/+3 Equip {1} Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Brittle Quarry Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} To your mana pool. {T}: Sacrifice Brittle Quarry destroy target non-basic land. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Eastern Labratory Cost: Type: Land Pow/Tgh: / Rules Text: Eastern Labratory enters the battlefield tapped. Whenever you reveal a card from your hand you may untap Eastern Labratory. {T}: Att {B} or {U} to your mana pool. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Moving Forest Cost: Type: Land Pow/Tgh: / Rules Text: Moving Forest enters the battlefield tapped. When Moving Forest enters the battlefield or is reavealed from anywhere put a 0/1 green plant token creature onto the battlefield tapped. {T}: Add {G} to your mana pool. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Pillar of Iscandar Cost: Type: Land Pow/Tgh: / Rules Text: Shrines you control have "{t}: Add to your mana pool one mana of any type that a Shrine you control could produce." {T}: Add {1} to your mana pool. Flavour Text: Set/Rarity: Iscandar Lives Uncommon CardName: Shrine of Devotion Cost: Type: Land - Shrine Pow/Tgh: / Rules Text: Shrine of Devotion enters the battlefield tapped. When Shrine of Devotion enters the battlefield target creature you control gets vigilance until end of turn. {T}: Att {W} to your mana pool. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Shrine of Fury Cost: Type: Land Pow/Tgh: / Rules Text: Shrine of Fury enters the battlefield tapped. When Shrine of Fury enters the battlefield target creature you control gets +2/+0 until end of turn. {T}: Att {R} to your mana pool. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Shrine of Growth Cost: Type: Land - Shrine Pow/Tgh: / Rules Text: Shrine of Growth enters the battlefield tapped. When Shrine of Growth enters the battlefield put a +1/+1 counter on target creature you control. {T}: Att {g} to your mana pool. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Shrine of Hazed Ruins Cost: Type: Land - Shrine Pow/Tgh: / Rules Text: Shrine of Hazed Ruins enters the battlefield tapped. Whenever another shrine enters the battlefield under your control you may pay {R} to make target creature unable to block this turn. {T}: Add {R} to your mana pool. Flavour Text: Set/Rarity: Iscandar Lives Rare CardName: Shrine of Illusive Minds Cost: Type: Land - Shrine Pow/Tgh: / Rules Text: Shrine of Illusive Minds enters the battlefield tapped. Whenever another shrine enters the battlefield under your control you may pay {U} and tap or untap target creature. {T}: Add {U} to your mana pool. Flavour Text: Set/Rarity: Iscandar Lives Rare CardName: Shrine of Knowledge Cost: Type: Land - Shrine Pow/Tgh: / Rules Text: Shrine of Knowledge enters the battlefield tapped. When Shrine of Knowledge enters the battlefield look at the top card of your library, you may reveal it to an opponent and put it at the bottom of your library. {T}: Att {U} to your mana pool. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Shrine of Thirst Cost: Type: Land - Shrine Pow/Tgh: / Rules Text: Shrine of Thirst enters the battlefield tapped. When Shrine of Thirst enters the battlefield target player loses 1 life and you gain 1 life. {T}: Att {B} to your mana pool. Flavour Text: Set/Rarity: Iscandar Lives Common CardName: Shrine of Unclenching Appetite Cost: Type: Land - Shrine Pow/Tgh: / Rules Text: Shrine of Unclenching Appetite enters the battlefield tapped. Whenever another shrine enters the battlefield under your control you may pay {B} and have target player lose 1 life and you gain 1 life. {T}: Add {B} to your mana pool. Flavour Text: Set/Rarity: Iscandar Lives Rare CardName: Shrine of the Great Essence Cost: Type: Land - Shrine Pow/Tgh: / Rules Text: Shrine of the Great Essence enters the battlefield tapped. Whenever another shrine enters the battlefield under your control you may pay {G} and put a +1/+1 counter on target creature you control. {T}: Add {G} to your mana pool. Flavour Text: Set/Rarity: Iscandar Lives Rare CardName: Shrine of the Ivory Mantle Cost: Type: Land - Shrine Pow/Tgh: / Rules Text: Shrine of the Ivory Mantle enters the battlefield tapped. Whenever another shrine enters the battlefield under your control you may pay {W} and have target creature you control get protection from the color of your choice. {T}: Add {W} to your mana pool. Flavour Text: Set/Rarity: Iscandar Lives Rare