CardName: Astral Hunt Cost: {3} Type: Creature - Elf Pow/Tgh: 2/2 Rules Text: Haste, Lifelink, Trample, Wither Exile Astral Hunt at end of turn. Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Elf Queen's Ride Cost: {5} Type: Creature - Elf Pow/Tgh: 3/3 Rules Text: When Elf Queen's Ride leaves play, exile target creature. Return it to play under its owner's control at the end of their next turn. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Planar Wanderer Cost: {3} Type: Creature - Elf Pow/Tgh: 2/2 Rules Text: {1}{W}: Return Planar Wanderer from exile to the battlefield Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Spectral Gust Cost: {0} Type: Instant - Arcane Pow/Tgh: Rules Text: 0 Flavour Text: ''No one can tell me, nobody knows, Where the wind comes from, where the wind goes.'' -- A. A. Milne. Set/Rarity: Gentlemen Magicians Rare CardName: _ Old general comments on cardset Cost: Type: Pow/Tgh: Rules Text: Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Adonai Cost: {6}{W}{W}{W}{W} Type: Creature - Avatar Pow/Tgh: 10/10 Rules Text: Trample. Adonai can't leave play. {W}: each player sacrifices a creature. {W}: each player sacrifices a non-creature permanent. Flavour Text: Set/Rarity: Gentlemen Magicians Mythic CardName: Alarm Rabbit Cost: {2}{W} Type: Creature - Rabbit Scout Pow/Tgh: 2/2 Rules Text: Flash. When Alarm Rabbit comes into play, you may untap any number of creatures. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Apprentice Shaman Cost: {2}{W} Type: Creature - Ouphe Shaman Pow/Tgh: 2/1 Rules Text: When Apprentice Shaman comes into play, choose a creature type. Apprentice Shaman is the chosen type in addition to its other types. Other creatures of the chosen type get +1/+1. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Astral Soulform Cost: {1}{W} Type: Enchantment - Aura Pow/Tgh: Rules Text: Enchant creature. Enchanted creature loses all abilities and has power and toughness equal to its converted mana cost. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Blessed Ghost Cost: {W} Type: Enchantment - Aura Pow/Tgh: Rules Text: Enchant creature. When enchanted creature is put into a graveyard from play, blessed ghost becomes a copy of it. (And is no longer an enchantment.) Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Bluebell Charm Cost: {2W} Type: Artifact - Equipment Pow/Tgh: Rules Text: Equip {1} Bluebell Charm comes into play with two charge counters on. Remove a charge counter from Bluebell Charm: regenerate equipped creature. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Boggle Fortifications Cost: Type: Land Pow/Tgh: 3 Rules Text: {W}: Put Boggle Fortifications from your hand into play. -1: Until your next turn, creatures attacking you have -1/-0. Flavour Text: ''You take that back, or we'll wade across this swamp, force our way through those brambles, climb the hill dodging your arrows, and shove it where its most painful!'' -- Thomas halfhand, boggle adventurer Set/Rarity: Gentlemen Magicians Common CardName: Chattan Plane Tree Cost: {3}{W} Type: Creature - Plant Pow/Tgh: 3/5 Rules Text: Defender. Flavour Text: ''It woke slowly but very unstoppably and heeded 'neither call nor wall''' -- Jacqueline Terrique, gentleman magician Set/Rarity: Gentlemen Magicians Common CardName: Chattan Sparrowhawk Cost: {W} Type: Creature - Bird Pow/Tgh: 1/1 Rules Text: Flying, Vigilance Chattan Sparrowhawk can't block flying creatures. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Chief Rabbit Cost: {1}{W} Type: Creature - Rabbit Pow/Tgh: 1/1 Rules Text: {T}: Rabbits you control get +1/+1 until end of turn. Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Clearwrought Firefly Cost: {2}{W} Type: Creature - Insect Pow/Tgh: 0/1 Rules Text: Flying. {T}: Add {1} to your mana pool. Gain 1 life. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Cotton-Tail Rabbit Cost: {W} Type: Creature - Rabbit Pow/Tgh: 1/1 Rules Text: When Cotton-Tail Rabbit comes into play, tap target land. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Divine Cleansing Cost: {2W}{2W}{2W}{2W} Type: Sorcery Pow/Tgh: Rules Text: Exile all creatures. If there's a card in your graveyard called Divine Cleansing as you cast this, instead exile target creature. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Drift Of Blossoms Cost: {3}{W} Type: Creature - Plant Pow/Tgh: 0/4 Rules Text: Whenever Drift Of Blossoms blocks put a -1/-1 counter on it. Put a blossom counter on the attacking creature and it doesn't untap as long as it has it on. It gains “{2W}{2W}: remove a blossom counter.” Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Etherium Belltower Cost: Type: Land Pow/Tgh: 2 Rules Text: [+2]: Add {W} to your mana pool. [-X]: return to the battlefield target creature card with toughness X that was put into a graveyard from there this turn. Gain 1 life. Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Fleshform Leviathan Cost: {1}{W} Type: Creature - Elemental Construct Pow/Tgh: 0/0 Rules Text: Trample. As Fleshform Leviathan comes into play, put any number of -1/-1 counters on any number of creatures you control (but not more than their toughness). Fleshform Leviathan comes into play with that many +1/+1 counters on. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Gaggleherd Cost: {1}{W} Type: Creature - Bird Ouphe Pow/Tgh: 2/3 Rules Text: Whenever a creature deals combat damage to Gaggleherd, the creature's controller gains 1 life. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Ghost Rabbit Cost: {3}{W} Type: Creature - Spirit Rabbit Pow/Tgh: 2/2 Rules Text: Flying. You may have Ghost Rabbit come into play as a copy of target rabbit creature card in your graveyard. (You don't have to.) Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Grizzled Wolf Cost: {1}{W} Type: Creature - Wolf Pow/Tgh: 1/2 Rules Text: {2} or {T}: Target wolf gains first strike until end of turn. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Guard Dog Cost: {1}{W} Type: Creature - Hound Pow/Tgh: 2/2 Rules Text: Whenever Guard Dog blocks it gets +1/+1 until end of turn. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Hedgehog Cost: {1}{W} Type: Creature - Boar Rodent Pow/Tgh: 1/2 Rules Text: Whenever Hedgehog is dealt combat damage by a creature, it deals 1 damage to that creature. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Meadow Crixis Cost: Type: Land Pow/Tgh: 2 Rules Text: [+1]: Add {W} to your mana pool. [-1]: Put a 2/2 green rabbit creature token into play. Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Mob Justice Cost: {2}{W} Type: Instant Pow/Tgh: Rules Text: Blocking creatures get +X/+X until end of turn where X is the number of blocking creatures Draw a card. Flavour Text: ''Charge! Charge, charge, CHARGE!'' -- Thomas Halfhand, Boggle Adventurer Set/Rarity: Gentlemen Magicians Uncommon CardName: Pale Squirrel Cost: {2}{W} Type: Creature - Spirit Squirrel Pow/Tgh: 2/2 Rules Text: When Pale Squirrel comes into play, the next time a card would be put into any graveyard from play this turn, instead put it on the bottom of its owner's library. Flavour Text: ''Not white. red eyes means albino. Or ghost.'' -- Arnold Braithewaite, gentleman magician Set/Rarity: Gentlemen Magicians Common CardName: Rabbit Captain Cost: {2}{W} Type: Creature - Rabbit Soldier Pow/Tgh: 2/2 Rules Text: Rabbits you control have vigilence. Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Rabbit Lookout Cost: {1}{W} Type: Creature - Rabbit Scout Pow/Tgh: 2/1 Rules Text: When Rabbit Lookout is put into the graveyard from play, you may reveal the top six cards of your library and play a rabbit card revealed this way if able. Put the uncast cards on the bottom of your library in any order. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Sabretooth Scimitars Cost: {1} Type: Artifact - Equipment Pow/Tgh: Rules Text: Equip {1}{W} Whenever equipped creature attacks, it and up to one other attacking creature get +1/+1 until end of turn. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Soul-Iron Pillory. Cost: {1}{W} Type: Artifact Enchantment - Aura Pow/Tgh: Rules Text: Enchant creature. Enchanted creature can't attack. Whenever a creature you control attacks, you may have it deal 1 damage to enchanted creature. Flavour Text: ''For three nights running, I dreamt of a village of silent beautiful people. The third night, I woke with the feel of sharp steel on my flesh.'' Set/Rarity: Gentlemen Magicians Rare CardName: Thornwind Kestrel Cost: {1}{W} Type: Creature - Bird Pow/Tgh: 2/1 Rules Text: First Strike. Whenever Thornwind Kestrel attacks, it gains flying until end of turn. Flavour Text: ''Run away!'' -- Thomas Halfhand, boggle adventurer Set/Rarity: Gentlemen Magicians Common CardName: Treeheart Stalwort Cost: {W} Type: Enchantment - Aura Pow/Tgh: Rules Text: Enchant creature. Enchanted creature gets +1/+1. When Treeheart Stalwort enters the battlefield, untap enchanted creature and it gains vigilance until end of turn. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Turn To Sand Cost: {1}{W}{W} Type: Instant Pow/Tgh: Rules Text: Destroy target attacking creature. Put X 1/1 colorless sand creature tokens into play tapped and attacking under it's controller's control where X is its power. Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Unnatural Alliance. Cost: {1}{W} Type: Instant Pow/Tgh: Rules Text: Each creature you control gets +1/+1 until end of turn for each creature you control that doesn't share any creature types with it. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: White Wolf Cost: {1}{W} Type: Creature - Wolf Pow/Tgh: 2/2 Rules Text: {2} or {T}: Target wolf gains vigilance until end of turn. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Wild Pony Herd Cost: {3}{W} Type: Creature - Horse Pow/Tgh: 2/4 Rules Text: Whenever Wild Pony Herd attacks, you may have a creature you control gain mountainwalk until end of turn. (It can't be blocked if defending player controls a mountain.) Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Wolf Lair Cost: Type: Land Pow/Tgh: 1 Rules Text: [+1]: Add {W} to your mana pool. [0]: Reveal the top six cards of your library. You may cast a wolf card revealed this way if able. Put the uncast cards on the bottom of your library in any order. Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Wolf Skull Totem Cost: {2} Type: Artifact - Equipment Pow/Tgh: Rules Text: Equip {2}{W} During combat equipped creature is a 2/2 white spirit wolf creature with flying and vigilance. Remove all damage from it at end of combat. Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Amber Lens Cost: {2U} Type: Artifact - Equipment Pow/Tgh: Rules Text: Equip {1} Whenever equipped creature attacks, draw a card. If a source a player controls deals damage to the equipped creature, they may destroy this instead. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Apprentice Owlkeeper Cost: {1}{U} Type: Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: {T}: Reveal the top six cards of your library. You may play a bird card revealed this way if able. Put the uncast cards on the bottom of your library in any order. Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Bamboo Amber Wings Cost: {1} Type: Artifact - Equipment Pow/Tgh: Rules Text: Equip {1}{U} Equipped creature gets +1/+1 and has flying. If a source a player controls deals damage to the equipped creature, they may destroy this instead. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Barnaby Older, Magician Cost: {2}{2U}{U} Type: Legendary Creature - Human Wizard Pow/Tgh: 2/4 Rules Text: Whenever an artifact creature you control attacks, you may put a +1/+1 counter on it. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Boggle Artisan Cost: {2}{U} Type: Creature - Ouphe Artificer Pow/Tgh: 1/3 Rules Text: {T}: Reveal the top six cards of your library. You may cast an artifact card revealed this way if able. Put the uncast cards on the bottom of your library in any order. Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Boggle Headquarters Cost: Type: Land Pow/Tgh: 3 Rules Text: {U}: Put Boggle Headquarters from your hand into play. [-1]: Target creature with power 2 or less is unblockable this turn. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Boggle Tinkerer Cost: {1}{U} Type: Creature - Ouphe Artificer Pow/Tgh: 1/1 Rules Text: {T}: Put a charge counter on target equipment attached to Boggle Tinkerer. {T}, Remove a charge counter from target equipment: Regenerate that equipment. Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Braithwaite's Talisman Cost: {2}{U}{U} Type: Artifact Enchantment Pow/Tgh: Rules Text: Flash. When Braithwaite's Talisman comes into play, counter target spell. {2}{U}{U}, Sacrifice Braithwaite's Talisman: Counter target spell. Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Chronatic Elemental Cost: {2}{U} Type: Creature - Elemental Pow/Tgh: 3/1 Rules Text: At the beginning of your combat damage step, return Chronatic Elemental from your graveyard to play tapped. If you do, at the beginning of your next first main phase, return Chronatic Elemental to your hand and add {2}{U} to your mana pool. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Clockwork Heron Cost: {2}{U} Type: Artifact Creature - Bird Construct Pow/Tgh: 1/3 Rules Text: Flash. When Clockwork Heron comes into play, choose one -- it gains flying until end of turn; or switch its power and toughness until end of turn. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Crackling Inspiration Cost: {4}{U}{U} Type: Sorcery Pow/Tgh: Rules Text: Choose one -- draw 5 cards, or draw 200 cards. Flavour Text: ''Hmmm... That gives me an idea.'' Set/Rarity: Gentlemen Magicians Rare CardName: Crystal Pendulum Cost: {2U}{2U} Type: Artifact - Equipment Pow/Tgh: Rules Text: Equip {1} Whenever equipped creature attacks, you may scry 2. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Familiar Owl Cost: {3}{U} Type: Creature - Bird Pow/Tgh: 2/1 Rules Text: Flying. Whenever Familiar Owl attacks, you may scry 2. Flavour Text: ''Elegance is the key'' -- Reginald Braithwaite, gentleman magician Set/Rarity: Gentlemen Magicians Common CardName: Famulous Infiltrator Cost: {U} Type: Creature - Ouphe Rogue Pow/Tgh: 1/1 Rules Text: {U}: Famulous Infiltrator is unblockable this turn. {U}, Sacrifice Famulous Infiltrator: Return target non-land permanent to its owner's hand. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Famulous Infusion Cost: {U} Type: Enchantment - Aura Pow/Tgh: Rules Text: Enchant creature. Flash. Whenever you draw a card, enchanted creature gets +1/+1 until end of turn. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Global Rapture Cost: {2U}{2U}{2U}{2U} Type: Sorcery Pow/Tgh: Rules Text: Each player puts all creatures they control on top of their library. If there's a card in your graveyard called Global Rapture as you cast this, instead put target creature into its owner's library third from the top. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Intimidating Golem Cost: {3}{U} Type: Artifact Creature - Golem Pow/Tgh: 3/2 Rules Text: Whenever Intimidating Golem attacks or blocks, you may have target creature get -1/-0 until end of turn. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Kitty Familiar Cost: {U} Type: Creature - Baby Cat Pow/Tgh: 0/1 Rules Text: Whenever you play an instant or sorcery spell, you may scry 1. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Living Cage Cost: {1}{U} Type: Artifact Creature - Construct Pow/Tgh: 0/4 Rules Text: Defender. {1}{U}, Sacrifice Living Cage: Gain control of a creature blocked by Living Cage. Play this ability only in the end of combat step. Flavour Text: ''I got him, master, I got him!'' Set/Rarity: Gentlemen Magicians Rare CardName: Lucky Rabbit Cost: {1}{U} Type: Creature - Rabbit Shaman Pow/Tgh: 1/1 Rules Text: {T}: Scry 1. Sacrifice Lucky Rabbit: Look at target facedown card on the battlefield, or look at target player's hand. Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Olympus Sphinx Cost: {6}{U}{U}{U}{U} Type: Creature - Sphinx Avatar Pow/Tgh: 6/3 Rules Text: Flying, shroud Other players skip their untap and draw steps. Flavour Text: Set/Rarity: Gentlemen Magicians Mythic CardName: Opening Its Mind Cost: {U} Type: Enchantment - Aura Pow/Tgh: Rules Text: Enchant creature. Whenever another creature come into play under a player's control, that player gains control of enchanted creature. Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Otter Cost: {1}{U} Type: Creature - Ferret Pow/Tgh: 2/1 Rules Text: Otter can't attack unless you control two islands. Otter can't be blocked if defending player controls two islands. Flavour Text: A ring of bright water. Set/Rarity: Gentlemen Magicians Common CardName: Ouphe Armada. Cost: {3}{U}{U} Type: Creature - Ouphe Pirate Rigger Pow/Tgh: 5/3 Rules Text: Prevent all damage that would be dealt to Ouphe Armada. by non-blue blocking creatures. (Multicolor creatures can be blue.) Ouphe Armada. can't attack unless defending player controls an island. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Pantherheart Kitty Cost: {2}{U} Type: Creature - Baby Cat Pow/Tgh: 2/1 Rules Text: {4}: Pantherheart Kitty becomes 4/2 until end of turn. Flavour Text: ''Awwwwwww!'' -- Jacqueline Terrique Set/Rarity: Gentlemen Magicians Common CardName: Piercing Ray Cost: {U}{U} Type: Instant Pow/Tgh: Rules Text: Counter target non-creature spell or target creature spell with a “when this creature enters the battlefield” ability. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Sculpted Fleshform Cost: {2}{U} Type: Creature - Elemental Construct Pow/Tgh: 0/0 Rules Text: Flying. As Sculpted Fleshform comes into play, put a -1/-1 counter on any number of creatures you control. Sculpted Fleshform comes into play with that many +1/+1 counters on. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Skeinriders Cost: {2}{U} Type: Creature - Bird Ouphe Pow/Tgh: 3/1 Rules Text: Flying. Skeinriders gets -2/+2 if you control another flying creature. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Sputtering Mayfly Cost: {1}{U}{U} Type: Artifact Creature - Insect Pow/Tgh: 0/1 Rules Text: Flash. When Sputtering Mayfly comes into play, counter target spell. Sacrifice Sputtering Mayfly at end of turn. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Swannecked Totem Cost: {1} Type: Artifact - Equipment Pow/Tgh: Rules Text: Equip {1}{U} During combat equipped creature has reversed power and toughness. Remove all damage from it at end of combat. If a source a player controls deals damage to the equipped creature, they may destroy this instead. Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Swooping Voradrix Cost: {2}{U} Type: Creature - Bird Rabbit Pow/Tgh: 2/2 Rules Text: Flying Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Tethered Owl Cost: {2}{U} Type: Creature - Bird Pow/Tgh: 2/2 Rules Text: Defender. Instant and sorcery spells you cast cost {1} or {U} less to cast. {U}: Tethered owl gains flying and loses defender. Sacrifice it at end of turn. Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Theurgic Feint Cost: {3}{U}{U} Type: Instant Pow/Tgh: Rules Text: Counter target spell. Return up to one target creature to its owner's hand. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Uffish Thought Cost: {U} Type: Enchantment - Aura Pow/Tgh: Rules Text: Enchant creature you don't control. Whenever enchanted creature attacks, you may draw a card. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Vizzerdrix Cost: {6}{U} Type: Creature - Rabbit Beast Pow/Tgh: 6/6 Rules Text: Flavour Text: A bored wizard once created a vizzerdrix out of a bunny and a piranha. He never made that mistake again. Set/Rarity: Gentlemen Magicians Uncommon CardName: Badger Riders Cost: {3}{B} Type: Creature - Badger Ouphe Pow/Tgh: 1/4 Rules Text: Haste, Wither Badger Riders can't block. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Banshee Wind Cost: {B} Type: Enchantment Pow/Tgh: Rules Text: When Banshee Wind comes into play, each player loses 1 life. {B}, Sacrifice Banshee Wind: Destroy target non-black creature. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Betrayal Cost: {B}{B} Type: Sorcery Pow/Tgh: Rules Text: Betrayal is colourless. Destroy target black or artifact creature, or target creature with protection from black. Flavour Text: ''I have pliers bigger than your head.'' -- Jacqueline Terrique, gentleman magician Set/Rarity: Gentlemen Magicians Rare CardName: Black Rabbit Cost: {2}{B} Type: Creature - Rabbit Pow/Tgh: 2/2 Rules Text: {4}{B}{B}, Sacrifice a rabbit: Destroy target creature. Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Black Squirrel Cost: {2}{B} Type: Creature - Squirrel Pow/Tgh: 2/2 Rules Text: When Black Squirrel is put into the graveyard from play, look at target opponent's hand. Put a card from it on the bottom of their library. Flavour Text: ''Harbingers of bad news. And carnivorous.'' -- Arnold Braithwaite Set/Rarity: Gentlemen Magicians Common CardName: Boggle Luplanar Cost: Type: Land Pow/Tgh: 3 Rules Text: {B}: Put Boggle Luplanar from your hand into play. [-1]: Target player loses 2 life. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Bone-Jingle Chime Cost: {2B} Type: Artifact - Equipment Pow/Tgh: Rules Text: Equip {1} If equipped creature attacks and isn't blocked, defending player discard a card. If a source a player controls deals damage to the equipped creature, they may destroy this instead. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Bramble Blackwand Cost: {2B}{2B} Type: Artifact - Equipment Pow/Tgh: Rules Text: Equip {1} Pay 4 life: Destroy target creature blocking or blocked by equupped creature. Flavour Text: ''He's not scary without the wand'' ''I definitely believe you.'' Set/Rarity: Gentlemen Magicians Rare CardName: Cannibalise Cost: {B} Type: Enchantment - Aura Pow/Tgh: Rules Text: Enchant creature. Enchanted creature gets +1/+1. Sacrifice enchanted creature: return another card that shares a creature type with it from your graveyard to you hand. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Chiroptera Scout Cost: {3}{B} Type: Creature - Bat Ouphe Pow/Tgh: 3/1 Rules Text: Flying. Flavour Text: ''He's courting death again, sir.'' Set/Rarity: Gentlemen Magicians Common CardName: Crow Tyrannosaurus Cost: {B} Type: Sorcery Pow/Tgh: Rules Text: Exile any number of cards in your graveyard with a different combination of creature types (Eg. An ouphe, an ouphe shaman, and a shaman). Target creature gets -1/-1 until end of turn for each card exiled. Flavour Text: Most shamans specialised. Some shamans didn't. Set/Rarity: Gentlemen Magicians Common CardName: Dark Fleshform Cost: {3}{B} Type: Creature - Elemental Construct Pow/Tgh: 0/0 Rules Text: As Dark Fleshform comes into play, put any number of -1/-1 counters on any number of creatures target player controls (but not more than their toughness). Dark Fleshform comes into play with that many +1/+1 counters on under that player's control. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Dark Immolation Cost: {2B}{2B}{2B}{2B} Type: Sorcery Pow/Tgh: Rules Text: Each player discards their hand. If there's a card in your graveyard called Dark Immolation as you cast this, instead target player discards two cards. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Darkwood Haunt Cost: {4}{B} Type: Creature - Wraith Pow/Tgh: 2/3 Rules Text: Whenever Darkwood Haunt blocks or is blocked, put a +1/+1 counter on it. Whenever Darkwood Haunt becomes the target of a spell or ability, remove a +1/+1 counter from it. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Demoniac Chapel Cost: Type: Legendary Land Pow/Tgh: 1 Rules Text: : You can't win the game. At the beginning of your upkeep, lose 1 life for each counter on Demoniac Chapel. [+X]: Add {X} black mana to your mana pool. [-1]: Add {B} to you mana pool. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Desolation Cost: {6}{B}{B}{B}{B} Type: Permanent Pow/Tgh: Rules Text: Pay 1 life: Destroy target creature. Flavour Text: Set/Rarity: Gentlemen Magicians Mythic CardName: Diseased Wolf Cost: {1}{B} Type: Creature - Wolf Pow/Tgh: 1/2 Rules Text: {2}: Destroy target wolf that's not named “Diseased Wolf”. Its controller puts a token onto the battlefield that's a copy of Diseased Wolf. Flavour Text: ''Driven from the pack, it still tries to aid or hinder the stronger members.'' -- Barnaby Older Set/Rarity: Gentlemen Magicians Uncommon CardName: Empty Tomb Cost: Type: Legendary Land Pow/Tgh: 4 Rules Text: : When Empty Tomb comes into play, if you control 5 or more lands, put a black 5/5 wraith creature into play. [+1]: Add {B} to your mana pool. [-1]: Regenerate target wraith. It gains flying until end of turn. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Famulous Saboteur Cost: {1}{B} Type: Creature - Ouphe Rogue Pow/Tgh: 1/1 Rules Text: Whenever Famulous Saboteur deals damage, you may remove a counter from target permanent an opponent controls. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Flence Cost: {1}{B} Type: Sorcery Pow/Tgh: Rules Text: Destroy all equipment and auras attached to target creature and remove all counters from it. For each equipment, aura and counter removed, deal 1 damage to it. Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Maggot Swarm Cost: {2}{B} Type: Creature - Insect Pow/Tgh: 0/3 Rules Text: When Maggot Swarm comes into play, target player discards a card. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Mouldering Laboratory Cost: Type: Land Pow/Tgh: 1 Rules Text: [+1]: Discard a card. Add {B} to your mana pool. [-1]: Target player discards a card. Add {B} to your mana pool. Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Nich's Oak Cost: {3}{B} Type: Creature - Plant Pow/Tgh: 2/4 Rules Text: Defender. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Obstinate Mahout Cost: {2}{B} Type: Creature - Rat Ouphe Pow/Tgh: 2/3 Rules Text: Obstinate Mahout can't be the target of spells and abilities you control. Flavour Text: ''Ouphe are the most recaltricant servants. I'd be better with the rat''. -- Jacqueline Terrique Set/Rarity: Gentlemen Magicians Common CardName: Oozing Toad Cost: {1}{B} Type: Creature - Frog Pow/Tgh: 1/2 Rules Text: {T}, Pay 2 life: Add {B} to your mana pool. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Pustulant Cockroach Cost: {B} Type: Creature - Insect Pow/Tgh: 0/1 Rules Text: Indestructible. Whenever Pustulant Cockroach is dealt damage, lose 1 life. Flavour Text: '' 5PM. Spent day covered in cockroaches and running from angry trees.'' -- Diary of Frederick Gunnarson Set/Rarity: Gentlemen Magicians Common CardName: Rat-Bolt Shaman Cost: {2}{B} Type: Creature - Ouphe Rat Ninja Shaman Pow/Tgh: 2/1 Rules Text: When Rat-Bolt Shaman comes into play, you may reveal X rat cards in your sideboard. Target creature gets -X/-X until end of turn. Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Rats Of Pointlessness Cost: {1}{B} Type: Creature - Rat Pow/Tgh: 1/1 Rules Text: You may play with any number of cards in your sideboard revealed. Rats Of Pointlessness gets +1/+1 for each of those cards called Rats Of Pointlessness. Flavour Text: ''A miasma of ''why bother?'' hangs over them all.'' -- Frederick Gunnarson Set/Rarity: Gentlemen Magicians Common CardName: Ravening Mink Cost: {2}{B} Type: Creature - Ferret Pow/Tgh: 1/1 Rules Text: Haste, Deathtouch Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Skulking Rat-Shaman. Cost: {1}{B} Type: Creature - Ouphe Rat Shaman Pow/Tgh: 1/1 Rules Text: While Skulking Rat-Shaman. is in your graveyard, cards in your graveyard have shroud. Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Skull-Pole Totem Cost: {0} Type: Artifact - Equipment Pow/Tgh: Rules Text: Equip {B} Equipped creature gets +1/+0 and has wither. If a source a player controls deals damage to the equipped creature, they may destroy this instead. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Soulless Resurrection. Cost: {1}{B} Type: Sorcery Pow/Tgh: Rules Text: Put target creature card in a graveyard into play under your control. It's colorless and loses all abilities. (If its power or toughness is written as *, it will be 0.) Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Supturous Ghoul Cost: {3}{B} Type: Creature - Wraith Pow/Tgh: 4/4 Rules Text: Whenever Supturous Ghoul would be dealt damage, instead put that many -1/-1 counters on Supturous Ghoul. At the beginning of your upkeep, you may remove a -1/-1 counter from Supturous Ghoul. Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Theiving Crow Cost: {3}{B} Type: Creature - Bird Pow/Tgh: 2/1 Rules Text: Flying. Theiving Crow gets +1/+1 if an opponent controls an artifact. {T}: Gain control of target unattached equipment Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Turning Vultures Cost: {B} Type: Creature - Bird Pow/Tgh: 3/2 Rules Text: Flying. At the beginning of your upkeep, sacrifice Turning Vultures unless you remove a creature card in your graveyard from the game. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Zombie Wolf Cost: {3}{B} Type: Creature - Zombie Wolf Pow/Tgh: 2/2 Rules Text: {2}: Regenerate target Zombie Wolf . {2}: Put a -1/-1 counter on target Wolf you control. It becomes a Zombie in addition to its other creature types Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Zombie-Necklace Totem Cost: {2} Type: Artifact - Equipment Pow/Tgh: Rules Text: Equip {1}{B} During combat equipped creature is a 2/2 black zombie creature with “{1}{B}: Regenerate this creature”. Remove all damage from it at end of combat. Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Blazing Firebough Cost: {1} Type: Artifact - Equipment Pow/Tgh: Rules Text: Equip {R} Equipped creature gets +3/+0 and has haste. If a source a player controls deals damage to the equipped creature, they may destroy this instead. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Boggle Arrow Ambush Cost: Type: Land Pow/Tgh: 3 Rules Text: {R}: Put Boggle Arrow Ambush from your hand into play. -1: Deal 1 damage to target creature that was dealt damage this turn. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Boggle Bullies Cost: {2}{R} Type: Creature - Ouphe Pow/Tgh: 2/2 Rules Text: Whenever Boggle Bullies deals combat damage to a creature, you may gain control of target equipment attached to that creature and attach it to Boggle Bullies. Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Boggle Pranksters Cost: {1}{R} Type: Creature - Ouphe Rogue Pow/Tgh: 1/1 Rules Text: {T}: Unnattach target equipment. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Clawed Eagle Totem Cost: {2} Type: Artifact - Equipment Pow/Tgh: Rules Text: Equip {3}{R} During combat equipped creature is a 3/3 red bird creature with flying. Remove all damage from it at end of combat. Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Defiant Rage Cost: {R} Type: Enchantment - Aura Pow/Tgh: Rules Text: Enchant creature. Enchanted creature gets +2/+0. When Defiant Rage enters the battlefield, enchanted creature gets an additional +2/+0 until end of turn. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Final Inferno Cost: {6}{R}{R}{R}{R} Type: Sorcery Pow/Tgh: Rules Text: Final Inferno deals 12 damage to target player and each creature they control. Flavour Text: Set/Rarity: Gentlemen Magicians Mythic CardName: Furious Squirrel Cost: {2}{R} Type: Creature - Squirrel Pow/Tgh: 2/2 Rules Text: Whenever Furious Squirrel attacks, you may put the top card of defending player's library to the bottom Flavour Text: ''It may not be well directed, but no-one ever faulted a squirrel for effort.'' -- Barnaby Older, gentleman magician Set/Rarity: Gentlemen Magicians Common CardName: Fury Cedars Cost: {3}{R} Type: Creature - Plant Pow/Tgh: 4/3 Rules Text: Trample. Fury Cedars attacks each turn if able. Flavour Text: ''They knew not with what they tangled. The placid-seeming trees destroyed them.'' -- Frederick Gunnarson Set/Rarity: Gentlemen Magicians Common CardName: Ghostly Firemare Cost: {2}{R} Type: Creature - Horse Elemental Pow/Tgh: 2/2 Rules Text: Whenever Ghostly Firemare attacks, for each other player or planeswalker it could have attacked, put a token that's a copy of it into play tapped and attacking that player or planeswalker. Exile those tokens at end of combat. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Harreki-Scale Totem Cost: {0} Type: Artifact - Equipment Pow/Tgh: Rules Text: Equip {0} {R}: Equipped creature gets +1/+0 until end of turn. If a source a player controls deals damage to the equipped creature, they may destroy this instead. Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Hob's Hill Seagulls Cost: {3}{R} Type: Creature - Bird Pow/Tgh: 2/1 Rules Text: Flying, Flanking Flavour Text: ''Their lives are like them: nasty, brutish, and unforgiveing yet with an irascible tenacity.'' -- Thomas Halfhand, boggle adventurer. Set/Rarity: Gentlemen Magicians Common CardName: Hot Wind Fleshform Cost: {R} Type: Creature - Elemental Construct Pow/Tgh: 0/0 Rules Text: Flash, haste. As Hot Wind Fleshform comes into play, put any number of -1/-1 counters on any number of creatures you control (but not more than their toughness). Hot Wind Fleshform comes into play with that many +1/+1 counters on. Sacrifice Hot Wind Fleshform at end of turn. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Hunting Wolf Cost: {1}{R} Type: Creature - Wolf Pow/Tgh: 1/2 Rules Text: {2}: Target wolf gets +2/+0 until end of turn. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Hurried Sabotage Cost: {2}{R} Type: Instant Pow/Tgh: Rules Text: Destroy target artifact. If it was equipping a creature, it deals 3 damage to that creature. Flavour Text: ''Kaboom!'' Set/Rarity: Gentlemen Magicians Common CardName: Killer Boar Cost: {3}{R} Type: Creature - Boar Pow/Tgh: 3/3 Rules Text: Whenever Killer Boar blocks or becomes blocked by a human, it gets +2/+0 until end of turn. Flavour Text: ''You know, I kind of like them.'' -- Thomas Halfhand, Boggle Set/Rarity: Gentlemen Magicians Common CardName: Lavafall Golem. Cost: {2}{R}{R} Type: Creature Pow/Tgh: 3/2 Rules Text: Whenever Lavafall Golem. deals combat damage to a creature, it also deals that much damage to any target creature. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Lavenderflame Wand Cost: {2R} Type: Artifact - Equipment Pow/Tgh: Rules Text: Equip {1} Equipped creature has “{T}: This deals 1 damage to target creature or player and 1 damage to itself.” Flavour Text: ''This hurts me as much as it hurts you. But not for as long.'' Set/Rarity: Gentlemen Magicians Common CardName: Magician's Slavedriver Cost: {1}{R} Type: Creature - Ouphe Minion Pow/Tgh: 1/1 Rules Text: Haste. {T}: Magician's Slavedriver deals 1 damage to target creature you control. That creature gains haste and gets +1/+0 until end of turn. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Magma Gout Cost: {3}{R}{R} Type: Sorcery Pow/Tgh: Rules Text: Magma Gout deals five damage to target player. If they played a non-basic land this turn, you may play Magma Gout for {2}{R} and as though it had flash. Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Molten Flinders Cost: {R} Type: Enchantment Pow/Tgh: Rules Text: When Molten Flinders enters the battlefield or is put into the graveyard from the battlefield it deals 3 damage divided as you choose between one or two target creatures. At the beginning of your upkeep, Molten Flinders deals 1 damage to you. {4}{R}: Sacrifice Molten Flinders; Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Molten Holocaust Cost: {2R}{2R}{2R}{2R} Type: Sorcery Pow/Tgh: Rules Text: Molten Holocaust deals 5 damage to each creature. If there's a card in your graveyard called Molten Holocaust as you cast this, Molten Holocaust deals 10 damage to target creature instead. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Mystic Forge Cost: Type: Land Pow/Tgh: 2 Rules Text: [+1]: Add {R} to your mana pool. [-1]: Deal 2 damage to target creature or player. Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Poisoned Arrows Cost: {2}{R} Type: Instant Pow/Tgh: Rules Text: Put a -1/-1 counter on each attacking creature you control. They gain wither until end of turn. Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Porcupine Cost: {2}{R} Type: Creature - Rodent Pow/Tgh: 1/2 Rules Text: Whenever Porcupine is dealt damage by a creature or becomes the target of a creature's activated or triggered ability, it deals 2 damage to that creature. Flavour Text: ''You looking at me, wolf?'' Set/Rarity: Gentlemen Magicians Uncommon CardName: Quicksilver Fox Cost: {1}{R} Type: Creature - Fox Pow/Tgh: 2/1 Rules Text: If you have 18 or 19 life Quicksilver Fox has haste. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Rabbit Scout Cost: {1}{R}{R} Type: Creature - Rabbit Scout Pow/Tgh: 2/1 Rules Text: Rabbits you control have haste. Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Rainbow Bolt Cost: {1}{R} Type: Instant Pow/Tgh: Rules Text: Rainbow Bolt deals X damage to target creature where X is the number of basic land types among lands on the battlefield. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Rampaging Boggles. Cost: {3}{R} Type: Creature - Ouphe Beserker Pow/Tgh: 3/3 Rules Text: Haste. Whenever Rampaging Boggles. attacks, it deals 1 damage to each other attacking creature you control. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Red Spider Cost: {R} Type: Creature - Spider Pow/Tgh: 0/1 Rules Text: When Red Spider is put into the graveyard from play, you may have it deal 1 damage to target creature. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Scurrying Weasel Cost: {R} Type: Creature - Ferret Pow/Tgh: 1/1 Rules Text: Haste. Scurrying Weasel attacks each turn if able and can't be blocked the turn it came into play. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Strangling Ratvines Cost: {2}{R} Type: Creature - Plant Construct Pow/Tgh: 1/2 Rules Text: Haste. {T}: Put a copy of Strangling Ratvines into play tapped blocking target unblocked attacking creature. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Telleuric Foreshocks Cost: {2}{R} Type: Instant Pow/Tgh: Rules Text: Telleuric Foreshocks deals 1 damage to each creature without flying, each player, and each permanent with a loyalty value. This damage can't be redirected. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Thornblood Topiary Cost: {1}{R} Type: Creature - Plant Pow/Tgh: 2/2 Rules Text: If Thornblood Topiary has no counters on, it can't attack or block, and has “whenever creatures attack you you may toss a coin. If you win, you may put two +1/+1 counters on Thornblood Topiary.” Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Unstable Fire Spirit Cost: {2}{R} Type: Creature - Elemental Spirit Pow/Tgh: 0/3 Rules Text: Whenever Unstable Fire Spirit is dealt damage, it deals that much damage to each creature. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Viviparous Lizard Cost: {R} Type: Creature - Lizard Pow/Tgh: 1/1 Rules Text: Whenever a player plays a spell you may have Viviparous Lizard become the same colour or colours as that spell until end of turn. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Badgerclaw Quarterstaff Cost: {1} Type: Artifact - Equipment Pow/Tgh: Rules Text: Equip {2}{G} Equipped creature gets +3/+2 and has shroud. If a source a player controls would deal at least three damage to the equipped creature, they may destroy this instead. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Boggle Expedition Cost: {2}{G} Type: Sorcery Pow/Tgh: Rules Text: Search your library for a land card. If it's a basic land card put it onto the battlefield tapped, otherwise put it into your hand. Shuffle your library. Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Boggle Mob Cost: {3}{G} Type: Creature - Ouphe Coward Pow/Tgh: 4/3 Rules Text: Whenever a creature deals combat damage to Boggle Mob, put that many 1/1 green ouphe coward creature tokens onto the battlefield. Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Boggle Reinforcements Cost: {2}{G} Type: Instant Pow/Tgh: Rules Text: Put a 1/1 green ouphe creature token onto the battlefield. If it's not during combat, put an additional one of those tokens onto the battlefield. If it's your main phase, put another additional one of those tokens onto the battlefield. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Boggle Training Camp Cost: Type: Land Pow/Tgh: 3 Rules Text: {G}: Put Boggle Training Camp from your hand into play. -1: Target creature gets +1/+1 until end of turn. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Breeding Warren Cost: Type: Land Pow/Tgh: Rules Text: ({T}: Add {G} to your mana pool.) Tap two untapped Non-Baby Rabbit creatures you control: put two 0/1 green baby rabbit creature tokens onto the battlefield tapped. Tap an untapped Baby Rabbit creature you control: It becomes a copy of target non-Baby Rabbit creature you control. Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Carnivorous Moss Cost: {3}{G} Type: Creature - Plant Vampire Pow/Tgh: 1/6 Rules Text: Defender. Whenever Carnivorous Moss deals damage, put that many spore counters on it. Remove a spore counter from Carnivorous Moss: Add {G} to your mana pool. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Familiar Toad Cost: {1}{G} Type: Creature - Frog Pow/Tgh: 1/2 Rules Text: {T}: Add {G} to your mana pool, then untap Familiar Toad at end of turn. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Fleeing Naiad Cost: {1}{G} Type: Creature - Ouphe Dryad Pow/Tgh: 1/1 Rules Text: Exile Fleeing Naiad: Target creature attacks you this turn if able. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Form Of The Squirrel Cost: {G} Type: Enchantment Pow/Tgh: Rules Text: As Form of the Squirrel comes into play, put a 1/1 green Squirrel creature token into play. You lose the game when it leaves play. Creatures can't attack you. You can't be the target of spells or abilities. You can't play spells. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Frabjous Upwellment Cost: {3}{G} Type: Sorcery Pow/Tgh: Rules Text: Put a land card from outside the game onto the battlefield. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Frenetic Rabbit Cost: {1}{G} Type: Creature - Rabbit Pow/Tgh: 2/2 Rules Text: Rabbits you control can't be blocked by creatures with flying. A deck can have any number of cards named Frenetic Rabbit. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Fruminous Bandersnatch Cost: {4}{G} Type: Creature - Beast Pow/Tgh: 2/5 Rules Text: Haste, Reach, Wither Fruminous Bandersnatch can block any number of creatures. Flavour Text: ''Some of the things those mewling ouphe cower from actually exist.'' -- Barnaby Older, gentleman magician Set/Rarity: Gentlemen Magicians Uncommon CardName: Herne The Hunter Cost: {6}{G}{G}{G}{G} Type: Creature - Avatar Pow/Tgh: 4/2 Rules Text: When Herne The Hunter comes into play, reveal your library and put all wolf cards, hound cards and horse cards onto the battlefield. Shuffle your library. Sacrifice Herne The Hunter: regenerate all wolves, horses and hounds. They gain flying until end of turn. Flavour Text: Set/Rarity: Gentlemen Magicians Mythic CardName: Howl Of The Night Pack Cost: {6}{G} Type: Sorcery Pow/Tgh: Rules Text: Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control. Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Industrious Beaver Cost: {2}{G} Type: Creature - Rodent Artificer Pow/Tgh: 2/2 Rules Text: {G}, {T}, Sacrifice a forest: Search your library for a basic land card and put it onto the battlefield. Shuffle your library. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Krosan Beast Cost: {3}{G} Type: Creature - Squirrel Beast Pow/Tgh: 1/1 Rules Text: Threshold — Krosan Beast gets +7/+7 as long as seven or more cards are in your graveyard. Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Leyline Of Evolution Cost: {2}{GU}{GU} Type: Enchantment Pow/Tgh: Rules Text: If Leyline Of Evolution is in your opening hand, you may begin the game with it in play. When you do, or when it comes into play, choose two creature types. For the rest of the game, creatures with either of those types have both. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Lichen Crawler Cost: {G} Type: Creature - Fungus Plant Pow/Tgh: 1/1 Rules Text: At the beginning of your upkeep put a spore counter on Lichen Crawler. It gets +1/+1 for every three spore counters on it. When Lichen Crawler is put into the graveyard from play, put a copy of it onto the battlefield for every three spore counters on it. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Mouse-Fur Totem Cost: {1} Type: Artifact - Equipment Pow/Tgh: Rules Text: Equip {G} During combat equipped creature is a 1/1 green rat creature with basic landwalk and shroud. Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Muntjac Deer Cost: {1}{G} Type: Creature - Antelope Pow/Tgh: 2/2 Rules Text: Whenever Muntjac Deer attacks or blocks, you may gain 2 life. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Ominous Glade Cost: {3}{G} Type: Creature - Plant Pow/Tgh: 4/6 Rules Text: Defender. Opponents must attack you each turn if able. At the beginning of your upkeep, sacrifice a non-plant creature unless you pay {1}{G}. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Quill Javelin Cost: {2G} Type: Artifact - Equipment Pow/Tgh: Rules Text: Equip {1} Equipped creature gets +2/+0. Unattach Quill Javelin: Deal 2 damage to target attacking flying creature. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Rabbit Excavator Cost: {2}{G} Type: Creature - Rabbit Artisan Pow/Tgh: 2/2 Rules Text: {G}, {T}: Put another loyalty counter on target land with some on. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Rooting Boar Cost: {3}{G} Type: Creature - Boar Pow/Tgh: 3/3 Rules Text: {T}: Deal 1 damage to Rooting Boar. Gain 2 life. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Squirrel Wrangler Cost: {2}{G}{G} Type: Creature - Human Druid Pow/Tgh: Rules Text: {1}{G}, Sacrifice a land: Put two 1/1 green Squirrel creature tokens onto the battlefield. {1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn. Flavour Text: ''They're out again, sorry, Mister Arnold, sir.'' Set/Rarity: Gentlemen Magicians Uncommon CardName: Steady Drizzle Cost: {G} Type: Instant Pow/Tgh: Rules Text: Reduce all combat damage dealt this turn by 1 Flavour Text: ''For dramatic, worldchanging magic you need thunder and lightning. But for a good day's work, you need the firm persistence of a good country drizzle.'' -- Barnaby Older, gentleman magician Set/Rarity: Gentlemen Magicians Common CardName: Tiny Bunny Cost: {G} Type: Creature - Baby Rabbit Pow/Tgh: 0/1 Rules Text: Tiny Bunny can block any number of creatures. Flavour Text: ''Eeeek!'' Set/Rarity: Gentlemen Magicians Common CardName: Training Kennels Cost: Type: Land Pow/Tgh: 1 Rules Text: [+1]: Add {G} to your mana pool. [0]: Target creature gets +3/+3 until end of turn. Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Tufted Rabbit Cost: {G}{G} Type: Creature - Rabbit Pow/Tgh: 3/3 Rules Text: When Tufted Rabbit attacks and isn't blocked, defending player may discard an artifact card. If they do, put two -1/-1 counters on Tufted Rabbit. Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Valiance Cost: {G} Type: Enchantment - Aura Pow/Tgh: Rules Text: Enchant creature. Enchanted creature gets +1/+1. When Valiance enters the battlefield, enchanted creature gets an additional +1/+1 until end of turn. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Waking Coppice Cost: Type: Land Pow/Tgh: 4 Rules Text: : When Waking Coppice comes into play, sacrifice two untapped lands [+2]: Add {G}{G}{G} to your mana pool. [-3]: Put a 3/3 green plant treefolk creature token onto the battlefield under your control. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Wandering Boggles Cost: {G} Type: Creature - Ouphe Nomad Pow/Tgh: 1/1 Rules Text: At end of turn, if you have no lands in your hand, you may reveal it. If you do, put a +1/+1 counter on Wandering Boggles. Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Wolfcastle Oak Cost: 2{G}{G} Type: Creature - Wolf Plant Pow/Tgh: 4/4 Rules Text: Sacrifice three lands, T: put four +1/+1 counters on Wolfcastle Oak. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Woodland Changeling Cost: {1}{G} Type: Creature - Ouphe Shaman Pow/Tgh: 2/2 Rules Text: Changeling. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Heaven's Light Cost: {2}{W}{U} Type: Enchantment Pow/Tgh: / Rules Text: Flash. When Heaven's Light enters the battlefield, exile target spell or non-land permanent. If Heaven's Light leaves the battlefield return that card to its owner's hand. Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Evard's Spiked Tentacles Cost: {1}{U}{B} Type: Enchantment - Aura Pow/Tgh: Rules Text: Enchant creature. At the end of each turn, put a -1/-1 counter on enchanted creature and deal damage to its controller equal to the number of counters. {UB}{UB}, remove a -1/-1 counter from enchanted creature: it can't attack or block this turn. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Jacqueline Terrique, Magician Cost: {2}{UB}{U} Type: Legendary Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: Sacrifice X ouphes: Add {X} to your mana pool. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Terminate Cost: {B}{R} Type: Instant Pow/Tgh: Rules Text: Destroy target creature. It can't be regenerated. Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Desperate Predation Cost: {2R}{2G}{RG} Type: Instant Pow/Tgh: Rules Text: Two target creatures deal damage to each other equal to their power. If one is destroyed, put X +1/+1 counters on the other where X is the destroyed creature's toughness. Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Tiny Harrekki Dragon Cost: {R}{G} Type: Artifact Creature - Baby Dragon Pow/Tgh: 0/1 Rules Text: {RG}: Tiny Harrekki Dragon gets +1/+0 until end of turn. Add 1 to your mana pool. Flavour Text: ''You see? Is it not beautiful?'' -- Jacqueline Terrique, gentleman magician Set/Rarity: Gentlemen Magicians Rare CardName: Voxulox Tyrant Cost: {4}{R}{G} Type: Creature - Eye Beast Pow/Tgh: 4/4 Rules Text: At the beginning of your upkeep, destroy target non-eye creature of your choice and target non-eye creature at random. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Occulon Swarm Cost: {1}{W}{G} Type: Creature - Eye Insect Pow/Tgh: 1/1 Rules Text: {GW}{GW}{GW}, pay X life: put X copies of Occulon Swarm onto the battlefield. {T}, sacrifice Occulon Swarm: Target creature called Occulon Swarm gains flying, haste and lifelink and gets +1/+1 until end of turn. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Watchwolf Cost: {G}{W} Type: Creature - Wolf Pow/Tgh: 3/3 Rules Text: Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Twining Wurmulox Cost: {3}{B}{G} Type: Creature - Eye Wurm Pow/Tgh: 5/5 Rules Text: Whenever Twining Wurmulox is dealt damage, instead put that many -1/-1 counters on it and put a 0/0 zombie eye wurm creature token into play with that many +1/+1 counters on. {1}{BG}: Remove a -1/-1 counter from Twining Wurmulox. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Verdant Occulox Cost: {2}{U}{G} Type: Creature - Eye Elemental Pow/Tgh: 2/2 Rules Text: Whenever Verdant Occulox is dealt damage, if it has +1/+1 counters on, instead remove that many +1/+1 counters. {GU}{GU}, pay 3 life: Put a +1/+1 counter on Verdant Occulox. It gains lifelink until end of turn. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Reginald Braithwaite, Magician Cost: {2}{UR}{U} Type: Legendary Creature - Human Wizard Pow/Tgh: 3/1 Rules Text: Whenever you scry X, Reginald Braithwaite, Magician gets +X/+X until end of turn. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Arnold Braithwaite, Magician Cost: {2}{WU}{U} Type: Legendary Creature - Human Wizard Pow/Tgh: 1/3 Rules Text: Whenever a bird you control attacks, you may scry 2. Whenever you would scry X, you may instead scry for X more the next time you would scry this turn. (Eg. Don't scry 1, then scry 1, rather scry 2.) Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Ascending Lark Cost: {WU} Type: Creature - Bird Pow/Tgh: 1/1 Rules Text: Flying Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Meiren's Sightblinder Cost: {WU}{WU} Type: Artifact - Equipment Pow/Tgh: Rules Text: Equip {2} Equipped creature has “{T}: Tap target creature” Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Ouphe Owl-Shaman Cost: {WU}{WU} Type: Creature - Ouphe Bird Shaman Pow/Tgh: 2/1 Rules Text: Vigilance When Ouphe Owl-Shaman leaves play, you may return any number of aura cards that were enchanting it to play under your control. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Spirit Wolf Cost: {3}{WU} Type: Creature - Wolf Spirit Pow/Tgh: 2/2 Rules Text: {2}: Target wolf gains flying until end of turn. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Watervole Lancer Cost: {UB}{UB} Type: Creature - Rat Ouphe Pow/Tgh: 1/1 Rules Text: Watervole Lancer can't be blocked by creatures with greater power. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Cripple Cost: {BR}{BR} Type: Instant Pow/Tgh: Rules Text: Put a -1/-1 counter on target creature. If you control a mountain and a swamp, put an additional two -1/-1 counters on it. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Demon Beaver Cost: {3}{BR} Type: Creature - Demon Rodent Pow/Tgh: 3/4 Rules Text: {BR}{BR}, {T}: Destroy target land. Its controller may search their library for a basic land card with the same name as a land they control and put it into their hand. {BR}: Demon Beaver gets +1/+0 until end of turn. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Halfhand's Bane Cost: {BR}{BR} Type: Artifact - Equipment Pow/Tgh: Rules Text: Equip {2} +3/-1. If enchanted creature is put into the graveyard from play after a creature dealt combat damage to it this turn, attach Halfhand's Bane to that creature and that creature's controller gains control of it. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Throat Wolf Cost: {3}{BR} Type: Creature - Wolf Pow/Tgh: 3/2 Rules Text: {2}: Target wolf deals damage equal to its power divided as you choose between any number of creatures blocking it or blocked by it. Until end of turn, it doesn't deal combat damage. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Bloodbarbed Flail Cost: {RG}{RG} Type: Artifact - Equipment Pow/Tgh: Rules Text: Equip {2} Whenever equipped creature deals combat damage you may put that many charge counters on Bloodbarbed Flail. Remove X charge counters from Bloodbarbed Flail: Deal X damage to target attacking or blocking creature Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Dire Locusts Cost: {1}{RG} Type: Creature - Insect Pow/Tgh: 1/1 Rules Text: {1}{RG}: {T}: Put a copy of Dire Locusts onto the battlefield. Lose 1 life. {1}{RG}: Dire Locusts gains flying until end of turn. Whenever four or more creatures called Dire Locusts deal combat damage to a player, prevent it and instead they sacrifice a land. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Giant Solifuge Cost: 2{RG}{RG} Type: Creature - Insect Pow/Tgh: 4/1 Rules Text: Trample; haste; shroud Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Jubjub Worm Cost: {2}{RG}{RG}{RG}{RG} Type: Creature - Wurm Pow/Tgh: 5/3 Rules Text: When Jubjub Worm comes into play, destroy target land you control and target land you don't control. Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Locust Shaman Cost: {RG}{RG} Type: Creature - Ouphe Insect Shaman Pow/Tgh: 2/1 Rules Text: {RG}, {T}: Locust Shaman deals damage to the controller of target non-creature spell equal to the spell's converted mana cost. Resolve that spell. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Scavenging Boar Cost: {1}{RG}{RG} Type: Creature - Boar Pow/Tgh: 3/3 Rules Text: Trample. Whenever Scavenging Boar deals combat damage to a creature, you may add that much mana in {G} or {R} to your mana pool at the beginning of the next main phase. Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Untrained Squirrel Cost: {2}{RG} Type: Creature - Squirrel Pow/Tgh: 2/2 Rules Text: When Untrained Squirrel comes into play, put target artifact an opponent controls on the bottom of their library. Flavour Text: ''Agh, come back with that!'' -- Reginald Braithwaite Set/Rarity: Gentlemen Magicians Common CardName: Ancestral Weapon Cost: {GW}{GW} Type: Artifact - Equipment Pow/Tgh: Rules Text: Equip {2} Equipped creature gets +1/+1 for each two charge counters on Ancestral Weapon. If it's destroyed, put charge counters on Ancestral Weapon equal to its unmodified power plus toughness. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Root In Place Cost: {3}{GW} Type: Enchantment - Aura Pow/Tgh: Rules Text: Enchant creature. Enchanted creature can't attack or block. At the beginning of your first main phase each turn, add {W} or {G} to your mana pool. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Spider Swarm Cost: {2}{GW}{GW} Type: Creature - Spider Pow/Tgh: 1/3 Rules Text: Flash. If you control a plains, Spider Swarm has vigilance. If you control a forest, Spider Swarm has reach. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Spirit Squirrel Cost: {2}{GW} Type: Creature - Spirit Squirrel Pow/Tgh: 2/2 Rules Text: When Spirit Squirrel comes into play, put target enchantment an opponent controls on the bottom of their library. Flavour Text: ''Squirrels would be the perfect inflitrators, if you could ever train them properly.'' -- Jacqueline Terrique Set/Rarity: Gentlemen Magicians Common CardName: Timber Wolf Cost: {2}{GW} Type: Creature - Wolf Pow/Tgh: 2/2 Rules Text: {2}: Target wolf gets +1/+1 until end of turn. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Ermine Stoat-Riders Cost: {3}{WB} Type: Creature - Ferret Ouphe Pow/Tgh: 2/2 Rules Text: Intimidate, lifelink Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Owl Shaman's Soul Pox Cost: {WB}{WB}{WB} Type: Enchantment - Aura Pow/Tgh: Rules Text: When enchanted creature is put into a graveyard from play, target player loses 4 life. Attach Owl Shaman's Soul Pox to a creature that player controls. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Pipistrelle Cost: {WB}{WB} Type: Creature - Bat Pow/Tgh: 0/3 Rules Text: Flying. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Blind Wormulox Cost: {2}{BG} Type: Creature - Wurm Pow/Tgh: 2/2 Rules Text: Whenever a land card is put into your graveyard, you may put a +1/+1 counter on Blind Wormulox. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Darkglow Earthworm Cost: {BG} Type: Creature - Worm Pow/Tgh: 1/1 Rules Text: Dredge 1 Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Dire Wolf Cost: {1}{BG}{BG} Type: Creature - Wolf Pow/Tgh: 2/3 Rules Text: {2}: Target wolf gains wither until end of turn. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Hoarding Squirrel Cost: {2}{BG} Type: Creature - Squirrel Pow/Tgh: 2/2 Rules Text: When Hoarding Squirrel comes into play, put target card in a graveyard on the bottom of its owner's library. Flavour Text: Squirrels don't remember where they hide nuts. They bury as many as possible, then search blindly and find enough. Set/Rarity: Gentlemen Magicians Common CardName: Frederick Gunnarson, Magician Cost: {2}{GU}{U} Type: Legendary Creature - Human Wizard Pow/Tgh: 2/4 Rules Text: All plant creatures lose defender and must attack each turn if able. Whenever Frederick Gunnarson, Magician attacks, attacking plant creatures get +2/+2 until end of turn. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Outgrabous Fecundity Cost: {GU}{GU}{GU}{GU} Type: Sorcery Pow/Tgh: Rules Text: Draw three cards. Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Swelling Plasma Cost: {1}{GU}{GU} Type: Creature - Shapeshifter Elemental Pow/Tgh: 3/1 Rules Text: Changeling. {GU}{GU}, {T}: Two target other creatures that share a creature type get +1/+1 until end of turn. {GU}{GU}: Swelling Plasma gains flying and defender until end of turn. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Wallowing Boar Cost: {1}{GU}{GU} Type: Creature - Boar Pow/Tgh: 2/2 Rules Text: As long as you control a forest, Wallowing Boar has forestwalk. As long as you control an island, Wallowing Boar has islandwalk. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Shimmering Veil Cost: {UR}{UR} Type: Creature - Illusion Weird Pow/Tgh: 2/1 Rules Text: Pay 1 life: shimmering veil becomes your choice of colours until end of tun. You may have target player gain control of it. While Shimmering Veil is tapped, lands you control lose all abilities and are basic island mountains. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Sudden Tickles Cost: {X}{UR} Type: Instant Pow/Tgh: Rules Text: Choose X target permanents. Each permanent's controller plays an activated ability of it if possible. (They make choices and pay costs.) Flavour Text: ''Yeeeek! Oops.'' -- Jacqueline Terrique Set/Rarity: Gentlemen Magicians Rare CardName: Tiny Kitty Cost: {UR} Type: Creature - Baby Cat Pow/Tgh: 0/1 Rules Text: {U}, {T}: Flip a coin. If you win, remove Tiny Kitty from combat and it deals one damage to a creature it blocked or was blocked by. Flavour Text: ''Heart of a warrior, but brain of a warrior.'' -- Jacqueline Terrique Set/Rarity: Gentlemen Magicians Common CardName: Boar Piglet Cost: {RW} Type: Creature - Baby Boar Pow/Tgh: 1/1 Rules Text: When Boar Piglet is put into the graveyard from play, gain life equal to its toughness. Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Interdict Cost: {RW} Type: Enchantment - Aura Pow/Tgh: Rules Text: Enchant creature. If you control a plains, enchanted creature can't attack. If you control a mountain, enchanted creature can't block. Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Mountain Wolf Cost: {2}{RW} Type: Creature - Wolf Pow/Tgh: 2/2 Rules Text: {2}: Target wolf gains mountainwalk until end of turn. Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Yearling Wolf Cost: {1}{RW} Type: Creature - Wolf Pow/Tgh: 2/1 Rules Text: {2}: Target wolf gains flanking until end of turn. (Different instances of flanking trigger separately.) Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Barbed Grimoire Cost: {2} Type: Artifact Pow/Tgh: Rules Text: {1}, {T}: Scry 1. {5}, {T}: scry 10. Whenever Barbed Grimoire becomes tapped, it deals 1 damage to you. Flavour Text: ''Yeouch. But now I know stuff.'' Set/Rarity: Gentlemen Magicians Uncommon CardName: Chuckling Fountain Cost: {3} Type: Artifact Pow/Tgh: Rules Text: {T}: Remove all damage from target creature. (The damage must already have been dealt, and not be enough to destroy it.) Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Clockwork Sundial Cost: {3} Type: Artifact Pow/Tgh: Rules Text: Whenever you put counters on a permanent, or a permanent comes into play with counters on it, you may put the top card of target player's library into their graveyard. Flavour Text: ''But...'' Set/Rarity: Gentlemen Magicians Rare CardName: Hornet Cannon Cost: {4} Type: Artifact Pow/Tgh: Rules Text: {3}, {T}: Put a 1/1 colorless Insect artifact creature token with flying and haste named Hornet onto the battlefield. Destroy it at the beginning of the next end step. Flavour Text: ''It fires what?'' Set/Rarity: Gentlemen Magicians Uncommon CardName: Lotus Beetle Cost: {0} Type: Artifact Creature - Insect Pow/Tgh: 0/1. Rules Text: Flying. Lotus Beetle can't block. {T}, sacrifice Lotus Beetle: Add one mana of any color to your mana pool. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Mechanical Squirrel Cost: {3} Type: Artifact Creature - Squirrel Construct Pow/Tgh: 2/2 Rules Text: {3}: Put the top card of target player's library to the bottom. {3}: Put the bottom card of target player's library to the top. Flavour Text: ''I built a squirrel cleverer than you.'' -- Barnaby Older, gentleman magician Set/Rarity: Gentlemen Magicians Common CardName: Mechanical Wolf Cost: {3} Type: Artifact Creature - Wolf Construct Pow/Tgh: 2/2 Rules Text: Flavour Text: ''Grrr tick tock grrr tick tock tick tock grrr tick tock grrr.'' Set/Rarity: Gentlemen Magicians Common CardName: Moathouse Golem Cost: {4} Type: Artifact Creature - Golem Pow/Tgh: 3/4 Rules Text: Whenever Moathouse Golem attacks, defending player gains control of it at end of combat. Flavour Text: ''And don't come back until you do!'' -- Frederick Gunnarson, gentleman magician Set/Rarity: Gentlemen Magicians Uncommon CardName: Ragged Poppet Cost: {3} Type: Artifact Creature - Construct Pow/Tgh: 0/1 Rules Text: As Ragged Poppet comes into play, choose a player. Whenever a source deals damage to Ragged Poppet, prevent 1 of that damage and Ragged Poppet deals 1 damage to the chosen player. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Spinningwheel Cost: {3} Type: Artifact Pow/Tgh: Rules Text: Spinning wheel is both tapped and untapped. Flavour Text: ''An aptly prepared spinning wheel facilitates dozens, if not scores, of spells.'' -- Jacqueline Terrique Set/Rarity: Gentlemen Magicians Rare CardName: Viridescent Kingfisher Cost: {0} Type: Artifact Creatue - Bird Construct Pow/Tgh: */1 Rules Text: Viridescent Kingfisher's power is equal to the number of basic land types among lands you control. Viridescent Kingfisher costs 1 more to cast for each basic land type among the lands you control. Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Arcane Scriptorium Cost: Type: Land Pow/Tgh: 3/ Rules Text: [0] Add {U} to your mana pool. [-1] Draw a card. Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Barnaby's Folly Cost: Type: Land Pow/Tgh: Rules Text: When Barnaby's Folly comes into play, add {1} to your mana pool. {T}: Add {1} to your mana pool. Flavour Text: ''Hm.'' -- Barnaby Older, gentleman magician Set/Rarity: Gentlemen Magicians Uncommon CardName: Bogglegrove Cost: Type: Legendary Basic Land - Forest Pow/Tgh: Rules Text: ({T}: Add {G} to your mana pool.) {T}: If you control no creatures, you may put a 1/1 colourless ouphe creature token into play. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Cave Cost: Type: Basic Land - Cave Pow/Tgh: Rules Text: {T}: Add {1} to your mana pool. 'Cave' counts as a basic land type (while Cave is in play). Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Drained Marsh Cost: Type: Land - Swamp Pow/Tgh: Rules Text: ({T}: Add {B} to your mana pool.) If you control six or more lands, Drained Marsh is a a forest plains and doesn't untap during your untap step Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Eden Cost: Type: Legendary Basic Land Pow/Tgh: Rules Text: Eden has every basic land type. (It can tap for any color of mana.). If you control six or more lands Eden doesn't untap during your untap step. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Four-Legged Demon Pavilion Cost: Type: Legendary Land Pow/Tgh: 2 Rules Text: [+1]: Add U or B to your mana pool. Lose 1 life. [-X]: Until your next turn, the next time a non-flying creature with power and toughness both less than X attacks you or Four-Legged Demon Pavilion and isn't blocked, destroy it. Return it to the battlefield under your control. Flavour Text: ''I'm not going to 'just try' anything to do with that. And nor are you.'' -- Norin, human adventureer Set/Rarity: Gentlemen Magicians Rare CardName: Glade Of The White Hart Cost: Type: Legendary Basic Land - Plains Pow/Tgh: Rules Text: ({T}: Add {W} to your mana pool.) {W}, {T}: If you control no creatures, you may put a 2/2 colourless antelope creature token into play. Flavour Text: Set/Rarity: Gentlemen Magicians Common CardName: Haunted Cemetary Cost: Type: Legendary Basic Land - Swamp Pow/Tgh: Rules Text: ({T}: Add {B} to your mana pool.) {4}{B}, {T}: If you control no creatures, you may sacrifice Haunted Cemetary and put two 2/2 black ghost creature tokens with intimidate into play. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Illusory Mansion Cost: Type: Land Pow/Tgh: 6/ Rules Text: Creatures can't attack you if they can attack Illusory Mansion instead. [0]: Add {U} to your mana pool. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Remote Loch Cost: Type: Legendary Basic Land - Island Pow/Tgh: Rules Text: ({T}: Add {U} to your mana pool.) {3}{U}, {T}: If you control no creatures, you may sacrifice Remote Loch and put a 4/4 blue serpent creature token with defender into play. Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Sunken Tanbo Cost: Type: Land - Plains Pow/Tgh: Rules Text: ({T}: Add {W} to your mana pool.) If you control six or more lands, Sunken Tanbo is a swamp mountain and doesn't untap during your untap step Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Sunlit Peak Cost: Type: Legendary Land Pow/Tgh: Rules Text: {T}: Add {1} to your mana pool. As Sunlit Peak comes into play each other player may put a charge counter on a land they control. When Sunlit Peak or one of those lands is tapped for mana, it produces one mana of any color instead of one mana it would have produced. Flavour Text: Set/Rarity: Gentlemen Magicians Rare CardName: Tectonic Island Cost: Type: Land - Island Pow/Tgh: Rules Text: ({T}: Add {U} to your mana pool.) If you control six or more lands, Tectonic Island is a mountain forest and doesn't untap during your untap step Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Tugley Wood Cost: Type: Land - Forest Pow/Tgh: Rules Text: ({T}: Add {G} to your mana pool.) If you control six or more lands, Tugley Wood is an island swamp and doesn't untap during your untap step Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Twisted Crag Cost: Type: Legendary Basic Land - Mountain Pow/Tgh: Rules Text: ({T}: Add {R} to your mana pool.) {3}{R}, {T}: If you control no creatures, you may sacrifice Twisted Crag and put a 3/3 red bird creature token with flying into play. Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon CardName: Volcanic Fissures Cost: Type: Land - Mountain Pow/Tgh: Rules Text: ({T}: Add {R} to your mana pool.) If you control six or more lands, Volcanic Fissures is a Plains Island and doesn't untap during your untap step Flavour Text: Set/Rarity: Gentlemen Magicians Uncommon