CardName: Betting on a duel Cost: Type: Mechanic - Betting Duel Pow/Tgh: / Rules Text: **Bet on a duel** See comment thread for details. Flavour Text: Set/Rarity: Logic: the Processing Token CardName: Dual classes Cost: Type: Creature Pow/Tgh: / Rules Text: List of flavorful names for dual classed creatures. Based on community set ideas for tribal. You may use them in your own set if you need inspiration. Flavour Text: Set/Rarity: Logic: the Processing Common CardName: Krangle Cost: Type: Pow/Tgh: / Rules Text: **Krangle** is a keyword action that adds one good and one bad keyword randomly. Flavour Text: Set/Rarity: Logic: the Processing None CardName: New name for instant Cost: Type: Fastcast Pow/Tgh: / Rules Text: Suggest new names for the Instant card type. Flavour Text: Set/Rarity: Logic: the Processing Basic CardName: Primary and secondary colors Cost: Type: Rules addition Pow/Tgh: / Rules Text: Five colors in Magic are also called primary colors. Secondary colors are aliases for combinations of two or more primary colors. "All colors" is an alias to mean all five primary colors. Flavour Text: Set/Rarity: Logic: the Processing None CardName: Public Toilet Cost: Type: Land Pow/Tgh: / Rules Text: When Public Toilet enters, each player may pay {3} or 3 life. All players who paid this way own this card. At the beginning of each player's upkeep, if that player owns this card, they gain control of Public Toilet and untap and unlag it. {t}: Add one mana of any color. Flavour Text: Set/Rarity: Logic: the Processing Rare CardName: Qualitype Cost: Type: Type line Pow/Tgh: / Rules Text: A complementary 'type' that groups and associates cards by quality, flavor, faction, lore, etc. Flavour Text: Set/Rarity: Logic: the Processing None CardName: Sarpadia Cost: 3 Type: Scene - Dominaria Pow/Tgh: /3 Rules Text: [+1]: Choose a color and creature type. Create a 1/1 creature token of the chosen color and creature type. [-7]: **Climax** -- You get an emblem with "Each creature you control gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it." Flavour Text: Set/Rarity: Logic: the Processing Rare CardName: Scene Cost: x Type: Scene - Multiverse Pow/Tgh: /X Rules Text: [+1]: Scene is a card type that enhances narrative design. [-6]: **Climax** -- Earn Climax points from your scenes and Planeswalkers to win a story victory. Flavour Text: Set/Rarity: Logic: the Processing None CardName: Set Idea: Programming Cost: Type: Set Pow/Tgh: / Rules Text: Set theme based on computer programming. e.g. loops, functions, variables, arrays, algorithms, etc. Flavour Text: Set/Rarity: Logic: the Processing Basic CardName: Taunting & Psi Cost: Type: Mechanic - Taunt Psi Pow/Tgh: / Rules Text: **Taunt and Psi** See comment thread for details. Flavour Text: Set/Rarity: Logic: the Processing Token CardName: The Brothers' War Cost: 3 Type: Scene - Dominaria Pow/Tgh: /2 Rules Text: [+1]: Produce {c}{c}. Spend this mana only to cast artifact spells or activate abilities of artifacts. [-8]: **Climax** -- All lands become Deserts, lose all abilities, and gain "{T}: Produce {c}." Flavour Text: Set/Rarity: Logic: the Processing Rare CardName: Traits Cost: Type: Characteristic - Trait Pow/Tgh: / Rules Text: Traits are a subset of characteristics. Currently, these include power and toughness. A new trait called skill could be appended. Flavour Text: Set/Rarity: Logic: the Processing Common CardName: Battle of Hoth Cost: ww Type: Scene - Hoth Pow/Tgh: /2 Rules Text: [+1]: Up to one target creature becomes snow. It gets +1/+1 until end of turn. [-5]: **Climax** -- Each snow creature you control gets +X/+X until end of turn, where X is half the number of snow lands you control, rounded down. Flavour Text: Set/Rarity: Logic: the Processing Uncommon CardName: Higher "power" & "toughness" Cost: ww Type: Enchantment Pow/Tgh: / Rules Text: Creatures you control deal 1 more damage and can take 1 more damage. Flavour Text: Set/Rarity: Logic: the Processing Uncommon CardName: Kara's Martyr Cost: 1w Type: Creature - Human Knight Pow/Tgh: 1/3 Rules Text: vanguard (This creature must be blocked before creatures without vanguard and must be assigned combat damage before creatures without vanguard.) Flavour Text: Set/Rarity: Logic: the Processing Common CardName: Amuseum's Shapeshifter Cost: 3uu Type: Creature - Shapeshifter Pow/Tgh: 4/4 Rules Text: Amuseum's Shapeshifter has all keyword abilities of all creatures on the battlefield and all creature cards in all graveyards. Flavour Text: Set/Rarity: Logic: the Processing Mythic CardName: Blue God Immortalized Cost: 2u Type: Legendary Creature - God Pow/Tgh: 4/4 Rules Text: Hexproof Action Wash Up -- Tap target creature. It doesn't untap during its controller's next untap step. Whenever you cast an instant or sorcery spell, you may perform action Wash Up. When Blue God Immortalized dies, you get an emblem with "{3}{u}: Perform action Wash Up." Flavour Text: Set/Rarity: Logic: the Processing Mythic CardName: Formal Drake Cost: 2uu Type: Creature - Drake Pow/Tgh: 2/2 Rules Text: Flying Reform {2}{u} (You may cast the back face of this card by paying its reform cost.) Flavour Text: Back side: CardName: Drake Attire Cost: Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +2/+2 and has flying. Flavour Text: Set/Rarity: Logic: the Processing Common CardName: Jace's Counterplay Cost: 1uu Type: Tagged Instant - Jace Pow/Tgh: / Rules Text: Jace's Counterplay costs {1} less to cast if you control Jace. Counter target spell. Flavour Text: I knew what you're trying to do before you even thought of it.--Jace Set/Rarity: Logic: the Processing Common CardName: Metascience Cost: ?u Type: Instant Pow/Tgh: / Rules Text: ({?} can be paid with {1} or by exiling the top two cards of your library.) Return an exiled card you own to your hand. Flavour Text: Set/Rarity: Logic: the Processing Common CardName: Misty Merfolk Cost: 2u Type: Creature - Merfolk Wizard Pow/Tgh: 1/3 Rules Text: {2}{u}: Target creature must attack or block this turn. Combine left {2} > Flavour Text: Set/Rarity: Logic: the Processing Uncommon CardName: Naught Cost: 1u Type: Instant Pow/Tgh: / Rules Text: Target creature's base power is 0 until end of turn. Reform {2}{g} (You may cast the back face of this card by paying its reform cost.) Flavour Text: Back side: CardName: Sail Cost: Type: Sorcery Pow/Tgh: / Rules Text: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. Flavour Text: Set/Rarity: Logic: the Processing Common CardName: Planeswalker Spells Cost: 2uu Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant planeswalker Abilities activated by enchanted planeswalker are spells, not abilities. Flavour Text: If we represent a planeswalker and we cast spells, then why don't planeswalker cast spells instead of activating abilities? Set/Rarity: Logic: the Processing Rare CardName: Stifle Cost: u Type: Instant Pow/Tgh: / Rules Text: Counter target stack ability. Flavour Text: Set/Rarity: Logic: the Processing None CardName: Hellion Chimera Cost: B Type: Creature - Hellion Chimera Pow/Tgh: 2/3 Rules Text: Graveyard shift (This creature can only attack or block while in your graveyard as though it were on the field.) At the beginning of each opponent's upkeep, if that player has one or fewer cards in their hand, Hellion Chimera deals 3 damage to them. Flavour Text: Set/Rarity: Logic: the Processing Rare CardName: Nonexist Cost: 1??b Type: Instant Pow/Tgh: / Rules Text: ({?} can be paid with {1} or by exiling the top two cards of your library.) Exile target creature or creature card in a graveyard. Flavour Text: Set/Rarity: Logic: the Processing Rare CardName: One : Solo Cost: b+b Type: Pow/Tgh: / Rules Text: Flavour Text: Flips into: CardName: Two : Duet Cost: w+w Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Logic: the Processing Rare CardName: Phyrexian Invasion Cost: 3bbb Type: Scene - Phyrexia Pow/Tgh: /5 Rules Text: [+3]: Up to one target land becomes also a Swamp. Create three 1/1 black Phyrexian creature tokens. [-21]: **Climax** -- Gain control of all Swamps. Create a X/X black God legendary creature token named Yawgmoth with indestructible, where X is the number of Swamps you control. Flavour Text: Set/Rarity: Logic: the Processing Mythic CardName: Pursue Greatness Cost: B2 Type: Sorcery Pow/Tgh: / Rules Text: Search your library for a planeswalker or scene card, reveal it, put it into your hand, and shuffle your library. Flavour Text: Set/Rarity: Logic: the Processing Uncommon CardName: Gobbly Goblin Cost: 2r Type: Creature - Goblin Berserker Pow/Tgh: 3/1 Rules Text: First strike < {2} Combine right Flavour Text: Set/Rarity: Logic: the Processing Common CardName: Humiliating Loss Cost: 3rr Type: Sorcery - Psychic Pow/Tgh: / Rules Text: Humiliating Loss deals 3 damage to target player. Taunt that player. If you win, Humiliating Loss deals 3 damage to each creature that player controls. Psi 6 Flavour Text: Set/Rarity: Logic: the Processing Rare CardName: Kird Ape Cost: r Type: Creature - Ape Pow/Tgh: 1/1 Rules Text: Homebound <gets +1/+2 in Forest> (Kird Ape gets +1/+2 while you control a Forest.) Flavour Text: Set/Rarity: Logic: the Processing None CardName: Learned Fireball Cost: 1r Type: Enchantment - Aura Pow/Tgh: / Rules Text: Action Fireball -- This object deals 2 damage to target creature. Enchant creature Enchanted creature has "{4}, {t}: Perform action Fireball." {3}{r}, Exile Learned Fireball from your hand: Perform action Fireball. Flavour Text: Set/Rarity: Logic: the Processing Common CardName: Mustang Convertible Cost: 1r Type: Creature - Horse Pow/Tgh: 2/1 Rules Text: Haste (This comes under your control unlagged.) Flavour Text: Set/Rarity: Logic: the Processing Common CardName: Entropy Bear Cost: 1g Type: Entropy Creature - Bear Pow/Tgh: 2/2 Rules Text: Diffusion 2 (This card is worth 2 diffusion points.) Flavour Text: Keyword with 1 and 2 parameters. Sometimes the second parameter is omitted, but the keyword is still in effect. Set/Rarity: Logic: the Processing Common CardName: Petrified Forest Cost: 2gg Type: Land - Terrain Pow/Tgh: 4/8 Rules Text: {t}: Add {g} to your mana pool. Creatures occupying Petrified Forest have deathtouch. Flavour Text: Set/Rarity: Logic: the Processing Common CardName: Ethereal Corpse Cost: 1ub Type: Creature - Zombie Illusion Pow/Tgh: 2/1 Rules Text: Resilience (Prevent all damage dealt to this permanent, and its toughness can't be reduced.) When Ethereal Corpse is destroyed or exiled, draw a card. Flavour Text: Set/Rarity: Logic: the Processing Uncommon CardName: Entropy Beast Cost: RG Type: Entropy Creature - Beast Pow/Tgh: 2/2 Rules Text: Diffusion 2 - {3} (You may play this card from the graveyard by paying {3} and exiling other cards in any graveyards totaling 2 or more diffusion points. A card without diffusion grants 1 diffusion point. This card is worth 2 diffusion points.) Flavour Text: Keyword with 1 and 2 parameters. Sometimes the second parameter is omitted, but the keyword is still in effect. Set/Rarity: Logic: the Processing Common CardName: Reduce/Rubble Cost: 2u+2r Type: Instant+Sorcery Pow/Tgh: / Rules Text: This card is called Reduce or Rubble, is blue+red, is an instant+sorcery, costs {2}{u}+{2}{r}, and has converted mana cost 6. Choose one-- • If you paid {2}{u} to cast this spell and didn't cast this spell from your graveyard, this spell is called Reduce, is a blue instant, and has converted mana cost 3. Counter target spell unless its controller pays {3}. • If you paid {2}{r} and cast this spell from your graveyard, this spell is called Rubble, is a red sorcery, and has converted mana cost 3. Exert up to three target lands. Flavour Text: Set/Rarity: Logic: the Processing Uncommon CardName: Fietc, the Aetherborn Cost: ubr Type: Legendary Creature - Dragon Pow/Tgh: 0/4 Rules Text: Flving Each creature assigns combat damage equal to its converted mana cost rather than its power Flavour Text: Set/Rarity: Logic: the Processing None CardName: Ravnica League of Order Cost: 2wurbg Type: Planeswalker - Jace Sorin Chandra Nissa Gideon Pow/Tgh: /5 Rules Text: [+1]: Destroy target tapped permanent. [+1]: Draw a card. [+1]: Target player discards a card. [+1]: Ravnica League of Order deals 3 damage to target creature or player. [+1]: Put a 3/3 creature token that is all colors onto the battlefield. [-13]: You win the game. Flavour Text: Set/Rarity: Logic: the Processing Mythic CardName: Bears // Guns Cost: 2G // 1w Type: Sorcery // Sorcery Pow/Tgh: / // / Rules Text: Create a 2/2 green Bear creature token. // Creatures you control get +1/+0 and have first strike until end of turn. Flavour Text: Resume (You may cast either half from the graveyard if you haven't cast that half this game.) Set/Rarity: Logic: the Processing Rare CardName: Shield // Defense Cost: W // W Type: Instant // Instant Pow/Tgh: / // / Rules Text: Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature gets +0/+1 and gains lifelink until end of turn. // Aftermath (Cast this spell only from your graveyard. Then exile it.) Prevent all damage from one source. Flavour Text: Set/Rarity: Logic: the Processing Uncommon CardName: Sword // Offense Cost: W // W Type: Instant // Instant Pow/Tgh: / // / Rules Text: Target creature gets +1/+0 and first strike until end of turn. Somersault (If this card is put into the graveyard from anywhere, transform it.) // Counter target spell that targets a creature you control. Flavour Text: Set/Rarity: Logic: the Processing Uncommon CardName: Heavy Mox Jet Cost: 1 Type: Heavy Artifact Pow/Tgh: / Rules Text: {T}: Add {B} to your mana pool. Flavour Text: Set/Rarity: Logic: the Processing Rare CardName: Mox Serpentine Cost: 0 Type: Artifact Pow/Tgh: / Rules Text: {T}: Add half a {g}. This mana doesn't expire. Flavour Text: Set/Rarity: Logic: the Processing Rare CardName: Ringmaker's Puzzleknot Cost: 5 Type: Artifact Pow/Tgh: / Rules Text: Action Puzzle -- search your library for a card, put it into your hand, then shuffle your library. When Ringmaker's Puzzleknot enters the battlefield, perform action Puzzle. {6}{b}, Sacrifice Ringmaker's Puzzleknot: Perform action Puzzle. Flavour Text: Set/Rarity: Logic: the Processing Rare CardName: Cave Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. (Put this ability on the queue.) Flavour Text: Set/Rarity: Logic: the Processing None CardName: City of Lights Cost: Type: Land Pow/Tgh: / Rules Text: {t}, Pay 1 life: Add one mana of all colors to your mana pool. Flavour Text: Set/Rarity: Logic: the Processing Rare CardName: Dark Cave Cost: Type: Basic Land - Plot Pow/Tgh: / Rules Text: Dark Cave enters the battlefield tapped. {T}: Add {w} or {b} to your mana pool. Flavour Text: Set/Rarity: Logic: the Processing Common CardName: Site Cost: Type: Land - Site Pow/Tgh: / Rules Text: {T}: Generate {c}. Reform {5}{w}{w}{w} (You may cast the back face of this card by paying its reform cost.) Flavour Text: Back side: CardName: Sororize Cost: Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, create a 3/3 white Angel creature token with flying. Flavour Text: Set/Rarity: Logic: the Processing Uncommon