CardName: Ability counters: HAH! Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Conversation None CardName: Amonkhet Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Conversation None CardName: Avatar: The Last Airbender Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Conversation None CardName: Banding in the Restored Series Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Conversation None CardName: Battle Cost: Type: Pow/Tgh: / Rules Text: What do you think this card type will be? Flavour Text: Set/Rarity: Conversation None CardName: Bizarro Gatewatch Cost: Type: Plot Pow/Tgh: / Rules Text: If the Gatewatch is like the Justice League, then wouldn't it only be a matter of time for Wizards to make an Injustice League too? Flavour Text: Set/Rarity: Conversation None CardName: Block Idea: Archetypes Cost: Type: Pow/Tgh: / Rules Text: A block constructed where various archetypes are represented and balanced: aggro, control, midrange, combo, tempo (and possibly prison and land destruction). Flavour Text: Set/Rarity: Conversation None CardName: Block Idea: Eldrazi vs Phyrexians Cost: Type: Pow/Tgh: / Rules Text: Both of them are probably capable of traversing planes so this could be a battle that is raging on in many planes at the same time across the multiverse. Flavour Text: Set/Rarity: Conversation None CardName: Block Idea: Fallen Empires Unabridged Cost: Type: Pow/Tgh: / Rules Text: The full history of Sarpadia. Main themes is tribes. Each tribes may have subthemes, like counters, tides, etc. Flavour Text: Set/Rarity: Conversation None CardName: Block Idea: No standard frames Cost: Type: Pow/Tgh: / Rules Text: Block or set with no cards using standard frames. I.e. all cards are either split, flip, double-face, leveler, planeswalker, or full image (e.g. basic lands and vanillas.) Flavour Text: Set/Rarity: Conversation None CardName: Block Idea: Noncreature types Cost: Type: Pow/Tgh: / Rules Text: Down-top set/block with the main idea being to apply/justify the _"Great Noncreature Type Update"_. That is, to add flavorful ("tribal") subtypes for instants, sorceries, and possibly enchantments. Flavour Text: Set/Rarity: Conversation None CardName: Cost: Type: Keyword ability Pow/Tgh: Rules Text: ~ is a variant of phasing. In addition to the usual effects of phasing, if a permanent enters the battlefield while it has ~, a phased out token is created that is a copy of it, at the same time. Its status is the same except that the copy is phased out. Flavour Text: Set/Rarity: Conversation None CardName: Cost: Type: Keyword ability Pow/Tgh: Rules Text: "~--[text]" is a static keyword ability. As a permanent with this ability enters the battlefield or is faced up, add the specified ability text to this permanent as a layer 3 effect. This effect ends if this permanent is faced up after being faced down. If multiple ~ abilities are linked to each other, then the abilities added in this way are also similarly linked. Flavour Text: Set/Rarity: Conversation None CardName: Chain from Cost: Type: Keyword ability Pow/Tgh: Rules Text: "Chain from [quality]--[text]" means that this spell has the specified ability (usually a spell ability, but it might not be) from when you start to cast it until it leaves the stack, if all of the following conditions are met: - Either you had cast a spell with the specified quality, or played a land with the specified quality, or a spell with the specified quality that you had cast has resolved. - You did not do anything else with your priority (including passing) since the most recent such event occurred, other than cast the spell with this chain ability, and optionally mana abilities. - The event occurred during the same step of the same turn (e.g. you cannot chain from the resolution of a spell that ends the turn). Once it gains the ability, it does not lose it until it leaves the stack, so changing the conditions so that they are violated will not remove it (nor will changing its text, e.g. if the quality is "red", then Sleight of Mind cannot change whether or not the chain condition is met. Flavour Text: Set/Rarity: Conversation None CardName: Changes to Magic's Block Structure Cost: Type: Pow/Tgh: / Rules Text: Maro's article today announced changes to the way blocks and rotation will work for the foreseeable future. What do you think? Flavour Text: Set/Rarity: Conversation None CardName: Contraptions! Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Conversation None CardName: Create Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Conversation None CardName: Crimson Vow Cost: Type: Pow/Tgh: / Rules Text: Discuss mechanics, returning cards, etc Flavour Text: Set/Rarity: Conversation None CardName: Deeper combat system Cost: Type: Pow/Tgh: / Rules Text: Discuss ways to improve Magic's combat system. Including how to give players more strategic and tactical control. Flavour Text: Set/Rarity: Conversation Common CardName: Designing for Universes Beyond Cost: Type: Pow/Tgh: / Rules Text: https://magic.wizards.com/en/articles/archive/making-magic/designing-universes-beyond-2022-09-12 Flavour Text: Set/Rarity: Conversation None CardName: Dice in MTG Cost: Type: Pow/Tgh: / Rules Text: Why does WotC consider dice mechanics something not serious? I.E. being relegated to an "Un-" set instead of a real MTG set. Most player's have them, and I don't think it's any less convenient than attempting to find counters and tokens for things. Seems like it has potential. Flavour Text: Set/Rarity: Conversation None CardName: Digital-Exclusive Mechanics Cost: Type: Pow/Tgh: / Rules Text: Arena Jumpstart: Historic Horizons will introduce mechanics that only work in the digital game. Flavour Text: Set/Rarity: Conversation None CardName: Downgrade of Supertypes Cost: Type: Pow/Tgh: / Rules Text: Remove supertypes from the game and turn them into keywords. Flavour Text: Set/Rarity: Conversation None CardName: Download without italic texts Cost: Type: Pow/Tgh: Rules Text: How to download the official Oracle texts (as JSON, SQLite, or other data-oriented format) with all italic texts (reminder texts, ability words, flavor words) excluded (or marked in some way as being italic, so that they can be removed afterward if wanted)? What I had found (including JSON in Scryfall) doesn't do. Flavour Text: Set/Rarity: Conversation None CardName: Enchant Permanent Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Conversation None CardName: Everyone ok in real life? Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Conversation None CardName: Evolutionary Cost: Type: Keyword ability Pow/Tgh: / Rules Text: Evolutionary is a static ability which affects the process of casting a spell that has this ability. During the mode selection step of a spell with "Evolutionary [cost]", you can choose any combination of the following options any number of times; it is done before selecting modes. Each choice makes this spell cost an additional [cost] to cast. - Change the text of this spell by replacing all instances of one color word with another. - Change the text of this spell by replacing all instances of one creature type word with another. - Change the text of this spell by replacing all instances of one basic land type word with another. - Change the text of this spell by replacing all instances of one nonbasic land type word with another. Flavour Text: Set/Rarity: Conversation None CardName: Exile until ... Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Conversation None CardName: Formatting Change on Modal Cards Cost: Type: Pow/Tgh: / Rules Text: Modal spells now use bullets. Choose one -- • That's really cool! • I don't care. • What? That's ridiculous! Flavour Text: Set/Rarity: Conversation None CardName: GDS Multiple choice answers Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Conversation None CardName: GDS3 Holistic Questions Cost: Type: Pow/Tgh: / Rules Text: What is Magic's greatest strength? What is Magic's greatest weakness? If you could change one thing about Magic, what would you change and why? Flavour Text: Set/Rarity: Conversation None CardName: GDS3 Mechanic Questions Cost: Type: Pow/Tgh: / Rules Text: If you could make an existing keyword evergreen, what would it be and why? Which keyword would you remove from the evergreen keywords? What keyword was received the most poorly but has the most potential? Flavour Text: Set/Rarity: Conversation None CardName: GDS3 Set Questions Cost: Type: Pow/Tgh: / Rules Text: What was your favorite set and the worst part about it? What was your least favorite set and the best part about it? Flavour Text: Set/Rarity: Conversation None CardName: Gender-neutral pronoun Cost: Type: Pow/Tgh: / Rules Text: In English there has been a push for a singular gender-neutral pronoun. If one is "officially" added to English how do you think it would alter the format of how cards are phrased? If a "new" pronoun, like xe is added, would the cards be "he, she, or xe discards..."? If they were to also become a singular gender-neutral pronoun would that just become the default "that they controls"? Alternatively pronouns could probably be avoided entirely with by just referencing a person as player "unless that player pays..." Flavour Text: Set/Rarity: Conversation None CardName: Great Designer Search 3 Cost: Type: Pow/Tgh: / Rules Text: It's up. Anyone joining? Flavour Text: Set/Rarity: Conversation Mythic CardName: How did you choose your username? Cost: Type: Pow/Tgh: / Rules Text: If this doesn't fit here, I'll remove it. Flavour Text: Set/Rarity: Conversation None CardName: How much do you use NWO? Cost: Type: Pow/Tgh: / Rules Text: been moving away from it myself, mainly because if my sets ever get played it sure won't be by newbies. might as well give myself license to ratchet up the complexity do you guys design as if you're a WOTC employee, or do you do it for yourselves/your friends? Flavour Text: Set/Rarity: Conversation None CardName: Is there anything else you are hiding from me??? Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Conversation None CardName: Less Letter Intensive Wording Cost: Type: Pow/Tgh: / Rules Text: Strixhaven will see "shuffle your library" to just "shuffle." converted mana cost is reworded as mana value. Flavour Text: Set/Rarity: Conversation None CardName: Lose three+ times at once Cost: Type: Puzzle Pow/Tgh: / Rules Text: How many different ways can you lose at once? Flavour Text: Set/Rarity: Conversation None CardName: M15 card frames Cost: Type: Pow/Tgh: / Rules Text: M15 will introduce slight modifications to the card frames. However I don't suggest this site follow along because their slim borders make it very hard to discern a card's color, especially on a monitor screen. Keep the borders solid and highly contrasted from the text box. Flavour Text: Set/Rarity: Conversation None CardName: MTGNexus Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Conversation None CardName: Magic Arena Cost: Type: Game Pow/Tgh: / Rules Text: Magic Arena is WotC's latest online interface to emulate the paper game. Flavour Text: Set/Rarity: Conversation Common CardName: Magic Lampoon? Cost: Type: Pow/Tgh: / Rules Text: So... what happened? Flavour Text: Set/Rarity: Conversation None CardName: Magic Origins Mechanics Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Conversation None CardName: Making Snow and Nonsnow Viable Cost: {C}{S} Type: Pow/Tgh: / Rules Text: Snow as a theme is quite popuar despite being very parasitic, because it is evocative. One weakness of snow-themes: Including Snow Basic Lands has no cost. Flavour Text: Set/Rarity: Conversation None CardName: Megamorph Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Conversation None CardName: Meld/Mecha Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Conversation None CardName: Mill Cost: Type: Pow/Tgh: / Rules Text: mill 1 cards (Put the top one cards of their library into their graveyard.) Flavour Text: Set/Rarity: Conversation None CardName: Modern Horizons Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Conversation None CardName: Mowu, desperately avoiding the obvious Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Conversation None CardName: MtG Salvation Cost: Type: Pow/Tgh: / Rules Text: MtG Salvation is being shut down. Is anyone else sad about that? Flavour Text: Set/Rarity: Conversation None CardName: Mtg Settings in D&D Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Conversation None CardName: Multicolor Flying in GDS 3 Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Conversation None CardName: Mystic Booster Playtest Cards Cost: Type: Pow/Tgh: / Rules Text: NEw FORUM GAME: Choose a playtest card from the mystery boosters and find a card on magicmultiverse that most resembles it. Lowest Card ID wins, Card IDs greater than this card's Card ID are disqualified. Flavour Text: Set/Rarity: Conversation None CardName: NNWO New Evergreen Lineup Cost: Type: Pow/Tgh: / Rules Text: In a surprising turn of events NNWO is instated in a fictional parallel universe. It is decided that all previously evergreen keyword mechanics that now only are redflagged are demoted to deciduous and need replacements that are _truely simple_. Flavour Text: Set/Rarity: Conversation None CardName: Neon dynasty thoughts (spoilers) Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Conversation None CardName: Neural Net Magic card generator Cost: Type: Pow/Tgh: / Rules Text: Someone's trained a recurrent neural network on Magic rules text. The results are predictably amusing. Flavour Text: Set/Rarity: Conversation None CardName: New Capenna (spoilers) Cost: Type: Pow/Tgh: / Rules Text: plenty of stuff Flavour Text: Set/Rarity: Conversation None CardName: New magic announcements Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Conversation None CardName: Other un comments Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Conversation None CardName: Plane: the card type Cost: Type: Plane Pow/Tgh: / Rules Text: Pursuant to article Community Set / Universe > Planeswalker, whereby such a discussion regarding how walking the planes was desired in the main game. Hereby resides the unofficial meta-discourse of the possible creation of such a new card type to be introduced into the normal game. Flavour Text: Set/Rarity: Conversation Mythic CardName: Populating Your Planes Cost: Type: Pow/Tgh: / Rules Text: How do you decide what creatures fill your original planes? Flavour Text: Set/Rarity: Conversation None CardName: Prowess, Scry and Menace Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Conversation None CardName: Puzzles Cost: Type: Pow/Tgh: Rules Text: Magic: the Puzzling, and cards that can be used in puzzles (Rosewater's "Magic: the Puzzling" book says that cards that are hardly of any use except puzzles are called "rosewater" cards). Flavour Text: Set/Rarity: Conversation None CardName: Rabiah Scale Cost: Type: Scale Pow/Tgh: / Rules Text: Rabiah Scale is how likely Maro thinks they are to return to a plane in a Standard-legal set. Flavour Text: Set/Rarity: Conversation None CardName: Shadows Over Innistrad Spoilers Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Conversation None CardName: Similar Games Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Conversation None CardName: Simulating free will Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Conversation None CardName: Special Sheet: Legends Cost: Type: Legendary Pow/Tgh: / Rules Text: In response of lackluster legendary theme in Kamigawa block, could the theme have fared better if Legends appeared in a special sheet, ala Time Spiral Timeshifted cards, Innistrad DFC cards, or Dragon's Maze lands sheet? Flavour Text: Set/Rarity: Conversation None CardName: Spectral Chaos Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Conversation None CardName: State of Design 2019 Cost: Type: Pow/Tgh: / Rules Text: discussion thread for this year's state of design Flavour Text: Set/Rarity: Conversation None CardName: Storm Scale Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Conversation None CardName: Story-Based Block Cost: Type: Block Pow/Tgh: / Rules Text: Story-Based Block means the story determines which plane the block takes place. Flavour Text: Set/Rarity: Conversation None CardName: Tammy/Jenny/Spike Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Conversation None CardName: Terrains Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Conversation None CardName: Testing cards Cost: Type: Pow/Tgh: / Rules Text: How do you test cards%? Particularly for draft? Flavour Text: Set/Rarity: Conversation None CardName: The Community Set Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Conversation None CardName: The Good Pontiff Cost: Type: Pow/Tgh: / Rules Text: An excellent Orzhov fanfiction story. See comments for link. Flavour Text: Set/Rarity: Conversation None CardName: The Spoils Cost: Type: Pow/Tgh: / Rules Text: Has anybody tried it? What do you think? Flavour Text: Set/Rarity: Conversation None CardName: Theros Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Conversation None CardName: Theros removal thoughts Cost: Type: Pow/Tgh: / Rules Text: On the interaction of monstrous cards and high-costed removal Flavour Text: Set/Rarity: Conversation None CardName: Three Changes Cost: C Type: Pow/Tgh: / Rules Text: Choose one or more — • Color indocators are now symbolic. • Phyrexian mana now looks like hybrid mana. • Devoid is now a batch word. Flavour Text: Comments appreciated. Set/Rarity: Conversation Rare CardName: Tucking commanders now optional Cost: Type: Pow/Tgh: / Rules Text: The march update for EDH now allows a player to return their commander to the command zone if their commander would be sent to their hand or shuffled into their library. Flavour Text: Set/Rarity: Conversation None CardName: Unfinity (Spoilers) Cost: Type: Pow/Tgh: / Rules Text: Discuss the upcoming set release. You may discuss the change from silver border to black border. Flavour Text: Set/Rarity: Conversation Uncommon CardName: Universes Beyond Cost: Type: Conversation Pow/Tgh: / Rules Text: Fandom cards/sets are valid, just not standard-legal. Flavour Text: Set/Rarity: Conversation None CardName: Updated creature ratios Cost: Type: Pow/Tgh: / Rules Text: Not really a conversation point per se, but someone requested an update to the creature ratios for each color for a design skeleton. May be of interest. Flavour Text: Set/Rarity: Conversation None CardName: Vehicles and other in Kaladesh Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Conversation None CardName: Your design style/niche Cost: Type: Pow/Tgh: / Rules Text: Share some of your cards that showcase your unique style as a designer. Flavour Text: Set/Rarity: Conversation None CardName: Zendikar Rising Cost: Type: Topic Pow/Tgh: / Rules Text: New set, let's talk about the new mechanics and themes, like modal dfcs and party. Flavour Text: Set/Rarity: Conversation None CardName: [Spoilers] Dominaria Design Changes Cost: Type: Pow/Tgh: / Rules Text: Lots of syntax changes, new card qualities, new keyword variants and more. See comments for details. Flavour Text: Set/Rarity: Conversation None CardName: ive been here for a while and still have questions Cost: Type: Pow/Tgh: / Rules Text: OP post will explain all... Flavour Text: Set/Rarity: Conversation None CardName: just an fyi Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Conversation None CardName: speakeasy Cost: Type: Pow/Tgh: / Rules Text: For example, _"You may pay {5} to draw a card"_ instead of _"You may pay {5}, if you do, draw a card"_ Flavour Text: Set/Rarity: Conversation None CardName: weird thing guys Cost: Type: Pow/Tgh: / Rules Text: i made a new card in my dump but it doesnt show up on the recent updates Flavour Text: Set/Rarity: Conversation None CardName: Asking for Help from Other Users Cost: Type: Pow/Tgh: / Rules Text: Some cardsets are explicitly community-designed. All public cardsets are implicitly inviting comment. But sometimes we want to explicitly ask for help from the community for personal cardsets. How do we do that? Flavour Text: Set/Rarity: Conversation None CardName: Feedback Request Cost: W Type: Pow/Tgh: / Rules Text: Leave a comment with links to individual cards or card sets you'd like feedback to let others know. Flavour Text: Set/Rarity: Conversation Common CardName: User Statistics Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Conversation None CardName: White Dwarfs Cost: W Type: Creature - Dwarf Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Conversation None CardName: Zoe, Delightful Child Cost: W Type: Legendary Creature - Human Child Pow/Tgh: 1/1 Rules Text: At the beginning of each upkeep, if no spells were cast last turn, transform Zoe, Delightful Child. Flavour Text: Back side: CardName: Zoe, Ravenous Monster Cost: Type: Legendary Creature - Human Child Pow/Tgh: 5/5 Rules Text: At the beginning of each upkeep, put a -1/-1 counter on a creature you control and lose 1 life. Then if a player cast two or more spells last turn, transform Zoe, Ravenous Monster. Flavour Text: Set/Rarity: Conversation Mythic CardName: Introducing new Wording Cost: 3U Type: Game Design - New Rules Pow/Tgh: / Rules Text: Wizards has taught us new words before: - "remove from the game" became "exile" - "creature is put into a graveyard from the battlefield" became "creature dies" What other new vocabulary/templating are you interested in? Flavour Text: Set/Rarity: Conversation Uncommon CardName: Things I Learn Cost: 2U Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Conversation None CardName: Topical Constructed/PreConstructed Cost: U Type: New Format Pow/Tgh: / Rules Text: _DrugsForRobots_ likes LCGs and so do I, so how about a _Magic the Gathering_ format that does away with randomized boosters? Flavour Text: Set/Rarity: Conversation None CardName: Wizards' technology Cost: Type: Pow/Tgh: / Rules Text: In MaRo's podcast this week, he talks about the technology Wizards uses. Flavour Text: Set/Rarity: Conversation None CardName: Deleting card sets Cost: {1}{B}{B} Type: Sorcery Pow/Tgh: / Rules Text: I'm curious, is there a way to delete card sets you gave up on? Flavour Text: Set/Rarity: Conversation None CardName: You Make the Card 4 Cost: Type: Enchantment Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Conversation None CardName: CARDNAME words matters Cost: R Type: Instant Pow/Tgh: / Rules Text: You may cast "Lightning" spells from your graveyard until end of turn. ("Lightning" spells means any spell with Lightning in its name.) Flavour Text: Set/Rarity: Conversation Common CardName: Dragons of Tarkir Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: What are your thoughts on Dragons of Tarkir? Do you have some favorite cards? How about cards that your really dislike? How do you think Wizards handled their Dragon theme? What do you think of the clan mechanics? Feel free to ask your own questions as well. Set/Rarity: Conversation None CardName: Red Defense Cost: Type: Pow/Tgh: / Rules Text: What are red forms of defense? Flavour Text: Set/Rarity: Conversation None CardName: Interactive Green Cost: G Type: Pow/Tgh: / Rules Text: How to make Green more interactive. Flavour Text: Set/Rarity: Conversation Common CardName: Kalonian Hydra... Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Conversation Mythic CardName: Brothers' War Spoilers Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Conversation None CardName: Comprehensive color pie Cost: Type: Pow/Tgh: / Rules Text: Mark Rosewater lays out all the abilities in all the colours (as of June 2017 design-time). Flavour Text: Set/Rarity: Conversation None CardName: Dragon's Maze Discussion Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Conversation None CardName: Mechanical Color Pie 2021 Changes Cost: Type: Pow/Tgh: / Rules Text: Differences in color pie between 2017 and 2021. Flavour Text: Set/Rarity: Conversation Mythic CardName: New Audio Drama Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Conversation None CardName: Slivers in M14 Cost: Type: Creature - Sliver Pow/Tgh: / Rules Text: What do you think about the return of Slivers for the core set? Flavour Text: Set/Rarity: Conversation Uncommon CardName: splitting gold and mono by card type Cost: Type: Pow/Tgh: / Rules Text: Is there something to be done with a concept were creatures (and possibly planeswalker) are all monocolored (or gold monocolor), but all other spells (minus artifact) are multicolored? What about the other way around? Flavour Text: Set/Rarity: Conversation None CardName: Blue/Red keyword ability Cost: UR Type: Pow/Tgh: / Rules Text: There is badly a need for some sort of common keyword in UR. This is for discussing this issue. Flavour Text: Set/Rarity: Conversation None CardName: Discover: New Phyrexia Cost: {PW}{PU}{PB}{PR}{PG} Type: World Pow/Tgh: / Rules Text: Choose up to nine — • The Glorious Façade • Mirrex • Furnace Layer • Hunter's Maze • Surgical Bays • Dross Pits • Fair Basilica • Mycosynth Gardens • Seedcore Flavour Text: Set/Rarity: Conversation Rare CardName: Dominaria United Cost: WUBRG Type: Ongoing Pow/Tgh: / Rules Text: Legends Return: The First Dominaria United Previews Are Here Flavour Text: Set/Rarity: Conversation Mythic CardName: Enemy Color Pie Cost: wrugb Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Conversation None CardName: Legends Retold Cost: WUBRG Type: Legendary Pow/Tgh: / Rules Text: WotC is remaking legendary creatures from Legends. One of them will be a planeswalker. (They don't tell yet, but feel free to take a guess...) Flavour Text: Set/Rarity: Conversation Mythic CardName: March of the Machine Cost: {PW}{PU}{PB}{PR}{PG} Type: World Pow/Tgh: / Rules Text: Flavour Text: “I’ve heard much about you from my daughter,” Multani rumbled. “There was a timew hen I’d balk at your aid, phantom, but she has shown me the merit in Urborg’s strange ways.” “Gnshhagghkkapphribbit,” replied Yargle. Set/Rarity: Conversation Mythic CardName: Speculation: The Multiverse Shrinks Cost: WBGUR Type: Legendary Pow/Tgh: / Rules Text: Will legendary creatures soon "walk" to different planes? Flavour Text: Set/Rarity: Conversation Uncommon CardName: Need help for a rakdos mechanic Cost: {br} Type: Pow/Tgh: / Rules Text: see comment Flavour Text: Set/Rarity: Conversation None CardName: Need Help for a Simic Mechanic Cost: g/u Type: Request - Design Pow/Tgh: / Rules Text: I am having so much trouble with my {G}{U} "Dignified" faction in pemberly. Flavour Text: Set/Rarity: Conversation None CardName: Izzet Sharpshooter Cost: u/r Type: Creature - Goblin Wizard Pow/Tgh: 1/1 Rules Text: Range (This creature may attack with another creature as a band. This creature is assigned combat damage after non-range creatures.) Flavour Text: Set/Rarity: Conversation Common CardName: Do we need Enchantments and Artifacts? Cost: Type: Artifact Enchantment Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Conversation Common CardName: M14 Rules Update Cost: Type: Update - Rules Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Conversation Token CardName: Phyrexi: All Will be One Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Conversation None CardName: Previews for Unfinity Cost: WUBRG Type: World Pow/Tgh: / Rules Text: - stickers - attractions (teased) Flavour Text: Set/Rarity: Conversation Uncommon CardName: Rethinking Apocalypse Chime Cost: Type: Legendary Artifact Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Conversation Mythic CardName: Anydria Cost: Type: Question - Request Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Conversation None CardName: Basic land types on nonbasics Cost: Type: Land Pow/Tgh: / Rules Text: When is it appropriate to give a land a basic land type? Flavour Text: Set/Rarity: Conversation Rare CardName: Colored lands Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Conversation None CardName: Core Set Dual Lands Cost: Type: Land - Dual Pow/Tgh: / Rules Text: Discuss criteria and candidates for good duals that go into the core sets. Flavour Text: Set/Rarity: Conversation Rare CardName: Expanding Multiverse Functionality Cost: Type: Pow/Tgh: / Rules Text: So MagicMultiverse is an amazing tool for custom MtG cardset creators, but it has the potential to be the Web's premier custom card-game mockup tool (phrasing?) Flavour Text: Set/Rarity: Conversation None CardName: Land Matters Cost: Type: Land Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Conversation Uncommon CardName: New Rules Term Wanted Cost: Type: Land Pow/Tgh: / Rules Text: I want a term that describes playing a card, but not casting it. It obviously should make sense with lands, but preferable would be versatile enough to use with hypothetical custom card types that aren't using the stack either. Flavour Text: Set/Rarity: Conversation None CardName: Supported Mana Symbols Cost: Type: Pow/Tgh: / Rules Text: Here's a list of all known mana symbols in the system. Flavour Text: Set/Rarity: Conversation None CardName: Supertypes & Subtypes Cost: WUBRG Type: Supertype - Subtype Pow/Tgh: / Rules Text: Regarding the idea of Instants being a subtype of Sorcery rather than a Supertype unto itself (or worse, in combination with another, i.e. Instant Creature, yuck!) Flavour Text: Set/Rarity: Conversation None