CardName: Birdaura Cost: {1}{W} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature When Birdaura enters the battlefield, create a Food token. Enchanted creature has flying and "Whenever you gain life, put a +1/+1 counter on this creature". Flavour Text: Set/Rarity: Testing1 Common CardName: Charge Cost: {1}{W}{W} Type: Sorcery Pow/Tgh: / Rules Text: Creatures with flying you control get +2/+1 until end of turn. *Gigantic* -- If you control a creature with power or toughness 5 or greater, all creatures you control get +2/+1 until end of turn instead. Flavour Text: Set/Rarity: Testing1 Common CardName: Defender Cost: {3}{W} Type: Creature - Giant Peasant Pow/Tgh: 0/5 Rules Text: Defender Defender gets +X/+X, where X is the number of Foods you control. Flavour Text: Set/Rarity: Testing1 Common CardName: Double striker Cost: {2}{W} Type: Creature - Giant Child Warrior Pow/Tgh: 2/2 Rules Text: Double striker has double strike as long as you control two or more other giants. Flavour Text: Set/Rarity: Testing1 Common CardName: Feathered Collector Cost: {2}{W} Type: Creature - Bird Druid Pow/Tgh: 2/1 Rules Text: Flying Whenever Feathered Collector attacks, if you control another creature with flying, create a Food token. Flavour Text: Set/Rarity: Testing1 Common CardName: Great Protector Cost: {4}{W} Type: Creature - Giant Cleric Pow/Tgh: 1/7 Rules Text: Reach, lifelink Great Protector can block an additional creature each combat. Flavour Text: Set/Rarity: Testing1 Common CardName: Indestructibird Cost: {2}{W}{W} Type: Creature - Bird Scout Pow/Tgh: 3/3 Rules Text: Flying Sacrifice two Foods or remove a Flux counter from a land you control: Indestructibird gains indestructible and loses flying until end of turn. Flavour Text: Set/Rarity: Testing1 Common CardName: Lifelinker Cost: {1}{W} Type: Creature - Bird Cleric Pow/Tgh: 1/2 Rules Text: Flying, lifelink Flavour Text: Set/Rarity: Testing1 Common CardName: Naturalizer Cost: {2}{W} Type: Creature - Giant Child Pow/Tgh: 1/2 Rules Text: When Naturalizer enters the battlefield, destroy target artifact or enchantment. Flavour Text: Set/Rarity: Testing1 Common CardName: Powerful Meal Cost: {1}{W} Type: Instant Pow/Tgh: / Rules Text: Put a +1/+1 counter on target creature you control. Create a Food token. *Gigantic* -- If you control a creature with power or toughness 5 or greater, that creature also gains indestructible until end of turn. Flavour Text: Set/Rarity: Testing1 Common CardName: Proteção/remov Cost: {2}{W} Type: Instant Pow/Tgh: / Rules Text: Choose one -- • Target creature you control gains indestructible until end of turn. • Destroy target creature with power or toughness 5 or greater. Flavour Text: Set/Rarity: Testing1 Common CardName: Restrictive Cost: {W} Type: Creature - Bird Pow/Tgh: 1/1 Rules Text: Flying Restrictive can't attack or block alone. Flavour Text: Set/Rarity: Testing1 Common CardName: Scryer Cost: {1}{W} Type: Creature - Bird Scout Pow/Tgh: 1/2 Rules Text: When Scryer enters the battlefield, scry 1. Flavour Text: Set/Rarity: Testing1 Common CardName: Snack Break Cost: {W} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature When Snack Break enters the battlefield, enchanted creature's controller creates a Food token. Enchanted creature can't attack or block, and its activated abilities can't be activated. Flavour Text: Set/Rarity: Testing1 Common CardName: Tapper Cost: {2}{W} Type: Creature - Bird Scout Pow/Tgh: 1/2 Rules Text: Flying Whenever Tapper or another creature with flying enters the battlefield under your control, create a Food token. This ability triggers only once each turn. {T}, Sacrifice a Food: Tap target creature. Flavour Text: Set/Rarity: Testing1 Common CardName: Vanilla Cost: {4}{W} Type: Creature - Giant Pow/Tgh: 3/5 Rules Text: Flavour Text: Set/Rarity: Testing1 Common CardName: Verdict Cost: {1}{W} Type: Instant Pow/Tgh: / Rules Text: Verdict deals 4 damage to target attacking or blocking creature. *Gigantic* -- If you control a creature with power or toughness 5 or greater, destroy that creature instead. Flavour Text: Set/Rarity: Testing1 Common CardName: Vigilante Cost: {4}{W}{W} Type: Creature - Giant Knight Pow/Tgh: 5/5 Rules Text: Vigilance Flavour Text: Set/Rarity: Testing1 Common CardName: BigDraw Cost: 5uu Type: Sorcery Pow/Tgh: / Rules Text: This spell costs {1} less to cast for each land you control with a Flux counter on it. Draw three cards. Flavour Text: Set/Rarity: Testing1 Common CardName: BirdDraw Cost: {2}{U} Type: Creature - Bird Pow/Tgh: 1/2 Rules Text: Flying When BirdDraw enters the battlefield, draw a card. If you control three or more creatures with flying, draw two cards instead. Flavour Text: Set/Rarity: Testing1 Common CardName: Birdcounter Cost: {2}{U}{U} Type: Creature - Bird Mystic Pow/Tgh: 2/2 Rules Text: Flash, flying When Birdcounter enters the battlefield, counter target spell unless its controller pays {1} for each creature with flying you control. Flavour Text: Set/Rarity: Testing1 Common CardName: BlueFlasher Cost: u Type: Creature - Bird Pow/Tgh: 1/1 Rules Text: Flash, flying When BlueFlasher enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn. Flavour Text: Set/Rarity: Testing1 Common CardName: Bluevanilla Cost: {1}{U} Type: Creature - Human Scout Pow/Tgh: 2/1 Rules Text: Flavour Text: Set/Rarity: Testing1 Common CardName: Carried away Cost: 1u Type: Instant Pow/Tgh: / Rules Text: Return target creature or artifact to its owner's hand. If you control three or more creatures with flying, put that card on the top of its owner's library instead. Flavour Text: Set/Rarity: Testing1 Common CardName: Divination Cost: 2u Type: Instant Pow/Tgh: / Rules Text: You may remove a Flux counter from a land you control. If you do, scry 2. Draw two cards. Flavour Text: Set/Rarity: Testing1 Common CardName: Freezingguy Cost: {3}{U}{U} Type: Creature - Human Artificer Pow/Tgh: 3/3 Rules Text: {T}, Remove two Flux counters from lands you control: Tap target creature and put a stun counter on it. Activate only as a sorcery. Flavour Text: Set/Rarity: Testing1 Common CardName: HardCounter Cost: 1uu Type: Instant Pow/Tgh: / Rules Text: Counter target spell. If mana from an Amber was spent to cast that spell, create an [Amber token]. Flavour Text: Set/Rarity: Testing1 Common CardName: Looter Cost: {U} Type: Creature - Human Advisor Pow/Tgh: 1/1 Rules Text: When Looter enters the battlefield, if you control another human or an Amber token, you may draw a card. If you do, discard a card. Flavour Text: Set/Rarity: Testing1 Common CardName: MassTapper Cost: 4UU Type: Sorcery Pow/Tgh: / Rules Text: Tap up to three target creatures and put a stun counter on each of them. Put an additional stun counter on them if you control three or more creatures with flying. Flavour Text: Set/Rarity: Testing1 Common CardName: Protecc Cost: u Type: Instant Pow/Tgh: / Rules Text: Target creature you control gains hexproof until end of turn. If you control a creature with flying, draw a card. Flavour Text: Set/Rarity: Testing1 Common CardName: Scryer Cost: {2}{U} Type: Creature - Human Artificer Pow/Tgh: 2/3 Rules Text: When Scryer enters the battlefield, if you control another human, create a tapped Amber token and scry 1. Flavour Text: Set/Rarity: Testing1 Common CardName: Search in the Depths Cost: 1u Type: Sorcery Pow/Tgh: / Rules Text: Target player mills four cards, then you may return an instant, sorcery or artifact card from your graveyard to your hand. Flavour Text: Set/Rarity: Testing1 Common CardName: Stuck in Amber Cost: u Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature When Stuck in Amber enters the battlefield, tap enchanted creature. Its controller creates an Amber token. Enchanted creature doesn't untap during its controllers untap step. Flavour Text: Set/Rarity: Testing1 Common CardName: Wardbird Cost: {3}{U} Type: Creature - Bird Pow/Tgh: 3/3 Rules Text: Flying, Ward {2} Flavour Text: Set/Rarity: Testing1 Common CardName: blueDefender Cost: {2}{U} Type: Creature - Bird Monk Pow/Tgh: 2/4 Rules Text: Flying, defender Sacrifice a Food or Amber: blueDefender loses defender until end of turn. Flavour Text: Set/Rarity: Testing1 Common CardName: unblockable Cost: {U}{U} Type: Creature - Human Rogue Pow/Tgh: 2/3 Rules Text: unblockable can't be blocked as long as the defending player controls an Amber. Flavour Text: Set/Rarity: Testing1 Common CardName: Ambitious Aeronaut Cost: 2b Type: Creature - Human Artificer Pow/Tgh: 1/3 Rules Text: Flying Whenever Ambitious Aeronaut attacks a player who controls an Amber, it gets +2/+0 until end of turn. Flavour Text: Set/Rarity: Testing1 Common CardName: BirdLeech Cost: b Type: Creature - Bird Leech Pow/Tgh: 0/1 Rules Text: Bloodletting 1 (As an additional cost to cast this spell, you may pay 1 life. If you do, it enters the battefield with an additional +1/+1 counter on it.) Flying, deathtouch Flavour Text: Set/Rarity: Testing1 Common CardName: Cruel Birth Cost: 1b Type: Instant Pow/Tgh: / Rules Text: As an additional cost to cast this spell, sacrifice a creature or pay 2 life. Create a 1/1 black Leech creature token. Draw two cards. Flavour Text: Set/Rarity: Testing1 Common CardName: Deathtouch Cost: 1b Type: Creature - Leech Pow/Tgh: 1/2 Rules Text: Bloodletting 2 (As an additional cost to cast this spell, you may pay 2 life. If you do, it enters the battefield with an additional +1/+1 counter on it.) Deathtouch Flavour Text: Set/Rarity: Testing1 Common CardName: FatLeech Cost: 4bb Type: Creature - Leech Pow/Tgh: 5/4 Rules Text: Bloodletting 3 (As an additional cost to cast this spell, you may pay 3 life. If you do, it enters the battefield with an additional +1/+1 counter on it.) FatLeech has menace as long as it has a +1/+1 counter on it. Flavour Text: Set/Rarity: Testing1 Common CardName: Human Indestructible Cost: 1b Type: Pow/Tgh: 2/1 Rules Text: Human Indestructible can't block. {1}, Sacrifice an Amber: Human Indestructible gains +1/+1 and indestructible until end of turn. Flavour Text: Set/Rarity: Testing1 Common CardName: HumanBomb Cost: 4b Type: Creature - Human Soldier Pow/Tgh: 4/3 Rules Text: HumanBomb can't be blocked by creatures with power 2 or less. Whenever you sacrifice an Amber, HumanBomb gets +1/+1 until end of turn. Flavour Text: Set/Rarity: Testing1 Common CardName: HumanVanilla Cost: 1bb Type: Creature - Human Rogue Pow/Tgh: 4/2 Rules Text: Flavour Text: Set/Rarity: Testing1 Common CardName: LifeLeech Cost: 3b Type: Creature - Leech Pow/Tgh: 2/3 Rules Text: Bloodletting 2 (As an additional cost to cast this spell, you may pay 2 life. If you do, it enters the battefield with an additional +1/+1 counter on it.) LifeLeech has lifelink as long as it has a +1/+1 counter on it. Flavour Text: Set/Rarity: Testing1 Common CardName: Menacer Cost: 3b Type: Creature - Human Warrior Pow/Tgh: 3/3 Rules Text: Menace Whenever Menacer deals combat damage to a player, create an [Amber token]. Flavour Text: Set/Rarity: Testing1 Common CardName: Morra Cost: b Type: Creature - Human Soldier Pow/Tgh: 1/1 Rules Text: When Morra dies, create an Amber token. If an opponent controls an Amber, create two instead. Flavour Text: Set/Rarity: Testing1 Common CardName: Thought Leech Cost: 2b Type: Creature - Leech Pow/Tgh: 1/2 Rules Text: Bloodletting 1 (As an additional cost to cast this spell, you may pay 1 life. If you do, it enters the battefield with an additional +1/+1 counter on it.) When Thought Leech enters the battlefield, target opponent discards a card. Flavour Text: Set/Rarity: Testing1 Common CardName: AzoriusGuide Cost: {1}{W}{U} Type: Creature - Bird Pow/Tgh: 1/2 Rules Text: Flying Whenever you sacrifice a Food, creatures with flying you control get +1/+0 until end of turn. Flavour Text: Set/Rarity: Testing1 Uncommon CardName: HumanGuide Cost: {1}{U}{B} Type: Creature - Human Pow/Tgh: 3/2 Rules Text: Deathtouch Whenever one or more Humans you control deal combat damage to a player, create an [Amber token]. Flavour Text: Set/Rarity: Testing1 Uncommon CardName: Leech Drainer Cost: {1}{B}{R} Type: Creature - Leech Vampire Pow/Tgh: 1/2 Rules Text: Bloodletting 2 (As an additional cost to cast this spell, you may pay 2 life. If you do, it enters the battefield with an additional +1/+1 counter on it.) As long as your life total is 5 or less, Leeches you control have lifelink and haste. Flavour Text: Set/Rarity: Testing1 Uncommon CardName: CornoGuide Cost: {2}{R}{G} Type: Creature - Minotaur Shaman Pow/Tgh: 2/3 Rules Text: As long as you have one or fewer cards in hand, creatures you control have +1/+0 and trample. {T}, Discard a land: return up to one target creature card from your graveyard to your hand. Add {G}. Flavour Text: Set/Rarity: Testing1 Uncommon CardName: Defenseless Crybaby Cost: {G}{W} Type: Creature - Giant Child Pow/Tgh: 0/2 Rules Text: Giant spells you cast cost {1} less to cast. [Gigantic] -- As long as you control another creature with power and/or toughness 5 or greater, Defenseless Crybaby has ward {X}, where X is the greatest power among creatures you control. Flavour Text: Set/Rarity: Testing1 Uncommon CardName: Bird Traitor Cost: {1}{W}{B} Type: Creature - Bird Vampire Rogue Pow/Tgh: 2/2 Rules Text: Flying Whenever one or more creatures you control attack, each defending player creates an Amber token. At the beginning of your end step, each opponent that controls a Amber loses 1 life and you gain that much life. Flavour Text: Set/Rarity: Testing1 Uncommon CardName: Corpse-eating Leech Cost: Bg Type: Creature - Leech Pow/Tgh: 1/1 Rules Text: Whenever you sacrifice a creature or discard a creature card, put a +1/+1 counter on Corpse-eating Leech. {1}, Exile a creature from your graveyard: Create a 0/1 black Leech creature token. If mana from an Amber was spent on this ability, Create two of those tokens instead. Flavour Text: Set/Rarity: Testing1 Uncommon CardName: Birdfeeder elder Cost: {1}{G}{U} Type: Creature - Giant Pow/Tgh: 1/3 Rules Text: Defender, reach Whenever a Food enters the battlefield under your control, put a +1/+1 counter on up to one target creature with flying. [Gigantic] -- Creatures you control with power and/or toughness 5 or greater have trample. Flavour Text: Set/Rarity: Testing1 Uncommon CardName: Explosive Leech Cost: 1{U}{R} Type: Creature - Humano Leech Pow/Tgh: 3/1 Rules Text: Bloodletting 2 Whenever you cast a noncreature spell, create an Amber token. This ability triggers only once each turn. When Explosive Leech dies, it deals damage equal to its power to any target. Flavour Text: Set/Rarity: Testing1 Uncommon CardName: BorosGuide Cost: 2Rw Type: Creature - Minotaur Warrior Pow/Tgh: 3/1 Rules Text: [Gigantic] -- Creatures you control with power and/or toughness 5 or greater have haste. *Channel* -- {1}{R}, Discard BorosGuide: Target creature gets +3/+1 and gains trample and haste until end of turn. Flavour Text: Set/Rarity: Testing1 Uncommon CardName: Grutarak, o subtítulo foda Cost: 2Brg Type: Legendary Creature - Minotaur Shaman Pow/Tgh: 5/4 Rules Text: Whenever a Minotaur you control attacks, you may discard a card. If you do, put a +1/+1 counter and a menace counter on It. Once each turn, you may cast a Minotaur spell from your graveyard. Flavour Text: Set/Rarity: Testing1 Mythic CardName: Azorius fluxland Cost: Type: Land Pow/Tgh: / Rules Text: Azorius fluxland enters the battlefield tapped with a White Flux counter and a Blue Flux counter. (Lands with White Flux counters have "{T}: Add {W}". Lands with Blue Flux counters have "{T}: Add {U}".) {T}: Add {C}. Flavour Text: Set/Rarity: Testing1 Common CardName: Dimir fluxland Cost: Type: Land Pow/Tgh: / Rules Text: Dimir fluxland enters the battlefield tapped with a Blue Flux counter and a Black Flux counter. (Lands with Blue Flux counters have "{T}: Add {U}". Lands with Black Flux counters have "{T}: Add {B}".) {T}: Add {C}. Flavour Text: Set/Rarity: Testing1 Common CardName: Gruul fluxland Cost: Type: Land Pow/Tgh: / Rules Text: Gruul fluxland enters the battlefield tapped with a Red Flux counter and a Green Flux counter. (Lands with Red Flux counters have "{T}: Add {R}". Lands with Green Flux counters have "{T}: Add {G}".) {T}: Add {C}. Flavour Text: Set/Rarity: Testing1 Common CardName: Rakdos fluxland Cost: Type: Land Pow/Tgh: / Rules Text: Rakdos fluxland enters the battlefield tapped with a Black Flux counter and a Red Flux counter. (Lands with Black Flux counters have "{T}: Add {B}". Lands with Red Flux counters have "{T}: Add {R}".) {T}: Add {C}. Flavour Text: Set/Rarity: Testing1 Common CardName: Selesnya fluxland Cost: Type: Land Pow/Tgh: / Rules Text: Selesnya fluxland enters the battlefield tapped with a Green Flux counter and a White Flux counter. (Lands with Green Flux counters have "{T}: Add {G}". Lands with White Flux counters have "{T}: Add {W}".) {T}: Add {C}. Flavour Text: Set/Rarity: Testing1 Common