CardName: Starlight Circle Cost: Type: Land Pow/Tgh: / Rules Text: When Starlight Circle enters the battlefield, untap up to X target other lands, where X is the number of Gods you control. {T}: Add {C}. If Starlight Circle is enchanted, you may add one mana of that enchantment's color instead. Flavour Text: Set/Rarity: Traditions of Glasmarn Rare CardName: Birth Wailer Cost: {1}{W} Type: Creature - Human Cleric Pow/Tgh: 2/2 Rules Text: When Birth Wailer enters the battlefield, target creature you control gains lifelink until end of turn. Whenever you cast a spell from your graveyard, you may gain 2 life. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Bound By Commoners Cost: {1}{W}{W} Type: Enchantment Pow/Tgh: / Rules Text: When Bound By Commoners enters the battlefield, exile target permanent with a mana value of four or greater an opponent controls until Bound By Commoners leaves the battlefield. If a noncreature permanent was exiled this way, create a 2/4 white Ox token Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Bounty of the Harvest Cost: 1W Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast Bounty of the Harvest, sacrifice X Foods. Return up to X target Enchantment cards from your graveyard to your hand. Up to one target enchantment you control becomes Horken, a legendary 2/3 white Ox God creature with "When this creature attacks, creatures you control get +1/+1 until end of turn." in addition to its other types, until end of turn. Flavour Text: Set/Rarity: Traditions of Glasmarn Rare CardName: Burden of the Ox Cost: {1}{W} Type: Enchantment Pow/Tgh: / Rules Text: Enchanted creatures you control get +0/+1. Whenever an Aura enters the battlefield under your control, you may have Burden of the Ox become Horken, a legendary 2/3 white Ox God creature with "When this creature attacks, creatures you control get +1/+1 until end of turn." in addition to its other types, until end of turn. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Celebrate the Harvest Cost: {3}{W}{W} Type: Instant Pow/Tgh: / Rules Text: Gain 1 life for each creature and enchantment you control, search your library for a basic Plains, add it it your hand, shuffle, and draw a card. Flavour Text: "There is profound contentment here, but I see the people engage in true, unmasked joy on occasion." - Eustass Hastil, Communications Prospector Set/Rarity: Traditions of Glasmarn Uncommon CardName: Celestial Stampede Cost: {2}{W}{W} Type: Sorcery Pow/Tgh: / Rules Text: Exile target creature with a power of X or less, where X is the number of tokens you control. Flavour Text: Horken passes judgement on the farmers who cannot tend their cattle nor land. Set/Rarity: Traditions of Glasmarn Common CardName: Daisy Garden Tender Cost: {2}{W} Type: Creature - Human Peasant Pow/Tgh: 2/3 Rules Text: When Daisy Garden Tender enters the battlefield, up to one target enchantment you control becomes Horken, a legendary 2/3 white Ox God creature with "When this creature attacks, creatures you control get +1/+1 until end of turn." in addition to its other types, until end of turn. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: False Union Cost: {W} Type: Instant Pow/Tgh: / Rules Text: Divine {1}{W} (When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional {1}{W}) Tap target creature you don't control. If False Union is Divine, up to one target creature you control gets +X/+Y until end of turn, where X is the power of the tapped creature and Y is the toughness of the tapped creature. Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Farmhand Training Cost: 2W Type: Enchantment Pow/Tgh: / Rules Text: {1}: Target creature gains first strike and vigilance until end of turn. Activate this ability only when you could cast a sorcery. When Farmhand Training enters, up to one target enchantment you control becomes Horken, a legendary 2/3 white Ox God creature with "When this creature attacks, creatures you control get +1/+1 until end of turn." in addition to its other types, until end of turn. Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Fate Finder Cost: W Type: Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: Sacrifice an enchantment- {2}{W},{T}: Search your library for an Aura, reveal it, and put it on top of your library. Activate this ability only when you could cast a sorcery. Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Fateful Supper Cost: {2}{W} Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of combat, up to one target Food you control gains "{T},- Sacrifice this permanent: Gain 3 life." until end of turn. Flavour Text: The most flavorful meats and vegetables taste flat and metallic when one fears their own death. Set/Rarity: Traditions of Glasmarn Common CardName: Flesh-as-One Cost: {3}{W}{W}{W} Type: Creature - Human Angel Horror Pow/Tgh: 4/4 Rules Text: Flying, first strike Whenever a creature you control blocks or becomes blocked, tap the creature it's blocking or being being blocked by and put a stun counter on it. Flavour Text: "How many mouths must this monstrosity have, each spewing so many lies, yet not one plea for help." -Journal of Owain, Communications Prospector Set/Rarity: Traditions of Glasmarn Mythic CardName: Flirtatious Chaplain Cost: 2W Type: Creature - Human Cleric Pow/Tgh: 2/3 Rules Text: Whenever a creature enters the battlefield under your control for the first time each turn, scry 1 and gain 1 life. Flavour Text: "Never trust a man so handsome." -Witchfinder Triona Set/Rarity: Traditions of Glasmarn Common CardName: Forgotten Skills Cost: 1W Type: Instant Pow/Tgh: / Rules Text: Target creature gains indestructible and protection from the color of your choice until end of turn. Old Ways {W} (Whenever you cast a instant or sorcery spell, you may pay {W} and exile Forgotten Skills. If you do, cast a copy of Forgotten Skills.) Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: From That Grave There Grew Cost: W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant land Whenever this land becomes tapped, its controller exiles a card from their graveyard this way. If a creature card was exiled this way, gain 2 life. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Graced Golden Eagle Cost: 2W Type: Creature - Bird Pow/Tgh: 2/3 Rules Text: Flying Whenever Graced Golden Eagle becomes enchanted, you may return up to one Aura from your graveyard to your hand. Flavour Text: "And you shot the bird, why?" -Elder Dresken to Communications Prospector Eustass Hastil Set/Rarity: Traditions of Glasmarn Uncommon CardName: Gravekeeper's Mutt Cost: {1}{W} Type: Creature - Dog Pow/Tgh: 2/2 Rules Text: Cards can't be played from exile or fromopponent's graveyards during your turn. {W},{T}: Return target artifact or enchantment that was put into your graveyard this turn with a mana value of 2 or less from your graveyard to your hand. Flavour Text: Set/Rarity: Traditions of Glasmarn Rare CardName: Hamlet Gatekeeper Cost: {1}{W} Type: Creature - Human Peasant Pow/Tgh: 2/1 Rules Text: Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.) Whenever Hamlet Gatekeeper or another creature attacks, you may remove a Lore counter from Hamlet Gatekeeper. If you do, that creature gets +1/+1 until end of turn. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Harvest Corn Cost: W Type: Artifact - Food Pow/Tgh: / Rules Text: {2},{T}- Sacrifice Harvest Corn: You gain 3 life. Whenever a Human dies, you may pay {W}. If you do, return Harvest Corn from your graveyard to your hand. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Horizon Bounder Cost: 1W Type: Creature - Human Warrior Pow/Tgh: 3/1 Rules Text: Whenever you gain life, Horizon Bounder gains first strike until end of turn. Whenever Horizon Bounder control becomes enchanted, Horizon Bounder gains flying until end of turn. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Horken's Herd Cost: 2WW Type: Enchantment Pow/Tgh: / Rules Text: Whenever another enchantment enters the battlefield under your control create a 2/4 white Ox token and up to one target enchantment you control becomes Horken, a legendary 2/3 white Ox God creature with "When this creature attacks, creatures you control get +1/+1 until end of turn." in addition to its other types, until end of turn. Flavour Text: Set/Rarity: Traditions of Glasmarn Mythic CardName: Lost Rites Keeper Cost: 1WW Type: Creature - Human Druid Pow/Tgh: 1/3 Rules Text: Whenever an artifact is put into your graveyard from the battlefield, you may return up to one target enchantment card from your graveyard with a mana value of three or less from your graveyard to the battlefield. Flavour Text: Set/Rarity: Traditions of Glasmarn Rare CardName: Maiden Sacrifice Cost: 1W Type: Creature - Human Pow/Tgh: 1/4 Rules Text: Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.) {1}{W}, Remove X Lore counters,{T}- Sacrifice Maiden Sacrifice: Exile target creature card with a power of X from the battlefield or a graveyard and create X 2/4 white Ox tokens. Flavour Text: Set/Rarity: Traditions of Glasmarn Rare CardName: Nessar Hill Priest Cost: W Type: Creature - Human Cleric Pow/Tgh: 1/1 Rules Text: When Nessar Hill Priest enters, create a Food (It's an artifact with "{2}, Tap, Sacrifice this artifact: You gain 3 life.") Whenever an enchantment enters under your control, activated abilities of Food you control cost {1} less until end of turn. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Oddirtan Magistrate Cost: 3WW Type: Creature - Human Citizen Pow/Tgh: 4/5 Rules Text: Vigilance If an opponent who has more cards in their hand than you would draw a card, exile the top card of their library instead. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast. Flavour Text: Set/Rarity: Traditions of Glasmarn Rare CardName: Old Eagle God Cost: {4}{W}{W} Type: Legendary Creature - Bird God Pow/Tgh: 4/5 Rules Text: Flying As long as your life total is at least five more than your starting life, Old Eagle God is indestructible and you have hexproof. Flavour Text: Set/Rarity: Traditions of Glasmarn Rare CardName: Old Eagle God's Ascent Cost: {4}{W} Type: Instant Pow/Tgh: / Rules Text: Divine {W} (When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional {W}) Create three 1/1 white Spirit tokens with flying. If Old Eagle God's Ascent is divine, Spirits you control get +1/+1 and gain first strike until end of turn. Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Old Medicine Woman Cost: 3W Type: Creature - Human Cleric Pow/Tgh: 1/5 Rules Text: Vigilance, Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.) Remove X Lore counters,{T}: Prevent the next X damage that would be dealt to you this turn. Flavour Text: "Ol' Norrie knows the cures for all the ailments up here. Set/Rarity: Traditions of Glasmarn Uncommon CardName: Perplexed Investigator Cost: {1}{W} Type: Creature - Human Detective Pow/Tgh: 2/2 Rules Text: Whenever a permanent you control gains a lore counter, gain 1 life and Perplexed Investigator gets +1/+1 until end of turn. Flavour Text: "Nothing about the people of Craw Magdol makes sense"- Eustass Hastil, Communications Prospector Set/Rarity: Traditions of Glasmarn Uncommon CardName: Preacher of the Pastures Cost: {3}{W} Type: Creature - Human Cleric Pow/Tgh: 1/4 Rules Text: At the beginning of your upkeep, if you control three or more creatures, up to one target enchantment you control becomes Horken, a legendary 2/3 white Ox God creature with "When this creature attacks, creatures you control get +1/+1 until end of turn." in addition to its other types, until end of turn. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Revolt in Craw Magdol Cost: 4WWW Type: Instant Pow/Tgh: / Rules Text: Deal X damage to each attacking creature you don't control, where X is the number of creatures you control. Flavour Text: Set/Rarity: Traditions of Glasmarn Rare CardName: Roast Master's Rite Cost: 1W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever enchanted creature attacks or blocks, you may sacrifice a Food. If you do, enchanted creature gets +1/+1 and gains first strike, vigilance, and ward {2} until end of turn. Whenever enchanted creature deals combat damage to a player, create a Food. Flavour Text: Set/Rarity: Traditions of Glasmarn Rare CardName: Rustic Medicine Man Cost: {4}{W} Type: Creature - Human Cleric Pow/Tgh: 2/4 Rules Text: Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.) Whenever you gain life for the first time each turn, remove all lore counters from Rustic Medicine Man. You life equal to the amount of counters removed this way. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Sacrificial Lamb Cost: {W} Type: Creature - Sheep Pow/Tgh: 1/1 Rules Text: {1}{W}, Sacrifice Sacrificial Lamb: Until end of turn, spells and abilities controlled by opponents can't cause you to sacrifice permanents. Flavour Text: "The innocent blood can take all the ills that would otherwise come to us." -Wisewoman Norrie Set/Rarity: Traditions of Glasmarn Uncommon CardName: Solar Birth Rites Cost: {1}{W} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature or land Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.) Enchanted creature has lifelink. Enchanted land has "Whenever this land adds mana, gain 1 life." Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Soul-Bonding Baptism Cost: {2}{W}{W} Type: Legendary Enchantment Pow/Tgh: / Rules Text: Indestructible, Ward {4} Whenever a creature with a mana value of two or less enters the battlefield under your control, scry 1. At the beginning of each player's upkeep, if you control five or more creatures, transform Soul-Bonding Baptism. Flavour Text: Back side: CardName: Kerd, Flesh Caller Cost: Type: Legendary Creature - Elder God Pow/Tgh: 5/5 Rules Text: If Kerd, Flesh Caller would exit the battlefield, transform Kerd instead. Whenever Kerd attacks or blocks, look at the top four cards of your library. You may reveal a God or a creature with a mana value of two or less. Put that card onto the battlefield, and the rest on the bottom of your library in a random order. Flavour Text: Set/Rarity: Traditions of Glasmarn Mythic CardName: Speckled Grouse Cost: W Type: Creature - Bird Pow/Tgh: 1/2 Rules Text: Flying When Speckled Grouse dies, create a Food token (It's an artifact with "{2}, Tap, Sacrifice this artifact: You gain 3 life.") Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Sunfield Fox Cost: {1}{W} Type: Creature - Fox Pow/Tgh: 1/2 Rules Text: Whenever an enchantment enters the battlefield under your control, Sunfield Fox gets +1/+1 until end of turn. Flavour Text: The sunfield is a place of natural beauty, a place that'd make an illustrator envious. Set/Rarity: Traditions of Glasmarn Common CardName: Vineway Dancer Cost: 2W Type: Creature - Human Dancer Pow/Tgh: 1/3 Rules Text: When Vineway Dancer enters the battlefield, you may return target Aura card from your graveyard to your hand. If that Aura had a mana value of 2 or less, you may scry 1. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Weirdsdale Tavern Keep Cost: 2W Type: Creature - Human Citizen Pow/Tgh: 1/3 Rules Text: As long as Weirdsdale Tavern Keep is tapped, if you gain life, gain that much life plus 2 instead. {1}{W},{T}: Create a Food token. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.") Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Weirdsdale's Watch Cost: 1W Type: Sorcery Pow/Tgh: / Rules Text: As you cast Weirdsdale's Watch, you may sacrifice an artifact or enchantment. Up to two target creatures you control get +1/+1 and gain vigilance until end of turn. If you sacrificed an artifact or enchantment this way, those creatures gain first strike until end of turn. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Workfield's Yield Cost: WW Type: Enchantment Pow/Tgh: / Rules Text: Once per turn during your turn, you may cast an enchantment card from your graveyard if you've gained life greater than or equal to that card's mana value. Whenever an enchantment enters under your control, create a Food token. Flavour Text: Set/Rarity: Traditions of Glasmarn Rare CardName: Angled Bait Cost: U Type: Sorcery Pow/Tgh: / Rules Text: Create a 1/1 blue Fish token. Whenever a non-God token you control becomes the target of a spell or ability an opponent controls, you may pay {U} and exile Angled Bait from your graveyard. If you do, create Walzliah, create Walzliah, a legendary 4/4 blue Fish God creature token with ward {1}. When you create a token this way, that spell or ability's controller draws a card and discards a card Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Banisher Witchfinder Cost: 2UU Type: Creature - Human Wizard Pow/Tgh: 4/3 Rules Text: Whenever Banisher Witchfinder attacks, reveal the top card of target opponent's library. If that card's mana value is greater than Banisher Witchfinder's power, put that card and Banisher Witchfinder on the bottom of their owner's libraries. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Beauty of the Misty Marsh Cost: {1}{U}{U} Type: Creature - Siren Peasant Pow/Tgh: 3/3 Rules Text: Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.) Remove X lore counters,{T}: Gain control of target creature with a mana value of X. Flavour Text: Set/Rarity: Traditions of Glasmarn Rare CardName: Call the Sunken One Cost: {U}{U} Type: Instant Pow/Tgh: / Rules Text: Exile target creature you control. If a creature was exiled this way, create Walzliah, a legendary 4/4 blue Fish God creature token with ward {1}. That opponent create a 1/1 blue Fish token. Old Ways {1}{U} (Whenever you cast a instant or sorcery spell, you may pay {1}{U} and exile Call the Sunken One. If you do, cast a copy of Call the Sunken One.) Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Craw Magdol Elder Cost: {2}{U} Type: Creature - Human Advisor Pow/Tgh: 2/3 Rules Text: Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.) Remove a Lore counter,{T}: Scry 1. Flavour Text: "What I haven't seen, my fathers and forefathers have. And so, I see for my sons." -Elder Dresken Set/Rarity: Traditions of Glasmarn Common CardName: Creeper of the Moor Cost: {1}{U} Type: Creature - Illusion Assassin Pow/Tgh: 2/1 Rules Text: Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.) {U}- Remove a lore counter: Creeper of the Moor can't be blocked until end of turn. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Deep God's Mirror Cost: {4}{U}{U} Type: Instant Pow/Tgh: / Rules Text: Counter target creature or planeswalker spell. If you don't control Walzliah, create Walzliah, a legendary 4/4 blue Fish God creature token with ward {1}. Otherwise, return Deep God's Mirror to your hand as it resolves. Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Drowned Crew Cost: 3U Type: Creature - Spirit Pow/Tgh: 3/2 Rules Text: Flash At the beginning of each opponent's upkeep, that player mills two cards unless they pay {1}. Flavour Text: All that fall to the bottom of the sea are claimed by the Old Whale God. Set/Rarity: Traditions of Glasmarn Common CardName: Drunken Ambitions Cost: {U} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever enchanted creature attacks, its controller mills a card and puts a stun counter on the enchanted creature. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: False Ignorance Cost: U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature has "Whenever this creature deals combat to a player, put a stun counter on target creature that player controls and that creature's controller mills two cards." Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Force Spout Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Return target creature to its owner's hand. Put a stun counter on up to one target artifact. Flavour Text: Few can remember tales of the Old Whale God as they panic while drowning. Set/Rarity: Traditions of Glasmarn Common CardName: Froggy Reflection Cost: {3}{U}{U} Type: Creature - Frog Illusion Pow/Tgh: 1/1 Rules Text: Flash When Froggy Reflection enters the battlefield, up to one target creature loses all abilities and is a blue Frog creature with base power and toughness 1/1 until end of turn. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Ghosts of Guilt Cost: 2UU Type: Sorcery Pow/Tgh: / Rules Text: Choose a creature type, then target opponent reveals their hand. For each card with that type revealed this way, create a token copy of that of creature with "Whenever this creature becomes the target of a spell of or ability, sacrifice it." Flavour Text: Set/Rarity: Traditions of Glasmarn Rare CardName: Impounding Guilt Cost: {2}{U} Type: Enchantment Pow/Tgh: / Rules Text: Whenever an instant or sorcery card is put into your graveyard from anywhere, each opponent mills a card. Flavour Text: "Did I come here to see if these people can be integrated into the Imperial Table, or to escape the streets where I drew my blade for the king?" -Ashley Cunnings, Communications Prospector Set/Rarity: Traditions of Glasmarn Common CardName: Inspector's Pondering Cost: {1}{U} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature or land Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.) Enchanted creature has "Whenever you cast an instant or sorcery, untap this creature." and "Scry 1." Enchanted land has: "Whenever you cast your first instant or sorcery spell each turn, you may untap this land and scry 1." Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Judgement of Nothing Cost: {1}{U} Type: Instant Pow/Tgh: / Rules Text: Divine {U} (When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional {U}) Counter target spell unless its controller pays {2}. If Judgement of Nothing is divine, counter that spell instead. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Katonah, Inheritor of Secrets Cost: 2U Type: Legendary Planeswalker - Katonah Pow/Tgh: /3 Rules Text: [+1]: Whenever you cast an instant or sorcery spell, target creature gets -1/-0 until the beginning of your next upkeep. [-3]: Exile an instant or sorcery spell from your graveyard. Until end of turn, if you would cast an instant or sorcery spell, cast a copy of the exiled spell instead. [-6]: You gain an emblem with "Whenever you cast an instant or sorcery spell, you may exile an instant or sorcery from your graveyard and cast of a copy of the exiled spell without paying its mana cost." Flavour Text: Set/Rarity: Traditions of Glasmarn Mythic CardName: Lies of Reality Cost: 1U Type: Instant Pow/Tgh: / Rules Text: If you control a creature with the greatest power, draw a card, then discard a card. Otherwise, tap each creature you don't control with the greatest power. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Loch Blaumlilgh Mistborn Cost: U Type: Creature - Illusion Rogue Pow/Tgh: 0/2 Rules Text: If an opponent controls three or more tapped creatures at the beginning of your upkeep, that player mills three cards. Flavour Text: "Look into the sea, never upon it." -Pòl, Fisherman Set/Rarity: Traditions of Glasmarn Common CardName: Loch Blaumlilgh's Call Cost: {1}{U}{U} Type: Instant Pow/Tgh: / Rules Text: Target creature gets -4/-0 until end of turn. Tap that creature and a put two stun counters on it. Flavour Text: "Witchfinder Caelan, hold your breath!" Wisewoman Ainsley laughed. Set/Rarity: Traditions of Glasmarn Uncommon CardName: Lost Lake Lover Cost: {1}{U} Type: Creature - Siren Pow/Tgh: 2/1 Rules Text: Whenever Lost Lake Lover attacks, if an opponent milled one or more cards this turn, Lost Lake Lover can't be blocked this turn. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Lost by the Lake Cost: 3U Type: Instant Pow/Tgh: / Rules Text: Target creature's owner puts it on the top or bottom of their library. Old Ways {4}{U} (Whenever you cast a instant or sorcery spell, you may pay {4}{U} and exile Lost by the Lake. If you do, cast a copy of Lost by the Lake.) Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Mimicry Siren Cost: UU Type: Creature - Siren Rogue Pow/Tgh: 2/2 Rules Text: Mimicry Siren has all activated, keyword, and triggered abilities of creatures you don't control whose power is equal to their toughness. Flavour Text: Set/Rarity: Traditions of Glasmarn Rare CardName: Mistborn Beauty Cost: 3UU Type: Creature - Illusion Rogue Pow/Tgh: 3/1 Rules Text: Flying When Mistborn Beauty enters the battlefield, draw two cards and discard a card. Flavour Text: He dances upwards, springing from the reeds to the stars. The women who chase him fall into the lake's depths. Set/Rarity: Traditions of Glasmarn Uncommon CardName: Misty Marsh's Submersion Cost: 1UU Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature or land. Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.) Enchanted creature is a 1/1 blue Frog and loses all other abilities. Enchanted is a an Island and loses all other abilities. (It still has "{T}: Add {U}.") Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Old Scripture Archives Cost: {2}{U}{U} Type: Legendary Enchantment Pow/Tgh: / Rules Text: Indestructible, Ward {4} Whenever an opponent draws their second card each turn, draw two cards. At the beginning of each player's endstep, if you have ten or more cards in your hand, transform Old Scripture Archives. Flavour Text: Back side: CardName: Darchourk, Reality-Shaper Cost: Type: Legendary Creature - Elder God Pow/Tgh: 4/6 Rules Text: If Darchourk, Reality-Shaper would exit the battlefield, transform Darchourk instead. Whenever Darchourk attacks, draw cards until you have ten cards in your hand. You have no maximum handsize. Flavour Text: Set/Rarity: Traditions of Glasmarn Mythic CardName: Old Whale God Cost: {4}{U}{U} Type: Legendary Creature - Whale God Pow/Tgh: 4/6 Rules Text: Hexproof Whenever you cast an instant or sorcery spell, up to one target creature gets -3/-0 until end of turn Flavour Text: The god of the seas will never answer to people nor their creations. Set/Rarity: Traditions of Glasmarn Rare CardName: Patient Wood Owl Cost: {1}{U} Type: Creature - Bird Pow/Tgh: 1/2 Rules Text: Flying Patient Wood Owl gets +1/+1 as long as you have seven or more cards in your hand. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Prophet of Walzliah Cost: 2U Type: Creature - Human Cleric Pow/Tgh: 1/3 Rules Text: Whenever an opponent casts their second spell each turn, if you don't control a Fish, create a 1/1 blue Fish token. Otherwise, each player draws a card, then discards a card. Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Prunsdyll Lake Fisherman Cost: 1U Type: Creature - Human Peasant Pow/Tgh: 2/1 Rules Text: Whenever you cast your first instant or sorcery spell during an opponent's turn, you may draw a card. If you do, discard a card. Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Prunsdyll Trout Cost: {3}{U} Type: Creature - Fish Pow/Tgh: 3/3 Rules Text: Prunsdyll Trout costs {1} less if you control a God token. Whenever another Fish enters under your control, each opponent mills a card. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Read the Mists Cost: {2}{U} Type: Sorcery Pow/Tgh: / Rules Text: Draw two cards. Old Ways {1}{U}{U} (Whenever you cast a instant or sorcery spell, you may pay {1}{U}{U} and exile Read the Mists. If you do, cast a copy of Read the Mists.) Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Ridden by the Witch Cost: 1U Type: Sorcery Pow/Tgh: / Rules Text: Divine {1} (When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional {1}) Tap target creature. If one or more creatures were tapped this way, up to one target creature you control gains flying until end of turn. If Ridden by the Witch is divine, put a stun counter on each creature that was tapped this way. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Ride Into the Sea Cost: {U} Type: Instant Pow/Tgh: / Rules Text: Divine {1} (When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional {1}) Target creature you control phases out. If Ride Into the Sea is divine, draw a card, then discard a card. Flavour Text: "When marched on, there was no trace of the people in the northmost city of Ualbhaidh." -Imperial Table conquest report Set/Rarity: Traditions of Glasmarn Common CardName: Sacrifice to the Sunken Cost: 2UU Type: Instant Pow/Tgh: / Rules Text: Exile target creature you control and target creature an opponent controls. If you don't control Walziah, create Walzliah, a legendary 4/4 blue Fish God creature token with ward {1}. Otherwise, scry 4. Each opponent who had a creature exiled this way creates a 1/1 blue Fish token. Flavour Text: Set/Rarity: Traditions of Glasmarn Rare CardName: Salt-Spray Porpoise Cost: {3}{U} Type: Creature - Whale Pow/Tgh: 2/3 Rules Text: If an opponent would take an extra turn or additional step, that player skips that turn or step instead. Damage can't be doubled. Flavour Text: "Our whale brothers share wisdom from the sea." -Elder Samuel Set/Rarity: Traditions of Glasmarn Uncommon CardName: Self-Sabotaging Will Cost: 4UUU Type: Enchantment - Aura Curse Pow/Tgh: / Rules Text: Enchant player At the beginning of each opponent's upkeep, create a token copy of the creature with the greatest power that player controls. Flavour Text: Set/Rarity: Traditions of Glasmarn Rare CardName: Thwarting Faerie Cost: {2}{U}{U} Type: Creature - Faerie Wizard Pow/Tgh: 2/2 Rules Text: Flash, flying When Thwarting Faerie enters the battlefield, counter target instant or sorcery spell unless its controller pays {3}. Flavour Text: Those who offend the fae of the Misty Marsh will known. Set/Rarity: Traditions of Glasmarn Rare CardName: Wealth-Keeper Spirit Cost: {2}{U} Type: Creature - Spirit Warlock Pow/Tgh: 1/4 Rules Text: Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.) Remove a lore counter, {T}: Tap target creature. If that creature's controller controls any artifacts, you may gain control of up to one target artifact controlled by that player with a mana value of X or less, where X is the number of lore counters on Wealth-Keeper Spirit. Flavour Text: Set/Rarity: Traditions of Glasmarn Rare CardName: Weighted Mist Cost: 1UUU Type: Enchantment Pow/Tgh: / Rules Text: Creatures and artifacts with a mana value of four or greater enter the battlefield tapped with two stun counters on them. Exile Weighted Mist: Each player mills X cards, where X is the number of tapped creatures and artifacts they control. Flavour Text: Set/Rarity: Traditions of Glasmarn Rare CardName: Weirdsdale Wisewoman Cost: U Type: Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: At the beginning of your endstep if you have five or more instant or sorcery cards in your graveyard, shuffle all instants and sorceries cards from your graveyard into your library and draw a card. Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Whispering Wind Cost: 5UU Type: Creature - Elemental Horror Pow/Tgh: 5/5 Rules Text: Flying At the beginning of your endstep, gain control of target creature with a mana value of two or less. Creatures you control have "When this card attacks its owner, it gains flying until end of turn." Flavour Text: Set/Rarity: Traditions of Glasmarn Mythic CardName: Abyssal Weirdsdale Cost: 2B Type: Creature - Shadow Horse Pow/Tgh: 2/2 Rules Text: Deathtouch Gods you control have deathtouch. Flavour Text: The black horse came from an ancient place, one so virgin that it may have been the Pure Lands themselves. Set/Rarity: Traditions of Glasmarn Uncommon CardName: Ancient Catacombs Keeper Cost: 1B Type: Creature - Human Cleric Pow/Tgh: 0/1 Rules Text: {T}: Lose 1 life and draw a card. Activate this ability only if Ancient Catacombs Keeper or a land you control became enchanted this turn. Flavour Text: "What is older than these skeletons? Why, death of course." -Elder Fionnlagh Set/Rarity: Traditions of Glasmarn Uncommon CardName: Blood Fen Birth Rite Cost: {B} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature or land Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.) Enchanted creature has deathtouch. Enhcanted land has "{B},{T}: Exile target card that was put into a graveyard this turn and gain 1 life." Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Blood Offering Cost: 1B Type: Sorcery Pow/Tgh: / Rules Text: Target opponent sacrifices a creature. If a creature with a power of 2 or less was sacrificed this way, that player loses 1 life and you may draw a card. Otherwise, you gain gain life equal to the sacrificed creature's power. Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Bloody Confession Cost: {2}{B}{B} Type: Legendary Enchantment Pow/Tgh: / Rules Text: Indestructible, Ward- Discard two cards At the beginning of each player's upkeep, each opponent loses 1 life. At the beginning of each player's endstep, if an opponent's life total is ten less than their starting life total, transform Bloody Confession. Flavour Text: Back side: CardName: Vacker, Abyss of Death Cost: Type: Legendary Creature - Elder God Pow/Tgh: 3/7 Rules Text: If Vacker, Abyss of Death would exit the battlfield, transform Vacker instead. Whenever Vacker attacks or blocks, each opponent loses 1 life for each permanent they control unless they sacrifice half the permanents they control rounded down. Flavour Text: Set/Rarity: Traditions of Glasmarn Mythic CardName: Cat-Bite Lunacy Cost: 1BBB Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, each opponent sacrifices a permanent. Whenever a creature is sacrificed this way create Failow, a legendary 3/1 black Cat God token with "When this creature dies, each opponent loses 1 life and you gain 1 life." and "Sacrifice this creature at the beginning of your endstep." Flavour Text: Set/Rarity: Traditions of Glasmarn Rare CardName: Dagger-Sting Swampfly Cost: B Type: Creature - Insect Pow/Tgh: 1/1 Rules Text: Flying; Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.) Remove a lore counter- {T}: Target opponent loses 1 life. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Dark Gift Cost: BB Type: Sorcery Pow/Tgh: / Rules Text: Divine {2} (When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional {2}) Search your library for a card, then shuffle and put that card on top. If Dark Gift is divine, draw two cards and lose 2 life. Flavour Text: Set/Rarity: Traditions of Glasmarn Mythic CardName: Discarded Blessing Cost: {2}{B} Type: Sorcery Pow/Tgh: / Rules Text: Choose one- • Target opponent sacrifices an enchantment. Create a Food token (It's an artifact with "{2}, Tap, Sacrifice this artifact: You gain 3 life."). • Target opponent loses 3 life. Create a Food token. Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Dread Shriek Cost: {2}{B} Type: Sorcery Pow/Tgh: / Rules Text: Divine {B} (When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional {B}) Each opponent discards a card, then discards a card at random. If Dread Shriek is divine, that player discards two cards at random instead. Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Failow's Whisperer Cost: 1B Type: Creature - Human Rogue Cleric Pow/Tgh: 1/2 Rules Text: Whenever a God enters the battlefield under an opponent's control, create Failow, a legendary 3/1 black Cat God token with "When this creature dies, each opponent loses 1 life and you gain 1 life." and "Sacrifice this creature at the beginning of your endstep." Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Feast in Their Name Cost: 3BB Type: Sorcery Pow/Tgh: / Rules Text: Old Ways {4}{B}{B} (Whenever you cast a instant or sorcery spell, you may pay {4}{B}{B} and exile Feast in Their Name. If you do, cast a copy of Feast in Their Name.) Destroy target tapped creature and create three Food tokens. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Feast of the Beetle God Cost: B Type: Sorcery Pow/Tgh: / Rules Text: Until end of turn, if a creature would die, exile it and gain 1 life instead. Until end of turn, if an enchantment would be put into a graveyard from the battlefield, exile it a create a Food token instead *It's an artifact with "{2}, Tap, Sacrifice this artifact: You gain 3 life."). Old Ways {1}{B} (Whenever you cast a instant or sorcery spell, you may pay {1}{B} and exile Feast of the Beetle God. If you do, cast a copy of Feast of the Beetle God.) Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Foul Shephard Cost: {3}{B}{B} Type: Creature - Demon Pow/Tgh: 4/2 Rules Text: Flying When Foul Shephard enters the battlefield, each opponent discards a card. Whenever a white or green creature blocks or becomes blocked by Foul Shephard, that creature's controller loses 3 life. Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Funeral Bannocks Cost: BB Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature you control dying causes an ability to trigger for the first time each turn, you may sacrifice a Food. If you do, copy that ability. You may choose new targets for the copy. Flavour Text: Set/Rarity: Traditions of Glasmarn Rare CardName: Gloried Stag Beetle Cost: {3}{B} Type: Creature - Insect Avatar Pow/Tgh: 3/4 Rules Text: Whenever a permanent card enters the graveyard from the battlefield, gain 1 life. Flavour Text: "There can be natural way to explain what I have seen in the old woods separating these towns." -Journal of Owain, Communications Prospector Set/Rarity: Traditions of Glasmarn Uncommon CardName: Lacing Roaster Cost: {1}{B} Type: Creature - Human Citizen Pow/Tgh: 2/1 Rules Text: When Lacing Roaster enters the battlefield, put create a Food token. (It's an artifact with "{2}, Tap, Sacrifice this artifact: You gain 3 life.") Whenever you sacrifice a food, each opponent loses 1 life. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Live Deliciously Cost: 1BB Type: Enchantment Pow/Tgh: / Rules Text: If you gain life from Food, gain twice that much life instead. Whenever you sacrifice a permanent, if that permanent was token, scry 1. Otherwise, lose 1 life and draw a card. Flavour Text: Set/Rarity: Traditions of Glasmarn Rare CardName: Mark of Suffering Cost: {1}{B} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature At the beginning of enchanted creature's controller's endstep, if a creature didn't die this turn, its controller sacrifices a creature. Flavour Text: "There is only escape from such a curse." -Wisewoman Norrie Set/Rarity: Traditions of Glasmarn Uncommon CardName: Meows in the Night Cost: {3}{B} Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of each opponent's endstep, that player may discard a card. If a player doesn't discard a card this way, create Failow, a legendary 3/1 black Cat God token with "When this creature dies, each opponent loses 1 life and you gain 1 life." and "Sacrifice this creature at the beginning of your endstep." Flavour Text: Set/Rarity: Traditions of Glasmarn Rare CardName: Misleading Brat Cost: B Type: Creature - Human Child Pow/Tgh: 1/1 Rules Text: Whenever you sacrifice another creature, each opponent loses 1 life and you gain 1 life. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Morrwhey's Hunger Cost: 1BB Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature you don't control At the beginning of your upkeep, chooses 1- • Attach a token copy of Morrwhey's Hunger to another creature you don't control and create a Food token. •The controller of permanents with Morrwhey's Hunger attached loses 2 life for each permanent they control with Morrwhey's Hunger attached to it. • until end of turn, whenever you sacrifice a Food, lose 1 life and draw a card. Flavour Text: Set/Rarity: Traditions of Glasmarn Rare CardName: Morrwhey's Warding Sacrifice Cost: {B} Type: Creature - Human Peasant Pow/Tgh: 1/1 Rules Text: {1}{B}- Sacrifice Morrwhey's Warding Sacrifice: Put up to two lore counters on target creature. Flavour Text: Images are powerful in Faersen, so Morrwhey's image is burned every five years to keep the demon bear away, with the village's wickedest person burned inside the bear skin effigy. Set/Rarity: Traditions of Glasmarn Common CardName: Morrwhey, Ravenous End Cost: {1}{B}{B} Type: Legendary Creature - Demon Bear Pow/Tgh: 4/4 Rules Text: Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.) {1}{B},{T}- Sacrifice Morrwhey, Ravenous End: Destroy each creature with a mana value of X or less, where X was the number of lore counters on Morrwhey. If {G} was spent activating this ability, destroy all nonland permanents with a mana value of X or less instead. Flavour Text: Set/Rarity: Traditions of Glasmarn Mythic CardName: Mortal Judgement Cost: 2B Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of each opponent's endstep, if you lost life this turn, each opponent loses 1 life. Flavour Text: "Even in death, foul curses tumble from their lips. That's why I take witches to the gallows." -Witchfinder Triona Set/Rarity: Traditions of Glasmarn Common CardName: Off the Cliff Cost: 1B Type: Instant Pow/Tgh: / Rules Text: Destroy target non-God, non-Angel, non-Demigod, non-Demon creature. If a creature has five or more counters on it, Off the Cliff can target that creature as if it didn't have hexproof or ward. Flavour Text: There is always a time when one must die. Set/Rarity: Traditions of Glasmarn Common CardName: Old Beetle God Cost: {4}{B}{B} Type: Legendary Creature - Insect God Pow/Tgh: 1/7 Rules Text: Lifelink Whenever Old Beetle God or another creature you control attacks, you may exile a card from a graveyard. If a permanent card was exiled from an opponent's graveyard this way, Old Beetle God gets +1/+1 until end of turn. Otherwise, you gain 3 life. Flavour Text: Set/Rarity: Traditions of Glasmarn Rare CardName: Pallid Old Priest Cost: 2B Type: Creature - Human Cleric Pow/Tgh: 2/2 Rules Text: Ward- Pay 1 life. Sacrifice a Food: Pallid Old Priest gains menace and lifelink until end of turn. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Pestilence Bandit Cost: {1}{B}{B} Type: Creature - Human Rogue Warlock Pow/Tgh: 1/3 Rules Text: Whenever an opponent sacrifices a creature or Food, gain 1 life. As long as your life total is equal to or greater than twice your starting life total, whenever an opponent casts a spell, that player loses 1 life and you gain 1 life. Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Poison-Cloak Faerie Cost: 2B Type: Creature - Faerie Pow/Tgh: 2/1 Rules Text: Flying Whenever a creature you control with deathtouch dies, Poison-Cloak Faerie gains deathtouch until end of turn. Flavour Text: Even the elves fear the faeries and their knowledges so forbidden not even the trees will speak of them. Set/Rarity: Traditions of Glasmarn Common CardName: Provisional Witchfinder Cost: 1B Type: Creature - Human Cleric Pow/Tgh: 2/1 Rules Text: Spells you cast that target tapped creatures cost {1} less. Flavour Text: "Witchfinder Caelan shows promise Olibhia, so he will accompany you." -Witchfinder General Steafan Set/Rarity: Traditions of Glasmarn Common CardName: Prowl the Cemetery Cost: B Type: Sorcery Pow/Tgh: / Rules Text: Exile target player's graveyard and create Failow, a legendary 3/1 black Cat God token with "When this creature dies, each opponent loses 1 life and you gain 1 life." and "Sacrifice this creature at the beginning of your endstep." Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Rodardt Moat Leech Cost: {B} Type: Creature - Leech Pow/Tgh: 1/1 Rules Text: At the beginning of your endstep, if you paid life to cast a spell, activate ability, or pay another cost, you may remove one counter from target creature or planeswalker. Flavour Text: "Never hurts us, just gets rid of the bad blood that builds up." -Wisewoman Ainsley Set/Rarity: Traditions of Glasmarn Common CardName: Sip of Belladonna Cost: {1}{B} Type: Instant Pow/Tgh: / Rules Text: Target creature gets -3/-3 until end of turn. Old Ways {B}{B} (Whenever you cast a instant or sorcery spell, you may pay {B}{B} and exile Sip of Belladonna. If you do, cast a copy of Sip of Belladonna.) Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Soul Binding Mist Cost: 2BB Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature or land Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.) Enchanted creature has "If this creature would die, return it to the battlefield tapped." Enchanted land has "{2}{B}{B},{T}: Return target creature from your graveyard to the battlefield with a finality counter on it." Flavour Text: Set/Rarity: Traditions of Glasmarn Rare CardName: Strays' Keeper Cost: {1}{B} Type: Creature - Human Peasant Pow/Tgh: 2/1 Rules Text: When Strays' Keeper dies, create Failow, a legendary 3/1 black Cat God token with "When this creature dies, each opponent loses 1 life and you gain 1 life." and "Sacrifice this creature at the beginning of your endstep." Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Suspicious Farmer Cost: 3B Type: Creature - Human Citizen Pow/Tgh: 1/4 Rules Text: {B},{T}: Create a Food. Activate this ability only if a creature died this turn. Flavour Text: "There something foul to behold in the turnips' sight. I cannot place it, for they taste like other turnips, even without the butter." -Ashley Cunnings, Communications Prospector Set/Rarity: Traditions of Glasmarn Common CardName: Unearthly Congregation Cost: {1}{B} Type: Creature - Spirit Pow/Tgh: 1/1 Rules Text: Flying Whenever a card exits a graveyard, put a +1/+1 counter on Unearthly Congregation. {2}{B},{T}: Exile target card from a graveyard. If you exiled a creature card this way, create a 1/1 black Spirit token with lifelink. Otherwise, gain 3 life. Flavour Text: Set/Rarity: Traditions of Glasmarn Rare CardName: Wandering Nightmare Cost: {3}{B}{B} Type: Creature - Nightmare Spirit Pow/Tgh: 3/3 Rules Text: Flash, deathtouch Wandering Nightmare costs {2} less if an enchantment card you own was put into your graveyard from the battlefield this turn. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Warlocks Eternal Cost: {3}{B}{B} Type: Creature - Warlock Pow/Tgh: 3/3 Rules Text: When Warlocks Eternal enters the battlefield, if you don't control another creature named Warlocks Eternal, create a token copy of Warlocks Eternal. Whenever a creature not named Warlocks Eternal creature dies, put a +1/+1 counter on Warlocks Eternal. Sacrifice another creature named Warlocks Eternal: Create a token copy of Warlocks Eternal. Flavour Text: Set/Rarity: Traditions of Glasmarn Rare CardName: Witchfinder Propagandist Cost: 2BB Type: Creature - Human Knight Cleric Pow/Tgh: 3/3 Rules Text: When Witchfinder Propagandist enters the battlefield, target opponent loses 1 life for each enchantment they control. Flavour Text: "There is no path to the Pure Lands through whatever fiends these peoples mistake as gods." -Witchfinder Caelan Set/Rarity: Traditions of Glasmarn Common CardName: Witchfinder's Vengeance Cost: {B} Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast Witchfinder's Vengeance, pay 3 life. Destroy target enchanted creature or enchanted land. Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Blood Rock Geomancy Cost: {1}{R} Type: Instant Pow/Tgh: / Rules Text: Divine {1} (When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional {1}) Target creature gets +2/+0 and gains fist strike until end of turn. If Blood Rock Geomancy is divine, it also gains trample until end of turn. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Blood Rock Hermit Cost: {1}{R} Type: Creature - Goblin Warlock Pow/Tgh: 2/1 Rules Text: Nonbasic lands you control have "{R},{T}: Deal 1 damage to target player. If this land is enchanted, it deals 2 damage to that player instead." Flavour Text: No one has climbed Blood Rock mountain to meet the witch and lived. Set/Rarity: Traditions of Glasmarn Rare CardName: Boiling Blood Cost: 1R Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature or land your control Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.) Whenever the enchanted permanent becomes tapped, it deals 1 damage to target creature or planeswalker an opponent controls. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Bonfire of the Dragon Cult Cost: {R} Type: Sorcery Pow/Tgh: / Rules Text: Deal X+1 damage to target creature or planeswalker, where X is the number of sorcery cards in your graveyard. If X is five or greater, create create Corlain, a legendary 4/1 red Dragon God token with flying and "{1}{r}: Corlain gets +1/+0 until end of turn." Flavour Text: Set/Rarity: Traditions of Glasmarn Rare CardName: Bonny Dancer Cost: {1}{R} Type: Creature - Human Dancer Pow/Tgh: 2/2 Rules Text: Whenever you would discard a card, you may exile it instead. Whenever you would draw a card, you may have Bonny Dancer deal 2 damage to you and add a random card exiled by Bonny Dancer to your hand instead. Flavour Text: Set/Rarity: Traditions of Glasmarn Rare CardName: Breath of the Blaze Cost: {5}{R}{R} Type: Sorcery Pow/Tgh: / Rules Text: Deal 5 damage to target opponent and if you don't control Corlain, create Corlain, a legendary 4/1 red Dragon God token with flying and "{1}{R}: Corlain gets +1/+0 until end of turn." Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Burn the Witches Cost: {2}{R} Type: Sorcery Pow/Tgh: / Rules Text: Deal 2 damage to all enchanted creatures. Flavour Text: The Witchfinder General Steafan burned Oddirtan 23 years ago. I never expected to the see the town rebuilt." -Witchfinder Caelan Set/Rarity: Traditions of Glasmarn Uncommon CardName: Call of Madness Cost: {R} Type: Sorcery Pow/Tgh: / Rules Text: Divine {2} (When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional {2}) Gain control of target target creature with a mana value of 2 or less until end of turn. Untap that creature. It gains haste until end of turn. If Call of Madness is divine, you may gain control of any target creature until end of turn instead. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Corlain's Flame Runner Cost: 2R Type: Creature - Goblin Warlock Pow/Tgh: 3/2 Rules Text: Whenever a white or blue permanent you don't control would be dealt less than 3 noncombat damage by a source you control, that source deals 3 damage to that permanent instead. Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Corlain's Roar Cost: {4}{R}{R} Type: Sorcery Pow/Tgh: / Rules Text: If you don't control Corlain, create Corlain, a legendary 4/1 red Dragon God token with flying and "{1}{r}: Corlain gets +1/+0 until end of turn." Otherwise, Dragons you control get +3/+0 and gain menace until end of turn. Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Eyefire Devil Cost: {1}{R} Type: Creature - Devil Pow/Tgh: 2/1 Rules Text: Whenever Eyefire Devil becomes enchanted, Eyefire Devil gains first striker until end of turn and deals 1 damage to up to one target creature. Flavour Text: "The witches' familiars live in the Tarlsdreigh valleys. Avoid going through them" -Witchfinder General Steafan Set/Rarity: Traditions of Glasmarn Common CardName: Ghaidsach Tower Guardian Cost: {2}{R}{R} Type: Creature - Dragon Pow/Tgh: 3/3 Rules Text: Flying As long as you control a God, Dragons and Gods you control get +2/+0 and have trample, and menace. Flavour Text: Set/Rarity: Traditions of Glasmarn Rare CardName: Hellpit Cinders Cost: {1}{R} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature or land Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.) Whenever enchanted permanent becomes tapped, it deals one damage to its controller. {R}: Enchanted creature attacks this turn if able. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Hellpit Incinerator Cost: {1}{R} Type: Creature - Goblin Wizard Pow/Tgh: 2/1 Rules Text: When Hellpit Incinerator dies, noncombat dealt by spells and abilities of permanents you control deals an additional 2 damage until end of turn. {R},{T}-Sacrifice Hellpit Incinerator : Deal 2 damage to any target. Flavour Text: Set/Rarity: Traditions of Glasmarn Mythic CardName: Imbue the Mad Flame Cost: 2R Type: Sorcery Pow/Tgh: / Rules Text: Until end of turn, double all damage that would be dealt by target creature. Damage dealt this way can't be prevented. Old Ways {2}{R} (Whenever you cast a instant or sorcery spell, you may pay {2}{R} and exile Imbue the Mad Flame. If you do, cast a copy of Imbue the Mad Flame.) Flavour Text: Set/Rarity: Traditions of Glasmarn Rare CardName: Last-Act Inspector Cost: 3RR Type: Creature - Human Detective Pow/Tgh: 3/2 Rules Text: When Last-Act Inspector dies, destroy target land. Flavour Text: "This land is cursed. I may not leave here alive, but I'll leave nothing left for the heathens who live here." -Ashley Cunnings, Communications Prospector Set/Rarity: Traditions of Glasmarn Common CardName: Light of Incineration Cost: 1R Type: Instant Pow/Tgh: / Rules Text: Until end of turn, double all damage that would be dealt to target creature or planeswalker. Old Ways {2}{R} (Whenever you cast a instant or sorcery spell, you may pay {2}{R} and exile Light of Incineration. If you do, cast a copy of Light of Incineration.) Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Lightning Priest Cost: {1}{R} Type: Creature - Goblin Cleric Pow/Tgh: 2/1 Rules Text: Divine spells can't be countered by spells or abilities your opponents control. Whenever you cast a divine spell, deal up to 1 damage to any target. Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Mad Flame Dragon Cost: 3RR Type: Creature - Dragon Pow/Tgh: 4/4 Rules Text: Flying Whenever Mad Flame Dragon attacks, deal X damage to target creature an opponent controls, where X is the number of enchanted lands you control. Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Mad Flame Torch-Bearer Cost: 1R Type: Creature - Goblin Cleric Pow/Tgh: 2/1 Rules Text: When Mad Flame Torch-Bearer enters the battlefield, Mad Flame Torch-Bearer deals 1 damage to each opponent and each planeswalker they control. Flavour Text: The goblin bands know this flame is older than Corlain's first breath, though they do not know how old. Set/Rarity: Traditions of Glasmarn Common CardName: Makenna's Ballad Cost: R Type: Instant Pow/Tgh: / Rules Text: Target creature with a power of 2 or less gains haste and attacks this turn if able. Old Ways {1}{R} (Whenever you cast a instant or sorcery spell, you may pay {1}{R} and exile Makenna's Ballad. If you do, cast a copy of Makenna's Ballad.) Flavour Text: Makenna has charmed many who travel through Oddirtan to her whims. Set/Rarity: Traditions of Glasmarn Common CardName: Mountainside Sentinel Cost: 2R Type: Creature - Satyr Warrior Pow/Tgh: 3/1 Rules Text: First strike {T},- Sacrifice Mountainside Sentinel: Deal 2 damage to target creature that entered the battlefield this turn. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Old Ram God Cost: {4}{R}{R} Type: Legendary Creature - Goat God Pow/Tgh: 5/4 Rules Text: Haste, Ward- pay 3 life {R}{R},{T}: Change the target of target spell. If Old Ram God becomes the target of a spell this way, untap it and it gets +2/+1 until end of turn. Flavour Text: Set/Rarity: Traditions of Glasmarn Rare CardName: Old Ram's Bleating Cost: R Type: Instant Pow/Tgh: / Rules Text: Cast Old Ram's Bleating only if an opponent was dealt damage by a sorcery or enchantment this turn. Old Ram's Bleating deals 3 damage to any target. If a creature or planeswalker was targeted this way, Old Ram's Bleating deals 4 damage to that target instead. Flavour Text: Set/Rarity: Traditions of Glasmarn Rare CardName: Old Ram's Marauder Cost: R Type: Creature - Satyr Berserker Pow/Tgh: 2/1 Rules Text: Whenever Old Ram's Marauder deals combat damage to player who controls nonbasic or enchanted lands, you may pay {2}. If you do, Old Ram's Marauder deals 2 damage to that player. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Otherworldly Arcanist Cost: R Type: Creature - Goblin Wizard Pow/Tgh: 1/1 Rules Text: Whenever an instant or sorcery you own becomes exiled or whenever you cast an instant or sorcery from exile, Otherworldly Arcanist gets +1/+1 until end of turn. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Pangs of Mystery Cost: {R} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, shuffle up to one instant or sorcery card from your graveyard into your library. If you shuffled your library this way, scry 1." Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Rite of Burning Cost: {R} Type: Instant Pow/Tgh: / Rules Text: Deal 2 damage to any target. Old Ways {1}{R} (Whenever you cast a instant or sorcery spell, you may pay {1}{R} and exile Rite of Burning. If you do, cast a copy of Rite of Burning.) Flavour Text: "The meat may tough, but our fire kills all sicknesses that sit in the body before we serve it." -Kenna, Tavern Keep Set/Rarity: Traditions of Glasmarn Common CardName: Ritual of Flame's Fervor Cost: {2}{R}{R} Type: Legendary Enchantment Pow/Tgh: / Rules Text: Indestructible, Ward- 4 life At the beginning of your upkeep, you may discard a card. If you do, draw a card. Whenever you draw your third card during a turn, transform Ritual of Flame's Fervor. Flavour Text: Back side: CardName: Glournat, the Mad Flame Cost: Type: Legendary Creature - Elder God Pow/Tgh: 5/5 Rules Text: If Glournat, the Mad Flame would exit the battlefield, transform Glournat instead. Whenever Glournat attacks, discard a card. When you discarded a this way, deal damage equal to that cards mana value to each opponent and planeswalker you don't control. Damage dealt this way can't be prevented. Flavour Text: Set/Rarity: Traditions of Glasmarn Mythic CardName: Roughlands Guardian Cost: 2RR Type: Creature - Satyr Warrior Pow/Tgh: 3/3 Rules Text: {T}: Deal 1 damage to target creature. If you control three or more enchanted permanents, Roughlands Guardian deals 2 damage to that target instead. Flavour Text: "No sign of goblins, no sign of dragons. I'll wager there's something worse if stay this route." -Lexander Trawndy, Communications Prospector Set/Rarity: Traditions of Glasmarn Common CardName: Rubblous Ruin Cost: 4RR Type: Sorcery Pow/Tgh: / Rules Text: Destroy target land and up to one artifact that land's controller controls unless that land's controller has Rubblous Ruin deal 3 damage to them and 3 damage a random creature they control. Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Rumbling at Shodder Cliffs Cost: {1}{R} Type: Sorcery Pow/Tgh: / Rules Text: Discard a card, then if one or more cards was discarded that way, draw a two cards. You may repeat this process up to X times, where X is the number of enchanted lands you control. Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Shivers of the Earth Cost: {R} Type: Sorcery Pow/Tgh: / Rules Text: Divine {R} (When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional {R}) Deal 1 damage to each creature without flying. If Shivers of the Earth is divine, Shivers of the Earth deals 1 additional damage to each white and blue creature without flying you don't control." Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Shodder Cliffs Hellhound Cost: {3}{R}{R} Type: Creature - Elemental Dog Pow/Tgh: 5/4 Rules Text: Menace, ward- 2 life Flavour Text: "No previous prospector has been past the Shodder cliffs. Glasmarn's peoples claim the same ignorance." -Eustass Hastil, Communications Prospector Set/Rarity: Traditions of Glasmarn Common CardName: Sign of Wyrm's Flame Cost: 1R Type: Sorcery Pow/Tgh: / Rules Text: Deal 3 damage to any target. If a creature or planeswalker controlled by a player who gained life this turn was targeted this way, Sign of Wyrm's Flame deals 4 damage to that target instead. Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Spellburn Pyromancer Cost: 2R Type: Creature - Satyr Wizard Pow/Tgh: 2/3 Rules Text: Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.) Remove two Lore counters, {T}: Deal 1 damage to target player. If that player drew two or more cards this turn, Spellburn Pyromancer deals 3 damage to that player instead. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Sultry Makenna of Oddirtan Cost: {2}{R}{R} Type: Legendary Creature - Human Musician Pow/Tgh: 5/4 Rules Text: Whenever you cast your first instant or sorcery spell each turn, each player discards a card, then draws a card. Whenever you cast an instant or sorcery spell during your turn, up to one target creature can't block until end of turn. Flavour Text: Set/Rarity: Traditions of Glasmarn Rare CardName: Sunscale Herald Cost: {1}{R}{R} Type: Creature - Dragon Pow/Tgh: 1/3 Rules Text: Flying, haste Whenever you cast your second sorcery spell each turn, Sunscale Herald deals 3 damage to each non-Dragon creature you control. Then, if you don't control Corlain, create Corlain, a legendary 4/1 red Dragon God token with flying and "{1}{r}: Corlain gets +1/+0 until end of turn." Flavour Text: Set/Rarity: Traditions of Glasmarn Mythic CardName: Tarlsdreigh Bandits Cost: R Type: Creature - Goblin Rogue Pow/Tgh: 1/1 Rules Text: Whenever three or more Goblins you control attack, destroy a random artifact the defending player controls. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Touch of Love Cost: 1R Type: Instant Pow/Tgh: / Rules Text: As an additional cost to cast Touch of Love, discard a card. Draw two cards. Old Ways {1}{R} (Whenever you cast a instant or sorcery spell, you may pay {1}{R} and exile Touch of Love. If you do, cast a copy of Touch of Love.) Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Twin Lightingings' Burn Cost: {R} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature or land Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.) Enchanted permanent has {1}{R}{R}{R},{T}- Sacrifice this permanent: Copy target instant or sorcery spell. You may choose new targets for the copy. Flavour Text: Set/Rarity: Traditions of Glasmarn Rare CardName: Wyrm-Tale Bard Cost: 3RR Type: Creature - Human Musician Pow/Tgh: 5/3 Rules Text: Whenever an instant or sorcery spell you control deals damage to a player, if you don't control Corlain, create Corlain, a legendary 4/1 red Dragon God token with flying and "{1}{R}: Corlain gets +1/+0 until end of turn." Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Awaken the Green Cost: {2}{G}{G} Type: Instant Pow/Tgh: / Rules Text: Divine {G} (When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional {G}) Creatures you control gain trample until end of turn. If Awaken the Green is divine, up to one target Forest becomes an 8/8 green legendary God named Frawdallain until end of turn. It's still a land. Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Borderlands Wolf Cost: 2G Type: Creature - Wolf Pow/Tgh: 3/3 Rules Text: When Borderlands Wolf enters the battlefield, target creature you control gains trample and vigilance until end of turn. Flavour Text: "You want to find and speak to the elves in the Sirctan woods? You wouldn't make it past the wolves." -Angus, Innkeeper Set/Rarity: Traditions of Glasmarn Common CardName: Creeping Hemlock Cost: {1}{G}{G} Type: Creature - Plant Pow/Tgh: 1/2 Rules Text: Plants you control have deathtouch. At the beginning of your endstep, you may pay {1}{G}. If you do, create a tapped copy of Creeping Hemlock. Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Dark of Midnight Woods Cost: {G} Type: Instant Pow/Tgh: / Rules Text: Divine {1} (When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional {1}) Creatures and enchantments you control gain Ward {1} until end of turn. If Dark of Midnight Woods is Divine, creatures and enchantments you control gain Ward {2} until end of turn instead. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Death-Drinker Cob-Weaver Cost: {3}{G} Type: Creature - Spider Pow/Tgh: 2/4 Rules Text: Reach, Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.) {T}, Remove any number of lore counters from Death-Drinker Cob-Weaver: Exile target creature card with mana value X from a graveyard and you gain X life, where X is the number of counters removed this way. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Deep in the Wildnerness Cost: 2GG Type: Sorcery Pow/Tgh: / Rules Text: Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, shuffle. If you put a Forest onto the battlefield this way, up to one target Forest you control becomes an 8/8 green legendary God named Frawdallain until end of turn. It's still a land. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Deep-Glades Stag Cost: {1}{G} Type: Creature - Elk Pow/Tgh: 2/2 Rules Text: Whenever a land you control becomes enchanted, up to one target creature gets +1/+1 until end of turn. Flavour Text: In the deep glades, arrows never hit the great stags. Set/Rarity: Traditions of Glasmarn Common CardName: Druid of the Old Gods Cost: 1G Type: Creature - Elf Druid Pow/Tgh: 1/2 Rules Text: {T}: Target God you control gets +1/+1 for each Elf you control until end of turn. Activate this ability only when you could cast a sorcery. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Earthen Hunger Cost: {2}{G} Type: Creature - Elemental Wolf Pow/Tgh: 3/3 Rules Text: Gods you control can't be blocked by creatures with a power of 2 or less. Flavour Text: "Okiennol always retakes what comes from her, and we all come from her." -Mad Finlay Set/Rarity: Traditions of Glasmarn Uncommon CardName: Farhaven Elf Cost: {2}{G} Type: Creature - Elf Druid Pow/Tgh: 1/1 Rules Text: When Farhaven Elf enters the battlefield, search your library for a basic land and put it onto the battlefield tapped. Flavour Text: The elves in the woods rarely stay put, and one can never take the same trail to find them a second time. Set/Rarity: Traditions of Glasmarn Common CardName: Flourishing Path Cost: 1G Type: Sorcery Pow/Tgh: / Rules Text: Divine {G} (When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional {G}) Put a basic land from your hand or graveyard onto the battlefield tapped. If Flourishing Path is divine, lands you put onto the battlefield this turn enter untapped and you may put any land from your hand or graveyard onto the battlefield instead. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Frawdallain's Lorekeeper Cost: {2}{G} Type: Creature - Elf Druid Pow/Tgh: 2/3 Rules Text: Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.) Remove four Lore counters,{T}: Target Forest becomes an 8/8 green legendary God named Frawdallain until end of turn. It's still a land. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Frawdallain's Seedling Cost: 5G Type: Creature - Plant Demigod Pow/Tgh: 3/5 Rules Text: Whenever a land you control becomes enchanted for the first time each turn, up to one target Forest you control becomes an 8/8 green legendary God named Frawdallain until end of turn. It's still a land. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Gift of Mysticism Cost: G Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature or land Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.) Enchanted permanent has "{G}- exile an enchantment from your graveyard: Another target permanent attached to the enchanted permanent gains indestructible until end of turn." Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: God-Sent Disaster Cost: G Type: Sorcery Pow/Tgh: / Rules Text: Divine {G}{G}{G}{G} (When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional {G}{G}{G}{G}) Destroy target enchantment. If God-Sent Disaster is Divine, you may destroy up to one target artifact, up to one target enchantment, and up to one target land. Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Graveyard of the Green Cost: {G} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature or land you control Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.) Enchanted permanent has, "When this card would be put into your graveyard, return target land card from your graveyard to your hand and gain 2 life." Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Greenman's Gaze Cost: {1}{G} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature or land Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.) Enchanted creature can't be blocked by creatures with a power of 2 or less. Enchanted land has "{1}{G}{G},{T}: Target creature gets +3/+3 and gains Trample until end of turn." Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Harvest-Season Hydra Cost: {G}{G}{G} Type: Creature - Plant Hydra Pow/Tgh: */* Rules Text: Harvest-Season Hydra's power and toughness are equal to the number of enchantments you control. Sacrifice an Aura: Harvest-Season Hydra gains indestructible and hexproof until end of turn. Gain 3 life. Flavour Text: Set/Rarity: Traditions of Glasmarn Rare CardName: High-Horn Prowler Cost: {4}{G} Type: Creature - Beast Pow/Tgh: 4/5 Rules Text: Whenever a creature that was dealt combat damage this turn by High-Horn Prowler dies, return up to one target Aura or Forest from your graveyard to your hand. Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Life's Circle Dance Cost: 2GG Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature you control dies, if a creature entered the battlefield under your control this turn, gain 3 life and draw a card. Otherwise, creature spells you cast cost {2} less to cast until end of turn and you may cast up to one creature card from your hard this turn without flash as if it had flash. Flavour Text: Set/Rarity: Traditions of Glasmarn Rare CardName: Lord of the Earth Cost: {4}{G}{G}{G} Type: Creature - Elemental Pow/Tgh: 7/7 Rules Text: Whenever a land is added to your hand from your graveyard, you may return Lord of the Earth from your graveyard to your hand. Whenever a land enters the battlefield from your graveyard, you may return Lord of the Earth from your graveyard to the battlefield tapped with a stun counter on it. Flavour Text: Set/Rarity: Traditions of Glasmarn Rare CardName: Maypole Dancer Cost: G Type: Creature - Human Dancer Pow/Tgh: 1/2 Rules Text: {T}: Untap target enchanted land. Flavour Text: The gods still watch over the people of Glasmarn. The people of Glasmarn show the gods their respect. Set/Rarity: Traditions of Glasmarn Common CardName: Mulch Tender Cost: GG Type: Creature - Elf Druid Pow/Tgh: 1/1 Rules Text: When Mulch Tender enters, return all Forest cards from your graveyard to your hand. Flavour Text: "You forget why Frawdallain is a god, who gave Frawdallain the earth to grow." -Hermit Seonag Set/Rarity: Traditions of Glasmarn Common CardName: Mursdaich High Druid Cost: 4GG Type: Creature - Elf Druid Pow/Tgh: 3/6 Rules Text: Whenever a Forest enters the battlefield, up to one target Forest you control becomes an 8/8 green legendary God named Frawdallain until end of turn. It's still a land. Whenever an Elf you control dies, you may {G}. If you do, search your library for a Forest, reveal it, and put onto the battlefield tapped. Then, shuffle. Flavour Text: Set/Rarity: Traditions of Glasmarn Mythic CardName: Old Growth Grandeur Cost: {3}{G} Type: Enchantment Pow/Tgh: / Rules Text: Whenever you cast a spell with a mana value of four or greater, if you don't control Frawdallain, up to one target Forest becomes an 8/8 green legendary God named Frawdallain until end of turn; it's still a land. Otherwise, draw a card. Flavour Text: Set/Rarity: Traditions of Glasmarn Rare CardName: Old Serpent God Cost: {4}{G}{G} Type: Legendary Creature - Snake God Pow/Tgh: 4/6 Rules Text: Deathtouch If Old Serpent God would die, shuffle Old Serpent God into your library and draw two cards instead. Flavour Text: The Serpent God's cult are always on the move, always reimagining themselves as they slither into society. Set/Rarity: Traditions of Glasmarn Rare CardName: Old Woods Wurm Cost: {5}{G}{G}{G} Type: Creature - Wurm Pow/Tgh: 8/8 Rules Text: Trample When Old Woods Wurm enters the battlefield, you may cast up to one enchantment spell from your hand with a mana value of four or greater from your hand or graveyard without paying its mana cost. Flavour Text: Set/Rarity: Traditions of Glasmarn Rare CardName: Oriennol's Greenman Cost: GGG Type: Creature - Elemental Demon Pow/Tgh: 2/2 Rules Text: Whenever a nonbasic land enters the battlefield under an opponent's control, search your library for a basic Forest and put it onto the battlefield tapped unless that player pays {1}. As long as you control ten or more basic Forests, Oriennol's Greenman gets +8/+8 and has vigilance, reach, and ward {4}. Flavour Text: Set/Rarity: Traditions of Glasmarn Rare CardName: Primordial Barbarity Cost: {1}{G} Type: Instant Pow/Tgh: / Rules Text: Divine {G} (When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional {G}) Target creature you control deals damage equal to its power to another target creature. If Primordial Barbarity is divine, you may put a basic land from your hand onto the battlefield tapped. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Revere the Land Cost: {2}{G}{G} Type: Legendary Enchantment Pow/Tgh: / Rules Text: Indestructible, Ward {4} You may play an additional land during your turn. At the beginning of each endstep, transform Revere the Land if you control eight or more lands. Flavour Text: Back side: CardName: Oriennol, the Hateful Earth Cost: Type: Legendary Creature - Elder God Pow/Tgh: 4/6 Rules Text: If Oriennol, the Hateful Earth would exit the battlefield, transform Oriennol instead. Whenever Oriennol attacks or blocks, Oriennol deals X damage to up to one target creature or planeswalker, where X is the number of lands you control. Flavour Text: Set/Rarity: Traditions of Glasmarn Mythic CardName: Rite of Old Growth Cost: {G}{G} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant basic land At the beginning of your upkeep, put a Lore counter on the enchanted land. Whenever enchanted land is tapped for mana, its controller adds an additional {G} for each Lore counter on it. Flavour Text: Set/Rarity: Traditions of Glasmarn Rare CardName: Sacred Old Growth Cost: 1G Type: Enchantment Pow/Tgh: / Rules Text: Whenever a land becomes a creature it gains a divinity counter. At the beginning of each opponent's upkeep, untap each land you control with a divinity counter. Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Sacred Root Network Cost: {G} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature or land Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.) Enchanted permanent has "{T}: Add {G}." As long as enchanted land is also a creature, it has trample and indestructible. Flavour Text: Set/Rarity: Traditions of Glasmarn Rare CardName: Scaled Deathkeeper Cost: {4}{G}{G} Type: Creature - Basilisk Pow/Tgh: 5/5 Rules Text: Deathtouch When Scaled Deathkeeper enters the battlefield, up to one target Forest you control becomes an 8/8 green legendary God named Frawdallain until end of turn. It's still a land. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Shed the Skin Cost: {1}{G} Type: Instant Pow/Tgh: / Rules Text: Target creature you control gains hexproof until end of turn. If that creature had any Auras on it that you don't own, you may destroy those Auras. Old Ways {G} (Whenever you cast a instant or sorcery spell, you may pay {G} and exile Shed the Skin. If you do, cast a copy of Shed the Skin.) Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Sirctan Boar Cost: {2}{G}{G} Type: Creature - Boar Pow/Tgh: 4/4 Rules Text: When Sirctan Boar enters the battlefield, choose 1- • Gain 3 life • Target creature gains trample until end of turn. Flavour Text: Hunting a boar brings back a bounteous feast, for those who return from the hunt alive. Set/Rarity: Traditions of Glasmarn Common CardName: Sirctan Brawn Cost: G Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature you control Enchanted creature can't be blocked by creatures with a power of 2 or less. Whenever a creature with a power of 4 or greater enters under your control, you may return Sirctan Brawn from the battlefield to your hand. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Skybane Bark Cost: 1G Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature or land you control Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.) Enchanted creature gets +1/+1 and has reach. Enchanted land has "{3}{G},{T}- Exile Skybane Bark: Target creature you control fights target creature with flying." Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Slithering Cycle Cost: {G}{G} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature you control Enchanted creature gets +2/+2, has deathtouch and "If this creature would die, shuffle it and any cards named Slithering Cycle attached to it into your library, create a 1/1 green Snake token with deathtouch, and draw two cards instead." Flavour Text: Set/Rarity: Traditions of Glasmarn Mythic CardName: Strength of the Old Gods Cost: {2}{G}{G} Type: Sorcery Pow/Tgh: / Rules Text: Creatures you control get +X/+X until end of turn, where X is the total power among all Gods you control. Old Ways {4}{G}{G} (Whenever you cast a instant or sorcery spell, you may pay {4}{G}{G} and exile Strength of the Old Gods. If you do, cast a copy of Strength of the Old Gods.) Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Whiskey-Drunk Ranger Cost: {G} Type: Creature - Human Ranger Pow/Tgh: 1/1 Rules Text: When Whiskey-Drunk Ranger enters the battlefield, Whiskey-Drunk Ranger fights target creature you don't control. Flavour Text: First, they raise their fist to toast. Then, they raise their fist to strike. Set/Rarity: Traditions of Glasmarn Uncommon CardName: Wisdom Through Tradition Cost: 1G Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature or land you control Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.) Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card." Enchanted permanent has "Whenever this card would be put into a graveyard from the battlefield, draw a card." Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Garden of the Old Gods Cost: Type: Land Pow/Tgh: / Rules Text: Garden of the Old Gods enters the battlefield tapped. {T}. Add {C}. If Garden of the Old Gods is enchanted, you gain 2 life. {T}: Add one mana of any color. Activate this ability only if you control a God. If Garden of the Old Gods is enchanted, add three mana of that color instead. Flavour Text: Set/Rarity: Traditions of Glasmarn Rare CardName: Old Beetle's Soil Cost: Type: Land Pow/Tgh: / Rules Text: If Old Beetle's Soil would be put into a graveyard from the battlefield, return Old Beetle's Soil to your hand instead. If Old Beetle's Soil would be exile from anywhere, put Old Beetle's Soil on the bottom of your library instead. Exile a card from your graveyard,- {T}: Add {C} or one mana of one of that card's colors. Flavour Text: Set/Rarity: Traditions of Glasmarn Rare CardName: Devout Inheritor Cost: {2}{W}{U} Type: Creature - Human Citizen Pow/Tgh: 2/4 Rules Text: Gods cost an additional {1} to cast. As long as you control five or more creatures, Devout Inheritor has "Prevent all damage that would be dealt by Gods. Flavour Text: "To know the power of the gods is more than mortals can bear." Set/Rarity: Traditions of Glasmarn Uncommon CardName: Prophetic Horizon Cost: {W}{U} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature or land Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.) Enchanted creature has flying and "whenever you draw a card, gain 1 life." Enchanted land has "{2}{W}{U},{T}: Scry 2 and gain 2 life." Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Keep the Silence Cost: {U}{B} Type: Sorcery Pow/Tgh: / Rules Text: Exile the top card of target player's library, then reveal that player's hand. Choose up to one nonland card revealed this way that shares a mana value with the a card exiled this way and exile that card as well. Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Ruthless Witchfinder Cost: {3}{U}{B} Type: Creature - Human Knight Detective Pow/Tgh: 3/1 Rules Text: Flash When Ruthless Witchfinder enters the battlefield, choose 1- •Tap target creature. •Destroy target tapped creature. Flavour Text: "By the court's orders, I am here to investigate and exterminate heretics." -Witchfinder Triona Set/Rarity: Traditions of Glasmarn Uncommon CardName: Malicious Dwelling Cost: {B}{R} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant land you control Whenever the enchanted land adds mana, it adds an additional {B}{R} and you lose 4 life. Spend this mana only to cast instant or sorcery spells. Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Seductive Lass Cost: {3}{B}{R} Type: Creature - Human Rogue Pow/Tgh: 3/4 Rules Text: Menace When Seductive Lass enters the battlefield, gain control of target creature with a power of 3 or less until end of turn. Untap that creature. It gains haste and "at this beginning of your endstep, sacrifice this creature" until end of turn. Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Fury of Isolation Cost: {3}{R}{G} Type: Instant Pow/Tgh: / Rules Text: Target creature you control gets +2/+2 and gains trample until end of turn. Then it deals damage equal to its power to another target creature. If a creature died this way, destroy up to one target non-land, non-creature permanent with a power less than target creature's power. Old Ways {5}{R}{G} (Whenever you cast a instant or sorcery spell, you may pay {5}{R}{G} and exile Fury of Isolation. If you do, cast a copy of Fury of Isolation.) Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Scorched-Earth Revivalist Cost: {1}{R}{G} Type: Creature - Elf Druid Pow/Tgh: 2/3 Rules Text: Whenever you cast an instant or sorcery spell, untap up to one target Mountain and Forest you control. {R}{G}: Target God gets +3/+3 and gains first strike until end of turn. Activate this ability only once each turn. Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Gifts From the Gods Cost: {G}{W} Type: Enchantment Pow/Tgh: / Rules Text: *Landfall*- Whenever a land enters, up to one target creature you control gets +1/+1 until end of turn. Enchantment and land creatures you control get +1/+1. Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Truth-Given Pilgrim Cost: {2}{G}{W} Type: Creature - Elf Cleric Pow/Tgh: 1/3 Rules Text: Whenever a God enters the battlefield under your control, draw a card and you may return target enchantment card from your graveyard to your hand. Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Dance of the Witches Cost: WB Type: Instant Pow/Tgh: / Rules Text: For each opponent, destroy target tapped creature they control with a power of 2 or less. You create a Food token for each creature that died this way. Flavour Text: "The suffering of these people is the witches' wicked joy. I never seen a more evil smile." -Eustass Hastil, Communications Prospector Set/Rarity: Traditions of Glasmarn Uncommon CardName: Foul-Blooded Priest Cost: {3}{W}{B} Type: Creature - Human Cleric Pow/Tgh: 2/2 Rules Text: Lifelink Whenever you gain life for, each opponent reveals their hand. You may choose an artifact or enchantment card revealed this way. That player discards that card. This ability only triggers once each turn. Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Deep Woods Howling Cost: 2BG Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your endstep, create a 2/2 green Wolf token. At the beginning of each opponent's endstep, if a creature died this turn and you control a Wolf, gain 3 life. Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: History-Caller Witch Cost: {2}{B}{G} Type: Creature - Elf Warlock Pow/Tgh: 3/3 Rules Text: Vigilance Whenever a God you control deals combat damage to a player, you may add target creature card from your graveyard to your hand. Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Flesh-Shaper Witch Cost: {G}{U} Type: Creature - Human Warlock Pow/Tgh: 2/1 Rules Text: Ward {1} {G}{U},{T}: Until end of turn, target creature's power and toughness become equal to the greatest power and toughness among creatures you control. Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Secret Tenderness Cost: {G}{U} Type: Instant Pow/Tgh: / Rules Text: Return target noncreature, nonland permanent you don't control to its owner's hand. Spells you cast that share a type with a card returned to its owner's hand this way cost {1} less until end of turn. Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Coward's Retreat Cost: {U}{R} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever combat damage is dealt to the enchanted creature, that creature phases out until your next main phase. Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Witch-Water Goblin Cost: {U}{R} Type: Creature - Goblin Wizard Pow/Tgh: 1/1 Rules Text: At the beginning of each upkeep, Witch-Water Goblin becomes a 2/1 blue Faerie with flying or a 3/1 red Devil with trample at random until end of turn. At the beginning of combat on each turn, Witch-Water Goblin gets +2/+0 or +0/+2 at trandom. Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Keeper of the Sacred Flame Cost: {1}{R}{W} Type: Creature - Human Cleric Pow/Tgh: 2/2 Rules Text: Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.) Whenever you cast your first noncreature spell each turn, your may remove three lore counters from Keeper of the Sacred Flame. If you do, deal 3 damage to any target and you gain 3 life. Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Watchman's Call Cost: {R}{W} Type: Instant Pow/Tgh: / Rules Text: Divine {R}{W} (When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional {R}{W}) Target creature gets +3/+2 and gains first strike until end of turn. If Watchman's Call is divine, that creature gains doublestrike, vigilance, and menace until end of turn. Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Hallowed Gargoyle Cost: {6} Type: Artifact Creature - Gargoyle Pow/Tgh: 3/6 Rules Text: Defender, Flying As long as you control an enchanted land, Hallowed Gargoyle can attack as if it didn't have defender. Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Heirloom Scriptures Cost: {2} Type: Artifact Pow/Tgh: / Rules Text: When Heirloom Scriptures enters the battlefield, choose a color. {T}: Add one mana of the chosen color. {2}: Choose a new color. This replaces the previous color. Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Imperial Table Garrison Cost: {4} Type: Artifact Pow/Tgh: / Rules Text: When Imperial Table Garrison enters the battlefield, exile up to one target land each player controls until Imperial Table Garrison leaves the battelfield. {1},{T}: Add {C} for each land exiled by Imperial Table Garrison. At the beginning of each player's upkeep, that player gains control of Imperial Table Garrison and untaps it. Flavour Text: Set/Rarity: Traditions of Glasmarn Rare CardName: Knife of the Eternal Grudge Cost: {2} Type: Legendary Artifact - Equipment Pow/Tgh: / Rules Text: If equipped creature is a Cleric or Druid, equipped creature gets +2/+2 and has Ward {2}. Whenever the equipped creature deals combat damage to a player, put a curse counter on Knife of the Eternal Grudge, then each opponent loses X life, where X is the number of curse counters on Knife of the Eternal Grudge." Equip- Pay 1 life, {1} Flavour Text: Set/Rarity: Traditions of Glasmarn Rare CardName: Lonely Stone Pillar Cost: {3} Type: Artifact Pow/Tgh: / Rules Text: {T}: Add two mana of different colors. Spend this mana only to cast a multicolored spell. {T}: Add two mana of different colors. Activate only if you control a God. Flavour Text: Set/Rarity: Traditions of Glasmarn Rare CardName: Mask of the Mischievous Cost: {1} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature has Ward {1}. As long you don't own the equipped creature, the equipped creature gets +3/+2. Equip {1} Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Sealing Talon Cost: {3} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+0 and has "whenever this creature deals combat damage to a player, the player dealt damage this way can't draw cards until end of turn." Equip {3} Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: The Cinder King Cost: {6} Type: Legendary Artifact Creature - Scarecrow Pow/Tgh: 2/6 Rules Text: Defender {T}, Sacrifice The Cinder King and another creature: Choose 1 that hasn't been chosen as an activated ability of a permanent named The Cinder King • Take an extra turn after this one. • Add {W}{W}{U}{U}{R}{R}{B}{B}{G}{G}. • Draw seven cards • Each opponent loses half their life rounded down. Flavour Text: Set/Rarity: Traditions of Glasmarn Rare CardName: Whiskey-Glazed Roast Cost: {2} Type: Artifact - Food Pow/Tgh: / Rules Text: {2},{T}- Sacrifice Whiskey-Glazed Roast: You gain 3 life. When Whiskey-Glazed Roast is sacrificed, for each player, put a stun counter on target tapped creature controlled by that player. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Witchfinder's Logbook Cost: {3} Type: Artifact Pow/Tgh: / Rules Text: {1},{T}: Scry 1. {3},{T}: Draw a card. Activate this ability only if you've scried 3 or more times this turn. Flavour Text: Set/Rarity: Traditions of Glasmarn Uncommon CardName: Desolate Wilds Cost: Type: Land Pow/Tgh: / Rules Text: Desolate Wilds enters the battlefield tapped. When Desolate Wilds enters the battlefield, if you control a God, you may scry 1. {T}: Add {R} or {G}. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Dishelved Library Cost: Type: Land Pow/Tgh: / Rules Text: Dishelved Library enters the battlefield tapped. When Dishelved Library enters the battlefield, if you control a God, you may scry 1. {T}: Add {U} or {R}. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Flamboyant Rectory Cost: Type: Land Pow/Tgh: / Rules Text: Flamboyant Rectory enters the battlefield tapped. When Flamboyant Rectory enters the battlefield, if you control a God, you may scry 1. {T}: Add {R} or {W}. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Glasmarn, the Old Lands Cost: Type: Legendary Land Pow/Tgh: / Rules Text: Ward {4} {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast God spells or activate the abilities of Gods. {T}: For each God you control, add one mana of one that God's colors. Flavour Text: Set/Rarity: Traditions of Glasmarn Rare CardName: Hall of the Wisewomen Cost: Type: Land Pow/Tgh: / Rules Text: Hall of the Wisewomen enters the battlefield tapped. When Hall of the Wisewomen enters the battlefield, if you control a God, you may scry 1. {T}: Add {W} or {U}. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Lake of the Drowned Cost: Type: Land Pow/Tgh: / Rules Text: Lake of the Drowned enters the battlefield tapped. When Lake of the Drowned enters the battlefield, if you control a God, you may scry 1. {T}: Add {U} or {B}. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Pauper's Grave Cost: Type: Land Pow/Tgh: / Rules Text: Pauper's Grave enters the battlefield tapped. When Pauper's Grave enters the battlefield, if you control a God, you may scry 1. {T}: Add {B} or {G}. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: River of Life Cost: Type: Land Pow/Tgh: / Rules Text: River of Life enters the battlefield tapped. When River of Life enters the battlefield, if you control a God, you may scry 1. {T}: Add {G} or {U}. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Sacred Vineyard Cost: Type: Land Pow/Tgh: / Rules Text: Sacred Vineyard enters the battlefield tapped. When Sacred Vineyard enters the battlefield, if you control a God, you may scry 1. {T}: Add {G} or {W}. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Smoldering Basilica Cost: Type: Land Pow/Tgh: / Rules Text: Smoldering Basilica enters the battlefield tapped. When Smoldering Basilica enters the battlefield, if you control a God, you may scry 1. {T}: Add {B} or {R}. Flavour Text: Set/Rarity: Traditions of Glasmarn Common CardName: Unhallowed Chapel Cost: Type: Land Pow/Tgh: / Rules Text: Unhallowed Chapel enters the battlefield tapped. When Unhallowed Chapel enters the battlefield, if you control a God, you may scry 1. {T}: Add {W} or {B}. Flavour Text: Set/Rarity: Traditions of Glasmarn Common