CardName: Multiclass Cost: 4 Type: Enchantment - Class Lesson Pow/Tgh: / Rules Text: When Multiclass enters, search your library for a Class card, reveal it, put it into your hand, then shuffle. (Gain the next levels as a sorcery.) {2}:Activated abilities of enchantments you control cost {1} less. {4}:If an ability of a Class you control triggers, that ability triggers an additional time. Flavour Text: Set/Rarity: QPF Rare CardName: Barn Hunter Cost: w Type: Creature - Cat xxx Pow/Tgh: 2/1 Rules Text: Skulk Flavour Text: He kills all of them. Even the cheeky ones! Set/Rarity: QPF Common CardName: Hardworking Enchantress Cost: w Type: Creature - Faerie Shaman Pow/Tgh: 1/2 Rules Text: Vigilance Whenever an enchantment enters under your control, add {U/B}. This ability triggers only once each turn. Flavour Text: Set/Rarity: QPF Rare CardName: Journeyhelpers Cost: 1W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature has flying and vigilance. {3}: Exile this card from your graveyard. You may cast it for as long as it remains exiled. Flavour Text: Many fae have passed on, but most of them are still around. Set/Rarity: QPF Uncommon CardName: Revolutionary Studies Cost: 2w Type: Enchantment - Class Lesson Pow/Tgh: / Rules Text: Once each turn, when a creature with power or toughness 1 or less enters under your control, draw a card. (Gain the next levels as a sorcery.) {w}: At the beginning of combat on your turn, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it. {2}{w}: When this Class becomes Level 3, exile target creature with the greatest power among creatures target opponent controls. Flavour Text: Set/Rarity: QPF Rare CardName: Whooshbringer Cost: 2w Type: Creature - faerie xxx Pow/Tgh: 2/2 Rules Text: When Whooshbringer enters, exile target nontoken creature. Its owner may cast it for as long as it remains exiled. If you cast it, it costs 2 less to cast. Flavour Text: See ya next week! Set/Rarity: QPF Common CardName: Woman-o-war Cost: 2W Type: Creature Pow/Tgh: 2/2 Rules Text: When Woman-o-war enters the battlefield, exile target nontoken creature. Its owner may cast that card as long as it remains exiled, and spells you cast this way cost {2} less to cast. Flavour Text: Set/Rarity: QPF Uncommon CardName: Expert Crimer Cost: 1u Type: Creature - Faerie Goblin Pow/Tgh: 2/1 Rules Text: Expert Crimer can’t be blocked if you had another faerie enter the battlefield under your control this turn. Whenever Expert Crimer deals combat damage to a player, Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Flavour Text: Set/Rarity: QPF Common CardName: Faerie Miscreant Cost: u Type: Creature - Faerie Rogue Pow/Tgh: 1/1 Rules Text: Flying When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card. Flavour Text: reprint/placeholder. a great basic creature but feel free to replace it! Set/Rarity: QPF Common CardName: Genome Raven Cost: 1u Type: Creature - Bird Beast Pow/Tgh: 1/1 Rules Text: Flying When Genome Raven leaves the battlefield, you may put a flying counter on target creature. Flavour Text: Set/Rarity: QPF Common CardName: Quick Study Cost: 2u Type: Instant Pow/Tgh: / Rules Text: Draw two cards. Flavour Text: reprint/placeholder. great basic draw spell but feel free to replace with your hot idea! Set/Rarity: QPF Common CardName: run away together Cost: 1u Type: Instant Pow/Tgh: / Rules Text: Choose two target creatures controlled by different players. Return those creatures to their owners’ hands. Flavour Text: reprint Set/Rarity: QPF Common CardName: Diabolic Studies Cost: 1b Type: Enchantment - Class Lesson Pow/Tgh: / Rules Text: At the beginning of your upkeep, surveil 1. (Level up as a sorcery.) {1}{B}: When this Class becomes level 2, Learn. {3}{B}{B}: Exile your graveyard. You may play those cards for as long as they remain exiled. Flavour Text: Set/Rarity: QPF Uncommon CardName: Faerie Dreamthief Cost: b Type: Creature - Faerie Warlock Pow/Tgh: 1/1 Rules Text: Flying When Faerie Dreamthief enters the battlefield, surveil 1. {2}{B}, Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life. Flavour Text: Set/Rarity: QPF Uncommon CardName: Hype Gublin Cost: 1b Type: Creature - Goblin Bard Pow/Tgh: 1/3 Rules Text: When Hype Gublin enters, you may put a menace counter on target creature. Flavour Text: "Make way for Hildegard, the Ravenous! Make way for Gertrude, the Ferocious! Pack up your kids! Eat your husbands! Hide!" Set/Rarity: QPF Uncommon CardName: Snarling Gorehound Cost: B Type: Creature - Dog Pow/Tgh: / Rules Text: Menace Whenever another creature with power 2 or less enters the battlefield under your control, surveil 1. Flavour Text: reprint/placeholder. a nice basic creature but feel free to replace it! Set/Rarity: QPF Common CardName: Bladefall Cost: 1r Type: Artifact - Lesson Pow/Tgh: / Rules Text: When Bladefall enters, destroy target artifact. When Bladefall shatters, it deals 2 damage to any target. Flavour Text: “Apotheosis is a myth created by tyrants to tempt the selfish.” —Monument inscription Set/Rarity: QPF Common CardName: Goblemn Cost: r Type: Artifact Creature - Goblin Golem Pow/Tgh: 1/1 Rules Text: When Goblemn enters, sacrifice any number of artifacts. Goblemn enters with that many +1 counters on it. When Goblemn dies, it deals damage equal to its power to any target. Flavour Text: Set/Rarity: QPF Common CardName: Walkabout Cost: 1r Type: Enchantment - Class Lesson Pow/Tgh: / Rules Text: When Walkabout enters, exile the top two cards of your library. Until the end of your next turn, you may play one of those cards. (Level up as a sorcery.) {1}{R}: When this Class becomes level 2, deal two damage to target creature. {3}{R}: At the beginning of your end step, Learn. Flavour Text: Sometimes the only way to finish your schooling is to leave the school. Set/Rarity: QPF Uncommon CardName: Alternative Rattleshake Gublin Cost: 1g Type: Creature - Goblin Shaman Pow/Tgh: / Rules Text: {T}: Add {B}, {R}, or {G}. When Alternative Rattleshake Gublin dies, add {B}{R}{G}. Flavour Text: She shakes, rattles, and rolls into weddings, battles, and funerals where food is being served. Set/Rarity: QPF Mythic CardName: Daydreamin' Gublin Cost: g Type: Creature - Goblin xxx Pow/Tgh: 1/1 Rules Text: Whenever an enchantment or faerie enters the battlefield under your control, you gain 1 life. If this is the first time this ability has resolved this turn, put a +1/+1 counter on Daydreamin' Gublin. Flavour Text: Wistfully wasting away, wishing to sparkle and shine... Set/Rarity: QPF Common CardName: Genome Frog Cost: G Type: Creature - Frog Beast Pow/Tgh: 2/1 Rules Text: When Genome Frog dies, you may put a reach or deathtouch counter on target creature. Flavour Text: Set/Rarity: QPF Uncommon CardName: Jade Avenger Cost: 1g Type: Creature - Frog Samurai Pow/Tgh: 2/2 Rules Text: Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn. Flavour Text: “Froggy fighter at the gate. Draw your sword and meet your fate.” —Traditional children’s rhyme Set/Rarity: QPF Uncommon CardName: Pummel Party Cost: 2gg Type: Sorcery Pow/Tgh: / Rules Text: Each creature you control deals damage equal to its power to target creature, planeswalker, or battle. Flavour Text: Set/Rarity: QPF Common CardName: Rattleshake Gublin Cost: g Type: Creature - Goblin Shaman Pow/Tgh: 2/1 Rules Text: {T}: Add {B}, {R}, or {G}. Flavour Text: She shakes, rattles, and rolls into weddings, battles, and funerals where food is being served. Set/Rarity: QPF Rare CardName: Tome of Trials Cost: G Type: Artifact - Lesson Pow/Tgh: / Rules Text: *Prepare the Table* — {T}, {1}{r/u}: Look at the top 7 cards of your library. Exile a permanent card. *Start the Story* — {T}, {X}{w/b}: Put a card exiled with Tome of Trials onto the battlefield if its mana value is X or less. *Close the Book* — when Tome of Trials shatters, put all cards exiled with it into their owners’ hands. Flavour Text: Set/Rarity: QPF Rare CardName: Warmongerin' Auntie Cost: 1g Type: Creature - Goblin xxx Pow/Tgh: 2/2 Rules Text: Trample whenever you cast a noncreature spell, add {G}. Flavour Text: heck you! i spit in your mouth! you want some mud soup?! Set/Rarity: QPF Common CardName: Red Mantis Diviner Cost: 1rb Type: Creature - Goblin Wizard Pow/Tgh: 1/2 Rules Text: Skulk Whenever Red Mantis Diviner attacks, exile target card from a graveyard. You may play that card this turn. Whenever you play a card from exile, create a treasure token. Flavour Text: xxx Set/Rarity: QPF Uncommon CardName: Red Mantis Spellbook Cost: RB Type: Artifact - Class Pow/Tgh: / Rules Text: Escalate—Sacrifice an artifact. When Red Mantis Spellbook enters, choose one or more: - Target creature gets -3/-3 until end of turn. - Deal 3 damage to target player. - Destroy target nonland permanent with mana value 3 or less. - Target creature gets first strike Flavour Text: Set/Rarity: QPF Uncommon CardName: Belching Pod Cost: 1bg Type: Artifact Pow/Tgh: / Rules Text: {1}: Sacrifice a creature: Draw a card, then put a creature or artifact card from your hand with mana value less than or equal to the sacrificed creature’s mana value onto the battlefield. Flavour Text: can we get away with doing this at instant speed? Set/Rarity: QPF Uncommon CardName: Anurid's Revenge Cost: gu Type: Sorcery Pow/Tgh: / Rules Text: Put two +1/+1 counters on target creature. Return target creature to its owners hand. Flavour Text: Frogkind will rise, swallowing up all goblinkind. Today, we begin with you. Set/Rarity: QPF Uncommon CardName: Cranky Lil' Guy Cost: 1ug Type: Creature - Frog Beast Pow/Tgh: / Rules Text: Reach, trample When Cranky Lil' Guy enters, target player mills two cards. Return a noncreature card from your graveyard to your hand. Flavour Text: Set/Rarity: QPF Uncommon CardName: Berzerk Sage Cost: rw Type: Creature - Gnoll Warrior Wizard Pow/Tgh: 1/1 Rules Text: Haste Prowess As long as Berzerk Sage is tapped, instant spells you cast cost {1} less to cast. Flavour Text: Set/Rarity: QPF Uncommon CardName: Cost: 1rw Type: Instant Pow/Tgh: / Rules Text: Choose two: - Gain life equal to the number of attacking creatures. - Each attacking creature deals 1 damage to itself. - Each attacking creature deals 1 damage to the defender. - Creatures you control get +1/+0 until end of turn. Flavour Text: ft Set/Rarity: QPF Uncommon CardName: Naturalizing Charmaw Cost: 5{R/G}{R/G}{R/G} Type: Creature - Dragon Pow/Tgh: 4/4 Rules Text: This spell costs {1} less to cast for each color of mana that can be produced by lands your opponents control. Flying, Haste When Naturalizing Charmaw enters, each player sacrifices a nonbasic land they control. Flavour Text: "Morgan's anti-domain dagron!" Set/Rarity: QPF Mythic CardName: Juicy Rock Cost: 2 Type: Artifact - Lesson Pow/Tgh: / Rules Text: {1}: Add one mana of any color. Activate only once each turn. When Juicy Rock shatters, draw a card. Flavour Text: Set/Rarity: QPF Common CardName: Nope Stick Cost: 2 Type: Artifact Creature - Scarecrow Pow/Tgh: 1/1 Rules Text: Flying Whenever Nope Stick becomes untapped, you may discard a card. If you do, draw a card. Flavour Text: Set/Rarity: QPF Common CardName: Dreamdance Den Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {C}. {T}: If you control a Swamp, add {U}. {T}: If you control an Island, add {B}. Flavour Text: Set/Rarity: QPF Rare CardName: Hot Kiss Grove Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {C}. {T}: If you control a Forest, add {R}. {T}: If you control a Mountain, add {G}. Flavour Text: all good goblins smooch when they arrive Set/Rarity: QPF Rare CardName: Misfits' Gulch Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {C}. {T}: If you control a Swamp, add {R}. {T}: If you control a Mountain, add {B}. Flavour Text: Set/Rarity: QPF Rare CardName: Pissed Kitten Lane Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {C}. {T}: If you control a Forest, add {W}. {T}: If you control a Plains, add {G}. Flavour Text: "Myeeouuuurg...!" Set/Rarity: QPF Rare CardName: Pixie Paradise Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {C}. {T}: If you control a Plains, add {U}. {T}: If you control an Island, add {W}. Flavour Text: Set/Rarity: QPF Rare