CardName: Angel of Awe Cost: 5WW Type: Creature - Angel Pow/Tgh: 6/6 Rules Text: Flying Creatures with power 3 or less don’t untap during their controllers’ untap steps. Flavour Text: Set/Rarity: Core 1 Rare CardName: Archon of Judgement Cost: 3WW Type: Creature - Archon Pow/Tgh: 4/5 Rules Text: Flying Whenever Archon of Judgement attacks, each other creature deals damage to itself equal to it’s power. Flavour Text: Set/Rarity: Core 1 Mythic CardName: Assault Griffin Cost: 3W Type: Creature - Griffin Pow/Tgh: 3/2 Rules Text: Flying Flavour Text: Set/Rarity: Core 1 Common CardName: Blessed Phoenix Cost: 3WW Type: Creature - Phoenix Pow/Tgh: 3/3 Rules Text: Flying When Blessed Phoenix is put into a graveyard from the battlefield, you may return another target creature card from your graveyard to the battlefield. {3}{W}{W}: Return Blessed Phoenix from your graveyard to your hand. Flavour Text: Set/Rarity: Core 1 Rare CardName: Blink Cost: 1W Type: Instant Pow/Tgh: Rules Text: Exile target creature. At the beginning of the next end step, return that card to the battlefield under it’s owner’s control. Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Celestial Purge Cost: 1W Type: Instant Pow/Tgh: Rules Text: Exile target black or red permanent. Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Combat Stance Cost: W Type: Instant Pow/Tgh: / Rules Text: Target creature gets +1/+2 until end of turn. Flavour Text: Set/Rarity: Core 1 Common CardName: Day of Judgment Cost: 2WW Type: Sorcery Pow/Tgh: Rules Text: Destroy all creatures. Flavour Text: Set/Rarity: Core 1 Rare CardName: Dueling Knight Cost: 2W Type: Creature - Human Knight Pow/Tgh: 2/2 Rules Text: First strike When Dueling Knight enters the battlefield, you may tap target creature. Flavour Text: Set/Rarity: Core 1 Common CardName: Elite Vanguard Cost: W Type: Creature - Human Soldier Pow/Tgh: 2/1 Rules Text: Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Excommunicate Cost: 2W Type: Sorcery Pow/Tgh: Rules Text: Put target creature on top of its owner’s library. Flavour Text: Set/Rarity: Core 1 Common CardName: Fortify Cost: 2W Type: Instant Pow/Tgh: Rules Text: Choose one — Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn. Flavour Text: Set/Rarity: Core 1 Common CardName: Heroic Stand Cost: W Type: Instant Pow/Tgh: / Rules Text: Target creature may block any number of creatures this turn. Draw a card. Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Holy Cleric Cost: 1WW Type: Creature - Human Cleric Pow/Tgh: 1/1 Rules Text: {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. Flavour Text: Set/Rarity: Core 1 Common CardName: Honor of the Pure Cost: 1W Type: Enchantment Pow/Tgh: Rules Text: White creatures you control get +1/+1. Flavour Text: Set/Rarity: Core 1 Rare CardName: Jace Reformed Cost: 2WW Type: Planeswalker - Jace Pow/Tgh: /3 Rules Text: +2: Each player gains 3 life. -2: Put target creature on top of its owner’s library. -9: You gain an emblem saying “{X}: Put X 1/1 white bird creature tokens with flying onto the battlefield.” Flavour Text: Set/Rarity: Core 1 Mythic CardName: Jace’s Faithful Cost: 2W Type: Creature - Human Cleric Pow/Tgh: 1/4 Rules Text: When Jace’s Faithful enters the battlefield, you gain 3 life. Flavour Text: Set/Rarity: Core 1 Common CardName: Jace’s Respite Cost: 1W Type: Enchantment Pow/Tgh: Rules Text: Whenever you gain 3 or more life, you may draw a card. Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Knight Exemplar Cost: 1WW Type: Creature - Human Knight Pow/Tgh: 2/2 Rules Text: First strike Other Knight creatures you control get +1/+1 and are indestructible. Flavour Text: Set/Rarity: Core 1 Rare CardName: Lead Astray Cost: 1W Type: Instant Pow/Tgh: / Rules Text: Tap up to two target creatures. Flavour Text: Set/Rarity: Core 1 Common CardName: Longbow Legion Cost: 3W Type: Creature - Human Archer Pow/Tgh: 3/2 Rules Text: First strike Flavour Text: Set/Rarity: Core 1 Common CardName: Noble Martyr Cost: W Type: Creature - Human Cleric Pow/Tgh: 1/1 Rules Text: {1}{W}, {T}: Exile Noble Martyr and target attacking creature. Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Pacifism Cost: 1W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature can’t attack or block. Flavour Text: Set/Rarity: Core 1 Common CardName: Questing Knights Cost: XWW Type: Instant Pow/Tgh: / Rules Text: Cast Questing Knights only during combat. Put X 2/2 white Knight creature tokens with first strike onto the battlefield. Exile then at the beginning of the next end step. Flavour Text: Set/Rarity: Core 1 Rare CardName: Regal Eagle Cost: 1WW Type: Creature - Bird Pow/Tgh: 2/2 Rules Text: Flying When Regal Eagle enters the battlefield, you may destroy target enchantment. Flavour Text: Set/Rarity: Core 1 Common CardName: Reknown Knight Cost: 2W Type: Creature - Human Knight Pow/Tgh: 2/2 Rules Text: First strike When Reknown Knight enters the battlefield, you may search your library for a creature card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library. Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Reprieve Cost: 1W Type: Instant Pow/Tgh: / Rules Text: Gain 3 life. Draw a card. Flavour Text: Set/Rarity: Core 1 Common CardName: Restraint Cost: WW Type: Instant Pow/Tgh: / Rules Text: Your opponents cannot cast spells or attack you this turn. Flavour Text: Set/Rarity: Core 1 Rare CardName: Righteous Aura Cost: 1W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +1/+2 and gains vigilance. Flavour Text: Set/Rarity: Core 1 Common CardName: Serra Angel Cost: 3WW Type: Creature - Angel Pow/Tgh: 4/4 Rules Text: Flying, vigilance Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Serra’s Defender Cost: 1WW Type: Creature - Angel Pow/Tgh: 2/3 Rules Text: Flying When Serra’s Defender enters the battlefield, name a card. Serra’s Defender has protection from the chosen card. Flavour Text: Set/Rarity: Core 1 Rare CardName: Siege Mastodon Cost: 4W Type: Creature - Elephant Pow/Tgh: 3/5 Rules Text: Flavour Text: Set/Rarity: Core 1 Common CardName: Silver Knight Cost: WW Type: Creature - Human Knight Pow/Tgh: 2/2 Rules Text: First strike Protection from red Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Silvercoat Lion Cost: 1W Type: Creature - Cat Pow/Tgh: 2/2 Rules Text: Flavour Text: Set/Rarity: Core 1 Common CardName: Solemn Offering Cost: 2W Type: Sorcery Pow/Tgh: Rules Text: Destroy target artifact or enchantment. You gain 4 life. Flavour Text: Set/Rarity: Core 1 Common CardName: Squadron Hawk Cost: 1W Type: Creature - Bird Pow/Tgh: 1/1 Rules Text: Flying When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library. Flavour Text: Set/Rarity: Core 1 Common CardName: Stormfront Pegasus Cost: 1W Type: Creature - Pegasus Pow/Tgh: 2/1 Rules Text: Flying Flavour Text: Set/Rarity: Core 1 Common CardName: Tower Watchman Cost: W Type: Creature - Human Scout Pow/Tgh: 1/1 Rules Text: {W}, Sacrifice Tower Watchman: Prevent all damage a source of your choice would deal this turn. Flavour Text: Set/Rarity: Core 1 Common CardName: Unlikely Hero Cost: W Type: Creature - Human Soldier Pow/Tgh: 1/1 Rules Text: {T}: Put a +1/+1 counter on Unlikely Hero. Flavour Text: Set/Rarity: Core 1 Rare CardName: Young Knight Cost: W Type: Creature - Human Knight Pow/Tgh: 1/1 Rules Text: First strike Flavour Text: Set/Rarity: Core 1 Common CardName: Air Figment Cost: 1U Type: Creature - Elemental Pow/Tgh: 2/1 Rules Text: Air Figment is unblockable. When Air Figment becomes the target of a spell or ability, sacrifice it. Flavour Text: Set/Rarity: Core 1 Common CardName: Air Servant Cost: 4U Type: Creature - Elemental Pow/Tgh: 4/3 Rules Text: Flying {2}{U}: Tap target creature with flying. Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Armored Cancrix Cost: 4U Type: Creature - Crab Pow/Tgh: 2/5 Rules Text: Flavour Text: Set/Rarity: Core 1 Common CardName: Azure Drake Cost: 3U Type: Creature - Drake Pow/Tgh: 2/4 Rules Text: Flying Flavour Text: Set/Rarity: Core 1 Common CardName: Cancel Cost: 1UU Type: Instant Pow/Tgh: Rules Text: Counter target spell. Flavour Text: Set/Rarity: Core 1 Common CardName: Clone Cost: 3U Type: Creature - Shapeshifter Pow/Tgh: 0/0 Rules Text: You may have Clone enter the battlefield as a copy of any creature on the battlefield. Flavour Text: Set/Rarity: Core 1 Rare CardName: Cryptic Sphinx Cost: 3UU Type: Creature - Sphinx Pow/Tgh: 5/5 Rules Text: Flying {X}, Tap X permanents you control: For each opponent, tap X target permanents that player controls. Flavour Text: Set/Rarity: Core 1 Mythic CardName: Disperse Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Return target nonland permanent to its owner's hand. Flavour Text: Set/Rarity: Core 1 Common CardName: Divination Cost: 2U Type: Sorcery Pow/Tgh: Rules Text: Draw two cards. Flavour Text: Set/Rarity: Core 1 Common CardName: Dizzying Mage Cost: 1U Type: Creature - Human Wizard Pow/Tgh: 1/2 Rules Text: {U}, {T}: Target creature gets -2/-0 until end of turn. Flavour Text: Set/Rarity: Core 1 Common CardName: Elder Archmage Cost: 2UU Type: Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: {U}, {T}: Counter target spell unless it's controller pays {1}. {1}{U}, {T}: Draw a card. {3}{U}{U}, {T}: Return each creature to their owners' hands. Flavour Text: Set/Rarity: Core 1 Mythic CardName: Escape Unharmed Cost: U Type: Instant Pow/Tgh: Rules Text: The next time target creature you control would be dealt damage this turn, return it to its owner’s hand instead. Flavour Text: Set/Rarity: Core 1 Common CardName: Fathoms Researcher Cost: U Type: Creature - Merfolk Wizard Pow/Tgh: 1/1 Rules Text: When Fathoms Researcher enters the battlefield, draw a card then discard a card. Flavour Text: Set/Rarity: Core 1 Common CardName: Flashfreeze Cost: 1U Type: Instant Pow/Tgh: Rules Text: Counter target red or green spell. Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Frost Servant Cost: 2UU Type: Creature - Elemental Pow/Tgh: 3/4 Rules Text: Whenever a permanent an opponent controls is the target of a spell or ability, tap that permanent. It doesn’t untap during its controller’s next untap step. Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Harbor Serpent Cost: 4UU Type: Creature - Serpent Pow/Tgh: 5/5 Rules Text: Islandwalk Harbor Serpent can’t attack unless there are five or more islands on the battlefield. Flavour Text: Set/Rarity: Core 1 Common CardName: Ice Cage Cost: 1U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature can’t attack or block, and its activated abilities can’t be activated. Whenever enchanted creature becomes the target of a spell or ability, destroy Ice Cage. Flavour Text: Set/Rarity: Core 1 Common CardName: Liliana Enlightened Cost: 1UU Type: Planeswalker - Liliana Pow/Tgh: /3 Rules Text: +1: Draw a card then discard a card. 0: Return target creature to its owner’s hand unless its controller pays {1}. -5: Return any number of target cards from your graveyard to your hand. Flavour Text: Set/Rarity: Core 1 Mythic CardName: Liliana’s Denial Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Counter target spell unless its controller pays {1} for each card in your graveyard. Flavour Text: Set/Rarity: Core 1 Common CardName: Liliana’s Vision Cost: 2UU Type: Sorcery Pow/Tgh: / Rules Text: Draw four cards, then discard two cards. Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Manamancer Cost: 2U Type: Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: {T}: Choose one — Spells cost {1} more to cast this turn; or spells cost {1} less to cast this turn. Flavour Text: Set/Rarity: Core 1 Rare CardName: Mental Barrier Cost: 1U Type: Creature - Wall Pow/Tgh: 1/* Rules Text: Defender Mental Barrier has toughness equal to the number of cards in your hand. Flavour Text: Set/Rarity: Core 1 Common CardName: Mental Tap Cost: 1UU Type: Enchantment Pow/Tgh: / Rules Text: {X}{U}: Target player puts the top X cards of his or her library into his or her graveyard. Flavour Text: Set/Rarity: Core 1 Rare CardName: Merfolk Courier Cost: 1UU Type: Creature - Merfolk Soldier Pow/Tgh: 2/2 Rules Text: Other Merfolk creatures you control get +1/+1. {1}{U}, {T}: You may put a Merfolk creature card from your hand onto the battlefield. Flavour Text: Set/Rarity: Core 1 Rare CardName: Merfolk Informants Cost: 1UU Type: Creature - Merfolk Rogue Pow/Tgh: 2/2 Rules Text: Islandwalk Whenever Merfolk Informants deals combat damage to a player, draw a card. Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Mind Control Cost: 3UU Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature You control enchanted creature. Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Mind Thief Cost: 2U Type: Creature - Merfolk Rogue Pow/Tgh: 1/3 Rules Text: Whenever Mind Thief enters the battlefield, put the top three cards of target player’s library into his or her graveyard. Flavour Text: Set/Rarity: Core 1 Common CardName: Negate Cost: 1U Type: Instant Pow/Tgh: Rules Text: Counter target noncreature spell. Flavour Text: Set/Rarity: Core 1 Common CardName: Ocular Overseer Cost: 2UU Type: Creature - Eye Pow/Tgh: 3/3 Rules Text: Flying Opponents play with the top cards of their libraries revealed. {U}{U}: Put the top card of target opponent’s library on the bottom of that player’s library. Flavour Text: Set/Rarity: Core 1 Rare CardName: Oversee Cost: U Type: Sorcery Pow/Tgh: / Rules Text: Look at the top card of each player’s library. For each card, you may put it on the bottom of its owner’s library. Draw a card. Flavour Text: Set/Rarity: Core 1 Common CardName: Polymorph Cost: 3U Type: Sorcery Pow/Tgh: Rules Text: Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library. Flavour Text: Set/Rarity: Core 1 Rare CardName: Sage Drake Cost: 2U Type: Creature - Drake Pow/Tgh: 2/2 Rules Text: Flying When Sage Drake enters the battlefield, look at the top four cards of your library, then put them back in any order. Flavour Text: Set/Rarity: Core 1 Common CardName: Scroll Searching Cost: UUU Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, you may draw a card. If you do, put a card from your hand on top of your library or on the bottom of your library. Flavour Text: Set/Rarity: Core 1 Rare CardName: Sleeping Spell Cost: 1UU Type: Instant Pow/Tgh: / Rules Text: Tap up to two target creatures. Those creatures don't untap during their controller’s next untap step. Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Spreading Seas Cost: 1U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant land When Spreading Seas enters the battlefield, draw a card. Enchanted land is an Island. Flavour Text: Set/Rarity: Core 1 Common CardName: Stormtide Leviathan Cost: 5UUU Type: Creature - Leviathan Pow/Tgh: 8/8 Rules Text: Islandwalk All lands are Islands in addition to their other types. Creatures without flying or islandwalk can’t attack. Flavour Text: Set/Rarity: Core 1 Rare CardName: Tome Scour Cost: U Type: Sorcery Pow/Tgh: Rules Text: Target player puts the top five cards of his or her library into his or her graveyard. Flavour Text: Set/Rarity: Core 1 Common CardName: Twisted Image Cost: U Type: Instant Pow/Tgh: / Rules Text: Switch target creature’s power and toughness until end of turn. Draw a card. Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Windwalker Cost: 1UU Type: Creature - Human Wizard Pow/Tgh: 2/1 Rules Text: Flying When Windwalker enters the battlefield, draw a card. Flavour Text: Set/Rarity: Core 1 Common CardName: Wizard’s Familiar Cost: 1U Type: Creature - Bird Pow/Tgh: 1/1 Rules Text: Flying {1}{U}: Return Wizard’s Familiar to your hand. Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Ancient Bloodwitch Cost: 3BB Type: Creature - Vampire Shaman Pow/Tgh: 3/3 Rules Text: {1}{B}{B}, {T}: Gain control of target creature until end of turn. {B}, Sacrifice a creature: Gain 5 life. Flavour Text: Set/Rarity: Core 1 Mythic CardName: Barter in Blood Cost: 2BB Type: Sorcery Pow/Tgh: Rules Text: Each player sacrifices two creatures. Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Bleed Cost: B Type: Instant Pow/Tgh: Rules Text: Target creature gets -1/-1 until end of turn. If that was dealt damage this turn, it gets -3/-3 instead. Flavour Text: Set/Rarity: Core 1 Common CardName: Blind Ambition Cost: 1B Type: Instant Pow/Tgh: / Rules Text: Sacrifice a creature. If you do, draw two cards. Flavour Text: Set/Rarity: Core 1 Common CardName: Bloodlust Cost: B Type: Instant Pow/Tgh: Rules Text: Target creature gains first strike and lifelink until end of turn. Flavour Text: Set/Rarity: Core 1 Common CardName: Bloodlusting Vampire Cost: 1B Type: Creature - Vampire Pow/Tgh: 2/1 Rules Text: Bloodlusting Vampire can’t block. Whenever another creature is put into a graveyard from the battlefield, you may return Bloodlusting Vampire from your graveyard to the battlefield. Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Bloodthrone Vampire Cost: 1B Type: Creature - Vampire Pow/Tgh: 1/1 Rules Text: Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn. Flavour Text: Set/Rarity: Core 1 Common CardName: Chandra Corrupted Cost: 2BB Type: Planeswalker - Chandra Pow/Tgh: /3 Rules Text: [+2] Each player loses 1 life. [-X] Each creature gets -X/-X until end of turn. [-9] Target player discards his or her hand. That player loses life equal to the total converted mana cost of cards discarded this way. Flavour Text: Set/Rarity: Core 1 Mythic CardName: Chandra’s Legion Cost: 2B Type: Creature - Zombie Pow/Tgh: 2/2 Rules Text: When Chandra’s Legion enters the battlefield, you draw a card and lose 1 life. Flavour Text: Set/Rarity: Core 1 Common CardName: Chandra’s Minion Cost: 1BB Type: Creature - Human Shaman Pow/Tgh: 1/1 Rules Text: Whenever you lose life, put a +1/+1 counter on Chandra’s Minion. Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Child of Night Cost: 1B Type: Creature - Vampire Pow/Tgh: 2/1 Rules Text: Lifelink Flavour Text: Set/Rarity: Core 1 Common CardName: Consume Spirit Cost: X1B Type: Sorcery Pow/Tgh: / Rules Text: Spend only black mana on {X}. Consume Spirit deals X damage to target creature or player and you gain X life. Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Culling Demon Cost: 2BBB Type: Creature - Demon Pow/Tgh: 6/6 Rules Text: Flying Whenever a player draws a card, that player sacrifices a creature. Flavour Text: Set/Rarity: Core 1 Mythic CardName: Dark Summoner Cost: B Type: Creature - Human Shaman Pow/Tgh: 1/1 Rules Text: Sacrifice a creature: Add B to your mana pool. Flavour Text: Set/Rarity: Core 1 Common CardName: Death Servant Cost: 2BB Type: Creature - Elemental Pow/Tgh: 4/4 Rules Text: Whenever a creature is dealt damage, destroy that creature. Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Deathmark Cost: B Type: Sorcery Pow/Tgh: Rules Text: Destroy target green or white creature. Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Demonic Machinations Cost: 3BB Type: Sorcery Pow/Tgh: / Rules Text: Search your library for up to three cards. Shuffle your library, then put those cards on top of it in any order. Flavour Text: Set/Rarity: Core 1 Rare CardName: Disentomb Cost: B Type: Sorcery Pow/Tgh: Rules Text: Return target creature card from your graveyard to your hand. Flavour Text: Set/Rarity: Core 1 Common CardName: Doom Blade Cost: 1B Type: Instant Pow/Tgh: Rules Text: Destroy target nonblack creature. Flavour Text: Set/Rarity: Core 1 Common CardName: Duress Cost: B Type: Sorcery Pow/Tgh: Rules Text: Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. Flavour Text: Set/Rarity: Core 1 Common CardName: Famished Vampire Cost: 2B Type: Creature - Vampire Warrior Pow/Tgh: 5/5 Rules Text: Trample When Famished Vampire enters the battlefield, sacrifice a creature. Flavour Text: Set/Rarity: Core 1 Rare CardName: Feasting Imp Cost: 3B Type: Creature - Imp Pow/Tgh: 2/2 Rules Text: Flying Bloodthirst 1 (If an opponent was dealt damage this turn, this permanent enters the battlefield with a +1/+1 counter on it.) Flavour Text: Set/Rarity: Core 1 Common CardName: Giant Scorption Cost: 2B Type: Creature - Insect Pow/Tgh: 1/3 Rules Text: Deathtouch Flavour Text: Set/Rarity: Core 1 Common CardName: Gravedigger Cost: 3B Type: Creature - Zombie Pow/Tgh: 2/2 Rules Text: When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand. Flavour Text: Set/Rarity: Core 1 Common CardName: Grim Shepherd Cost: 1B Type: Creature - Vampire Pow/Tgh: 1/1 Rules Text: When Grim Shepherd enters the battlefield, put two 0/1 black Thrull creature tokens onto the battlefield. Flavour Text: Set/Rarity: Core 1 Common CardName: Interrogate Cost: BB Type: Sorcery Pow/Tgh: Rules Text: Name two nonland cards. Target player reveals his or her hand and discards all cards with those names. Flavour Text: Set/Rarity: Core 1 Rare CardName: Looming Shade Cost: 2B Type: Creature - Shade Pow/Tgh: 1/1 Rules Text: {B}: Looming Shade gets +1/+1 until end of turn. Flavour Text: Set/Rarity: Core 1 Common CardName: Mind Rot Cost: 2B Type: Sorcery Pow/Tgh: Rules Text: Target player discards two cards. Flavour Text: Set/Rarity: Core 1 Common CardName: Moriok Reaver Cost: 2B Type: Creature - Human Warrior Pow/Tgh: 3/2 Rules Text: Flavour Text: Set/Rarity: Core 1 Common CardName: Necromancer’s Dawn Cost: 2BBB Type: Enchantment Pow/Tgh: Rules Text: Whenever a non-token creature is put into a graveyard from the battlefield, exile it and put a 2/2 black Zombie creature token onto the battlefield under your control. Flavour Text: Set/Rarity: Core 1 Rare CardName: Neural Trauma Cost: XBB Type: Sorcery Pow/Tgh: / Rules Text: Search target player’s library for up to X cards, exile them, then that player shuffles his or her library. Flavour Text: Set/Rarity: Core 1 Rare CardName: Plagued Rusalka Cost: B Type: Creature - Spirit Pow/Tgh: 1/1 Rules Text: {B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn. Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Reaper's Pact Cost: 1B Type: Sorcery Pow/Tgh: / Rules Text: Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost. Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Reassembling Skeleton Cost: 1B Type: Creature - Skeleton Warrior Pow/Tgh: 1/1 Rules Text: {1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped. Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Royal Assassin Cost: 1BB Type: Creature - Human Assassin Pow/Tgh: 1/1 Rules Text: {T}: Destroy target tapped creature. Flavour Text: Set/Rarity: Core 1 Rare CardName: Stitched Abomination Cost: 3BBB Type: Creature - Horror Pow/Tgh: 5/5 Rules Text: When Stitched Abomination is put into a graveyard from the battlefield, put five 0/1 black Thrull creature tokens onto the battlefield. At the beginning of your upkeep, you may sacrifice six creatures. If you do, return Stitched Abomination from your graveyard to the battlefield. Flavour Text: Set/Rarity: Core 1 Rare CardName: Unholy Embrace Cost: B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +2/-1. Flavour Text: Set/Rarity: Core 1 Common CardName: Vampire Clan-Leader Cost: 1BB Type: Creature - Vampire Shaman Pow/Tgh: 2/2 Rules Text: Other Vampire creatures you control get +1/+1 and gain lifelink. Flavour Text: Set/Rarity: Core 1 Rare CardName: Vampire’s Hunger Cost: 2BB Type: Sorcery Pow/Tgh: Rules Text: Vampire’s Hunger deals 2 damage to target creature and 2 damage to that creature’s controller. You gain 4 life. Flavour Text: Set/Rarity: Core 1 Common CardName: Walking Nightmare Cost: 4B Type: Creature - Illusion Pow/Tgh: 3/3 Rules Text: Intimidate Flavour Text: Set/Rarity: Core 1 Common CardName: Act of Treason Cost: 2R Type: Sorcery Pow/Tgh: Rules Text: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Flavour Text: Set/Rarity: Core 1 Common CardName: Apocalypse Blast Cost: 6RR Type: Sorcery Pow/Tgh: Rules Text: Sacrifice each permanent you control. Apocalypse Blast deals damage to target opponent equal to the number of permanents sacrificed this way. Flavour Text: Set/Rarity: Core 1 Mythic CardName: Blood Elemental Cost: 2R Type: Creature - Elemental Pow/Tgh: 0/0 Rules Text: Bloodthirst 5 (If an opponent was dealt damage this turn, this permanent enters the battlefield with five +1/+1 counters on it.) Flavour Text: Set/Rarity: Core 1 Rare CardName: Blood Knight Cost: RR Type: Creature - Human Knight Pow/Tgh: 2/2 Rules Text: First strike Protection from white Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Bloodcrazed Berserker Cost: R Type: Creature - Goblin Berserker Pow/Tgh: 1/1 Rules Text: Bloodthirst 1 (If an opponent was dealt damage this turn, this permanent enters the battlefield with a +1/+1 counter on it.) Flavour Text: Set/Rarity: Core 1 Common CardName: Canyon Minotaur Cost: 3R Type: Creature - Minotaur Pow/Tgh: 3/3 Rules Text: Flavour Text: Set/Rarity: Core 1 Common CardName: Combust Cost: 1R Type: Instant Pow/Tgh: / Rules Text: Combust can't be countered by spells or abilities. Combust deals 5 damage to target white or blue creature. The damage can't be prevented. Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Demolish Cost: 3R Type: Sorcery Pow/Tgh: Rules Text: Destroy target artifact or land. Flavour Text: Set/Rarity: Core 1 Common CardName: Dragonburst Cost: 4RR Type: Sorcery Pow/Tgh: / Rules Text: Target creature you control becomes a 5/5 red Dragon creature with flying, then Dragonburst deals 5 damage to each creature without flying. Flavour Text: Set/Rarity: Core 1 Rare CardName: Ferocious Bluff Cost: 1R Type: Sorcery Pow/Tgh: / Rules Text: Creatures you control can’t be blocked except by two or more creatures until end of turn. Flavour Text: Set/Rarity: Core 1 Common CardName: Fire Figment Cost: 1R Type: Creature - Elemental Pow/Tgh: 1/1 Rules Text: {R}: Fire Figment gets +1/+0 until end of turn. Flavour Text: Set/Rarity: Core 1 Common CardName: Fireball Cost: XR Type: Sorcery Pow/Tgh: / Rules Text: Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players. Fireball costs {1} more to cast for each target beyond the first. Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Flame Nexus Cost: 1RR Type: Enchantment Pow/Tgh: / Rules Text: Whenever a red instant or sorcery you control deals damage to a creature or player, you may pay {X}. If you do, Flame Nexus deals X damage to that creature or player. Flavour Text: Set/Rarity: Core 1 Rare CardName: Frenzied Mauling Cost: 2R Type: Sorcery Pow/Tgh: / Rules Text: Frenzied Mauling deals 5 damage to target creature. Flavour Text: Set/Rarity: Core 1 Common CardName: Frost Ogre Cost: 3RR Type: Creature - Ogre Pow/Tgh: 5/3 Rules Text: Flavour Text: Set/Rarity: Core 1 Common CardName: Garruk Enraged Cost: 2RR Type: Planeswalker - Garruk Pow/Tgh: /3 Rules Text: +1: Add {R}{R} to your mana pool. -1: Put a 3/1 red Elemental creature token with haste onto the battlefield. -4: Whenever a source you control would deal damage this turn, it deals double damage instead. Flavour Text: Set/Rarity: Core 1 Mythic CardName: Garruk’s Harbinger Cost: 2R Type: Creature - Elemental Pow/Tgh: 3/1 Rules Text: Haste Flavour Text: Set/Rarity: Core 1 Common CardName: Garruk’s Storm Cost: 4R Type: Creature - Elemental Shaman Pow/Tgh: 4/4 Rules Text: Whenever Garruk’s Storm or another creature with power 3 or greater enters the battlefield under your control, you may have Garruk’s Storm deals 1 damage to target creature or player. Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Gladiator's Scars Cost: 3R Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +1/+1 and has double strike. Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Goblin Piker Cost: 1R Type: Creature - Goblin Warrior Pow/Tgh: 2/1 Rules Text: Flavour Text: Set/Rarity: Core 1 Common CardName: Goblin Racer Cost: R Type: Creature - Goblin Berserker Pow/Tgh: 1/1 Rules Text: When Goblin Racer enters the battlefield, target creature gains haste until end of turn. Flavour Text: Set/Rarity: Core 1 Common CardName: Goblin Siegemaster Cost: 1RR Type: Creature - Goblin Pow/Tgh: 2/2 Rules Text: Other Goblin creatures you control get +1/+1. Whenever Goblin Siegemaster or another Goblin enters the battlefield under your control, you may have it deal 1 damage to target player. Flavour Text: Set/Rarity: Core 1 Rare CardName: Goblin Tunneler Cost: 1R Type: Creature - Goblin Rogue Pow/Tgh: 1/1 Rules Text: {T}: Target creature with power 2 or less is unblockable this turn. Flavour Text: Set/Rarity: Core 1 Common CardName: Hellkite Charger Cost: 4RR Type: Creature - Dragon Pow/Tgh: 5/5 Rules Text: Flying, haste Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase. Flavour Text: Set/Rarity: Core 1 Rare CardName: Lava Hammer Cost: 2R Type: Sorcery Pow/Tgh: Rules Text: Lava Hammer deals 4 damage to target player. Flavour Text: Set/Rarity: Core 1 Common CardName: Lightning Servant Cost: 2RR Type: Creature - Elemental Pow/Tgh: 4/1 Rules Text: Creatures you control have haste. Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Manic Vandal Cost: 2R Type: Creature - Human Warrior Pow/Tgh: 2/2 Rules Text: When Manic Vandal enters the battlefield, destroy target artifact. Flavour Text: Set/Rarity: Core 1 Common CardName: Price of War Cost: 3R Type: Enchantment Pow/Tgh: Rules Text: Whenever a creature deals or is dealt damage, Price of War deals 1 damage to target player. Flavour Text: Set/Rarity: Core 1 Rare CardName: Prodigal Pyromancer Cost: 2R Type: Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: {T}: Prodigal Pyromancer deals 1 damage to target creature or player. Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Refract Cost: 1RR Type: Instant Pow/Tgh: Rules Text: Copy target instant or sorcery spell twice. You may choose new targets for the copies. Flavour Text: Set/Rarity: Core 1 Rare CardName: Shock Cost: R Type: Instant Pow/Tgh: / Rules Text: Shock deals 2 damage to target creature or player. Flavour Text: Set/Rarity: Core 1 Common CardName: Slingshot Troops Cost: 2R Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: When Slingshot Troops enters the battlefield, Slingshot Troops deals 2 damage to target player. Flavour Text: Set/Rarity: Core 1 Common CardName: Slith Firewalker Cost: RR Type: Creature - Slith Pow/Tgh: 1/1 Rules Text: Haste Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it. Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Snarling Hound Cost: 2R Type: Creature - Hound Pow/Tgh: 1/1 Rules Text: Intimidate Bloodthirst 1 (If an opponent was dealt damage this turn, this permanent enters the battlefield with a +1/+1 counter on it.) Flavour Text: Set/Rarity: Core 1 Common CardName: Static Discharge Cost: 1R Type: Instant Pow/Tgh: / Rules Text: Static Discharge deals 1 damage to target creature and 1 damage to that creature’s controller. Draw a card. Flavour Text: Set/Rarity: Core 1 Common CardName: Territorial Dragon Cost: 3RRR Type: Creature - Dragon Pow/Tgh: 4/4 Rules Text: Flash Flying When Territorial Dragon enters the battlefield, Territorial Dragon deals 4 damage to each attacking creature. Flavour Text: Set/Rarity: Core 1 Mythic CardName: Thrashing Skizard Cost: RR Type: Creature - Lizard Pow/Tgh: 2/1 Rules Text: First strike At the beginning of your upkeep, Thrashing Skizard deals 1 damage to each player. Flavour Text: Set/Rarity: Core 1 Rare CardName: Thunder Strike Cost: 1R Type: Instant Pow/Tgh: Rules Text: Target creature gets +2/+0 and gains first strike until end of turn. Flavour Text: Set/Rarity: Core 1 Common CardName: Volcanic Fallout Cost: 1RR Type: Instant Pow/Tgh: / Rules Text: Volcanic Fallout can't be countered. Volcanic Fallout deals 2 damage to each creature and each player. Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Volcanic Strength Cost: 1R Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +2/+2 and has mountainwalk. Flavour Text: Set/Rarity: Core 1 Common CardName: Acidic Slime Cost: 3GG Type: Creature - Ooze Pow/Tgh: 2/2 Rules Text: Deathtouch When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Ajani Untamed Cost: 2GG Type: Planeswalker - Ajani Pow/Tgh: /3 Rules Text: +1: Put a 0/1 green Plant creature token onto the battlefield. -1: Put a +1/+1 counter on each creature you control. Those creatures gain trample until end of turn. -6: Search your library for up to six creature cards with converted mana cost 2 or less and put them onto the battlefield. Then shuffle your library. Flavour Text: Set/Rarity: Core 1 Mythic CardName: Ajani’s Hunter Cost: 1G Type: Creature - Cat Warrior Pow/Tgh: */2 Rules Text: Ajani’s Hunter’s power is equal to the number of creatures you control. Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Ajani’s Pack Cost: 1G Type: Creature - Cat Warrior Pow/Tgh: 1/1 Rules Text: When Ajani’s Pack enters the battlefield, put a 1/1 green Cat Warrior creature token onto the battlefield. Flavour Text: Set/Rarity: Core 1 Common CardName: Alpha Tyrranax Cost: 4GG Type: Creature - Beast Pow/Tgh: 6/5 Rules Text: Flavour Text: Set/Rarity: Core 1 Common CardName: Autumn’s Veil Cost: G Type: Instant Pow/Tgh: Rules Text: Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn. Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Awakener Druid Cost: 2G Type: Creature - Human Druid Pow/Tgh: 1/1 Rules Text: When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature as long as Awakener Druid is on the battlefield. It’s still a land. Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Birds of Paradise Cost: G Type: Creature - Bird Pow/Tgh: 0/1 Rules Text: Flying {T}: Add one mana of any color to your mana pool. Flavour Text: Set/Rarity: Core 1 Rare CardName: Centaur Warlord Cost: 1GG Type: Creature - Centaur Warrior Pow/Tgh: 3/3 Rules Text: Trample Flavour Text: Set/Rarity: Core 1 Common CardName: Cudgel Troll Cost: 2GG Type: Creature - Troll Pow/Tgh: 4/3 Rules Text: {G}: Regenerate Cudgel Troll. (The next time this would be destroyed this turn, it isn’t. Instead tap it.) Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Deadly Recluse Cost: 1G Type: Creature - Spider Pow/Tgh: 1/2 Rules Text: Reach Deathtouch Flavour Text: Set/Rarity: Core 1 Common CardName: Deep Fog Cost: 1G Type: Instant Pow/Tgh: Rules Text: Prevent all damage that would be dealt this turn. Flavour Text: Set/Rarity: Core 1 Common CardName: Elven Huntress Cost: GG Type: Creature - Elf Warrior Pow/Tgh: 2/2 Rules Text: Other creatures you cast have Bloodthirst 1. Flavour Text: Set/Rarity: Core 1 Rare CardName: Elvish Archdruid Cost: 1GG Type: Creature - Elf Druid Pow/Tgh: 2/2 Rules Text: Other Elf creatures you control get +1/+1. {T}: Add {G} to your mana pool for each Elf you control. Flavour Text: Set/Rarity: Core 1 Rare CardName: Elvish Hermit Cost: 2G Type: Creature - Elf Druid Pow/Tgh: 2/2 Rules Text: When Elvish Hermit enters the battlefield, you may search your library for a forest and put it onto the battlefield tapped. If you do, shuffle your library. Flavour Text: Set/Rarity: Core 1 Common CardName: Elvish Predator Cost: GG Type: Creature - Elf Warrior Pow/Tgh: 1/1 Rules Text: Bloodthirst 2 (If an opponent was dealt damage this turn, this permanent enters the battlefield with two +1/+1 counters on it.) Flavour Text: Set/Rarity: Core 1 Common CardName: Expansive Ooze Cost: 2GG Type: Creature - Ooze Pow/Tgh: 4/4 Rules Text: Trample {G}: Expansive Ooze gets +1/+1 until end of turn. Flavour Text: Set/Rarity: Core 1 Rare CardName: Feasting Predator Cost: 4G Type: Creature - Beast Pow/Tgh: 3/4 Rules Text: Bloodthirst 2 (If an opponent was dealt damage this turn, this permanent enters the battlefield with two +1/+1 counters on it.) Flavour Text: Set/Rarity: Core 1 Common CardName: Giant Growth Cost: G Type: Instant Pow/Tgh: Rules Text: Target creature gets +3/+3 until end of turn. Flavour Text: Set/Rarity: Core 1 Common CardName: Giant Spider Cost: 3G Type: Creature - Spider Pow/Tgh: 2/4 Rules Text: Reach Flavour Text: Set/Rarity: Core 1 Common CardName: Healing Touch Cost: G Type: Instant Pow/Tgh: Rules Text: Target player gains 4 life. Flavour Text: Set/Rarity: Core 1 Common CardName: Heart of the Grove Cost: 4GG Type: Creature - Treefolk Shaman Pow/Tgh: */* Rules Text: When Heart of the Grove enters the battlefield, you may search your library for up to three Forests and put them onto the battlefield tapped. If you do, shuffle your library. Heart of the Grove’s power and toughness are equal to the number of forests you control. Flavour Text: Set/Rarity: Core 1 Mythic CardName: Hunters’ Prey Cost: 3G Type: Creature - Boar Pow/Tgh: 3/3 Rules Text: When Hunters’ Prey enters the battlefield, you may gain 3 life. Flavour Text: Set/Rarity: Core 1 Common CardName: Incremental Growth Cost: 3GG Type: Sorcery Pow/Tgh: / Rules Text: Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature. Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Life Cycle Cost: GG Type: Enchantment Pow/Tgh: / Rules Text: Whenever a nontoken creature is put into a graveyard from the battlefield, that creature's controller may put it on the bottom of his or her library. If they do, they draw a card. Flavour Text: Set/Rarity: Core 1 Rare CardName: Llanowar Elves Cost: G Type: Creature - Elf Druid Pow/Tgh: 1/1 Rules Text: {T}: Add {G} to your mana pool. Flavour Text: Set/Rarity: Core 1 Common CardName: Natural Proliferation Cost: 2GGG Type: Sorcery Pow/Tgh: Rules Text: For each creature, that creature’s controller puts X 1/1 green insect creature tokens onto the battlefield, where X was that creature’s toughness. Flavour Text: Set/Rarity: Core 1 Rare CardName: Naturalize Cost: 1G Type: Instant Pow/Tgh: Rules Text: Destroy target artifact or enchantment. Flavour Text: Set/Rarity: Core 1 Common CardName: Nature’s Might Cost: 2G Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +1/+1 for each Forest you control. Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Overwhelming Stampede Cost: 3GG Type: Sorcery Pow/Tgh: / Rules Text: Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. Flavour Text: Set/Rarity: Core 1 Rare CardName: Overwhelming Swarm Cost: 4GGG Type: Creature - Insect Pow/Tgh: 4/4 Rules Text: Trample Overwhelming Swarm gets +1/+1 for each other creature you control. As Overwhelming Swarm enters the battlefield, put four 1/1 green Insect creature tokens onto the battlefield. Flavour Text: Set/Rarity: Core 1 Mythic CardName: Plummet Cost: 1G Type: Instant Pow/Tgh: Rules Text: Destroy target creature with flying. Flavour Text: Set/Rarity: Core 1 Common CardName: Primal Cocoon Cost: G Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. When enchanted creature attacks or blocks, sacrifice Primal Cocoon. Flavour Text: Set/Rarity: Core 1 Common CardName: Rampant Growth Cost: 1G Type: Sorcery Pow/Tgh: Rules Text: Search your library for a basic land cards, reveal it, and put it onto the battlefield tapped. Then shuffle your library. Flavour Text: Set/Rarity: Core 1 Common CardName: Runeclaw Bear Cost: 1G Type: Creature - Bear Pow/Tgh: 2/2 Rules Text: Flavour Text: Set/Rarity: Core 1 Common CardName: Scouting Expedition Cost: 2GG Type: Sorcery Pow/Tgh: Rules Text: Reveal the top three cards of your library. Put all land and creature cards revealed this way into your hand and the rest into your graveyard. Flavour Text: Set/Rarity: Core 1 Common CardName: Skyscraping Strider Cost: 3GG Type: Creature - Spider Mutant Pow/Tgh: 3/5 Rules Text: Reach Skyscrapping Strider can only block creatures with flying. Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Thundering Hooves Cost: 1GG Type: Sorcery Pow/Tgh: Rules Text: Creatures you control get +1/+1 and gain trample until end of turn. Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Treetop Scout Cost: G Type: Creature - Elf Scout Pow/Tgh: 1/1 Rules Text: Treetop Scout can’t be blocked except by creatures with flying. Flavour Text: Set/Rarity: Core 1 Common CardName: Vinelasher Kudzu Cost: 1G Type: Creature - Plant Pow/Tgh: 1/1 Rules Text: Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu. Flavour Text: Set/Rarity: Core 1 Rare CardName: Angel’s Feather Cost: 2 Type: Artifact Pow/Tgh: Rules Text: Whenever a player casts a white spell, you may gain 1 life. Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Animated Armor Cost: 3 Type: Artifact Creature - Knight Pow/Tgh: 2/2 Rules Text: First strike Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Archdruid’s Staff Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature has “{2}: Target land you control becomes a creature with power equal to this creature’s power and toughness equal to this creature’s toughness until end of turn. It’s still a land.” Equip {3} Flavour Text: Set/Rarity: Core 1 Rare CardName: Battlemage’s Staff Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+2 as long as you have cast a spell this turn. Equip {1} Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Cryptic Tome Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: {2}, {T}: Name a card. Reveal the top card of your library. If it is the named card, put it into your hand. Flavour Text: Set/Rarity: Core 1 Rare CardName: Deactivated Golem Cost: 3 Type: Artifact Creature - Golem Pow/Tgh: 5/5 Rules Text: Deactivated Golem can’t attack or block unless it has been the target of a spell or ability this turn. Flavour Text: Set/Rarity: Core 1 Rare CardName: Demon’s Horn Cost: 2 Type: Artifact Pow/Tgh: Rules Text: Whenever a player casts a black spell, you may gain 1 life. Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Doomsday Hourglass Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: Doomsday Hourglass enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from Doomsday Hourglass. When you remove the last time counter from Doomsday Hourglass, destroy all non-land permanents. Flavour Text: Set/Rarity: Core 1 Mythic CardName: Dragon Blood Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {3}, {T}: Put a +1/+1 counter on target creature. Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Dragon Claw Cost: 2 Type: Artifact Pow/Tgh: Rules Text: Whenever a player casts a red spell, you may gain 1 life. Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Elixir of Immortality Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: {2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into your library. Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Gargoyle Sentinel Cost: 3 Type: Artifact Creature - Gargoyle Pow/Tgh: 3/3 Rules Text: Defender {3}: Until end of turn, Gargoyle Sentinel loses defender and gains flying. Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Juggernaut Cost: 4 Type: Artifact Creature - Juggernaut Pow/Tgh: 5/3 Rules Text: Juggernaut attacks each turn if able. Juggernaut can’t be blocked by Walls. Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Kraken’s Eye Cost: 2 Type: Artifact Pow/Tgh: Rules Text: Whenever a player casts a blue spell, you may gain 1 life. Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Oblivion Portal Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: You may choose not to untap Oblivion Portal during your untap step. {4}, {T}: Exile target nonland permanent for as long as Oblivion Portal remains tapped. Flavour Text: Set/Rarity: Core 1 Rare CardName: Reaper’s Scythe Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature has first strike and deathtouch and must be blocked each turn if able. Equip {4} Flavour Text: Set/Rarity: Core 1 Rare CardName: Shrapnel Trap Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: Flash Sacrifice Shrapnel Trap: Shrapnel Trap deals 2 damage to target attacking creature. Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Skeleton Key Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: {1}, {T}: Target creature becomes unblockable until end of turn. Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Stone Golem Cost: 5 Type: Artifact Creature - Golem Pow/Tgh: 4/4 Rules Text: Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Treasure Vault Cost: 2 Type: Artifact Creature - Wall Pow/Tgh: 0/4 Rules Text: Defender When Treasure Vault is put into a graveyard from the battlefield, draw a card. Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Triskelion Cost: 6 Type: Artifact Creature - Construct Pow/Tgh: 1/1 Rules Text: Triskelion enters the battlefield with three +1/+1 counters on it. Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player. Flavour Text: “Why do bad things always come in threes?”—Gisulf, expedition survivor Set/Rarity: Core 1 Rare CardName: Wurm’s Tooth Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: Whenever a player casts a green spell, you may gain 1 life. Flavour Text: Set/Rarity: Core 1 Uncommon CardName: Dragonskull Summit Cost: Type: Land Pow/Tgh: / Rules Text: Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R} to your mana pool. Flavour Text: Set/Rarity: Core 1 Rare CardName: Drowned Catacomb Cost: Type: Land Pow/Tgh: / Rules Text: Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. {T}: Add {U} or {B} to your mana pool. Flavour Text: Set/Rarity: Core 1 Rare CardName: Glacial Fortress Cost: Type: Land Pow/Tgh: / Rules Text: Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U} to your mana pool. Flavour Text: Set/Rarity: Core 1 Rare CardName: Predator’s Den Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. Whenever you cast a creature, you may have Predator’s Den becomes a 3/3 creature until end of turn. It's still a land. Flavour Text: Set/Rarity: Core 1 Rare CardName: Rootbound Crag Cost: Type: Land Pow/Tgh: / Rules Text: Rootbound Crag enters the battlefield tapped unless you control a Mountain of a Forest. {T}: Add {R} or {G} to your mana pool. Flavour Text: Set/Rarity: Core 1 Rare CardName: Sunpetal Grove Cost: Type: Land Pow/Tgh: / Rules Text: Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. {T}: Add {G} or {W} to your mana pool. Flavour Text: Set/Rarity: Core 1 Rare CardName: Verdant Valley Cost: Type: Land Pow/Tgh: / Rules Text: Verdant Valley enters the battlefield with a growth counter on it. T: Add 1 to your mana pool. T, Remove a growth counter from Verdant Valley: Add one mana of any color to your mana pool. Flavour Text: Set/Rarity: Core 1 Common