[-] [+]

WHITE


COMMON

creature
 C 
Creature – Thrull Scout
When Morlock Wayseeker enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.
"Come-come. Ssafe here. Never find usss."
2/2
 C 
Creature – Spirit
Sacrifice Keening Apparition: Destroy target enchantment.
There is no escaping the wailing song of these souls lamenting a past they cannot recall, composed to disturb the weft of this new cruel present.
2/2
 C 
Creature – Wall
When Splintering Barrier enters the battlefield, exile up to one target Equipment.
"We've come to name this area Bladesnap District. For obvious, highly annoying reasons."
-Ergim, diary entry
0/2

noncreature
 C 
Instant
Choose artifact or enchantment. Destroy up to one permanent of a type that was chosen this way, then return up to one card of a type that wasn't chosen this way from your graveyard to your hand.
 C 
Sorcery
Destroy target tapped creature. You gain life equal to its power or toughness, whichever is less.
The inhabitants of the Dust Barrens may be small and weak, but they know how to bear a grudge.

UNCOMMON

noncreature
 U 
Instant
Create three 1/1 white Soldier creature tokens.
Fuse (You may cast one or both halves of this card from your hand.)
Quality
{1}{w}
 
 U 
Instant
Creatures you control get +1/+1 until end of turn.
 U 
Instant
Create three 1/1 white Soldier creature tokens.
Fuse (You may cast one or both halves of this card from your hand.)
Quality
{1}{w}
 
 U 
Instant
Creatures you control get +1/+1 until end of turn.

BLUE


COMMON

creature
 C 
Creature – Human Wizard
Commemorate (You may have this creature attack or block commemorating up to one enchantment you control that another creature isn't commemorating.)
Whenever Ashen Illusionist blocks or becomes blocked by a creature, that creature gets -X/-0 until end of turn, where X is the converted mana cost of the enchantment Ashen Illusionist is commemorating.
"More human holdouts than I expected, and it doesn't seem they expected us."
-Ergim, diary entry
2/2
 C 
Enchantment Creature – Bird
Flying
As long as Veil of Crows has no counter on it, it isn't a creature.
Whenever you cast a noncreature spell, if Veil of Crows has power 2 or less, put a +1/+1 counter on it.
"What hidden truths did you hope to find lurking behind the veil of reality?"
—Eras, the Veiled Magus
0/0

noncreature
{2}{u}
 
 C 
Instant
Look at the top X cards of your library, where X is the number of creatures you control. Put one of them into your hand and the rest on the bottom of your library in any order.
1/2

UNCOMMON

creature
 U 
Creature – Spirit Scout
At the beginning of each opponent's upkeep, scry 1.
Represent {2}{u} ({2}{u}: Return this card from your graveyard to the battlefield and it becomes a noncreature enchantment. Represent only as a sorcery.)
"There are some encouraging sounds we can always follow when all else fails."
-Lystri, opal holdout
2/4

BLACK


COMMON

creature
 C 
Creature – Aetherborn Assassin
Deathtouch
When Kris Wielder dies, you may pay and 3 life. If you do, create a 3/3 black Horror creature token with menace.
"They cannot hold onto the blood they spill, but neither is it wasted."
-Caligina, fallen archangel
1/1
 C 
Enchantment Creature – Vampire
Lifelink
As long as Lurking Vampire has no counters on it, it's not a creature.
Whenever a creature dies, if Lurking Vampirehas power 5 or less, put a +1/+1 counter on Lurking Vampire.
A minor evil born of a much more significant one.
0/0
 C 
Creature – Aetherborn Cleric
When Disciple of Scorn dies, each opponent loses 3 life.
The clergy of the Fallen Church are as impermanent as the realm they inhabit.
2/1
 C 
Creature – Aetherborn Monk
Lifelink
Nightstave Meditator enters the battlefield tapped.
"Poor little gravedwellers trying their best to remember paradise."
-Caligina, fallen archangel
1/2

UNCOMMON

creature
 U 
Creature – Angel
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
"At times I almost believe false memories of sisters who would accompany me and brighten my days. But look at these wretches who are my actual family."
—Caligina, fallen archangel
3/3

noncreature
 U 
Enchantment
Knell (At the beginning of your upkeep, put a verse counter on this enchantment or a counter of each kind already there on another enchantment you control.)
{1}{b}, Remove a verse counter from Intrusive Murmurs: Return target creature card from your graveyard to your hand.
"The ghosts of my companions, lost for millennia, cannot leave. Diadem Roost was once my home – and now it is a hell."
-Caligina, fallen archangel

RED


COMMON

creature
 C 
Enchantment Creature – Ogre
As long as Column of Ire has no counters on it, it's not a creature.
Whenever a source deals noncombat damage to one or more permanents or players, if Column of Ire has power 3 or less, put a +1/+1 counter on it.
The same sins that chained them will free them.
0/0

noncreature
 C 
Enchantment
Creatures you control get +1/+0 and have reach.
"Dusk at Bykar Volcano is a dangerous time. The weather is bad enough, but then the hunters..."
-Lystri, opal holdout
1/2
 C 
Enchantment
When another creature enters the battlefield under an opponent's control, sacrifice Jolt Snare. If you do, Jolt Snare deals 2 damage to that creature.
"Whatever lies behind that door apparently doesn't like strangers."
-Ergim the Stoic

UNCOMMON

creature
 U 
Creature – Devil
Attacking creatures you control get +1/+0.
[Reminiscence {3}{r}]
3/2

noncreature
 U 
Enchantment
When Haunting Visions enters the battlefield or is sacrificed, discard your hand, then draw two cards.
At the beginning of your upkeep, sacrifice Haunting Visions.
"None of the others have seen the incident at Crimson Ruin and Faro himself seems beyond coherent speech or even thoughts."
—Jena, expedition chronicler

GREEN


COMMON

creature
 C 
Creature – Spider
Reach
"The spaces between some of these floating plains are home to an elaborate weave of latticework, courtesy of the spiders who dwell within. However, I find that this begs the question: What is it that they intend to catch?"
-Jena, expedition chronicler
4/4

noncreature
 C 
Sorcery
Destroy target artifact or enchantment. You may put a +1/+1 counter on target creature.
"This world has been stagnant for so long, and it feels as though it would gladly feast on any sources of life it can reach. Like us."
-Jena, expedition chronicler
 C 
Enchantment
Knell (At the beginning of your upkeep, put a verse counter on this enchantment or a counter of each kind already there on another enchantment you control.)
{g}, Remove a verse counter from Lost Warsong: Target creature gets +2/+2 until end of turn.
Some of the places Lady Serra created remained wild until her Realm collapsed, but even the furious howls of their denizens were melodious.
 C 
Sorcery
Destroy target nonbasic land.
Investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")
"I know this better than any of you – in a world of ruins we have to choose what to keep."
-Samut

UNCOMMON

creature
 U 
Creature – Beast
When Silencer Beast enters the battlefield or dies, target player sacrifices an enchantment.
"The words are lost, but the melodies still reverberate. With their silence the past will be lost forever."
—Eras, the Veiled Magus
4/3

COLORLESS


COMMON

noncreature
 C 
Artifact – Equipment
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
"Calling this complex device a 'scope' is like comparing star to campfire. But the name stuck."
-Colette, Rochos researcher

GOLD


RARE

creature
 R 
Creature – Spirit
Flying
Whenever a nontoken creature you control dies, create a 1/1 black Spirit creature token with flying.
Sacrifice an enchantment: Target creature you control gains indestructible until end of turn.
Represent {3}{w}{b} ({3}{w}{b}: Return this card from your graveyard to the battlefield and it becomes a noncreature enchantment. Represent only as a sorcery.)
1/4
 R 
Legendary Creature – Human Wizard
Whenever another creature enters the battlefield under your control, draw a card, then discard a card unless its power is 4 or greater.
2/3

TOKEN


TOKEN

creature
 T 
Token Creature – Horror
Menace (This creature can't be blocked except by two or more creatures.)
3/3
 T 
Token Creature – Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)
Vigilance (Attacking doesn't cause this creature to tap.)
4/4

noncreature
 T 
Token Artifact – Clue
{2}, Sacrifice this artifact: Draw a card.
"Did they truly die?"
-Colette