CardName: Desert Suit Cost: 2 Type: Artefact Pow/Tgh: / Rules Text: Equiped creature has hexproof and desertwalk. Equip : {1} Flavour Text: Set/Rarity: First Set Common CardName: Penguin Wand Cost: 4 Type: Snow - Artefact Pow/Tgh: / Rules Text: Penguin Wand enters the battlefield with 3 counters on it. {t} : Exile target permanent and put a "frozen" counter on it. Its controller create a 0/5 blue and white snow wall creature with defender and "When this creature dies, remove a "frozen" from a card you control and put it on the battlefield." Flavour Text: Set/Rarity: First Set Uncommon CardName: Archeologist Cost: 4w Type: Creature - Lizard Wizard Pow/Tgh: 2/2 Rules Text: Whenever Archeologist enters the battlefield destroy target artefact. Evoke : {2}{w} Flavour Text: Oups. Set/Rarity: First Set Common CardName: Backup Cost: 6w Type: Sorcery Pow/Tgh: / Rules Text: This spell cost {x} less to cast, {x} being the number of desert in play. Create {6} 1/1 white lizard wizard token with desertwalk. Flavour Text: Set/Rarity: First Set Uncommon CardName: Cheems, Puppy Dog Cost: www Type: Legendary Creature - Dog Priest Pow/Tgh: 2/3 Rules Text: All non land cards you draw have miracle. Their miracle cost is {w}. Whenever an oponents draws their third card each turn, draw a card. Flavour Text: Set/Rarity: First Set Mythic CardName: Dancing Analyst Cost: 2w Type: Creature - Penguin Wizard Pow/Tgh: 2/3 Rules Text: Draw a card whenever a creature you own becomes tapped. Flavour Text: Set/Rarity: First Set Common CardName: Desert Captain Cost: 4w Type: Creature - Lizard Wizard Warrior Pow/Tgh: 2/2 Rules Text: Desertwalk Whenever Desert Captain enters the battlefield create 2 1/1 white lizard wizard creature token. Evoke {2}{w} Flavour Text: Set/Rarity: First Set Common CardName: Desert Squad Cost: 2w Type: Creature - Lizard Warrior Pow/Tgh: 1/1 Rules Text: Whenever Desert Squad enters the battle field create {2} 1/1 white lizard wizard creature token. Flavour Text: Set/Rarity: First Set Common CardName: Doge, Supreme Leader Cost: 3www Type: Legendary Creature Enchantment - Dog God Pow/Tgh: 3/5 Rules Text: Indestructible, Lifelink Doge, Supreme Leader is not a creature as long as your devotion to white is less than 6. Whenever you draw a card, gain 1 life. Whenever you gain life, Doge deals that much damage to any target. Flavour Text: Set/Rarity: First Set Mythic CardName: Happy Feet Cost: 1w Type: Instant Pow/Tgh: / Rules Text: You may untap a creature you control whenever you cast a spell until end of turn. Flavour Text: Set/Rarity: First Set Common CardName: Hot Dog, the good Dog Cost: w Type: Legendary Creature - Dog God Pow/Tgh: 2/2 Rules Text: Protection from multicolored. Spells you cast cost 1 less to cast for each white spells you have cast this turn. Whenever an opponent cast their first spell each turn, gain 1 life if that spell isn't white. Flavour Text: Set/Rarity: First Set Mythic CardName: Mirage Cost: 2w Type: Sorcery Pow/Tgh: / Rules Text: Make a copy of target permanent you control. Foretell {6}{w}: Create {x} copy of any number of target permanent you control, {x} being the number of desert in play. Flavour Text: Set/Rarity: First Set Common CardName: Penguin Solidarity Cost: 2ww Type: Snow - Enchantment Pow/Tgh: / Rules Text: Create a 1/1 blue and white snow creature penguin wizard token everytime a creature attacks you. Flavour Text: Set/Rarity: First Set Rare CardName: Quicksands Cost: 1ww Type: Instant Pow/Tgh: / Rules Text: {1} target lands becomes a desert. Target opponents with desert lands exile {x} non land permanent they control, {x} being the number of desert they control. Flavour Text: Set/Rarity: First Set Uncommon CardName: Sand Dude Cost: 1w Type: Creature - Lizard Pow/Tgh: 1/1 Rules Text: {t}: Put a "Desertification" counter on target land. Lands with {3} desertificatiom counters become deserts. Flavour Text: Set/Rarity: First Set Common CardName: Sand Illusion Cost: 5w Type: Sorcery Pow/Tgh: / Rules Text: Create a copy of every token you control. Flavour Text: Set/Rarity: First Set Uncommon CardName: Silence of the Desert Cost: 4w Type: Sorcery Pow/Tgh: / Rules Text: Tap all land controlled by target player. Flavour Text: Set/Rarity: First Set Uncommon CardName: Big ol' Wave Cost: 1uuu Type: Sorcery Pow/Tgh: / Rules Text: Return {2} target non land permanent to its owner hand from target player. Then that player return {1} target non land permanent from a target player that isn't the caster of this spell or a player that has already been targeted this way. Foretell {4}{u}{u}{u} : Return {4} target non land permanent to its owner hand from target player. Then that player return {2} target non land permanent from a target player that isn't the caster of this spell or a player that has already been targeted this way. Then that player return {1} target non land permanent from a target player that isn't the caster of this spell or a player that has already been targeted this way. Flavour Text: Set/Rarity: First Set Rare CardName: Blizzard Knight Cost: 4u Type: Snow Creature - Penguin Warrior Pow/Tgh: 3/3 Rules Text: Blizzard Knight gets +1/+1 for every snow permanent in play. Untap Blizzard Knight everytime it gets a counter. {t} and remove a counter from Blizzard Knight : tap target creature. Flavour Text: Set/Rarity: First Set Common CardName: Brainfreeze Cost: 1u Type: Snow - Instant Pow/Tgh: / Rules Text: Draw 3 cards. Lands tapped for this spell do not untap at your next upkeep. Flavour Text: Set/Rarity: First Set Common CardName: Breaking the Ice Cost: 1u Type: Snow - Instant Pow/Tgh: / Rules Text: Destroy target snow permanent. Flavour Text: I would really prefer if you'd be quiet. Set/Rarity: First Set Common CardName: Deep Dive Cost: 1u Type: Instant Pow/Tgh: / Rules Text: Scry 3. You may draw a card. Tap a penguin creature you control : You may draw an additional card. Flavour Text: Set/Rarity: First Set Common CardName: Do you want to build a Snowman? Cost: 8u Type: Snow - Sorcery Pow/Tgh: / Rules Text: You may tap {x} creature when casting this spell. It cost {x} less to cast for each creature tapped this way. Create "Frosty the Snowman", an 8/8 blue snow vehicule token with crew 8 and "Whenever this token would deal damage to target player, tap a permanent he or she controls. It does not untap at his or her next upkeep." Flavour Text: Set/Rarity: First Set Rare CardName: Jeter le bébé avec l'eau du bain Cost: 1u Type: Instant Pow/Tgh: / Rules Text: Return target creature to its owner hands. Evoke : Discard an island. Flavour Text: Set/Rarity: First Set Common CardName: Penguin Strategist Cost: 2u Type: Snow Creature - Penguim Wizard Pow/Tgh: 2/3 Rules Text: All non creature spells you control have foretell {x}, {x} being their converted mana cost. Draw a card whenever you cast a spell not from your hand. Flavour Text: Set/Rarity: First Set Rare CardName: Snow Drift Cost: u Type: Snow - Instant Pow/Tgh: / Rules Text: Combat damage dealt by target creature is redirected to another target creature. Foretell {3}{u} : Destroy target attacking creature. It deals damage equal to its power to another target creature. Flavour Text: Set/Rarity: First Set Common CardName: Spellcaster Curiosity Cost: 2uu Type: Sorcery Pow/Tgh: / Rules Text: You may create a 1/1 blue and white penguin wizard creature token every time you cast a spell this turn. Flavour Text: Set/Rarity: First Set Common CardName: Stack of Frozen Bananas Cost: Type: Snow Artefact Pow/Tgh: / Rules Text: Supend 4 - {u} {t}, sacrifice this artefact : add 5 mana of any colors. Flavour Text: Set/Rarity: First Set Common CardName: Stone Cold Killa' Cost: 2u Type: Snow Creature - Wizard Penguin Pow/Tgh: 2/2 Rules Text: {t}: Destroy target snow creature. Flavour Text: Set/Rarity: First Set Common CardName: Swimming Teacher Cost: 2uu Type: Creature - Penguin Wizard Pow/Tgh: 3/3 Rules Text: Creature you control have : "{t} : this creature is exiled. It comes back unto the battlefield at the end of turn." Flavour Text: Set/Rarity: First Set Common CardName: Annonying Monkey Cost: R Type: Creature - Ape Pow/Tgh: 2/1 Rules Text: {T}: Goad target creature. Flavour Text: Set/Rarity: First Set Common CardName: Big Meany Monkey Cost: 4r Type: Creature - Ape Warrior Pow/Tgh: 5/3 Rules Text: Riot (This creature enters the battlefield with your choice of +1/+1 or haste.) All creatures able to block Big Meany Monkey do so. Flavour Text: Set/Rarity: First Set Common CardName: Fury of the Desert Cost: 3rr Type: Enchantment Pow/Tgh: / Rules Text: Creature you control have doublestrike as long as there is {3} deserts in play. Flavour Text: Set/Rarity: First Set Common CardName: Lizard Torchbearer Cost: r Type: Creature - Lizard Warior Pow/Tgh: 1/1 Rules Text: Haste {t}: Target creature gain haste. Flavour Text: Set/Rarity: First Set Common CardName: Monkey, but with a Gun Cost: 1r Type: Creature - Ape Thug Pow/Tgh: 1/1 Rules Text: Reach {T}: Deal {1} to any target. Equip cost {1} less to equip for Monkey, but with a Gun. Flavour Text: Set/Rarity: First Set Common CardName: Ringinvin Cost: R Type: Creature - Ape Pow/Tgh: 1/1 Rules Text: Whenever Ringinvin deals combat damage to a player, create a treasure token. Dash 1R Flavour Text: Set/Rarity: First Set Common CardName: Silent Monk Cost: 2r Type: Creature - Ape Ninja Pow/Tgh: 4/1 Rules Text: Ninjutsu {1}{R}: Silent Monk deals damage equal to its power to target creature. Then that creature deals damage equal to its power to Silent Monk. First strike Flavour Text: Set/Rarity: First Set Common CardName: Simian Diplomat Cost: 1rr Type: Creature - Ape Pow/Tgh: 2/2 Rules Text: {T}: target creature fights another target creature. Flavour Text: Set/Rarity: First Set Uncommon CardName: Taunting Monkey Cost: 2R Type: Creature - Ape Pow/Tgh: 3/3 Rules Text: Whenever Taunting Monkey deals combat damage to a player, goad all creatures that player controls. Flavour Text: Set/Rarity: First Set Uncommon CardName: Wizard Warmaster Cost: 2rr Type: Creature - Lizard Wizard Warrior Pow/Tgh: 3/3 Rules Text: Desertwalk, Firststrike Whenever a wizard creature enters the battlefield under your control, you may deal {1} damage to any target and draw a card. Flavour Text: Set/Rarity: First Set Uncommon CardName: Ape Beastmaster Cost: 3G Type: Creature - Ape Druid Pow/Tgh: 3/4 Rules Text: Ape Beastmaster can crew creatures as though its power was 3 greater. While crewed to a creature, Ape Beastmaster gives +2/+2 and trample to that creature. Flavour Text: Set/Rarity: First Set Common CardName: Ape Gardener Cost: 2G Type: Creature - Ape Druid Pow/Tgh: 3/3 Rules Text: {g}{t} : Untap {3} lands you control. Flavour Text: Set/Rarity: First Set Common CardName: Ape Mode Cost: 1gg Type: Sorcery Pow/Tgh: / Rules Text: Target creature you control gets +3/+3 until end of turn. It fights another target creature you do not control. Flavour Text: Set/Rarity: First Set Common CardName: Average Joe Cost: G Type: Creature - Ape Pow/Tgh: 2/2 Rules Text: {T}: Create a treasure token. Flavour Text: Set/Rarity: First Set Common CardName: Banana Peel Cost: 1G Type: Artifact Pow/Tgh: / Rules Text: {T}: target creature does damage equal to its power to itself. Flavour Text: Set/Rarity: First Set Rare CardName: Bananafy Cost: GG Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast this spell, sacrifice a creature. Create X treasures where X is the sacrificed creature toughness. Flavour Text: Set/Rarity: First Set Common CardName: Cactus Spread Cost: 3Gg Type: Enchantment Pow/Tgh: / Rules Text: {t} : Put a counter on Cactus Spread. Remove {2} counter from Cactus Spread : Search your library for a land card and put it on the battlefield tapped. Flavour Text: Set/Rarity: First Set Uncommon CardName: Dancing Monkey Cost: 2G Type: Creature - Ape Dancer Pow/Tgh: 1/3 Rules Text: Landfall - Whenever a land enters the battlefield you may untap Dancing Monkey. {T}: Untap target permanent. Flavour Text: Set/Rarity: First Set Common CardName: Fat Monkey Cost: 1G Type: Creature - Ape Pow/Tgh: 2/2 Rules Text: Sacrifice a treasure : put a +1/+1 counter on Fat Monkey. Flavour Text: Set/Rarity: First Set Common CardName: Hungry Doobey Cost: gg Type: Creature - Ape Pow/Tgh: 2/3 Rules Text: {t}: Destroy target treasure. Hungry Doobey gets +1/+1. Flavour Text: Set/Rarity: First Set Common CardName: Juicy Piggy Cost: 1g Type: Creature - Boar Pow/Tgh: 1/1 Rules Text: Whenever Juicy Piggy would go into a graveyard from the battlefield create a 6/2 green and white creature token with hexproof, crew {2} and "This creature looses hexproof and gain trample while being crewed." Flavour Text: Set/Rarity: First Set Common CardName: Jungle Warfare Cost: 4g Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of each opponent's end step, draw a card if you have not been dealt any combat damage during that turn. At the beginning of your upkeep, scry 1 Flavour Text: Set/Rarity: First Set Uncommon CardName: King's cook Cost: 3g Type: Creature - Ape Cook Pow/Tgh: 2/3 Rules Text: Treasures your control have "{T}, sacrifice this artifact: add 2 mana of any one color to your mana pool." Creatures you control have +0/+1. Flavour Text: Set/Rarity: First Set Rare CardName: Lizard Leader Cost: 2g Type: Creature - Lizard Warior Pow/Tgh: 2/2 Rules Text: Whenever Lizard Leader enters the battlefield under your control proliferate. Landfall - Whenever a land enters the battlefield under your control, populate. Flavour Text: Set/Rarity: First Set Common CardName: Monkey Horder Cost: 1G Type: Creature - Ape Pow/Tgh: 2/2 Rules Text: Landfall - Whenever a land enters the battlefield, create a treasure token. Flavour Text: Set/Rarity: First Set Common CardName: Seach for bananas Cost: 3G Type: Sorcery Pow/Tgh: / Rules Text: Search your library for 2 land cards. Put them on the battlefield tapped. Flavour Text: Set/Rarity: First Set Common CardName: Simian Botanist Cost: 2G Type: Creature - Ape Druid Pow/Tgh: 3/3 Rules Text: {T} and Sacrifice a treasure token : search your library for a basic land card and put it on the battlefield tapped. Flavour Text: Set/Rarity: First Set Uncommon CardName: Simian Ingenuity Cost: 2g Type: Sorcery Pow/Tgh: / Rules Text: This spell cost {2} less to play if you control an ape creature. Search your library for a land card and put it on the battlefield. Flavour Text: Set/Rarity: First Set Uncommon CardName: Coconut Knuckle Cost: 2r Type: Artifact Pow/Tgh: / Rules Text: Equipped creature has double strike. If equipped creature is an ape, it also gets +1/+0 Equip {3} Flavour Text: Set/Rarity: First Set Uncommon CardName: Cold Waters Cost: 1wu Type: Snow - Instant Pow/Tgh: / Rules Text: Counters cannot be add, moved or removed until end of turn. All graveyard related abilities are disabled until the end of turn. Flashback {3}{w}{u} Flavour Text: Set/Rarity: First Set Uncommon CardName: Drown in the Snow Cost: wu Type: Snow - Instant Pow/Tgh: / Rules Text: Chose one : - Counter target spell if its mana value is less or equal than the number of snow permanent in play. - Destroy target creature if its mana value is less or equal than the number of snow permanent in play. Flavour Text: Set/Rarity: First Set Uncommon CardName: Penguin Gaslighter Cost: uw Type: Snow Creature - Penguin Wizard Pow/Tgh: 2/2 Rules Text: All deserts are snow permanent that has "{t}: add {u} to your mana pool". Put a "Desertification" counter on target land every time you cast a non creature spell. Flavour Text: Its all a question of perspective, bro Set/Rarity: First Set Uncommon CardName: Penguin Gift Cost: 3uw Type: Sorcery Pow/Tgh: / Rules Text: Target player create a "Mega Shit" artefact token with "You must tap a permanent you control at your upkeep." Storm Flavour Text: Set/Rarity: First Set Uncommon CardName: Penguin Tactics Cost: 1uw Type: Instant Pow/Tgh: / Rules Text: Choose one : - Copy target spell. - Create 2 1/1 white and blue penguin wizard creature token - Scry 1, draw a card. Flavour Text: Set/Rarity: First Set Uncommon CardName: Penguin War Leader Cost: 2uw Type: Snow Creature - Penguin Wizard Pow/Tgh: 2/3 Rules Text: Non creature spells you cast cost {x} less to cast, where {x} is the number of penguin you control. {t} 3 penguins : Copy target spell. Flavour Text: Set/Rarity: First Set Rare CardName: SnowBall Fight Cost: 1wu Type: Snow - Sorcery Pow/Tgh: / Rules Text: Creature have "{t} : Deal {1} damage to target creature" until end of turn. Flavour Text: Set/Rarity: First Set Uncommon CardName: Snowballin' Cost: xwu Type: Snow - Sorcery Pow/Tgh: / Rules Text: Snowballin' deals {x} damage to target creature. If a creature would die this way, Snowballin' deals damage equal to its thoughness to the creature left of target creature. Repeat this process if a creature would die this way. Flavour Text: Set/Rarity: First Set Uncommon CardName: Snowstorm Cost: 2wwuu Type: Snow Sorcery Pow/Tgh: / Rules Text: All permanents become snow permanents and tap all creatures until end of turn. Snow permanent you control have storm. Flavour Text: Set/Rarity: First Set Rare CardName: Winter Wonderland Cost: 3wu Type: Enchantment Pow/Tgh: / Rules Text: All desert lands are snow. Spells you cast cost {x} less to cast for each snow permanent in play. Flavour Text: Set/Rarity: First Set Rare CardName: Ape General Cost: 2GR Type: Creature - Ape Warrior Pow/Tgh: 3/3 Rules Text: Ape creatures you control have +1/+1. Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.) Flavour Text: Set/Rarity: First Set Rare CardName: Ape Titan Cost: 4GR Type: Creature - Ape Titan Pow/Tgh: 6/6 Rules Text: Trample Whenever Ape Titan enters the battlefield or attacks, create 2 2/2 red monkey creature tokens with haste. Flavour Text: Set/Rarity: First Set Rare CardName: Ape Together Strong Cost: 2GGR Type: Legendary Enchantment Pow/Tgh: / Rules Text: Ape creature have convoke. Whenever an ape creature you control deals damage to target player, you may untap target ape creature you control. Flavour Text: Set/Rarity: First Set Mythic CardName: Coconut Tank Cost: 4gr Type: Artifact - Vehicule Pow/Tgh: 3/6 Rules Text: Haste, Trample {g/r} and sacrifice an artefact : Coconut Tank deals {2} damage to any target. If Coconut Tank was crewed by only ape creatures, deals twice as much damage. Crew 6 Flavour Text: Set/Rarity: First Set Common CardName: Going Bananas Cost: 3GR Type: Enchantment Pow/Tgh: / Rules Text: At the begining of each opponent's upkeep, you and that player both reveal the top cards of your libraries until you reveal a creature card. Those creature enter the battlefield and fight. Players put all other cards revealed this way on the bottom of their owner's libraries. Flavour Text: Set/Rarity: First Set Rare CardName: Lizard Tactician Cost: 2RG Type: Creature - Lizard Warrior Pow/Tgh: 2/3 Rules Text: You may proliferate or populate whenever a creature you control deals damage to target player. Flavour Text: Set/Rarity: First Set Uncommon CardName: Ooga Bunga Monkey Cost: 1rG Type: Creature - Ape Shaman Pow/Tgh: 2/2 Rules Text: {t} and sacrifice Ooga Bunga Monkey : Destroy target non land permanent. If you control another ape creature, destroy another target non land permanent. Flavour Text: Set/Rarity: First Set Common CardName: Search for the Golden Idol Cost: 2GR Type: Sorcery Pow/Tgh: / Rules Text: Creatures you control get +X/+0 and trample until end of turn, X being the number of creatures you control. Creatures that enter the battlefield under your control this turn have Riot. Flashback : {2}{G}{G}{R}{R} Flavour Text: Set/Rarity: First Set Rare CardName: Sigma Spirit Guide Cost: RG Type: Creature - Ape Shaman Pow/Tgh: 1/1 Rules Text: Riot When Sigma Spirit Guide enters the battlefield, add {G}{R} to your mana pool. Flavour Text: Set/Rarity: First Set Uncommon CardName: Zoboumafou, Second in Charge Cost: GR Type: Legendary Creature - Ape Shaman Pow/Tgh: 2/2 Rules Text: Whenever you sacrifice a treasure token, you may exile the top 3 cards of your library. You may cast any creature exiled this way until the end of turn. Flavour Text: Set/Rarity: First Set Rare CardName: Desert Harvest Cost: 1gw Type: Sorcery Pow/Tgh: / Rules Text: Create a treasure token for every desert in play. Flavour Text: Set/Rarity: First Set Common CardName: Desert Law Cost: 2wg Type: Sorcery Pow/Tgh: / Rules Text: Target a player. If that player has more lands than you, you may search your library for a land card and put it on the battlefield tap. If that player has more life than you, you may gain {5} life. If that player has more creature than you, you may create {3} 1/1 white Lizard Wizard creature token. Flavour Text: Set/Rarity: First Set Rare CardName: Lizard Beastmaster Cost: 2wg Type: Creature - Lizard Druid Pow/Tgh: 2/2 Rules Text: Lizard creature you control can crew as tough their power is {1} more than it is. Creature crewed by creature you control have +1/+1 and have desertwalk. Flavour Text: Set/Rarity: First Set Uncommon CardName: Sandveil Wizard Cost: 1gw Type: Creature - Lizard Wizard War Criminal Pow/Tgh: 2/3 Rules Text: Landfall : Whenever a land enters the battlefield under your control, exile all other creature you control, then return them to the battlefield under their owner control. Flavour Text: Set/Rarity: First Set Uncommon CardName: Barack, Obama Cost: 2wb Type: Legendary Creature - Lizard Wizard War Criminal Pow/Tgh: 1/4 Rules Text: {t}: Barack, Obama give target player a "Drone Strike" white and black enchantment token with {3} counters and "Remove a counter from this card at your upkeep. When there is no more counter on this token, creature you control get -3/-3 until end of turn." Flavour Text: Don't force me to drone bomb you, I really don't want to. Set/Rarity: First Set Rare CardName: Ambush Experts Cost: 1wr Type: Creature - Lizard Wizard Assassin Pow/Tgh: 3/1 Rules Text: Whenever a creature you control enters the battlefield, it deals {x} damage to target creature, {x} being its power. Flash, Firststrike. Flavour Text: Set/Rarity: First Set Uncommon CardName: Canicule Cost: 1rw Type: Enchantment Pow/Tgh: / Rules Text: Players must put a "Desertification" counter on a land they control every time they cast a spell. Lands with {3} "Desertification" counter on them become Deserts. Creature controlled by players with desert have -x/0, {x} being the number of desert they control. Flavour Text: Set/Rarity: First Set Rare CardName: Let Jesus Take the Wheel Cost: wwrr Type: Legendary Sorcery Pow/Tgh: / Rules Text: Roll a D20 : 20-18 : Exile your hand. 17-10 : Exile your hand and draw a card for each card exile this way. 9-2 : Exile your hand, you may play 1 cards exiled this way. Draw a card for each card you exiled from your hand. 1: You may play all cards in your hand for free, including land cards. Draw that many cards. Flavour Text: Come on bro, trust. Set/Rarity: First Set Mythic CardName: Saddham Hussein Cost: 2WR Type: Legendary Creature - Lizard Wizard Warrior Pow/Tgh: 1/3 Rules Text: Each you creature spell you cast with mana value {2} or less has blitz. The blitz cost it equal to its mana cost. {t}: Sacrifice target creature you control. It deals {x} damage to any target, {x} being its power. Flavour Text: Set/Rarity: First Set Rare CardName: Sandnado Cost: 8rw Type: Enchantment - Curse Pow/Tgh: / Rules Text: Sandnado cost {x} less to cast for every wizard creature you tap to cast this spell. Sandnado enters with {x} counters on it. Remove {2} counter at your upkeep. Enchant target player. Enchanted player exiles as many permanents he or she owns at his or her end step equal to the number of desert he control. Flavour Text: Set/Rarity: First Set Uncommon CardName: Big Stuart, Street Bully Cost: rbu Type: Legendary Creature - Rat Ninja Pow/Tgh: 1/3 Rules Text: Menace Creature cards in your graveyard have ninjutsu where the ninjutsu cost is equal to their mana cost. Ninjutsu abilities you control cost {X} less to activate, X being the total damage dealt to opponents this turn. Flavour Text: Set/Rarity: First Set Mythic CardName: Master Splinter, Shaolin of the Sewer Cost: 2ubr Type: Legendary Creature - Rat Wizard Ninja Pow/Tgh: 3/2 Rules Text: Ninjutsu {u}{b}{r} Whenever a player is dealt combat damage from Master Splinter, Shaolin of the Sewer, that player choose target non land permanent he owns and exile it with a "Gottem" counter. Master Splinter owner may cast card with "Gottem" counter and you may spend mana as though it were mana of any type to cast that spell. Flavour Text: Set/Rarity: First Set Mythic CardName: Ratnuto, Cheesekagey Cost: {3}UBR Type: Legendary Creature - Rat Ninja Pow/Tgh: 5/1 Rules Text: Whenever Ratnuto, Cheesekagey enters the battlefield, create 3 2/2 black ninja creature token. Then, put Ratnuto face down. If Ratnuto is unblocked, you may turn it face up. If you do, when it deals combat damage this turn exile it, then return it to the battlefield under its owner's control. Flavour Text: Set/Rarity: First Set Mythic CardName: Sand Thief Cost: rb/u Type: Creature - Lizard Ninja Pow/Tgh: 2/1 Rules Text: Ninjutsu {2}{r}{b} : If Sand Thief deals combat damage to a player, create a treasure token for each desert they control. Firststrike Flavour Text: Set/Rarity: First Set Uncommon CardName: Ape Buccaneer Cost: GG/bR Type: Creature - Ape Pirate Pow/Tgh: 3/3 Rules Text: Sacrifice a treasure : Ape Buccaneer deals 2 damage to any target. Flavour Text: Set/Rarity: First Set Uncommon CardName: Cap'n Junk Junk Bings Cost: 1RBG Type: Legendary Creature - Raccoon Pirate Pow/Tgh: 3/3 Rules Text: Haste Whenever one or more pirates you control deal combat damage to an oponent, create a treasure token. Then, you may draw 2 cards from his or her library and discard 2 cards. Flavour Text: Set/Rarity: First Set Mythic CardName: Captain Gorilla Sparrow Cost: 1Rg/bG Type: Legendary Creature - Ape Pirate Pow/Tgh: 4/3 Rules Text: Sacrifice a treasure token : Draw two cards and then discard two cards. {t} and exile {5} cards from your graveyard : create a treasure token. Flavour Text: Set/Rarity: First Set Rare CardName: Don Coonleon Cost: rrggbb Type: Legendary Creature - Raccoon Pirate Pow/Tgh: 4/5 Rules Text: Double strike Whenever Don Coonleon deals combat damage to a player, exchange the control of two target non land permanent. Whenever you discard a card, create that many treasure tokens. Flavour Text: I'm gonna make you a deal you can't refuse. Set/Rarity: First Set Mythic CardName: Racket Raccoon Cost: GRB Type: Legendary Creature - Raccoon Pirate Pow/Tgh: 2/2 Rules Text: If a player would create a token, Racket Raccoon owner get control of that token. {T}: Destroy a token you own, draw a card. Flavour Text: Set/Rarity: First Set Mythic CardName: Call the Sandworms Cost: 6rwg Type: Legendary Enchantment Pow/Tgh: / Rules Text: Landfall : Whenever a land enters the battlefield under your control, create a 6/2 green and white token creature with hexproof, crew {2} and "Whenever this creature becomes crewed, it looses hexproof and gains trample". Whenever a worm creature would deal damage to target player, target land get {x} "Desertification" counters, where {x} is equal to the damage dealt. Land with {3} Desertification counter becomes deserts. Flavour Text: Set/Rarity: First Set Mythic CardName: Desert Guide Cost: 1rwg Type: Creature - Lizard Wizard Pow/Tgh: 2/2 Rules Text: Desertwalk {t} : Add mana of any color equal to the number of desert on the battlefield. Creature you control have desertwalk and +x/+x, {x} being equal to the number of desert on the battlefield. Flavour Text: Set/Rarity: First Set Rare CardName: Desert Priest Cost: rwg Type: Creature - Lizard Cleric Druid Pow/Tgh: 3/3 Rules Text: Landfall : Whenever a land enters the battlefield under your turn, you may Populate or Proliferate. Flavour Text: Set/Rarity: First Set Uncommon CardName: Hoink Hoink, Pig Whisperer Cost: 1Rg/wG Type: Legendary Creature - Ape Druid Pow/Tgh: 3/4 Rules Text: Whenever a creature crewed you control deals combat damage to a player, create a treasure token. {t} and sacrifice {3} treasure token you control : Create a 4/4 red and green Boar creature token with crew {3} and haste. Flavour Text: Set/Rarity: First Set Rare CardName: Little Timmy Cost: 6rwg Type: Legendary Creature - Beast Wurm Pow/Tgh: 10/6 Rules Text: Convoke, Desertwalk, Hexproof, Crew 6 Whenever Little Timmy is crewed, it gains trample and looses hexproof. Whenever a creature dies, exile it instead if it was dealt damage this turn by Little Timmy. Put X +1/+1 counters on Little Timmy, where X was that creature power. Flavour Text: Set/Rarity: First Set Mythic CardName: Lord Drizzy of the Drezzert Cost: 1gwwr Type: Legendary Creature - Lizard Wizard Pow/Tgh: 2/4 Rules Text: Flash, First Strike Whenever a wizard creature you control attacks, put a "Desertification" counter on target land. Land with {3} desertification counter become deserts. Creatures you control have desertwalk. Flavour Text: Set/Rarity: First Set Mythic CardName: People of the Sand Cost: 2wrg Type: Enchantment Pow/Tgh: / Rules Text: Creature you control have : "Whenever this creature enters the battlefield, you may either populate or proliferate". Remove a counter from a permanent you control : create a 1/1 red and white wizard token creature. Flavour Text: Set/Rarity: First Set Rare CardName: The Flow of Sand Cost: ggwwrr Type: Enchantment Pow/Tgh: / Rules Text: You gain life and your opponent lose life every upkeep equal to the number of desert in play. You draw a card each upkeep equal to the number of desert in play. Every opponents mill cards equal to the number of desert in play every upkeep. Flavour Text: I don't like sand... It's corse, irritating... And it gets everywhere. Set/Rarity: First Set Rare CardName: COVID-19 Cost: 1gbw Type: Legendary Creature - Mushroom Horror Pow/Tgh: 1/2 Rules Text: Whenever COVID-19 enters the battlefield, all creature get -1/-1. Repeat this process if a creature would go in a graveyard this turn. COVID-19 gets +1/+1 whenever a creature dies while it is on the battlefield. Flavour Text: Set/Rarity: First Set Mythic CardName: Fungi Pops Cost: ggbbww Type: Legendary Creature - Mushroom Druid Pow/Tgh: 4/4 Rules Text: Deathtouch Landfall - Whenever a land enters the battlefield under your control, you may create a 0/1 green and black mushroom creature token. Whenever Fungi Pops or another creature you control dies, you draw a card, deal 1 damage to each opponents and gain 1 life. Flavour Text: Set/Rarity: First Set Mythic CardName: Queen Toadstool Cost: bwg Type: Legendary Creature - Noble Druid Pow/Tgh: 2/3 Rules Text: Landfall - Whenever a land enters the battlefield under your control, shuffle two spore token card in target opponent's library. Whenever an opponent discards or mill a spore token: create a 0/1 black and green mushroom creature token. Flavour Text: Set/Rarity: First Set Mythic CardName: Flash McQueen, Starbucks Sperm Cost: 2wur Type: Legendary Planewalker - Kachow Pow/Tgh: /5 Rules Text: [+1]Create a 4/4 Mech vehicule token with flying and crew 2. [-1] Create a pilot creature token. [-3] After this phase, there is an additional combat phase. [-8] You get an emblem with "Vehicule you control have myriad". Flash McQueen, Starbucks Sperm can be your commander. Flavour Text: Set/Rarity: First Set Mythic CardName: Mecha Doo Doo Cost: wu/ru/r Type: Legendary Artifact - Vehicule Pow/Tgh: 2/2 Rules Text: Flying, first stike Whenever Mecha Doo Doo becomes crewed for the first time each turn, you may choose 1 : - Exile the top card of your library, you may play it this turn. - Mecha Doo Doo deals 2 damage divided as you choose among up to 2 creatures. - Add {u/r} to your mana pool. Crew 2 Exile 6 artifacts you control: transform Mecha Doo Doo. Mecha Doo Doo can be your commander. Flavour Text: Back side: CardName: Giga Mecha Doo Doo Cost: Type: Legendary Artifact - Vehicule Pow/Tgh: 5/5 Rules Text: Flying, Double Strike Whenever Giga Mecha Doo Doo becomes crewed for the first time each turn, you may choose 2: - Exile the top 3 cards of your library, you may play them this turn. - Giga Mecha Doo Doo deals 4 damage divided as you choose among up to 4 creatures. - Add {u/r} {u/r} {u/r} to your mana pool. Crew 2 Flavour Text: Set/Rarity: First Set Mythic CardName: Gloopy, Eldritch Horror Cost: ggbbuu Type: Legendary Creature - Slug Horror Pow/Tgh: 1/3 Rules Text: Indestructible, Deathtouch Whenever a creature would die, if it was dealt damage by Gloopy, Eldritch Horror this turn, exile it instead with an eldritch counter. When Gloopy dies, return from exile to the battlefield under your control all creature cards with an eldritch counter. {t}: Gloopy deals {1} damage to target creature. Flavour Text: Set/Rarity: First Set Mythic CardName: Sugma, Sigma Slime Cost: xug/bg/b Type: Legendary Creature - Nightmare Slug Pow/Tgh: 0/5 Rules Text: Deathtouch Sugma, Sigma Slime enters the battlefield with X slime counters. {T}: Create a token that is a copy of target permanent. It becomes a slug creature in addition to its other type with its power and thoughness equal to the number of slime counters on creatures you control. Flavour Text: Set/Rarity: First Set Mythic CardName: The Thing Cost: 2ubg Type: Legendary Creature - Slug Blob Pow/Tgh: 5/5 Rules Text: Trample Whenever The Thing deals combat damage to target player, he mills that much card. The milled cards enter the battlefield under your control face down as 1/1 blue and green slug token with : "When this creature dies, its owner may put it back into his or her hand." Flavour Text: Set/Rarity: First Set Mythic CardName: Stuck in the Ice Cost: Type: Snow Sorcery Pow/Tgh: / Rules Text: Suspend 10 - {u}{w} : Create 5 4/4 white and green Snow Mammoth creature token with crew 2 and trample. Flavour Text: Set/Rarity: First Set Rare CardName: The polar ice caps Cost: Type: Legendary Creature - Elemental Continent Pow/Tgh: 6/8 Rules Text: Suspend 15 - {W}{U} Whenever you cast a spell, if The polar ice caps is exiled with time counters on it, remove one of them. Then, target non snow permanent becomes snow. Whenever you cast The polar ice caps, each player creates X 1/1 white and blue penguin creature tokens where X is the number of snow permanents that player controls. Flavour Text: Set/Rarity: First Set Mythic CardName: Crevasse Cost: u/wu/wu/w Type: Snow Sorcery Pow/Tgh: / Rules Text: Exile target non flying and non land permanent. Foretell {u}{u}{u}{w}{w}{w} : Exile all non flying and non land permanent. Flavour Text: Set/Rarity: First Set Uncommon CardName: Freeze Dry Cost: u/w Type: Snow - Instant Pow/Tgh: / Rules Text: Exile target creature if its mana value is equal or less than the number of snow permanent in play. Flavour Text: Set/Rarity: First Set Uncommon CardName: Pengu, Prince of Pengaria Cost: 2uw Type: Legendary Creature - Noble Penguin Wizard Pow/Tgh: 2/3 Rules Text: Flash, Vigilance Tap 2 wizard you control : draw a card. Tap 3 wizard you control : return target nonland permanent to its owner hand. Tap 4 wizard you control : copy target instant or sorcery spell. You may choose new target for the copy. Flavour Text: Set/Rarity: First Set Mythic CardName: Santa Claus Cost: 1uw Type: Legendary Creature - Elder God Wizard Pow/Tgh: 2/2 Rules Text: Whenever Santa Claus enters the battlefied, target player creates an artifact token named "Santa's Present". If Santa Claus was foretold, all opponents create it instead. Foretell {u}{u}{u}{w}{w}{w} Flavour Text: Set/Rarity: First Set Mythic CardName: Cthulhu, Big Fish Cost: 20bu Type: Legendary Creature - Fish God Pow/Tgh: 20/20 Rules Text: Delve, Shroud Cthulhu, Big Fish cannot be countered. When you cast Cthulhu, randomly pair any number of target unpaired creatures. All creatures paired this way fight each other. Take control of all surviving creatures. Flavour Text: Set/Rarity: First Set Mythic CardName: Lovecraft, Cosmic Boogieman Cost: ub Type: Legendary Creature - Human Cleric Pow/Tgh: 1/2 Rules Text: If a creature would be put into a graveyard from the battlefield, it is put into Lovecraft, Cosmic Boogieman 's controller graveyard instead. Flavour Text: Set/Rarity: First Set Mythic CardName: Penguin Enthusiast Cost: 5b/u Type: Snow Creature - Orca Pow/Tgh: 5/5 Rules Text: Penguin Enthusiast cost {x} less to cast, where {x} is the number of penguin in play. Whenever a penguin creature would tap, Penguin Enthusiast may fight that penguin creature. Penguin Enthusiast gets +1/+1 everytime a penguin creature would die. Flavour Text: Set/Rarity: First Set Uncommon CardName: Big Gooba Cost: 1G/RG/RG/R Type: Creature - Ape Warrior Pow/Tgh: 5/5 Rules Text: Menace, Trample Creatures with power less than Big Gooba's can't block it. Flavour Text: Set/Rarity: First Set Uncommon CardName: Bow to the Mighty Cost: 3G/rG/RG/RG/R Type: Enchantment Pow/Tgh: / Rules Text: Tap any number of creatures you control: Search your library for a creature card with converted mana cost X, X being the total toughness of creatures tapped this way. Flavour Text: Set/Rarity: First Set Rare CardName: King Big Booba Cost: GGGRRR Type: Legendary Creature - Ape Warrior Pow/Tgh: 6/6 Rules Text: Trample Whenever King Big Booba or another ape creature you control deals combat damage to a player, create a treasure token. Ape spells you cast have cascade. Flavour Text: Set/Rarity: First Set Mythic CardName: Monkeying Around Cost: G/R Type: Instant Pow/Tgh: / Rules Text: Re-arrange a spell on the stack. Flavour Text: Set/Rarity: First Set Uncommon CardName: Queen Big Booba Cost: GGRR Type: Legendary Creature - Ape Warrior Pow/Tgh: 4/4 Rules Text: Whenever a creature enters the battlefield under your control, it fights target creature you don't control. Creatures must attack each turn if available. Flavour Text: Set/Rarity: First Set Mythic CardName: Rexi, King Booba Puppy Cost: 10gr Type: Legendary Creature - Dinosaur Pow/Tgh: 10/10 Rules Text: Rexi, King Booba Puppy costs {x} less to cast, where {x} is the total power of creature you control. Trample When crewed, Rexi gains : "Whenever Rexi attack target player, destroy X creature with thoughness 2 or less from defending player, X being Rexi power." Crew 6. Flavour Text: Set/Rarity: First Set Mythic CardName: Druid of the Worms Cost: 3g/w Type: Creature - Lizard Druid Pow/Tgh: 2/2 Rules Text: Sacrifice {3} creature you control : Create a 6/2 green and white worm creature token with hexproof, crew {2} and "Whenever this creature attacks while crewed it looses hexproof and gain trample." Flavour Text: Set/Rarity: First Set Common CardName: Kind Gooba Cost: 1w/gw/gw/g Type: Creature - Ape Cleric Pow/Tgh: 3/3 Rules Text: Landfall - untap all creatures you control. Whenever a creature enters the battlefield under your control, gain 1 life. Flavour Text: Set/Rarity: First Set Uncommon CardName: Sand Hermit Cost: 3g/w Type: Creature - Lizard Wizard Pow/Tgh: 3/3 Rules Text: {t}: Remove all counters from target permanent. Flavour Text: Don't know, don't care. Set/Rarity: First Set Common CardName: Smelly Gooba Cost: 1G/bg/bg/b Type: Creature - Stinky Ape Pow/Tgh: 2/6 Rules Text: Reach Whenever Smelly Gooba deals combat damage to a player, creatures that player controls get -1/-1 until end of turn. Flavour Text: Set/Rarity: First Set Uncommon CardName: Michael Phelps Cost: 6u/gu/g Type: Creature - Ape Fish Pow/Tgh: 4/5 Rules Text: Delve, Islandwalk Flavour Text: Set/Rarity: First Set Common CardName: Smart Gooba Cost: 1U/RU/RU/R Type: Creature - Ape Tactician Pow/Tgh: 2/3 Rules Text: Whenever an opponent is dealt combat damage by one or more creatures you control, you may exile the top 3 cards of your library. You may play those cards this turn. Flavour Text: Set/Rarity: First Set Uncommon CardName: Hide in the Sand Cost: 1w/r Type: Instant Pow/Tgh: / Rules Text: Exile target creature you control then return it under its owner control. It gets firststrike until end of turn. It may fight another target creature. Flavour Text: Set/Rarity: First Set Common CardName: Lizard Sentinel Cost: w/r Type: Creature - Lizard Wizard Pow/Tgh: 1/2 Rules Text: Whenever an opponent would cast their second spell each turn, you may create a 1/1 white wizard lizard creature token unless it controllers take {2} damage. Flavour Text: Set/Rarity: First Set Rare CardName: Echo Vibrator Cost: 6 Type: Legendary Artifact Pow/Tgh: / Rules Text: If an ability of a permanent you control would trigger, it triggers an additional time. Flavour Text: Set/Rarity: First Set Mythic CardName: Golden Banana Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: Sacrifice Golden Banana: add 5 mana of any one color. Flavour Text: Set/Rarity: First Set Rare CardName: The Golden Idol Cost: 5 Type: Legendary Artifact Pow/Tgh: / Rules Text: Treasures you control have "T, sacrifice this artifact : Add 2 mana of any color". Creature you control have +1 / +1. Play with the top of your library revealed. You may play the top card of your library. Whenever a creature would deal combat damage to The Golden Idol owner, give control of The Golden Idol to attacking player. Flavour Text: Set/Rarity: First Set Mythic