zzo38 (no specific set): Virtual Booster
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Rules | Game variants |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Whenever you roll a die with numbers, you may, instead of choosing a number at random as a natural result of the dice roll, discard a card whose mana value is in the appropriate range and choose the number equal to the discarded card's mana value.
Cycling |
, , Discard a card: Target object in command zone that is not face down loses all abilities until end of turn.
When ~ attacks alone, put a stun counter on target creature. 1/1
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When Key of Regeneration becomes tapped, regenerate target permanent.
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Morph
Cycling Defender When ~ is faced up, put a -1/-1 counter on each creature, remove a loyalty counter from each planeswalker, and each player loses 1 life. This ability has replicate . 2/2
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At the beginning of each begin combat step, ~ gains one of the following abilities chosen at random until end of turn--banding, flanking, double strike, rampage 2, bushido 3, indestructible, shroud, flying.
1/1
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Counter all triggered abilities.
Rebound |
Flash
Put a +1/+1 counter on target non-planeswalker creature. Put X loyalty counters on that creature, where X is double that creature's new toughness. That permanent is now a planeswalker and artifact in addition to its other types. Buyback-- and sacrifice a planeswalker |
When a commander you control deals combat damage to a player, that player draws that many cards.
: Target player draws a card. |
At the beginning of your upkeep, if Clock of Undoing is untapped, return the permanent with the earliest timestamp to owner's hand.
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Target spell's owner copies that spell, and then counter the original spell.
Cycling |
Enchant creature
Persist Undying : Exchange all counters between ~ and enchanted creature. |
Flash
Each player chooses a permanent; each choice must be different. Put a shield counter on each of the chosen permanents, and then phase out those permanents. |
Target permanent cannot die this turn.
Overload |
Choose a supertype, type, or subtype. The next time target opponent casts a spell with that quality this turn, you gain 2 life and scry 2 and ad and untap up to one permanent, and counter that spell unless its owner pays .
Split second |
Enchant creature
Enchanted creature has +1/+1. : Put a -0/-1 counter on enchanted creature. Attach ~ to target creature other than enchanted creature. |
Card134467
(none)
Card138362
(none)
Key of Regeneration
(none)
Card139573
(none)
Card138379
(none)
Card135855
(none)
Card138310
(none)
Card138972
(none)
Clock of Undoing
(none)
Card130526
(none)
Card133553
(none)
Card133858
(none)
Card132422
(none)
Card138082
(none)
Card138658
(none)