zzo38 (no specific set): Virtual Booster

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Rules | Game variants
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
Enchantment
Whenever you roll a die with numbers, you may, instead of choosing a number at random as a natural result of the dice roll, discard a card whose mana value is in the appropriate range and choose the number equal to the discarded card's mana value.
Cycling {2}
Creature – ? Wizard
{?}, {t}, Discard a card: Target object in command zone that is not face down loses all abilities until end of turn.
When ~ attacks alone, put a stun counter on target creature.
1/1
Artifact – Key
When Key of Regeneration becomes tapped, regenerate target permanent.
Creature – ?
Morph {?}
Cycling {6}
Defender
When ~ is faced up, put a -1/-1 counter on each creature, remove a loyalty counter from each planeswalker, and each player loses 1 life. This ability has replicate {2}{b}.
2/2
Creature – ?
At the beginning of each begin combat step, ~ gains one of the following abilities chosen at random until end of turn--banding, flanking, double strike, rampage 2, bushido 3, indestructible, shroud, flying.
1/1
Instant
Counter all triggered abilities.
Rebound
Sorcery
Flash {1}
Put a +1/+1 counter on target non-planeswalker creature. Put X loyalty counters on that creature, where X is double that creature's new toughness. That permanent is now a planeswalker and artifact in addition to its other types.
Buyback--{1} and sacrifice a planeswalker
Legendary Enchantment – Background
When a commander you control deals combat damage to a player, that player draws that many cards.
{5}{u}{u}: Target player draws a card.
Artifact
At the beginning of your upkeep, if Clock of Undoing is untapped, return the permanent with the earliest timestamp to owner's hand.
Instant
Target spell's owner copies that spell, and then counter the original spell.
Cycling {2}
Enchantment – Aura
Enchant creature
Persist
Undying
{1}: Exchange all counters between ~ and enchanted creature.
Sorcery
Flash {1}
Each player chooses a permanent; each choice must be different. Put a shield counter on each of the chosen permanents, and then phase out those permanents.
Instant
Target permanent cannot die this turn.
Overload {?}
Instant
Choose a supertype, type, or subtype. The next time target opponent casts a spell with that quality this turn, you gain 2 life and scry 2 and ad {c} and untap up to one permanent, and counter that spell unless its owner pays {2}.
Split second
Enchantment – Aura
Enchant creature
Enchanted creature has +1/+1.
{t}: Put a -0/-1 counter on enchanted creature. Attach ~ to target creature other than enchanted creature.

Card134467 (none)
Card138362 (none)
Key of Regeneration (none)
Card139573 (none)
Card138379 (none)
Card135855 (none)
Card138310 (none)
Card138972 (none)
Clock of Undoing (none)
Card130526 (none)
Card133553 (none)
Card133858 (none)
Card132422 (none)
Card138082 (none)
Card138658 (none)