CardName: Advice of Patience Cost: 2WW Type: Enchantment - Saga Pow/Tgh: / Rules Text: I. Prevent all damage that would be dealt to Advisors you control until the beginning of your next endstep. II. Prevent all damage that would be dealt to you and Advisors you control until the beginning of your next endstep. III. Until the beginning of your endstep, whenever an Advisor is dealt damage by a spell or permanent an opponent controls, deal that much damage to that opponent. Flavour Text: Set/Rarity: Washikow Rare CardName: Adyae Club-Bearer Cost: 3W Type: Creature - Human Warrior Pow/Tgh: 1/4 Rules Text: Whenever Adyae Club-Bearer attacks, Adyae Club-Bearer gets +1/+1 for each other Warrior you control. As long as Adyae Club-Bearer has power of four or greater, Adyae Club-Bearer has first strike. Flavour Text: Set/Rarity: Washikow Common CardName: Adyae War Medic Cost: {3}{W}{W} Type: Creature - Human Cleric Warrior Pow/Tgh: 4/4 Rules Text: At the beginning of your endstep, if you have more life and control more creatures than each opponent, create a 1/1 white-and-black Cleric token and a 1/1 red-and-white Rogue token. {T}: Create a copy of target token you control. If that token was a creature, creatures sharing a type with that token get +1/+1 until end of turn. Flavour Text: Set/Rarity: Washikow Mythic CardName: Armored Ascension Cost: {2}{W}{W} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Barrier of Guidance Cost: 1W Type: Instant Pow/Tgh: / Rules Text: Advisorwork (If you control at least three Advisors when you cast this spell, you may cast a copy of it. You may choose new targets for the copy.) Prevent the next 5 damage that would be dealt to any target. Flavour Text: Set/Rarity: Washikow Common CardName: Binder of Abhorrences Cost: 3W Type: Creature - Human Cleric Warrior Pow/Tgh: 2/3 Rules Text: Whenever a player plays a spell from exile, creatures you control get +1/+1 until end of turn. *Gloom*- At the beginning of your endstep, if you cast no spells and activated no nonmana abilities this turn, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast. Flavour Text: Set/Rarity: Washikow Rare CardName: Bright Prairie Enchantress Cost: 1W Type: Creature - Human Druid Pow/Tgh: 0/3 Rules Text: Once per turn you may cast an Aura from your graveyard. Whenever you cast an Aura spell this way, draw a card. Sacrifice Bright Prairie Enchantress: Enchanted creatures you control gain indestructible until end of turn,. Flavour Text: Set/Rarity: Washikow Rare CardName: Bronze-Crown Hawk Cost: W Type: Creature - Bird Pow/Tgh: 1/1 Rules Text: Flying {2}{W}: Bronze-Crown Hawk gains first strike until end of turn. This ability costs {1}{W} less to activate if Bronze-Crown Hawk is enchanted. Flavour Text: Set/Rarity: Washikow Common CardName: Browsing Elk Cost: 3W Type: Creature - Elk Pow/Tgh: 3/3 Rules Text: When Browsing Elk enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. Flavour Text: Set/Rarity: Washikow Common CardName: Call the Healers Cost: 2W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature At the beginning of your endstep, create a 1/1 white and black Cleric token. If the enchanted creature is a Cleric, it has "Gain 1 life whenever a creature enters the battlefield under your control." Flavour Text: Set/Rarity: Washikow Uncommon CardName: Dispel the Wicked Cost: 1W Type: Enchantment Pow/Tgh: / Rules Text: Sacrifice Dispel the Wicked: Exile target enchantment or creature with a mana value of 1 or less. If you control a Cleric, you may exile target enchantment creature with a mana value of 4 or less instead. Activate this ability only if you gained 3 or more life this turn. Flavour Text: Set/Rarity: Washikow Common CardName: Druidic Bliss Cost: W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever Druidic Bliss or another Aura becomes attached to the enchanted creature, put a +1/+1 counter on the enchanted creature. When the enchanted creature dies, create a 1/1 green and white Druid token with X +1/+1 counters on it, where X was the number of +1/+1 counters on the enchanted creature. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Duty of Binding Cost: 2W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature At the beginning of each opponent's endstep, if no player lost life that turn, draw a card. As long as enchanted creature is an Advisor, it has "{W/U},{T}: Tap target creature." As long as enchanted creature is a Druid it has "{G/W},{T}: Target creature gains indestructible until end of turn." Flavour Text: Set/Rarity: Washikow Rare CardName: Equalization Cost: 1W Type: Enchantment Pow/Tgh: / Rules Text: Permanents other than basic lands lose all subtypes. {4}{W}{W}, Sacrifice Equalization: Each player's life total becomes 20. Flavour Text: Set/Rarity: Washikow Rare CardName: Eyes to Watch Cost: {2}{W} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +1/+3 and has flying. Flavour Text: Set/Rarity: Washikow Common CardName: Fleeting Skirmish Cost: {3}{W} Type: Instant Pow/Tgh: / Rules Text: Creatures you control get +1/+1 and gain vigilance until end of turn. Warriors you control get +1/+1 and gain flying until end of turn. Flavour Text: Set/Rarity: Washikow Common CardName: Lofty Unwanting Cost: 2W Type: Creature Pow/Tgh: 3/2 Rules Text: Flying Whenever a creature you don't control gains one or more types, you may destroy target artifact or enchantment. If a permanent destroyed this way was attached to a creature, gain 2 life. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Obstetrician Cost: {1}{W} Type: Creature - Human Cleric Pow/Tgh: 1/1 Rules Text: Whenever a non-Shapeshifter creature enters the battlefield under your control, you gain 1 life for each of that creature's creature types. Flavour Text: Set/Rarity: Washikow Common CardName: Orders of Restraint Cost: 1WW Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature you don't control Enchanted creature can't attack or block. As long as you control an Advisor, Orders of Restraint has Ward {3}. Flavour Text: Set/Rarity: Washikow Common CardName: Patient Councilor Cost: 2W Type: Creature - Human Advisor Pow/Tgh: 1/3 Rules Text: At the beginning of your endstep, if you gained at least three life this turn and an opponent controls at least three tapped creatures, draw a card. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Sikwaw Tactician Cost: {1}{W} Type: Creature - Human Warrior Pow/Tgh: 1/2 Rules Text: When Sikwaw Tactician enters the battlefield, Warriors you control gain vigilance until end of turn. Flavour Text: Set/Rarity: Washikow Common CardName: Sikwaw War Leader Cost: {3}{W} Type: Creature - Human Warrior Pow/Tgh: 1/4 Rules Text: Warriors you control have vigilance. {1}{W}, Tap two warriors you control: Put a +1/+1 counter on target Warrior you control, and scry 1. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Spirit of Guidance Cost: {W} Type: Creature - Spirit Cleric Pow/Tgh: 1/1 Rules Text: {W/B}: Until end of turn, whenever a creature dealt damage by Spirit of Guidance dies, exile that creature and gain 1 life. Flavour Text: Set/Rarity: Washikow Common CardName: Spirituality Counseling Cost: {2}{W}{W} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature is a Cleric in addition to its other types. Whenever enchanted creature dies, return that creature to the battleifled. *Role*- At the beginning of your endstep, if you gained five or more life this turn, return Spirituality Counseling from your graveyard to your hand. Flavour Text: Set/Rarity: Washikow Rare CardName: Sun-Gold Eagle Cost: {4}{W}{W} Type: Creature - Bird Pow/Tgh: 4/4 Rules Text: Flying Whenever you cast a white spell, target creature you control gets +1/+1 and gains your choice of vigilance, first strike or lifelink until end of turn. Flavour Text: Set/Rarity: Washikow Mythic CardName: Teller of Tangents Cost: 1W Type: Creature - Human Advisor Druid Pow/Tgh: 2/1 Rules Text: You may cast enchantments as though they had flash. As long as Teller of Tangents is enchanted, enchantments you cast during opponents' turns cost {1} less. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Tending Eyes Cost: 1W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +1/+1, has vigilance, and is a Druid in addition to its other types.. *Role*- At the beginning of your endstep, if you control no untapped creatures, you may return Tending Eyes from your graveyard to your hand. Flavour Text: Set/Rarity: Washikow Common CardName: Truth of Tales Cost: 1W Type: Enchantment - Saga Pow/Tgh: / Rules Text: I. Gain 1 life for each enchantment and each Druid you control. II. Target creature you control gets +1/+1 for each enchantment you control until end of turn. If it's a Druid, it gains vigilance until end of turn. III. Exile up to one target enchantment you don't control. Flavour Text: Set/Rarity: Washikow Common CardName: Unwanting Collective Cost: {3}{W}{W} Type: Creature Pow/Tgh: 2/4 Rules Text: Whenever a creature with one or more subtypes blocks Unwanting Collective, Unwanting Collective gets +1/+1 for each of that creature's subtypes. Flavour Text: Set/Rarity: Washikow Common CardName: War Healer Cost: {W} Type: Creature - Human Cleric Pow/Tgh: 1/2 Rules Text: Vigilance Whenever three or more creatures you control attack, War Healer becomes a Warrior until end of turn. {W/B}{R/W}: War Healer gains lifelink and first strike until end of turn. Activate this ability only if War Healer is a Warrior. Flavour Text: Set/Rarity: Washikow Uncommon CardName: White-Haired Wiseman Cost: {1}{W} Type: Creature - Human Advisor Pow/Tgh: 1/2 Rules Text: Ward {1} {W/U},{T}: Tap target creature. Flavour Text: Set/Rarity: Washikow Common CardName: Winding Story Weaver Cost: {3}{W} Type: Creature - Human Advisor Druid Pow/Tgh: 2/5 Rules Text: You may cast enchantments as if they had flash. Whenever an enchantment enters the battlefield under your control tap target creature an opponent controls. Until end of turn that creature loses all abilities. Flavour Text: Set/Rarity: Washikow Mythic CardName: Windrush Spirit Cost: 2W Type: Creature - Spirit Warrior Pow/Tgh: 2/3 Rules Text: Flying Whenever a Warrior enters the battlefield under your control, Warriors you control get +1/+1 and gain flying until end of turn. Flavour Text: Set/Rarity: Washikow Rare CardName: Wisp of Tales Cost: {2}{W} Type: Creature - Spirit Druid Pow/Tgh: 2/3 Rules Text: Flying Sacrifice Wisp of Tales: Prevent the next X damage that would be dealt to any target, where X is the number of enchantments you control. Flavour Text: Set/Rarity: Washikow Common CardName: Words without Poison Cost: {W} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature {1}{W}: Enchanted creature gets -2/+4. If that creature was blocking, it loses deathtouch until end of turn. Flavour Text: Set/Rarity: Washikow Common CardName: Arcane Decision Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Counter target spell unless its controller pays {X}, where X is one plus the number of Wizards you control. Flavour Text: Set/Rarity: Washikow Common CardName: Back-Up Plan Cost: {3}{U}{U} Type: Instant Pow/Tgh: / Rules Text: Scry 2, then reveal the top card of your library. When you reveal a card this way, choose one. If you revealed a Scout this way, you may choose both • Counter target spell that shares a type with the revealed card. • Draw two cards. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Chief's Attendant Cost: 2U Type: Creature - Human Advisor Pow/Tgh: 2/2 Rules Text: {T}: Untap another target tapped creature you control. Until end of turn, that creature gains Ward {1}. Flavour Text: Set/Rarity: Washikow Common CardName: Circular Wandering Cost: {U} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +0/1 and has "{U}- Return this creature to its owner's hand: Return target nonland permanent to its owner's hand. *Role*- At the beginning of your endstep, if you have seven or more cards in your hand, you may return Circular Wandering from your graveyard to your hand. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Complete Lack of Interest Cost: 1U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant permanent you don't control Whenever a spell or ability would target the enchanted permanent, counter it unless that spell or ability's controller pays {2} Flavour Text: Set/Rarity: Washikow Common CardName: Declare Warning Cost: {2}{U}{U} Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of each combat, you may tap a creature you control. If you do, creatures you don't control get -1/-0 until end of turn. If you tapped an Advisor this way, creatures you don't control get -2/-0 until end of turn instead. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Distracting Discussion Cost: 1U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Flash Enchant creature When Distracting Discussion enters the battlefield, tap enchanted creature. That creature doesn't untap as long as you control an Advisor. Flavour Text: Set/Rarity: Washikow Common CardName: Eldest Thief Cost: 3{U} Type: Creature - Human Advisor Rogue Pow/Tgh: 3/3 Rules Text: Flash {2}{W/B},{T}: Exile target tapped creature. If you own that card, you may return it to the battlfield at the beginning of your next endstep. Flavour Text: Set/Rarity: Washikow Mythic CardName: Flocking Goose Cost: 2U Type: Creature - Bird Pow/Tgh: 2/2 Rules Text: Flying When Flocking Goose enters the battlefield, untap another target creature with flying you control. Flavour Text: Set/Rarity: Washikow Common CardName: Glamouring Distraction Cost: 1U Type: Instant Pow/Tgh: / Rules Text: As you cast Glamouring Distraction, you may pay {1}. Counter target noncreature spell. If you paid an additional {1}, create a 0/1 blue Illusion Wizard token. Flavour Text: Set/Rarity: Washikow Common CardName: Guidance Trickster Cost: 3U Type: Creature - Spirit Advisor Rogue Pow/Tgh: 2/1 Rules Text: Flash, flying When Guidance Trickster enters the battlefield, copy target triggered ability you control from an enchantment source. You may choose new targets for the copy. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Guiding Spirit of Destiny Cost: {3}{U}{U} Type: Creature - Spirit Advisor Pow/Tgh: 2/4 Rules Text: Flying When Guiding Spirit of Destiny enters the battlefield, gain control of target nonland permanent with a mana value of X or less, where X is the number of Advisors you control. Flavour Text: Set/Rarity: Washikow Rare CardName: Katonah's Fruitless Search of Self Cost: U Type: Enchantment - Saga Pow/Tgh: / Rules Text: I. Copy the I. of another target Saga. II. Copy the II. of another target Saga. III. Copy the III of another target Saga. Flavour Text: Set/Rarity: Washikow Rare CardName: Katonah, the Undecided Cost: 3UU Type: Legendary Planeswalker - Katonah Pow/Tgh: /5 Rules Text: [+1]: Return target tapped nonland permanent to its owner's hand. [-3]: Until your next upkeep, creatures you don't control get -X/-0 until end of turn, where is the total number of types among non-Shapeshifter creatures you control. [-9]: You gain an emblem with "Whenever a nontoken creature enters the battlefield under your control, create token copy of it, except it's a Shapeshifter with no other creature types." Flavour Text: Set/Rarity: Washikow Mythic CardName: Know the Advantage Cost: 2UU Type: Enchantment - Saga Pow/Tgh: / Rules Text: I. Target player reveals their hand until the beginning of your next turn. Until the beginning of your next turn, you may pay {U} and tap a Scout or Wizard you control to counter any spell revealed this way. II. Target player reveals their hand. You may cast noncreature spells revealed this way, spending mana as if it were mana of any color to do so. III. Until end of turn, if whenever a Wizard or Scout deals combat damage to an opponent, you may search that player's library for a noncreature spell and cast it without paying its mana cost. Flavour Text: Set/Rarity: Washikow Mythic CardName: Knowledge Never Forgotten Cost: 1U Type: Enchantment Pow/Tgh: / Rules Text: Whenever you cast an instant or sorcery spell, you may put target instant or sorcery from your graveyard on the bottom of your library. Flavour Text: Set/Rarity: Washikow Common CardName: Laughing Distraction Cost: {U} Type: Creature - Spirit Rogue Pow/Tgh: 1/1 Rules Text: Flying {1}{U},{T}: Each opponent mills three cards. Activate this ability only if another Rogue dealt combat damage to a player this turn. Flavour Text: Set/Rarity: Washikow Common CardName: Meeshaw Reflectionist Cost: 1U Type: Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: Whenever you cast an instant or sorcery spell, you may pay {U}. If you do, create a 0/1 blue Wizard Illusion token with defender and "Sacrifice this creature whenever it becomes the target of a spell or ability." Flavour Text: Set/Rarity: Washikow Uncommon CardName: Move Like the Wind Cost: {U} Type: Sorcery Pow/Tgh: / Rules Text: Target creature you control gains flying until end of turn. If that creature is a Scout, it also gains "Whenever this creature deals combat damage to a player or planeswalker, you may draw a card, then discard a card." until end of turn. Flavour Text: Set/Rarity: Washikow Common CardName: Prize-Taking Cost: {2}{U} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature you control Enchanted creature is a Rogue in addition to its other types and has "Whenever this creature deals combat damage to a player, draw a card." *Role*- At the beginning of your endstep, if you control a creature with flying, you may return Prize-Taking from your graveyard to your hand. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Psychic Forseer Cost: 3UU Type: Creature - Human Wizard Scout Pow/Tgh: 3/3 Rules Text: Flying *Gloom*- At the beginning of your endstep, if you cast no spells and activated no nonmana abilities this turn, draw a card for each Wizard and each Scout you control. Flavour Text: Set/Rarity: Washikow Rare CardName: Rollicking Gust Cost: 3U Type: Creature - Elemental Pow/Tgh: 2/2 Rules Text: Flying Whenever an opponent draws a card, Rollicking Gust gets +1/+1 until end of turn. Flavour Text: Set/Rarity: Washikow Common CardName: Sage of the Possible Cost: {3}{U} Type: Creature - Human Advisor Pow/Tgh: 0/5 Rules Text: Defender {U},{T}: Look at the top card of your library. Then, you may shuffle your library. If you don't, put an instant or sorcery card from your graveyard on the bottom of your library. Flavour Text: Set/Rarity: Washikow Common CardName: Skillful Acrobatics Cost: 2U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Flash Enchant creature Whenever a creature blocks or becomes blocked by the enchanted creature, that creature gets -2/-0 until end of turn. If the enchanted creature is a Rogue, that creature's controller mills two cards. Flavour Text: Set/Rarity: Washikow Common CardName: Stern Arcane Instructor Cost: {1}{U}{U} Type: Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: {U},{T}- Exile a Wizard card from your hand: Counter target noncreature spell. Flavour Text: "Let those who fail to learn be a lesson to everyone else." Set/Rarity: Washikow Rare CardName: Thirst for Meaning Cost: {2}{U} Type: Instant Pow/Tgh: / Rules Text: Draw three cards. Then discard two cards unless you discard an enchantment card. Flavour Text: No one wishes to become an Unwanting, but life is never so easy. Set/Rarity: Washikow Common CardName: Thought Thief of Hisglee Cost: 1U Type: Creature - Human Rogue Pow/Tgh: 1/3 Rules Text: {T}: Each opponent mills X cards, where X is twice the number of Rogues you control. Flavour Text: The Sikwaw warriors took their rightful prizez from Hisglee. The thieves took everything they could. Set/Rarity: Washikow Rare CardName: Trail of Knowledge Cost: 3UU Type: Sorcery Pow/Tgh: / Rules Text: Scoutwork (If you control at least three Scouts when you cast this spell, you may cast a copy of it. You may choose new targets for the copy.) Wizardwork (If you control at least three Wizards when you cast this spell, you may cast a copy of it. You may choose new targets for the copy.) Draw three cards, then discard a card. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Turtle Bay Naturalist Cost: {3}{U} Type: Creature - Human Scout Pow/Tgh: 2/3 Rules Text: Whenever Turtle Bay Naturalist or another creature enters the battlefield under your control, you may scry 1. Flavour Text: Set/Rarity: Washikow Common CardName: Uninspired Stormcaster Cost: {4}{U} Type: Creature - Human Wizard Pow/Tgh: 3/3 Rules Text: *Gloom*- At the beginning of your endstep, if you cast no spells and activated no nonmana abilities, tap target creature an opponent controls. Creatures tapped this way don't untap during their controller's next untap step. Flavour Text: Set/Rarity: Washikow Common CardName: Vanishing Trick Cost: {U} Type: Instant Pow/Tgh: / Rules Text: Return target creature to its owner's hand. If a Vanishing Trick targets a Rogue you control, you may draw a card, then discard a card. Flavour Text: "Not even spirits vanish that quickly." -Huritt, Cautious Jeweler Set/Rarity: Washikow Common CardName: Voidwarp Serpent Cost: {4}{U} Type: Creature - Serpent Pow/Tgh: 4/4 Rules Text: Whenever Voidwarp Serpent becomes the target of a spell or ability you don't control, you may exile another target permanent you control, then return that permanent to the battlefield under its owner's control. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Watching Their Movements Cost: 1U Type: Enchantment - Saga Pow/Tgh: / Rules Text: I. Scry 1. II. Scry 2, then draw a card. III. Until end of turn, up to one target creature you control gains "Whenever this creature deals combat damage to a player, draw a card." If a Scout was targeted this way, it gains hexproof until end of turn. Flavour Text: Set/Rarity: Washikow Common CardName: When Every Word Mattered Cost: 2UU Type: Enchantment - Saga Pow/Tgh: / Rules Text: I. Each player draws X cards, then X cards from their hand, where X is the number of Advisors and Rogues you control. II. Each player draws X cards, then X cards from their hand, where X is the number of Advisors and Rogues you control. III. Until end of turn, you may play cards exiled by When Every Word Mattered. You may spend mana as though it were mana of any color to cast this spell. Flavour Text: Set/Rarity: Washikow Rare CardName: Whistling Mimicker Cost: 1U Type: Creature - Human Scout Pow/Tgh: 1/2 Rules Text: Whenever the ability of one or more Scouts you control not named Whistling Mimicker is triggered, copy that ability. You may choose new targets for the copy. Flavour Text: Set/Rarity: Washikow Rare CardName: Antisocial Unwanting Cost: 2B Type: Creature Pow/Tgh: 5/5 Rules Text: At the beginning of your upkeep, sacrifice a creature. Trample *Gloom*- At the beginning of your endstep, if you cast no spells and activated no nonmana abilities this turn, each opponent sacrifices a creature. Flavour Text: Set/Rarity: Washikow Rare CardName: Ask for Guidance Cost: 3BB Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep you may return a creature card from your graveyard to the battlefield. It's a Spirit in addition to its other types and gains haste and "Exile this creature at the beginning of your next endstep." Whenever a Cleric or Citizen card enters the battlefield this way, gain 2 life and create a tapped Treasure token. Flavour Text: Set/Rarity: Washikow Rare CardName: Average Person Cost: 2B Type: Creature - Human Citizen Pow/Tgh: 1/3 Rules Text: When Average Person enters the battlefield, lose 1 life and draw a card. Flavour Text: Set/Rarity: Washikow Common CardName: Banisher of the Malicious Cost: 3B Type: Creature - Human Cleric Pow/Tgh: 3/4 Rules Text: Whenever Banisher of the Malicious deals combat damage to a player, exile target card from that player's graveyard unless that player has you gain 3 life instead. Flavour Text: Set/Rarity: Washikow Common CardName: Bitter Avenger Cost: {1}{B} Type: Creature - Human Rogue Pow/Tgh: 2/2 Rules Text: Whenever Bitter Avenger attacks, Bitter Avenger deals 1 damage to each opponent who has more cards in their hand than you do. Flavour Text: It is forbidden to take what is not one's own. Our sanity, health, and lives are greater than our own person, and shared with all around us however. Set/Rarity: Washikow Common CardName: Cunning Hero Cost: {1}{B}{B} Type: Creature - Human Rogue Pow/Tgh: 3/2 Rules Text: Flash Whenever Cunning Hero deals combat damage to a player, that player mills a card. If a land or creature is put into a graveyard this way, create a tapped Treasure token. Otherwise, that player loses 2 life. Flavour Text: Set/Rarity: Washikow Rare CardName: Curious Gardener Cost: 2B Type: Creature - Human Citizen Pow/Tgh: 2/3 Rules Text: Whenever Curious Gardener enters the battlefield or dies, target creature gets -1/-1 until end of turn. If Curious Gardener is a Cleric, up to three target creatures get -1/-1 until end of turn instead. Whenever you gain life, Curious Gardener becomes a Cleric until end of turn. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Damning Spiritualist Cost: 2BB Type: Creature - Human Cleric Pow/Tgh: 2/4 Rules Text: Ward- Pay 1 life *Gloom*- At the beginning of your endstep, if you cast no spells and activated no nonmana abilities this turn, each opponent discards a card. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Dreams Unfulfilled Cost: 1B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature you control Whenever enchanted creature dies, each opponent loses life equal to the enchanted creature's power. Flavour Text: Set/Rarity: Washikow Common CardName: Figure Out Equal Footing Cost: 1B Type: Enchantment - Saga Pow/Tgh: / Rules Text: I. Each opponent who has more cards in their hand than you discards a card. II. Each opponent with more life than you loses 3 life. III. Until end of turn, Rogues you control have lifelink and "Whenever this creature deals combat damage to a player, lose 1 life and draw a card." Flavour Text: Set/Rarity: Washikow Common CardName: Forced Grief Cost: {2}{B}{B} Type: Sorcery Pow/Tgh: / Rules Text: For each opponent, that player chooses two — • That player sacrifices a creature. • That player discards a card. • That player loses 3 life. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Grief Giver Cost: 3B Type: Creature - Nightstalker Pow/Tgh: 2/2 Rules Text: Whenever a creature an opponent controls dies, each player loses 1 life. Flavour Text: Set/Rarity: Washikow Common CardName: Grim Story Teller Cost: {2}{B}{B} Type: Creature - Human Cleric Pow/Tgh: 2/4 Rules Text: Lifelink At the beginning of your endstep, each opponent loses X life, where X is the number of Clerics you control. Flavour Text: Set/Rarity: Washikow Rare CardName: Guide of the Departed Cost: B Type: Creature - Spirit Cleric Pow/Tgh: 1/1 Rules Text: Cards in your graveyard have hexproof. Flavour Text: Set/Rarity: Washikow Common CardName: Home Defense Cost: 2B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature is a Berserker in addition to its other types. Whenever enchanted creature blocks a creature, that creature deals 2 damage to its controller. *Role*- Whenever an attacking creature dies, return Home Defense from your graveyard to your hand. Flavour Text: Set/Rarity: Washikow Common CardName: Idea Killer Cost: {3}{B} Type: Creature - Human Rogue Pow/Tgh: 1/3 Rules Text: Whenever a creature, artifact, or enchantment card is put into an opponent's graveyard from anywhere other than battlefield, create a tapped Treasure token unless that card's owner pays 1 life. Flavour Text: Set/Rarity: Washikow Common CardName: Lonesome One Cost: 1BB Type: Creature - Human Citizen Pow/Tgh: 2/2 Rules Text: *Gloom*- At the beginning of your endstep, if you cast no spells and activated no nonmana abilities this turn, lose 1 life and create a 1/1 black-and-green Citizen token. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Mourning Guardian Cost: {1}{B} Type: Creature - Human Berserker Pow/Tgh: 0/3 Rules Text: Defender Whenever a creature you control dies, Mourning Guardian gets +2/+1 until end of turn. Flavour Text: Set/Rarity: Washikow Common CardName: Open Spot Cost: {1}{B} Type: Instant Pow/Tgh: / Rules Text: Destroy target creature that has two or more creature types. Flavour Text: When one dies and takes their journey away, someone else will come to do the same work, and if they have any wisdom, give a different message. Set/Rarity: Washikow Common CardName: Owl Thief Cost: {3}{B}{B} Type: Creature - Human Rogue Pow/Tgh: 2/4 Rules Text: When Owl Thief enters the battlefield, each opponent discards two cards. Then, If no creature cards were put into a graveyard this way, draw a card. {1}{B}: Owl Thief gains flying until end of turn. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Parse the Rumors Cost: {2}{B} Type: Sorcery Pow/Tgh: / Rules Text: Draw two cards and lose 2 life. If you control a Citizen, scry 1, draw two cards, then lose 1 life instead. Flavour Text: Set/Rarity: Washikow Common CardName: Pervasive Bleakness Cost: 1BB Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature you control Enchanted creature has "{B}: This creature gets +1/-1 until end of turn." and "When this creature dies, each player loses 2 life." Flavour Text: Set/Rarity: Washikow Uncommon CardName: Protector of the Secure Cost: 1B Type: Creature - Human Berserker Pow/Tgh: 1/3 Rules Text: *Gloom*- At the beginning of your endstep, if you cast no spells and activated no nonmana abilities this turn, up to one target creature gets -2/-2 until end of turn. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Smoke Guardian Cost: B Type: Creature - Spirit Pow/Tgh: 2/1 Rules Text: Whenever Smoke Guardian deals combat damage to a player, you may pay {B}. If you deal, each creature that player controls gets -1/-1 until end of turn. {1}{U}: Smoke Guardian becomes a Rogue in addition to its other types and can't be blocked until end of turn. {1}{R}: Smoke Guardianbecomes a Berserker in addition to its other types until end of turn and deals 1 damage to any target. This ability can't deal damage to a single target more than twice each turn. Flavour Text: Set/Rarity: Washikow Mythic CardName: Sobbing One Cost: {B} Type: Creature - Spirit Citizen Pow/Tgh: 1/1 Rules Text: When Sobbing One dies, up to one target creature gets -1/-1 until end of turn. Flavour Text: None of the Sikwaw remember why she cries, but they know to cry with her. Set/Rarity: Washikow Common CardName: Spirit Trapped in Pain Cost: {5}{B}{B} Type: Creature - Spirit Rogue Berserker Pow/Tgh: 7/7 Rules Text: Whenever Spirit Trapped in Pain is dealt damage by a source another player controls, Spirit Trapped in Pain that player loses 2 life and puts the top four cards of their library into their graveyard. Flavour Text: Set/Rarity: Washikow Rare CardName: Spirit's Return Cost: {B} Type: Sorcery Pow/Tgh: / Rules Text: Return target creature card from your graveyard to your hand. If you control a Cleric, you may cast a creature spell sharing the same name for {1} less this turn. Flavour Text: Set/Rarity: Washikow Common CardName: Spiteful Unwanting Cost: {1}{B} Type: Creature Pow/Tgh: 3/1 Rules Text: Deathtouch Spiteful Unwanting can't block Flavour Text: When every person has been killed off, society becomes nothing but a history until the tongues lose their memory of the dead. Set/Rarity: Washikow Common CardName: Storied Bobcat Cost: {3}{B}{B} Type: Creature - Cat Pow/Tgh: 3/5 Rules Text: Whenever Storied Bobcat attacks, each opponent loses 1 life. If you control a Saga, each opponent loses 2 life instead. Flavour Text: Set/Rarity: Washikow Common CardName: Terror-Bound Recluse Cost: 3B Type: Creature - Human Rogue Berserker Pow/Tgh: 2/4 Rules Text: Flash, defender *Gloom*-At the beginning of your endstep, if you cast no spells and activated no nonmana abilities this turn, each opponent loses 1 life and puts the top card of their library into their graveyard. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Turtle Bay Layman Cost: {5}{B} Type: Creature - Human Cleric Citizen Pow/Tgh: 3/5 Rules Text: Whenever another nontoken creature enters the battlefield under your control, you may pay {G/B} and 1 life. If you do, create a 1/1 black-and-green Citizen token. {W/B},{T}: Exile target card from a graveyard. If a creature card was exiled this way, other creatures you control gain lifelink until end of turn. Otherwise, gain 3 life. Flavour Text: Set/Rarity: Washikow Mythic CardName: Unburdened Berserker Cost: 4B Type: Creature - Human Berserker Pow/Tgh: 3/4 Rules Text: *Gloom*- At the beginning of your endstep, if you cast no spells and activated no nonmana abilities this turn, you pay {2}{B}. If you do, each player discards a card. You gain life equal to the highest mana value of a card discarded this way. Flavour Text: Set/Rarity: Washikow Common CardName: Unwelcoming Cost: 1BB Type: Enchantment - Saga Pow/Tgh: / Rules Text: I. Sacrifice any number of non-Citizen creatures, then create that many 1/1 black-and-green Citizen tokens. II. Creatures you control gain menace until end of turn. III. Destroy all creatures. When a Citizen dies this way, each opponent loses 1 life and you gain 1 life. Flavour Text: Set/Rarity: Washikow Rare CardName: Vicious Story Cost: 2BB Type: Instant Pow/Tgh: / Rules Text: Destroy target creature or planeswalker. Then, if you control a Berserker and a Saga, you may destroy an additional creature or planeswalker. Flavour Text: Set/Rarity: Washikow Rare CardName: Without Stories Cost: {X}{B}{B}{B} Type: Sorcery Pow/Tgh: / Rules Text: Target player sacrifices X enchantments. For each enchantment sacrificed this way, that player loses 3 life unless they sacrifice a creature. Flavour Text: Set/Rarity: Washikow Mythic CardName: Berserker's Blasting Bolt Cost: {2}{R} Type: Sorcery Pow/Tgh: / Rules Text: Berserker's Blasting Bolt costs {1} less for each Berserker you control. Deal 5 damage to target creature or planeswalker. Flavour Text: Set/Rarity: Washikow Common CardName: Blazing Wizardry Cost: {R} Type: Instant Pow/Tgh: / Rules Text: Deal 2+X damage to target creature or planeswalker, where X is the number of Wizards you control. Flavour Text: Set/Rarity: Washikow Common CardName: Blinded by Rage Cost: 2RR Type: Enchantment - Saga Pow/Tgh: / Rules Text: I. Deal 1 damage to each player, planeswalker, and non-Berserker creature. II. Up to one target creature gains doublestrike until the beginning of your next turn. III. Until the beginning of your next turn, whenever a creature you control deals combat damage to another creature, deal 2 damage to that creature's controller. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Burning Heart Ritualist Cost: {3}{R} Type: Creature - Human Shaman Pow/Tgh: 4/3 Rules Text: Whenever you cast a sorcery spell, creatures you control with a mana value of four or greater get +1/+0 until end of turn. Flavour Text: Set/Rarity: Washikow Common CardName: Calling the Wrathful Spirits Cost: {R}{R} Type: Enchantment - Saga Pow/Tgh: / Rules Text: I. Instant and sorcery spells you cast cost {2} less until end of turn. II. Creatures you control gain "{T}: Deal 1 damage to any target. If this creature is a Shaman, add {R} whenever damage is dealt this way." until end of turn. III. Whenever a creature enters the battlefield under your control this turn, it gains haste and double its power until end of turn. Flavour Text: Set/Rarity: Washikow Rare CardName: Choice of Fate Cost: 1R Type: Instant Pow/Tgh: / Rules Text: Discard a card, then draw two cards. If you discarded a creature card that shares a type with a creature you control, you may create a tapped Treasure token. Flavour Text: Set/Rarity: Washikow Common CardName: Dance of Inspiration Cost: {1}{R}{R} Type: Sorcery Pow/Tgh: / Rules Text: Add {R}{R}{R}{R} plus an additional {R} for each Shaman you control. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Fiery Undoing Cost: {1}{R} Type: Sorcery Pow/Tgh: / Rules Text: Destroy target artifact. If an artifact creature or equipment was destroyed this way, create a 1/1 red-and-white Warrior token. Otherwise, up to one Wizard you control gets +3/+0 until end of turn. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Find the Fury Cost: {4}{R} Type: Sorcery Pow/Tgh: / Rules Text: Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0, gains haste and trample, and is a Berserker in addition to its other types. Flavour Text: Set/Rarity: Washikow Common CardName: Finish for the Story Cost: {R} Type: Sorcery Pow/Tgh: / Rules Text: Deal 1 damage to target creature or planeswalker. If a permanent that was dealt combat damage this turn dies this way, create a tapped Treasure token. Flavour Text: Set/Rarity: Washikow Common CardName: Firelight Storytelling Cost: {2}{R} Type: Enchantment Pow/Tgh: / Rules Text: Whenever you cast an instant or sorcery spell, you may pay {1}{R}. If you do, deal 1 damage to any target and exile the top card of your library. Until the beginning of your next endstep, you may play cards exiled by Firelight Storytelling. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Flames of the Soul Cost: RR Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +3/+0 and is a Berserker and a Shaman in addition to its other types. Whenever the enchanted creature dies, add {R}{R}{R} and deal 3 damage to target creature or planeswalker an opponent controls. *Role*- At the beginning of your endstep, if a creature you control died this turn, return Flames of the Soul from your graveyard to your hand. Flavour Text: Set/Rarity: Washikow Mythic CardName: Fleet-Foot Braggart Cost: {2}{R} Type: Creature - Human Warrior Pow/Tgh: 2/2 Rules Text: Haste, first strike Flavour Text: "The first thud you hear will be my club on the enemy's head. The second thud is them falling to the ground." Set/Rarity: Washikow Common CardName: Hawthorn Caller Cost: R Type: Creature - Human Shaman Pow/Tgh: 1/1 Rules Text: When Hawthorn Caller dies, it deals damage equal to its power to up to one target creature or planeswalker. If you control a permanent with a mana value of four or greater, Hawthorn Caller deals damage equal to twice its power to that target instead. Flavour Text: Set/Rarity: Washikow Common CardName: Hisglee Howling Guardian Cost: R Type: Creature - Human Berserker Pow/Tgh: 2/1 Rules Text: Whenever an instant or sorcery spell you cast deals damage to an opponent, Hisglee Howling Guardian becomes a Shaman in addition to its other types until end of turn. When Hisglee Howling Guardian dies, deal X damage to any target, where X is Hisglee Howling Guardian's number of creature types. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Hungry Marten Cost: {2}{R} Type: Creature - Marten Pow/Tgh: 2/1 Rules Text: When Hungry Marten enters the battlefield deal 2 damage to each opponent who doesn't control a creature. Flavour Text: Set/Rarity: Washikow Common CardName: Jagged Lightning Cost: 1R Type: Sorcery Pow/Tgh: / Rules Text: Deal 3 damage to any target. Wizardwork (If you control at least three Wizards when you cast this spell, you may cast a copy of it. You may choose new targets for the copy.) Flavour Text: Set/Rarity: Washikow Common CardName: Leeyanken, The Fire-Starter Cost: {4}{R}{R}{R} Type: Legendary Creature - Spirit Wizard Pow/Tgh: 3/7 Rules Text: Ward- Pay 4 life. Whenever an instant or sorcery you cast would deal damage to a creature, planeswalker, or player, it deals that much damage plus X instead, where X is Leeyanken, The Fire-Starter's power. Flavour Text: Set/Rarity: Washikow Rare CardName: Maddening Gathering Cost: 2R Type: Enchantment - Saga Pow/Tgh: / Rules Text: I. Whenever a creature you control deals combat damage to a player this turn, exile the top card of your library. II. You may cast spells exiled by Maddening Gathering this turn. III. You may cast spells exiled Maddening Gathering this turn. Spells cast this way cost {1} less for each Berserker and Shaman you control. Flavour Text: Set/Rarity: Washikow Rare CardName: Object of Bullying Cost: R Type: Enchantmeng - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever a Warrior you control attacks, deal 1 damage to the enchanted creature. *Role*- At the beginning of your endstep, if creatures you control dealt 3 or more damage to an opponent, return Object of Bullying from your graveyard to your hand. Flavour Text: Set/Rarity: Washikow Common CardName: Pyromantic Intimdator Cost: {2}{R} Type: Creature - Human Wizard Pow/Tgh: 2/3 Rules Text: Whenever you cast a wizard, instant, or sorcery spell, target creature can't block until end of turn. Flavour Text: Set/Rarity: Washikow Common CardName: Quickfire Spirit Cost: {3}{R} Type: Creature - Spirit Wizard Pow/Tgh: 2/2 Rules Text: Haste When Quickfire Spirit enters the battlefield, return target instant or sorcery card from your graveyard to your hand. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Repeat Victory Cost: 3RRR Type: Enchantment Pow/Tgh: / Rules Text: After your first combat phase each turn, there is an additional combat phase. Untap each Warrior and Wizard you control at the beginning of this additional combat phase. Copy each instant you cast during additional combat phases. You may choose new targets for the copies. Flavour Text: Set/Rarity: Washikow Mythic CardName: Restless Cudgeler Cost: 1R Type: Creature - Human Warrior Pow/Tgh: 1/2 Rules Text: *Gloom*- At the beginning of your endstep, if you cast no spells and activated no nonmana abilities, Restless Cudgeler deals 1 damage to any target. Flavour Text: "The story of Richard the Bored, no one wants to hear that." Set/Rarity: Washikow Common CardName: Ritual of the Mad Dance Cost: {1}{R} Type: Enchantment - Saga Pow/Tgh: / Rules Text: I. Add {R}{G}. Spend this mana only to cast sorcery or creature spells. II. The first creature spell you cast this turn gets +1/+0 gains haste until end of turn. III. Exile the top two cards of your library. Until end of turn, you may play cards exiled this way. Shamans exiled this way cost {1} less to cast. Flavour Text: Set/Rarity: Washikow Common CardName: Scarred Berserker Cost: 1R Type: Creature - Human Berserker Pow/Tgh: 1/3 Rules Text: Whenever a creature deals combat damage to you, Scarred Berserker gets +1/+0 until the beginning of your next endstep. Flavour Text: Set/Rarity: Washikow Common CardName: Snarling Cougar Cost: {2}{R}{R} Type: Creature - Cat Pow/Tgh: 3/3 Rules Text: When Snarling Cougar enters the battlefield, it deals 2 damage to up to one target permanent or player that was dealt damage this turn. Flavour Text: Set/Rarity: Washikow Common CardName: Thunder-Cudgel Raider Cost: R Type: Creature - Human Pow/Tgh: 1/1 Rules Text: Whenever you cast a white instant or sorcery spell, Thunder-Cudgel Raider becomes a Warrior and gains vigilance until end of turn. Whenever you cast a blue instant or sorcery spell, Thunder-Cudgel Raider becomes a Wizard and can't be blocked until end of turn. {U/R}{R/W},{T}: Creatures you control get +2/+0 until end of turn. If Thunder-Cudgel Raider is a Wizard, creatures you control gain flying until end of turn. If Thunder-Cudgel Raider is a Warrior, Thunder-Cudgel Raider creatures you control gain first strike until end of turn. Flavour Text: Set/Rarity: Washikow Rare CardName: Twin-Flame Hellkite Cost: {3}{R}{R} Type: Creature - Dragon Pow/Tgh: 3/4 Rules Text: Flying {1}{R}{R}: Copy target instant or sorcery spell and Twin-Flame Hellkite gets +2/+0 until end of turn. Activate this ability only once and only during your own turn. Flavour Text: Set/Rarity: Washikow Rare CardName: Unwanting Ruiner Cost: 2R Type: Creature Pow/Tgh: 0/4 Rules Text: Defender *Gloom*- At the beginning of your endstep, if you cast no spells and activated no nonmana abilities, sacrifice Unwanting Ruiner and destroy target land. Flavour Text: Set/Rarity: Washikow Common CardName: Victorious Strike Cost: 2R Type: Instant Pow/Tgh: / Rules Text: Warriorwork (If you control at least three Warriors when you cast this spell, you may cast a copy of it. You may choose new targets for the copy.) Double target creature's power until end of turn. If that creature is a Warrior, it gains doublestrike until end of turn. Flavour Text: Set/Rarity: Washikow Rare CardName: Wailing Leg-Breaker Cost: {1}{R} Type: Creature - Human Berserker Pow/Tgh: 2/2 Rules Text: First strike {R}: Target attacking creature gets +2/-1 until end of turn. This ability can't target a creature who's power is 1 or less. Flavour Text: Her attacker fell from the swooping swing. On the ground, the last thing he saw was face of the sister he had just killed before the cudgel split his skull open. Set/Rarity: Washikow Rare CardName: Waking Cliff-Face Cost: 5RR Type: Creature - Elemental Pow/Tgh: 5/5 Rules Text: When Waking Cliff-Face enters the battlefield, nonbasic lands become Mountains until the beginning of your next endstep. Any player may sacrifice two untapped nonbasic lands to counter this ability. Flavour Text: Set/Rarity: Washikow Uncommon CardName: War Braggart Cost: 2R Type: Creature - Human Warrior Pow/Tgh: 2/3 Rules Text: Whenever you cast an instant that targets another creature during combat, you may {2}{R}. If you do, copy that spell, except the target targets War Braggart instead. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Antlers of Greatness Cost: {2}{G} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature As long as the enchanted creature has the greatest power or tied for greatest power on the battlefield, draw an additional card during your draw step. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Brute Moose Cost: {5}{G} Type: Creature - Elk Pow/Tgh: 6/6 Rules Text: {2}{G}: Brute Moose gets +2/+2 until end of turn. Activate this ability only once each turn. When Brute Moose dies, destroy up to one target artifact. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Cloak of Forest-Cover Cost: G Type: Enchantment Pow/Tgh: / Rules Text: Enchant creature Enchanted creature has hexproof. If the enchanted creature is a Druid, it gets +2/+2. *Role*- At the beginning of your endstep, if a noncreature permanent card was put into a graveyard this turn, you may return Cloak of Forest-Cover from your graveyard to your hand. Flavour Text: Set/Rarity: Washikow Common CardName: Conjurer of Awe Cost: {G}{G} Type: Creature - Human Shaman Pow/Tgh: 2/2 Rules Text: Whenever you cast a spell with a mana value of 4 or more, Conjurer of Awe gets +2/+1 until end of turn. Flavour Text: Set/Rarity: Washikow Common CardName: Dull Conversationist Cost: 3G Type: Creature - Human Citizen Pow/Tgh: 1/4 Rules Text: *Gloom*- At the beginning of your endstep, if you cast no spells and activated no nonmana abilities, gain 1 life for each creature you control. Flavour Text: Set/Rarity: Washikow Common CardName: Elder of Many Stories Cost: 3GG Type: Creature - Human Citizen Pow/Tgh: 2/4 Rules Text: Vigilance When Elder of Many Stories enters the battlefield, return up to one target creature card, up to one target enchantment card, and up to one planeswalker card from your graveyard to your hand. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Elm Brute Cost: {5}{G}{G} Type: Creature - Treefolk Pow/Tgh: 6/6 Rules Text: Trample {G}{G}: Elm Brute gets +2/+2 until end of turn. Activate this ability only when you could cast a sorcery, and only if you control two or more Forests. Flavour Text: Set/Rarity: Washikow Common CardName: Fearsome Spirit Cost: {4}{G}{G} Type: Creature - Spirit Shaman Pow/Tgh: 5/5 Rules Text: At the beginning of your upkeep, choose 1- • Fearsome Spirit gains trample until end of turn. • Fearsome Spirit gains deathtouch until end of turn. Flavour Text: Set/Rarity: Washikow Common CardName: Forest Stalker Cost: 1G Type: Creature - Human Scout Pow/Tgh: 1/1 Rules Text: When Forest Stalker enters the battlefield, reveal the top card of your library. If you revealed a land this way, put it onto the battlefield tapped. Otherwise, add the card to your hand. If a Scout was revealed this way, gain 3 life. Flavour Text: Set/Rarity: Washikow Common CardName: Gentle Cultivator Cost: 1G Type: Creature - Human Druid Pow/Tgh: 1/2 Rules Text: {T}: Add {G}. If this mana is spent to cast an enchantment spell, untap Gentle Cultivator and it loses all abilities until end of turn. Flavour Text: Set/Rarity: Washikow Common CardName: Gift-Breaker Lynx Cost: {3}{G}{G} Type: Creature - Cat Pow/Tgh: 4/4 Rules Text: When Gift-Breaker Lynx enters the battlefield, you may destroy target artifact or enchantment. Flavour Text: Set/Rarity: Washikow Common CardName: Hisglee Informant Cost: {2}{G} Type: Creature - Human Scout Citizen Pow/Tgh: 2/2 Rules Text: {B/G},{T}: Target creature that shares a creature type with Hisglee Informant gains deathtouch until end of turn. Activate this ability only during your own turn. {G/U},{T}: Return target creature you control to its owner's hand. If that creature shared a type with Hisglee Informant, put a +1/+1 counter on Hisglee Informant. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Intimidating Exploits Cost: {1}{G} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +1/+1 and can't be blocked by creatures with a power of 2 or less. Flavour Text: Set/Rarity: Washikow Common CardName: Keeper of the Ancient Ways Cost: {4}{G}{G} Type: Creature - Human Druid Pow/Tgh: 4/5 Rules Text: Whenever an enchanted creature you control attacks, choose one — •That creature gains hexproof until end of turn. •Put a basic land from your hand onto the battlefield tapped. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Ledkae Wardbreaker Cost: {2}{G} Type: Creature - Human Shaman Pow/Tgh: 3/2 Rules Text: Whenever you cast a spell with a mana value of four or greater, you may destroy target artifact or enchantment. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Leyline-Bonded Cost: {4}{G}{G}{G} Type: Creature - Human Shaman Pow/Tgh: 4/4 Rules Text: When Leyline-Bonded enters the battlefield, you may put a green creature card from your hand onto the battlefield. If a Druid card entered the battlefield this way, create a token copy of that creature. Flavour Text: Set/Rarity: Washikow Rare CardName: Living Mysiticism Cost: {2}{G}{G} Type: Creature - Avatar Druid Pow/Tgh: */* Rules Text: Whenever an enchantment card exits your graveyard, your may return Living Mysiticism from your graveyard to your hand. Living Mysiticism's power and toughness are equal to the number of enchantments you control. Flavour Text: Set/Rarity: Washikow Rare CardName: Living and Learning Child Cost: G Type: Creature - Human Child Pow/Tgh: 1/1 Rules Text: As long as you control three or more creatures, Living and Learning Child is a Citizen. If you've draw two or more cards this turn, Living and Learning Child is a Scout. As long as Living and Learning Child is a Citizen, spells and abilities opponents control can't cause you to sacrifice permanents. As long as Living and Learning Child is Scout, if a spell or ability an opponent controls would cause you to discard a card, draw a card instead. Flavour Text: Set/Rarity: Washikow Rare CardName: Mahigan, Forest's Splendor Cost: 5GG Type: Legendary Creature - Avatar Shaman Pow/Tgh: 7/7 Rules Text: Ward {3} Whenever you cast a spell with a mana value of four or greater, create a 3/3 green Treefolk Spirit Shaman token with ward {1}. Flavour Text: Set/Rarity: Washikow Rare CardName: Mindful Person Cost: 2G Type: Creature - Human Citizen Pow/Tgh: 1/3 Rules Text: Return Mindful Person and two other Citizens to their owner's hand: Prevent all combat damage that would be dealt this turn. Flavour Text: Set/Rarity: Washikow Common CardName: Mystic Rites Cost: 1GG Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature has "{T}: Add {R}{G}{W}." and is a Druid and a Shaman in addition to its other types. *Role*- If you didn't cast a permanent spell with a mana value of four or greater this turn, return Mystic Rites from the graveyard to your hand. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Nature Sense Cost: {2}{G} Type: Sorcery Pow/Tgh: / Rules Text: Search your library for a basic land, reveal it, and add it to your hand. If you control a Druid, you may search for library for any land instead, reveal it, and add it to your hand instead. You may play an additional land this turn. Flavour Text: Set/Rarity: Washikow Common CardName: Navigator of Ruin Cost: {1}{G} Type: Creature - Spirit Scout Pow/Tgh: 1/2 Rules Text: Haste, reach, vigilance Whenever a noncreature permanent is put into the graveyard from the battlefield, double Navigator of Ruin's power and toughness until end of turn. Flavour Text: Set/Rarity: Washikow Rare CardName: Pahoowe Wayfinder Cost: 2G Type: Creature - Human Scout Pow/Tgh: 3/3 Rules Text: {1},{T}: Put a land from your hand onto the battlefield tapped. This ability costs {1} less if you control three or more Scouts. When Pahoowe Wayfinder enters the battlefield, you may search your library for a basic land, reveal it, and add it to your hand. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Painted Snapjaw Cost: {2}{G} Type: Creautre - Turtle Pow/Tgh: 1/3 Rules Text: Ward {3} {1}{G}: Painted Snapjaw gets +2/+0 until end of turn. Activate this ability only once each turn. Flavour Text: Set/Rarity: Washikow Common CardName: Pakeeyan Social Manipulator Cost: 3G Type: Creature - Human Citizen Scout Pow/Tgh: 1/4 Rules Text: At the beginning of your upkeep, create a 1/1 black-and-green Citizen token. Whenever another Scout enters the battlefield,you may have any number of Citizens you control become a copy of that Scout until end of turn. Flavour Text: Set/Rarity: Washikow Mythic CardName: Perfect Shot Cost: GG Type: Instant Pow/Tgh: / Rules Text: Destroy target creature with flying. Then, if a non-Shapeshifter was destroyed this way, scry X, where X is the number of creature types that creature had. Flavour Text: Set/Rarity: Washikow Common CardName: Sky Guide Cost: {1}{G} Type: Creature - Human Scout Pow/Tgh: 1/2 Rules Text: Reach {G}{U}: Sky Guide gains hexproof and vigilance until end of turn. Flavour Text: Set/Rarity: Washikow Common CardName: Spirit Host Cost: {4}{G} Type: Creature - Spirit Shaman Druid Pow/Tgh: 5/4 Rules Text: Vigilance If an Aura you own would be put into a graveyard, it loses the Aura type and becomes a creature with a power and toughness equal to its mana value instead. It's still an enchantment. Flavour Text: Set/Rarity: Washikow Mythic CardName: Spirit-Eater Hydra Cost: 3GG Type: Creature - Hydra Nightmare Pow/Tgh: 5/6 Rules Text: Whenever a creature dealt damage by Spirit-Eater Hydra dies, exile that creature. {2}{G}{G}: Until end of turn Spirit-Eater Hydra gets +X/+X, where X is the number of creature types on non-Shapeshifter cards exiled by Spirit-Eater Hydra, and has protection from those creature types. Flavour Text: Set/Rarity: Washikow Rare CardName: Strong For Us All Cost: {G} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature At the beginning of your upkeep, if you control three or more creatures, then put a +1/+1 counter on the enchanted creature. Then, if the enchanted creature is a Citizen, you gain life equal to its power. Flavour Text: Set/Rarity: Washikow Common CardName: Survey & Report Cost: {G} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature is a Scout in addition to its other types. Whenever the enchanted creature attacks, look at the top card of your library. You may reveal it. If a creature was revealed this way, the enchanted creature gets +2/+2 until end of turn. Otherwise, gain 2 life. Flavour Text: Set/Rarity: Washikow Common CardName: Welcoming Embrace Cost: 2G Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature has "{T}: Add {G} for each creature you control." If the enchanted creature is a Citizen, you may spend this mana as though it were mana of any color. *Role*- At the beginning of your endstep, if you control three or more creatures, you may return Welcoming Embrace from your graveyard to your hand. Flavour Text: Set/Rarity: Washikow Rare CardName: Wildheart Shaman Cost: {3}{G} Type: Creature - Human Shaman Pow/Tgh: 4/3 Rules Text: As long as you control a creature with a power greater than Wildheart Shaman's power, you Wildheart Shaman gets +2/+0. Flavour Text: Set/Rarity: Washikow Common CardName: Advocate of Peace Cost: {2}{W}{U} Type: Creature - Human Advisor Pow/Tgh: 2/3 Rules Text: *Gloom*- At the beginning of your endstep, if you cast no spells and activated no nonmana abilities this turn, you may exile target creature until your next upkeep. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Convince to Wander Cost: {1}{W}{U} Type: Instant Pow/Tgh: / Rules Text: Counter target activated or triggered ability of a nonland permanent you don't control. If that permanent had a power of 4 or greater, exile it. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Rawatones, Gentle Guide Cost: {2}{W}{U} Type: Legendary Creature - Spirit Advisor Pow/Tgh: 2/4 Rules Text: Flying At the beginning of your endstep, you may look at the top X cards of your library, where X is the number of tapped nonland permanents you don't control. You may put a nonland permanent with a mana value of 3 or less from among them onto the battlefield, and put the rest on the bottom of your library in any order. Flavour Text: Set/Rarity: Washikow Rare CardName: Black of Night Trickster Cost: {U}{B} Type: Creature - Spirit Rogue Pow/Tgh: 2/2 Rules Text: Flash Whenever a creature you control becomes enchanted, target creature gets -2/-0 until end of turn. {T}, Sacrifice Black of Night Trickster: Destroy target creature with a power of 0 or less. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Cruel Guile Cost: {U}{B} Type: Sorcery Pow/Tgh: / Rules Text: Roguework (If you control at least three Rogues when you cast this spell, you may cast a copy of it. You may choose new targets for the copy.) Target player mills five cards. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Shenolape of Treasured Exploits Cost: {U}{B} Type: Legendary Creature - Human Rogue Pow/Tgh: 2/3 Rules Text: Whenever a Rogue you control deals damage to an opponent, create a Treasure token. Whenever you spend mana from a Treasure to cast a Rogue, each opponent mills three cards. Flavour Text: Set/Rarity: Washikow Rare CardName: Blazing Broken-Heart Cost: {3}{B}{R} Type: Creature - Human Berserker Pow/Tgh: 2/4 Rules Text: When Blazing Broken-Heart enters the battlefield, Blazing Broken-Heart deals X damage to any target, where X is the greatest toughness among creatures you control. Damage dealt this way cant' be prevented. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Moment of Violence Cost: {1}{B}{R} Type: Instant Pow/Tgh: / Rules Text: Cast Moment of Violence only during an opponent's turn. Until end of turn, if a spell or permanent would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead to that player or permanent instead. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Shingas, Raging Hearthkeeper Cost: {2}{B}{R} Type: Legendary Creature - Spirit Berserker Pow/Tgh: 3/3 Rules Text: Defender Whenever Shingas, Raging Hearthkeeper blocks, Shingas gets +X/+X, where X is the number attacking creatures you don't control. Whenever an attacking creature you don't control dies, each players loses 1 life and you draw a card. Flavour Text: Set/Rarity: Washikow Rare CardName: Crater Doom Dancer Cost: {R}{G} Type: Creature - Human Shaman Dancer Pow/Tgh: 2/3 Rules Text: Whenever Crater Doom Dancer deals combat damage to a player, you may untap target land you control. Until end of turn, that land has "{T}: Add {R} and deal 1 damage to each player." Flavour Text: Set/Rarity: Washikow Uncommon CardName: Invoke the Wilderness Cost: {2}{R}{G} Type: Sorcery Pow/Tgh: / Rules Text: Create a 4/4 red and green Elemental token with reach. If you control a Shaman, that token gains haste until end of turn. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Teedyescunk, Life's Will Cost: {4}{R}{R}{G}{G} Type: Legendary Creature - Spirit Shaman Pow/Tgh: 9/9 Rules Text: Whenever a non-token creature you control enters the battlefield, creatures you control get +X/+X until end of turn, where is that creatures power. The first time a creature you control dies each turn, you may untap up to X lands, where X is the power of that creature. Flavour Text: Set/Rarity: Washikow Rare CardName: Papunhank, Prolific Enchanter Cost: {G}{W} Type: Legendary Creature - Human Druid Pow/Tgh: 1/2 Rules Text: Whenever you cast an enchantment spell, draw a card. If Papunhank, Prolific Enchanter has three or more Auras attached to it, draw two cards instead. Flavour Text: "It's not what can one imbue with magic, but what magic can be imbued." Set/Rarity: Washikow Rare CardName: Story Keeper Cost: {1}{G}{W} Type: Creature - Human Druid Pow/Tgh: 2/3 Rules Text: Auras you cast cost {1} less. {G/W}{G/W}: If target Aura would be put into a graveyard from the battlefield this turn, attach that Aura to Story Keeper instead. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Understanding the Wonder Cost: {G}{W} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +1/+1 for each enchantment you control. If the enchanted creature is a Druid, it gets +2/+2 for each enchantment you control instead. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Conackamack, Leader in Life Cost: {4}{W}{B} Type: Legendary Creature - Human Cleric Pow/Tgh: 6/6 Rules Text: You may play Clerics from your graveyard by paying life equal to their mana value in addition to their other costs. Whenever another Cleric enters the battlefield under your control, creatures you control get +1/+1 until end of turn. Flavour Text: Set/Rarity: Washikow Rare CardName: Dimming Hope Cost: {W}{B} Type: Instant Pow/Tgh: / Rules Text: Clerickwork (If you control at least three Clerics when you cast this spell, you may cast a copy of it. You may choose new targets for the copy.) Destroy target up to one target enchantment with a mana value of two or less and up to one target creature with a mana value of two or less. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Spiritual Escort Cost: {W}{B} Type: Creature - Spirit Cleric Pow/Tgh: 2/2 Rules Text: Flying {W/B}{W/B},{T}: Create a 1/1 white and black Cleric token. Then, if you control three or more Clerics, Clerics you control gain "When this creature dies, each opponent loses 1 life and you gain 1 life" until end of turn. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Mahgpeta, Town Voice Cost: BG Type: Creature - Human Citizen Pow/Tgh: 1/2 Rules Text: At the beginning of your upkeep, target player with the greatest number of creatures or tied for the greatest number of creatures chooses 1- •You search your library for a basic land, put it onto the battlefield tapped, and gain 1 life. •Draw a card and lose 1 life. Flavour Text: Set/Rarity: Washikow Rare CardName: Mortal Life Cost: {1}{B}{G} Type: Instant Pow/Tgh: / Rules Text: Target creature you control gains deathtouch, lifelink, hexproof, and vigilance until end of turn. Flavour Text: Death comes as life did, whether one is secreted away in fear or standing happily before their end. Set/Rarity: Washikow Uncommon CardName: Pakeeyan Bothersomes Cost: {3}{B}{G} Type: Creature - Human Citizen Pow/Tgh: 1/7 Rules Text: Whenever a creature you control with a greater toughness than power is dealt combat damage, gain 2 life. {B/G}{B/G},{T}- Sacrifice Pakeeyan Bothersomes: Creatures you control with a toughness greater than their power gain indestructible until end of turn. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Stanisław, Venturing Hunter Cost: {1}{B}{G} Type: Legendary Planeswalker - Stanisław Pow/Tgh: /3 Rules Text: [+1]: Until the beginning of your next turn, whenever a permanent you control is put into your graveyard from the battlefield, up to one target creature gets +1/+1 and gains deathtouch until end of turn. [+1]: Exile target card from a graveyard. If a land card was exiled this way, add {B}{G}. [-3]: Draw X cards and lose X life, where X is the greatest power among creatures you control. Flavour Text: Set/Rarity: Washikow Mythic CardName: Infiltrate Their Home Cost: {1}{G}{U} Type: Enchantment - Saga Pow/Tgh: / Rules Text: I. Create a 1/1 blue and green Scout token. II. Until the beginning of your next turn, up to one target creature you control becomes a copy of a creature you don't control. III. Creatures you control gain trample, deathtouch, and vigilance until end of turn. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Irramgen, Pahoowe Leader Cost: {2}{G}{U} Type: Legendary Creature - Human Scout Pow/Tgh: 2/4 Rules Text: Vigilance Whenever a Scout you control deals combat damage to a player, put a +1/+1 counter on that creature, then draw X cards, where X is the number of counters on it. Flavour Text: Set/Rarity: Washikow Rare CardName: Spirit Ranger of the Wamamack Cost: {1}{G}{U} Type: Creature - Spirit Scout Pow/Tgh: 2/2 Rules Text: Flying Whenever an enchantment enters the battlefield under your control, scry X, where X is the mana value of that enchantment, then draw a card. Flavour Text: The mortal world changes slowly, and those spirits long absent from it may get lost. Set/Rarity: Washikow Uncommon CardName: Aweham, Song of Insight Cost: {3}{U}{R} Type: Legendary Creature - Spirit Wizard Pow/Tgh: 5/5 Rules Text: Tap X Wizards: Counter target noncreature spell with a mana value of X or less. At the beginning of your endstep, Aweham, Song of Insight deals X damage to target creature or planeswalker an opponent controls, where X is the number of tapped Wizards you control. Flavour Text: Set/Rarity: Washikow Rare CardName: Forseen Reality Cost: {1}{U}{R} Type: Instant Pow/Tgh: / Rules Text: Wizardwork (If you control at least three Wizards when you cast this spell, you may cast a copy of it. You may choose new targets for the copy.) Look at the top three cards of your library. Add one to your hand and exile the other two. Until your next endstep, you may cast cards exiled this way. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Storm Watcher Cost: 1UR Type: Creature - Human Wizard Pow/Tgh: 2/4 Rules Text: Whenever you draw a card, you may pay {U}. If you do, untap Storm Watcher. {1}{R}: Storm Watcher gains doublestrike until end of turn. Activate this ability only if you've cast an instant or sorcery spell this turn. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Ensanckes, Every-Ready Cost: {3}{R}{W} Type: Legendary Creature - Spirit Warrior Pow/Tgh: 3/4 Rules Text: Haste, flying, first strike {R/W}: Deal 1 damage to target attacking or blocking creature. Until end of turn, double all combat damage that would be dealt to that creature. You can only target a creature this way once per turn. Flavour Text: Set/Rarity: Washikow Rare CardName: Twin-Axe Warrior Cost: {R}{W} Type: Creature - Human Warrior Pow/Tgh: 2/1 Rules Text: Whenever Twin-Axe Warrior or another Warrior enters the battlefield, you may pay {1}{R/W}. If you do, target creature you control gains doublstreike until end of turn. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Warrior's Triumph Cost: {1}{R}{W} Type: Instant Pow/Tgh: / Rules Text: Deal 4 damage to target attacking or blocking creature. If a creature died this way and you control a warrior, deal damage equal to that creature's power to the creature's controller. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Glickhican, Spatial Distorter Cost: {G}{U}{R} Type: Legendary Planeswalker - Glickhican Pow/Tgh: /4 Rules Text: [+1]: Until end of turn, spells you cast can't be countered by spells or abilities. [-2]: Until the beginning of your next turn, creatures you don't control get -X/-0, where X is the number creatures that entered the battlefield this turn. [-2]: Deal 1 damage to any target. Until end of turn, instants and sorceries you cast that target that same target cost {2} less to cast. Flavour Text: Set/Rarity: Washikow Mythic CardName: Bark-Made Stalker Cost: {5} Type: Artifact Creature - Construct Pow/Tgh: 3/3 Rules Text: {4}: Bark-Made Stalker gains deathtouch and flying until end of turn. {4}: Bark-Made Stalker gains menace and vigilance until end of turn. Flavour Text: Set/Rarity: Washikow Common CardName: Basket of Foresight Cost: {3} Type: Artifact Pow/Tgh: / Rules Text: {T}: Add {U}. {2}{U},{T}: Scry 1, draw a card, then discard a card. Activate this ability only if you control an Advisor, Rogue, Scout, or Wizard. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Basket of Lunacy Cost: {3} Type: Artifact Pow/Tgh: / Rules Text: {T}: Add {R}. {2}{R},{T}: Discard a card. If you do, exile the top card of your library. You may play cards exiled this way until the end of your next turn. Activate this ability only if you control a Berserker, Shaman, Warrior, or Wizard. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Basket of Misery Cost: {3} Type: Artifact Pow/Tgh: / Rules Text: {T}: Add {B}. {2}{B},{T}: Target player loses 3 life. Activate this ability only if you control a Berserker, Citizen, Cleric, or a Rogue. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Basket of Returning Cost: {3} Type: Artifact Pow/Tgh: / Rules Text: {T}: Add {W}. {2}{W},{T}: Return target creature card with a mana value of 1 or less from your graveyard to the battlefield. Activate this ability only if you control an Advisor, Cleric, Warrior, or Druid. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Basket of Strength Cost: {3} Type: Artifact Pow/Tgh: / Rules Text: {T}: Add {G}. {2}{G},{T}: Put a +1/+1 counter on target creature you control. Activate this ability only if you control a Citizen, Druid, Scout, or Shaman. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Bleeding Burr Cost: {4} Type: Artifact Pow/Tgh: / Rules Text: {T}: Deal 1 damage to any target that was dealt combat damage this turn. Flavour Text: Even plants crave the nutrients in blood. Set/Rarity: Washikow Common CardName: Ceremonial Garb Mannequin Cost: {2} Type: Artifact Creature - Scarecrow Pow/Tgh: 0/2 Rules Text: As long as Ceremonial Garb Mannequin is enchanted, Ceremonial Garb Mannequin has "{T}: Scry 2." You may attach Auras you own on the battlefield to creatures as if they were Equipment with an Equip cost equal to their mana cost. Flavour Text: Set/Rarity: Washikow Rare CardName: Cloth of History Cost: {2} Type: Artifact Pow/Tgh: / Rules Text: {1},{T}- Sacrifice Cloth of History: Draw a card. When Cloth of History is put into your graveyard from the battlefield, you may return an Aura from your graveyard to your hand. Flavour Text: Set/Rarity: Washikow Common CardName: Coveted Stone Cost: {2} Type: Artifact Pow/Tgh: / Rules Text: {T}: Add one mana of any color. Pay 3 life: Gain control of Coveted Stone and untap it. Any player may activate this ability, but only if they don't control a permanent named Coveted Stone. Flavour Text: Set/Rarity: Washikow Rare CardName: Headdress of Histories Cost: {2} Type: Artifact Pow/Tgh: / Rules Text: Whenever an enchantment you control gains a lore counter or is sacrificed, put a lore counter on Headdress of Histories. Remove a lore counter from Headdress of Histories,{2},{T}: Remove a lore counter from any number of enchantments you control. Flavour Text: Set/Rarity: Washikow Rare CardName: Heavy Cudgel Cost: {3} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+0. Combat damage that would be dealt by the equipped creature can't be prevented by spells or abilities. Equip {2} Flavour Text: Set/Rarity: Washikow Common CardName: Idler's War-Club Cost: {2} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature has "At the beginning of combat during your turn, if you cast no spells and activated no abilities last turn, this creature gets +4/+4 until your next upkeep." Equip {2} Flavour Text: Set/Rarity: Washikow Uncommon CardName: Shawl of Stories Cost: {1} Type: Artifact Pow/Tgh: / Rules Text: {T}: Create a Treasure token. Activate this ability only if your life total is less than the number of nontoken artifacts and nontoken enchantments you control. {2}, Sacrifice Shawl of Stories: Target artifact or enchantment you control gains indestructible until end of turn. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Stone of Fury Cost: {2} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature has "Whenever an opponent casts a spell, this creature gets +2/+0 until end of turn." Equip {1} Flavour Text: Set/Rarity: Washikow Uncommon CardName: Unwanting's Unfinished Work Cost: {3} Type: Artifact Pow/Tgh: / Rules Text: Creatures you control with no other types get +1/+1. {T}: Target creature gains the type of your choice until end of turn. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Waking Stone Cost: {2} Type: Artifact Pow/Tgh: / Rules Text: As Waking Stone enters the battlefield, choose a creature type. {2},{T}: Untap target creature of the chosen type. If it's not your turn, that creature gets +1/+0 until end of turn. Flavour Text: Set/Rarity: Washikow Common CardName: Wall of Shields Cost: {3} Type: Artifact Creature - Wall Pow/Tgh: 0/4 Rules Text: Defender As long as your life total if five or less, whenever a creature you control would be dealt combat damage, prevent 1 of that damage. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Words Formed Physical Cost: {3} Type: Artifact Creature - Homunculus Pow/Tgh: 2/2 Rules Text: When Words Formed Physical enters the battlefield, each player reveals their hand. {1}, Sacrifice Words Formed Physical: Each player reveals their hand. Flavour Text: Set/Rarity: Washikow Common CardName: Bloodfell Caves Cost: Type: Land Pow/Tgh: / Rules Text: Bloodfell Caves enters the battlefield tapped. When Bloodfell Caves enters the battlefield, you gain 1 life. {T}: Add {B} or {R}. Flavour Text: Set/Rarity: Washikow Common CardName: Blossoming Sands Cost: Type: Land Pow/Tgh: / Rules Text: Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. {T}: Add {G} or {W}. Flavour Text: Set/Rarity: Washikow Common CardName: Dismal Backwater Cost: Type: Land Pow/Tgh: / Rules Text: Dismal Backwater enters the battlefield tapped. When Dismal Backwater enters the battlefield, you gain 1 life. {T}: Add {U} or {B}. Flavour Text: Set/Rarity: Washikow Common CardName: Field of Renown Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {C}. {T}: Add {R} or {W}. Use this ability only to cast a Warrior. If you control a Warrior, you may use this mana to cast any spell or activate an ability. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Heart of the Wilderness Cost: Type: Land Pow/Tgh: / Rules Text: Heart of the Wilderness enters the battlefield tapped. {T}: Add {G}. {2}{G}{G},{T}: Green creatures you control gain trample and deathtouch until end of turn. Flavour Text: Set/Rarity: Washikow Rare CardName: Hidden Trail Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {C}. {T}: Add {G} or {U}. Use this ability only to cast a Scout. If you control a Scout, you may use this mana to cast any spell or activate an ability. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Jungle Hollow Cost: Type: Land Pow/Tgh: / Rules Text: Jungle Hollow enters the battlefield tapped. When Jungle Hollow enters the battlefield, you gain 1 life. {T}: Add {B} or {G}. Flavour Text: Set/Rarity: Washikow Common CardName: Lake of Challenging Waves Cost: Type: Land Pow/Tgh: / Rules Text: Lake of Challenging Waves enters the battlefield tapped. {T}: Add {U}. {2}{U}{U},{T}: Until end of turn, whenever a blue creature you control deals combat damage to a player, draw a card, then discard a card. Flavour Text: Set/Rarity: Washikow Rare CardName: Lodge of Guidance Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {C}. {T}: Add {W} or {U}. Use this ability only to cast an Advisor. If you control an Advisor, you may use this mana to cast any spell or activate an ability. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Marsh Cover Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {C}. {T}: Add {U} or {B}. Use this ability only to cast a Rogue. If you control a Rogue, you may use this mana to cast any spell or activate an ability. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Ritualists' Firepit Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {C}. {T}: Add {R} or {G}. Use this ability only to cast a Shaman. If you control a Shaman, you may use this mana to cast any spell or activate an ability. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Rugged Highlands Cost: Type: Land Pow/Tgh: / Rules Text: Rugged Highlands enters the battlefield tapped. When Rugged Highlands enters the battlefield, you gain 1 life. {T}: Add {R} or {G}. Flavour Text: Set/Rarity: Washikow Common CardName: Scoured Barrens Cost: Type: Land Pow/Tgh: / Rules Text: Scoured Barrens enters the battlefield tapped. When Scoured Barrens enters the battlefield, you gain 1 life. {T}: Add {W} or {B}. Flavour Text: Set/Rarity: Washikow Common CardName: Skirmishing Fields Cost: Type: Land Pow/Tgh: / Rules Text: Skirmishing Fields enters the battlefield tapped. {T}: Add {W}. {1}{W}{W},{T}: White creatures you control get +1/+1 until end of turn. Flavour Text: Set/Rarity: Washikow Rare CardName: Spiritualist's Dream Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {C}. {T}: Add {W} or {B}. Use this ability only to cast a Cleric. If you control a Cleric, you may use this mana to cast any spell or activate an ability. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Splintered Lodge Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {C}. {T}: Add {B} or {R}. Use this ability only to cast a Berserker. If you control a Berserker, you may use this mana to cast any spell or activate an ability. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Storyteller's Seat Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {C}. {T}: Add {G} or {W}. Use this ability only to cast a Druid. If you control a Druid, you may use this mana to cast any spell or activate an ability. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Summit of Avalanches Cost: Type: Land Pow/Tgh: / Rules Text: Summit of Avalanches enters the battlefield tapped. {T}: Add {R}. {2}{R}{R},{T}: Deal 5 damage to target non-red creature or planeswalker. Damage dealt this way can't be prevented. Flavour Text: Set/Rarity: Washikow Rare CardName: Swiftwater Cliffs Cost: Type: Land Pow/Tgh: / Rules Text: Swiftwater Cliffs enters the battlefield tapped. When Swiftwater Cliffs enters the battlefield, you gain 1 life. {T}: Add {U} or {R}. Flavour Text: Set/Rarity: Washikow Common CardName: Thornwood Falls Cost: Type: Land Pow/Tgh: / Rules Text: Thornwood Falls enters the battlefield tapped. When Thornwood Falls enters the battlefield, you gain 1 life. {T}: Add {G} or {U}. Flavour Text: Set/Rarity: Washikow Common CardName: Trail of Rumors Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {C}. {T}: Add {B} or {G}. Use this ability only to cast a Citizen. If you control a Citizen, you may use this mana to cast any spell or activate an ability. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Tranquil Cove Cost: Type: Land Pow/Tgh: / Rules Text: Tranquil Cove enters the battlefield tapped. When Tranquil Cove enters the battlefield, you gain 1 life. Tap: Add {W} or {U}. Flavour Text: Set/Rarity: Washikow Common CardName: Treacherous Wetland Cost: Type: Land Pow/Tgh: / Rules Text: Treacherous Wetland enters the battlefield tapped. {T}: Add {B}. {2}{B}{B},{T}: Nonblack creatures you don't control get -1/-1 until end of turn. Flavour Text: Set/Rarity: Washikow Rare CardName: Weathered Shore Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {C}. {T}: Add {U} or {R}. Use this ability only to cast a Wizard. If you control a Wizard, you may use this mana to cast any spell or activate an ability. Flavour Text: Set/Rarity: Washikow Uncommon CardName: Wind-Scarred Crag Cost: Type: Land Pow/Tgh: / Rules Text: Wind-Scarred Crag enters the battlefield tapped. When Wind-Scarred Crag enters the battlefield, you gain 1 life. {T}: Add {R} or {W}. Flavour Text: Set/Rarity: Washikow Common