CardName: Boons of Training Cost: {3} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Flash, Reward {1} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) Enchant creature Enchanted creature gets +1/+1. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Decapitated Godfolk Cost: {10} Type: Creature - God Zombie Pow/Tgh: 7/7 Rules Text: If {W} spent casting Decapitated Godfolk, it enters the battlefield with a vigillance counter. If {U} was spent casting Decapitated Godfolk, it enters the battlefield with a flying counter. If {B} was spent casting Decapitated Godfolk, it enters the battlefield with a lifelink counter. If {R} was spent casting Decapitated Godfolk, it enters the battlefield with a first strike counter. If {G} was spent casting Decapitated Godfolk, it enters the battlefield with a trample counter. Remove a counter: Decapitated Godfolk gains indestructible until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Fourth-Floor Groveler Cost: {8} Type: Creature - God Peasant Pow/Tgh: 5/5 Rules Text: Exile two cards from your hand: Fourth-Floor Groveler gains indestructible until end of turn. When Fourth-Floor Groveler enters the battlefield, exile target nonland card with a mana value of 4 or less. Flavour Text: The Godfolk only live on the fourth floor, and despite their immense power, they all humbly submit to Jhimos, their ruler. Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Golden Loot Cost: {2} Type: Instant Pow/Tgh: / Rules Text: As you cast Golden Loot, you may exile a card named Golden Loot from your graveyard. Reward {1} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) Create a Treasure token. If you exiled a card named Golden Loot while casting this spell, create two Treasure tokens instead. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Isekai Cost: {5} Type: Instant Pow/Tgh: / Rules Text: Exile target creature you control and create a 3/3 five-color human token. If {W} was spent casting Isekai, that tokens enters with first strike and vigilance counters. If {U} was spent, that token enters with flying and hexproof counters. If {B} was spent, that token enters with deathtouch and lifelink counters. If {R} was spent, that token enters with menace and haste counters. If {G} was spent, that token enters with trample and reach counters. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Mythic CardName: Jhimos, Divine Antagonist Cost: {15} Type: Legendary Creature - God Boss Pow/Tgh: 10/10 Rules Text: Indestructible Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.) {W}{W}{U}{U}{B}{B}{R}{R}{G}{G},{T}: Put up to one Boss and up to one Lair from your hand and graveyard onto the battlefield. Search your library for up to one Boss and Lair and up to one Lair and put them onto the battlefield, then shuffle. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Mythic CardName: Aerial Banishing Rites Cost: {1}{2/W}{W}{W} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchnated creature Put a Flying counter on enchanted creature. Whenever the enchanted creature deals combat damage to a player, look at that player's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Alsonais, the Void Claymore Cost: {3}{W}{W} Type: Legendary Artifact - Equipment Pow/Tgh: / Rules Text: Reward {1}{W} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) Whenever a permanent is exiled, put a +1/+1 counter on the equipped creature. Whenever a creature deals combat damage to the equipped creature, exile that creature. Equip {2}{W}{W} Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Mythic CardName: Angel Food Cake Cost: {4}{2/W}{2/W} Type: Artifact Creature - Angel Food Pow/Tgh: 3/5 Rules Text: Flying When Angel Food Cake dies, if you may pay {W}. If you do, target creature you control gains flying until end of turn. {2},{t}., Sacrifice this artifact: You gain 3 life. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Axe Guardian Cost: {3}{W}{W} Type: Creature - Human Warrior Pow/Tgh: 2/4 Rules Text: Vigilance Whenever Axe Guardian blocks one or more creatures, Axe Guardian gets +2/+2 until end of turn. Flavour Text: "Greetings to Dualor, the largest city of the second floor." Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Banishing Light Cost: {2}{W} Type: Enchantment Pow/Tgh: / Rules Text: When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Barrier Hilt Guard Cost: {W} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Reward {0} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) Equipped creature gets +1/+1 and has Ward {1}. Equip {1}{W} Flavour Text: Preshayja never thought that she'd defeat the legendary hero Nylk. She also couldn't believe that a single sword was the only thing she could take from him. Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Blessing of the Spiked Shield Cost: {2}{W}{W}{W} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature During an opponent’s turn, whenever a creature dealt damage this turn by the enchanted creature dies, Blessing of the Spiked Shield deals damage equal to the power of the creature that died to that creature's controller. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Blessings Novice Cost: {W} Type: Creature - Human Wizard Pow/Tgh: 0/1 Rules Text: When Blessings Novice enters the battlefield you may look at the top card of your library. If it's an enchantment, you may reveal it and add it to your hand. Otherwise, gain 2 life. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Call of Obliteration Cost: {3}{W}{W} Type: Sorcery Pow/Tgh: / Rules Text: Exile target artifact, creature, or enchantment and each card that shares a type with from its owner's graveyard. You gain X life, where X is the number of cards exiled this way. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Chowair North Gate Knight Cost: {2}{W} Type: Creature - Human Knight Pow/Tgh: 2/3 Rules Text: Whenever Chowair North Gate Knight becomes tapped, you may pay {2}{2/W}. If you do, create a 1/1 white Soldier token. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Consecrating Dance Cost: {W} Type: Sorcery Pow/Tgh: / Rules Text: As you cast Consecrating Dance, you may pay {B/G}. Gain 5 life. If you spent black or green mana casting Consecrating Dance, exile up to two target cards from an opponent's graveyard. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Curse of Effort Cost: {2}{W} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Flash, Reward {2} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) Enchant creature you control Enchanted creature has vigilance and "If you control a creature with a power greater than this creature, put a +1/+1 counter on this creature at the beginning of your upkeep." At the beginning of each endstep, if the enchanted creature has the greatest power among creatures you control, tap it and it doesn't untap during your next untap step. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Dance of Ruinous Fatigue Cost: {4}{W} Type: Instant Pow/Tgh: / Rules Text: Exile target tapped creature and all permanents attached to that creature. If three or more permanents were exiled this way, draw a card. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Divine Purge Cost: {3}{W}{W} Type: Sorcery Pow/Tgh: / Rules Text: Divine Purge costs {1} less for each Boss you control. Destroy all non-Boss creatures. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Dualor's Second Citizens Cost: {1}{W} Type: Creature - Rat Pow/Tgh: 1/1 Rules Text: {T}, Sacrifice Dualor's Second Citizens: Until end of turn, spells with Reward cost {1} more. Flavour Text: Uninterested mortals toil with neither hope nor fear nor hatred. The rats in Dualor have no hesitancy to civilization. Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Duties Advocate Cost: 1W Type: Creature - Elf Cleric Pow/Tgh: 2/1 Rules Text: Whenever a creature you control becomes enchanted, put a vigilance counter on that creature. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Dzini, Strict Sargeant Cost: {2/W}{2/W}{2/W}{2/W}{W}{W} Type: Legendary Creature - Human Knight Boss Pow/Tgh: 4/5 Rules Text: First strike Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) Whenever Dzini, Strict Sargeant becomes tapped, you may pay {2/W}{2/W}. If you do, put a +1/+1 counter on Dzini and create a 1/1 white Soldier token that's tapped and attacking. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Easy Mode Cost: {4}{W}{W}{W} Type: Legendary Enchantment Pow/Tgh: / Rules Text: Whenever a source would deal damage to you or a legendary permanent you control, that source deals half that damage, rounded down, instead. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Mythic CardName: Endless Feast Platter Cost: {2}{W} Type: Artifact - Food Pow/Tgh: / Rules Text: ({2},{T}.”, Sacrifice this artifact: You gain 3 life.) Whenever you sacrifice another artifact, you may return Endless Feast Platter from your graveyard to your hand. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Eshmoon's Glyph Cost: {1}{W} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature At the end of each phase, remove all damage from enchanted creature. Flavour Text: "If I keep all these monsters alive, eventually they'll wear down my enemies." -Eshmoon Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Eshmoon, the Healer Cost: {3}{W}{W}{W} Type: Legendary Creature - Human Cleric Boss Pow/Tgh: 4/6 Rules Text: Lifelink Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) {2}{W}{W}: Return target creature that was put into your graveyard from the battlefield this turn to the battlefield. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Ever-Heal Cost: {1}{W} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Remove all damage from the enchanted creature at the end of each phase. Whenever damage is removed this way, put a +1/+1 counter on the enchanted creature. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Flying Fortress Guard Cost: {5}{W}{W}{W} Type: Creature - Elemental Knight Pow/Tgh: 3/7 Rules Text: Flying, vigilance Exile Flying Fortress Guard: Flying Fortress Guard's owner creates four Treasure tokens. Only opponents may activate this ability. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Fox Fury Cloak Cost: {1}{W} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Whenever an enchantment exits the battlefield, equipped creature gets +1/+1 and gains vigilance until end of turn. Equip {W} Equip {0} Pay this cost only if a Boss died this turn Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Gaulor, Wall Unbreached Cost: {2/W}{2/W}{2/W}{W}{W}{W} Type: Legendary Creature - Wall Boss Pow/Tgh: 2/6 Rules Text: Defender, doublestrike Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) At the beginning of each opponent's endstep, if you didn't lose life this turn, gain 7 life. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Gift of Gracious Blessings Cost: {W}{W} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature If an unenchanted creature would deal combat damage to the enchanted creature, that damage is reduced by 3. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Gold-Horn Ox Cost: {2}{W} Type: Creature - Ox Pow/Tgh: 0/4 Rules Text: When Gold-Horn Ox enters the battlefield, any player may have you create three Treasure tokens. If they do, that player gains control of Gold-Horn Ox. {4}, Sacrifice Gold-Horn Ox: Draw two cards. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Great-Glider Cost: {W} Type: Creature - Squirrel Pow/Tgh: 1/1 Rules Text: Flying Sacrifice a Saproling, Food, or Treasure: Create a 1/1 white squirrel token with "{W}: This creature gains flying until end of turn." Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Guard Barracks Cost: {W} Type: Artifact Pow/Tgh: / Rules Text: {2}{W},{T}: Create a 1/1 white Soldier token. At the beginning of each upkeep, Soldiers you control get +1/+1 for each token you control until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Guisarme Vanguard Cost: {W}{W} Type: Creature - Human Soldier Pow/Tgh: 2/1 Rules Text: When Guisarme Vanguard enters the battlefield, create a 1/1 white Soldier token if you control a Boss. Flavour Text: "For Preshayja!" Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Heroic Second-Coming Cost: {1}{W}{W} Type: Enchantment Pow/Tgh: / Rules Text: If a Boss you own would die, exile it instead. Once per turn, you may cast a Boss card you own that was exiled this way. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Holy Moon's Favor Cost: {1}{W} Type: Instant Pow/Tgh: / Rules Text: Target creature gets +1/+2 and has Ward {1} until end of turn. If target creature is a Boss, it gains lifelink until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Indomitable Will Cost: {W} Type: Sorcery Pow/Tgh: / Rules Text: You may cast Indomitable Will as if it had flash for {W}{B}. Target creature gains indestructible until end of turn. If you spent black mana casting, Indomitable Will each opponent loses 1 life. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: King of the Gjalk Pride Cost: {2}{W}{W} Type: Creature - Cat Pow/Tgh: 3/3 Rules Text: {T}: Target creature gets +2/+2 and gains vigilance until end of turn. Activate this ability only when you could cast a sorcery. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Kolert Conscriptor Cost: {2}{W} Type: Creature - Human Knight Pow/Tgh: 1/3 Rules Text: Whenever an opponent sacrifices a Treasure, create a 1/1 white Soldier token unless that player pays {1}. Flavour Text: The citadel of Kolert silently submitted to Luid, and Luid would not submit to Cambis. Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Leveled Resistance Cost: {W} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature can't be the target of spells you don't control with a mana value of 2 or less. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Light Shield Barrier Cost: {1}{W} Type: Instant Pow/Tgh: / Rules Text: Target creature gets +0/+5 and can block an additional creature until end of turn. If {R} was spent casting Light Shield Barrier, that creature gains "Whenever this creature blocks another creature, Light Shield Barrier deals 1 damage to that creature." until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Long-Feather Angel Cost: {2}{W}{W} Type: Creature - Angel Pow/Tgh: 2/3 Rules Text: Flying {W},{T}: Tap target creature an opponent controls. Flavour Text: There is no hope of escaping Hwalch's Dungeon. Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Luid, Kolert Armory Keeper Cost: {3}{W}{W}{W}{W} Type: Legendary Creature - Human Knight Boss Pow/Tgh: / Rules Text: Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.) The lengedary rule doesn't apply to Auras and Equipment you control. Whenever an enchanted or equipped creature you control deals combat damage to a player, create a token of each enchantment and equipment attached to it, and attach those tokens to each other creature you control that doesn't have a permanent of the same name attached. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Mythic CardName: Mylis, Silver Warden Cost: {4}{W}{W} Type: Legendary Creature - Fox Boss Pow/Tgh: 3/5 Rules Text: Vigilance Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) {3}{W},{T}: Destroy target enchantment and put a +1/+1 counter on up to one target creature. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: No Tears Cost: {1}{W} Type: Enchantment Pow/Tgh: / Rules Text: Creatures dying and cards exiting graveyards don't cause abilities to trigger. {2}{W}{W},Sacrifice: If damage reduce your life total to zero or less this turn, your life becomes seven and prevent all damage that would be dealt to you this turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Overbearing Lifesurge Cost: {1}{W} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever you gain life, you may pay {W}. If you do, enchanted creature gains indestructible until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Pariah's Humility Cost: {W} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature can't attack. Counter all spells and abilities cast or controlled by opponents that target Pariah's Humility unless their controller pays {2}. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Pincer Maneuver Cost: 2WW Type: Instant Pow/Tgh: / Rules Text: Target two creatures you control get +2/+2 until end of turn. If {G} was spent casting Pincer Maneuver, those creatures can't be blocked by creatures with a power of 2 or less until end of turn. If {U} was spent casting Pincer Maneuver, those creatures gain flying until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Preshayja's Gambit Cost: {3}{W} Type: Instant Pow/Tgh: / Rules Text: Put a +1/+1 counter on up to one target creature you control. Until end of turn, that creature gains "Remove a counter: Destroy target creature blocking or being blocked by this creature." Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Preshayja, the Sword-Twirler Cost: {1}{W} Type: Legendary Creature - Human Knight Boss Pow/Tgh: 1/2 Rules Text: Doublestrike Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) Preshayja, the Sword-Twirler has vigilance as long as Preshayja is enchanted. Flavour Text: "Inevitable, painful death lies ahead, or at least, the promise of it does for me."- Preshayja, first floor boss. Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Priest of Many Blessings Cost: {2}{W} Type: Creature - Human Wizard Pow/Tgh: 1/3 Rules Text: Auras you cast that target Priest of Many Blessings cost {1} less for each Aura attached to Priest of Many Blessings. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Ready to Strike Cost: {2}{W}{W} Type: Sorcery Pow/Tgh: / Rules Text: Put a vigilance counter on up to two target creatures you control. Then, each creature you control with vigilance gets +1/+1 until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Reverse Damage Cost: {2}{W} Type: Instant Pow/Tgh: / Rules Text: Until end of turn target creature assigns combat damage equal to its toughness instead of power and all creatures that would deal combat damage to that creature assign damage equal to their toughness instead of their power. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Royal Flight Instructor Cost: {1}{W} Type: Creature - Kor Knight Pow/Tgh: 1/1 Rules Text: Flying At the beginning of your endstep, if Royal Flight Instructor dealt combat damage to a player this turn, you may put a Flying counter on up to one target legendary creature you control. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Shepherd of the Fallen Cost: {5}{W}{W} Type: Creature - Angel Pow/Tgh: 3/5 Rules Text: Flying When Shepherd of the Fallen enters the battlefield, gain 1 life for each creature card in your graveyard. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Signature Spell-Slice Cost: {2}{W} Type: Instant Pow/Tgh: / Rules Text: If Signature Spell-Slice targets a Boss, you may pay an additional {W}. Destroy target attacking creature. If you paid an additional {W}, gain 5 life and create a 1/1 white Soldier token. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Simple Farmer Cost: {W} Type: Creature - Human Peasant Pow/Tgh: 1/1 Rules Text: When Simple Farmer enters the battlefield, if another player controls seven or more Lairs, search your library for up to two basic Plains and add them to your hand. Tap three untapped Plains: Create a Treasure token. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Staff of the Sealed Blessing Cost: {1}{W} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+1. {W},{T}, Sacrifice Staff of the Sealed Blessing: Return target Aura from your graveyard to your hand. Activate this ability only during a main phase. Equip {W} Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Temporary Banishment Cost: {1}{W} Type: Sorcery Pow/Tgh: / Rules Text: Exile target creature until end of turn. Flavour Text: "This won't last long, so I need to make sure what I do next counts." -Nylk the Barrier Archmagus Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Test Hover Cost: {1}{W} Type: Sorcery Pow/Tgh: / Rules Text: Target creature gets +1/+2 and gains flying until end of turn. Flavour Text: "You call that flight?" -Garnieckz the Sky Saint Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Thousand Blades Charge Cost: {1}{W} Type: Instant Pow/Tgh: / Rules Text: Until end of turn, creatures you control gets +1/+1 and have "{1}{W}{W}, Exile this creature: Target creature gains doublestrike until end of turn." Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Trairkis, Apathetic Osprey Cost: {2W}{2/W}{2/W} Type: Legendary Creature - Bird Boss Pow/Tgh: 3/4 Rules Text: Flying Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) {2}{2/W}: Trairkis, Apathetic Osprey gets +0/+2 and first strike and until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Tripwire Trap Cost: {W} Type: Enchantment Pow/Tgh: / Rules Text: Sacrifice Tripwire Trap: Tap target creature, then you may tap an additional creature for each Boss you control. Activate this ability only during an opponent's turn unless you control one or more Lairs. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: White Withstanding Cost: {5}{W}{W} Type: Instant Pow/Tgh: / Rules Text: Choose two. If you control a white Boss, choose three instead. • Creatures you control get +2/+2 until end of turn. • Exile target creature or enchantment. • Creatures you control gain first strike and lifelink until end of turn. • until end of turn, you and permanents you control have Ward {3}. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Wind-Palm Green Belt Cost: {1}{W} Type: Creature - Human Monk Pow/Tgh: 2/1 Rules Text: Whenever you cast an instant or sorcery spell you may pay {1}{W}. If you do, tap target creature. Flavour Text: Zialk is a master of every style, but many of his students have yet to master one. Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Wings of Yswang Cost: {2}{W} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature and has flying and lifelink. {4}{W}{W}, Sacrifice Wings of Yswang and the enchanted creature: Create a 4/4 white angel token with flying. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Yalko, the Unmoved Expression Cost: {3}{W}{W}{W} Type: Legendary Creature - Angel boss Pow/Tgh: 3/5 Rules Text: Flying Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) Whenever an opponent casts their first noncreature spell each turn, target permanent you control gains indestructible until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Yapow, Loyal Canary Cost: {2/W}{W} Type: Legendary Creature - Bird Pow/Tgh: 1/2 Rules Text: Reward {W} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) Flying, Ward {1} Instants and sorceries cost an additional {1} to cast. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Yswang, Stern Host Cost: {5}{W}{W}{W} Type: Legendary Creature - Angel Boss Pow/Tgh: 6/6 Rules Text: Flying, lifelink Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.) Whenever you gain life, put a +1/+1 counter on each Angel you control. Enchanted creatures are Angels in addition to their other types. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Mythic CardName: Ancient Air Elemental Cost: {5}{U}{U}{U} Type: Creature - Elemental Pow/Tgh: 7/7 Rules Text: Flying {2/U}{2/U}{2/U}: Another target creature with flying can't be blocked until end of turn. Flavour Text: "You call yourself king of the skies when you can't even fly as good as your own minions?" -Garnieckz the Sky Saint Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Arcane Protection Cost: {1}{U} Type: Instant Pow/Tgh: / Rules Text: Target creature you control gains hexproof until end of turn. If Arcane Protection isn't a copy and targeted a Boss this way, you may cast a copy of Arcane Protection. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Astral Attendance Cost: {2}{U}{U} Type: Instant Pow/Tgh: / Rules Text: Create a token copy of target creature you control with "Sacrifice this creature at the beginning of each endstep". Nontoken creatures with that name loses all abilities until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Baishes, Ever-Tired Cost: {2/U}{2/U}{2/U}{U}{U} Type: Legendary Creature - Salamander Boss Pow/Tgh: 3/5 Rules Text: Flash, Ward {3} Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) Whenever Baishes, Ever-Tired deals combat damage to a player you may pay {2/U}. If you do, target permanent doesn't untap during its controller's next untap step. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Blast-Wind Greeting Cost: {4}{U}{U} Type: Sorcery Pow/Tgh: / Rules Text: Exile all instants and sorcery cards from all graveyards. Then, if ten or more instant and/or sorcery cards were exiled this way, put a flying counter on each Boss you control. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Blue Brilliance Cost: {5}{U}{U} Type: Instant Pow/Tgh: / Rules Text: Choose two. If you control a blue Boss, choose three instead. • Draw two cards. • Counter target spell. • Counter target triggered or activated ability of a nonland permanent. • Put a noncreature artifact from your hand onto the battlefield. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Boss Barrier Cost: {1}{U} Type: Instant Pow/Tgh: / Rules Text: Boss Barrier costs {1} less if you control a blue Boss. Counter target spell unless its controller pays {X}, where X is one plus the number of Bosses you control. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Boss's Deflection Cost: {3}{U} Type: Instant Pow/Tgh: / Rules Text: If you control a creature with Tier 1, you may cast Boss's Deflection for {2}{U}. If you control a creature with Tier 2, you may cast Boss's Deflection for {1}{U}. If you control a creature with Tier 3, you may cast Boss's Deflection for {U}. If you control a creature with Tier 4, you may tap that creature to cast Boss's Deflection. Counter target spell Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Bubble Capture Cost: {2}{U} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Tap enchanted creature. That creature doesn't untap during its controller's next untap step. At the beginning of your endstep, attach Bubble Capture to another creature controlled by the same player. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Camouflaged Cutthroat Cost: {3}{U} Type: Creature - Salamander Rogue Pow/Tgh: 3/3 Rules Text: Whenever Camouflaged Cutthroat attacks, exile target creature defending player controls, then return that creature to the battlefield tapped. If an ability of that creature would be triggered, counter that ability unless its controller pays {4}. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Canticle of Cacophony Cost: {2}{U} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever enchanted creature attacks, tap a creature the defending player controls at random. Whenever the enchanted creature blocks, creatures being blocked by the enchanted creature get -3/-0 until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Curse of Endless Possibility Cost: {2/U}{2/U}{U} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Flash Reward {2/U}{U} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) Enchant creature you control Enchanted creature has "When this creature deals combat damage to a player, scry X, where X is the damage this creature dealt. If you scry 3 or more cards this way, enchanted creature doesn't untap during your next untap step. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Damway Beaver Cost: {2}{U} Type: Creature - Rat Pow/Tgh: 2/2 Rules Text: Sacrifice an artifact: Attacking creatures get -1/-0 until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Decoy Illusion Cost: {2}{U} Type: Instant Pow/Tgh: / Rules Text: Create a 0/3 blue Illusion token with "Spells and abilities that target creatures cost {1} more unless they target this creature" and "At the beginning of the next endstep, sacrifice this creature." Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Displacement Step Cost: {U} Type: Instant Pow/Tgh: / Rules Text: Target creature you control phases out until your next upkeep. Flavour Text: "I'm not there, well "there" is a loaded term." -Isvanna of the Seven-Thousand Spells Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Doublemancy Cost: {6}{U}{U}{U}{U} Type: Enchantment Pow/Tgh: / Rules Text: Copy the first instant, sorcery, artifact, enchantment, and creature spell you cast each turn Flavour Text: "Just because I know a lot of spells doesn't mean I won't cast the same spell more than once." -Isvanna of the Seven Thousand Spells Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Drake-Skin Gloves Cost: {3}{U} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Reward {U}{U} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) Equipped creature gets +0/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card, then discard a card." Equip {1}{U} Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Flazzoir, Shelled Stalwart Cost: {1}{U} Type: Legendary Creature - Crab Boss Pow/Tgh: 1/3 Rules Text: Hexproof Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) {2}{U}: Until end of turn prevent all combat damage that ,would be dealt to and dealt by Flazzoir, Shelled Stalwart . Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Glopsci, Tentacles in Everything Cost: {4}{U}{U} Type: Legendary Creature - Octopus Boss Pow/Tgh: 3/5 Rules Text: Whenever Glopsci, Tentacles in Everything deals combat damage to a player, tap target nonland permanent that player controls. That permanent doesn't untap during its controller's next untap step. Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) {3}{U},{T}: Return target tapped nonland permanent to its owner's hand. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Hunt of the Herons Cost: {3}{U}{U}{U}{U} Type: Sorcery Pow/Tgh: / Rules Text: Exile all creatures. For each creature you control that was exiled this way, create a 2/2 blue Bird token with flying. For each creature an opponent controls that was exiled this way, that player creates a 1/1 blue Frog token. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Hwalch's Emisarry Cost: {1}{U} Type: Creature - Merfolk Wizard Pow/Tgh: 1/1 Rules Text: When Hwalch's Emisarry enters the battlefield, target player puts the top two cards of their library into their graveyard. Flavour Text: "Welcome to Vanquice" Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Hzohial, Assistant Spellbook Cost: {3}{U}{U} Type: Legendary Creature - Construct Pow/Tgh: 3/3 Rules Text: Reward {2}{2/U} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) Hexproof Untap Hzohial, Assistant Spellbook during each player’s untap step. Whenever a land an opponent controls is untapped, Hzohial becomes a land until end of turn, loses all other types, and gains “{T}: Add {C}. Spend this mana only to cast an instant spell.” Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Ice Lance Cost: {U} Type: Artifact - Equipment Pow/Tgh: / Rules Text: {1}{U}: Tap target creature blocking the equipped creature. It gets -1/-0 until end of turn. It doesn't untap during its controller's next untap step. Equip {1}{U} Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Illusionist Assailant Cost: {1}{U} Type: Creature - Cephalid Wizard Rogue Pow/Tgh: 2/1 Rules Text: Whenever Illusionist Assailant deals combat damage to a player, create a 0/1 blue Cephalid token with defender. Illusionist Assailant has hexproof and can't be blocked as long as you control another cephalid. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Isd-Nahglam's Courrier Cost: {1}{U} Type: Creature - Merfolk Minion Pow/Tgh: 0/2 Rules Text: Flash When Isd-Nahglam's Courrier enters the battlefield, untap target Boss you control. {T}, Sacrifice Isd-Nahglam's Courrier: Untap target Boss. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Isd-Nahglam, Depths of Dream Cost: {2/U}{2/U}{2/U}{U}{U}{U} Type: Legendary Creature - Kraken Boss Pow/Tgh: 5/5 Rules Text: At the beginning of each endstep, Scry 1 and draw a card. Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) Whenever Isd-Nahglam, Depths of Dream deals combat damage to a player, that player mills twice X, where X the number of Bosses you control. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Isvanna of the Seven-Thousand Spells Cost: {7}{U}{U}{U} Type: Legendary Creature - Human Wizard Boss Pow/Tgh: */* Rules Text: Isvanna of the Seven-Thousand Spells's power and toughness are equal to the number of instants and sorceries in your graveyard. Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.) If you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Mythic CardName: Isvanna's Grimoire Cost: {3}{U} Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your endstep, put a card from your hand on the bottom of your library. When one or more cards are put on the bottom of your library this way, draw a card. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Jvo-Mak's Diadem Cost: {2/U}{2/U} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Reward {2/U} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) Whenever the equipped creature deals combat damage to a player, reveal the top card of that player's library. You may put that card on the bottom of that player's library. Equip {1}{2/U} {2/U} Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Jvo-Mak, Dream Schemer Cost: {4}{U}{U}{U} Type: Legendary Creature - Serpent Boss Pow/Tgh: 4/4 Rules Text: Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) Whenever a Lair enters the battlefield under your control, target opponent chooses 1– ● You draw two cards and discard a card. ●Jvo-Mak, Dream Schemer can't be blocked until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Kalthan Recruit Cost: {1}{U} Type: Creature - Merfolk Soldier Pow/Tgh: 1/2 Rules Text: Whenever an artifact enters the battlefield under your control, if you paid its reward cost this turn, create a tapped treasure token. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Knife Tyrant Crab Cost: {5}{U}{U} Type: Creature - Crab Pow/Tgh: 4/4 Rules Text: You may spend {U} mana as though it were {C}{C} to pay for equip costs that target Knife Tyrant Crab. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Level Jump Cost: {5}{U}{U}{U} Type: Sorcery Pow/Tgh: / Rules Text: Reward {3}{U}{U}{U} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) Take an extra turn after this one. Draw an additional card during that turn's draw step. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Mythic CardName: Magpie Arts Cost: 1UU Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature has flying. Whenever the enchanted creature deals combat damage to a player, return target noncreature, nonland permanent that player controls to their hand and create a Treasure token. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Merfolk Looter Cost: {1}{U} Type: Creature - Merfolk Rogue Pow/Tgh: 1/1 Rules Text: {T}: Draw a card, then discard a card. Flavour Text: The Sea of Kalth is filled with treasures, but few except the merfolk risk the treacherous waters. Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Mist Stalker Sage Cost: {3}{U} Type: Creature - Merfolk Wizard Pow/Tgh: 4/2 Rules Text: Lairs you control have "{5},{T}, Sacrifice this land: Target creature cannot be blocked until end of turn." Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Not Quite Free Cost: U Type: Instant Pow/Tgh: / Rules Text: Counter target spell that was cast for its reward cost unless that player pays {1}. Flavour Text: "I might not be spending money, but it's still a paywall." -Eshmoon Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Paralyzing Jelly Cost: {3}{U} Type: Creature - Jellyfish Pow/Tgh: 1/5 Rules Text: Defender Whenever a creature is dealt combat damage by Paralyzing Jelly, tap that creature. That creature doesn't untap during its controller's next untap step. {2}{2/B}{2/B}{2/G}{2/G}: Destroy target tapped creature that was dealt damage by Paralyzing Jelly. You gain 5 life. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Pix-Ling, the Idle Cost: {5}{U}{U}{U}{U} Type: Legendary Creature - Sphinx Boss Pow/Tgh: 6/6 Rules Text: Flying, flash Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.) Each player skips their combat phase. Other creatures you control have “{2/U}{2/U},{T}: Draw a card.” Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Mythic CardName: Planner’s Gambit Cost: UU Type: Instant Pow/Tgh: / Rules Text: Until end of turn, whenever a creature you control blocks, draw a card then discard a card. Flavour Text: “I just needed to see your weakness” -Kairu the Spear Master Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Plans Forseen Cost: {4}{U}{U} Type: Instant Pow/Tgh: / Rules Text: Reward {2}{U}{U} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) Counter target spell. If a creature spell was countered this way, tap up to two target creatures that player controls. Otherwise, scry 2. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Psychic-Eye Drake Cost: {1}{U} Type: Creature - Drake Pow/Tgh: 1/2 Rules Text: Flying When Psychic-Eye Drake enters the battlefield, target opponent reveals their hand. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Reflector Bubble Cost: {1}{U} Type: Instant Pow/Tgh: / Rules Text: Reflector Bubble costs {1} more to cast for each spell named Reflector Bubble that you've cast this turn. As you cast Reflector Bubble, you may pay {2/U}. If you do, return Reflector Bubble to your hand as it resolves. Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Rejection Invocation Cost: {1}{U}{U} Type: Instant Pow/Tgh: / Rules Text: Counter target spell. If {W} was spent casting Rejection Invocation, that player can't cast spells with the same name as that spell until your next turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Reorganize Memories Cost: {U}{U} Type: Instant Pow/Tgh: / Rules Text: Return target nonland permanent to its owner's hand. Then, that player mills X cards, where X is the number of cards in their hand. Flavour Text: "I understand you want to remember a certain spell. I'm sure you can do that if you forget less-important matters."- Isvanna of the Seven-Thousand Spells Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Rune-Shelled Island Turtle Cost: {4}{2/U}{2/U} Type: Creature - Turtle Pow/Tgh: 2/6 Rules Text: Ward {2} Prevent all damage that would be dealt to and dealt by Rune-Shelled Island Turtle. Whenever damage is prevented this way, Rune-Shelled Island Turtle becomes an Island in addition to its other types until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Sea-Home Protector Cost: {3}{U} Type: Creature - Merfolk Wizard Pow/Tgh: 3/3 Rules Text: Whenever Sea-Home Protector attacks, you may untap target Island you control. If you control a Boss, you may untap target Lair you control instead. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Shauldris Treasure Keeper Cost: {2}{U} Type: Creature - Merfolk Pirate Pow/Tgh: 1/1 Rules Text: {2},{T}: Until end of turn Treasures you control have "{T}: Add {U}." Flavour Text: The Shauldris is a ship so great, that whole civilizations could be held inside its hull. Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Sleep Song Siren Cost: {1}{U} Type: Creature - Siren Wizard Pow/Tgh: 1/2 Rules Text: Flying Whenever you cast an enchantment spell, you may tap target creature. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Stone-Shelled Tortoise Cost: U Type: Creature - Turtle Pow/Tgh: 0/3 Rules Text: Defender {2}{U},{T}: Target tapped create doesn’t untap during its controller’s next untap step. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Stormwind Stalker Cost: {3}{U}{U} Type: Creature - Elemental Assassin Pow/Tgh: 3/3 Rules Text: Stormwind Stalker can't be blocked. Flavour Text: Nothing escapes the wind when the winds puts its force into it. Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Strong Mana Staff Cost: {3}{U} Type: Artifact Pow/Tgh: / Rules Text: At the beginning of each player's untap step, untap Strong Mana Staff if you control a blue Boss. {1}{U},{T}: Target instant or sorcery gains "This spell can't be countered by spells or abilities. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Stumble Cost: {U} Type: Instant Pow/Tgh: / Rules Text: Tap target creature. Flavour Text: "I'll use a basic spell to gauge how powerful the monsters here are." --Isvanna of the Seven-Thousand Spells Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Su-Ahman, Thieving Wing Cost: {2/U}{2/U}{2/U} Type: Legendary Creature - Drake Boss Pow/Tgh: 3/3 Rules Text: Flying Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) {1}{2/U}: Until end of turn, target creature with flying you control gain "Whenever this creature deals combat damage to a player, draw a card, then discard a card." Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Summoning Disruption Cost: {U} Type: Instant Pow/Tgh: / Rules Text: Counter target creature spell cast by an opponent. That spell's controller creates a 3/3 green Beast token. Flavour Text: "Another Demon Lord- I'd have no chance. Now another Branto Tusk, that I can handle."- Isvanna of the Seven-Thousand Spells Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Sunken Refuge Cost: 1U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant land Enchanted Land is an Island and loses all other abilities. At the beginning of your upkeep, if you control five or more Lairs, you gain control of enchanted land until end of turn and untap it. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Superior Wingcraft Cost: {U} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature If enchanted creature doesn't have flying, it has flying. If the enchanted creature already has flying, it cannot be blocked. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Thoughtscape Nemesis Cost: 6U Type: Creature - Kraken Pow/Tgh: 5/5 Rules Text: If an opponent would mill one or more cards, that player mills that many cards plus one. {U}, Discard this card: Counter target spell with a mana value of 2. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Tide Reader Cost: {5}{2/U}{2/U}{2/U}{2/U} Type: Creature - Merfolk Wizard Pow/Tgh: 4/6 Rules Text: When Tide Reader enters the battlefield, draw three cards. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Tome of Infinity Cost: {1}{U}{U} Type: Artifact Pow/Tgh: / Rules Text: You have no maximum handsize. {T}: Draw a card. Activate this ability only if you drew two or more cards this turn. {B},{T}- Sacrifice a creature: Draw two cards. {G},{T}: Draw a card if you control a creature with power 4 or greater. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Mythic CardName: Two For One Trick Cost: {U} Type: Sorcery Pow/Tgh: / Rules Text: Cast Two For One Trick only if you've cast one other spell this turn. Draw a card. Tap target nonland permanent. That permanent doesn't untap during its controller's next untap step. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Two-Spells Ahead of You Cost: {2}{U}{U} Type: Instant Pow/Tgh: / Rules Text: Draw two cards. Then, if you have seven or more cards in your hand, you may Scry 2. Flavour Text: "I've still got.... 6,328 spells you haven't seen." -Isvanna Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Vassei's Reflection Chain Cost: {1}{U}{U} Type: Instant Pow/Tgh: / Rules Text: Each other instant and sorcery spell becomes a copy of target instant or sorcery not named Vassei's Reflection Chain. New targets may be chosen for the copies. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Vault Upward Cost: {U} Type: Instant Pow/Tgh: / Rules Text: Return target nonlegendary creature to its owner's hand. If you control a blue Boss, target creature you control gains flying until end of turn. Flavour Text: "It's a long way back to the troposhere, see ya!"-Garnieckz the Sky Saint Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Weighted-Wing Pixie Cost: {2}{U}{U} Type: Creature - Faerie Wizard Pow/Tgh: 2/2 Rules Text: Flash, flying When Weighted-Wing Pixie, tap target creature. {1}{B}{B}, Sacrifice Weighted-Wing Pixie: Destroy target tapped creature. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Ache in Sickness Cost: BBB Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast Ache in Sickness, sacrifice a creature. Each opponent discards X cards, where X is the power of the creature you sacrificed. Until the beginning of your next upkeep, spells cast by opponents and activated abilities that aren't mana abilities of permanents activated by opponents cost an additional X life to cast or activate, where X is the power of the creature you sacrificed. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Akroll, Loyal Lich Cost: {5}{B}{B} Type: Legendary Creature - Zombie Wizard Pow/Tgh: 4/3 Rules Text: Reward {4} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) If you would lose the game for having zero or less life, put Akroll, Loyal Lich on the bottom of your library and your life becomes 10. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Mythic CardName: Almia, Pox Prophet Cost: {2/B}{2/B}{B}{B} Type: Legendary Creature - Human Warlock Boss Pow/Tgh: 3/3 Rules Text: At the beginning of your upkeep, sacrifice a creature token. When you do, scry 1. Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) Whenever a creature you control dies, target creature an opponent controls gets -1/-1 until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Ancient Muck Elemental Cost: 5BB Type: Creature - Elemental Pow/Tgh: 5/5 Rules Text: Flash At the beginning of your end step, up to one target tapped nonlegendary creature an opponent controls gets -X/-X until end of turn, where C is the number of tapped creatures you control. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Arvahnce of Bubbling Bile Cost: {2/B}{2/B}{2/B}{B}{B}{B} Type: Legendary Creature - Demon Boss Pow/Tgh: 5/5 Rules Text: Flying, menace Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) Whenever Arvahnce of Bubbling Bile or another creature you control dies, each opponent loses 2 life and you gain 2 life. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Arvahnce's Humor Cost: {2}{B}{B} Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast Arvahnce's Humor, sacrifice a creature. Reward {2} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) Lose 1 life, scry 2, then draw two cards. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Axe-Guard Demon Cost: {4}{B}{B} Type: Creature - Demon Knight Pow/Tgh: 5/5 Rules Text: Defender Whenever a Boss you control dies, you may pay {1}{B}. If you do, put a +1/+1 counter on Axe-Guard Demon. Flavour Text: Vakir found Giedes' fortress more heavily guarded than she had imagined. Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Banshee's Wail Cost: {3}{B}{B} Type: Sorcery Pow/Tgh: / Rules Text: Each opponent reveals their hand. Choose a creature from any one of them. That player discards that card. When a creature card is discarded this way, target creature that player controls gets -X/-X until end of turn, where X is the discarded creature's mana value. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Black Blasphemy Cost: {5}{B}{B} Type: Sorcery Pow/Tgh: / Rules Text: Choose two. If you control a black Boss, choose three instead. • Destroy target creature or planeswalker. • Target opponent discards two cards. • Each opponent loses 4 life. • Return each creature card in your graveyard to your hand. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Black Night Herald Cost: {3}{B}{B} Type: Creature - Vampire Knight Pow/Tgh: 4/3 Rules Text: Flying Whenever a creature dealt damage by Black Night Herald dies, its controller loses 2 life and you gain 2 life. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Blood Ritual Warlock Cost: {2}{B}{B} Type: Creature - Elf Warlock Pow/Tgh: 2/2 Rules Text: When Blood Ritual Warlock enters the battlefield, each player sacrifices a creature. {2}{G}{G}: Blood Ritual Warlock gets +X/+X until end of turn where X is the number of creatures that died this turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Blood-Feast Challenger Cost: {4}{B} Type: Creature - Vampire Warrior Pow/Tgh: 4/4 Rules Text: At the beginning of your endstep, choose 1- • Remove a counter from target creature. • Each opponent who controls a cteature with a counter loses 2 life. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Conjure the Bone Army Cost: {3}{B}{B} Type: Sorcery Pow/Tgh: / Rules Text: Create X 1/1 black Skeleton tokens with "When this creature dies, you may pay {2/B}. If you do, create a copy of this creature.," where X is the number of creature cards in your graveyard. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Contract Broker Cost: {2}{B} Type: Creature - Imp Rogue Pow/Tgh: 2/1 Rules Text: Flying Whenever a legendary creature you don't control dies, create two tapped Treasure tokens. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Crúzath, Weight of Fear Cost: {3}{2/B}{2/B}{2/B} Type: Legendary Creature - Horror Boss Pow/Tgh: 5/4 Rules Text: Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) Whenever you discard a card, each opponent discards a card. Spells opponents cast cost an additional X life to cast, where X is 7 minus the number of cards in their hand. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Cull the Weak Cost: {3}{B}{B} Type: Sorcery Pow/Tgh: / Rules Text: Destroy all creature tokens you don't control. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Curse of the Vampire Bat Cost: {3}{B} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Flash, Reward {1} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) Enchant creature you control Enchanted creature has flying and lifelink. At the beginning of your endstep, if you didn't gain life this turn, sacrifice the enchanted creature. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Daunting Reaper Cost: {3}{B}{B} Type: Creature - Specter Pow/Tgh: 2/3 Rules Text: Flying At the beginning of each opponent's endstep, that player sacrifices target tapped creature they control unless they discard a card instead. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Demon Lord of Grief Cost: {5}{B}{B}{B} Type: Creature - Demon Pow/Tgh: 5/5 Rules Text: Flying At the beginning of your upkeep, each player loses three life unless that player sacrifices a creature. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Demon Lord of Insanity Cost: {5}{B}{B}{B} Type: Creature - Demon Pow/Tgh: 5/5 Rules Text: Flying At the beginning of your upkeep, each player loses 3 life unless that player mills the top two cards of their library. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Demon Lord of Sadness Cost: {5}{B}{B}{B} Type: Creature - Demon Pow/Tgh: 5/5 Rules Text: Flying At the beginning of your upkeep, each player loses 3 life unless that player has each creature they control get -1/-1 until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Demon Lord of Whispers Cost: {5}{B}{B}{B} Type: Creature - Demon Pow/Tgh: 5/5 Rules Text: Flying At the beginning of your endstep, each player loses 3 life unless that player discards a card. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Demonic Arrogance Cost: {1}{B}{B} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +3/+0 and has menace. When Demonic Arrogance is put into the graveyard from the battlefield you may pay 3 life. If you do, target creature gets -3/-3 until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Destroy Your Lair Cost: BB Type: Instant Pow/Tgh: / Rules Text: As an additional cost to cast Destroy Your Lair, sacrifice a Lair. Destroy target creature and a random creature controlled by the same player. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Disconcert Cost: {B} Type: Sorcery Pow/Tgh: / Rules Text: Target player reveals their hand. You choose an instant, sorcery, or legendary creature card from that player's hand. That player discards that card. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Dualor City's Infestation Cost: {2/B}{2/B}{2/B}{B}{B} Type: Legendary Creature - Rat Boss Pow/Tgh: 5/5 Rules Text: Deathtouch Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) Whenever a creature dealt damage by Dualor City's Infestation dies, create a 1/1 black Rat token. Rats you control have menace as long as you control five or more Rats. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Dungeon Assailant Cost: {B}{B} Type: Creature - Orc Assassin Pow/Tgh: 2/1 Rules Text: Flash When Dungeon Assailant enters the battlefield, target creature gets -1/-1 until end of turn. Flavour Text: "Really, you're trying to kill Garnieckz the Sky Saint? Are you even registered with any of the great assassin guilds?"- Garnieckz the Sky Saint Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Dungeon Haunt Cost: {2}{B} Type: Creature - Spirit Pow/Tgh: 3/1 Rules Text: Flying, menace Whenever a creature you control dies, Dungeon Haunt gets +1/+0 until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Encroaching Black Miasma Cost: {1}{B}{B} Type: Instant Pow/Tgh: / Rules Text: Target creature gets -2/-2 until end of turn and another target creature gets -1/-1 until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Foul Rotter Cost: {1}{B}{B} Type: Creature - Zombie Pow/Tgh: 2/2 Rules Text: Whenever Foul Rotter or another Zombie enters the battlefield, up to one target creature you don't control gets -1/-1 until end of turn. You can't target a creature with this ability more than once each turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Gelatin Skeleton Cost: {3}{B} Type: Artifact Creature - Food Ooze Skeleton Pow/Tgh: 2/2 Rules Text: Reward {2} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) If Gelatin Skeleton would be put into your graveyard from the battlefield and Gelatin Skeleton wasn't sacrificed, return Gelatin Skeleton to your hand instead. {2},{T}, Sacrifice Gelatin Skeleton: You gain 3 life. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Grasp of Death Cost: {2}{B}{B} Type: Instant Pow/Tgh: / Rules Text: Grasp of Death costs {B} less if Grasp of Death targets a nonlegendary creature. Destroy target creature. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Gravekeeper's Role Cost: {B}{B} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature At the beginning of your upkeep, exile target card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on the enchanted creature. Otherwise, gain 2 life. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Haldim Great Rat Cost: {1}{B} Type: Creature - Rat Pow/Tgh: 2/1 Rules Text: {2/B}{2/B},{T}: Exile target creature from an opponent's graveyard and put a +1/+1 counter on Haldim Great Rat. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Jyale Bog Monsquito Cost: {1}{B} Type: Creature - Insect Pow/Tgh: 1/3 Rules Text: Flying When Jyale Bog Monsquito attacks, you may pay 3 life. If you do, each opponent loses 1 life and sacrifices a token they control. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Lament of the Lonely Cost: {2}{B}{B} Type: Instant Pow/Tgh: / Rules Text: Cast Lament of the Lonely only if you control exactly one creature. Draw two cards, lose two life, and create two tapped Treasure tokens. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Laugh of Damnation Cost: {2}{2/B}{2/B}{2/B}{2/B} Type: Enchantment Pow/Tgh: / Rules Text: Whenever a permanent you control is put into your graveyard from the battlefield, you may exile another permanent you control. If you do, gain 2 life and each opponent sacrifices a creature, enchantment, or planeswalker at random. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Manic Murderer's Knife Cost: {2}{B} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature has deathtouch and "Whenever this creature deals combat damage to a player, that player loses 2 life. Equip- {B}, Sacrifice a creature Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Midnight Slash Cost: {2}{B}{B} Type: Instant Pow/Tgh: / Rules Text: Destroy target creature. Then, if you have no cards in your hand, search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Mor Gaush, Hand of Illness Cost: {B} Type: Legendary Creature - Orc Cleric Boss Pow/Tgh: 1/1 Rules Text: Lifelink Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) When Mor Gaush, Hand of Illness dies, target opponent loses X life, where X is the number of Bosses in your graveyard. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Nerthkyr's Curse Cost: {1}{B}{B} Type: Enchantment - Aura Curse Pow/Tgh: / Rules Text: Enchant player Whenever the enchanted player casts a spell, that player loses life equal to the number of spells they've cast this turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Nerthkyr, Demon Overlord Cost: {4}{B}{B}{B}{B} Type: Legendary Creature - Demon Boss Pow/Tgh: 7/7 Rules Text: Flying Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.) Whenever an opponent casts a spell, that player discards two cards unless they pay 4 life and have you draw a card. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Mythic CardName: Plague Spreader Cost: {4}{B}{B} Type: Creature - Rat Zombie Pow/Tgh: 3/3 Rules Text: Whenever a nonrat, nonzombie creature you control dies, you may pay 3 life. If you do, create a 1/1 black Rat token and a 2/2 black Zombie token. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Price of Pain Cost: {1}{B} Type: Insant Pow/Tgh: / Rules Text: Reward- Pay 3 life. (If a creature an opponent controls left the battlefield this turn, you may cast this spell by paying 3 life) Draw a card and lose 1 life. If you cast Price of Pain for its reward cost, create a Treasure token. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Priest of the Damning Tongue Cost: {1}{B} Type: Creature - Human Cleric Pow/Tgh: 2/1 Rules Text: Lifelink When Priest of the Damning Tongue dies, each opponent may discard a card. For each opponent who doesn't discard a card this way, create two Food tokens. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Read the Darkest Tome Cost: {4}{B}{B}{B}{B} Type: Sorcery Pow/Tgh: / Rules Text: Lose ten life, then draw ten cards. As long as Read the Darkest Tome is in your graveyard, you don't have a maximum handsize and spells you cast cost an additional 1 life to cast. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Reaper's Guild Reaving Cost: {B}{B}{B} Type: Instant Pow/Tgh: / Rules Text: Destroy target creature and put a deathtouch counter on a creature you control. If you put a deathtouch counter on a Boss you control this way, you may destroy up to one target nonboss creature. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Mythic CardName: Reaper's Rondo Cost: {2}{B} Type: Sorcery Pow/Tgh: / Rules Text: Each opponent sacrifices a creature. If a nontoken creature was sacrificed this way, target creature you control gets +2/+0 until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Reapers Guild Coin Master Cost: {4}{B}{B} Type: Creature - Orc Assassin Pow/Tgh: 4/6 Rules Text: When Reapers Guild Coin Master enters the battlefield, you may sacrifice any number of Treasures. If you do, target creature gets -X/-X until end of turn, where X is the number of Treasures sacrificed this way. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Reapers Guild Novice Cost: {3}{2/B}{2/B}{2/B}{2/B}{2/B} Type: Creature - Gorgon Assassin Pow/Tgh: 3/5 Rules Text: Flash When Reapers Guild Novice enters the battlefield, target creature an opponent controls gets -4/-4 until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Rupture the Future Cost: {2}{B} Type: Sorcery Pow/Tgh: / Rules Text: Target opponent discards two cards. Create a Treasure token for each Boss discarded this way. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Sad Laugh Cost: B Type: Instant Pow/Tgh: / Rules Text: Destroy target creature with a power of 2 or less unless its controller discards a card. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Scythe-Slash Slayer Cost: {2}{B} Type: Creature - Orc Assassin Pow/Tgh: 2/3 Rules Text: Discard a noncreature card,{T}: Target creature gets -1/-1 until end of turn. Flavour Text: Holding the scythe by only the very end, she can reach you, even if you think she can't. Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Slesvi's Binding Cost: {2}{B} Type: Instant Pow/Tgh: / Rules Text: Reward {1} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) Each opponent sacrifices an enchantment. Flavour Text: "I see you, covered in blessings and curses. How grotesque you weakness is." -Slesvi, 4th Floor Boss Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Slesvi, Dark Coil Cost: {4}{B}{B}{B} Type: Legendary Creature - Gorgon Warlock Boss Pow/Tgh: 5/9 Rules Text: Ward- Sacrifice a creature, enchantment, or land Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.) At the beginning of your endstep, if an opponent lost life this turn, ssearch your library for a card, put it into your hand, then shuffle. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Mythic CardName: Sorliss, Slime Lord Cost: {4}{B}{B} Type: Legendary Creature - Slug Boss Pow/Tgh: 3/5 Rules Text: Lifelink Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) {3}{B},{T}: Target creature gets -1/-1 until end of turn. Up to one target creature you control gains a deathtouch counter. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Soul Punisher Cost: {5}{B}{B}{B} Type: Creature - Zombie Cleric Knight Pow/Tgh: 5/5 Rules Text: If a creature dealt damage by Soul Punisher would die, exile that creature instead. Flavour Text: Thoughts, dreams, hope- all of that ends with the flesh rended into dust. Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Specter's Cloak Cost: {B}{B} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature When Specter's Cloak enters the battlefield, each opponent discards a card. When enchanted creature dies, each opponent discards a card. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Swirl of Disintegration Cost: {2/B}{2/B}{2/B}{B}{B} Type: Sorcery Pow/Tgh: / Rules Text: Target opponent sacrifices a creature and enchantment they control. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Test Subject's Remains Cost: {B} Type: Creature - Zombie Minion Pow/Tgh: 1/1 Rules Text: Deathtouch {1}{B}{B}, Sacrifice Test Subject's Remains: Search your library for a card, put that card into your hand, then shuffle. Activate this ability only if you control a boss. If you control a Boss named Slesvi, Dark Coil, you may search your library for two cards instead. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Trail of Poison Cost: {1}{B} Type: Sorcery Pow/Tgh: / Rules Text: Reward {B} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) Cast Trail of Poison only if a creature you control dealt combat damage to an opponent this turn. Creatures you don't control get -1/-1 until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Typhoid Rats Cost: {B} Type: Creature - Rat Pow/Tgh: 1/1 Rules Text: Deathtouch Flavour Text: Even the most common creatures will kill a hero who can't comprehend protection. Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Underworld Vaguard Cost: {3}{B}{B} Type: Creature - Demon Pow/Tgh: 3/2 Rules Text: Flying, haste If {R}{R} was spent casting Underworld Vaguard, create two 1/1 red Devil tokens with "When this creature dies, deal 1 damage to any target. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Zerx, Stinky Zombie Cost: {2/B}{2/B}{2/B} Type: Legendary Creature - Zombie Boss Pow/Tgh: 3/3 Rules Text: Deathtouch, haste Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) When Zerx, Stinky Zombie dies, you pay {B}. If you do, each opponent loses 1 life. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Zydhao Banshee Cost: {3}{B}{B} Type: Creature - Spirit Pow/Tgh: 4/3 Rules Text: Flying At the beginning of your upkeep, sacrifice Zydhao Banshee. When Zydhao Banshee is sacrificed this way, each opponent sacrifices a creature. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Barbs of Pain Cost: {R} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever enchanted creature attacks, nonmana abilities of permanents opponents control cost an additional 2 life to activate until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Blaze-Breath Dragon Cost: {3}{R}{R} Type: Creature - Dragon Pow/Tgh: 3/3 Rules Text: Flying Whenever Blaze-Breath Dragon attacks, you may discard an instant or sorcery from your hand. If you do, Blaze-Breath Dragon deals 2 damage to each nonlegendary creature that you don't control. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Blillip, Hell-Scaler Cost: {4}{R}{R} Type: Legendary Creature - Goat Boss Pow/Tgh: 3/5 Rules Text: Whenever you cast a spell from exile, scry 1. Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) {3}{R},{T}: Destroy target artifact. Target creature you control gains a first strike counter. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Blood-Sworn Knight Cost: {1}{R} Type: Creature - Vampire Knight Pow/Tgh: 0/3 Rules Text: Whenever an opponent casts a spell during the combat phase, Blood-Sworn Knight gets +1/+0 and gains first strike until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Bomb-Mad Boggart Cost: {1}{R} Type: Creature - Goblin Warrior Pow/Tgh: 2/1 Rules Text: {R},- Sacrifice Bomb-Mad Boggart: Deal 2 damage to target player that was dealt damage by Bomb-Mad Boggart this turn. Flavour Text: The boggart clans of the plains are a little smarter than the goblins of caves, mazes, and mountains. A little. Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Bonus Treasure Guide Cost: {2}{R} Type: Creature - Human Shaman Pow/Tgh: 2/3 Rules Text: Whenever you cast a card with Reward, exile the top card of your library. You may play cards exiled that way until the end of your next turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Burbazz's Tax Collector Cost: {2}{2/R}{2/R} Type: Creature - Goblin Peasant Pow/Tgh: 2/2 Rules Text: Whenever an opponent sacrifices a Treasure, Burbazz's Tax Collector deals 1 damage to that player unless that player has you create a Treasure token instead. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Burbazz, Conflict King Cost: {2/R}{2/R}{2/R}{2/R}{R}{R}{R}{R} Type: Legendary Creature - Goblin Warrior Boss Pow/Tgh: 8/6 Rules Text: Haste, Ward—Pay 4 life Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.) When Burbazz, Conflict King enters the battlefield or attacks, gain control of up to one target Boss with Tier 3, up to two target Bosses with Tier 2, and up to three target bosses with Tier 1 until end of turn. Untap those creatures. Those creatures gain haste until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Mythic CardName: Carbonizing Draco-Breath Cost: {5}{R}{R}{R}{R} Type: Sorcery Pow/Tgh: / Rules Text: Deal 5 damage to any target. Damage dealt this way can't be prevented. If a permanent is targeted this way, that permanent loses indestructible until end of turn and can't gain indestructible until end of turn. If that permanent would be put into a graveyard this turn, exile it instead. Create a tapped 5/5 red Dragon token with flying. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Club-Clunk Vanguard Cost: {5}{R}{R} Type: Creature - Giant Warrior Pow/Tgh: 6/5 Rules Text: Haste Whenever you cast a spell for its reward cost, Club-Clunk Vanguard gains trample until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Collection Persecutor Cost: 2R Type: Creature - Goblin Shaman Pow/Tgh: 2/2 Rules Text: Collection Persecutor can’t block. {1}{R}: Collection Persecutor gets +1/+0 for each artifact your opponents control. Activate this ability only once each turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Cranawl, Warren Chief Cost: {1}{R} Type: Legendary Creature - Goblin Boss Pow/Tgh: 2/1 Rules Text: Haste Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) Discard an instant or sorcery: Create a 1/1 red Goblin token. You can activate this ability X times per turn, where X is the number of Bosses you control. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Devil-Fire Conflict Cost: {5}{R}{R} Type: Sorcery Pow/Tgh: / Rules Text: Target creature fights another target creature. Each of those creatures deals 2 damage to the other creature's controller. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Don the Armory Cost: {R} Type: Sorcery Pow/Tgh: / Rules Text: Target creature gets +1/+1 for each nontoken artifact you control. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Doquirl Dungeon Minotaur Cost: {2}{R} Type: Creature - Minotaur Minion Pow/Tgh: 2/2 Rules Text: Haste {3}{R},{T}: Deal 2 damage to target creature. This ability costs {2} less to activate if you control a Boss. Flavour Text: The minotaurs charge on their master's command, and won't stop their attack until either they or their target dies. Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Dragon Fodder Cost: {1}{R} Type: Sorcery Pow/Tgh: / Rules Text: Create two 1/1 red Goblin creature tokens. Flavour Text: Being Warussen's meal is far more merciful than the adventurers that come into the Crypt of Haldim. Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Dragonfire Shard Cost: {R}{R} Type: Artifact Pow/Tgh: / Rules Text: {R},{T}: Damage dealt by target sorcery spell can't be prevented. Sacrifice Dragonfire Shard: Add {R} for each Boss you control. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Elder Dragon Hide Cost: {2}{2/R}{2/R} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Reward {2} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) Equipped creature has Ward—Pay 3 life and "Whenever this creature is dealt noncombat damage, this creature gets +3/+0 until end of turn." Equip {1}{2/R}{2/R} Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Fast Slah Cost: {1}{R} Type: Instant Pow/Tgh: / Rules Text: Target blocked creature you control with first strike or double strike deals damage equal to its power to target opponent. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Fearsomeness Blessing Cost: {1}{R}{R} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +3/+0 and has menace. {2}{R}{R}, Exile Fearsomeness Blessing from your graveyard: Target creature gets +3/+0 and gains menace until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Fire Whip Cost: {R} Type: Artifact - Equipment Pow/Tgh: / Rules Text: {1}{R}: Equipped creature gets +1/+0 until end of turn. Equip {1} Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Flame-Breath Cone Cost: {3}{R}{R} Type: Instant Pow/Tgh: / Rules Text: Flame-Breath Cone costs {1} less if you control a red Boss. Deal 3 damage to target creature, 2 damage to another target creature, and 1 damage to another target creature. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Flames of Punishment Cost: {4}{R}{R}{R} Type: Sorcery Pow/Tgh: / Rules Text: Flames of Punishment costs {1} less for each red Boss you control. Deal 7 damage to target creature. If a creature dealt damage this way would die, exile it instead and deal 3 damage to that creature's controller. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Flameshot Archer Cost: {1}{R} Type: Creature - Goblin Archer Pow/Tgh: 1/3 Rules Text: Reach {2}{R},{T}: Deal 3 damage to target creature. Activate this ability only if you've cast an instant or sorcery this turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Fourth-Floor Ambush Greeter Cost: {5}{R}{R}{R} Type: Creature - Elemental Giant Pow/Tgh: 6/6 Rules Text: When Fourth-Floor Ambush Greeter enters the battlefield, you may sacrifice a Lair. If you do, put a +1/+1 counter, a menace counter, and a first strike counter on each Boss you control. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Gambler's Hand Cost: {2/R}{2/R}{2/R}{2/R}{2/R} Type: Artifact Creature - Homunculus Pow/Tgh: 5/5 Rules Text: Haste Discard your hand, {T}, Sacrifice Gambler's Hand: Draw five cards. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Hard Mode Cost: {2}{R}{R} Type: Enchantment Pow/Tgh: / Rules Text: Bosses you control have doublestrike. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Hell Lasher Cost: {5}{R}{R} Type: Creature - Hellion Pow/Tgh: 4/4 Rules Text: When Hell Lasher enters the battlefield, destroy target land. Sacrifice four Lairs: Create a token copy of Hell Lasher with haste and "At the beginning of the next endstep, sacrifice this creature." Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Hellfire Spear Cost: {1}{R} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Whenever the equipped creature attacks, you may discard a card. If you do, draw a card. Whenever you discard an instant or sorcery card, double the equipped creature's power until end of turn. Equip {1}{R} Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Infamous Hellfire Cost: {2}{R} Type: Sorcery Pow/Tgh: / Rules Text: Deal 3+X damage to 1+X targets, where, X is the number of cards in your graveyard named Infamous Hellfire. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Kairu's Reach Cost: {2}{R}{R} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever enchanted creature becomes blocked, the enchanted creature deals damage equal to its power to target blocking creature. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Kella Vinz, Rage-Ridden Cost: {5}{R}{R}{R}{R} Type: Legendary Creature - Giant Wizard Boss Pow/Tgh: 9/9 Rules Text: Ward- Pay 2 life and deal 2 damage to each creature and planeswalker you control Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.) Copy each instant or sorcery spell you cast that targets Kella Vinz, Rage-Ridden three times. {4}{R}{R},{T}: Exile the top five cards of your library. You may add all instant and sorcery cards exile this way to your hand. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Mythic CardName: Kez Coast Pirate Cost: {R}{R} Type: Creature - Orc Pirate Pow/Tgh: 2/2 Rules Text: When Kez Coast Pirate deals combat damage to a player, create a Treasure token unless that player sacrifices an artfiact. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Liang, the War Goblin Cost: {2/R}{2/R}{R}{R} Type: Legendary Creature - Goblin Boss Pow/Tgh: 3/3 Rules Text: Menace, haste Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) Whenever Liang, the War Goblin attacks another target creature you control gets +X/+0 until end of turn, where X is the number of attacking creatures you control. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Lightning Axe Cost: {2}{R} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature has prowess. Whenever you cast an instant or sorcery, you may sacrifice Lightning Axe. If you do, deal 3 damage to any target. Equip {R} Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Lightning Centipede Cost: {1}{R} Type: Creature - Insect Pow/Tgh: 3/1 Rules Text: {1}{R}, Sacrifice Lightning Centipede: Deal 2 damage to target creature. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Lionfire Medallion Cost: {2}{R} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Reward {1} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) When Lionfire Medallion enters the battlefield or the equipped creature attacks, Lionfire Medallion deals 1 damage to any target. As long as Lionfire Medallion is equipped to a creature, ward costs of opponent's creatures become {0}. Equip {1}{2/R} Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Loot Scout Cost: {1}{R} Type: Creature - Goblin Scout Pow/Tgh: 1/1 Rules Text: Whenever Loot Scout deals combat damage to a player, create a tapped Treasure token. Flavour Text: Loot can be found anywhere by those who know where to look. Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Lowi, Fate Prophet Cost: {4}{R}{R}{R} Type: Legendary Creature - Vampire Boss Pow/Tgh: 6/5 Rules Text: Trample Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) Whenever you cast your first instant or sorcery spell that targets a creature or player each turn, you may discard an instant or sorcery card. If you do, copy that spell up to X times at random, where X is the discarded card's mana value. You may choose new targets for each copy. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Luck-Burster Bolt Cost: {1}{R} Type: Sorcery Pow/Tgh: / Rules Text: When you cast Luck-Burster Bolt, if you control a tier 2 or higher creature, you pay {W/G}. If you do, destroy target artifact or enchantment. Deal 3 damage to any target. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Malfunction Maker Goblin Cost: {1}{R} Type: Creature - Goblin Artificer Pow/Tgh: 2/1 Rules Text: Whenever Malfunction Maker Goblin attacks, you may pay {2}{R}. If you do, destroy a random artifact the defending player controls. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Molten-Shot Mystic Cost: {2}{R} Type: Creature - Human Shaman Pow/Tgh: 2/2 Rules Text: {T}: Deal 1 damage to any target. If a permanent dealt damage this way would die, exile it instead. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Pisha, the Hammering Tail Cost: {2/R}{2/R}{2/R} Type: Legendary Creature - Lizard Boss Pow/Tgh: 3/3 Rules Text: Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) When Pisha, the Hammering Tail enters the battlefield, destroy target artifact. {2}{R}: Pisha gets +X/+0 until end of turn, where X is the number of artifacts in target opponent's graveyard. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Potion-Maker's Pack Cost: {R} Type: Artifact - Equipment Pow/Tgh: / Rules Text: When equipped creature attacks, it deals 1 damage to any target. If that target is a creature, flip a coin. If you win the flip, that creature can't block this turn. Equip: {R} or Tap an untapped Lair Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Rabid Cerberus Cost: {4}{R}{R}{R} Type: Creature - Elemental Dog Pow/Tgh: 4/5 Rules Text: Doublestrike {2}{B}{B}: Creatures dealt damage by Rabid Cerberus get -1/-1 until end of turn. Flavour Text: These dogs roam the third dungeon floor, biting anything that moves. Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Rebellion's Indoctrination Cost: {1}{R}{R} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature has "When this creature dies, deal damage equal to its power to target player and creature that many Treasure tokens." Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Red Ruin Cost: {5}{R}{R} Type: Sorcery Pow/Tgh: / Rules Text: Choose two. If you control a red Boss, choose three instead. • Destroy target land. • Deal 3 damage to any target. • Destroy all artifacts you don't control. • Double the amount of damage that would be dealt by target creature until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Ruinous Rupture Cost: {3}{R}{R}{R} Type: Sorcery Pow/Tgh: / Rules Text: Search target player's library for up to five land cards and exile them. For each land exiled this way that shares a name with a land on the battlefield, deal 2 damage to each creature. Damage dealt this way can't be prevented. That player shuffles their library. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Mythic CardName: Rumblo's Armorer Cost: {R} Type: Creature - Goblin Minion Pow/Tgh: 1/1 Rules Text: Haste When Rumblo's Armorer dies, you may attach equipment at instant speed until end of turn. Flavour Text: "A spear? We'll need these shields, and a hammer to break the shaft." -Rumblo, Second Floor Boss Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Rumblo's Hardhat Cost: {3}{R} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Reward {2} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) Equipped creature gets +2/+1. Whenever equipped creature dies, create a 1/1 red Goblin token. Equip {1}{R} Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Rumblo, Swinging Fists Cost: {2/R}{2/R}{R}{R} Type: Legendary Creature - Goblin Mutant Boss Pow/Tgh: 3/3 Rules Text: Reach Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) Whenever Rumblo, Swinging Fists becomes enchanted or equipped, Rumblo gets +2/+0 and gains doublestrike until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Scheming Pirate Cost: {3}{R} Type: Creature - Goblin Pirate Pow/Tgh: 2/3 Rules Text: Scheming Pirate enters the battlefield with a first strike and a haste counter unless an opponent has you create a Treasure token instead. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Scream in Rage Cost: {1}{R}{R} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever enchanted creature attacks, it deals 1 damage to each creature the defending player controls. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Severing Slash Cost: {2}{R}{R} Type: Instant Pow/Tgh: / Rules Text: As an additional cost to cast Severing Slash, an attacking creature you control doesn't untap during its controller's next untap step. Deal 7 damage to target creature and destroy all artifacts attached to that creature. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Shauldris Crewmate Cost: {3}{R}{R} Type: Creature - Orc Pirate Pow/Tgh: 5/3 Rules Text: When Shauldris Crewmate enters the battlefield, gain control of any number of target artifacts until end of turn and untap them unless that player has you create two Treasure tokens instead of that artifact. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Single Shot Spell Cost: {R} Type: Instant Pow/Tgh: / Rules Text: A deck can have any number of cards named Single Shot Spell. As you cast Single Shot Spell, you may pay an additional {X}, where X is the number of cards named Single Shot Spell in your graveyard. Deal 1 damage to any target. If you paid X, Single Shot Spell deals 1+X damage to any target instead. If X is five or more, you may destroy target artifact when this spell deals damage to a target. If X is 10 or more, you may destroy target land and target artifact when this spell deals damage. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Sorcerous Being Cost: {3}{R}{R} Type: Creature - Avatar Wizard Pow/Tgh: 6/5 Rules Text: Sorcerous Being attacks each turn if able. Whenever Sorcerous Being becomes blocked, exiled Sorcerous Being until end of turn. When Sorcerous Being is exiled this way, you may cast a copy of a red sorcery from your graveyard without paying its mana cost. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Mythic CardName: Sparking Battery Cost: {3}{R} Type: Artifact Pow/Tgh: / Rules Text: Reward {2}{R} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) {T}: Add {R}{R}. Spend this mana only to cast sorcery spells. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Spear Master's Strike Cost: {1}{R} Type: Instant Pow/Tgh: / Rules Text: Deal 4 damage to target creature or planeswalker. If you control a legendary creature, this damage can't be prevented. Flavour Text: "Range is everything." -Kairu, the Spear Master Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Spectral Jaguar Cost: {3}{R} Type: Creature - Cat Spirit Pow/Tgh: 4/3 Rules Text: At the beginning of your endstep, Spectral Jaguar phases out until you cast an instant or sorcery spell. Instants and sorceries you cast have "As an an additional cost to cast this spell, you may pay {R}. If you do, creatures you control get +1/0 until end of turn." Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Stone Hill Renegade Cost: {R} Type: Creature - Human Rebel Pow/Tgh: 2/2 Rules Text: Haste, first strike Whenever Stone Hill Renegade attacks, Stone Hill Renegade deals 1 damage to its controller. At the beginning of each upkeep, the player with the least number creatures gains control of Stone Hill Renegade. If two or more players are tied for most number of creatures, one of those players gains control of Stone Hill Renegade at random. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Sword-Snatcher Goblin Cost: {1}{R} Type: Creature - Goblin Rogue Pow/Tgh: 2/1 Rules Text: Haste When Sword-Snatcher Goblin enters the battlefield, gain control of target equipment until end of turn. You may spend mana as though it were mana of any color to pay its equip cost. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Third-Floor Gatekeeper Cost: {4}{R} Type: Creature - Cerberus Pow/Tgh: 3/5 Rules Text: Menace Whenever Third-Floor Gatekeeper attacks, Third-Floor Gatekeeper gets +X/+0 until end of turn, where X is the number of Bosses you control. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: War Dog's Mask Cost: {2}{R} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Reward {1} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) Whenever a creature dealt damage by the equipped creature dies, put a menace counter on the equipped creature and create a Treasure token. Equip {2/R}{2/R} Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Wysaith, Tempest Halo Cost: {3}{R}{R}{R} Type: Legendary Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep Wysaith, Tempest Halo deals X damage to target player where X is the number of instants and sorceries in your graveyard. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Adventurercatcher Cost: G Type: Creature - Plant Pow/Tgh: 0/1 Rules Text: Whenever a land enters the battlefield under your control, gain 1 life. If a Lair entered the battlefield, Adventurercatcher gets +1/+0 until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Arnz, Horned Obnoxiousness Cost: {4}{G}{G} Type: Legendary Creature - Rhino Boss Pow/Tgh: 3/5 Rules Text: Whenever Arnz, Horned Obnoxiousness deals combat damage to a player, create a 1/1 green Saproling token. Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) {3}{G},{T}: Return a basic land or Lair from your graveyard to the battlefield tapped and put a reach counter on up to one target creature. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Blessing of Caustic Slime Cost: {2}{G}{G} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature At the beginning of your endstep, remove any number of counters from the enchanted creature. For each counter removed this way, you may destroy target artifact or enchantment. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Blessing of Ruin Cost: {3}{G} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever enchanted creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls. Sacrifice an artifact or enchantment: Return Blessing of Ruin from your graveyard to your hand. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Blessing of Strength Cost: {2}{G}{G} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Reward {2/G}{2/G}{2/G} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) Flash Enchant creature Enchanted creature gets +3/+3. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Blessing of the Wooden Fist Cost: {1}{G} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +0/X where X is the number of Auras attached to it. The enchanted creature may assign combat damage equal to its toughness rather than its power. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Boss Fight Cost: {1}{G}{G} Type: Instant Pow/Tgh: / Rules Text: Bosses you control get +1/+1 until end of turn. Target Boss you control deals damage equal to its power to target creature you don't control. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Bruchosja, Bulbous Blossom Cost: {5}{G}{G}{G} Type: Legendary Creature - Avatar Boss Pow/Tgh: 6/8 Rules Text: Trample, vigilance, ward {4} Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.) At the beginning of your upkeep, creatures you control get +5/+5 until end of turn and add {G}{G}{G}{G}{G}. You don't lose unspent mana as steps and phases end. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Mythic CardName: Carrion’s Call Cost: 2GGG Type: Instant Pow/Tgh: / Rules Text: When target creature an opponent controls dies this turn, create X 2/2 green Bear tokens, where X was the target creature’s power. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Chelsa, Titan Queen Cost: {2/G}{2/G}{2/G}{2/G}{2/G}{2/G}{2/G} Type: Legendary Creature - Elephant Boss Pow/Tgh: 7/7 Rules Text: Ward {3} Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) Spells and abilities your opponents control can’t cause you to sacrifice Chelsa, Titan Queen. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Choose Your Specialty Cost: {4}{G}{G} Type: Sorcery Pow/Tgh: / Rules Text: Chooses 1– ●Destroy up to one target artifact, up to one target enchantment, and up to one target creature with flying. ●Create a 2/2 green Bear token, return a creature, artifact, enchantment, or land from your graveyard to your hand, and distribute two +1/+1 among any number of target creatures you control. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Circle of the Supernatural Cost: {2}{G}{G} Type: Enchantment Pow/Tgh: / Rules Text: Whenever an enchantment enters the battlefield under your control, draw a card. Aura spells you cast cost {1} less for each Aura you control. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Crusher Cow Cost: {4}{G} Type: Artifact Creature - Aurochs Food Pow/Tgh: 4/4 Rules Text: Trample {2},{T}, Sacrifice this artifact: You gain 3 life. When is paid {G} to activate an ability that sacrifices Crusher Cow, put a +1/+1 counter on target creature you control. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Curse of Howling Cost: 1G Type: Enchantment - Aura Pow/Tgh: / Rules Text: Flash Reward {2/G} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) Enchant creature you control All creature able to block the enchanted creature do so. At the beginning of your endstep, if the enchanted didn't attack, exile two lands you control until the beginning of your next endstep. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Dangliss Vines Cost: {1}{G}{G} Type: Creature - Plant Pow/Tgh: 2/2 Rules Text: Other creatures you control have Ward {1}. Flavour Text: "Nature sides with me"- Bruchosja, Boss of the fourth floor Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Dark Elf Brawn Shaper Cost: {2}{G} Type: Creature - Elf Shaman Pow/Tgh: 1/2 Rules Text: {T}: Add {G}. If this mana is spent casting a creature spell, that creature enters the battlefield with an additional +1/+1 counter. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Driel's Boasting Challenger Cost: {1}{G} Type: Creature - Elf Warrior Pow/Tgh: 2/1 Rules Text: When Driel's Boasting Challenger enters the battlefield, you may put a Lair from your hand onto the battlefield. Sacrifice a Lair,{T}: Put a +1/+1 counter on target creature. If that creature is a Boss, put two +1/+1 counters on it instead. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Driel's Herald Cost: {2}{G} Type: Creature - Hydra Pow/Tgh: 0/0 Rules Text: Driel's Herald enters the battlefield with a +1/+1 counter on it for each Boss you control. Remove a +1/+1 counter from Driel's Herald: Driel's Herald gains indestructible until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Driel, the Body Gardener Cost: {2/G}{2/G}{2/G} Type: Legendary Creature - Elf Druid Boss Pow/Tgh: 4/4 Rules Text: Trample Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) Whenever Driel, the Body Gardener or another creature dies, you may pay {2/G}. If you do, create a 1/1 green Saproling token. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Druidic Duty Cost: {2}{G} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever a land enters the battlefield under your control, untap enchanted creature. Put a +1/+1 counter on enchanted creature whenever a land enters the battlefield under your control that isn't the first land to enter the battlefield under your control this turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Druidic Malleability Cost: {G}{G} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever you cast an enchantment, put a +1/+1 counter on the enchanted creature. Remove a +1/+1 counter from the enchanted creature: Until end of turn, enchanted creature gains your choice of vigilance, indestructible, or trample until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Dungeon Expansion Cost: {2}{G}{G} Type: Sorcery Pow/Tgh: / Rules Text: Draw a card for each Boss you control. Then, put up to X basic lands and one Lair from your hand onto the battlefield tapped, where X is the number of cards drawn this way. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Dungeon Hallways Guardian Cost: {1}{G] Type: Creature - Hydra Minion Pow/Tgh: 1/1 Rules Text: Dungeon Hallways Guardian enters the battlefield with a +1/+1 on it for each Boss you control. Whenever a Boss enters the battlefield under your control, put a +1/+1 counter on Dungeon Hallways Guardian. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Fallash's Maid Cost: {G} Type: Creature - Human Minion Pow/Tgh: 0/1 Rules Text: Haste {T}: Untap target Lair Flavour Text: "Lady Fallash, I've made sure that your keep remained spotless while you conquering the Chowair Metropolis." Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Farmer's Hustle Cost: {2}{G} Type: Sorcery Pow/Tgh: / Rules Text: Create two tapped Food tokens. Then, create a tapped Treasure token for each Food you control. If four or more Treasure tokens were created this way, draw a card. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Feast on Foes Cost: {2}{G}{G} Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature you don't control dies, create a Food token. Flavour Text: "Cerberus, angel, sphinx, they all taste the same covered in pain pepper sauce." -Driel, the Body Gardener Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Galaki Woods Hermit Cost: {2}{G}{G} Type: Creature - Troll Druid Pow/Tgh: 2/4 Rules Text: Hexproof {T}: Add one mana of any color. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Galn-Wa's Blessing Cost: 2GG Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever a nonbasic land becomes tapped, enchanted creature gets +1/+1 until end of turn. Sacrifice a Lair: Enchanted creature gains Ward {3} until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Galn-Wa, Lair Guardian Cost: {1}{G} Type: Legendary Creature - Ape Minion Pow/Tgh: 2/2 Rules Text: Reward {2/G} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Galn-Wa, Lair Guardian. Whenever a land you control becomes the target of a spell cast by an opponent or the ability of a permanent an opponent controls, Galn-Wa deals damage equal to its power to target creature that opponent controls. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Giant Growth Cost: {G} Type: Instant Pow/Tgh: / Rules Text: Target creature gets +3/+3 until end of turn. Flavour Text: "My strength is through the roof, and as of now, so is my body." -Kairu, Spear Master Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Gidaki, Wilds Summoner Cost: {3}{G}{G}{G}{G} Type: Legendary Creature - Insect Shaman Boss Pow/Tgh: 2/6 Rules Text: Hexproof Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.) At the beginning of your upkeep, create a 1/1 green Saproling token. If you control a Saproling, create a 4/4 green Treefolk token with reach instead. If you control a Treefolk and a Saproling, create an 8/8 green Elemental token with indestructible instead. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Mythic CardName: Godfolk's Mount Cost: {2/G}{2/G}{2/G}{2/G}{2/G} Type: Creature - Rhino God Pow/Tgh: 5/5 Rules Text: Hexproof, vigilance Spells and abilities your opponents control can't cause you to sacrifice Godfolk's Mount. Whenever Godfolk's Mount attacks or blocks, Godfolk's Mount gains indestructible until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Mythic CardName: Green Greatness Cost: {5}{G}{G} Type: Instant Pow/Tgh: / Rules Text: Choose two. If you control a green Boss, choose three instead. • Target creature gets +3/+3 until end of turn. • Return target permanent card from your graveyard to your hand. • Prevent all damage that would be dealt to you and permanents you control until end of turn. • Put a nonlegendary green creature from your hand onto the battlefield. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Green Guillotine of Envy Cost: {3}{G}{G} Type: Instant Pow/Tgh: / Rules Text: Destroy target artifact or enchantment. If one or more permanents was destroyed this way, draw two cards. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Growing Estate Cost: {1}{G} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant land Enchanted Land Has {2}{G},{T}: Put a land from your hand onto the battlefield tapped and gain 1 life. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Guardian of the Excess Cost: {1}{G}{G} Type: Creature - Snake Pow/Tgh: 1/4 Rules Text: Guardian of the Excess gets +1/+1 for each Lair you control. When Guardian of the Excess dies, sacrifice a Lair. If a Lair was put into your graveyard this way, draw a card. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Harmadillo Cost: {3}{G} Type: Creature - Armadillo Beast Pow/Tgh: 4/4 Rules Text: {3}{G}: Harmadillo gets +4/+4. Each time you activate this ability, Harmadillo gains your choice of trample, vigilance, or hexproof until end of turn. You may activate this ability 1+X times each turn, where X is the number of Bosses you control. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Harvest Scythe Cost: {3}{G} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Whenever the equipped creature attacks, it gets +X+0 until end of turn, where X is the number of nonbasic lands the defending player controls unless that player has you create two Treasure tokens instead. Equip- Tap three untapped basic lands Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Hollyhock Archer Cost: {2}{G} Type: Creature - Elf Archer Pow/Tgh: 2/3 Rules Text: Reach, vigilance Flavour Text: The Hollyhock Knights have been holding out against Yswang as they expand out of the fourth floor. Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Hollyhock Bloom Knight Cost: {2}{G}{G} Type: Creature - Elf Knight Pow/Tgh: 3/2 Rules Text: Whenever Hollyhock Bloom Knight or another creature you control attacks, you may untap target basic Forest you control. Flavour Text: The Hollyhock Knights are dilligent in keeping Quichay Wilds safe. Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Hollyhock Mount Cost: {3}{G} Type: Creature - Lizard Pow/Tgh: 3/3 Rules Text: Hollyhock Mount can't be blocked by creatures with a power of 2 or less. Flavour Text: Hollyhock knights ride lizards, adept at running through the forests, climbing trees, and swimming through the lakes. Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Hollyhock Summer Captain Cost: {4}{G} Type: Creature - Elf Knight Pow/Tgh: 4/4 Rules Text: As long as you control more lands than each opponent, Forests you control can add one mana of any color. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Horde Might Cost: {1}{G}{G} Type: Sorcery Pow/Tgh: / Rules Text: Double the power and toughness of creature tokens you control until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Keeper of the Dangliss Glade Cost: {4}{G} Type: Creature - Troll Druid Pow/Tgh: 5/5 Rules Text: When Keeper of the Dangliss Glade enters the battlefield, you may return a Forest from your graveyard to your hand. If you control a Boss, you may return a Lair from your graveyard to your hand instead. {4}{G}{G},{T}: Keeper of the Dangliss Glade fights target creature Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Lair Keeper’s Service Cost: 1G Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature untaps at the beginning of each untap step and has “{T}: Untap target Lair.” Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Light Elf Woodbinder Cost: {1}{G} Type: Creature - Elf Druid Pow/Tgh: 1/2 Rules Text: When Light Elf Woodbinder enters the battlefield, create a 1/1 green Saproling token. {3}{G}{G}: Put two +1/+1 counters on each Saproling you control. Activate this ability only if you control a tier 3 or higher creature. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Light Elves' Solar Blossom Cost: {1}{G} Type: Sorcery Pow/Tgh: / Rules Text: Gain 7 life. If {W} was spent casting Light Elves' Solar Blossom, you may search your library for a Plains, reveal it, and add it to your hand. Then, shuffle. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Mekocz, Who'll Eat Everything Cost: {1}{G} Type: Legendary Creature - Wolf Boss Pow/Tgh: 2/2 Rules Text: Vigilance Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) {2}{2/G}{2/G}: Mekocz, Who'll Eat Everything gets +3/+3 until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Presence of Power Cost: {1}{G}{G} Type: Enchantment Pow/Tgh: / Rules Text: Spells with a mana value of X or less can't counter spells or the abilities of permanents you control, where X is the number of counters on all creatures you control. {2}{G}{G}: Put a +1/+1 counter and a trample counter on up to one target creature. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Quichayan Wurm Cost: {7}{G}{G} Type: Creature - Wurm Pow/Tgh: 7/7 Rules Text: Hexproof When Quichayan Wurm dies, untap all Lairs you control. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Rain of Arrows Cost: {3}{G}{G}{G} Type: Sorcery Pow/Tgh: / Rules Text: Destroy all creatures with flying. Flavour Text: "Let your dreams take flight, for I have a bow that I'd like to test." -Vakir the Manhunter Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Redwood Guardian Cost: {3}{G}{G} Type: Creature - Treefolk Warrior Pow/Tgh: 5/5 Rules Text: Reach {1}{W}{W}: Until end of turn, Redwood Guardian can block an additional creature. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Saproling Summoning Circle Cost: {2}{G}{G}{G} Type: Sorcery Pow/Tgh: / Rules Text: Search your library for a green creature with a mana value of X or less, where X is the number of creature tokens you control. Put that creature onto the battlefield. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Scout's Smoke Trick Cost: {1}{G} Type: Instant Pow/Tgh: / Rules Text: Prevent all combat damage that would be dealt this turn. If you control at least two tapped creatures, Scry 1. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Scroll of Mystic Fury Cost: {5}{G}{G} Type: Instant Pow/Tgh: / Rules Text: Reward {2}{2/G}{2/G}{2/G} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) Until end of turn, enchantments you control become 5/5 Avatar creatures in addition to their other types. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Mythic CardName: Scroll of Snake Arts Cost: {1}{G} Type: Instant Pow/Tgh: / Rules Text: Reward {1} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) Target creature you control gains hexproof and deathtouch until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Secret Enemy Cost: {2/G}{2/G}{2/G} Type: Creature - Beast Barbarian Pow/Tgh: 3/3 Rules Text: Flash Secret Enemy can't be countered by spells or abilities. If a creature you control left the battlefield this turn, Secret Enemy costs {G} less to cast. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Sevens Beast Cost: {4}{G}{G}{G} Type: Creature - Beast Pow/Tgh: 7/7 Rules Text: When Sevens Beast enters the battlefield, gain 7 life and return target permanent card with a mana value of 7 from your graveyard to your hand. {7}: Sevens Beast gains trample, vigilance, deathtouch, haste, indestructible, hexproof, and reach until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Squealing Goretusk Cost: {G}{G}{G} Type: Creature - Boar Pow/Tgh: 4/4 Rules Text: When Squealing Goretusk enters the battlefield, if an opponent was dealt damage this turn, Squealing Goretusk enters the battlefield with a trample counter. Flavour Text: Goretusks herald forests of death. Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Thiebla Gorger Cost: {1}{G} Type: Creature - Naga Barbarian Pow/Tgh: 2/2 Rules Text: {B}: Put a +1/+1 counter on Thiebla Gorger. Activate this ability only if a creature dealt damage by Thiebla Gorger died this turn. Activate this ability only once each turn. Flavour Text: The Thiebla Society rejected Driel for his undistinguished palate. Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Troll King’s Staff Cost: {2/G}{2/G}{2/G} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Reward {2/G} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) Whenever the equipped creature becomes the target of a spell or ability an opponent controls, create a 3/3 green Troll token with hexproof. Equip {1}{G} Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: True-Death Taipan Cost: {G} Type: Creature - Snake Pow/Tgh: 1/1 Rules Text: Deathtouch {1}{R}: Until end of turn, damage dealt by True-Death Taipan can't be prevented. {1}{R}: Until end of turn, if a creature dealt damage by True-Death Taipan would die, exile that creature instead. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Wereshark Cost: {1}{G} Type: Creature - Human Shark Pow/Tgh: 2/1 Rules Text: {U}{U}, Exile Wereshark: Create a 3/3 blue Shark token with "this creature gets +1/+1 for Merfolk opponents control." Wereshark gets +1/+1 for each Merfolk opponents control. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: White-Whiskered Ally Cost: {1}{G} Type: Creature - Wolf Pow/Tgh: 2/2 Rules Text: {W}: Gets +0/+1 until end of turn. Activate this ability only when you cast a sorcery and only if you control a creature with vigilance. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Xolth, the Sleek Scale Cost: {2/G}{2/G}{2/G}{G}{G} Type: Legendary Creature - Wurm Boss Pow/Tgh: 5/5 Rules Text: Hexproof Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) As long as Xolth, the Sleek Scale is tapped, Lairs you control have "Whenever this land adds mana, it adds one additional mana of that color. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Anti-Mystic Barrier Cost: {1}{W}{U} Type: Instant Pow/Tgh: / Rules Text: Counter target noncreature spell. If you control a blue Boss, each opponent reveals their hand. If you control a white Boss, gain life equal to mana value of the spell countered this way. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Banishing Palm Master Cost: {W}{U} Type: Creature - Djinn Monk Pow/Tgh: 1/1 Rules Text: Flash Whenever Banishing Palm Master blocks a creature, if three or more creatures you control are blocking that creature, exile all attacking and blocking creatures until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Bardel, Tentacled Emperor Cost: {3}{W}{U} Type: Legendary Creature - Cephalid Boss Pow/Tgh: 5/3 Rules Text: Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) {W},{T}: Tap target creature. {U},{T}: Target creature gets -3/-0 until end of turn. When Bardel, Tentacled Emperor dies, if you control the untapped creature with greatest power you may cast a Boss from your hand as if it had flash. A Boss cast this way enters the battlefield with a flying counter. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Coiling Eel Scepter Cost: {W}{U} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +0/+2 and has "{T}: Add {W}{U}. Spend this mana only to cast instants or pay for equip costs." Equip -{W}{U} Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Four Judgements Cost: {2}{W}{W}{U}{U} Type: Instant Pow/Tgh: / Rules Text: Exile up to one target attacking or blocking creature, destroy up to one target creature with a power of 4 or greater, return up to one target creature to its owner's hand, and tap up to one target creature. A creature tapped this way doesn't untap during its controller's next untap step. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Garnieckz the Sky Saint Cost: {3}{W}{W}{U}{U} Type: Legendary Creature - Kor Knight Boss Pow/Tgh: 5/5 Rules Text: Flying, first strike, protection from creatures with reach Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) Whenever a spell cast by an opponent or the ability of a permanent an opponent controls targets Garnieckz the Sky Saint, counter that spell or ability unless that player taps an untapped permanent they control with flying. Permanents tapped that way don't untap during their controller's next untap step. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: High Judge, Lyori Tuith Cost: {4}{W}{W}{U}{U} Type: Legendary Creature - Djinn Boss Pow/Tgh: 7/7 Rules Text: Flying Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.) Whenever you cast your first creature spell each turn, draw cards equal to that spell's mana value. Whenever you cast a noncreature spell, gain life equal to that spell's mana value. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Mythic CardName: Nylk, Barrier Archmagus Cost: {4}{W}{W}{U}{U} Type: Legendary Creature - Human Wizard Boss Pow/Tgh: 3/8 Rules Text: Defender, Ward {4} Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) Whenever Nylk, Barrier Archmagus blocks, put a +1/+1 counter on Nylk. As long as Nylk has three or more counters on it, damage dealt to you and permanents you control is reduced by 1. As long as Nylk has six or more counters on it, spells you cast and abilities of permanents you control can't be countered by spells or abilities. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Plotting Peace Cost: {1}{W}{U} Type: Enchantment Pow/Tgh: / Rules Text: Each player may skip their combat phase. Whenever a player skips their combat phase this way, each player draws a card. Flavour Text: Floor bosses rarely fight each other, for the consequences of combat are often to great to determine the value of any battle or war that could be won. Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Second Floor Surveyor Cost: {2}{W}{W}{U}{U} Type: Creature - Lammasu Pow/Tgh: 3/3 Rules Text: Flying Whenever a permanent you own is exiled, if you control a Boss, scry 1 and create a tapped Treasure token. Flavour Text: Hwalch's knowledge extends far beyond the Zevbrenkh Sea. Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Seconds-Ahead Sight Cost: {2}{W}{U} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Reward {1}{W}{U} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) Flash Enchanted creature is a Boss in addition to its other types, gets +1/+2, and has "Whenever this creature attacks, scry 1." Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Zevbrenkh Sea Mariner Cost: {1}{W}{W}{U}{U} Type: Creature - Human Knight Pow/Tgh: 4/3 Rules Text: Flash When Zevbrenkh Sea Mariner enters the battlefield, exile up to one target creature you control, then return that creature to the battlfield. If you exiled a Boss this way, gain 5 life and draw a card. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Black-Water Skulker Cost: {U}{B} Type: Creature - Fish Horror Pow/Tgh: 1/1 Rules Text: Whenever Black-Water Skulker deals combat damage to a player, if that player discard a card this turn, that player loses 2 life and you may scry 2. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Bolkaz's Cackle Cost: {1}{U}{B} Type: Sorcery Pow/Tgh: / Rules Text: Return target creature to its owner's hand. Then, that creature's owner reveals their hand. Choose a nonland, noncreature card. That player discards that card. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Bolkaz, Distant Terror Cost: {3}{U}{B} Type: Legendary Creature - Nightmare Boss Pow/Tgh: 3/5 Rules Text: Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) {U}{B}: Until end of turn, when Bolkaz, Distant Terror deals combat damage to an opponent, that player mills two cards. When Bolkaz dies, if an opponent has fifteen or more cards in their graveyard, you may cast a Boss from your hand as if it had flash for {2} less. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Curse of Stolen Sanity Cost: {1}{U}{B} Type: Enchantment - Aura Curse Pow/Tgh: / Rules Text: Enchant player The first time that player would draw a card, that each opponent may look at the top card of that player's library instead. Any opponent may pay 3 life to put that card into that player's graveyard. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Dagger of Deception Cost: {U}{B} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+0 and has "Whenever the equipped creature deals combat damage to a player, if that player discarded a card this turn, draw two cards, then discard a card." Equip {U/B}{U/B} Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Dark Scheme Cost: {3}{U}{B} Type: Instant Pow/Tgh: / Rules Text: As an additional cost to cast Dark Scheme, exile a creature you control. Counter target creature spell. Then, choose one. If you control a Boss and a Lair, you may choose both. ● Return the exiled creature to the battlefield. ●Target creature gets -X/-X, where X was the exiled creature's power. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Frardriech, Dread Fog Cost: {3}{U}{U}{B}{B} Type: Legendary Creature - Horror Elemental Boss Pow/Tgh: 4/5 Rules Text: Flash, Ward- Sacrifice two creatures Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.) Whenever you cast a spell during your turn, each opponent discards a card. Whenever an opponent casts a spell during their own turn, scry 1. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Mythic CardName: Gruesome Mask of Lunacy Cost: {U}{U}{B}{B} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Reward {U/B}{U/B}{U/B} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) Whenever the equipped creature deals combat damage to a player or permanent controlled by that player, that player mills cards equal to the amount of damage dealt. Equip {1} Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Marfie, Sky Marauder Cost: {2/U}{U}{U}{2/B}{B}{B} Type: Legendary Creature - Human Pirate Boss Pow/Tgh: 4/4 Rules Text: Deathtouch, flying Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) Whenever a nontoken artifact enters the battlefield, create a Treasure token and target creature gets -1/-1 until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Ojal, Reality Thief Cost: {3}{U}{U}{B}{B} Type: Legendary Creature - Cephalid Rogue Boss Pow/Tgh: 5/4 Rules Text: Flash Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) Whenever you cast an instant spell or spell with flash, up to one target creature gets -X/-X until end of turn, where X is the number of Bosses you control. If a creature dies this way, its controller mills five cards. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Pufferfolk Sashimi Cost: {2}{U}{B} Type: Artifact Creature - Zombie Merfolk Food Pow/Tgh: 2/3 Rules Text: Pufferfolk Sashimi can't be blocked by player's who control Islands. When Pufferfolk Sashimi dies, target creature an opponent controls gets -4/-4 {2},{T}, Sacrifice Pufferfolk Sashimi: You gain 3 life. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Scroll of Theft Cost: {1}{U}{B} Type: Sorcery Pow/Tgh: / Rules Text: Reward {U}{B} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) Target player reveals their hand. You may choose a nonland card from it. That player exiles that card. For the remainder of the game, you may cast the card exiled this way, spending mana as if it were mana of any color to do so. If you exiled a Boss this way, you may cast that card as if it has Flash and it enters the battlefield with a deathtouch counter. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Untouched Abandoned Cost: {1}{U}{B} Type: Creature - Horror Pow/Tgh: 1/3 Rules Text: Flash When Untouched Abandoned enters the battlefield, cards in your hand with Reward may be cast as if they had flash until end of turn. Flavour Text: "I'm sure there's a reason no one ventures into these ancient ruins." -Eshmoon the Healer Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Abyssal Hellkite Cost: {2}{B}{B}{R}{R} Type: Creature - Demon Dragon Pow/Tgh: 5/5 Rules Text: Flying When Abyssal Hellkite enters the battlefield, search your library for a card, exile it, then shuffle. As long as you control Abyssal Hellkite, you may play that card. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Apocalyptic Hellscape Cost: {5}{B}{R} Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of each upkeep and endstep, you may discard a card. If you do, draw a card and each player loses 2 life. As long there are no other nonland permanents on the battlefield, Apocalyptic Hellscape is a land with "{T}: Add {B}{R}. If this mana is spent casting a noncreature spell, deal 4 damage to any target. If this mana is spent casting a creature spell, that creature enters the battlefield with a deathtouch counter and first strike counter. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Body Looter Imp Cost: {2}{B}{R} Type: Creature - Imp Rogue Pow/Tgh: 2/4 Rules Text: Flying Whenever Body Looter Imp deals combat damage to an opponent, you may cast spells from that player's graveyard for their Reward cost. You may spend mana as though it were mana of any color to cast spells this way. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Conjure Hellfire Cost: {1}{B}{R} Type: Sorcery Pow/Tgh: / Rules Text: Deal 3 damage to target creature. If a creature dealt damage this way dies, deal 2 damage to its controller. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Crillia, Spell Scavenger Cost: {4}{B/R}{B/R}{B}{R} Type: Legendary Creature - Demon Boss Pow/Tgh: 4/7 Rules Text: Flying Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) Whenever an instant or sorcery an opponent casts resolves, exile it. You may cast instants and sorceries exiled by Crillia, Spell Scavenger for and additional {B}{R}. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Cvei Tsoh, Bone Tyrant Cost: {2/R}{2/R}{R}{2/B}{2/B}{B} Type: Legendary Creature - Skeleton Boss Pow/Tgh: 5/2 Rules Text: Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) If a creature you don't control would die, exile it and create a 1/1 black and red Skeleton token with prowess instead. Sacrifice two Skeletons: Cvei Tsoh, Bone Tyrant gains indestructible until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Dealer's Hand Devil Cost: {2}{B}{R} Type: Creature - Devil Pow/Tgh: 2/2 Rules Text: When Dealer's Hand Devil enters the battlefield, you may discard a card and draw two cards. If a card with reward was discarded this way, exile it. Until end of turn, you may cast spells exiled this way and you may spend mana as though it were mana of any color to cast those spells. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Festered Rage Cost: {B}{B}{R}{R} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature you don't control At the beginning of enchanted creature's controller's upkeep, enchanted creature deals damage equal to its power to another creature that player control's at random. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Luzzei's Whim Cost: {B}{R} Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast Luzzei's Whim, you may sacrifice a Lair. Draw a card, create a Treasure token, and lose 1 life. If you sacrificed a Lair, copy Luzzei's Whim. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Luzzei, Cheerful Tormentor Cost: {3}{B}{R} Type: Legendary Creature - Devil Boss Pow/Tgh: 4/4 Rules Text: Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) {B}{R},{T}- Sacrifice another creature: Target creature gets -2/-2 until end of turn and its controller loses 2 life. When Luzzei, Cheerful Tormentor dies, if you have more fewer creatures than an opponent, you mast cast a Boss from your hand as if it had flash. If you do, that boss enters the battlefield with a menace counter. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Nisthki, Fourth Hell Queen Cost: {B}{B}{B}{R}{R}{R} Type: Legendary Creature - Vampire Devil Boss Pow/Tgh: 5/5 Rules Text: First strike Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.) Whenever Nisthki, Fourth Hell Queen or another Boss you control attacks, you may sacrifice a creature. If you do, non-Boss creatures get -2/-2 and can't block until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Mythic CardName: Stone Burial Cost: {1}{B}{B}{R}{R} Type: Sorcery Pow/Tgh: / Rules Text: Destroy target land and target creature. If you spent {W} casting Stone Burial, exile those permanents instead. Flavour Text: "Death was inevitable, the destruction- that is what I forsaw."- Lowi, Fate Prohpet Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Ambrussan Sentinel Cost: {3}{R}{G} Type: Creature - Centaur Knight Pow/Tgh: 4/4 Rules Text: When Ambrussan Sentinel enters the battlefield, target Boss you control gains first strike and trample until end of turn. Flavour Text: "I'll serve the lord the Ambrussan woods, whoever that may be." Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Ashell and Gruzmi, Heralds of Kairu Cost: {3}{R}{G} Type: Legendary Creature - Elf Goblin Boss Pow/Tgh: 4/4 Rules Text: Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) {1}{R}: Ashell and Gruzmi, Heralds of Kairu gains first strike until end of turn. {1}{G}: Ashell and Gruzmi gains deathtouch until end of turn. At the beginning of your endstep, if Ashell and Gruzmi has first strike and deathtouch, sacrifice it. When Ashell and Gruzmi is sacrificed this way you may cast a Boss from your hand as if it had flash for {3} less. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Brik and Ysho, Peasant and Canker Cost: {R}{G} Type: Legendary Creature - Elf Devil Boss Pow/Tgh: 3/2 Rules Text: Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) Whenever Brik and Ysho, Peasant and Canker or another Boss you control deals combat damage to a player, exile the top card of your library. Until end of turn, you may play cards exile this way. If you play a Lair or a Boss this way, lose 1 life and put a +1/+1 counter, first strike counter, trample counter, vigilance counter, or deathtouch counter on Brik and Ysho. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Invoke Violence Cost: {2}{R}{G} Type: Sorcery Pow/Tgh: / Rules Text: Choose two at random- • Target creature you control fights target creature you don't control. • Target creature you control gets +3/+3 until end of turn. • Deal 3 damage to target player or planeswalker. • Damage dealt this turn can't be prevented. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Lairgoyf Cost: {2}{R}{G} Type: Creature - Lhurgoyf Pow/Tgh: */* Rules Text: Lairgoyf's power and toughness are equal to the number of Lairs you control. When Lairgoyf dies, destroy target non-Lair land you don't control and return target Lair from your graveyard to your hand. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Rust Cloak Cost: {R}{G}{R/G} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +2/+2 Whenever an artifact enters the battlefield, if it's a creature, put a +1/+1 counter on the enchanted creature, and it fights that creature. Otherwise, enchanted creature deals 3 damage to that artifact's controller. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Skewering Spear Cost: {2}{R}{G} Type: Instant Pow/Tgh: / Rules Text: Target creature deals damage equal to its power to another target creature and to target player. Flavour Text: "You only summoned one golem to protect you? Do you really think that little of me." -Kairu the Spear Master Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Staff of Giant-Bashing Cost: {1}{R}{G} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Reward {R/G}{R/G} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) Equipped creature gets +3/+2 and has trample and reach Equip- Sacrifice an artifact Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Tarrush, Maze King Cost: {2/R}{2/R}{R}{R}{2/G}{2/G}{G}{G} Type: Legendary Creature - Minotaur Boss Pow/Tgh: 8/8 Rules Text: Vigilance, reach, menace Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) Whenever a creature dealt damage by Tarrush, Maze King dies, that creature's controller exiles the top card of their library. Until the beginning of your next endstep, you may play that card. When you play a card this way, draw a card. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Unakite Gibbon Cost: {R}{G} Type: Creature - Ape Pow/Tgh: 1/2 Rules Text: {R/G}: Until end of turn, whenever this creature deals combat damage to a player, add {R}{G}. Until end of turn, you don't lose this mana as steps and phases end. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Vixoi, Dragon Bloom Cost: {2}{R}{R}{R}{G}{G}{G} Type: Legendary Creature - Dragon Hydra Boss Pow/Tgh: 5/5 Rules Text: Haste, Ward {4} Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.) {X}{X},{T}: Put X +1/+1 counters on Vixoi, Dragon Bloom, then deal X damage to each opponent and each permanent they control. If Vixoi’s power is 10 or greater, double all damage that would be dealt by Vixoi. If Vixoi‘a power is 15 or greater, damage that would be dealt by Vixoi can’t be prevented. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Mythic CardName: Way of the Wilderness Cost: {R}{R}{G}{G} Type: Instant Pow/Tgh: / Rules Text: Until end of turn, target creature gets +3/+1 and has hexproof, indestructible, and first strike until end of turn. Flavour Text: Shemla's fury made the Hollyhock Knights tremble Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Blessings Archbishop Cost: {3}{W}{G} Type: Creature - Human Druid Pow/Tgh: 4/3 Rules Text: Whenever another enchanted creature you control would die or be put into exile, you may sacrifice an enchantment attached to that creature. If you do, that creature gains indestructible and "this creature can't be exiled until end of turn." Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Cazingi, Undaunted Wanderer Cost: {4}{2/G}{G}{2/W}{W} Type: Legendary Creature - Elf Nomad Boss Pow/Tgh: 5/7 Rules Text: Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.) Whenever you cast a creature spell, up to one target creature gets +1/+1 and gains indestructible until end of turn. Whenever a you cast a noncreature spell, target creature you control gets +1/+1 and gains "spells and abilities can't cause you to sacrifice this creature" until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Mythic CardName: Dangliss Glade Hermit Cost: {G}{W} Type: Creature - Insect Druid Pow/Tgh: 2/2 Rules Text: When Dangliss Glade Hermit enters the battlefield, Lairs you control gain "{T}: Put a +1/+1 counter on target creature you control. If that creature is a Boss put a vigilance counter on it as well." Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Extra Health Bar Cost: {G}{W} Type: Instant Pow/Tgh: / Rules Text: Until end of turn, double the toughness of target creature you control. If that creature is a Boss, it becomes immune to deathtouch and can't be targeted by spells or abilities your opponents control until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Fallash, Sanctifier Cost: {2/G}{2/G}{G}{G}{2/W}{2/W}{W}{W} Type: Legendary Creature - Elf Cleric Boss Pow/Tgh: 3/6 Rules Text: Ward {2}, Vigilance Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) Players can't sacrifice nonland permanents to cast spells or activate abilities. Spells and abilities can't cause permanents to be sacrificed. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Floor-Cleansing Nova Cost: {2}{W}{W}{G}{G} Type: Sorcery Pow/Tgh: / Rules Text: Destroy all creatures, artifacts, and enchantments. If a creature, artifact, and an enchantment you don't own were destroyed this, way search your library and graveyard for up to three Lairs and put them onto the battlefield. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Frilled Wonder, Sol-Allain Cost: {3}{G}{W} Type: Legendary Creature - Lizard Boss Pow/Tgh: 4/4 Rules Text: Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) {G/W}: Frilled Wonder, Sol-Allain gains vigilance until end of turn. {1}{W}{G},{T}: Put a +1/+1 counter on another target creature. When Frilled Wonder dies, if you control another creature with one or more +1/+1 counters, you may cast a Boss from your hand as if it had flash. If you do, that boss enters with two +1/+1 counters. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Light Elf Hierophant Cost: {G}{W} Type: Creature - Elf Shaman Pow/Tgh: 1/2 Rules Text: At the beginning of your upkeep, scry X, where X is the number of enchantments you control. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Ogarzha, Ruthless Roots Cost: {3}{G}{G}{G}{W}{W}{W} Type: Legendary Creature - Treefolk Boss Pow/Tgh: 9/9 Rules Text: Vigilance, reach Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) Whenever a creature you don't control that dealt damage to a blocking creature this turn dies, put a +1/+1 counter on each creature you control. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Radiance Halo Cost: {1}{G}{W} Type: Enchantment Pow/Tgh: / Rules Text: Enchanted creatures you control get +3/+3. {G}{W}: If Radiance Halo isn't an Aura, attach Radiance Halo to a creature until end of turn and Radiance Halo becomes an Aura until end of turn. When Radiance Halo enchants a Boss this way, gain 4 life. Discard an enchantment card: Return Radiance Halo from your graveyard to your hand. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Virmaif Blessings Advocate Cost: {G}{G}{W}{W} Type: Creature - Human Druid Pow/Tgh: 4/4 Rules Text: Whenever you cast your first enchantment spell each turn, scry 1 and gain 3 life. Flavour Text: The Virmaif druids celebrate all blessings, finding even the silver lining in curses. Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Vivant Flare-Crest Cost: {3}{G}{W} Type: Creature - Basilisk Pow/Tgh: 5/2 Rules Text: When Vivant Flare-Crest enters the battlefield, target Boss you control gains deathtouch and vigilance until end of turn. Flavour Text: Flare-Crests are fierce monsters, but they can recognize heroic power. Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Cherub of the Ossuary Cost: {3}{W}{B} Type: Creature - Angel Skeleton Pow/Tgh: 2/3 Rules Text: Flying {1}{2/W}{W}{2/B}{B}: Return Cherub of the Ossuary from your graveyard to the battlefield tapped. Activate this ability only if a creature you control died this turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Humerick, Catacomb Priest Cost: {2/W}{W}{2/B}{B} Type: Legendary Creature - Human Cleric Boss Pow/Tgh: 4/4 Rules Text: Deathtouch Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) At the beginning of your endstep, you may sacrifice an artifact token or a creature token. If you do, return a card sharing a type with that token from your graveyard to your hand and each opponent sacrifices a card that shares a type with the token you sacrificed. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Joyless Shadow Cost: {2/W}{2/W}{W}{2/B}{2/B}{B} Type: Creature - Shade Cleric Pow/Tgh: 3/1 Rules Text: Flying Whenever you gain life or a Boss enters the battlefield under your control, Joyless Shadow gets +1/+0 until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Naughty No Cost: {4}{W}{B} Type: Instant Pow/Tgh: / Rules Text: Cast Naughty No only if a creature an opponent controls dealt combat damage to you this turn. Target player loses life equal to the power of target creature that dealt combat damage to you this turn. You gain life equal to the toughness of target creature you control. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Oblivion Banishment Cost: {2}{W}{B} Type: Sorcery Pow/Tgh: / Rules Text: Reward {W/B}{W/B}{W/B} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) Exile target artifact, creature, or enchantment that you don't control. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Pleshwy, Lord of the Swarm Cost: {5}{W}{B} Type: Legendary Creature - Rat Boss Pow/Tgh: 3/8 Rules Text: Vigilance Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) Whenever Pleshwy, Lord of the Swarm or another Boss enters the battlefield under your control, create a 1/1 black Rat token. Rats you control get +X/+X, where X is the number of Bosses you control. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Purgatory Circle Cost: {W}{W}{W}{B}{B}{B} Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of each endstep, target creature gets -4/-4 until end of turn and you gain 4 life. Sacrifice Purgatory Circle: Exile each player's graveyard. You gain life equal to the number of creature cards exiled this way. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Salaxam, Moonlight Agent Cost: {1}{W}{B} Type: Legendary Creature - Vampire Boss Pow/Tgh: 3/3 Rules Text: Vigilance, deathtouch Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) {1}: Salaxam, Moonlight Agent gains lifelink until end of turn. When Salaxam dies, you may put a vigilance counter or a deathtouch counter on target Boss. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Sanguine Dance Cost: {2}{W}{B} Type: Sorcery Pow/Tgh: / Rules Text: Each player sacrifices a nonlegendary creature and gains life equal to the total toughness of all creatures sacrificed this way. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Talisman of Life and Death Cost: {W}{B} Type: Artifact Pow/Tgh: / Rules Text: {W/B},{T}: Gain 2 life. {B},{T}: Exile creature card from an opponent's graveyard. Its controller loses 1 life. {W},{T}: Exile target artifact, enchantment, instant, or sorcery card from an opponent's graveyard and gain 1 life. {W}{B},{T}: Target creature you control gets +1/+1 and gains lifelink until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Urban Decay Spirit Cost: {2}{W}{B} Type: Creature - Rat Spirit Pow/Tgh: 3/3 Rules Text: At the beginning of your upkeep, if you have more life than your starting life total create a 1/1 black Rat token. Whenever an opponent gains life, you gain half that much life, rounded down. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Zajsins, Ghost King Cost: {6}{W}{W}{B}{B} Type: Legendary Creature - Spirit Boss Pow/Tgh: 5/10 Rules Text: Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.) You may cast creature and enchantment spells from your graveyard by paying five life in addition to their other costs. Exile three creature cards from your graveyard: Zajsins, Ghost King gains indestructible until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Mythic CardName: Abyssimian Cost: {B}{B}{G}{G} Type: Creature - Demon Ape Pow/Tgh: 3/5 Rules Text: Whenever a land enters the battlefield under your control, each opponent loses 1 life. Sacrifice a Lair: Abyssimian gets +3/+3 and gains flying until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Daemogoth Hunger Cost: {B}{G} Type: Instant Pow/Tgh: / Rules Text: Target creature gets +2/+2 and gains menace until end of turn. For each mana you spent from a Lair casting Daemogoth Hunger, put a +1/+1 counter on that creature. If that creature is a Boss, put a deathtouch counter on that creature. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Dark Elf Blight Hexer Cost: {B}{G} Type: Creature - Elf Assassin Pow/Tgh: 1/2 Rules Text: Sacrifice an enchantment: Target creature gains deathtouch until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Dark Elf Conspirator Cost: {1}{B}{G} Type: Creature - Elf Rogue Pow/Tgh: 2/2 Rules Text: When Dark Elf Conspirator enters the battlefield, draw a card if you control three or more elves. When Dark Elf Conspirator dies, lose 1 life and draw a card. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Dark Elf Gravekeeper Cost: {G}{B} Type: Creature - Elf Cleric Warrior Pow/Tgh: 1/2 Rules Text: When Dark Elf Gravekeeper enters the battlefield, exile target card from a graveyard and return up to one target creature card from your graveyard to your hand. {T}: Add one mana of any color. Activate this ability only if a creature died this turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Erquazt, Thiebla President Cost: {4}{B}{B}{G}{G} Type: Legendary Creature - Elf Noble Boss Pow/Tgh: 4/7 Rules Text: Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) If a creature would die, exile that creature instead and create a Food token. At the beginning of your endstep, if your life total is five or more than your starting life total, lose 1 life and draw a card. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Rassuria, Quichayan Terror Cost: {1}{B}{G} Type: Legendary Creature - Basilisk Boss Pow/Tgh: 3/3 Rules Text: Menace, hexproof Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) {1}: Rassuria, Quichayan Terror gains deathtouch until end of turn. When Rassuria dies, you may put a menace or a hexproof counter on target Boss. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Rot-Treader Grizzly Cost: {2/B}{B}{2/G}{G} Type: Creature - Bear Zombie Pow/Tgh: 2/3 Rules Text: Whenever a creature dealt damage by a creature with deathtouch dies, you may {B}{G}. If you do, exile that creature instead and create a 2/2 black Zombie token. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Scythe of Hero-Slaying Cost: {3}{B}{G} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Reward {1}{B/G}{B/G} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) Equipped creature gets +3/+1 and has deathtouch and "This creature can't be blocked by creatures with a power of 2 or less." Equip {1}{B}{G} Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Vakir the Manhunter Cost: {2}{B}{B}{G}{G} Type: Legendary Creature - Elf Warrior Boss Pow/Tgh: 3/3 Rules Text: Lifelink, hexproof Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) Pay 5 life, {T}: Destroy target creature with a power less than Vakir the Manhunter's power. Then, put a +1/+1 counter on Vakir the Manhunter. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Vakir's Glee Cost: {1}{B}{B}{G}{G} Type: Instant Pow/Tgh: / Rules Text: Target creature you control deals damage equal to its power to target creature you don't control. When a creature dies this way, its controller loses life equal to that creature's toughness. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Xentli, Living Corrosion Cost: {2}{2/B}{B}{B}{2/G}{G}{G} Type: Legendary Creature - Snake Boss Pow/Tgh: 5/6 Rules Text: Deathtouch, trample Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.) Whenever a creature you control attacks, destroy up to one target nonland permanent with same mana value as the attacking creature. This ability only triggers once per mana value. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Mythic CardName: Crystal-Shelled Ijofei Cost: {2}{G}{U} Type: Legendary Creature - Turtle Boss Pow/Tgh: 1/6 Rules Text: Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.) Discard a card, {1}{U}: Counter target spell. Activate this ability only if you've cast three or more spells this turn. Discard a card, {1}{G}: Target creature gains hexproof and indestructible until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Mythic CardName: Enhej Scaled Strangler Cost: {2}{G}{U} Type: Creature - Naga Warrior Wizard Pow/Tgh: 3/3 Rules Text: Whenever Enhej Scaled Strangler deals combat damage to a player, draw a card unless an opponent has you put a +1/+1 counter on Enhej Scaled Strangler. Flavour Text: Enhej exists on the fringes of fourth floor, a city of those who couldn't overcome the final bosses but not ready face the shame of their return home. Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Evolution Spiral Cost: {3}{G}{U} Type: Sorcery Pow/Tgh: / Rules Text: Distribute a +1/+1 counter, a hexproof counter, a vigilance counter, a flying counter, and a trample counter among up to five creatures you control. You can't put more than two counters on a single creature this way. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Future Twist Cost: {2/G}{G}{2/U}{U} Type: Instant Pow/Tgh: / Rules Text: Reveal the top five cards of your library. Choose up to one creature card from among them. If you do, target creature you control becomes a copy of that creature until end of turn. Then, an opponent chooses two cards revealed this. Add those cards to your hand, and put the rest into your graveyard. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Goagaz of the Rune Woods Cost: {2}{G}{G}{U}{U} Type: Legendary Creature - Naga Shaman Boss Pow/Tgh: 3/3 Rules Text: Ward {4} Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) {2/G}{2/G}{2/U}{2/U},{T}: Counter target instant or sorcery spell. When a spell is countered this way, search your library for a basic land or Lair card and put it onto the battlefield tapped. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Jungle Mist Cloak Cost: 3GU Type: Enchantment - Aura Pow/Tgh: / Rules Text: Reward {G}{U} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) Flash Enchant creature Enchanted creature gets +1/+1, has hexproof, and has “whenever this creature deals combat damage to a player, draw a card.” Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Miok, World-Shaper Cost: {2/G}{2/G}{G}{2/U}{2/U}{U} Type: Legendary Creature - Elf Druid Boss Pow/Tgh: 5/2 Rules Text: Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) Whenever you cast an instant or sorcery spell, up to one land you control becomes an 3/3 colorless Elemental with Ward {2} and vigilance until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Monstrous Mist Form Cost: {1}{G}{U} Type: Instant Pow/Tgh: / Rules Text: Exile target creature you control. Create a 4/4 blue and green Illusion token with trample "At the beginning of your endstep, exile this creature. If this creature is exiled this way, return the creature you exiled casting Monstrous Mist Form to the battlefield tapped." Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Octoform Cost: {4}{G}{G}{U}{U} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature is an 8/8 Octopus with "Whenever this creature attacks, scry 2." Flavour Text: "Fight with strength and cleverness" -Quaishan Adventurer Guild motto Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Pleya, Murky Murderer Cost: {1}{G}{U} Type: Legendary Creature - Crocodile Boss Pow/Tgh: 3/3 Rules Text: Flash, trample Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) {1}: Pleya, Murky Murderer gains hexproof until end of turn. When Pleya dies you may put a trample counter on target Boss or cast a Boss from your hand as if it had flash. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Sky-Grove Guardian Cost: {2}{G}{U}{G/U} Type: Creature - Serpent Pow/Tgh: 4/4 Rules Text: Flash, flying, vigilance At the beginning of each upkeep you may choose a Lair you control. If you do, each other land you control becomes a copy of that Lair until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Urkarin Hand Mirror Cost: {1}{G}{U} Type: Legendary Artifact Pow/Tgh: / Rules Text: {T}: Add {G}{U}. If this mana is spent to cast a spell with a mana value of six or greater, draw a card. If this mana is spent to cast a Boss spell, copy it. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Chol-Nini, Whirling Embers Cost: {1}{U}{R} Type: Legendary Creature - Efreet Boss Pow/Tgh: 3/3 Rules Text: Flying, First strike Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) {1}: Chol-Nini, Whirling Embers can't be targeted if Chol-Nini is tapped while another creature you control is untapped. When Chol-Nini dies, you may put a flying or first strike counter on target Boss. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Firesight Wand Cost: {U}{U}{R}{R} Type: Artifact Pow/Tgh: / Rules Text: {2},{T}: Deal 1 damage to target creature and Scry 1. If you control a blue Boss and a red Boss, you may deal 2 damage to target creature and scry 2 instead. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Flashfire Sorcerer Cost: {2/U}{U}{R}{2/R} Type: Creature - Efreet Wizard Pow/Tgh: 3/4 Rules Text: Flash When Flashfire Sorcerer enters the battlefield, deal X damage to target creature, where X is the mana value of target instant or sorcery. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Fury Blitz Strike Cost: {U}{R} Type: Instant Pow/Tgh: / Rules Text: Exile target creature you control, then return that creature to the battlefield. When a creature enters the battlefield this way, it deals damage equal to its power to up to one target creature. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Invelle, the Alurring Cost: {1}{U}{U}{R}{R} Type: Legendary Creature - Efreet Wizard Boss Pow/Tgh: 5/3 Rules Text: Flying Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) Whenever you cast an instant or sorcery spell, gain control of up to one target creature with a mana value of 3 or less until end of turn. Untap that creature. It gains haste and flying until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Nalqua, the Most Jealous Cost: {U}{R} Type: Legendary Creature - Faerie Boss Pow/Tgh: 2/1 Rules Text: Flying Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) Whenever an opponent casts a spell for its reward cost, Nalqua, the Most Jealous deals 1 damage to that player and scry 1. Whenever you cast a spell for its reward cost, create a tapped Treasure token. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Shumyir, Spell Volleyist Cost: {2/U}{2/U}{U}{2/R}{2/R}{R} Type: Legendary Creature - Orc Wizard Boss Pow/Tgh: 4/5 Rules Text: Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.) Whenever an opponent casts a spell, you may reveal cards from the top of your library until you reveal an instant or sorcery spell with a mana value equal to or less than that spell's mana cost. If you do, cast the spell you revealed without paying its mana cost. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Mythic CardName: Speedblitz Spells Cost: {U}{R}{R} Type: Instant Pow/Tgh: / Rules Text: Exile your hand. Until the beginning of the endstep during your next turn, you may cast cards exiled this way as if they had flash. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Spell-Palm Adept Cost: {U}{R} Type: Creature - Salamander Monk Pow/Tgh: 2/1 Rules Text: Haste, prowess, Ward {2} At the beginning of your endstep, if Spell-Palm Adept's power is 4 or greater, you may draw a card. Flavour Text: The masters of the Spell-Palm style were all slaughtered by Giedes, and the survivors seek refuge under Zialk. Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Stormfist Style Cost: {U}{U}{R}{R} Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature you control deals combat damage to a player, you may cast an instant or sorcery spell from your hand with a mana value equal to the damage that creature dealt. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Thieblan Appetizer Cost: {3}{U}{R} Type: Creature - Weird Pow/Tgh: 2/1 Rules Text: Flying {U}{R},{T}, Sacrifice Thieblan Appetizer: Counter target spell that targets a creature you control and deal 2 damage that spell's controller. If you control a Boss, Thieblan Appetizer deals 3 damage to that spell's controller instead. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Vassei's Mirrorwork Cost: {2}{U}{R} Type: Instant Pow/Tgh: / Rules Text: Reward {1}{U}{R} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) Create a token copy of target creature an opponent controls except that token has haste and "At the beginning of the next endstep, sacrifice this creature." Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Celestial Amphiptere Cost: {2}{W}{W}{R}{R} Type: Creature - Dragon Angel Pow/Tgh: 5/5 Rules Text: Flying When Celestial Amphiptere enters the battlefield, exile target instant or sorcery from your graveyard and gain life equal to its mana value. Until end of turn, you may cast a copy of that card. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Dance of Holy Fire Cost: {2}{R}{W} Type: Instant Pow/Tgh: / Rules Text: Until end of turn, whenever a creature you don't control is dealt five or more damage, exile that creature. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Dancing Moons War Paint Cost: {1}{R}{W} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever an opponent is dealt damage, put a vigilance counter on the enchanted creature and it gets +1/+3 until end of turn. Whenever you gain life, put a menace counter on the enchanted creature and it gets +3/+1 until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Domar, Urban Rouser Cost: {3}{R}{R}{W}{W} Type: Legendary Creature - Ogre Advisor Boss Pow/Tgh: 7/7 Rules Text: First strike, Ward- {1} and 2 life Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.) At the beginning of each upkeep, create a Treasure token for each opponent who controls more lands than you, create a 1/1 white Soldier token with haste for each opponent who controls more creatures than you, and gain 5 life for each opponent who has more life than you. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Mythic CardName: Dzini's Recruit Cost: {1}{R}{W} Type: Creature - Goblin Warrior Pow/Tgh: 3/3 Rules Text: Whenever Dzini's Recruit attacks, if you don't control 3 attacking creatures, create a 1/1 red Golbin token tapped and attacking. Flavour Text: Many goblins don't care for their own lives and die violently. Dzini added apathy to that lack of survival. Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Fury-Fist Adept Cost: {R}{W} Type: Creature - Efreet Monk Pow/Tgh: 4/1 Rules Text: Fury-Fist Adept attacks each turn if able. Fury-Fist Adept can't block. Prevent all noncombat damage that would be dealt to Fury-Fist Adept. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Fury-Fist Novice Cost: {R}{W} Type: Creature - Human Monk Pow/Tgh: 1/2 Rules Text: {2}{R}{W}: Fury-Fist Novice gets +2/+0 and gains lifelink until end of turn. Activate this ability only once each turn. Flavour Text: The Fury Fist War Sages rule the Sagrein Stone Pillar Lands, attracting initiates seeking power and purpose in life. Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: H'Tolsh, Gloried Pouncer Cost: {1}{R}{W} Type: Legendary Creature - Cat Boss Pow/Tgh: 3/3 Rules Text: Lifelink, haste Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) {1}: H'Tolsh, Gloried Pouncer gains first strike until end of turn. When H'Tolsh dies, you may put a lifelink or haste counter on target Boss. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Hammer of the War Horde Cost: {4}{R}{W} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Reward {1}{R/W}{R/W}{R/W} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) Equipped creature gets +X/+X where X is the number of creatures you control and has doublestrike. Equip {2}{R}{W} Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Razor-Ray Eagle Cost: {1}{R}{W} Type: Creature - Elemental Bird Pow/Tgh: 2/2 Rules Text: Haste, flying, first strike, prowess {0}: Each opponent draws a card and gains 3 life. Return Razor-Ray Eagle from your graveyard to your hand. Activate this ability only if you have no cards in your hand. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Riza, the Forgeborn Cost: {2/R}{R}{R}{2/W}{W}{W} Type: Legendary Artifact Creature - Elemental Boss Pow/Tgh: 5/5 Rules Text: Hexproof from instants you didn't cast. Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) The first sorcery spell you cast each turn has "Destroy up to one target enchantment." The second sorcery spell you cast each turn has "Deal 3 damage to up to one target creature and 2 damage to up to one target player. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Rokest, Stone Hill Captain Cost: {R}{W} Type: Legendary Creature - Human Knight Boss Pow/Tgh: 2/2 Rules Text: Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) Whenever you cast an artifact for its reward cost, deal X damage to each opponent and gain X life, where X is the amount of mana spent this way. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Treasure-Breaker Lion Cost: {2/R}{R}{R}{2/W}{W}{W} Type: Creature - Cat Pow/Tgh: 3/4 Rules Text: Haste, vigilance When Treasure-Breaker Lion enters the battlefield destroy target artifact and gain 4 life. Flavour Text: While the fields of Evroheild have seen many ways, the lions destroy most of the treasure when they eat the bodies that carried it. Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Bite of Emptiness Cost: {3}{W}{U}{B} Type: Sorcery Pow/Tgh: / Rules Text: Each opponent mills three cards. Each opponent loses life equal to the highest mana value among cards that player milled this way. You gain life equal to the greatest amount of life lost this way. Flavour Text: They say the rats in Dualor feed off of not just flesh, but memories, happiness, and sorrow that are one's identity. Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Kerlinn, Inventorist Cost: {W}{U}{B} Type: Legendary Creature - Orc Boss Pow/Tgh: 2/2 Rules Text: Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) At the beginning of your upkeep, you may sacrifice an artifact. If you do, draw a card, each opponent loses 2 life, and you gain 2 life. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Psychic Court Cost: {W}{U}{U}{B} Type: Enchantment Pow/Tgh: / Rules Text: During your turn, counter the first spell each opponent casts unless they pay an additional {1}. The first spell you cast during your opponents' turns cost {2} less. At the beginning of each opponent's upkeep, that player may pay 2 life to remove this ability until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Vahlz, Doom Cloud Cost: {2/W}{2/W}{2/U}{2/U}{2/B}{2/B} Type: Legendary Creature - Elemental Boss Pow/Tgh: 4/4 Rules Text: Flying Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) Whenever another nontoken creature with flying enters the battlefield, create a 2/2 black Zombie token, gain 5 life, and draw a card. If a Boss with flying entered the battlefield this way, double the amount of tokens created, life gained, and cards drawn this way. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Vosseirn, Mind Drinker Cost: {3}{W}{U}{U}{B} Type: Legendary Creature - Vampire Boss Pow/Tgh: 3/6 Rules Text: Flying Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) If you would put a card on the bottom of your library, you may reveal that card and exile it instead. If you do, each opponent loses X life and you gain X life, where X is the exiled card's mana value. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Delai, Blood Tide Cost: {U}{B}{R} Type: Legendary Creature - Merfolk Cleric Boss Pow/Tgh: 2/2 Rules Text: Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) At the beginning of your endstep, if a creature died this turn, draw a card and deal 1 damage to any target. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Giedes, Echo of Terror Cost: {2}{U}{U}{B}{B}{R}{R} Type: Legendary Creature - Nightstalker Boss Pow/Tgh: 8/8 Rules Text: Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.) At the beginning of your upkeep you may return up to one target artifact, target instant, target sorcery, and target creature from your graveyard to your hand. Sacrifice two artifacts: Giedes, Echo of Terror gains indestructible until end of turn. Sacrifice two artifacts: Copy target instant or sorcery spell. You may choose new targets for the copy. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Mythic CardName: Migraine Halo Cost: {U}{B}{R} Type: Enchantment - Aura Curse Pow/Tgh: / Rules Text: Enchant player Whenever the enchanted player is dealt combat damage, that player mills two cards unless they lose 1 life instead. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Mineral Transformation Cost: {U}{B}{R} Type: Sorcery Pow/Tgh: / Rules Text: Until end of turn, up to one target noncreature artifact you control becomes a 4/4 colorless creature in addition to its other types with "When this creature dies, deal 3 damage to up to one target creature, 2 damage to up to one target player, and each opponent discards a card." Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Tsoshi, the Insatiable Cost: {U}{B}{R} Type: Legendary Creature - Vampire Peasant Boss Pow/Tgh: 3/3 Rules Text: Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) At the beginning of your upkeep, players with more than three cards in their hand lose 3 life, players with more than 3 lands lose 3 life, and players who control creatures with a power or toughness greater than 3 lose 3 life. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Waroshei, the Dark Fortune Cost: {2/U}{2/U}{2/B}{2/B}{2/R}{2/R} Type: Legendary Creature - Horror Boss Pow/Tgh: 6/6 Rules Text: Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) At the beginning of your upkeep, discard your hand. Whenever you discard a card, each player draws a card and loses 2 life unless that player has you draw two cards instead. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Aluis, Tormentor Cost: {2}{B}{B}{R}{R}{R}{G}{G} Type: Legendary Creature - Minotaur Boss Pow/Tgh: 5/5 Rules Text: Haste, Menace, Trample Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.) Whenever Aluis, Tormentor deals combat damage to a player, exile that many cards from the top of that player's library. Put all lands exiled this way onto the battlefield tapped under your control. Until the beginning of your next endstep, you may cast spells that were exiled this way. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Mythic CardName: Frolcic, Gloried Creation Cost: {B}{R}{G} Type: Legendary Creature - Zombie Elf Boss Pow/Tgh: 2/2 Rules Text: Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) At the beginning of each opponent's endstep, if that player didn't play a land this turn, that player loses 2 life and return up to one target land from your graveyard to your hand. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Jiawold, Grave King Cost: {2}{2/B}{2/B}{2/R}{2/R}{2/G}{2/G} Type: Legendary Creature - Orc Shaman Boss Pow/Tgh: 6/5 Rules Text: Menace, flash Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) Cards in your graveyard have "{2/B}{2/R}{2/G}, Exile this card: Put a +1/+1 counter, a first strike counter, and a lifelink counter on target creature you control. Then, that creature fights another target creature." Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Orv Ad, the Doom Cost: {B}{B}{R}{R}{R}{G}{G} Type: Legendary Creature - Werewolf Boss Pow/Tgh: 5/5 Rules Text: Ward- Discard a card, pay 2 life, and {2} Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) Whenever a creature you control other than Orv Ad, the Doom becomes the target of a spell or ability you don't control, destroy target nonland permanent with a mana value of 3 or less that player controls. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Ruinous Bellow Cost: {1}{B}{R}{G} Type: Instant Pow/Tgh: / Rules Text: Choose one- ● Target creature with flying. It's controller loses 5 life. ● Target creature without flying. Its controller removes all counters from creatures they control. ● Destroy up to two target artifacts and up to two target enchantments. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Violent Transference Cost: {B}{R}{G} Type: Sorcery Pow/Tgh: / Rules Text: Destroy target nonland permanent with a mana value of three or less and return target card with a mana value of 3 or less from your graveyard to your hand. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Divlae's War Spoils Cost: {W}{R}{G} Type: Sorcery Pow/Tgh: / Rules Text: Deal 2 damage to any target, create 1/1 white Soldier token, and create a Treasure token. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Fearsome Might Cost: {R}{G}{W} Type: Instant Pow/Tgh: / Rules Text: Double target creature's power and toughness until end of turn. Then, gain life equal equal to that card's power and toughness. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: M'Dairoo, War Marshall Cost: {2}{R}{R}{G}{G}{W}{W} Type: Legendary Creature - Kor Warrior Boss Pow/Tgh: 5/7 Rules Text: Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.) When M'Dairoo, War Marshall enters the battlefield or attacks, put a +1/+1 counter on each creature you control. At the beginning of each combat, you may swap any number of counters on creatures for any combination of +1/+1 counters, first strike counters, trample counters, vigilance counters, or reach counters. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Mythic CardName: Merz Imeit, Wildman Cost: {2/R}{2/G}{2/G}{2/W} Type: Legendary Creature - Human Warrior Boss Pow/Tgh: 3/4 Rules Text: Flash, trample, Ward {1} Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) Whenever a tapped creature you control becomes the target of a spell or ability, that creature gets +1/+1 until end of turn and gains first strike until end of turn. If that creature is a Boss, +1/+1 counter and a first strike counter on it instead. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Morxi, Pack Howler Cost: {3}{R}{G}{W} Type: Legendary Creature - Wolf Boss Pow/Tgh: 5/5 Rules Text: Ward {2} Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) At the beginning of your endstep, Morxi, Pack Howler deals X damage to each opponent, untap up to X lands, and gain X life, where X is the number of tapped creatures you control. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Plauch, Pride Hero Cost: {R}{G}{W} Type: Legendary Creature - Cat Shaman Boss Pow/Tgh: 2/2 Rules Text: Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) At the beginning of your upkeep, target creature you control gets +2/+0 and gains vigilance until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Annacki, the Tireless Pod Cost: {2}{G}{W}{W}{U} Type: Legendary Creature - Whale Boss Pow/Tgh: 4/4 Rules Text: Haste, ward {1}, protection from black, protection from red Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) At the beginning of each upkeep, you may {W}{U/G}. If you do, create a token copy of Annacki, the Tireless Pod, except that token isn't legendary. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Fanlaed, Raised by Beasts Cost: {G}{W}{U} Type: Legendary Creature - Elf Wizard Boss Pow/Tgh: 2/2 Rules Text: Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) During your combat phase, instants you cast cost {1} less for each untapped creature you control. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Gazzolei, Vibrant Behemoth Cost: {1}{2/G}{2/W}{2/W}{2/U} Type: Legendary Creature - Elephant Boss Pow/Tgh: 5/5 Rules Text: Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) As long as you control at least three more creatures than each opponent, creatures you control get +2/+2 and have Ward {2}. As long as have at least three more cards in hand than each opponent, spells you cast cost {1} less. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Hazahor Meadow Falcon Cost: {G}{W}{U} Type: Creature - Bird Pow/Tgh: 2/2 Rules Text: Flying, first strike lifelink, When Hazahor Meadow Falcon enters the battlefield, you may put a land from your hand onto the battlefield. When Hazahor Meadow Falcon enters the battlefield, draw a card. When Hazahor Meadow Falcon dies, distribute a flying counter, a first strike counter, and a lifelink counter among any number of creatures you control. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Moment of Peace Cost: {G}{W}{U} Type: Sorcery Pow/Tgh: / Rules Text: Draw a card and gain 4 life. You may play an additional land this turn. Flavour Text: Before the Sky Saint appeared, Yalko had held static tranquility in the cloud citadel of Bourdges. Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Akiond, Grim Slayer Cost: {3}{R}{W}{W}{B} Type: Legendary Creature - Zombie Knight Boss Pow/Tgh: 5/4 Rules Text: First strike, lifelink Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) Whenenver Akiond, Grim Slayer or another Boss you control becomes blocked, each opponent loses X life and you gain X life, where X is the number of attacking creatures you control. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Burning Void Cost: {W/R}{R/B}{B/W} Type: Enchantment Pow/Tgh: / Rules Text: If a creature that was dealt damage this turn would die, exile it instead. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Croayse, Heavenless Cost: {2/R}{2/R}{2/W}{2/W}{2/W}{2/B}{2/B} Type: Legendary Creature - Demigod Boss Pow/Tgh: 7/1 Rules Text: Vigilance, Deathtouch, Menace Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) If Croayse, Heavenless would die, return Croayse to your hand and create a 1/1 red Devil token with "When this creature dies, deal 1 damage to any target.", a 4/4 white Angel token with flying, and a 2/2 black Vampire token with lifelink instead. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Glow of Jealousy Cost: {1}{R}{W}{B} Type: Enchantment Pow/Tgh: / Rules Text: Sacrifice Glow of Jealousy: Players can't lose or gain life this turn. At the beginning of your upkeep, exile target nonland permanent, target nonbasic land, and target card in a graveyard from each opponent who has eight or more cards in their hand unless that player discards seven cards. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Olvaicz, Heaven Ruptured Cost: {R}{W}{B} Type: Legendary Creature - Angel Boss Pow/Tgh: 2/2 Rules Text: Flying Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) When Olvaicz, Heaven Ruptured dies, destroy target nonland permanent with a mana value of three or less. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Warussen, Soul Judge Cost: {2}{W}{R}{R}{R}{B} Type: Legendary Creature - Dragon Boss Pow/Tgh: 4/4 Rules Text: Flying, deathtouch, doublestrike Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.) Whenever you cast an instant or sorcery spell, each opponent sacrifices an artifact, creature, and an enchantment they control. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Mythic CardName: Chawtum, the Cold Rage Cost: {3}{R}{U}{U}{U}{G} Type: Legendary Creature - Djinn Boss Pow/Tgh: 5/5 Rules Text: Flying, trample Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.) Whenever you draw a card, creatures you control get +1/+1 until end of turn. At the beginning of your endstep, if you have seven or more cards in your hand, you may exile target creature. If you do, its controller creates an 8/8 green elemental token with indestructible. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Mythic CardName: Kairu the Spear Master Cost: {5}{G}{U}{R} Type: Legendary Creature - Human Warrior Boss Pow/Tgh: 7/7 Rules Text: Flash, first strike, flying Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) Whenever you cast an instant or sorcery spell, target creature you control gets +X/+X until end of turn and gains a trample token, where X is that spell's mana value. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Pfeilso, Spreading Slime Cost: {G}{U}{R} Type: Legendary Creature - Ooze Boss Pow/Tgh: 2/2 Rules Text: Hexproof Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) When Pfeilso, Spreading Slime dies, return a random instant or sorcery card from your graveyard to your hand. You gain life equal to that card's mana value. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Primordial World Elemental Cost: {2/G}{2/G}{U}{U}{2/R}{2/R} Type: Creature - Elemental Pow/Tgh: 6/6 Rules Text: Primordial World Elemental enters with three of the following counters at random: haste, vigilance, flying, hexproof, first strike, trample, or menace. Whenever Primordial World Elemental attacks or blocks, you may choose a counter on Primordial World Elemental and put a counter of that type on each other creature you control Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Soaring Combat Rush Cost: {G}{U}{R} Type: Sorcery Pow/Tgh: / Rules Text: Until end of turn target creature can't be blocked by creatures with a power of 2 or less, another target creature can't block, and another target creature gains flying until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Spaceshifter, Quolth Cost: {2/G}{G}{2/U}{U}{2/R}{R} Type: Legendary Creature - Shapeshifter Boss Pow/Tgh: 5/5 Rules Text: Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) {T}: Copy target spell and exile Spaceshifter, Quolth until the beginning of your next endstep. You may choose new targets for the copy. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Ijocka, Death-Roller Cost: {1}{W}{B}{B}{G} Type: Legendary Creature - Crocodile Boss Pow/Tgh: 6/5 Rules Text: Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) Whenever another Boss enters the battlefield, put a +1/+1 counter on Ijocka, Death-Roller. Remove a counter from Ijocka,{T}: Ijocka fights target creature. If Ijocka fights a Boss this way, gain 5 life. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Mushroom Mace Cost: {W}{B}{B}{G} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Reward {B/W}{B/G} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) Whenever a creature dealt damage this turn by the equipped creature dies, put a +1/+1 counter on the equipped creature and gain life equal to the toughness of the creature that died. Equip- Pay 3 life, {W/G} Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Muz, Death Tiger Cost: {3}{W}{B}{B}{G} Type: Legendary Creature - Cat Boss Pow/Tgh: 7/5 Rules Text: Deathtouch, menace Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.) Whenever Muz, Death Tiger gains a counter, other creatures you control gain deathtouch and menace until end of turn. Whenever another Boss enters the battlefield under your control, put a +1/+1 counter on Muz. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Mythic CardName: Nizella, Rot Ressurectionist Cost: {W}{B}{G} Type: Legendary Creature - Dryad Boss Pow/Tgh: 1/3 Rules Text: Lifelink Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) At the beginning of each upkeep, exile target card from that player's graveyard and create a tapped treasure token. Once per turn, you may cast an artifact, creature, or enchantment spell from an opponent's graveyard. You may only spend mana from Treasures to cast a spell this way. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Platter of Morels Cost: {W}{B}{G} Type: Artifact - Fungus Food Pow/Tgh: / Rules Text: {W/B}{G/B},{T}: Exile target land card from a graveyard and target creature you control gets +2/+1 until end of turn. {2},{t}.”, Sacrifice this artifact: You gain 3 life. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Zanzia, Life-Blessed Cost: {W}{B}{G} Type: Legendary Creature - Human Warlock Boss Pow/Tgh: 2/2 Rules Text: Lifelink Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) When Zanzia, Life-Blessed dies, gain 1 life for each permanent you control and each card in your graveyard. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Baawlind, Future Eye Cost: {U}{R}{W} Type: Legendary Creature - Efreet Boss Pow/Tgh: 2/2 Rules Text: First strike Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) When Baawlind, Future Eye dies, scry X, where X is the number of cards in your hand. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Cyclonic Palm Cost: {X}{U}{R}{W} Type: Instant Pow/Tgh: / Rules Text: As an additional cost to cast Cyclonic Palm, exile a creature you control until end of turn. Cyclonic Palm deals damage to up to X target attacking creatures, where X is the exiled creature's power. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Keen Senses Cost: {U/R}{W/U}{R/W} Type: Enchantment Pow/Tgh: / Rules Text: Instants and sorceries you cast during your turn cost {1} less. If an instant you cast during your turn targets a creature you control, that creature gains first strike until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Vassei, Volatile Reflection Cost: {2/W}{2/W}{2/U}{2/U}{2/R}{2/R} Type: Legendary Creature - Illusion Boss Pow/Tgh: 5/5 Rules Text: Defender, Flash Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) When Vassei, Volatile Reflection enters the battlefield, name a creature. Whenever a creature you don’t control with the chosen name attacks, Vassei deals damage equal to that creature’s power to its owner. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Zialk, Grandmaster Cost: {3}{W}{W}{R}{U}{U} Type: Legendary Creature - Efreet Monk Boss Pow/Tgh: 6/4 Rules Text: Flash, haste, prowess Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) Your opponent can't cast instant or sorcery spells with a mana value of four or less during your turn. Copy the first instant or sorcery spell you cast with a mana value of four or less during each opponent's turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Zialk, Undefeated Cost: {4}{U}{U}{R}{W}{W} Type: Legendary Creature - Efreet Monk Boss Pow/Tgh: 6/6 Rules Text: Flying, haste, prowess Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.) Whenever an opponent casts an instant or sorcery spell with a mana value of three or greater, counter that spell and copy it. You may choose new targets for the copy. Instant and sorcery spells you cast with a mana value of two or less can't be countered by spells or abilities. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Mythic CardName: Death Wish Dealer, Heilan Cost: {2/B}{2/G}{2/G}{2/U} Type: Legendary Creature - Faerie Wizard Boss Pow/Tgh: 4/3 Rules Text: Flying Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) {2/B}{2/G}{2/U},{T}: Until end of turn, target creature gets +3/+3 and has hexproof, and "Whenever this creature dies, draw cards equal to its power." Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Feed the Greed Cost: {X}{X}{B}{G}{U} Type: Instant Pow/Tgh: / Rules Text: Each opponent sacrifices X nonland, nontoken permanents and you draw X cards. Flavour Text: When Heilan saw her own death on Vakir's spear, the faerie tried to take Vakir and the Jyale bog with her. Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Grim Recall Cost: {1}{B}{G}{U} Type: Instant Pow/Tgh: / Rules Text: Exile Grim Recall as it resolves. Draw two cards, then you may discard a card. If you do, return target card from your graveyard to your hand at the beginning of your next upkeep. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Mivalice, Hand of Pain Cost: {U}{B}{G} Type: Legendary Creature - Orc Wizard Boss Pow/Tgh: 2/2 Rules Text: Flash Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) When Mivalice, Hand of Pain dies, target opponent loses life equal to the number of cards in your hand. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Shaped by the Past Cost: {B/G}{B/U}{G/U} Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your endstep, if you have seven or more cards in your graveyard, Scry 1. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Skarhaia, Rune-Rooted Cost: {3}{B}{G}{G}{U} Type: Legendary Creature - Hydra Plant Boss Pow/Tgh: 6/5 Rules Text: Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) Once per turn you may exile up to X land cards from your graveyard. If you do, exile an instant or sorcery spell with a mana value of X that shares a color with the color of mana a land exiled this way could add from your graveyard and cast a copy of it. This copy can't be countered by spells or abilities. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Return Home Cost: {W}{U}{B}{R}{G} Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast Return Home, exile a legendary creature you control. The game ends in a draw. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Mythic CardName: Barnussa, Humbling Hippocamp Cost: {2}{W/U}{W/U}{W/U} Type: Legendary Creature - Horse Fish Boss Pow/Tgh: 3/3 Rules Text: Ward {2} Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) If a creature would enter the battlefield under an opponent's controls, it enters the battlefield with no abilities until the beginning of the next player's upkeep. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Divine Tentacles Cost: {2/W}{2/W}{2/U}{2/U} Type: Creature - Angel Squid Pow/Tgh: 1/3 Rules Text: Flying When Divine Tentacles enters the battlefield, exile target tapped permanent until end of turn Flavour Text: Squids fly up from below the Sho Belarsh ocean should any try and ride the waves to the second floor. Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Fetching Pelican Cost: {2}{W/U} Type: Creature - Bird Pow/Tgh: 2/2 Rules Text: Flying When Fetching Pelican dies, if you control a blue or a white Boss, you may return up to one target artifact card from your graveyard to your hand. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Hwalch, the Sea Blade Cost: {1}{2/W}{2/W}{2/U}{2/U} Type: Legendary Creature - Merfolk Knight Boss Pow/Tgh: 4/3 Rules Text: First strike, flash Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) {2/W}{2/W}{2/W}{2/U}{2/U}{2/U}- Return Hwalch, the Sea Blade to your hand: Exile target creature until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Rosheik, Bully Arcanist Cost: {1}{W/U}{W/U}{W/U} Type: Legendary Creature - Human Wizard Boss Pow/Tgh: 3/3 Rules Text: Ward {2} Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) At the beginning of your upkeep, tap each untapped creature with the least power that you don't control. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Sky Saint's Maneuver Cost: {W/U} Type: Instant Pow/Tgh: / Rules Text: Target creature gains flying until end of turn. Flavour Text: "I'm never on the ground for long." -Garnieckz the Sky Saint Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Straosphere Host, Cuyauha Cost: {3}{2/W}{2/W}{2/U}{2/U} Type: Legendary Creature - Angel Boss Pow/Tgh: 5/7 Rules Text: Flying Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) Spells you cast that target creatures you control with flying cost {W}{U} less for each creature with flying you control. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Aether-Formed Spellbook Cost: {1}{U/B}{U/B} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Reward {U}{B} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) Enchant creature Whenever a player draws a card other than the first card they draw each turn, enchanted creature gets +1/+1 until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Lis-Yei, Psychic Shark Cost: {1}{2/U}{2/U}{2/B}{2/B} Type: Creature - Shark Boss Pow/Tgh: 3/3 Rules Text: Flash Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) Whenever Lis-Yei, Psychic Shark or another Boss you control attacks, exile target card from the defending player's graveyard and Scry 2. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Psychic Subjugation Cost: {2}{U/B}{U/B} Type: Instant Pow/Tgh: / Rules Text: Draw two cards. Each opponent mills four cards. Flavour Text: Lis-Yei may not be able to kill and eat Hwalch if he swam upon the merfolk, the seas are big, and offer time to plan. Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Quiqui of the Prenther Trench Cost: {2}{U/B}{U/B}{U/B} Type: Legendary Creature - Starfish Boss Pow/Tgh: 2/4 Rules Text: Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) If an opponent would scry, that player draws a card, then mills five cards instead. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Runner Virus Zombie Cost: {1}{U/B} Type: Creature - Zombie Rogue Pow/Tgh: 1/1 Rules Text: Flash Until the beginning of your next endstep, you may cast the next creature spell you cast as if it has flash. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Viroals, Mind Reaper Cost: {4}{U/B}{U/B} Type: Legendary Creature - Cephalid Rogue Boss Pow/Tgh: 4/4 Rules Text: Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) Whenever you cast a creature spell during an opponent's turn, that player mills four cards, you lose 1 life, and draw a card. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Cambis, War Avatar Cost: {2}{2/R}{2/R}{2/B}{2/B} Type: Legendary Creature - Avatar Boss Pow/Tgh: 4/4 Rules Text: Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) Whenever another creature you control that was dealt damage this turn dies, put a +1/+1 counter on Cambis, War Avatar and create a tapped Treasure token. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Dari, Death-Hammer Deviant Cost: {2}{R/B}{R/B}{R/B} Type: Legendary Creature - Human Berserker Boss Pow/Tgh: 4/4 Rules Text: Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) As long as Dari, Death-Hammer Deviant is equipped, Dari has menace and Ward- pay 3 life. Other equipped creatures you control get +2/-1 and ward- pay 1 life. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Fang Arrow Archer Cost: {B/R}{B/R} Type: Creature - Vampire Archer Pow/Tgh: 2/2 Rules Text: Pay 2 life: Fang Arrow Archer gets +2/-1 until end of turn. Activate this ability only once each turn. {T},- Sacrifice Fang Arrow Archer: Deal 1 damage to target creature and that creature's controller. You gain 1 life. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Garámos, Wrathful Sage Cost: {2/B}{R/B}{R/B}{2/R} Type: Legendary Creature - Human Warlock Boss Pow/Tgh: 4/4 Rules Text: Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) Whenever a player is dealt combat damage, that player can't gain life until end of turn. At the beginning of each endstep, Garámos, Wrathful Sage deals 1 damage to each creature that was dealt combat damage this turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Hound of the Fourth Hell Cost: {3}{B/R}{B/R} Type: Creature - Devil Hound Pow/Tgh: 3/3 Rules Text: When Hound of the Fourth Hell enters the battlefield, Hound of the Fourth Hell deals damage equal to its power to target creature with a mana value of 3 or less. {R/B}{R/B}: Hound of the Fourth Hell gains menace until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Koigyat, Blood Maw Cost: {3}{R/B}{R/B}{R/B}{R/B} Type: Legendary Creature - Dragon Boss Pow/Tgh: 4/5 Rules Text: Flying haste Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) At the beginning of your endstep, each opponent who didn't lose life this turn loses 3 life. At the beginning of your endstep, discard a card, then draw a card for each opponent who didn't lose life this turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Sojoux, Vampiric Stiletto Cost: {1}{B/R} Type: Legendary Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+0. At the beginning of your endstep, if a creature that was dealt damage by the equipped creature died this turn, lose 2 life and put a +1/+1 counter on the equipped creature. Equip {R/B}, pay 2 life Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Dance of Brutality Cost: {3}{G/R} Type: Sorcery Pow/Tgh: / Rules Text: Until end of turn, damage dealt by creatures can't be prevented. Up to two target creatures you control get +1/+1 and gain trample until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Hinterland Hell Raiser Cost: {1}{R/G} Type: Creature - Human Barbarian Pow/Tgh: 2/2 Rules Text: Hinterland Hell Raiser enters the battlefield with a trample and a reach counter if an artifact card you don't own entered a player's graveyard this turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Shemla, Wild Fury Cost: {2}{2/R}{2/R}{2/G}{2/G} Type: Legendary Creature - Centaur Shaman Boss Pow/Tgh: 3/4 Rules Text: Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) At the beginning of your endstep choose one — • Exile an instant or sorcery card from your graveyard and create X 1/1 green Saproling tokens, where X is the exiled card's mana value. •Sacrifice any number of tokens. When one or more tokens are sacrificed this way, you may return an instant or sorcery with a mana value of X or less from your graveyard to your hand, where X is the number of tokens sacrificed this way. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Tafket, Web King Cost: {2/R}{2/R}{2/R}{2/G}{2/G}{2/G} Type: Legendary Creature - Spider Boss Pow/Tgh: 5/5 Rules Text: Reach Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) Whenever a creature dealt combat damage by Tafket, Web King dies, create a Treasure token and untap target land you control. Sacrifice three treasures: Put a deathtouch and a menace counter on Tafket. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Varwoods Hunter Cost: {R/G}{R/G} Type: Creature - Centaur Warrior Pow/Tgh: 3/1 Rules Text: Whenever Varwoods Hunter attacks, if you control three or more Lairs Varwoods Hunter gets +1/+1 and gains trample until end of turn. Flavour Text: Even if they're bosses, denizens of the first floor should be wary of anyone unknown showing up. Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Cheline, Light Elf Gate Keeper Cost: {2}{G/W}{G/W}{G/W} Type: Legendary Creature - Elf Cleric Boss Pow/Tgh: 3/4 Rules Text: Vigilance Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) At the beginning of your endstep, gain 1 life for each untapped creature you control. At the beginning of your upkeep, if you have more life than each opponent, distribute up to two +1/+1 counters among one or two target creatures. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Doulyan, Untamed Prince Cost: {2/G}{2/G}{2/G}{2/W}{2/W}{2/W} Type: Legendary Creature - Horse Boss Pow/Tgh: 3/6 Rules Text: vigilance Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) Whenever Doulyan, Untamed Prince attacks, you may put a vigilance counter on up to one other target Boss you control and untap it. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Farfolsh, the Sword of Beginnings Cost: {2}{G/W}{G/W} Type: Legendary Artifact - Equipment Pow/Tgh: / Rules Text: Reward {0} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) Equipped creature has vigilance. Whenever the equipped creature attacks or blocks, put a +1/+1 counter on the equipped creature. Equip {G/W}{G/W} Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Gidaki Paw Scout Cost: {1}{G/W} Type: Creature - Cat Scout Pow/Tgh: 1/1 Rules Text: Vigilance When Gidaki Paw Scout enters the battlefield, if an opponent controls more lands than you, reveal cards from the top of your library until you reveal Forest, Plains, or Lair, and add that card to your hand. Put the rest on the bottom of your library in a random order. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Omz, Light Elf Progenitor Cost: {2/G}{2/G}{2/G}{2/W}{2/W}{2/W} Type: Legendary Creature - Elder Elf Boss Pow/Tgh: 5/5 Rules Text: Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) At the beginning of your upkeep, reveal the top five cards of your library. Each creature revealed this way into your hand and the rest on the bottom of your library in any order. Shuffle five creatures into their owner's libraries: Return Omz, Light Elf Progenitor from your graveyard to the battlefield. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Sensation of the Natural Cost: {1}{G/W} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature has protection from creatures with deathtouch. As long as an opponent controls an artifact or an enchantment, enchanted creature gets +2/+2. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Hand of Resurrection Cost: {1}{W/B}{W/B} Type: Artifact Pow/Tgh: / Rules Text: Reward {1}{W/B} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) {W/B}{W/B},{T}- Sacrifice Hand of Resurrection: Return target creature that died this turn from your graveyard to the battlefield. If that creature is a boss, it enters the battlefield with a +1/+1 counter and a lifelink counter. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Hravol Road Ghosts Cost: {2}{W/B}{W/B} Type: Creature - Spirit Pow/Tgh: 2/3 Rules Text: Flying, lifelink {W/B}, Exile Hravol Road Ghosts from your graveyard: Gain 2 life. Flavour Text: Not all the things of the night want to kill. Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Psychopomp Punisher Cost: {3}{W/B}{W/B} Type: Creature - Angel Pow/Tgh: 3/3 Rules Text: Flying At the beginning of your endstep, if you lost life this turn, target opponent exiles their graveyard. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Saint of Life, Fichao Cost: {2/W}{2/W}{2/W}{2/B}{2/B}{2/B} Type: Legendary Creature - Human Cleric Boss Pow/Tgh: 2/5 Rules Text: Lifelink Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) If you would gain life, you gain that much life plus 2 instead. If a spell you cast or the ability of another permanent you control would cause an opponent to lose life, that player loses that much life plus 2 instead. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Sheep of Dreams, Kownt Cost: {1}{W/B}{W/B}{W/B} Type: Legendary Creature - Sheep Boss Pow/Tgh: 1/6 Rules Text: Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) If a permanent you don't own would be put into a player's graveyard from the battlefield, exile that card instead, scry 1, and gain 1 life. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Acid Dagger Cost: {3}{2/B}{2/G} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Creatures blocking or being blocked by the equipped creature get -0/-2 until end of turn. If a creature blocking or being blocked by the equipped creature ad any Auras or Equipment attached to it, its controller sacrifices one of them. Equip {2/B}{2/G} Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Bulbous Swamp Crone Cost: {4}{B/G}{B/G} Type: Creature - Plant Hag Pow/Tgh: 5/5 Rules Text: When Bulbous Swamp Crone enters the battlefield, gain 3 life. When Bulbous Swamp Crone dies, put a +1/+1 counter on target creature you control. If that a creature is a Boss, put two +1/+1 counters on it instead. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Noxious Commoner Cost: {1}{2/B}{2/G} Type: Creature - Elf Peasant Pow/Tgh: 2/2 Rules Text: Flash, deathtouch Flavour Text: Mor Gaush spreads a message of disease. No one needs to be faithful to carry that message. Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Selanz, First Dark Elf Cost: {2/B}{2/B}{2/B}{2/G}{2/G}{2/G} Type: Legendary Creature - Elder Elf Boss Pow/Tgh: 5/5 Rules Text: Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) If Selanz, First Dark Elf would exit the battlefield, shuffle Selanz into your library instead. At the beginning of each endstep, put a +1/+1 counter on Selanz, then lose X life and scry X, where X is the number of counters on Selanz. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Siquahi, Life-Taker Cost: {2/B}{2/B}{2/G}{2/G} Type: Legendary Creature - Human Warlock Boss Pow/Tgh: 2/2 Rules Text: Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) Whenever a creature you control dies, put a +1/+1 counter on Siquahi, Life-Taker and gain 1 life. Remove two +1/+1 counters: Siquahi gains indestructible until end of turn. Activate this ability only during your turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Sonmei, Driel's Dream Cost: {2}{2/B}{2/B}{2/B}{2/G}{2/G}{2/G} Type: Legendary Creature - Treefolk Boss Pow/Tgh: 4/5 Rules Text: Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) At the beginning of your endstep, exile each creature card from an opponents' graveyard: Create X 1/1 green Saproling tokens, where X is the number of creature card exiled this way. {G/B}: Target Saproling gains deathtouch until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Steal From the Dead Cost: {B/G} Type: Instant Pow/Tgh: / Rules Text: Exile target card from a graveyard. If a creature card was exiled this way, create a tapped 1/1 green Saproling token. Otherwise, create a tapped Treasure token. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Byrliac's Body of Bounty Cost: {2}{U/G}{U/G}{U/G}{U/G} Type: Legendary Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature you control At the beginning of your upkeep, create a token copy of the enchanted creature, except if that creature is legendary, the token isn't legendary. {2}{U/G}{U/G}{U/G}: Attach a token copy of Byrliac's Body of Bounty to target creature that shares a name with the enchanted creature, except the token isn't legendary. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Mythic CardName: Jazmi, Varwood Tracker Cost: {1}{2/G}{2/G}{2/U}{2/U} Type: Legendary Creature - Human Scout Boss Pow/Tgh: 3/6 Rules Text: Ward {1} Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) Whenever Jazmi, Varwood Tracker or another Boss you control deals combat damage to an opponent, if you haven't drawn your second card this turn, you may draw a card. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Mutagenic Morph Cost: {G/U}{G/U} Type: Instant Pow/Tgh: / Rules Text: Target creature becomes a 4/4 green Beast until end of turn. If that creature is a Boss you control, it gains a +1/+1 counter and has hexproof until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Onvy, Brain Bane Cost: {2/G}{2/G}{2/G}{2/U}{2/U}{2/U} Type: Legendary Creature - Frog Boss Pow/Tgh: 3/6 Rules Text: Reach Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) Whenever Onvy, Brain Bane becomes the target of an instant or sorcery spell you cast, put a +1/+1 counter on it, then each opponents mills X cards, where X is the number of counters on Onvy. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Pleya's Strike Cost: {G/U} Type: Sorcery Pow/Tgh: / Rules Text: Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw a card." Flavour Text: The Murky Murderer's bites can draw more than just blood. Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Shape-Maker, Byrliac Cost: {2/G}{2/G}{2/G}{2/U}{2/U}{2/U} Type: Legendary Creature - Illusion Boss Pow/Tgh: 4/3 Rules Text: Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) If a nonlegendary creature would enter the battlefield under an oppnent's control, that creature enters as a copy of target nonlegendary creature of your choice instead. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Steal From the Skies Cost: {1}{U/G} Type: Instant Pow/Tgh: / Rules Text: Until end of turn target creature gains hexproof and "when this creature deals combat damage to a creature with flying, draw a card." Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Yulgchi, Slime Tongue Cost: {3}{2/G}{2/G}{2/U}{2/U} Type: Legendary Creature - Frog Ooze Boss Pow/Tgh: 3/7 Rules Text: Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) {T}: Target permanent doesn't untap during its controller's untap step. When Yulgchi, Slime Tongue untaps return that card to its owner's hand. When a card is returned to its owner's hand this way, Yulgchi gets +X/+X until end of turn, where X is the mana value of that card. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Joi'Mkah of the Flash Forge Cost: {2}{2/U}{2/U}{2/R}{2/R} Type: Legendary Creature - Naga Artificer Boss Pow/Tgh: 5/5 Rules Text: Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.) Whenever a nontoken artifact enters the battlefield under your control, create a a token copy of that artifact an untap it. If it's a creature it gains haste. Sacrifice that token at the beginning of the next endstep. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Lansis, Spell Breath Cost: {2/U}{2/U}{2/U}{2/R}{2/R}{2/R} Type: Legendary Creature - Dragon Boss Pow/Tgh: 2/5 Rules Text: Flying Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) Whenever you cast an instant or sorcery spell, target creature you control gets +1/+0 and gains haste and hexrpoof until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Spell-Stream Dragon Cost: {3}{U/R}{U/R}{U/R}{U/R} Type: Creature - Dragon Pow/Tgh: 4/4 Rules Text: Flying As long as Spell-Stream Dragon is tapped, instants and sorceries you cast cost {2} less. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Triple Spell-Spread Cost: {1}{U/R}{U/R} Type: Instant Pow/Tgh: / Rules Text: Copy target instant or sorcery spell you control with a mana value of one twice. You may choose new targets for the copy. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Yajniah Waterfall Monk Cost: {U/R} Type: Creature - Human Monk Pow/Tgh: 1/1 Rules Text: Prowess {T}: Add {U} or {R}. Spend this mana only to cast spells from exile or the top of your library. Flavour Text: The monks who withstand the fierce waterfall can sense the mystic arts in a way most never will. Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Zhasnuf, Futurist Cost: {U/R}{U/R}{U/R}{U/R}{U/R} Type: Legendary Creature - Human Wizard Boss Pow/Tgh: 5/4 Rules Text: Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) Whenever you would draw a card other than during your draw step, exile the top card of your library instead. At the beginning of your endstep, add all cards exiled this to your hand at the beginning of each enstep. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Divine Flame Double-Axe Cost: {2/R}{2/R}{2/R}{2/W}{2/W}{2/W} Type: Legendary Artifact - Equipment Pow/Tgh: / Rules Text: Reward {R/W}{R/W}{R/W} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) If Divine Flame Double-Axe was cast for its reward cost, you may attach it to target creature when it enters the battlefield. Equipped creature has doublestrike and "Whenever this creature attacks, you may destroy another target artifact. If you do, put a +1/+1 counter on the equipped creature." Equip {1}{R/W}{R/W} Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Ethlaux, Pure Service Cost: {2/R}{2/R}{2/R}{2/W}{2/W}{2/W} Type: Legendary Creature - Phoenix Boss Pow/Tgh: 4/3 Rules Text: Flying Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) At the beginning of your endstep, if two or more other creatures dealt an opponent combat damage, you may return Ethlaux, Pure Service from your graveyard to the battlefield tapped. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Nuvilee, Forge-Frenzied Cost: {1}{R/W}{R/W} Type: Legendary Creature - Kor Artificer Boss Pow/Tgh: 3/1 Rules Text: Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) Whenever Nuvilee, Forge-Frenzied attacks, Nuvilee gets +X/+X until end of turn, where X is the number of artifacts that entered the battlefield under your control this turn. If X is 0 or less, create a tapped Treasure token instead. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Slag Samurai Cost: {1}{R/W}{R/W} Type: Artifact Creature - Elemental Samurai Pow/Tgh: 3/1 Rules Text: Reward {R/W}{R/W} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) First strike Whenever another artifact enters the battlefield under your control, Slag Samurai gets +1/+0 until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Smelter's Grasp Cost: {1}{R/W} Type: Sorcery Pow/Tgh: / Rules Text: Destroy target artifact and create a Treasure token. Flavour Text: "If I can't take your prized sword itself, then I'll take what I can get from it." -Preshayja, the Sword-Twirler Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Swift Grace Cost: {2}{R/W} Type: Instant Pow/Tgh: / Rules Text: Put a first strike counter on target creature and that creature gets +2/+1 until end of turn. If you spent both {R} and {W} casting Swift Grace, that creature gains doublestrike until end of turn. Flavour Text: "Those who only use magic always understimate combat skills."-Preshayja, First Floor Boss Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Armor of Godfolk Nail Cost: {4} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+1 and has indestructible. Equip {2/W}{2/U}{2/B}{2/R}{2/G} Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Bone-Breaker Hammer Cost: {4} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Reward {0} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) Equipped creature gets +2/+0 and has trample. Equip {3} Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Boss's Medallion Cost: {2} Type: Artifact Pow/Tgh: / Rules Text: Reward {1} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) {T}: Add one mana of any color. {1},{T}: Add two mana of any color combination from among the colors of Bosses you control. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Dagger Badger Cost: {4} Type: Artifact Creature - Badger Pow/Tgh: 3/1 Rules Text: First strike As long as Dagger Badger is equipped, Dagger Badger has doublestrike. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Giant Performance Fan Cost: {4} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Reward {0} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) Equipped creature gets +0/+3 and has "Untap this creature during each player's untap step." Equip {3} Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Glory-Wrought Golem Cost: {6} Type: Artifact Creature - Golem Pow/Tgh: 3/4 Rules Text: Reward {5} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) {3}: Glory-Wrought Golem can’t be blocked by nonlegendary creatures until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Gwalthain, Rust Lord Cost: {6} Type: Legendary Artifact Creature - Boss Pow/Tgh: 0/0 Rules Text: Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) Gwalthain, Rust Lord enters the battlefield with five +1/+1 counters. If damage would be dealt to Gwalthain while Gwalthain has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Gwalthain. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Large Coin Cost: {2} Type: Artifact - Treasure Pow/Tgh: / Rules Text: Reward {1} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) Large Coin enters the battlefield tapped. As long as you control three or more Treasure tokens, Large Coin is a colorless 1/1 creature in addition to its other types. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Psychedelic Stew Cost: {1} Type: Artifact - Food Pow/Tgh: / Rules Text: Reward {0} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) {2},{T}.”, Sacrifice this artifact: You gain 3 life. {5},{T}: Scry 1 Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Shauldris, Gargantuan Galleon Cost: {7} Type: Legendary Artifact - Vehicle Pow/Tgh: 12/12 Rules Text: Whenever Shauldris, Gargantuan Galleon attacks, you may put up to two artifact cards from your hand onto the battlefield. If you put an Equipment onto the battlefield this way, you may attach it to a creature you control. If that artifact has any activated abilities, those abilities cost {0} to activate until end of turn. Return those cards to your hand at the beginning of the next endstep. Crew 10 Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Spell-Cleaver Axe Cost: {4} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Reward {2} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) Equipped creature gets +2/+1 and has "{1}{2/R},{T}: Change the target of target activated ability that targets the equipped creature to another target creature." Equip {3} Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Spell-Slime Bracelet Cost: {5} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Reward {3} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) Equipped creature gets +0/+1 and has Ward {2}. As long as Spell-Slime Bracelet is equipped, players can only cast instants when they could cast a sorcery. Equip- {1} and discard a card. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Blood-Soaked Battlefield Cost: Type: Land - Plains Pow/Tgh: / Rules Text: ({T}: Add {W}.) Whenever a creature an opponent controls leaves the battlefield, Blood-Soaked Battlefield becomes a Swamp and a Mountain until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Candy Cave Cost: Type: Artifact Land - Food Lair Pow/Tgh: / Rules Text: Candy Cave enters the battlefield tapped. {T}: Add {C}. {T}: Add one mana of any color another Lair you control could produce. {2},{T}.”, Sacrifice this artifact: You gain 3 life. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Dream-Bound Sanctum Cost: Type: Land - Island Pow/Tgh: / Rules Text: ({T}: Add {U}.) Whenever a creature an opponent controls leaves the battlefield, Dream-Bound Sanctum becomes a Mountain and a Forest until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Grisly Canyon's Crevice Cost: Type: Land - Swamp Pow/Tgh: / Rules Text: ({T}: Add {B}.) Whenever a creature an opponent controls leaves the battlefield, Grisly Canyon's Crevice becomes a Forest and a Plains until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Lair of Agreeance Cost: Type: Land - Lair Pow/Tgh: / Rules Text: {T}: Add {1}. {T}: Add {G}, {W}, or {U}. Activate this ability only if you control a white boss. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Lair of Derangement Cost: Type: Land - Lair Pow/Tgh: / Rules Text: {T}: Add {1}. {T}: Add {U}, {B}, or {R}. Activate this ability only if you control a black boss. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Lair of Excess Cost: Type: Land - Lair Pow/Tgh: / Rules Text: {T}: Add {1}. {T}: Add {R}, {G}, or {W}. Activate this ability only if you control a green boss. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Lair of Fury Cost: Type: Land - Lair Pow/Tgh: / Rules Text: {T}: Add {1}. {T}: Add {B}, {R}, or {G}. Activate this ability only if you control a red boss. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Lair of Patience Cost: Type: Land - Lair Pow/Tgh: / Rules Text: {T}: Add {1}. {T}: Add {W}, {U}, or {B}. Activate this ability only if you control a blue boss. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Lair of Patient Zero Cost: Type: Land - Lair Pow/Tgh: / Rules Text: Lair of Patient Zero enters the battlefield tapped. {T}: Add {U} or {B}. {4},{T}: Each creature you control with a Tier gets +1/+1 until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Lair of the Fawning Shut-In Cost: Type: Land - Lair Pow/Tgh: / Rules Text: Lair of the Fawning Shut-In enters the battlefield tapped. If you control a Boss, when Lair of the Fawning Shut-In enters the battlefield you may sacrifice a basic land. If you do, Lair of the Fawning Shut-In enters the battlefield untapped. {T}: Add {G} or {U} Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Lair of the Fitful Tyrant Cost: Type: Land - Lair Pow/Tgh: / Rules Text: Lair of the Fitful Tyrant enters the battlefield tapped. If you control a Boss, when Lair of the Fitful Tyrant enters the battlefield you may sacrifice a basic land. If you do, Lair of the Fitful Tyrant enters the battlefield untapped. {T}: Add {U} or {R} Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Lair of the Governing Body Cost: Type: Land - Lair Pow/Tgh: / Rules Text: Lair of the Governing Body enters the battlefield tapped. {T}: Add {W} or {U}. {4},{T}: Each creature you control with a Tier gets +1/+1 until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Lair of the Hateful Cost: Type: Land - Lair Pow/Tgh: / Rules Text: Lair of the Hateful enters the battlefield tapped. {T}: Add {B} or {R}. {4},{T}: Each creature you control with a Tier gets +1/+1 until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Lair of the Impatient Ones Cost: Type: Land - Lair Pow/Tgh: / Rules Text: Lair of the Impatient Ones enters the battlefield tapped. {T}: Add {R} or {G}. {4},{T}: Each creature you control with a Tier gets +1/+1 until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Lair of the Mindless Mob Cost: Type: Land - Lair Pow/Tgh: / Rules Text: Lair of the Mindless Mob enters the battlefield tapped. If you control a Boss, when Lair of the Mindless Mob enters the battlefield you may sacrifice a basic land. If you do, Lair of the Mindless Mob enters the battlefield untapped. {T}: Add {R} or {W} Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Lair of the Narcotic Eaters Cost: Type: Land - Lair Pow/Tgh: / Rules Text: Lair of the Narcotic Eaters enters the battlefield tapped. If you control a Boss, when Lair of the Narcotic Eaters enters the battlefield you may sacrifice a basic land. If you do, Lair of the Narcotic Eaters enters the battlefield untapped. {T}: Add {B} or {G} Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Lair of the Solemn Sentinels Cost: Type: Land - Lair Pow/Tgh: / Rules Text: Lair of the Solemn Sentinels enters the battlefield tapped. {T}: Add {G} or {W}. {4},{T}: Each creature you control with a Tier gets +1/+1 until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Common CardName: Lair of the Wasting Generation Cost: Type: Land - Lair Pow/Tgh: / Rules Text: Lair of the Wasting Generation enters the battlefield tapped. If you control a Boss, when Lair of the Wasting Generation enters the battlefield you may sacrifice a basic land. If you do, Lair of the Wasting Generation enters the battlefield untapped. {T}: Add {W} or {B} Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Uncommon CardName: Living Dungeon Cost: Type: Land - Lair Pow/Tgh: / Rules Text: {T}: Add {C}. {4}: Living Dungeon becomes an X/X elemental until end of turn, where X is the number of Bosses you control. For each Boss you control, you may put you choice of a +1/+1 counter, trample counter, menace counter, vigilance counter, flying counter, first strike counter, haste counter, lifelink, deathtouch, or reach counter on Living Dungeon. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Mist-Blanketed Woods Cost: Type: Land - Forest Pow/Tgh: / Rules Text: ({T}: Add {G}.) Whenever a creature an opponent controls leaves the battlefield, Mist-Blanketed Woods becomes an Island and a Swamp until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare CardName: Volcanic Monastery Cost: Type: Land - Mountain Pow/Tgh: / Rules Text: ({T}: Add {R}.) Whenever a creature an opponent controls leaves the battlefield, Volcanic Monastery becomes a Plains and an Island until end of turn. Flavour Text: Set/Rarity: (Generic)Isekai/Dungeon Test concepts Rare