CardName: Calmweather Fastfoot Cost: w1 Type: Creature - Kithkin Rogue Pow/Tgh: 2/2 Rules Text: Protection from mana value 3 or greater Flavour Text: Set/Rarity: [Racial Profile] -- Kithkin Common CardName: Grisly Sentinel Cost: ww1 Type: Creature - Kithkin Soldier Pow/Tgh: 2/3 Rules Text: Guardian 1 (may block one additional creatures per combat) When Grisly Sentinel blocks two or more creatures, it gets +1/+1 and gains retaliate (when this creature is damaged, it deals damage back to the source's controller) until end of turn. Flavour Text: Set/Rarity: [Racial Profile] -- Kithkin Uncommon CardName: Hamypal Bodyguard Cost: w Type: Creature - Kithkin Soldier Pow/Tgh: 2/1 Rules Text: When Hamypal Bodyguard dies, you may exile it. If you do, return target creature card with power 2 or less that was put into your graveyard this turn into your hand. Flavour Text: Set/Rarity: [Racial Profile] -- Kithkin Common CardName: Harzock Tiek, Field General Cost: ww3 Type: Legendary Creature - Kithkin Soldier Pow/Tgh: 3/3 Rules Text: Vigilance Soldiers you control have vigilance. Whenever Harzock Tiek, Field General attacks, create a 1/1 Soldier creature token attacking. When Harzock Tiek enters, you gain 2 life for each creature you control. Flavour Text: Set/Rarity: [Racial Profile] -- Kithkin Rare CardName: Kithkind Charm Cost: w Type: Instant - Charm Pow/Tgh: / Rules Text: Choose one -- - Target player gains 3 life. - Target creature gets +0/+2 and gains stalwart until end of turn. - Target permanent or player gains protection from instant and from sorcery until end of turn. Flavour Text: Set/Rarity: [Racial Profile] -- Kithkin Common CardName: Kithkinetic Bond Cost: ww5 Type: Sorcery Pow/Tgh: / Rules Text: Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Creatures you control gain vigilance and get +X/+X until end of turn, where X is the number of creatures you control. Flavour Text: Set/Rarity: [Racial Profile] -- Kithkin Rare CardName: Kithkinetic Trap Cost: ww4 Type: Instant - Trap Pow/Tgh: / Rules Text: If the total power of all attacking creatures is 4 or greater, you may pay {w}{2} rather than pay this spell's mana cost. Kithkinetic Trap deals 4 damage to each attacking creature. Flavour Text: Set/Rarity: [Racial Profile] -- Kithkin Uncommon CardName: Pegasus Knight Cost: ww2 Type: Creature - Kithkin Knight Pow/Tgh: 3/3 Rules Text: Flying, lifelink Whenever you gain life, you may have target planeswalker get a loyalty counter. Flavour Text: Set/Rarity: [Racial Profile] -- Kithkin Uncommon CardName: Plum Dragoon Cost: w2 Type: Creature - Kithkin Knight Archer Pow/Tgh: 3/1 Rules Text: First strike When Plum Dragoon enters, you may have target creature get an intercept (must block if able) counter. Flavour Text: Set/Rarity: [Racial Profile] -- Kithkin Common CardName: Qyestpal Blessmage Cost: w1 Type: Creature - Kithkin Cleric Pow/Tgh: 1/2 Rules Text: When Qyestpal Blessmage enters, she blesses target friendly creature. (Choose a color. Create an Aura Blessing enchantment with "Enchant creature" and "Enchanted creature has protection from the chosen color", and attach it to target.) Flavour Text: Set/Rarity: [Racial Profile] -- Kithkin Common CardName: Qyestpal Shieldmage Cost: ww1 Type: Creature - Kithkin Cleric Pow/Tgh: 1/3 Rules Text: Friendly creatures with shield counters get +1/+1. When Qyestpal Shieldmage enters, all friendly creatures get a shield (if that creature would be dealt damage or destroyed, remove a shield counter from it instead) counter. Flavour Text: Set/Rarity: [Racial Profile] -- Kithkin Rare CardName: Towngate Patrol Cost: w3 Type: Creature - Kithkin Soldier Pow/Tgh: 2/4 Rules Text: Defender {2}, {t}: Untap target creature and remove it from combat. Flavour Text: This is not the town you are looking for. Set/Rarity: [Racial Profile] -- Kithkin Rare CardName: Viesvi Markenfield Cost: ww2 Type: Legendary Planeswalker - Viesvi Pow/Tgh: /4 Rules Text: [+1]: Until your next turn, target player or planeswalker can't be attacked. [-1]: Create two 1/1 white Soldier creature tokens with lifelink. [-1]: Create a 2/2 white Knight creature token with first strike. [-4]: Each player chooses a basic land type and gets an emblem with "Lands you control become your chosen land type. (They lose all other types and abilities.)" Flavour Text: Set/Rarity: [Racial Profile] -- Kithkin Mythic CardName: Ostrich Knight Cost: rw Type: Creature - Kithkin Knight Pow/Tgh: 2/2 Rules Text: First strike {r}: Ostrich Knight gains haste until end of turn. {w}: Ostrich Knight gains flying until end of turn. Flavour Text: Set/Rarity: [Racial Profile] -- Kithkin Uncommon