Cortraevas: Perpetuality

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 C 
Sorcery
Put a +1/+1 counter on target creature. Then, that creature has three or more counters on it, scry 1.
 U 
Artifact Creature – Human Solider
Flash, Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)

When Aegis Operative enters the battlefield, prevent the next X damage that would be dealt to each creature you control, where X is the number of counters Aegis Operative repurposed.
2/1
 C 
Artifact Creature – Human Soldier
Weld (When this creature would die you may pay {2}. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )
When Arms Distributor enters the battlefield, equip costs for equipment you control are reduced by {1} until end of turn.
2/1
 R 
Creature – Spirit
Vigilance
At the beginning of each endstep, if Banisher Wandering was dealt damage this turn, you may exile Banisher Wandering and each permanent that dealt damage to Banisher Wandering.
2/4
 R 
Artifact Creature – Angel
Flying
{3}{w}{w}: Exile target tapped nonland permanent. If that creature had any counters on it, you gain seven life.
5/7
 U 
Creature – Spirit
Bound (As this card enters the battlefield, you may exile a nonland card from your graveyard underneath it.)
Flying

When Covetous Wandering enters the battlefield, you may exile target permanent that shares a type with the card bound to Covetous Wandering, until Covetous Wandering leaves the battlefield.
2/2
 C 
Artifact Creature – Kithkin Soldier
Weld (When this creature would die you may pay {2}. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )
"Death is an inevitability- is there a difference if that death was written as something to be sought?"- The Unknown's wonderings
1/2
 C 
Instant
Vitality- If Defense Blast targets a nonartifact creature, gain 3 life.

Destroy target attacking creature.
"And that, Ialma, is why we don't run off by ourselves." -Samoset
 U 
Artifact – Equipment
Equipped creature has flying and "Whenever a creature would deal combat damage to this creature, prevent 1 of that damage."

Equip {1}{w} or Remove a +1/+1 counter from the target creature and pay {1}
 C 
Creature – Spirit
Bound (As this card enters the battlefield, you may exile a nonland card from your graveyard underneath it.)

Whenever you cast a spell that shares a type with the Bound card, gain 1 life.
1/1
 C 
Artifact Creature – Dog
When Greeting Hound Droid enters the battlefield reveal the top card of your library. If a creature was revealed this way, put a +1/+1 counter on Greeting Hound Droid. Otherwise, gain 3 life.
1/1
 C 
Artifact – Equipment
Equipped creature gets +0/+2, vigilance, and Weld (When this creature would die you may pay {2}. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. ).

Equip {1}{w}
 R 
Artifact
Heightened Procedure Code enters the battlefield with X charge counters.

Creatures you control get +1/+1.

Remove a charge counter, {t}: Gain 3 life and creatures you control get +1/+1 until end of turn.
 C 
Artifact Creature – Cleric
Lifelink
At the beginning of your upkeep, if your life total is five or greater than your starting lifetotal, put a +1/+1 counter on Keeper of the Core.
1/2
 U 
Enchantment – Aura
Enchant creature
Whenever the enchanted creature attacks, the enchanted creature gains your choice of flying, vigilance, or first strike until end of turn.
 U 
Enchantment
At the beginning of your upkeep, gain 1 life for each permanent you control with one or more counters on it.
Cortraevas was fully reactivated, and one mind was ready to look towards the next upgrade.
 R 
Enchantment
Light Shield Defenses enters the battlefield with X Barrier counters on it, where X is the total number of counters on creatures you control.

Whenever a source would deal damage to you, you may remove a Barrier counter from Light Shield Defenses. If you do, prevent that damage.
 C 
Instant
Target artifact phases out until the beginning of your next endstep. If Protection Passage targets an artifact creature, that creature gains a +1/+1 counter.
 U 
Artifact Creature – Dog
Pursuit Hound gets +1/+1 and has first strike as long as an artifact creature with a greater power than Pursuit Hound is attacking.
Ialma didn't like this puppy.
2/2
 C 
Creature – Spirit
Flying

{1}: Saber-Hand Geist gains first strike until end of turn.
Their only memory tethering them to Cortraevas is the blade they knew how to use.
1/1
 U 
Instant
Vitality- If Samoset's Protection targets a nonartifact creature, that creature gains "If a spell or ability targets this creature, replace all instances of "exile" in that ability with "destroy." until end of turn.

Target creature gains indestructible until end of turn.
 M 
Legendary Planeswalker – Samoset
+1: Creatures you control get +0/+2 until the beginning of your next upekeep.
0: Until the end of your opponent's next turn, creatures you control have "{t}: Gain 1 life."
-X: Creatures you control with a power of X or less you control gains indestructible until the beginning of your next upkeep.
1
 U 
Enchantment
When Sector Rallying enters the battlefield, create a 1/1 white Soldier artifact creature token.

Creature tokens you control get +1/+1.
 U 
Creature – Spirit
Vigilance
Sacrifice a noncreature artifact or enchantment: Prevent the next 3 damage that would be dealt to Sheltered Wandering and to you this turn. Activate this ability only once each turn.
3/5
 M 
Creature – Spirit Knight
Flash, vigilance

When Shield-Knight Wandering enters the battlefield, target source that would deal damage to you deals that much damage to target opponent or planeswalker controlled by an opponent.
4/5
 U 
Artifact
{1}{w},{t}: Tap target creature. If that creature had one or more counters on it, target artifact creature you control gets +1/+1 until end of turn.
 C 
Artifact Creature – Kithkin Cleric
{t}: Target artifact creature you control gets +0/+2 until end of turn. Gain 1 life. Activate this ability only when you could cast a sorcery.
1/2
 R 
Artifact Creature – Knight
Vigilance, Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)

When Swarm-Squad Captain enters the battlefield, create a 1/1 white Soldier artifact creature token for each counter Swarm-Squad Captain repurposed.
4/4
 C 
Instant
Vitality- If Unearthly Tether targets a nonartifact creature, that creature gains indestructible until end of turn.

Target creature gets +1/+2 and gains first strike until end of turn.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+4 and can't be blocked by creatures with deathtouch.
Steel or spirit, neither give as easy as flesh.
 C 
Artifact Creature – Human Soldier
Whenever an artifact enters the battlefield under your control, Violations Persecutor gets +1/+0 and gains first strike until end of turn.
Laws written as code can only be enforced automatically, with no thought of the circumstances.
2/1
 R 
Artifact Creature – Shapeshifter Rogue
Adaptable Infiltrator enters the battlefield with two +1/+1 counters on it.

{u}: Adaptable Infiltrator becomes a copy of target creature with a mana value of X or less, where X is the number of +1/+1 counters on Adaptable Infiltrator. Activate this ability only once each turn.
0/0
 U 
Instant
Vitality- If Alert the Sensors targeted a nonartifact spell, untap up to one target artifact.

Counter target permanent spell.
Blaring sirens greeted Ialma and Samoset when they arrived on a new plane.
 C 
Artifact Creature – Giant
Ancient Steam Strider enters the battlefield with four +1/+1 counters.

Whenever one or more counters are removed from Ancient Steam Strider, you tap or untap another target creature.
0/0
 C 
Artifact
{t}: Each player puts the top card of their library into their graveyard.

{2}{u},{t}- Sacrifice Anti-Memory Sonar: Draw two cards. Activate this ability only if a player has five or more artifacts in their graveyard.
 C 
Artifact Creature – Oyster Artificer
Aquatic Repair Technician enters the battlefield with three +1/+1 counters.

Remove a +1/+1 couter, {t}: Untap target noncreature artifact. That artifact gains hexproof until end of turn.
0/0
 U 
Artifact Creature – Faerie Rogue
Flying
{2}{u}: Collective Cloud becomes a 0/4 Wall with "prevent all combat damage that would be dealt to and dealt by Collective Cloud" until end of turn. It's still an artifact.
2/2
 C 
Sorcery
Draw a card. Then, if you have seven or more cards in your hand, you may untap target nonland permanent with a mana value of 1 or less.
"How can we always be under these machine's pursuit?"- Samoset
 U 
Artifact Creature – Merfolk Monk
Prowess

At the beginning of your endstep, if Depth Salvager's power is four or greater, you may return target artifact card from your graveyard to your hand.
2/2
 C 
Creature – Spirit
Prowess
His spirit calls a world that will never again be.
0/3
 U 
Instant
Target blocking creature you control becomes a 4/4 Ape until end of turn. If that creature had any counters on it, draw a card.
Álvarez had remembered the might and cleverness of creatures long since gone.
 U 
Creature – Spirit
When Ghost of Lost Wonder enters the battlefield, if an opponent controls more creatures than you and has more cards in hand than you, you may return an instant or sorcery card from your graveyard to your hand.
2/1
 C 
Instant
When target permanent or spell is put into a library, shuffle your own library, then draw a card.
The Unknown followed the thin strings of memory they had, in order to find out why they sensed dread on this dead plane.
 U 
Enchantment – Aura
Enchant creature or artifact
Whenever one or more counters are put on the enchanted creature, up to one target creature gets -2/-0 until end of turn.
The AI at the core of Cortraevas could simulate all disasters that you think of, and those you could not think of.
 M 
Artifact Creature – Shark
{u}{u}, exile an instant or sorcery card from your graveyard: Return target creature blocking or being blocked by Jawphoon Shark to its owner's hand.
6/6
 M 
Sorcery
Shuffle target nonland card from an opponent's graveyard into that player's library. Reveal cards from the top of that player's library until a card sharing a name with the card shuffled in is revealed. That player exiles that card and all other cards revealed this way.
 C 
Instant
Vitality- If a nonartifact creature was targeted this way, scry 1.

Return target creature to its owner's hand.
 C 
Creature – Spirit
As long as an opponent controls a permanent with a counter on it, Meddler Wandering cannot be blocked.

{2}{u}, Exile Meddler Wandering from your graveyard: Target creature with a counter on it gets -3/-0 until end of turn.
1/1
 R 
Artifact Creature – Elemental
Flying, Ward {2}

At the beginning of each opponent's upkeep, untap Mercury Mimic and it becomes a copy of target noncreature artifact. If there are no targets, tap Mercury Mimic.
5/5
 C 
Artifact
{t}: Each player reveals their hand.

Whenever an artifact enters the battlefield under your control, you may exile a card face down from your hand until end of turn. You may play that card from exile this turn.
 C 
Artifact Creature – Bird
Flying

{3}{u},{t}: Target player mills three cards.
"Wards A1-13 have been breached, Wards B2, Ð19, N6, N13, and Y47 have been destroyed."- Looping message
2/4
 U 
Instant
Target noncreature artifact becomes a 2/2 creature with flying until end of turn. It's still an artifact.
Perpetua had known that instantaneous success was unlikely. Versatility was key.
 U 
Enchantment – Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, look at the top X cards of that player's library, where X is the number of counters on the enchanted creature. You may put those cards back in any order.
 U 
Creature – Spirit
Bound (As this card enters the battlefield, you may exile a nonland card from your graveyard underneath it.)

Whenever you cast an instant or sorcery that shares a mana value with the card bound to Spellbound Ghost, that spells gains "This spell can't be countered by spells or abilities."
2/1
 R 
Artifact Creature – Serpent
Steel Serpent can't be blocked as long as Steel Serpent has two or more counters on it.

Remove two counters from Steel Serpent: Steel Serpent's controller draws two cards. Any player may activate this ability.
3/3
 C 
Artifact Creature – Wizard
Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)

When Suppression Spell-Blanketeerenters the battlefield, tap target creature for each counter Suppression Spell-Blanketeer repurposed.
2/5
 C 
Instant
Counter target instant or sorcery spell.

Spells that target System Lockout cost an additional {2} to cast.
 U 
Sorcery
Put target creature on the top of its owner's library. That player can't draw cards until their next turn.
 R 
Instant
Create two 1/1 blue Frog artifact creature tokens with "{1}{u}, sacrifice this permanent: Counter target creature spell."
 R 
Artifact Creature – Human Wizard
Vision Scenarist enters the battlefield with a +1/+1 counter.

At the beginning of your upkeep, draw a card for each counter on Vision Scenarist, then put a +1/+1 counter on it.

When Vision Scenarist's power becomes four or greater, exile Vision Scenarist.
0/0
 C 
Enchantment – Aura
Flash
Enchant creature
Enchanted creature doesn't untap during its controller's untap step unless its controller puts a +1/+1 counter on target creature an opponent controls.
 C 
Instant
Draw a card, and untap target noncreature artifact you control.
Álvarez' court would react and capture the planeswalkers while the other Iron Kings were preoccupied demonstrating their strength.
 C 
Enchantment
At the beginning of your endstep, if a creature you controlled died this turn, scry 1.
"Life" had long been extinguished, but the need to survive was essential and easy to replicate.
 U 
Creature – Spirit
Menace
When Bitter Wandering dies, you may pay 1 life. If you do, put a +1/+1 counter on target Spirit you control.
She knew the joys of life before she passed, and was mired in bitterness as the meaning of life changed before her.
2/1
 R 
Instant
Destroy target creature. If that creature had a counter on it, you may put a +1/+1 counter on target artifact creature you control. A creature that gains counters this way gains lifelink until end of turn.
 U 
Enchantment
At the beginning of your endstep, if you lost life this turn, each opponent discards a card unless they pay 2 life.
 C 
Artifact Creature – Scorpion
Deathtouch
`
When Caustic Stinger dies, you may pay {b}. If you do, each opponent loses 1 life.
1/1
 U 
Sorcery
Each opponent sacrifices a creature. If a player sacrificed a creature without any counters on it, that player discards a card and loses 3 life.
 C 
Enchantment
At the beginning of each endstep, if a player controls no nonland permanents, that player loses 1 life.
Centuries had passed since anything on Cortraevas had moved or otherwise been active. The plane seemed cold and dead to Ialma.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -1/-1.
Whenever the enchanted creature gains a counter, its controller loses 3 life.
 C 
Sorcery
Target player discards two cards. If that player discarded an artifact card, put a +1/+1 counter on up to one target artifact creature. Otherwise, target creature you control gains deathtouch until end of turn.
 C 
Artifact Creature – Imp
Flying
At the beginning of your upkeep you may pay {b}. If you do, remove up to one counter from target artifact, creature, or planeswalker.
2/2
 R 
Creature – Horror Spirit
Face of Absence can't attack or block unless two or more permanents an opponent controlled exited the battlefield this turn.

If a card would be put into an opponent's library from anywhere, exile that card instead.
7/6
 C 
Creature – Skeleton Spirit
Fleshless Memory can't block.

Whenever an artifact is put into an opponent's graveyard from the battlefield, you may return Fleshless Memory from your graveyard to your hand.
2/1
 U 
Creature – Spirit
Ward— Pay 1 life.

Whenever a permanent an opponent controls gains one or more counters, that player loses 2 life.
2/3
 M 
Creature – Spirit
Flying, Bound (As this card enters the battlefield, you may exile a nonland card from your graveyard underneath it.)

Whenever an opponent casts a spell sharing a type with the bound card, that player discards a card. If that player can't, they lose 1 life and you draw a card.
4/5
 R 
Artifact Creature – Human Warlock
Menace, Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)

When Hateful Exterminator enters the battlefield, each other creature gets -X/-X for each counter Hateful Exterminator repurposed.
3/4
 C 
Creature – Spirit
Bound (As this card enters the battlefield, you may exile a nonland card from your graveyard underneath it.)

Whenever you cast a spell that shares a name with the Bound spell, each opponent loses 1 life.
1/3
 C 
Sorcery
As an additional cost to cast Kill Code, remove two counters from a permanent you control.

Destroy target creature.
 U 
Artifact Creature – Vampire
At the beginning of each opponent's endstep, if that player lost 3 or more life this turn, put a +1/+1 counter on Lifeleech.

Remove a +1/+1 counter: Target opponent loses 1 life.
2/2
 R 
Creature – Spirit
Bound (As this card enters the battlefield, you may exile a nonland card from your graveyard underneath it.)

At the beginning of your endstep, choose 1-
•Return target creature sharing a mana value with the bound card from your graveyard to your hand.
•Exile target permanent from a graveyard that has a mana value equal to the bound card.
1/1
 U 
Artifact Creature – Warlock
Flash
Whenever New Beginnings Witch deals combat damage to a player, you may pay {b} and sacrifice it. If you do, destroy target enchantment that player controls.
3/2
 C 
Artifact Creature – Drone
Pursuit Drone enters the battlefield with a +1/+1 counter for each player that lost life this turn.

Pay 3 life: Pursuit Drone gains flying until end of turn.
0/0
 U 
Artifact
{b}{b},{t}: Exile all cards from each player's graveyard. If five or more permanent cards were exiled this way, put a +1/+1 counter on each artifact creature you control.
When units cease function, their purpose goes towards the functioning.
 M 
Enchantment
When Remains of Desire enters the battlefield, put a +1/+1 counter on up to four target creatures.

Whenever a creature with one or more counters on it dies or is exiled, create an X/X black Spirit token where X is the number of counters that creature had on it.
 C 
Instant
Vitality- If Remove the Unwanted targets a nonartifact creature, that creature's controller loses 1 life.

Destroy target creature.
 U 
Instant
As an additional cost to cast Rip for Reason, sacrifice an artifact.

Draw two cards and lose 2 life. If you sacrificed an artifact with one or more counters on it this way, draw an additional card.
 C 
Artifact Creature – Slug
Weld (When this creature would die you may pay {2}. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )
When Salvager Slug is put on the bottom of your library, you may put up to four target creature cards from your graveyard on the bottom on your library in any order.
1/5
 R 
Sorcery
Choose 1 at random-
•Each opponent discards a card, loses 2 life, and sacrifices three creatures or planeswalkers.
•Each opponent loses 1 life, sacrifices two creatures or planeswalkers, and discards three cards.
•Each opponent sacrifices a creature or planeswalker, discards two cards, and loses 3 life.
 C 
Instant
Vitality- If Vampiric Virus targets a nonartifact creature, when that creature enters the battlefield from a graveyard this turn, it enters the battlefield with a +1/+1 counter.

Target creature gains lifelink until end of turn. When that creature dies this turn, return it to the battlefield tapped.
 U 
Artifact Creature – Vampire Warrior
Menace, Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)

When Viralblade Marauder enters the battlefield, you gain X life and each opponent loses X life, where X is the number of counters Viralblade Marauder repurposed.
3/3
 U 
Creature – Spirit
Flying, Bound (As this card enters the battlefield, you may exile a nonland card from your graveyard underneath it.)

Whenever a player discards a card that shares a type with the bound card, each opponent loses 2 life and you gain 2 life.
1/3
 C 
Artifact Creature – Vampire Warrior
Whenever a permanent you control loses one or more counters for the first time each turn, Ward A10 Reserve gets +2/+0 until end of turn.
4/3
 R 
Sorcery
Destroy target land. Until your next upkeep, if that a land sharing the same name or same type would add produce mana other than {r}, it produces that much {r} instead.
 C 
Sorcery
Vitality- If targets a nonartifact permanent, target creature you control gains haste until end of turn.

Deal 3 damage to target creature or planeswalker.
 U 
Artifact Creature – Construct
Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)

Burning Blockbreaker enters the battlefield with a +1/+1 counter on it for each counter it repurposed.

Remove a +1/+1 counter: Deal 1 damage to target player or planeswalker.
0/0
 C 
Artifact Creature – Human Soldier
Haste
Weld (When this creature would die you may pay {2}. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )
2/1
 C 
Sorcery
Gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn. If that permanent has one or more counters on it, you may remove a counter from it and put that counter on another target permanent you control.
 C 
Instant
As an additional cost to cast Coding Gambit, discard a card.

Draw two cards, and put a +1/+1 counter on up to one target creature you control.
 C 
Artifact Creature – Goblin Artificer
Whenever you Weld, Enhancement Engineer deals 1 damage to any target.
"What is the purpose of upgrading, of advancing? That is to maintain oneself as challenges arrive. At every instance, those one must work to overcome those challenges." -Perpetua
1/1
 C 
Creature – Spirit
Haste
In life they ran free, enjoying the dwindling wonders of Cortraevas. In death, they run searching to see some sign of hope or peace on Cortraevas.
3/3
 C 
Artifact Creature – Dog Beast
Exhaustmaw Crusher enters the battlefield with four +1/+1 counters.

Remove a +1/+1 counter,{t}: Exhaustmaw Crusher deal 1 damage to target creature.
0/0
 C 
Instant
Vitality- If Explosion Apparatus targets a nonartifact creature, Explosion Apparatus can't be countered by spells or abilities.

Deal 3 damage to target creature and 1 damage to each other creature.
 C 
Creature – Elemental
Haste
{t}: Target creature with power 1 or less can't be blocked this turn.
"I'm sure she knows how poorly thought out her actions are- I tell her as much, and still that child will start trouble." -Samoset
0/3
 C 
Artifact Creature – Orc Warrior
At the beginning of each endstep, if an artifact creature dealt damage by Herrera's Brutalizer died this turn, put a +1/+1 counter on Herrera's Brutalizer.

Remove a +1/+1 counter: Herrera's Brutalizer gains first strike until end of turn.
2/3
 R 
Enchantment
Whenever you cast an instant or sorcery spell, destroy a random artifact that you don't control.
Since her birth, the child has always had a problem with metal.
 M 
Legendary Planeswalker – Ialma
+1: Until the beginning of your next upkeep, whenever an opponent casts a permanent spell, instants and sorceries you cast cost {1}{r} less until end of turn.
-1: Destroy target artifact.
-4: You gain an emblem with "Whenever a card is exiled from your library, you may discard a card, then draw a card."
3
 U 
Artifact
{1}{r},{t}: Exile the top card of your library. Until end of turn, you may play that card. If a creature card was played this way, it enters the battlefield with haste until end of turn.
 R 
Sorcery
Choose 1–
●Exile all artifacts.
●Deal 3 damage to each creature.
When Cortraevas's core slowly reawakened, there were unexpected complications.
 R 
Artifact Creature – Dragon
Flying
Whenever Manafire Generator attacks, you may exile target noncreature artifact. If you do, that artifact's controller creates a 4/4 red Dragon token with flying.
5/5
 U 
Sorcery
Deal 4 damage to target creature or planeswalker. If a permanent that was dealt damage this way dies this turn, you may destroy target artifact.
Everything as a whole is eternal, your time as an individual is finite.
 U 
Artifact – Equipment
Equipped creature has "{r}: This creature gets +1/+0 until end of turn. If this ability was activated three or more times this turn, damage dealt by the equipped creature can't be prevented this turn."

Equip {1}{r}.
 M 
Artifact Creature – Shaman Berserker
Menace, Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)

When Predictive Strifebot enters the battlefield, exile the top X cards of your library, where X is the number of counters Predictive Strifebot repurposed.
Whenever a creature you control loses a +1/+1 counter, you may play a card exiled by Predictive Strifebot.
4/4
 U 
Artifact Creature – Human Artificer
Whenever Quick-Witted Mechanic attacks or blocks, you exile the top card of your library. Until the end of your next turn, you may play that card. If you play an artifact this way, put a +1/+1 counter on Quick-Witted Mechanic.
2/5
 R 
Creature – Elemental Phoenix
Flying, haste
At the beginning of your endstep, if you activated two or more nonmana abilities or cast two or more instant or sorcery spells, return Reignition Phoenix from your graveyard to your hand.
3/2
 U 
Artifact Creature – Human Soldier
Weld (When this creature would die you may pay {2}. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )

At the beginning of your upkeep, if you control a creature with a power of four or greater, Shockblast Lieutenant deals 2 damage to each opponent.
3/4
 C 
Sorcery
As an additional cost to cast Slag Shot, you may sacrifice a nontoken artifact.

Deal 3 damage to target player. If you sacrificed a nontoken artifact, Slag Shot deals 5 damage to that player instead.
 C 
Enchantment – Aura
Enchant creature or artifact
Enchanted permanent has "{t}: Deal 1 damage to target player."

When Spark Spurs is put into a graveyard from the battlefield, deal 2 damage to each opponent.
 U 
Artifact Creature – Orc Rebel
Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)

When Steel Renegade enters the battlefield, destroy up to X target noncreature artifacts, where X is the number of counters Steel Renegade repurposed.
Some were made to unmake.
5/3
 C 
Artifact Creature – Goblin Monk
Prowess

When Systems Assessor enters the battlefield, if you control four or more noncreature artifacts, Systems Assessor gains haste until end of turn.
1/1
 C 
Creature – Spirit
First strike
When Vengeant Wandering enters the battlefield, you destroy target artifact.
Some died with dreams of the natural world in their heart, and their wandering soul cannot rest while the metal shell exists.
3/3
 U 
Artifact Creature – Human Soldier
Whenever Ward G9 Infantry attacks, if you control two or fewer artifacts, create a 1/1 white Soldier artifact creature token tapped and attacking.
2/1
 U 
Creature – Spirit
Prowess

{t}: Destroy target noncreature artifact. Activate this ability only if Ward N3 Poltergeist's power is 4 or greater.
0/4
 U 
Artifact Creature – Artificer
You may exile an instant or sorcery from your hand instead of paying {2} for Weld costs.
Great minds made for great programming, and the programming made for programming minds could never had conceived.
1/2
 U 
Artifact
Whenever a creature with a power of 4 or greater attacks, put a charge counter on Behemoth's Impactor.

Remove X charge counters,{t}: Creatures you control get +X/+X until end of turn. Activate this ability only when you could cast a sorcery.
 R 
Artifact Creature – Giant Druid
Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)

When Blockscape Caretaker enters the battlefield, you may put a land from your hand onto the battlefield tapped for each counter Blockscape Caretaker repurposed.
3/4
 U 
Enchantment
At the beginning of your endstep, you may pay {x}. If you do, put a +1/+1 counter on each creature you control with a mana value equal to X. X can't be zero.
 C 
Artifact Creature – Human Spider
Construction Sentinel enters the battlefield with a +1/+1 counter.

As long as Construction Sentinel has two or more +1/+1 counters on it, Construction Sentinel has reach.

As long as Construction Sentinel has three or more +1/+1 counters on it, Construction Sentinel has vigilance
0/0
 C 
Artifact Creature – Beast
Gargantler Clanker can't be blocked by creatures with a power of 2 or less.
Clankers are among the oldest generation of beings, their primitive programming filling the niche of wild animals.
6/7
 C 
Instant
Vitality- If Ghost's Shapelessness targets a nonartifact creature, that creature gets +1/+1 until end of turn.

Target creature gains hexproof until end of turn.
 C 
Sorcery
Distribute three +1/+1 counters among creatures you control. If no artifact creatures gained counters this way, draw a card.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has hexproof.
At the beginning of your endstep, if the enchanted creature is an artifact, you may pay {2}. If you do, put a +1/+1 counter on the enchanted creature.
 U 
Creature – Spirit Druid
Trample

Whenever a card exits your graveyard, you may pay {g}. If you do, create a 1/1 green Saproling.
3/3
 C 
Creature – Spirit
Bound (As this card enters the battlefield, you may exile a nonland card from your graveyard underneath it.)

Whenever a permanent sharing a type with the bound card enters the battlefield under an opponents control, you may untap target land you control.
1/2
 U 
Artifact Creature – Giant Warrior
Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)
Trample, Ward {3}
López' Gatekeeper enters the battlefield with a +1/+1 counter for each counter López' Gatekeeper repurposed.
4/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, put a charge counter on up to one target artifact."
 C 
Enchantment – Aura
Enchant artifact
Enchanted artifact has "{t}: Add {c}." and "
If enchanted artifact would add any amount of mana, you may have it add that much mana in any combination of colors and/or colorless instead."
 R 
Sorcery
Reveal the top X cards of your library. You may put any number of nonland permanents whose total mana value is X or less revealed this way onto the battlefield. Put the rest on the bottom of your library in any order.
 C 
Sorcery
Draw a card and create a 1/1 green Saproling token. You may play an additional land this turn.
The Core awakening brought changes that Perpetua hadn't anticipated.
 C 
Instant
Exile target artifact or enchantment. If a permanent exiled this way had one or more counters on it, gain 2 life and draw a card.
 C 
Creature – Spirit
Whenever Rusting Ghost blocks an artifact creature or becomes blocked by an artifact creature,Rusting Ghost gains deathtouch until end of turn.
What death can the dead share with those who've transformed their lives to data?
2/2
 U 
Artifact Creature – Boar
Haste
At the beginning of your upkeep, you may sacrifice Salvager Razorback. If you do, return target target permanent card from your graveyard to your hand.
2/3
 C 
Artifact Creature – Beast
Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)

When Scrapmaw enters the battlefield, destroy up to one noncreature artifact or enchantment with a mana value less than or equal to the number of counters repurposed.
 U 
Artifact Creature – Elf Druid
{g},{t}: Reveal the top card of your library. If a land is revealed this way, put it onto the battlefield tapped. Otherwise, untap Scythe Harvester and it gets +2/+2 until end of turn. Activate this ability only once each turn.
Once they harvested grains. Iron King López has since reprogrammed as food is obsolete.
2/1
 C 
Enchantment – Aura
Enchant creature
Whenever enchanted creature attacks or blocks, choose 1-
•Enchanted creature gains hexproof until end of turn.
•Enchanted creature gains deathtouch until end of turn.
 M 
Artifact Creature – Treefolk Warrior
Steelbranch Corekeeper enters the battlefield with eight +1/+1 counters.

Remove a +1/+1 counter,{t}: Prevent all combat damage that would be dealt this turn.
0/0
 C 
Artifact Creature – Bear
Weld (When this creature would die you may pay {2}. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )

Steelclaw Grizzly enters the battlefield with two +1/+1 counters on it.
0/0
 U 
Instant
Put three +1/+1 counters on target creature. Until end of turn, that creature gains "At the beginning of each endstep, remove all counters from this creature."
 U 
Artifact Creature – Human Druid
When Swarmbot Druid enters the battlefield, reveal the top card of your library. You may exile it. If you do, create X 1/1 green artifact Insect tokens, where X is the card's mana value. Otherwise, add the card to your hand.
3/3
 R 
Artifact Creature – Insect
Taser-Ant Colony enters the battlefield with six +1/+1 counters.

Remove a counter from an artifact, {t}: Create a 1/1 green Insect artifact creature token. Tokens you control gain deathtouch until end of turn.
0/0
 U 
Enchantment – Aura
Enchant artifact creature or Spirit you control
At the beginning of your upkeep, if the enchanted permanent is an artifact creature, it fights target nonartifact creature. If the enchanted creature is a Spirit, it fights target nonspirit creature instead.
 R 
Artifact
Whenever an artifact creature enters the battlefield under your control, put a charge counter on Upgrade Bay.

Remove X charge counters,{3},{t}: Put X +1/+1 counters on target artifact creature you control.
 C 
Artifact Creature – Human Spider
Reach
Whenever a creature with flying dies, you may pay {2}. If you do, put a +1/+1 counter on Wall-Crawl Stalker.
1/4
 R 
Creature – Treefolk Spirit
Bound (As this card enters the battlefield, you may exile a nonland card from your graveyard underneath it.)

Whenever Wood-King Ghost attacks, if the defending player controls a card sharing a type with a card bound to Wood-King Ghost, draw a card and put a +1/+1 counter on Wood-King Ghost.
7/7
 U 
Instant
Counter target noncreature spell. If that spell was an instant, instants you cast cost {1} less until end of turn.
 U 
Artifact Creature – Bird
Flying
At the beginning of each opponent's endstep, if that player controls more artifacts than you, search your library for a Plains, add it to your hand, shuffle, scry 1, then put Visionary Ibis on the bottom of your library.
2/2
 U 
Sorcery
Exile the top two cards of target player's library. For each card exiled this way that shares a type with a card Bound to a creature, draw a card and that player mills a card.
 U 
Artifact Creature – Serpent
Sunken Kingdom Stalker has Ward {1} as long as it's your turn.

Sacrifice a nontoken artifact: Sunken Kingdom Stalker can't be blocked until end of turn.
4/4
 U 
Creature – Spirit
Haste, Bound (As this card enters the battlefield, you may exile a nonland card from your graveyard underneath it.)

When Hategeist dies, destroy target permanent you don't control that shares a type with the bound card.
2/3
 U 
Sorcery
Destroy target artifact and target creature.

Return target artifact target card creature card that have a mana value of two or less from your graveyard to the battlefield.
 U 
Artifact
Colored artifact creatures you control have Weld.

Whenever a you Weld, if Binding Metal is untapped, you may tap Binding Metal and draw a card.
 U 
Artifact Creature – Druid
Artifacts you control have "Sacrifice this artifact: Add {r}{g}. Spend this mana only to cast artifact, creature, or sorcery spells."
Connection is coding, devotion the programming to repeat purpose.
5/5
 U 
Instant
Vitality- If Gift of Brightness targets a nonartifact creature, put an additional +1/+1 counter on any creature that gains a counter this way.

Move all +1/+1 counters from one target creature you control, to another target creature you control.
 U 
Artifact Creature – Insect
Flying
Whenever you would gain life for the first time each turn, you may put a Forest or Plains from your hand onto the battlefield tapped instead.
3/2
 U 
Creature – Spirit
Flying, lifelink

Keeper of the Forgotten gets +1/+1 as long as there are at least three different types of cards in exile.
2/2
 U 
Instant
Choose artifact or creature. Each player sacrifices a permanent of the chosen type. Then, each player who sacrificed a permanent this way draws a card.
 U 
Creature – Spirit
Bound (As this card enters the battlefield, you may exile a nonland card from your graveyard underneath it.)

At the beginning of your endstep, exile all cards sharing a type with the bound card from your opponent's graveyards, then gain life equal to the number of cards exiled this way.
2/1
 U 
Sorcery
Remove all counters from target creature you don't control. Target creature you control fights that creature.
The Unknown waved their hand and the beings both eerily familiar and distant seemed much less threatening.
 U 
Artifact Creature – Elf Wizard
Steel Caller enters the battlefield with three +1/+1 counters.

Remove X counters from Steel Caller: Until end of turn, you may cast creature spells from your hand with a mana value of X as if they had flash.
0/0
 U 
Instant
Return target creature or enchantment card from your graveyard to your hand.

Return target instant or sorcery card from your graveyard to your hand.

Exile Sudden Memories.
 M 
Legendary Planeswalker – Unknwon
+1: Draw a card. You may put a land from your hand onto the battlefield.
-4: Shuffle target nonland permanent into its owner's library. Its controller mills three cards.
-10: Draw 20 cards. Then choose 1
• You gain an emblem with "You have no maximum handsize."
•You gain an emblem with "You may cast one creature spell each turn without paying its mana cost."
7
 U 
Instant
Target creature gets +3/+0 and can't be blocked until end of turn.
"My speciality was defense. With this around, I have no speciality." -Samoset
 U 
Artifact Creature – Goblin
Flash, haste
Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)
When Ward F19 Velociteer enters the battlefield, Scry X, where X is the number of counters Ward F19 Velociteer repurposed.
4/4
 U 
Instant
Vitality- If Alarming Echo targets a nonartifact creature, the token created gains menace and lifelink until end of turn.

Create a token copy of target creature you control. That token has haste, "any damage that would be dealt to a creature with the same name as Alarming Echo, is dealt to this token instead," and "exile this creature at the beginning of the next endstep."
 U 
Artifact Creature – Bird
Flying
Whenever Over-Grid Eagle gains a counter, target creature can't block until end of turn.
Perpetua had made the last birds into her eyes in the skies.
4/2
 C 
Artifact Creature – Goblin Shaman
Whenever Alert System Prophet deals combat damage to a player, you may pay {r}. If you do, exile the top card of your library. Until end of turn, you may player that card.
2/2
 R 
Artifact
Whenever you activate a non-mana ability of another artifact by spending mana or tapping it, put a charge counter on Awakening Machine.

At the beginning of your upkeep, up to X target artifacts you control become X/X creatures where X is the number of charge counters on Awakening Machine.
 C 
Artifact
{1}, Sacrifice Call Lantern: Add one mana of any color.

Exile Call Lantern from your graveyard: Put target artifact from your graveyard on the bottom of your library and add {c}.
 C 
Artifact Creature – Snake
Tap an untapped artifact you control: Chain Snake gets +1/+1 until end of turn. Activate this ability only during a player's mainphase.
1/1
 C 
Artifact Creature – Knight
Whenever Commander of Ward G9 attacks, artifact creature tokens you control get +1/+0 until end of turn.
2/2
 U 
Artifact Creature – Human Golem
Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)

When Communal Help enters the battlefield, untap up to X target artifacts, where X is the number of counters Communal Help repurposed.
3/3
 C 
Artifact – Equipment
Whenever equipped creature blocks or becomes blocked by a creature with a counter on it, scry 1 and gain 1 life.
Equipped creature gets +1/+0.

Equip {2}
 M 
Artifact
Core Extract doesn't untap during your untap step.

{t}: Add one mana of any color.
Remove two +1/+1 counters from a creature or two loyalty counters from a planeswalker: Untap Core Extract.
 C 
Artifact Creature – Citizen
Weld (When this creature would die you may pay {2}. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )
The last "people" of Cortraevas once again resume their purpose.
1/1
 C 
Artifact Creature – Merfolk Wizard
At the beginning of your endstep, if you have seven or more cards in your hand, you may pay {2}. If you do, put a +1/+1 counter on Data-Flow Sage.

Remove a +1/+1 counter, {t}: Scry 1, then draw a card and discard a card.
1/1
 C 
Artifact – Equipment
Equipped creature gets +4/+2.

When equipped creature dies, deal 2 damage to any target

Equip {5}
 R 
Artifact
Dual-Running Program enters the battlefield with X charge counters.

Remove X charge counters,{t}: Copy of the activated ability of target artifact with a mana value of X. X can't be zero.
 C 
Artifact
Whenever a card is put into your library from anywhere, you may scry 1.

{4},{t}: 1/1 green Insect artifact creature token. Activate this ability only if you control no creatures.
 C 
Artifact – Equipment
Equipped creature gets +2/+1.
Whenever the equipped creature attacks, if that creature doesn't have a +1/+1 counter on it, put a +1/+1 counter on it.

Equip {2}
 U 
Artifact
Whenever an artifact creature you control attacks, you put a charge counter on Energy Converter.

Remove a charge counter: Until end of turn, artifacts may repurpose other counters from permanents you control as if they were +1/+1 counters on creatures.
 R 
Artifact
Ward {5}
At the beginning of your upkeep, you may exile a land from any graveyard.
{t}: For each land card exiled with Eternal Gardenscape, add one mana of any color or colorless that could be produced by lands exiled with Eternal Gardenscape.
 R 
Artifact
If a planeswalker with more than 2 loyalty counters would gain loyalty counters, it gains no loyalty counters instead.

{t}: Put a +1/+1 counter on target artifact creature. If there's a planeswalker on the battlefield, put two +1/+1 counters on that creature instead.
 C 
Artifact
{3},{t}: Tap target creature.

{6},{t}- Sacrifice Explosive Sensor Plate: Explosive Sensor Plate deal 4 damage to target tapped creature.
 U 
Artifact
Final Charging Station enters the battlefield with three charge counters on it.

Remove a charge counter,{t}: Return target artifact creature from your graveyard to your hand.

Whenever an artifact creature dies, you may pay {2}. If you do, put a charge counter on Final Charging Station.
 C 
Artifact Creature – Centaur Warrior
Whenever Forcing Enhancer deals combat damage to a player, you may pay {g}. If you do, put a +1/+1 counter on up to one target creature.
2/2
 C 
Artifact – Human Druid
Weld (When this creature would die you may pay {2}. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )

{t}: Add one mana of any color.
There is beauty to be cared for and tended to, whether or not that beauty lives is not important.
2/3
 U 
Artifact
When Gift of Love enters the battlefield, exile target noncreature, nonland permanent.

{4}: Exile Gift of Love. Each player draws two cards. Any player may activate this ability.
Even as code, The Unknown could tell that love had directed the object's creation.
 C 
Artifact Creature – Human Soldier
Whenever González Court's Recruiter deals combat damage to a player, you may pay {w}. If you do, create a 1/1 artifact creature Soldier token.
"Is this giving life to a cause?" -Samoset
2/2
 R 
Artifact – Equipment
When Grafted Heart enters the battlefield, gain 5 life.

Whenever the equipped creature would die, you may exile it instead. If you do lose 2 life and return up to two target artifact cards from your graveyard to your hand.

Equip {2}
 M 
Artifact
When Homing Blasters enters the battlefield, target creature, planeswalker, or player gains a lock-on counter.

{2},{t}: Put a charge counter on Homing Blasters.
{t}: Homing Blasters deals X damage to each creature, planeswalker, or player with a lock-on counter, where X is the number of charget counters on Homing Blasters.
{3},{t}: Put a lock-on counter on target creature, planeswalker, or player that doesn't already have a lock-on counter on it.
 R 
Artifact
The first artifact spell you cast each turn costs {1} less for each permanent card that was put into your graveyard from the battlefield this turn.

{1},{t}: Put a card from your graveyard on the bottom of your library.
 U 
Artifact – Equipment
Whenever a card is put into your library from anywhere, put a +1/+1 counter on the equipped creature.

Equip: Tap two other untapped artifacts.
 R 
Legendary Artifact Creature – Noble
Iron King, González enters the battlefield with five +1/+1 counters.
{w}: Gain 1 life.
{w}{w}: Destroy target enchantment
{w}{w}{w}: Return target artifact creature that died this turn from your graveyard to the battlefield.
0/0
 R 
Legendary Artifact Creature – Noble
Iron King, Herrera enters the battlefield with five +1/+1 counters.
{r}: Iron King gains menace until end of turn.
{r}{r}: Until end of turn, artifacts you control gain "{t}: Deal 1 damage to any target."
{r}{r}{r}: Destroy target artifact and deal 3 damage to its controller.
0/0
 R 
Legendary Artifact Creature – Noble
Iron King, López enters the battlefield with five +1/+1 counters.
{g}: Target creature gains trample until end of turn.
{g}{g}: Target creature gets +3/+3 until end of turn.
{g}{g}{g}: Search your library for a creature card, reveal it, add it to your hand, then shuffle.
0/0
 R 
Legendary Artifact Creature – Noble
Iron King, Santos enters the battlefield with five +1/+1 counters.
{b}: Return target artifact creature from your graveyard to your hand.
{b}{b}: Target player loses 2 life.
{b}{b}{b}: Destroy target planeswalker.
0/0
 R 
Legendary Artifact Creature – Noble
Iron King, Álvarez enters the battlefield with five +1/+1 counters.
{u}: Untap target creature.
{u}{u}: Target nonland permanent doesn't untap during its controller's next untap step.
{u}{u}{u}: Draw three cards.
0/0
 R 
Artifact – Equipment
Equipped creature gets +4/+4

Whenever the equipped creature attacks, it gains menace and indestructible until end of turn.

Equip- Remove two +1/+1 counters from a creature
 R 
Artifact Creature – Ooze
Whenever Mercury Puddle becomes tapped, put a +1/+1 counter on Mercury Puddle.

{t}: Target artifact creature gets +1/+1 until end of turn.
{t}: Untap target artifact with a different name.
1/1
 U 
Artifact Creature – Wall Soldier
Mobile-Brick Barrier enters the battlefield with four +1/+1 counters.
Defender

Remove a +1/+1 counter,{t}: Tap target permanent with a counter on it. That permanent doesn't untap and can't activate nonmana abilities until your next turn.
0/0
 C 
Artifact
{4},{t}: Tap target nonland permanent. If you control two or more permanents named Oppressive Magnesphere, that permanent cant' activate its activated abilities and doesn't untap during its controller's next untap stap.
 R 
Artifact Creature – Horror
Whenever Organic Conversionbot deals combat damage to a nontoken creature, exile that creature. That creature's controller creates a 0/0 colorless Mutant artifact creature token with X +1/+1 counters, where X was that creature's power.
3/3
 R 
Artifact
Patch-Up Cocoon enters the battlefield with two charge counters.

{2}: Put a charge counter on Patch-Up Cocoon.
Remove a charge counter,{t}: Exile target creature you control until end of turn. When that creature enters the battlefield this way, it enters with an additional +1/+1 counter.
 M 
Legendary Artifact
{2},{t}: Put a charge counter on Perpetua's Key.

{t}: Untap X target other artifacts, where X is the number of charge counters on Perpetua's Key.
 M 
Legendary Artifact Creature – Noble
If Perpetua, Titanium Empress would enter the battlefield, shuffle Perpetua into its owner's library instead unless it was cast from your hand.
When Perpetua enters the battlefield, take X extra turns, where X is the number of counters on artifacts you control.
7/7
 R 
Artifact – Equipment
Equipped creature gets +2/+2.
Whenever a creature is dealt damage by the equipped creature, unattach all equipment from that creature.

Equipment you don't control cost an additional {1} to equip.

Equip {3}
 C 
Artifact
When Purpose Claw enters the battlefield, put a +1/+1 counter on target artifact creature.

{4},{t}: Target artifact creature gains lifelink and trample until end of turn.
 C 
Artifact Creature – Golem
Weld (When this creature would die you may pay {2}. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )
When Reprocessor Golem dies, Weld costs of permanents you control cost {1} less until end of turn.
5/5
 C 
Artifact Creature – Drake
Rusty Drake enters the battlefield with two +1/+1 counters.

{u}: Rusty Drake gains flying until end of turn.
0/0
 C 
Artifact Creature – Insect
Rusty Millipede enters the battlefield with two +1/+1 counters.

{b}: Rusty Millipede gains lifelink until end of turn.
0/0
 C 
Artifact Creature – Ox
Rusty Ox enters the battlefield with two +1/+1 counters on it.

{w}: Rusty Ox gains vigilance until end of turn.
0/0
 C 
Artifact Creature – Cat
Rusty Puma enters the battlefield with two +1/+1 counters.

{r}: Rusty Puma gains first strike until end of turn.
0/0
 C 
Artifact Creature – Wolf
Rusty Wolf enters the battlefield with two +1/+1 counters on it.

{g}: Rusty Wolf gains hexproof until end of turn.
Hiding in the waste heaps, wolves hunger without knowing the feeling of an empty stomach.
0/0
 R 
Artifact – Equipment
At the beginning of your upkeep, exile target artifact creature from your graveyard underneath Salvaged Parts.

Equipped creature has the activated and triggered abilities of each creature exiled underneath Salvaged Parts.

Equip {2}
 C 
Artifact Creature – Vampire Knight
Whenever Santos' Court Knight deals combat damage to a player, you may pay {b}. If you do, remove all counters from target creature that player controls, and gain that much life.
2/2
 R 
Artifact Creature – Construct
Sacrifice Second Shield of Cortraevas: Artifacts you control gain Ward {2} until end of turn.

If Second Shield of Cortraevas dies while it has +1/+1 counters on it, you may distribute any number of those counters among artifact creatures you control.
3/3
 C 
Artifact Creature – Wall
When Sheltering Bulwark dies, gain 4 life an untap up to two target basic lands you control.
Wards began initiating bulwarks. They couldn't stop Ialma's destructive spells, but they allowed more time to project and initiate responses.
2/4
 R 
Artifact – Equipment
Whenever the equipped creature dies, create an X/X colorless Skeleton artifact creature token, where X was that creature's base power and toughness.

Equip {2}
 U 
Artifact
Slag Mold enters the battlefield with three charge counters.

Remove a charge counter,{t}: Target artifact token becomes a copy of another token you control until end of turn.
 R 
Artifact Creature – Human Wizard
Once per turn, you may cast an artifact spell that doesn't share a mana value with an artifact you control without paying its mana cost.
5/5
 R 
Legendary Artifact
{t}: Put a +1/+1 counter on up to one target artifact creature.

As long as Stasis Enactor is tapped, players skip their draw step unless they pay {1} or tap an untapped artifact they control.

At the beginning of each untap step, any player may pay {2} to untap Stasis Enactor.
 R 
Artifact Creature – Elf Assassin
Whenever Steel Silencer deals combat damage to a player, put a charge counter on Steel Silencer.

Remove X charge counters,{t}: Exile target creature with a mana value of X.
2/3
 U 
Artifact Creature – Boar
Sacrifice an eqipment: Steel Tusk gets +X/+X until end of turn, where X is the sacrificed equipment's mana value.
Creatures that couldn't hold weapons have been adjusted to otherwise make use of weapons.
3/3
 C 
Artifact Creature – Merfolk Rogue
Whenever Sunken Kingdom Salvager deals combat damage to a player, you may pat {u}. If you do, draw a card, then discard a card.
Nothing goes to waste on Cortraevas. If it exists, it can serve a purpose.
2/2
 U 
Artifact
When Swarmbot Hive enters the battlefield, create a 1/1 green artifact Insect token.
{t}: Creature tokens you control get +1/+0 until end of turn.
{3},{t}: Create a 1/1 green artifact Insect token.
 U 
Artifact – Equipment
Whenever the equipped creature is dealt combat damage, put a +1/+1 counter on the equipped creature.

Equipped creature can't be blocked by creatures with a power less than the number of +1/+1 counters on it.

Equip {2}
 R 
Artifact
{t}: Put a charge counter on Total Removal Claw.

Remove X charge counters,{t}: Exile target nonland permanent with a mana value of X and each other permanent that shares a name with that card from the battlefield and graveyard.
 M 
Artifact Creature – Berserker
War Engine attacks each combat if able.

Artifacts you control have Ward {2} during combat.
4/4
 C 
Artifact – Equipment
Equipped creature gets +1/+1 for each noncreature artifact you control.

Equipped creature cannot attack with nonartifact creatures.

Equip {2}
 C 
Land
Garden of Agony enters the battlefield tapped.

{t}: Add {b} or {r}.
Tap two nontoken artifacts: Untap Garden of Agony. Activate this, only during an opponent's turn, and only once each turn.
 C 
Land
Garden of Ferocity enters the battlefield tapped.

{t}: Add {r} or {g}.
Tap two nontoken artifacts: Untap Garden of Ferocity. Activate this, only during an opponent's turn, and only once each turn.
 C 
Land
Garden of Secrets enters the battlefield tapped.

{t}: Add {u} or {b}.
Tap two nontoken artifacts: Untap Garden of Secrets. Activate this, only during an opponent's turn, and only once each turn.
 C 
Land
Garden of Security enters the battlefield tapped.

{t}: Add {g} or {w}.
Tap two nontoken artifacts: Untap Garden of Security. Activate this, only during an opponent's turn, and only once each turn.
 C 
Land
Garden of Tranquility enters the battlefield tapped.

{t}: Add {w} or {u}.
Tap two nontoken artifacts: Untap Garden of Tranquility. Activate this, only during an opponent's turn, and only once each turn.
 R 
Land
Idyllic Blockscape enters the battlefield tapped unless you control a white artifact.
{t}: Add {w}.
{t}: Add {u}. Activate this ability only if you control a blue artifact.
{t}: Add {g}. Activate this ability only if you control a green artifact.
 R 
Land
Lifeforge Workshop enters the battlefield tapped unless you control a green artifact.
{t}: Add {g}.
{t}: Add {w}. Activate this ability only if you control a white artifact.
{t}: Add {r}. Activate this ability only if you control a red artifact.
 R 
Land
Malfunctioning Hellscape enters the battlefield tapped unless you control a red artifact.
{t}: Add {r}.
{t}: Add {g}. Activate this ability only if you control a green artifact.
{t}: Add {b}. Activate this ability only if you control a black artifact.
 R 
Land
Somber Sanctum enters the battlefield tapped unless you control a blue artifact.
{t}: Add {u}.
{t}: Add {b}. Activate this ability only if you control a black artifact.
{t}: Add {w}. Activate this ability only if you control a white artifact.
 R 
Land
Vilifying Mural enters the battlefield tapped unless you control a black artifact.
{t}: Add {b}.
{t}: Add {r}. Activate this ability only if you control a red artifact.
{t}: Add {u}. Activate this ability only if you control a blue artifact.

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