CardName: Crisis of Faith Cost: 1w Type: Enchantment Pow/Tgh: / Rules Text: When Crisis of Faith enters the battlefield, target opponent becomes the monarch. At the beginning of your upkeep, if a player is the monarch, each player other than the monarch gains 2 life. Flavour Text: Set/Rarity: Orphan Ideas None CardName: Crisis of Willpower Cost: 2u Type: Enchantment Pow/Tgh: / Rules Text: When Crisis of Willpower enters the battlefield, target opponent becomes the monarch. At the beginning of your upkeep, if a player is the monarch, that player discards two cards. Flavour Text: Set/Rarity: Orphan Ideas None CardName: Through the Mirror Cost: 1uu Type: Sorcery Pow/Tgh: / Rules Text: Name a creature card three times. Until end of turn, you may play a creature card you own with the chosen name from outside the game. Creatures with the chosen name can't be countered until end of turn. Flavour Text: Set/Rarity: Orphan Ideas Rare CardName: Crisis of Famine Cost: 1b Type: Enchantment Pow/Tgh: / Rules Text: When Crisis of Famine enters the battlefield, target opponent becomes the monarch. At the beginning of your upkeep, if a player is the monarch, creatures that player controls get -1/-1 until end of turn. Flavour Text: Set/Rarity: Orphan Ideas None CardName: Crisis of Loyalty Cost: 2r Type: Enchantment Pow/Tgh: / Rules Text: When Crisis of Loyalty enters the battlefield, target opponent becomes the monarch. At the beginning of your upkeep, if a player is the monarch, you may gain control of target creature they control with converted mana cost 2 or less until end of turn. It gains haste until end of turn. Flavour Text: Set/Rarity: Orphan Ideas Uncommon CardName: Crisis of Plague Cost: 2G Type: Enchantment Pow/Tgh: / Rules Text: When Crisis of Plague enters the battlefield, target opponent becomes the monarch. At the beginning of your upkeep, if a player is the monarch, that player gets a poison counter. Flavour Text: Set/Rarity: Orphan Ideas Uncommon CardName: Ghost Story Cost: g Type: Instant Pow/Tgh: / Rules Text: Look at the top 6 cards if your library. You may reveal a Demon, Devil, Horror, Nightmare, Skeleton, Spirit, Vampire, Werewolf or Zombie creature card from among them. If you do, creatures your opponents control get -X/-0 until end of turn, where X is the revealed creature's power. Then, shuffle your library Flavour Text: Set/Rarity: Orphan Ideas Uncommon CardName: Ronarn, Fierce Insurgent Cost: wbr Type: Legendary Creature - Human Rebel Pow/Tgh: 4/3 Rules Text: Whenever you would become the monarch, target opponent becomes the monarch instead. Whenever any player attacks the monarch, you may destroy target creature the defending player controls. Flavour Text: Set/Rarity: Orphan Ideas Mythic