Color Wheel, Part 1: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 R 
Enchantment
Whenever a permanent is returned to a player’s hand, that player discards a card.
“Before the glory of Yawgmoth, yes, even this makes sense.”
—Urza, to Gerrard
 R 
Enchantment
All creatures attack each combat if able.
All creatures block each combat if able.
Hot blood washes away cold reason.
 R 
Enchantment
At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.
“The only perfect world is an empty world, with no one to sin or wage war.”
—Tarran, magus of the disk
 R 
Enchantment
Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)
When the world is consumed by chaos, the skilled and the foolish are on equal footing.
 R 
Enchantment
Whenever a creature an opponent controls dies, create a Treasure token. (It’s an artifact with “{t}, Sacrifice this artifact: Add one mana of any color.”)
At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
 
 
No more cards
 
 
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Warped Devotion (rare)
Grand Melee (rare)
Barren Glory (rare)
Grip of Chaos (rare)
Revel in Riches (rare)