CardName: Harbour Guard Cost: 1WW Type: Creature - Human Soldier Pow/Tgh: 2/3 Rules Text: Harbour Guard can block creatures with Islandwalk. Flavour Text: The Harbour Guard keep a constant vigil over the sea, protecting Altarran harbours from all kinds of menaces. Set/Rarity: Wrack Uncommon CardName: Bloodcrazed Thresher Cost: 2UU Type: Creature - Shark Pow/Tgh: 2/3 Rules Text: Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Bloodcrazed Thresher can't attack unless defending player controls an Island. Flavour Text: Set/Rarity: Wrack Common CardName: Kraken Assault Cost: X3UUU Type: Sorery Pow/Tgh: / Rules Text: Put X 6/6 Blue Kraken creature tokens with Islandwalk onto the battlefield. Flavour Text: Set/Rarity: Wrack Rare CardName: Mako Shark Cost: 2U Type: Creature - Shark Pow/Tgh: 2/2 Rules Text: Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Mako Shark can't attack unless defending player controls an Island. Flavour Text: The merest hint of blood sends them into a dedly frenzy. Set/Rarity: Wrack Uncommon CardName: Megalodon Cost: 7UU Type: Creature - Shark Pow/Tgh: 7/7 Rules Text: Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) Megalodon can't attack unless defending player controls an Island. Flavour Text: Set/Rarity: Wrack Uncommon CardName: School of Jellyfish Cost: 2U Type: Creature - Jellyfish Pow/Tgh: 1/4 Rules Text: Creatures dealt damage by School of Jellyfish don’t untap during their controller’s next untap phase. Flavour Text: Set/Rarity: Wrack Common CardName: Soaring Seahawk Cost: 1U Type: Creature - Bird Pow/Tgh: 1/2 Rules Text: Flying, Altitude (This creature cannot be blocked by creatures with Reach.) Flavour Text: The Seahawks faction take their name from this marine bird. Set/Rarity: Wrack Common CardName: Hegemony Justicier Cost: BB Type: Creature - Human Knight Pow/Tgh: 2/2 Rules Text: Menace (This creature can't be blocked except by two or more creatures.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Flavour Text: If you are sought by a Justicier, the sentence is always Death! Set/Rarity: Wrack Uncommon CardName: Ratter Cost: 1R Type: Legendary Creature - Cat Pow/Tgh: 2/2 Rules Text: First Strike Ratter gets +1/+1 whenever it blocks or is blocked by a Rat. Flavour Text: Missing one ear and blind in one eye, the somewhat mangy looking ship's cat of the Darter is death incarnate to rats and other vermin. Set/Rarity: Wrack Rare CardName: Seahawk Marksman Cost: 1G Type: Creature - Human Sailor Pow/Tgh: 2/1 Rules Text: Reach (This creature can block creatures with flying.) {W}: Seahawk Marksman gains First Strike until end of turn. Flavour Text: The Seahawks boast some of the finest marksmen in Aquateria, able to pick off single foes at incredible distances. Set/Rarity: Wrack Uncommon CardName: Consortium Harbourmaster Cost: 2WU Type: Creature - Human Advisor Pow/Tgh: 1/3 Rules Text: When Consortium Harbourmaster enters the battlefield, untap up to three lands. Whenever Consortium Harbourmaster taps to crew a vehicle, its power is considered to be equal to the crew cost of that vehicle. Flavour Text: Set/Rarity: Wrack Mythic CardName: Consortium Mariner Cost: WU Type: Creature - Human Sailor Pow/Tgh: 2/2 Rules Text: Vigilance (Attacking doesn't cause this creature to tap.) Flavour Text: Experienced mariners always keep one eye on the horizon to avoid nasty surprises. Set/Rarity: Wrack Uncommon CardName: Levitus, Consortium Consul Cost: 2WU Type: Legendary Creature - Human Wizard Pow/Tgh: 2/4 Rules Text: Spells you cast cost 1 less to cast. Levitus, Consortium Consul enters the battlefield with two trade counters on it. Whenever Levitus would be dealt damage, prevent that damage and remove a trade counter from Levitus. Flavour Text: Set/Rarity: Wrack Rare CardName: Trade Envoy Terrioc Cost: 2WU Type: Legendary Creature - Aven Advisor Pow/Tgh: 2/2 Rules Text: Flying Protection from all colours. {W}{U}: Trade Envoy Terrioc loses protection from all colours and gains hexproof until end of turn. Flavour Text: He pushes his 'Diplomatic Impunity' to the limit, how he has survived this long is a miracle. Set/Rarity: Wrack Rare CardName: Bilge Rats Cost: UB Type: Creature - Rat Pow/Tgh: 2/1 Rules Text: As Bilge Rats enters the battlefield, choose one - ● Target player puts the top 2 cards of their library into their graveyard. ● Target player discards a card. Flavour Text: Set/Rarity: Wrack Common CardName: Captain Barbuzza Cost: 1UB Type: Legendary Creature - Human Pirate Pow/Tgh: 2/2 Rules Text: Menace Other Pirate creatures you control get +1/+1 and have menace. Flavour Text: "BARBUZZA!" No other name instills such fear amongst those who make their living upon the seas. Set/Rarity: Wrack Rare CardName: Daggerfin Thresher Cost: UB Type: Creature - Shark Pow/Tgh: 2/2 Rules Text: Whenever a creature dealt damage by Daggerfin Thresher this turn dies, put a +1/+1 counter on Daggerfin Thresher. Daggerfin Thresher can't attack unless defending player controls an Island. Flavour Text: Set/Rarity: Wrack Uncommon CardName: Dreadship Pirates Cost: 1UB Type: Creature - Human Pirate Pow/Tgh: 2/2 Rules Text: When Dreadship Pirates enters the battlefield, target player discards a card. Whenever Dreadship Pirates deals combat damage to a player, that player puts the top 2 cards of their library into their graveyard. Flavour Text: Set/Rarity: Wrack Uncommon CardName: Mangleshell Cost: 2UB Type: Legendary Creature - Turtle Pirate Pow/Tgh: 3/5 Rules Text: Whenever Mangleshell attacks and isn't blocked, swap his power and toughness until end of turn. Flavour Text: Set/Rarity: Wrack Rare CardName: Murderous Scum Cost: 1UB Type: Creature - Human Pirate Pow/Tgh: 2/3 Rules Text: Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Flavour Text: Set/Rarity: Wrack Common CardName: The Dread Cost: 3ub Type: Legendary Artifact - Vehicle Pow/Tgh: 4/6 Rules Text: At the start of your upkeep, each opponent put the top two cards of their library into their graveyard. {1}{B}{B}, {T}: Target player loses two life and you gain two life. Crew 5 Flavour Text: Set/Rarity: Wrack Mythic CardName: Malentis Auctioneer Cost: 4BR Type: Creature - Human Rogue Pow/Tgh: 3/3 Rules Text: {1}{B}{R}, {T}: Untap target creature. Starting with the player to your right, each player bids any amount of life. The player who bids the highest amount, loses that much life and then gains control of the targeted creature. Flavour Text: Set/Rarity: Wrack Mythic CardName: Scarlet Jhess, Pirate Queen Cost: 2BR Type: Legendary Creature - Human Pirate Pow/Tgh: 3/3 Rules Text: First Strike Whenever a creature blocks Scarlet Jhess, Pirate Queen, it gets -1/-1 until end of turn. Flavour Text: Set/Rarity: Wrack Rare CardName: Gnark Smasher Cost: RG Type: Creature - Ape Barbarian Pow/Tgh: 2/1 Rules Text: When Gnark Smasher enters the battlefield, destroy target artifact. Flavour Text: Whatever they don't understand, they smash, and they don't understand much! Set/Rarity: Wrack Uncommon CardName: Gnark Topman Cost: 1RG Type: Creature - Ape Pirate Pow/Tgh: 3/2 Rules Text: Reach Flavour Text: Small for a Gnark, once trained they can climb rigging as well as they scale the trees of their native jungles. Set/Rarity: Wrack Common CardName: Grodd, Gnark Elder Cost: 4RG Type: Legendary Creature - Ape Warrior Pow/Tgh: 3/3 Rules Text: Trample, Intimidate Grodd, Gnark Elder enters the battlefield with X +1/+1 counters on it, where X is equal to the number of Apes you control. Flavour Text: Set/Rarity: Wrack Rare CardName: Fleet Admiral Seaborn Cost: 1GW Type: Legendary Creature - Human Sailor Pow/Tgh: 2/2 Rules Text: Vigilance Other Sailors you control get +1/+1 and have Vigilance. Flavour Text: He is the backbone of the Altarran Navy and the scourge of all pirates. Set/Rarity: Wrack Rare CardName: Chirreek, Master Topman Cost: 2UG Type: Legendary Creature - Ape Sailor Pow/Tgh: 2/2 Rules Text: Reach Creatures you control with a +1/+1 counter on them have Reach. {2}{G}{U}, {t}: put a +1/+1 counter on target creature. Flavour Text: Set/Rarity: Wrack Rare CardName: Mr Squawk Cost: GU Type: Legendary Creature - Bird Pow/Tgh: 0/1 Rules Text: {T}: Add one mana of any colour to your mana pool. {3}{U}{U}, {T}: Draw two cards. Flavour Text: "Pieces of Eight, Pieces of Eight, Squawk!" Mr Squawk, Ship's Parrot of the Darter. Set/Rarity: Wrack Rare CardName: Shipping Lanes Cost: 2G/U Type: Enchantment Pow/Tgh: / Rules Text: Ports you control have: "{T}: Add one mana of any colour to your mana pool." Flavour Text: Set/Rarity: Wrack Rare CardName: Seahawk Saber Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+1 and has Vigilance. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Flavour Text: Lightweight but strong, seahawks keep their sabers clean and sharp. Set/Rarity: Wrack Uncommon CardName: Ampitheatre of Pain Cost: Type: Land Pow/Tgh: / Rules Text: Ampitheatre of Pain enters the battlefield tapped. {T}: Add {C} to your mana pool. {3}, {T}: Target creature you control and target creature of an opponent's choice he or she controls fight each other. Flavour Text: Set/Rarity: Wrack Rare CardName: Den of Iniquity Cost: Type: Land Pow/Tgh: / Rules Text: Den of Iniquity enters the battlefield tapped {T}: Add {C} to your mana pool. {5}, {T}: Put a -1/-1 counter on target creature that entered the battlefield this turn. Flavour Text: Set/Rarity: Wrack Rare CardName: Great Beacon Cost: Type: Land Pow/Tgh: / Rules Text: Great Beacon enters the battlefield tapped. {T}: Add {W} to your mana pool. {1}{W}{W}, {T}: Target creature gains Vigilance until end of turn. Flavour Text: Set/Rarity: Wrack Uncommon CardName: Port Peril Cost: Type: Land - Port Pow/Tgh: / Rules Text: Port Peril enters the battlefield tapped unless you control two or fewer other lands. {T}, Pay 1 life: Add one mana of any colour to your mana pool. Flavour Text: Set/Rarity: Wrack Rare CardName: Trade Harbour Cost: Type: Land - Port Pow/Tgh: / Rules Text: {T}: Add {C} to your mana pool. {1}, {T}: Add one mana of any colour to your mana pool. Flavour Text: Trade is the lifeblood of Aquaterra. Set/Rarity: Wrack Uncommon CardName: Traitor's Cove Cost: Type: Legendary Land - Port Pow/Tgh: / Rules Text: Traitor's Cove enters the battlefield tapped. {T}: Add {U} to your mana pool. {4}{U}{U}{U}, {T}, Exile Traitor's Cove: Gain control of target creature. Flavour Text: Set/Rarity: Wrack Rare CardName: Tropical Paradise Cost: Type: Land Pow/Tgh: / Rules Text: When Tropical Paradise enters the battlefield put a 0/1 green Bird creature token with flying and "{T}: Add one mana of any colour to your mana pool" named Birds of Paradise onto the battlefield under target opponent's control. {T}: Add one mana of any colour to your mana pool. Flavour Text: Set/Rarity: Wrack Rare CardName: Birds of Paradise Cost: Type: Creature - Bird Pow/Tgh: 0/1 Rules Text: Flying {T}: Add one mana of any colour to your mana pool. Flavour Text: Set/Rarity: Wrack Token CardName: Kraken Cost: Type: Token Creature - Kraken Pow/Tgh: 6/6 Rules Text: Islandwalk Flavour Text: Set/Rarity: Wrack Token