CardName: Nameless Lord Cost: 4 Type: Creature - Noble Pow/Tgh: 3/3 Rules Text: _Classified information_ – When Nameless Lord enters the battlefield, conjure a creature card into your hand that has the most prevalent creature type in your deck. _Classified information_ – Creatures with the most prevalent creature type in your deck get +1/+1. Flavour Text: Set/Rarity: [Alchemy] Alchemist's Domain Uncommon CardName: Advancing Phalanx Cost: 1W Type: Creature - Elephant Soldier Pow/Tgh: 0/4 Rules Text: Starting intensity 2 Whenever Advancing Phalanx attacks, it gets +X/+0 until end of turn, where X is its intensity, then perpetually increase its intensity by 1. Flavour Text: Set/Rarity: [Alchemy] Alchemist's Domain Common CardName: Hallowed Priest Cost: 1W Type: Creature - Human Cleric Pow/Tgh: 1/1 Rules Text: Whenever you gain life, put a +1/+1 counter on Hallowed Priest. Flavour Text: Set/Rarity: [Alchemy] Alchemist's Domain Uncommon CardName: Hallowed Rite Cost: 2W Type: Enchantment Pow/Tgh: / Rules Text: When Hallowed Rite enters the battlefield, conjure a Hallowed Priest card into your hand. Whenever a creature enters the battlefield under your control or dies, you gain 1 life. Flavour Text: Set/Rarity: [Alchemy] Alchemist's Domain Uncommon CardName: Lion-Eyed Cleric Cost: 1W Type: Creature - Cat Cleric Pow/Tgh: 2/2 Rules Text: Whenever Lion-Eyed Cleric attacks, perpetually increase its intensity by 1. When Lion-Eyed Cleric dies, you gain life equal to its intensity. Flavour Text: Set/Rarity: [Alchemy] Alchemist's Domain Common CardName: Pilgrim of Truth's Voice Cost: WW Type: Creature - Soltari Cleric Pow/Tgh: 2/3 Rules Text: Ward {2} When this creature specializes, choose a creature card in your hand. It perpetually gains ward {2}. Flavour Text: Set/Rarity: [Alchemy] Alchemist's Domain Common CardName: Pilgrim of Voices Cost: W Type: Creature - Soltari Cleric Pow/Tgh: 1/2 Rules Text: Specialize {2} (Pay {2}, choose a color, discard a card of that color or associated basic land type: This creature perpetually specializes into that color. Activate only as a sorcery.) Flavour Text: Set/Rarity: [Alchemy] Alchemist's Domain Common CardName: Drain of Inspiration Cost: 3U Type: Sorcery Pow/Tgh: / Rules Text: Draw two cards. Each opponent exiles two cards from the top of their library. As long as Drain of Inspiration is in your graveyard, Drain of Inspiration is in the spellbook of each permanent you control. Flavour Text: Set/Rarity: [Alchemy] Alchemist's Domain Uncommon CardName: Hawk-Eyed Scout Cost: 2U Type: Creature - Bird Scout Pow/Tgh: 2/1 Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Hawk-Eyed Scout attacks, perpetually increase its intensity by 1. When Hawk-Eyed Scout dies, draw X cards, then discard that many cards, where X is Hawk-Eyed Scout's intensity. Flavour Text: Set/Rarity: [Alchemy] Alchemist's Domain Common CardName: Appropriate Cost: 2BB Type: Sorcery Pow/Tgh: / Rules Text: Exile the top three cards of an opponent's library face-down. Conjure a copy of each card exiled this way into your hand. Flavour Text: Set/Rarity: [Alchemy] Alchemist's Domain Uncommon CardName: Compound Fracture Cost: B Type: Instant Pow/Tgh: / Rules Text: Target creature gets -1/-1 until end of turn. It gets an additional -1/-1 until end of turn for each card named Compound Fracture in your graveyard. Flavour Text: Set/Rarity: [Alchemy] Alchemist's Domain Common CardName: Cruel Cut Cost: 1B Type: Instant Pow/Tgh: / Rules Text: Destroy target creature with power 2 or less. Flavour Text: Set/Rarity: [Alchemy] Alchemist's Domain Common CardName: Dead-Eyed Rogue Cost: 2B Type: Creature - Zombie Rogue Pow/Tgh: 2/3 Rules Text: Whenever Dead-Eyed Rogue attacks, perpetually increase its intensity by 1. When Dead-Eyed Rogue dies, each player loses life equal to its intensity. Flavour Text: Set/Rarity: [Alchemy] Alchemist's Domain Common CardName: Deathclaw Instructor Cost: 2B Type: Creature - Viashino Assassin Pow/Tgh: 2/1 Rules Text: Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Deathclaw Instructor enters the battlefield, add a Cruel Cut card to the spellbooks of up to two target permanents you control. Flavour Text: Set/Rarity: [Alchemy] Alchemist's Domain Uncommon CardName: Granary Rat Cost: 1B Type: Creature - Rat Pow/Tgh: 1/1 Rules Text: When Granary Rat enters the battlefield, you lose 1 life and conjure a card named Granary Rat into your hand. Flavour Text: "You see a rat, you squash it. Or soon you'll see a lot more of them." –Farmer Tom Set/Rarity: [Alchemy] Alchemist's Domain Uncommon CardName: Invading Worms Cost: B Type: Creature - Worm Pow/Tgh: 1/1 Rules Text: Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.) When Invading Worms dies, each opponent loses 1 life. Flavour Text: Set/Rarity: [Alchemy] Alchemist's Domain Common CardName: Mardu Outrider Cost: 1BB Type: Creature - Orc Warrior Pow/Tgh: 5/5 Rules Text: As an additional cost to cast this spell, discard a card. Flavour Text: Set/Rarity: [Alchemy] Alchemist's Domain Rare CardName: Nightgrasp Recruiter Cost: BB Type: Creature - Vampire Rogue Pow/Tgh: 2/2 Rules Text: Lifelink If you would create a Treasure token or Gold token, you may conjure a Nimble Pilferer card instead. Flavour Text: Set/Rarity: [Alchemy] Alchemist's Domain Uncommon CardName: Nimble Pilferer Cost: 1B Type: Creature - Human Rogue Pow/Tgh: 2/1 Rules Text: Flash (You may cast this spell any time you could cast an instant.) Flavour Text: Set/Rarity: [Alchemy] Alchemist's Domain Common CardName: Rotten Crowd Cost: 4B Type: Creature - Zombie Pow/Tgh: 2/2 Rules Text: Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.) When Rotten Crowd enters the battlefield, you lose 2 life and create a 2/2 black Zombie creature token. Flavour Text: Set/Rarity: [Alchemy] Alchemist's Domain Common CardName: Startling Apparition Cost: Type: Creature - Nightmare Pow/Tgh: 3/3 Rules Text: _Unseen_ – When you draw Startling Apparition, discard it. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Cycling {1} ({1}, Discard this card: Draw a card.) Flavour Text: Set/Rarity: [Alchemy] Alchemist's Domain Uncommon CardName: Veteran Raider Cost: 2BB Type: Creature - Orc Warrior Pow/Tgh: 2/2 Rules Text: When you cast Veteran Raider, conjure a Mardu Outrider card to your hand. Veteran Raider gets +2/+2 for each player that has no cards in hand. {2}{B}, Exile three cards from your graveyard: Each player discards a card. Flavour Text: Set/Rarity: [Alchemy] Alchemist's Domain Mythic CardName: Windpipe Crusher Cost: 3B Type: Creature - Naga Assassin Pow/Tgh: 2/3 Rules Text: Flash When Windpipe Crusher enters the battlefield, conjure a Compound Fracture card into your hand and another one into your graveyard. Flavour Text: Set/Rarity: [Alchemy] Alchemist's Domain Uncommon CardName: Ember-Eyed Shaman Cost: 3R Type: Creature - Elemental Shaman Pow/Tgh: 4/2 Rules Text: Whenever Ember-Eyed Shaman attacks, perpetually increase its intensity by 1. When Ember-Eyed Shaman dies, it deals damage equal to its intensity to target player or planeswalker. Flavour Text: Set/Rarity: [Alchemy] Alchemist's Domain Common CardName: Goblin Gang Leader Cost: 2RR Type: Creature - Goblin Warrior Pow/Tgh: 2/2 Rules Text: When Goblin Gang Leader enters the battlefield, create two 1/1 red Goblin creature tokens. Flavour Text: Set/Rarity: [Alchemy] Alchemist's Domain Uncommon CardName: Krenko's Underboss Cost: 3RR Type: Creature - Goblin Warrior Pow/Tgh: 3/3 Rules Text: Haste Goblins you control have haste. When Krenko's Underboss enters the battlefield, conjure a Goblin Gang Leader card to your hand. Flavour Text: Set/Rarity: [Alchemy] Alchemist's Domain Rare CardName: Baloth Packhunter Cost: 3G Type: Creature - Beast Pow/Tgh: 3/3 Rules Text: Trample When Baloth Packhunter enters the battlefield, put two +1/+1 counters on each other creature you control named Baloth Packhunter. Flavour Text: Set/Rarity: [Alchemy] Alchemist's Domain Common CardName: Baloth Packleader Cost: 4GG Type: Creature - Beast Pow/Tgh: 5/5 Rules Text: Trample When Baloth Packleader enters the battlefield, conjure a Baloth Packhunter card into your hand. {2}{G}, Remove two +1/+1 counters from among creatures you control: Draw a card. Flavour Text: Set/Rarity: [Alchemy] Alchemist's Domain Uncommon CardName: Hunting Pack Cost: 2G Type: Creature - Wolf Pow/Tgh: 2/2 Rules Text: Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.) {1}{G}: Wolves you control get +2/+2 until end of turn. Activate only once each turn. Flavour Text: Set/Rarity: [Alchemy] Alchemist's Domain Common CardName: Snake-Eyed Druid Cost: 3G Type: Creature - Snake Druid Pow/Tgh: 2/2 Rules Text: Deathtouch Whenever Snake-Eyed Druid attacks, perpetually increase its intensity by 1. When Snake-Eyed Druid dies, create a X/X green Snake Spirit creature token, where X is Snake-Eyed Druid's intensity. Flavour Text: Set/Rarity: [Alchemy] Alchemist's Domain Common CardName: Tallwood Caregiver Cost: 3GG Type: Creature - Giant Druid Pow/Tgh: 3/4 Rules Text: If you would draw a card, you may seek a basic land card instead. _Domain_ – Tallwood Caregiver gets +1/+1 for each basic land type among lands you control. Flavour Text: Set/Rarity: [Alchemy] Alchemist's Domain Rare CardName: Tasty Tuskers Cost: 4GG Type: Creature - Boar Beast Pow/Tgh: 4/4 Rules Text: Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.) When Tasty Tuskers dies, you gain 4 life. Flavour Text: Set/Rarity: [Alchemy] Alchemist's Domain Common CardName: Pilgrim of Reason's Voice Cost: WU Type: Creature - Soltari Cleric Pow/Tgh: 2/3 Rules Text: Flying When this creature specializes, choose a creature card in your hand. It perpetually gains flying. Flavour Text: Set/Rarity: [Alchemy] Alchemist's Domain Common CardName: Dusk Commander Cost: 2UB Type: Creature - Spirit Rogue Pow/Tgh: 3/3 Rules Text: Menace When Dusk Commander enters the battlefield or deals combat damage to an opponent, draft a card from Dusk Commander's spellbook. Flavour Text: Back side: CardName: Dusk Commander's Spellbook Cost: Type: Spellbook Pow/Tgh: / Rules Text: Command the Dreadhorde Cryptic Command Neurok Commando Profane Command Ray of Command Word of Command Flavour Text: Set/Rarity: [Alchemy] Alchemist's Domain Uncommon CardName: Pilgrim of Duty's Voice Cost: GW Type: Creature - Soltari Cleric Pow/Tgh: 2/3 Rules Text: Vigilance When this creature specializes, choose a creature card in your hand. It perpetually gains vigilance. Flavour Text: Set/Rarity: [Alchemy] Alchemist's Domain Common CardName: Pilgrim of Grace's Voice Cost: WB Type: Creature - Soltari Cleric Pow/Tgh: 2/3 Rules Text: Lifelink When this creature specializes, choose a creature card in your hand. It perpetually gains lifelink. Flavour Text: Set/Rarity: [Alchemy] Alchemist's Domain Common CardName: Pilgrim of Law's Voice Cost: RW Type: Creature - Soltari Cleric Pow/Tgh: 2/3 Rules Text: First strike When this creature specializes, choose a creature card in your hand. It perpetually gains first strike. Flavour Text: Set/Rarity: [Alchemy] Alchemist's Domain Common CardName: Sindri's Bag of Tricks Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {3}, {T}: Conjure a random card from Sindri's Bag of Tricks’s spellbook onto the battlefield. {6}, {T}: You may put an artifact card from your hand onto the battlefield. Flavour Text: Set/Rarity: [Alchemy] Alchemist's Domain Rare