CardName: Air Guardian Cost: 2W Type: Elemental Creature - Air Pow/Tgh: 1/4 Rules Text: Flying, defender When Air Guardian dies, return it to the battlefield transformed. Flavour Text: Back side: CardName: Air Avenger Cost: Type: Elemental Creature - Air Pow/Tgh: 4/4 Rules Text: Flying Flavour Text: Set/Rarity: [ABU] [Reboot] The Gathering Uncommon CardName: Ark of Balance Cost: 1W Type: Artifact Pow/Tgh: / Rules Text: When Ark of Balance enters the battlefield, each opponent that controls more creatures than you sacrifices a creature. {2}{W}{W}, {T}, Sacrifice Ark of Balance: Destroy all creatures. Flavour Text: Set/Rarity: [ABU] [Reboot] The Gathering Rare CardName: Holy Ward Cost: W Type: Instant - Divine Pow/Tgh: / Rules Text: Choose one — • Counter target spell that targets you unless that spell's controller pays {3}. • Put a ward counter on target permanent. • You gain 3 life. Flavour Text: Set/Rarity: [ABU] [Reboot] The Gathering Common CardName: Sacred Covent Cost: 1W Type: Artifact - Fortification Pow/Tgh: / Rules Text: Whenever fortified land becomes tapped, you gain 1 life. {W}: Destroy up to one target permanent attached to fortified land. Fortify {1} ({1}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) Flavour Text: Set/Rarity: [ABU] [Reboot] The Gathering Uncommon CardName: Captivating Reproduction Cost: 3UUU Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant artifact or creature When Captivating Reproduction enters the battlefield, create a 0/0 blue Shapeshifter artifact creature token. You control enchanted permanent, and the token created with Captivating Reproduction is a copy of it. Flavour Text: Imitate? Dominate? Why not both? Set/Rarity: [ABU] [Reboot] The Gathering Rare CardName: Extraction of the Turncoat Cost: 3UU Type: Enchantment - Saga Pow/Tgh: / Rules Text: [I] Tap target creature. It doesn't untap during its controller's next untap step. [II] Target creature you control can't be blocked except by creatures with defender this turn. [III] Gain control of target creature. Tap it. Flavour Text: Set/Rarity: [ABU] [Reboot] The Gathering Uncommon CardName: Howling Archive Cost: 1U Type: Artifact - Fortification Pow/Tgh: / Rules Text: Fortified land has "{U}, {T}: Each player draws a card." {U}, Sacrifice Howling Archive and fortified land: Each player draws two cards. Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) Flavour Text: Set/Rarity: [ABU] [Reboot] The Gathering Uncommon CardName: Water Guardian Cost: 2U Type: Elemental Creature - Water Pow/Tgh: 1/4 Rules Text: Defender, ward {4} When Water Guardian dies, return it to the battlefield transformed. Flavour Text: Back side: CardName: Water Avenger Cost: Type: Elemental Creature - Water Pow/Tgh: 4/4 Rules Text: Ward {4} Flavour Text: Set/Rarity: [ABU] [Reboot] The Gathering Uncommon CardName: Dark Monolith Cost: 2B Type: Artifact - Fortification Pow/Tgh: / Rules Text: Fortified land has "{T}, Sacrifice a creature: Add {B}{B}{B}." Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) Flavour Text: Set/Rarity: [ABU] [Reboot] The Gathering Uncommon CardName: Earth Guardian Cost: 2B Type: Elemental Creature - Earth Pow/Tgh: 1/5 Rules Text: Defender (This creature can't attack.) When Earth Guardian dies, return it to the battlefield transformed. Flavour Text: Back side: CardName: Earth Avenger Cost: Type: Elemental Creature - Earth Pow/Tgh: 4/5 Rules Text: Flavour Text: Set/Rarity: [ABU] [Reboot] The Gathering Uncommon CardName: Nether Wisp Cost: BB Type: Enchantment Creature - Spirit Pow/Tgh: 1/1 Rules Text: Flying You may cast Nether Wisp from your graveyard if a creature has died this turn and you have not yet played a card from your graveyard this turn. Flavour Text: Set/Rarity: [ABU] [Reboot] The Gathering Rare CardName: Rite of Three Nights Cost: B Type: Enchantment - Saga Pow/Tgh: / Rules Text: [I][II][III] Create a tapped Treasure token. You lose 1 life. Flavour Text: Set/Rarity: [ABU] [Reboot] The Gathering Uncommon CardName: Fire Guardian Cost: 2R Type: Elemental Creature - Fire Pow/Tgh: 3/2 Rules Text: Defender (This creature can't attack.) When Fire Guardian dies, return it to the battlefield transformed. Flavour Text: Back side: CardName: Fire Avenger Cost: Type: Elemental Creature - Fire Pow/Tgh: 6/2 Rules Text: Flavour Text: Set/Rarity: [ABU] [Reboot] The Gathering Uncommon CardName: Trained Tunneler Cost: 2R Type: Creature - Dwarf Warrior Pow/Tgh: 2/2 Rules Text: When Trained Tunneler enters the battlefield, choose one — • _Undermine_ — Destroy target creature with defender. • _Tunnel Past_ — Creatures with power 2 or less can't be blocked this turn. Flavour Text: Set/Rarity: [ABU] [Reboot] The Gathering Common CardName: Whims of War Cost: 3R Type: Enchantment - Saga Pow/Tgh: / Rules Text: [I][II]: You may discard a card. If you do, draw a card. [III]: Each player discards their hand, then draws four cards. Flavour Text: Set/Rarity: [ABU] [Reboot] The Gathering Uncommon CardName: Druidic Garden Cost: G Type: Artifact - Fortification Pow/Tgh: / Rules Text: Whenever fortified land is tapped for mana, its controller adds an additional {G}. {3}{G}: Fortified land becomes a 3/3 green Plant elemental creature until end of turn. It's still a land. Fortify {1} ({1}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) Flavour Text: Set/Rarity: [ABU] [Reboot] The Gathering Uncommon CardName: Leaffletcher Elf Cost: 1G Type: Creature - Elf Druid Archer Pow/Tgh: 2/1 Rules Text: Reach (This creature can block creatures with flying.) {T}: Add {G}. Flavour Text: Set/Rarity: [ABU] [Reboot] The Gathering Common CardName: Life Guardian Cost: 2G Type: Elemental Creature - Life Pow/Tgh: 0/3 Rules Text: Defender (This creature can't attack.) When Life Guardian dies, if it isn't a token, create a token that is a copy of it. (Tokens cannot transform.) When Life Guardian dies, return it to the battlefield transformed. Flavour Text: Back side: CardName: Life Avenger Cost: Type: Elemental Creature - Life Pow/Tgh: 3/3 Rules Text: When Life Avenger dies, if it isn't a token, create a token that is a copy of it. Flavour Text: Set/Rarity: [ABU] [Reboot] The Gathering Uncommon CardName: Arcanum Ghoul Cost: 1UB Type: Creature - Zombie Wizard Pow/Tgh: 2/2 Rules Text: Whenever a creature dies, put a corpse counter on Arcanum Ghoul. Remove three corpse counters from Arcanum Ghoul: Draw a card. Transform Arcanum Ghoul. Flavour Text: Back side: CardName: Arcanum Lich Cost: Type: Creature - Zombie Wizard Pow/Tgh: 2/3 Rules Text: Indestructible Each other creature you control that is a Zombie and/or Wizard get +1/+1. Remove a corpse counter from Arcanum Lich: Target Zombie or Wizard gains indestructible until end of turn. {U}{B}, Remove a corpse counter from Arcanum Lich: Draw a card. Flavour Text: Set/Rarity: [ABU] [Reboot] The Gathering Rare CardName: Ominous Sinkhole Cost: 2BR Type: Enchantment Pow/Tgh: / Rules Text: When Ominous Sinkhole enters the battlefield, if it was cast, destroy target land. {2}{B}{R}, Sacrifice a land: Transform Ominous Sinkhole. Flavour Text: Back side: CardName: Demonic Overlord Cost: Type: Creature - Demon Lord Pow/Tgh: 7/7 Rules Text: Flying, trample At the beginning of your upkeep, sacrifice a creature and/or a land. If you sacrifice less than two permanents this way, Demonic Overlord deals 7 damage to you. Flavour Text: Set/Rarity: [ABU] [Reboot] The Gathering Rare CardName: Disaster Druid Cost: 2RG Type: Creature - Human Druid Pow/Tgh: 1/1 Rules Text: When Disaster Druid enters the battlefield, choose one — • Destroy target nonbasic land. • Search your library for a basic land card and put it onto the battlefield tapped. When there are twelve or more basic lands on the battlefield, transform Disaster Druid. Flavour Text: Back side: CardName: Force of Calamity Cost: Type: Elemental Creature - Ruin Pow/Tgh: 8/8 Rules Text: At the beginning of your upkeep, Force of Calamity deals 8 damage to you. {R}{R}{G}{G}: Prevent all damage your permanents would deal to you this turn. Flavour Text: Set/Rarity: [ABU] [Reboot] The Gathering Rare CardName: Annihilation Orb Cost: WB Type: Artifact - Orb Pow/Tgh: / Rules Text: Flash (You may cast this spell any time you could cast an instant.) {W}{B}, {T}, Sacrifice Annihilation Orb: Exile target permanent. Flavour Text: Set/Rarity: [ABU] [Reboot] The Gathering Rare CardName: Nordwith Knight Cost: WB Type: Creature - Human Knight Pow/Tgh: 2/2 Rules Text: Ward {2} (Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) First strike When you cast a Divine spell, transform Nordwith Knight. Flavour Text: Back side: CardName: Nordwith Paladin Cost: Type: Creature - Human Cleric Knight Pow/Tgh: 3/3 Rules Text: Ward {3}, First strike _Smite_ — Whenever Nordwith Paladin attacks, if you cast a Divine spell this turn, destroy up to one target tapped creature defending player controls. Flavour Text: Set/Rarity: [ABU] [Reboot] The Gathering Rare CardName: Vitalize Artifact Cost: GU Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant artifact Enchanted permanent is a Construct creature. Its still an artifact. Enchanted permanent gets +3/+3. Whenever enchanted permanent attacks, you gain 3 life. Flavour Text: Set/Rarity: [ABU] [Reboot] The Gathering Uncommon CardName: Barbarian Hero Cost: RW Type: Creature - Human Barbarian Pow/Tgh: 1/1 Rules Text: Flash When Barbarian Hero enters the battlefield, if it was cast, create a 1/1 red and white Human Barbarian token. {2}{R}{W}, Discard a card: Transform Barbarian Hero. Flavour Text: It is a popular saying in the eastern provinces that a hero never walks alone. Back side: CardName: Barbarian Warlord Cost: Type: Creature - Human Barbarian Pow/Tgh: 0/0 Rules Text: When this permanent transforms into Barbarian Warlord, create two 1/1 red and white Human Barbarian tokens. Barbarian Warlord gets +1/+1 for each creature you control. Flavour Text: That night she lay awake wondering, at what point her wish to protect the peace had turned her into an agent of war. Set/Rarity: [ABU] [Reboot] The Gathering Rare CardName: Nature's Divine Vengeance Cost: 2RGW Type: Sorcery - Divine Pow/Tgh: / Rules Text: Destroy all lands. Flavour Text: Set/Rarity: [ABU] [Reboot] The Gathering Rare CardName: Cloud-Band Pegasus Cost: 1W/U Type: Creature - Pegasus Pow/Tgh: 1/1 Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.) Cloud-Band Pegasus gets +1/+1 as long as you control another Pegasus. Flavour Text: Set/Rarity: [ABU] [Reboot] The Gathering Common CardName: Warped Existence Cost: 2B/R Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant permanent Warped Existence costs {B/R} more to cast if it targets a land. At the beginning of enchanted permanent's controller's upkeep, Warped Existence deals 1 damage to them. Flavour Text: Set/Rarity: [ABU] [Reboot] The Gathering Uncommon CardName: Hill Mammoth Cost: 3R/G Type: Creature - Elephant Pow/Tgh: 3/3 Rules Text: Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) Flavour Text: Set/Rarity: [ABU] [Reboot] The Gathering Common CardName: Brushland Wolf Cost: G/W Type: Creature - Wolf Pow/Tgh: / Rules Text: Brushland Wolf gets +1/+1 as long as you control another Wolf. Flavour Text: Set/Rarity: [ABU] [Reboot] The Gathering Common CardName: Scathe Unicorn Cost: 2W/B Type: Creature - Unicorn Zombie Pow/Tgh: 2/2 Rules Text: Flavour Text: Set/Rarity: [ABU] [Reboot] The Gathering Common CardName: Brambletangle Bones Cost: 2B/G Type: Creature - Plant Skeleton Pow/Tgh: 2/3 Rules Text: Defender (This creature can't attack.) {B/G}: Brambletangle Bones gains indestructible until end of turn. Tap it. Flavour Text: Set/Rarity: [ABU] [Reboot] The Gathering Common CardName: Dryad Wraith Cost: 3B/G Type: Creature - Dryad Wraith Pow/Tgh: 3/3 Rules Text: Dryad Wraith cant be blocked if a land entered or left the battlefield this turn. Flavour Text: Set/Rarity: [ABU] [Reboot] The Gathering Uncommon CardName: Nettle Cost: U/R Type: Instant Pow/Tgh: / Rules Text: Target creature attacks or blocks this turn if able. It may attack this turn as though it didn't have defender. Draw a card. Flavour Text: Set/Rarity: [ABU] [Reboot] The Gathering Common CardName: Phantom Roc Cost: 3U/R Type: Creature - Bird Illusion Pow/Tgh: 3/3 Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.) When Phantom Roc attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it’s on the battlefield.) Flavour Text: Set/Rarity: [ABU] [Reboot] The Gathering Common CardName: Fresh-Faced Recruit Cost: 1R/W Type: Creature - Human Soldier Pow/Tgh: 2/1 Rules Text: As long as it’s your turn, Fresh-Faced Recruit has first strike. Flavour Text: Set/Rarity: [ABU] [Reboot] The Gathering Common CardName: Helm of Champions Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+2 as long as you control another creature that shares a creature type with it. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Flavour Text: Set/Rarity: [ABU] [Reboot] The Gathering Uncommon CardName: Jade Simulacrum Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: As long as Jade Simulacrum is a creature, if damage would be dealt to it, that damage is dealt to you instead, and vice versa. {3}: Jade Simulacrum becomes a 4/6 Golem artifact creature until end of turn. Flavour Text: Set/Rarity: [ABU] [Reboot] The Gathering Uncommon CardName: Jeweled Bird Cost: 1 Type: Artifact Creature - Treasure Bird Pow/Tgh: 1/1 Rules Text: Flying {T}, Sacrifice Jeweled Bird: Add one mana of any color. Flavour Text: Set/Rarity: [ABU] [Reboot] The Gathering Uncommon CardName: Cracked Plateau Cost: Type: Land - Mountain Plains Pow/Tgh: / Rules Text: ({T}: Add {R} or {W}.) Cracked Plateau enters the battlefield tapped. Flavour Text: Set/Rarity: [ABU] [Reboot] The Gathering Common CardName: Fetid Scrubland Cost: Type: Land - Plains Swamp Pow/Tgh: / Rules Text: ({T}: Add {W} or {B}.) Fetid Scrubland enters the battlefield tapped. Flavour Text: Set/Rarity: [ABU] [Reboot] The Gathering Common CardName: Forest Cost: Type: Basic Land - Forest Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: [ABU] [Reboot] The Gathering Basic CardName: Forested Archipelago Cost: Type: Land - Forest Island Pow/Tgh: / Rules Text: ({T}: Add {G} or {U}.) Forested Archipelago enters the battlefield tapped. Flavour Text: Set/Rarity: [ABU] [Reboot] The Gathering Common CardName: Island Cost: Type: Basic Land - Island Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: [ABU] [Reboot] The Gathering Basic CardName: Isle Volcano Cost: Type: Land - Island Mountain Pow/Tgh: / Rules Text: ({T}: Add {U} or {R}.) Isle Volcano enters the battlefield tapped. Flavour Text: Set/Rarity: [ABU] [Reboot] The Gathering Common CardName: Lush Savannah Cost: Type: Land - Forest Plains Pow/Tgh: / Rules Text: ({T}: Add {G} or {W}.) Lush Savannah enters the battlefield tapped. Flavour Text: Set/Rarity: [ABU] [Reboot] The Gathering Common CardName: Mountain Cost: Type: Basic Land - Mountain Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: [ABU] [Reboot] The Gathering Basic CardName: Plains Cost: Type: Basic Land - Plains Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: [ABU] [Reboot] The Gathering Basic CardName: Sheltered Taiga Cost: Type: Land - Mountain Forest Pow/Tgh: / Rules Text: ({T}: Add {R} or {G}.) Sheltered Taiga enters the battlefield tapped. Flavour Text: Set/Rarity: [ABU] [Reboot] The Gathering Common CardName: Sulfurous Badlands Cost: Type: Land - Swamp Mountain Pow/Tgh: / Rules Text: ({T}: Add {B} or {R}.) Sulfurous Badlands enters the battlefield tapped. Flavour Text: Set/Rarity: [ABU] [Reboot] The Gathering Common CardName: Swamp Cost: Type: Basic Land - Swamp Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: [ABU] [Reboot] The Gathering Basic CardName: Tundra Farmstead Cost: Type: Land - Plains Island Pow/Tgh: / Rules Text: ({T}: Add {W} or {U}.) Tundra Farmstead enters the battlefield tapped. Flavour Text: Set/Rarity: [ABU] [Reboot] The Gathering Common CardName: Underground Pool Cost: Type: Land - Island Swamp Pow/Tgh: / Rules Text: ({T}: Add {U} or {B}.) Underground Pool enters the battlefield tapped. Flavour Text: Set/Rarity: [ABU] [Reboot] The Gathering Common CardName: Wooded Bayou Cost: Type: Land - Swamp Forest Pow/Tgh: / Rules Text: ({T}: Add {B} or {G}.) Wooded Bayou enters the battlefield tapped. Flavour Text: Set/Rarity: [ABU] [Reboot] The Gathering Common