CardName: Royal Retainer Cost: 1U Type: Artifact Creature - Construct Aristocrat Pow/Tgh: 3/3 Rules Text: Defender As long as you have a dental device, Royal Retainer may attack as though it did not have defender. (Dental devices include braces, retainers, false teeth, headgear, ect.) Flavour Text: Set/Rarity: Unbuckled Common CardName: Spako, Frenzied Jesture Cost: 2br Type: Legendary Creature - Devil Rogue Pow/Tgh: 5/2 Rules Text: At the beginning of each player's upkeep, that player performs a gesture. Then, that player performs all previous gestures made by each player in order, starting with the most recent. (A gesture is any simple action, such as tipping a hat or drinking from a cup.) Whenever a player performs an incorrect gesture, that player sacrifices a permanent. Flavour Text: Set/Rarity: Unbuckled Rare CardName: Booglub, Compulsive Liar Cost: ug Type: Legendary Creature - Mutant Shapeshifter Pow/Tgh: 2/2 Rules Text: Changeling All things about you are true. (You have every pet, your eyes are every color, you have a dental device, ect.) Flavour Text: "Reality can be whatever I say it is." Set/Rarity: Unbuckled Mythic CardName: Eyeball Snatcher Cost: {C}ug Type: Creature - Mutant Bird Pow/Tgh: 3/1 Rules Text: Flying Eyeball Snatcher costs {g} less to cast if you have green eyes, {u} less for blue eyes, and {C} less any other color of eye. Flavour Text: Beauty is in the eye of the beholder. Eyeballs are in the mouth of the snatcher. Set/Rarity: Unbuckled Uncommon CardName: Brain Mage Cost: 3ur Type: Sorcery Pow/Tgh: / Rules Text: At the beginning of your next upkeep, Calculate (Solve X=(√A((B-C))/D given the following variables: A = The number of card types in your graveyard B = The total CMC of creatures you control C = The number of cards you own in exile D = The number of cards in your hand) If X is a non-zero whole number, you win the game. Flavour Text: Set/Rarity: Unbuckled Mythic