CardName: Hastur, The King in Yellow Cost: 11 Type: Legendary Creature - Elder Horror Pow/Tgh: 11/11 Rules Text: When Hastur, The King in Yellow enters the battlefield each player gains two Insanity counters. Whenever a player casts a spell, they gain an Insanity counter. Flavour Text: Set/Rarity: Snap Rare CardName: Shuma-Gorath Cost: 11 Type: Legendary Creature - Elder Horror Pow/Tgh: 11/11 Rules Text: When Shuma-Gorath enters the battlefield, each player gains two Insanity counters. {0}, gain 2 Insanity counters: The next spell you cast costs {2} less to cast. Any player may activate this ability. Flavour Text: Set/Rarity: Snap Rare CardName: Angelic Transfiguration Cost: 3WW Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +3/+3 has Flying, Lifelink and Vigilance and is a white Angel in addition to its other colours and creature types. Flavour Text: Set/Rarity: Snap Rare CardName: Atine's Enchantress Cost: 1WW Type: Creature - Human Druid Pow/Tgh: 0/1 Rules Text: Whenever you cast an enchantment spell, you may draw a card. Enchantment spells you cast cost {1} less to cast. Flavour Text: Set/Rarity: Snap Rare CardName: Atine's Protector Cost: 3W Type: Creature - Human Druid Pow/Tgh: 1/4 Rules Text: Enchantments you control have Hexproof. Flavour Text: Set/Rarity: Snap Uncommon CardName: Band of Brothers Cost: 1W Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.) Flavour Text: Set/Rarity: Snap Uncommon CardName: Benalish Braveheart Cost: 2WW Type: Creature - Human Knight Pow/Tgh: 2/2 Rules Text: Galvanize (When this enters the battlefield, creatures you control gain haste until end of turn). Flavour Text: Set/Rarity: Snap Uncommon CardName: Brimstone Battlemage Cost: 1W Type: Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: {3}{B}, {T}: Target player discards a card at random. {3}{R}, {T}: Brimstone Battlemage deals 2 damage to target creature or player. Flavour Text: Set/Rarity: Snap Uncommon CardName: Charging Bogatyr Cost: WW Type: Creature - Human Knight Pow/Tgh: 2/2 Rules Text: First Strike Trample Flavour Text: Set/Rarity: Snap Uncommon CardName: Dazzleblade Scout Cost: W Type: Creature - Human Scout Pow/Tgh: 1/1 Rules Text: You may return a Plains you control to its owner's hand rather than pay Dazzleblade Scout's mana cost. First Strike {W}: Target creature gains first strike unless any player pays {1}. Flavour Text: Their blades are kept polished to a mirror sheen. Set/Rarity: Snap Uncommon CardName: Delirious Scout Cost: 1W Type: Creature - Human Soldier Pow/Tgh: 1/1 Rules Text: {1}{B}{R}, {T}: Tap target creature . That creature deals damage equal to its power to it's controller. Prevent all combat damage that would be dealt to and dealt by the creature this turn. Play this ability only during an opponent's turn. Flavour Text: Set/Rarity: Snap Rare CardName: Holy Avenger Cost: 1WW Type: Creature - Human Assassin Pow/Tgh: 1/1 Rules Text: {T}: Destroy target tapped non-white creature. Flavour Text: He is on a mission from his God - as interpreted by the prelates of the church. Set/Rarity: Snap Rare CardName: Iaijutsu Master Cost: WW Type: Creature - Human Samurai Pow/Tgh: 2/2 Rules Text: Swift Strike (This creature deals damage before creatures with First Strike.) Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) Flavour Text: He has trained his whole life to master the art of the lightning draw. Set/Rarity: Snap Rare CardName: Knight of All Cost: 1WW Type: Creature - Human Knight Pow/Tgh: 2/2 Rules Text: First Strike As Knight of All enters the battlefield, choose a colour. Knight of All has protection from the chosen colour. Flavour Text: Set/Rarity: Snap Uncommon CardName: Knight of Duty Cost: WW Type: Creature - Human Knight Pow/Tgh: 2/2 Rules Text: First Strike Protection from Green Flavour Text: Set/Rarity: Snap Uncommon CardName: Knight of Grace Cost: WW Type: Creature - Human Knight Pow/Tgh: 2/2 Rules Text: First Strike Protection from Black Flavour Text: Set/Rarity: Snap Uncommon CardName: Knight of Law Cost: WW Type: Creature - Human Knight Pow/Tgh: 2/2 Rules Text: First Strike Protection from Red Flavour Text: Set/Rarity: Snap Uncommon CardName: Knight of Reason Cost: WW Type: Creature - Human Knight Pow/Tgh: 2/2 Rules Text: First Strike Protection from Blue Flavour Text: Set/Rarity: Snap Uncommon CardName: Knight of Truth Cost: WW Type: Creature - Human Knight Pow/Tgh: 2/2 Rules Text: First Strike Protection from White Flavour Text: Set/Rarity: Snap Uncommon CardName: Knightly Destrier Cost: 1W Type: Enchantment Creature - Horse Pow/Tgh: 1/1 Rules Text: Bestow {4}{W}(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) First Strike Enchanted creature gets +1/+1 and has first strike. Flavour Text: Set/Rarity: Snap Common CardName: Leyline of Humility Cost: 3WW Type: Enchantment Pow/Tgh: / Rules Text: If Leyline of Humility is in your opening hand, you may begin the game with it on the battlefield. Creatures entering the battlefield lose all abilities and are 1/1. Flavour Text: Set/Rarity: Snap Rare CardName: Lifeshield Cost: WW Type: Instant Pow/Tgh: / Rules Text: Counter target spell that deals damage or causes life loss that targets you. Flavour Text: Set/Rarity: Snap Uncommon CardName: Morgion the Redeemer Cost: 4WW Type: Legendary Creature - Demon Angel Pow/Tgh: 4/4 Rules Text: Flying, Lifelink Whenever Morgion the Redeemer would deal combat damage to a Demon, instead that demon becomes a White Angel with Flying and loses all other abilities and types (this effect lasts for the rest of the game). Flavour Text: He seeks to redeem his former kin, through force if necessary. Set/Rarity: Snap Rare CardName: Opal Acrolith Cost: 2W Type: Enchantment Pow/Tgh: / Rules Text: When one of your opponents successfully casts a creature spell, Transform Opal Acrolith. Flavour Text: Back side: CardName: Opal Acrolith Cost: Type: Creature - Soldier Pow/Tgh: 2/4 Rules Text: {0}: Transform Opal Acrolith. Flavour Text: Set/Rarity: Snap Uncommon CardName: Over the Top Cost: 1W Type: Sorcery Pow/Tgh: / Rules Text: Creatures you control get +1/+1 and gain Vigilance until end of turn. Flavour Text: "This is it boys, over the top!" Set/Rarity: Snap Uncommon CardName: Self Sacrifice Cost: 2WW Type: Enchantment Pow/Tgh: / Rules Text: Whenever a spell or activated ability an opponent controls would force you to sacrifice a creature, you may pay 3 life to counter that spell or ability. Flavour Text: Set/Rarity: Snap Rare CardName: Sharonar, Horsemistress Cost: 3WW Type: Legendary Creature - Human Warrior Pow/Tgh: 3/3 Rules Text: First Strike, Horsemanship Whenever Sharonar, Horsemistress attacks, put a 2/2 white Warrior creature token with Horsemanship onto the battlefield tapped and attacking. Flavour Text: Set/Rarity: Snap Rare CardName: Sir Celemir the Righteous Cost: 2WW Type: Legendary Creature - Human Knight Pow/Tgh: 2/2 Rules Text: Double Strike, Protection from Black and from Red. Sir Celemir the Righteous gets +1/+1 for each other Knight creature you control. Flavour Text: Set/Rarity: Snap Rare CardName: Soul of the Martyr Cost: WWW Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature is Indestructible. {W}: The next time a source of your choice would deal damage to you or target creature you control this turn, that damage is dealt to enchanted creature instead. Flavour Text: Set/Rarity: Snap Mythic CardName: Stormpeak Arbiter Cost: 2WW Type: Creature - Griffin Pow/Tgh: 2/2 Rules Text: Flying {G}, {T}: Target Green creature gets +2/+2 until end of turn. {U}, {T}: Target Blue creature gets +2/+2 until end of turn. Flavour Text: Set/Rarity: Snap Uncommon CardName: War Griffin Cost: 2WW Type: Creature - Griffin Mount Pow/Tgh: 2/2 Rules Text: Flying First Strike {W}{W}: Transform War Griffin and attach it to target non-mount creature. Flavour Text: Back side: CardName: War Griffin Cost: Type: Enchantment - Mount Pow/Tgh: / Rules Text: Enchant Creature Mounted creature gets +2/+2 and has Flying and First Strike. If War Griffin would become unattached from a permanent transform it. Flavour Text: Set/Rarity: Snap Uncommon CardName: Warrior Sliver Cost: 3W Type: Creature - Sliver Pow/Tgh: 2/2 Rules Text: Sliver Creatures you control have Battle Cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Flavour Text: Set/Rarity: Snap Uncommon CardName: Werelion Cost: W Type: Creature - Human Lycanthrope Pow/Tgh: 1/1 Rules Text: At the start of your upkeep, transform Werelion if you were dealt combat damage last turn. Flavour Text: Back side: CardName: Lionwere Cost: Type: Creature - Cat Lycanthrope Pow/Tgh: 2/1 Rules Text: Double Strike At the start of your upkeep, transform Lionwere if you were dealt no combat damage last turn. Flavour Text: Set/Rarity: Snap Rare CardName: Willing Martyr Cost: WW Type: Creature - Human Soldier Pow/Tgh: 1/1 Rules Text: Flash When Willing Martyr blocks a creature, exile that creature and Willing Martyr. Flavour Text: "My death is of no consequence, provided I take you with me!". Set/Rarity: Snap Rare CardName: All-Seeing Occulus Cost: 1UUU Type: Creature - Eye Pow/Tgh: 0/4 Rules Text: Flying All-Seeing Occulus can block creatures with evasion abilities as though they didn't have the ability (this includes unblockable) Flavour Text: Set/Rarity: Snap Rare CardName: Arcane Absorption Cost: 2UUU Type: Enchantment Pow/Tgh: / Rules Text: If a source an opponent controls would deal damage to you, instead cast a nonland card from your hand without paying its mana cost. If you can't, you lose the game. Flavour Text: Set/Rarity: Snap Rare CardName: Artificer's Resolve Cost: 2UU Type: Instant Pow/Tgh: / Rules Text: For each Artifact that has gone to your graveyard from the battlefield this turn, put a +1/+1 counter on each Artifact creature you control and a charge counter on each non-creature artifact you control. Flavour Text: Set/Rarity: Snap Uncommon CardName: Bodyshifter Cost: 4UU Type: Creature - Shapeshifter Pow/Tgh: 0/0 Rules Text: You may have Bodyshifter enter the battlefield as a copy of any creature card in a graveyard and it gains "At the start of your upkeep, you may have this creature become a copy of any creature card in a graveyard. If you do, this creature gains this ability." Flavour Text: Set/Rarity: Snap Rare CardName: Dance of Forms Cost: UU Type: Enchantment Pow/Tgh: / Rules Text: You may have Dance of Forms enter the battlefield as a copy of any creature on the battlefield except it is also an enchantment and gains "At the beginning of your upkeep, sacrifice this creature unless you pay {U}{U}." Flavour Text: Set/Rarity: Snap Uncommon CardName: Dazzle Mage Cost: 1U Type: Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: You may return an Island you control to your hand rather than paying Dazzle Mage's mana cost. {U}: Target creature gains "Sacrifice this creature: Counter target spell unless its controller pays {1}" until end of turn. Flavour Text: Set/Rarity: Snap Uncommon CardName: Dominating Licid Cost: 1UU Type: Creature - Licid Pow/Tgh: 1/1 Rules Text: {1}{U}{U}, Tap: transform Dominating Licid. If you do, attach it to target creature that player controls. Flavour Text: Back side: CardName: Dominating Licid Cost: Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature You control enchanted creature. {U}: Unattach Dominating Licid and Transform it. Flavour Text: Set/Rarity: Snap Rare CardName: Dreamscape Cost: 1UU Type: Enchantment Pow/Tgh: / Rules Text: All creatures are Illusions. Flavour Text: Reality is fantasy. But is fantasy reality? Set/Rarity: Snap Rare CardName: Erratic Shapeshifter Cost: 3UU Type: Creature - Shapeshifter Pow/Tgh: 2/2 Rules Text: At the start of each player's upkeep, reveal the top card of that player's library. If it is a creature card, exile it and Erratic Shapeshifter becomes a copy of the exiled card and gains this ability. Flavour Text: Set/Rarity: Snap Rare CardName: Evon Drak Cost: 2UU Type: Planeswalker - Evon Pow/Tgh: /3 Rules Text: [+1] Tap or untap target nonland permanent. [-2] You get an emblem with "Creatures your opponents control get -1/-0." [-7] For each opponent, you choose from among the permanents that player controls up to one each of an artifact, a creature, an enchantment, and a planeswalker. Gain control of the chosen permanents. Flavour Text: Set/Rarity: Snap Mythic CardName: Eye of Frost Cost: 1UU Type: Creature - Eye Pow/Tgh: 1/2 Rules Text: Flying {1}{U}, {T}: Target tapped creature doesn't untap during its controller's next untap phase Flavour Text: Set/Rarity: Snap Uncommon CardName: Eye of the Deep Cost: 2U Type: Creature - Eye Pow/Tgh: 2/4 Rules Text: Eye of the Deep can't attack unless defending player controls an Island. {U}: Switch Eye of the Deep's power and toughness. Activate this ability only if Eye of the Deep is attacking. Flavour Text: Set/Rarity: Snap Common CardName: Ice Troll Cost: 3UU Type: Creature - Elemental Troll Pow/Tgh: 3/4 Rules Text: Whenever Ice Troll blocks or is blocked by a creature, tap that creature and it doesn't untap during its controller's next untap phase. {U}: Regenerate Ice Troll. Flavour Text: Set/Rarity: Snap Uncommon CardName: Indecisive One Cost: 1UU Type: Creature - Wizard Pow/Tgh: 1/1 Rules Text: Whenever a creature enters the battlefield under an opponent's control, switch control of that creature and Indecisive One. Whenever you gain control of Indecisive One, draw a card. Flavour Text: "Ooh, ooh, I'll be on YOUR side." "Wait, No I won't, I'll be on YOUR side." "Then again....." Set/Rarity: Snap Rare CardName: Invisible Touch Cost: UU Type: Instant Pow/Tgh: / Rules Text: Target creature gains Hexproof and is unblockable until end of turn. Flavour Text: "He seems to have that Invisible Touch..." Set/Rarity: Snap Uncommon CardName: Mana Freeze Cost: SUU Type: Snow Instant Pow/Tgh: / Rules Text: Counter target spell unless its controller returns a snow permanent they control to its owner's hand. Flavour Text: Set/Rarity: Snap Uncommon CardName: Manamorph Cost: UU Type: Instant Pow/Tgh: / Rules Text: Counter target spell. Its controller adds {X} to their mana pool where X equals the converted mana cost of the targeted spell. Flavour Text: Set/Rarity: Snap Uncommon CardName: Master Ovinomancer Cost: 1UUU Type: Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: {T}, Return Master Ovinomancer to its owner's hand: Exile target creature. That creature's controller puts a 0/1 green Sheep creature token onto the battlefield. Flavour Text: Set/Rarity: Snap Rare CardName: Mistfolk Emissary Cost: UU Type: Creature - Mistfolk Wizard Pow/Tgh: 1/1 Rules Text: When Mistfolk Emissary enters the battlefield, choose a colour other than Blue. Mistfolk Emissary is the chosen colour in addition to its other colours. Flavour Text: Set/Rarity: Snap Uncommon CardName: Nullify Magic - Alpha Cost: 1UU Type: Interrupt Pow/Tgh: / Rules Text: Counter target spell. Interrupts cannot be played in response to this spell. Flavour Text: Set/Rarity: Snap Rare CardName: Nullify Magic - Modern Cost: 1UU Type: Instant Pow/Tgh: / Rules Text: Split Second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Counter target spell Flavour Text: Set/Rarity: Snap Rare CardName: Pale Reflection Cost: 1UU Type: Creature - Illusion Pow/Tgh: 0/0 Rules Text: You may have Pale Reflection enter the battlefield as a copy of any creature on the battlefield, except it's a colourless Illusion in addition to its other types and it gains "When this creature becomes the target of a spell or ability, sacrifice it." Flavour Text: Set/Rarity: Snap Uncommon CardName: Parochial Skeptic Cost: 1U Type: Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: Flying Protection from Illusions {T}: Target Illusion gets +0/+0 until end of turn. Flavour Text: He would disbelieve the very ground he stands on if it were possible. Set/Rarity: Snap Uncommon CardName: Phase Duplicant Cost: 3U Type: Creature - Elemental Pow/Tgh: 3/3 Rules Text: Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Whenever Phase Duplicant phases in, you may put a 3/3 Blue Elemental creature token onto the battlefield. Flavour Text: Set/Rarity: Snap Rare CardName: Phase Manipulator Cost: 2U Type: Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Whenever Phase Manipulator phases in, return target creature to its owner's hand. Flavour Text: Set/Rarity: Snap Uncommon CardName: Phase Trickster Cost: 1U Type: Creature - Human Rogue Pow/Tgh: 1/1 Rules Text: Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Whenever Phase Trickster phases in, you may tap or untap target non-land permanent. Flavour Text: Set/Rarity: Snap Common CardName: Phyrexian Scalper Cost: 3{UP} Type: Artifact Creature - Construct Pow/Tgh: 3/4 Rules Text: When Phyrexian Scalper enters the battlefield, target player exiles the top four cards of his or her library. If two or more of those cards have the same name, repeat this process. When Phyrexian Scalper leaves the battlefield, you exile the top four cards of your library. If two or more of those cards have the same name, repeat this process. Flavour Text: Set/Rarity: Snap Uncommon CardName: Quicksilver Sprite Cost: 1U Type: Creature - Shapeshifter Pow/Tgh: 0/0 Rules Text: You may have Quicksilver Sprite enter the battlefield as a copy of any creature on the battlefield with converted mana cost 3 or less. Flavour Text: Set/Rarity: Snap Uncommon CardName: Ragewild Battlemage Cost: 1U Type: Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: {3}{R}, {T}: Target creature can't block this turn. {3}{G}, {T}: Target creature gets +X/+X until end of turn, where X is equal to the number of Forests you control. Flavour Text: Set/Rarity: Snap Uncommon CardName: Riding Hippocampus Cost: 2U Type: Creature - Beast Mount Pow/Tgh: 1/1 Rules Text: Islandwalk {U}: Transform Riding Hippocampus and attach it to target creature. Flavour Text: Back side: CardName: Hippocampus Mount Cost: Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Enchanted creature gets +1/+1 and has Islandwalk. If Hippocampus Mount would become unattached from a permanent, instead transform it. Flavour Text: Set/Rarity: Snap Common CardName: Scrying Ritual Cost: 3UU Type: Enchantment Pow/Tgh: / Rules Text: Whenever you would draw a card, instead Scry 3 and then draw a card. Flavour Text: Set/Rarity: Snap Rare CardName: Swapsies Cost: 2UU Type: Sorcery Pow/Tgh: / Rules Text: Choose a creature you control and a creature you don't control. Swap control of those creatures. Flavour Text: Set/Rarity: Snap Uncommon CardName: Temporal Charm Cost: Type: Instant Pow/Tgh: / Rules Text: Suspend 2-{U} Choose one: ● Return up to two target nonland permanents to their owner's hand. ● Draw two cards. ● Target player puts the top 10 cards of their library into their graveyard. Flavour Text: Set/Rarity: Snap Rare CardName: Temporal Shunt Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Exile target spell and put three time counters on it. If it doesn't have suspend, it gains Suspend (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.) Flavour Text: Set/Rarity: Snap Uncommon CardName: Tethermage Researcher Cost: 2UU Type: Creature - Vedalken Wizard Pow/Tgh: 2/2 Rules Text: You may choose not to untap Tethermage Researcher during your untap step. {T}: Gain control of target creature for as long as you control Tethermage Researcher and it remains tapped. At the beginning of your upkeep, put a -1/-1 counter on the controlled creature. {2}{U}, {T}: Draw a card. Flavour Text: Set/Rarity: Snap Rare CardName: Tezzeret's Apprentice Cost: 3U Type: Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: When Tezzeret's Apprentice enters the battlefield, you may sacrifice an Artifact. If you do, search your library for an artifact card with converted mana cost equal to or less than the converted mana cost of the sacrificed artifact and put it onto the battlefield. Then shuffle your library. Flavour Text: Set/Rarity: Snap Rare CardName: The Price of Power Cost: 3U Type: Instant Pow/Tgh: / Rules Text: Counter target spell unless its controller pays {X}, where X is equal to the highest converted mana cost amongst permanents that player controls. Flavour Text: Is ever escalating cost. Set/Rarity: Snap Uncommon CardName: Tortle Ironshell Cost: 2UU Type: Creature - Turtle Elder Pow/Tgh: 2/3 Rules Text: Deflect 2 Other Turtles you control get +1/+2. Flavour Text: His shell is so hard that most blows are deflected back at their originators. Set/Rarity: Snap Rare CardName: Tortle Shinobi Cost: 3U Type: Creature - Turtle Rogue Pow/Tgh: 2/3 Rules Text: Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Tortle Shinobi deals combat damage to a player, you may draw a card and then discard a card. Flavour Text: Set/Rarity: Snap Common CardName: Tortle Softshell Cost: 1U Type: Creature - Turtle Pow/Tgh: 1/2 Rules Text: Flavour Text: Young Tortles are known as softshells, once their shell begins to harden they are considered adults. Set/Rarity: Snap Common CardName: Trained Sliver Cost: 4U Type: Creature - Sliver Pow/Tgh: 2/2 Rules Text: Sliver creatures you control have Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Flavour Text: Set/Rarity: Snap Uncommon CardName: Transmutate Cost: 1UU Type: Instant Pow/Tgh: / Rules Text: Swap target creature's power and toughness. Transmute {1}{U}{U} ({1}{U}{U}, discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) Flavour Text: Set/Rarity: Snap Uncommon CardName: Visionary Charm Cost: U Type: Instant Pow/Tgh: / Rules Text: Choose one- ● Target player puts the top four cards of his or her library into his or her graveyard ● Choose two basic land types, each land of the first type becomes the second type until end of turn; ● Exile target artifact, then return that card to the battlefield under its owner's control. Flavour Text: Set/Rarity: Snap Common CardName: Wereraven Cost: {1}{U} Type: Creature - Human Lycanthrope Pow/Tgh: 1/1 Rules Text: At the start of your upkeep, transform Wereraven if any player drew 2 or more cards last turn. Flavour Text: Back side: CardName: Ravenwere Cost: Type: Creature - Bird Lycanthrope Pow/Tgh: 1/1 Rules Text: Flying {U}{U}, {T}, transform Ravenwere: Scry 3. Flavour Text: Set/Rarity: Snap Common CardName: Ancestral Summons Cost: 2B Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to play Ancestral Summons exile a creature. Put target creature that shares a creature type with the exiled creature from your graveyard onto the battlefield. Flavour Text: Set/Rarity: Snap Uncommon CardName: Avatar of Mutilation Cost: 3BBB Type: Creature - Avatar Pow/Tgh: 6/6 Rules Text: Mutilate 6 (When this enters the battlefield, put 6 -1/-1 counters on any number of target creatures, divided as you choose.) Whenever a creature enters the battlefield under your control, Mutilate 2 (multiple instances of Mutilate are cumulative.) Flavour Text: Set/Rarity: Snap Mythic CardName: Baron Somadi, the Deathless Cost: B Type: Legendary Creature - Zombie Shaman Pow/Tgh: 0/0 Rules Text: Whenever you successfully cast Baron Somadi, the Deathless, you gain an emblem with "Creatures you control named Baron Somadi, the Deathless get +2/+2". {B}{G}: Baron Somadi gains Deathtouch until end of turn. Flavour Text: Each death only makes him stronger Set/Rarity: Snap Rare CardName: Bloodthirster Cost: 2BB Type: Creature - Vampire Pow/Tgh: 3/3 Rules Text: Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with 2 +1/+1 counters on it) Flavour Text: Set/Rarity: Snap Uncommon CardName: Carrion Hunter Cost: 3BB Type: Creature - Bird Zombie Pow/Tgh: 3/2 Rules Text: Flying When Carrion Hunter blocks or is blocked by a creature without Flying, it gains First Strike until end of turn. Flavour Text: These savage, undead predators of the sky give new meaning to the term 'Death from Above'. Set/Rarity: Snap Uncommon CardName: Corpse Collector Cost: 2bb Type: Creature - Zombie Wizard Pow/Tgh: 3/3 Rules Text: Whenever a creature card is put into a graveyard from anywhere put a Corpse counter on Corpse Collector. {2}{B}, {T}, Remove a Corpse counter from a permanent you control: Draw a card. Flavour Text: Set/Rarity: Snap Rare CardName: Corrosive Sliver Cost: 2B Type: Creature - Sliver Pow/Tgh: 1/1 Rules Text: Sliver creatures you control have Wither (This deals damage to creatures in the form of -1/-1 counters.) Flavour Text: Set/Rarity: Snap Uncommon CardName: Dark Chrysalis Cost: 3B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature When enchanted creature dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types Flavour Text: Set/Rarity: Snap Uncommon CardName: Death Gazer Cost: 1BB Type: Creature - Eye Pow/Tgh: 1/2 Rules Text: Flying Deathtouch Flavour Text: Set/Rarity: Snap Uncommon CardName: Demonic Apotheosis Cost: 3BB Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +3/+3 has Flying, Deathtouch and is a black Demon in addition to its other colours and creature types. Flavour Text: Set/Rarity: Snap Rare CardName: Desecrated Sphinx Cost: 5BB Type: Creature - Zombie Sphinx Pow/Tgh: 5/5 Rules Text: Flying Whenever Desecrated Sphinx deals combat damage to a player, exile target non-land card from that player's graveyard. Until the end of the turn, you may cast the exiled card without paying its mana cost. Flavour Text: Set/Rarity: Snap Rare CardName: Elric of Melnibone Cost: 1BB Type: Legendary Creature - Warrior Pow/Tgh: 1/1 Rules Text: When Elric of Melnibone enters the battlefield, you may search your hand, library and graveyard for a copy of a card named Stormbringer, the Black Blade, reveal it, attach it to Elric of Melnibone and shuffle your library. Flavour Text: Set/Rarity: Snap Rare CardName: Essencebound Hulk Cost: BB Type: Creature - Zombie Pow/Tgh: 4/3 Rules Text: Lifesink (Whenever this creature is dealt damage, it deals that much damage to you.) Essencebound Hulk attacks each turn if able. Flavour Text: Set/Rarity: Snap Uncommon CardName: Feral Thrull Cost: 1B Type: Creature - Thrull Pow/Tgh: 2/1 Rules Text: Feral Thrull can't block. Flavour Text: Set/Rarity: Snap Common CardName: Frenzied Assault Cost: BB Type: Instant Pow/Tgh: / Rules Text: Target creature has Frenzy 2 (Whenever this creature attacks and is not blocked it gets +2/+0 until end of turn.) until end of turn. Flavour Text: Set/Rarity: Snap Uncommon CardName: Leyline of Obscurity Cost: 2BB Type: Enchantment Pow/Tgh: / Rules Text: If Leyline of Obscurity is in your opening hand, you may begin the game with it on the battlefield. Players may only play creatures face down as 2/2 colourless creatures for {3}. Flavour Text: Set/Rarity: Snap Rare CardName: Lurking Jackals Cost: B Type: Enchantment Pow/Tgh: / Rules Text: When Lurking Jackals enters the battlefield, or When an opponent's life total becomes 10 or less,if an opponent's life total is 10 or less, transform Lurking Jackals. Flavour Text: Back side: CardName: Lurking Jackals Cost: Type: Creature - Hound Pow/Tgh: 3/2 Rules Text: Flavour Text: Often it's not the hunter or the hunted but the opportunist who thrives. Set/Rarity: Snap Uncommon CardName: Mordekai the Damned Cost: 3BB Type: Planeswalker - Mordekai Pow/Tgh: /3 Rules Text: [+1]Look at the top five cards of target player’s library, you may exile one of those cards and put the rest on the bottom of that player's library in any order. [-2]Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. [-7]Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all creature cards he or she exiled this way onto the battlefield. Flavour Text: Set/Rarity: Snap Mythic CardName: Nezumi Graverobber Cost: 1B Type: Creature - Rat Rogue Pow/Tgh: 2/1 Rules Text: {1}{B}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, Transform Nezumi Graverobber. Flavour Text: Back side: CardName: Nighteyes the Desecrator Cost: Type: Legendary Creature - Rat Wizard Pow/Tgh: 4/2 Rules Text: {4}{B}: Put target creature card from a graveyard onto the battlefield under your control. Flavour Text: Set/Rarity: Snap Uncommon CardName: Nezumi Lurker Cost: 2B Type: Creature - Rat Rogue Pow/Tgh: 2/2 Rules Text: {1}{U}: Nezumi Lurker has Shroud until end of turn. Flavour Text: Set/Rarity: Snap Common CardName: Plague Zombie Cost: 1B Type: Creature - Zombie Pow/Tgh: 2/2 Rules Text: Multimorph {2}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its multimorph cost. For each extra time you pay its multimorph cost put a token that is a copy of the creature onto the battlefield.) Flavour Text: Set/Rarity: Snap Common CardName: Restless Dead Cost: 1B Type: Creature - Zombie Pow/Tgh: 2/2 Rules Text: Gravecast 1 - {2}{B} (You may play this card from your graveyard by paying {2}{B} and exiling 1 cards from your graveyard) Flavour Text: Set/Rarity: Snap Common CardName: Rotmane, Filthy Cur Cost: 1B Type: Legendary Creature - Hound Pow/Tgh: 2/2 Rules Text: Whenever Rotmane, Filthy Cur is dealt damage, each player loses that much life. {B}{B}: Regenerate Rotmane. Flavour Text: Rotmane was so filthy that even other filthy curs avoided him. Set/Rarity: Snap Rare CardName: Scourge of Might Cost: 3BBB Type: Creature - Shapeshifter Pow/Tgh: */* Rules Text: As Scourge of Might enters the battlefield each opponent exiles a creature they control. Scourge of Might's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness. Flavour Text: Set/Rarity: Snap Rare CardName: Serenity Battlemage Cost: 1B Type: Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: {3}{G}, {T}: Target player gains 4 life. {3}{W}, {T}: Target creature can't attack this turn. Flavour Text: Set/Rarity: Snap Uncommon CardName: Sinister Secrets Cost: 3BB Type: Sorcery Pow/Tgh: / Rules Text: Choose three target creatures, destroy two of those creatures of your choice. The controller of the third creature draws a card. Flavour Text: Three may keep a secret if two of them are dead. - _Benjamin Franklin_ Set/Rarity: Snap Uncommon CardName: Skeletal Steed Cost: 2B Type: Creature - Skeleton Mount Pow/Tgh: 1/1 Rules Text: {B}: Regenerate Skeletal Steed. {1}{B}: Transform Skeletal Steed and attach it to target creature. Flavour Text: Back side: CardName: Skeletal Mount Cost: Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Enchanted creature gets +1/+1 and has "{1}{B}: Regenerate this creature". If Skeletal Mount would become unattached from a permanent, instead transform it. Flavour Text: Set/Rarity: Snap Uncommon CardName: Skinshredder Cost: 3BB Type: Creature - Zombie Assassin Pow/Tgh: 2/1 Rules Text: When Skinshredder enters the battlefield, destroy target creature, it can't be regenerated. Corpsecast {1}{B}{B} (You may cast this spell from your Graveyard for its Corpsecast cost. If you do it is exiled when it enters the battlefield. Corpsecast only as a sorcery.) Flavour Text: Set/Rarity: Snap Uncommon CardName: Sphere of Annihilation Cost: 7BBB Type: Legendary Sorcery Pow/Tgh: / Rules Text: Exile all Permanents. Flavour Text: Set/Rarity: Snap Mythic CardName: Spoiling Gladiator Cost: 1BB Type: Creature - Zombie Barbarian Pow/Tgh: 3/1 Rules Text: {1}{B}, Discard a card: Return Undead Gladiator from your graveyard to your hand. Activate this ability only during your upkeep. When you cycle Spoiling Gladiator, all creatures get -1/-1 until end of turn. Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) Flavour Text: Set/Rarity: Snap Rare CardName: Swamp Strider Cost: 1BB Type: Creature - Lizard Mount Pow/Tgh: 1/1 Rules Text: Swampwalk {B}: Transform Swamp Strider and attach it to target creature. Flavour Text: Back side: CardName: Strider Mount Cost: Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Enchanted creature gets +1/+1 and has Swampwalk. If Strider Mount would become unattached from a permanent, instead transform it. Flavour Text: Set/Rarity: Snap Common CardName: Transfiguration Field Cost: 3BB Type: Enchantment Pow/Tgh: / Rules Text: {1}{B}{B}, Sacrifice a creature: Search your library for a creature card with the same converted mana cost as the sacrificed creature and put that card onto the battlefield. Then shuffle your library. Play this ability as a sorcery Flavour Text: Set/Rarity: Snap Rare CardName: Undead Knight Cost: 1BB Type: Creature - Zombie Knight Pow/Tgh: 2/2 Rules Text: Flanking {W}: Undead Knight gains Vigilance until end of turn. {1}{B}, Discard a card: Return Undead Knight from your graveyard to your hand. Play this ability only during your upkeep. Flavour Text: Set/Rarity: Snap Common CardName: Wererat Cost: B Type: Creature - Human Lycanthrope Pow/Tgh: 1/1 Rules Text: At the start of your upkeep if any player discarded a card last turn, transform Wererat. Flavour Text: Back side: CardName: Ratwere Cost: Type: Creature - Rat Lycanthrope Pow/Tgh: 1/1 Rules Text: At the start of your upkeep, transform Ratwere if no player discarded a card since your last upkeep. When Ratwere deals combat damage to a player, that player discards a card. Flavour Text: Set/Rarity: Snap Common CardName: Barbarian Raiders Cost: 2R Type: Combat Creature - Human Barbarian Pow/Tgh: 3/2 Rules Text: Assault {1}{R}{R} (You may put this creature onto the battlefield tapped and attacking by paying its assault cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat before blockers are declared.) Flavour Text: Set/Rarity: Snap Common CardName: Battle Boar Cost: 3R Type: Creature - Boar Mount Pow/Tgh: 2/1 Rules Text: Intimidate {R}{R}: Transform Battle Boar and attach it to target creature. Flavour Text: Back side: CardName: Boar Mount Cost: Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Enchanted creature gets +2/+1 and has Intimidate. If Boar Mount would become unattached from a permanent, instead transform it. Flavour Text: Set/Rarity: Snap Uncommon CardName: Burning Impatience Cost: 1R Type: Enchantment Pow/Tgh: / Rules Text: Creatures you control have Haste. Whenever a creature enters the battlefield under your control, Burning Impatience deals 2 damage to you. Flavour Text: Set/Rarity: Snap Rare CardName: Chandra, Blazing Fury Cost: 3RR Type: Planeswalker - Chandra Pow/Tgh: /5 Rules Text: [+2]Any player may have Chandra, Blazing Fury deal 2 damage to him or her. If no one does, target player draws a card. [-3]Chandra, Blazing Fury deals 2 damage to each creature and each player. [-8]Destroy all other non enchantment permanents. They can’t be regenerated. Flavour Text: Set/Rarity: Snap Mythic CardName: Divebomber Dragon Cost: 6RR Type: Creature - Dragon Pow/Tgh: 6/6 Rules Text: Flying Altitude (This can block and be blocked only by creatures with Flying. If this would lose flying for any reason, it loses Altitude instead .) Whenever Divebomber Dragon attacks, it loses Altitude and gains Double Strike until end of turn. Flavour Text: Nothing is more scary than a Dragon in a powerdive. Set/Rarity: Snap Rare CardName: Dragonrider's Mount Cost: 4RR Type: Creature - Dragon Pow/Tgh: 4/4 Rules Text: Flying {R}: Dragonrider's Mount gets +1/+0 until end of turn. {1}{R}{R}: Transform Dragonrider's Mount and attach it to target creature. Flavour Text: Back side: CardName: Dragon Mount Cost: Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Enchanted creature gets +4/+4, has Flying and "{R}: This creature gets +1/+0 until end of turn". If Dragon Mount would become unattached from a permanent, instead transform it. Flavour Text: Set/Rarity: Snap Rare CardName: Eye of Flame Cost: 1RR Type: Creature - Eye Pow/Tgh: 1/1 Rules Text: Flying {T}: Eye of Flame deals 1 damage to target creature or player. Flavour Text: Set/Rarity: Snap Uncommon CardName: Flamekin Skullscorcher Cost: 2RR Type: Creature - Elemental Spellshaper Pow/Tgh: 2/2 Rules Text: {R}{R}, {T}, Discard a card: Target player discards 2 cards at random unless that player has Flamekin Skullscorcher deal 4 damage to him or her. Play this ability as a Sorcery. Flavour Text: Set/Rarity: Snap Rare CardName: Goblin Book Burner Cost: 2R Type: Creature - Goblin Spellshaper Pow/Tgh: 1/2 Rules Text: {1}{R}, {T}, Discard a card: Any player may have Goblin Book Burner deal 6 damage to him or her. If no one does, put the top six cards of target player's library into his or her graveyard. Play this ability as a Sorcery. Flavour Text: Set/Rarity: Snap Common CardName: Goblin Changeling Cost: 1RR Type: Creature - Goblin Shapeshifter Pow/Tgh: 2/2 Rules Text: Transfigure {1}{R}{R} ({1}{R}{R}, Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that card onto the battlefield. Then shuffle your library. Transfigure only as a sorcery.) Flavour Text: Set/Rarity: Snap Uncommon CardName: Goblin Horde Cost: 2R Type: Creature - Goblin Pow/Tgh: 1/1 Rules Text: Multiply {R}{R} (At the start of your upkeep, you may pay Goblin Horde's Multiply cost. If you do, put a token creature that is a copy of Goblin Horde onto the battlefield.) Flavour Text: Set/Rarity: Snap Common CardName: Heroic Sliver Cost: 4R Type: Creature - Sliver Pow/Tgh: 3/3 Rules Text: Sliver creatures you control have Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Flavour Text: Set/Rarity: Snap Uncommon CardName: Mana Lightning Cost: 2RR Type: Instant Pow/Tgh: / Rules Text: Counter target spell unless it's controller has Mana Lightning deal damage to him equal to the targeted spell's converted mana cost. Flavour Text: Set/Rarity: Snap Rare CardName: Manic Goblin Cost: R Type: Creature - Goblin Pow/Tgh: 1/1 Rules Text: Haste, First Strike Manic Goblin attacks each turn if able. Flavour Text: "We'd breed them dumb and fearless, but they already come that way." - Set/Rarity: Snap Common CardName: Merfolk of the Fire Sea Cost: R Type: Creature - Merfolk Warrior Pow/Tgh: 2/1 Rules Text: Islandwalk Merfolk of the Fire Sea can't attack unless defending player controls an Island. Flavour Text: They have adapted to life in the scalding waters of the Fire Sea at a cost - They are no longer the peaceful water dwellers they once were. Set/Rarity: Snap Uncommon CardName: Mindcloud Battlemage Cost: 1R Type: Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: {3}{W}, {T}: Tap target creature, it doesn't untap during its controller's next untap step. {3}{U}, {T}: Target player puts the top 4 cards of their library into their graveyard. Flavour Text: Set/Rarity: Snap Uncommon CardName: Mountain's Might Cost: 3R Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Enchanted creature gets +1/+1 for each Mountain you control and has Menace. Flavour Text: Set/Rarity: Snap Uncommon CardName: Ogre Browbeater Cost: 3RR Type: Creature - Ogre Spellshaper Pow/Tgh: 3/5 Rules Text: {2}{R}, {T}, Discard a card: Any player may have Ogre Browbeater deal 5 damage to him or her. If no one does, target player draws three cards. Play this ability as a Sorcery. Flavour Text: Set/Rarity: Snap Uncommon CardName: Orc Bushwhacker Cost: 2R Type: Creature - Orc Warrior Pow/Tgh: 2/2 Rules Text: Ambush (Whenever Orc Bushwhacker blocks a creature it deals damage equal to its base power to that creature). Flavour Text: Unlike Goblins, Orcs can actually set up effective ambushes. Set/Rarity: Snap Common CardName: Orc Bushwhacker 2.0 Cost: 2R Type: Creature - Orc Warrior Pow/Tgh: 2/2 Rules Text: Ambush {2}{R}{R} (If you're being attacked you may cast this spell for its ambush cost as though it had flash. If you do, return it from the battlefield to its owner's hand at end of combat.) Flavour Text: Set/Rarity: Snap Common CardName: Orcish Mob Cost: 2RR Type: Creature - Orc Warrior Pow/Tgh: 2/2 Rules Text: Trample Horde (Whenever this creature attacks, as long as all attacking creatures share a creature type, it gets +1/+0 until end of turn for each other attacking creature) Flavour Text: Set/Rarity: Snap Rare CardName: Pillager Cost: 1RR Type: Creature - Human Barbarian Pow/Tgh: 2/2 Rules Text: Whenever Pillager deals combat damage to a player, destroy target artifact or land that player controls. Flavour Text: Set/Rarity: Snap Uncommon CardName: Pyrokinetic War Beast Cost: RRR Type: Artifact Creature - Construct Pow/Tgh: 4/3 Rules Text: When Pyrokinetic War Beast enters the battlefield it deals 4 damage divided as you choose between any number of target creatures. When Pyrokinetic War Beast leaves the battlefield, it deals 4 damage to you. Flavour Text: Set/Rarity: Snap Uncommon CardName: Pyrokinexis Cost: 3RR Type: Creature - Beast Pow/Tgh: 1/5 Rules Text: Flying Whenever Pyrokinexis deals combat damage to a player you may exile a red card from your hand. If you do, Pyrokinexis deals 4 damage, divided as you choose between any number of traget creatures Flavour Text: Set/Rarity: Snap Rare CardName: Rage-Driven Vampire Cost: 3RR Type: Creature - Vampire Pow/Tgh: 4/4 Rules Text: Bloodthirst 1 You may have Rage-Driven Vampire assign its combat damage as though it weren't blocked. Flavour Text: Once it had tasted a Planeswalker's Blood, nothing else was sufficient. Set/Rarity: Snap Uncommon CardName: Rain of Stone Cost: 2R Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to play Rain of Stone, sacrifice a land. Destroy target land. Flavour Text: I warned you not to build there... Set/Rarity: Snap Common CardName: Scarred Plunderer Cost: 2RR Type: Creature - Human Pirate Pow/Tgh: 3/2 Rules Text: Plunder (When Scarred Plunderer deals combat damage to target player, reveal cards from the top of their library until you reveal a nonland card. You may play that card as though it were in your hand until end of turn.) Flavour Text: Set/Rarity: Snap Uncommon CardName: Scrap Scrounger Cost: 1R Type: Creature - Goblin Pow/Tgh: 2/2 Rules Text: Whenever an opponent sacrifices an Artifact, Scrap Scrounger deals 1 damage to that player. {2}{R},{T}: Target player sacrifices an Artifact. Flavour Text: Set/Rarity: Snap Rare CardName: Swarming Goblins Cost: R Type: Creature - Goblin Pow/Tgh: 1/1 Rules Text: Kicker {2} If Swarming Goblins was kicked, when it enters the battlefield search your library for a card named Swarming Goblins, reveal it, and put it in your hand, then shuffle. A deck may have any number or cards named Goblin Swarm. Flavour Text: Set/Rarity: Snap Uncommon CardName: Wereboar Cost: 2R Type: Creature - Human Lycanthrope Pow/Tgh: 2/1 Rules Text: At the start of your upkeep, transform Wereboar if it dealt combat damage last turn. Flavour Text: Back side: CardName: Boarwere Cost: Type: Creature - Boar Lycanthrope Pow/Tgh: 3/2 Rules Text: Intimidate At the start of your upkeep, transform Boarwere if it has dealt no combat damage since your last upkeep. Flavour Text: Set/Rarity: Snap Uncommon CardName: Assault Pachyderm Cost: 2GG Type: Creature - Elephant Mount Pow/Tgh: 3/3 Rules Text: Trample {G}{G}: Transform Assault Pachyderm and attach it to target creature. Flavour Text: Back side: CardName: Pachyderm Mount Cost: Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Enchanted creature gets +3/+3 and has Trample. If Pachyderm Mount would become unattached from a permanent, instead transform it. Flavour Text: Set/Rarity: Snap Uncommon CardName: Denying Winds Cost: 2G Type: Instant Pow/Tgh: / Rules Text: Counter target creature spell with flying. Flavour Text: Set/Rarity: Snap Uncommon CardName: Festival of Snakes Cost: XGG Type: Enchantment Pow/Tgh: / Rules Text: When Festival of Snakes enters the battlefield, put X 1/1 green Snake creature tokens onto the battlefield. Whenever a nontoken Snake enters the battlefield under your control, you may pay {2}{G}, if you do put two 1/1 green Snake creature tokens onto the battlefield. Flavour Text: Set/Rarity: Snap Rare CardName: Giant Tree Frog Cost: 3G Type: Creature - Frog Pow/Tgh: 2/4 Rules Text: Reach (This creature can block creatures with flying.) Flavour Text: Set/Rarity: Snap Common CardName: Grizzly Thallid Cost: 1G Type: Creature - Fungus Pow/Tgh: 2/2 Rules Text: At the start of your upkeep put a spore counter on Grizzly Thallid. Remove three spore counters from Grizzly Thallid: Put a 1/1 green Saproling creature token onto the battlefield. Flavour Text: From a distance they look much like the bears that inspired their name. Set/Rarity: Snap Common CardName: Jolrael of Jamuraa Cost: 2GG Type: Planeswalker - Jolrael Pow/Tgh: /3 Rules Text: [+1] Put a 2/2 green Cat creature token onto the battlefield. [-1] The next creature spell you cast this turn cannot be countered. That creature has haste. [-6] All lands target player controls become 3/3 creatures. They are still lands. Flavour Text: Set/Rarity: Snap Mythic CardName: Land Leviathan Cost: 4GGG Type: Creature - Leviathan Pow/Tgh: 8/8 Rules Text: Trample Land Leviathan can't attack unless defending player controls a forest. Flavour Text: As the seas dried up, the beasts of the depths either adapted or died. Set/Rarity: Snap Uncommon CardName: Llan Owar Cost: G Type: Planeswalker - Llan Pow/Tgh: /1 Rules Text: [+1] Add {1} to your mana pool. [-2] Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. [-5] until end of turn, whenever you tap a land for mana, add {G} to your mana pool. Flavour Text: Set/Rarity: Snap Mythic CardName: Lotus Cloak Cost: G Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Enchanted creature has {T}: Add one mana of any colour to your mana pool. If Lotus Cloak would leave the battlefield, instead exile it and add 3 mana of any colour to your mana pool. Flavour Text: Set/Rarity: Snap Mythic CardName: Mana Dowsing Cost: 3GG Type: Enchantment Pow/Tgh: / Rules Text: Tap a creature you control: Search your library for a basic land card, reveal it, and put it in your hand. Then shuffle your library. Activate this ability as a sorcery and no more than once each turn. Flavour Text: Set/Rarity: Snap Rare CardName: Mindrot Battlemage Cost: 1G Type: Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: {3}{U}, {T}: Counter target spell unless its controller pays {2}. {3}{B}, {T}: Target creature gets -2/-2 until end of turn. Flavour Text: Set/Rarity: Snap Uncommon CardName: Needleshot Thallid Cost: 1GG Type: Creature - Fungus Pow/Tgh: 2/2 Rules Text: At the start of your upkeep put a spore counter on Needleshot Thallid. Remove three spore counters from Needleshot Thallid: Needleshot Thallid deals 4 damage to target creature with flying. Flavour Text: Set/Rarity: Snap Uncommon CardName: Pack Wolf Cost: 2G Type: Creature - Wolf Pow/Tgh: 2/2 Rules Text: Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.) Flavour Text: Set/Rarity: Snap Common CardName: Pack Wolf Alpha Cost: 1GG Type: Creature - Wolf Pow/Tgh: 2/2 Rules Text: Unite Whenever Pack Wolf Alpha attacks or blocks as part of a group, other Wolf creatures in that group get +1/+1 until end of turn. Flavour Text: Set/Rarity: Snap Rare CardName: Piper of the Pack Cost: 3g Type: Creature - Human Shaman Pow/Tgh: 1/3 Rules Text: Wolves you control have menace. {2}{G}, {T}: Create a 2/2 green Wolf creature token. {2}{G}{G},{T}, Sacrifice three Wolves: Gain control of target creature. Flavour Text: Set/Rarity: Snap Rare CardName: Poison Dart Frog Cost: 1G Type: Creature - Frog Pow/Tgh: 1/2 Rules Text: Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Flavour Text: Set/Rarity: Snap Common CardName: SHEEP Cost: Type: Creature - Sheep Pow/Tgh: 0/1 Rules Text: Flavour Text: Set/Rarity: Snap Token CardName: Splitter Critter Cost: 3GG Type: Creature - Critter Pow/Tgh: 1/1 Rules Text: Splitter Critter enters the battlefield with three +1/+1 counters. {G}, Remove a +1/+1 counter from Splitter Critter: Put a 1/1 green Critter creature token onto the battlefield. {G}, Sacrifice a Critter: put a +1/+1 counter on Splitter Critter. Flavour Text: Set/Rarity: Snap Uncommon CardName: Stalwart Sentinel Cost: 2G Type: Creature - Elf Pow/Tgh: 2/3 Rules Text: Stalwart (This creature can be assigned as a blocker whilst tapped as though it were untapped.) Flavour Text: Set/Rarity: Snap Common CardName: Thundering Wombat Cost: 3GG Type: Creature - Wombat Pow/Tgh: 2/2 Rules Text: Haste, Vigilance Thundering Wombat gets +2/+2 for each Aura attached to it. Flavour Text: Set/Rarity: Snap Uncommon CardName: Undying Sliver Cost: 3G Type: Creature - Sliver Pow/Tgh: 2/2 Rules Text: Sliver creatures you control have Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Flavour Text: Set/Rarity: Snap Uncommon CardName: Vipervine Constrictor Cost: 2GG Type: Creature - Plant Snake Pow/Tgh: 3/3 Rules Text: Whenever Vipervine Constrictor blocks or becomes blocked, it gets +2/+2 until end of turn. Flavour Text: Some Vipervine podlings never take permanent root. As they grow their venomous sap loses its potency and they must resort to crushing their victims instead. Set/Rarity: Snap Uncommon CardName: Vipervine Podling Cost: 1G Type: Creature - Plant Snake Pow/Tgh: 1/1 Rules Text: Deathtouch Flavour Text: Mature Vipervines sprout podlings that are indistinguishable from real snakes except upon close inspection. Set/Rarity: Snap Common CardName: Vipervine Trellis Cost: 2G Type: Creature - Plant Wall Pow/Tgh: 1/4 Rules Text: Defender Deathtouch Flavour Text: Vipervines are dangerous to cultivate and even more dangerous to try and pass through. Set/Rarity: Snap Common CardName: Werewolf Cost: G Type: Creature - Human Lycanthrope Pow/Tgh: 1/1 Rules Text: Whenever Werewolf's power becomes 2 or more, transform it. Flavour Text: Back side: CardName: Wolfwere Cost: Type: Creature - Wolf Lycanthrope Pow/Tgh: 2/2 Rules Text: {G}: Regenerate Wolfwere. Whenever you regenerate Wolfwere, transform it Flavour Text: Set/Rarity: Snap Uncommon CardName: Wolfpack Alpha Cost: 1GG Type: Creature - Wolf Pow/Tgh: 2/2 Rules Text: Wolfpack (When this enters the battlefield, reveal cards from the top of your library until you reveal a Wolf creature card. Put that card into your hand and all other revealed cards on the bottom of your library in a random order). Flavour Text: Set/Rarity: Snap Uncommon CardName: Lotus Bug Cost: 1 Type: Creature - Insect Pow/Tgh: 1/1 Rules Text: Lotus Bug is all colours. Flavour Text: A steady diet of lotus petals causes them to shine with all the colours of magic. Set/Rarity: Snap Common CardName: Despoiled Expanse Cost: BU Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Land Enchanted land loses all abilities and gains "{T}: Add {1} to your mana pool." If Despoiled Expanse would go to the graveyard return it to your hand instead. Flavour Text: Set/Rarity: Snap Uncommon CardName: Indecisive Oracle Cost: UB Type: Creature - Wizard Pow/Tgh: 1/1 Rules Text: {U}, {T}: Draw a card. {B}, {Q}: Discard a card. Flavour Text: Pick a card , Any card ... Any card but that one... Set/Rarity: Snap Uncommon CardName: Infectious Dreams Cost: UB Type: Sorcery Pow/Tgh: / Rules Text: Target player Draws two cards and gets a poison counter. Flavour Text: Set/Rarity: Snap Common CardName: Mindfield Cost: 2UB Type: Enchantment Pow/Tgh: / Rules Text: Whenever an opponent draws a card, he or she discards a card unless he or she loses 1 life. Flavour Text: Set/Rarity: Snap Rare CardName: Porphyrios, Tyrant of the Strait Cost: 4UUB Type: Legendary Creature - Leviathan Pow/Tgh: 7/7 Rules Text: Trample Whenever Porphyrios, Tyrant of the Strait enters the battlefield or attacks, Return two target permanents to their owners' hands. Then those players discard a card for each permanent returned to their hand this way. Flavour Text: Set/Rarity: Snap Rare CardName: Sivitri Scarzam, Dragonmistress Cost: 5UB Type: Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: When Sivitri Scarzam, Dragonmistress enters the battlefield, put a 5/5 Blue and Black Dragon creature token with Hexproof and Intimidate named Scarzam's Dragon onto the battlefield. Sivitri Scarzam, Dragonmistress has Hexproof as long as you control a Dragon. Flavour Text: Even the brave have cause to tremble at the sight of Sivitri Scarzam. Who else has tamed Scarzam's Dragon? Set/Rarity: Snap Rare CardName: Transmutator Cost: 1UUB Type: Creature - Shapeshifter Pow/Tgh: 0/0 Rules Text: You may have Transmutator enter the battlefield as a copy of any creature on the battlefield. Transmute {1}{U}{B} Flavour Text: Set/Rarity: Snap Rare CardName: Blightmare Cost: 2BR Type: Creature - Elemental Horse Pow/Tgh: 3/3 Rules Text: When Blightmare deals combat damage to a player, that player discards two cards. Flavour Text: Set/Rarity: Snap Rare CardName: Blightning Elemental Cost: 2BR Type: Creature - Elemental Pow/Tgh: 3/1 Rules Text: When Blightning Elemental enters the battlefield it deals 3 damage to target player. That player discards two cards. Flavour Text: Set/Rarity: Snap Uncommon CardName: Bloodcrazed Vampire Cost: 3BR Type: Creature - Vampire Pow/Tgh: 3/3 Rules Text: Flying Bloodcrazed Vampire has Frenzy 2 (Whenever this creature attacks and is not blocked it gets +2/+0 until end of turn.) Flavour Text: Once their prey is guaranteed, their bloodlust takes over and they become little more than frenzied beasts. Set/Rarity: Snap Uncommon CardName: Delirious Gladiator Cost: 1RB Type: Creature - Zombie Barbarian Pow/Tgh: 3/1 Rules Text: {1}{B}{R}, Sacrifice Delirious Gladiator:Tap target creature. That creature deals damage equal to its power to its controller. {1}{B}{R}, Discard a card: Return Delirious Gladiator from your graveyard to your hand. Activate this ability only during your upkeep. Cycling {1}{B/R}: ({1}{B/R}, Discard this card: Draw a card.) Flavour Text: Set/Rarity: Snap Rare CardName: Delirium Chewer Cost: 3BR Type: Creature - Elemental Pow/Tgh: 3/3 Rules Text: When Delirium Chewer enters the battlefield, destroy target creature and it deals damage equal to its converted mana cost to its controller. Evoke {B}{R} Flavour Text: Set/Rarity: Snap Uncommon CardName: Ghostfire Dragon Cost: 2BBRR Type: Creature - Dragon Spirit Pow/Tgh: 6/6 Rules Text: Flying Damage dealt by Ghostfire Dragon is considered to be from a colourless source. {2}{R} {T}: Ghostfire Dragon deals 3 damage to target creature or player. Flavour Text: Mortal offspring of Ugin, the spirit dragon; he shares his sire's unseen fiery breath. Set/Rarity: Snap Mythic CardName: Ghostly Flame Cost: BR Type: Enchantment Pow/Tgh: / Rules Text: Black and/or Red permanents and spells are colourless sources of damage. Flavour Text: Set/Rarity: Snap Rare CardName: Sacrificial Pyre Cost: BR Type: Sorcery Pow/Tgh: / Rules Text: Sacrifice any number of creatures, then add that amount of mana in any combination of {B} and/or {R} to your mana pool. Flavour Text: Set/Rarity: Snap Uncommon CardName: Shattertooth Rats Cost: BR Type: Creature - Rat Pow/Tgh: 1/1 Rules Text: When Shattertooth Rats enters the battlefield, choose one - ● Target opponent discards a card. ● Destroy target Artifact. Flavour Text: Set/Rarity: Snap Common CardName: Centaur Charger Cost: 2RG Type: Creature - Centaur Warrior Pow/Tgh: 3/3 Rules Text: Flash Haste If Centaur Charger was cast outside of your main phase, sacrifice it at the start of the next end phase. Flavour Text: Set/Rarity: Snap Uncommon CardName: Hulking Viashino Cost: RR/GR/GG Type: Creature - Viashino Barbarian Pow/Tgh: 3/3 Rules Text: Trample {R/G}: Hulking Viashino gets +1/+1 until end of turn. Flavour Text: Set/Rarity: Snap Uncommon CardName: Kessig Wolf Alpha Cost: 2RG Type: Creature - Wolf Pow/Tgh: 4/2 Rules Text: First Strike {X}{R}{G}: Wolves you control get +X/+0 and gain trample until end of turn. Flavour Text: Set/Rarity: Snap Mythic CardName: Landshaker Wurm Cost: 3RG Type: Creature - Wurm Pow/Tgh: 6/6 Rules Text: Trample When Landshaker Wurm enters the battlefield, sacrifice a land. When Landshaker Wurm dies, you may search your library for a land card and put it onto the battlefield. Flavour Text: Set/Rarity: Snap Rare CardName: World Devourer Cost: 4RG Type: Creature - Elemental Pow/Tgh: 4/4 Rules Text: Trample Sacrifice a land: World Devourer gets +2/+0 until end of turn. Whenever World Devourer deals combat damage to a player, for each 2 damage dealt, that player sacrifices a land. Flavour Text: Set/Rarity: Snap Mythic CardName: Angel of Paradise Cost: 1GW Type: Creature - Angel Pow/Tgh: 1/2 Rules Text: Flying, Vigilance At the start of your first main phase add one mana of any colour to your mana pool. Flavour Text: Set/Rarity: Snap Rare CardName: Clear Cut Cost: GW Type: Enchantment Pow/Tgh: / Rules Text: Sacrifice a forest: Add {W} to your mana pool. Activate this ability only any time you could cast a sorcery and only once each turn. Then transform Clear Cut. Flavour Text: Back side: CardName: New Growth Cost: Type: Enchantment Pow/Tgh: / Rules Text: Sacrifice a plains: Add {G} to your mana pool. Activate this ability only any time you could cast a sorcery and only once each turn. Then transform New Growth. Flavour Text: Set/Rarity: Snap Uncommon CardName: Gorilla Crusade Cost: 3GW Type: Enchantment Pow/Tgh: / Rules Text: Creatures you control have Trample, get +2/+2 whenever a creature is assigned to block them, and cannot be blocked by fewer than three creatures. Flavour Text: Set/Rarity: Snap Rare CardName: Exile's Fate Cost: 3w/bw/b Type: Sorcery Pow/Tgh: / Rules Text: Choose one - ● Each player gains 2 life for each exiled card they own. ● Each player loses 2 life for each exiled card they own. Flavour Text: Some are exiled into comfort and peace, some into hardship and pain. Set/Rarity: Snap Rare CardName: Imperial Courtesan Cost: 1WB Type: Creature - Human Advisor Pow/Tgh: 2/1 Rules Text: {1}{W}{B}, {T}: Put a -1/-1 counter on target creature. You may tap that creature. Flavour Text: Set/Rarity: Snap Rare CardName: Corrupted Druid Cost: 4BG Type: Creature - Human Druid Pow/Tgh: 1/1 Rules Text: Corrupted Druid enters the battlefield with a +1/+1 counter for each land you control. {B}{G}, Pay 2 life, {T}: Put a +1/+1 counter on Corrupted Druid. When Corrupted Druid leaves the battlefield, destroy X lands, where X is equal to the number of +1/+1 counters on Corrupted Druid. Flavour Text: Set/Rarity: Snap Rare CardName: Curth Slaveborn Cost: 2BG Type: Planeswalker - Curth Pow/Tgh: /4 Rules Text: [+2] Put a 1/1 black Warrior creature token onto the battlefield. [-3] Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn. [-7] You gain an emblem with : Creatures you control have "{T}: This creature fights target creature". Flavour Text: Set/Rarity: Snap Mythic CardName: Death Feast Cost: XXBG Type: Sorcery Pow/Tgh: / Rules Text: You gain 2 times X life. Target opponent loses X life. Flavour Text: The last person to accept an invitation to the feast is now a permanent part of the decor. Set/Rarity: Snap Rare CardName: Rites of Reincarnation Cost: 3BG Type: Enchantment Pow/Tgh: / Rules Text: Whenever a non-token creature dies, its controller reveals cards from the top of their library until they reveal a creature card. The player puts that creature onto the battlefield, then shuffles all other cards revealed in this way into their library. Flavour Text: Set/Rarity: Snap Rare CardName: Zuggtmoy, Demon Queen of Fungi Cost: 3BBG Type: Legendary Creature - Demon Noble Pow/Tgh: 6/6 Rules Text: Whenever Zuggtmoy, Demon Queen of Fungi enter the battlefield's or attacks create two 1/1 green Saproling creature tokens. {B}{G}, Sacrifice a Saproling: Choose One - • Each opponent loses 1 life and you gain 1 life. • Draw a card and lose 1 life. Flavour Text: Set/Rarity: Snap None CardName: Elvish Trapspringer Cost: GU Type: Creature - Elf Scout Pow/Tgh: 1/1 Rules Text: Flash When Elvish Trapspringer enters the battlefield, you may search your library for a trap card, reveal it, and put it in your hand. Then shuffle your library. Flavour Text: Set/Rarity: Snap Uncommon CardName: Grafting Mimic Cost: 2GU Type: Creature - Shapeshifter Pow/Tgh: 0/0 Rules Text: Graft 2 {G}{U}: Put a +1/+1 counter on Grafting Mimic. {3}{G}{U}, {T} Remove 2 +1/+1 counters from Grafting Mimic: Put a token that is a copy of Grafting Mimic onto the battlefield. Flavour Text: Set/Rarity: Snap Rare CardName: Spoilbeast Cost: 3GU Type: Creature - Beast Pow/Tgh: 4/4 Rules Text: Trample Whenever Spoilbeast deals combat damage to a player, that player exiles the top four cards of his or her library. If two or more of those cards are lands, repeat this process. Flavour Text: Set/Rarity: Snap Rare CardName: Syphon Python Cost: 2GUU Type: Creature - Snake Pow/Tgh: 1/1 Rules Text: Flash When Syphon Python enters the battlefield counter target spell. {2}{G}{U}{U}, Sacrifice Syphon Python: Counter target spell. Flavour Text: Set/Rarity: Snap Rare CardName: Delayed Assault Cost: UR Type: Instant Pow/Tgh: / Rules Text: Target player skips his or her combat phase this turn. On that player's next turn, after his or her regular combat phase, untap all creatures he or she controls and he or she gets a second combat phase. Draw a card. Flavour Text: If we can only hold them off a little longer..... Set/Rarity: Snap Uncommon CardName: Mungo Eliah Tûk Cost: UU/RR Type: Legendary Creature - Kithkin Rogue Pow/Tgh: 2/2 Rules Text: Whenever Mungo Eliah Tûk deals combat damage to a player you may draw two cards and then discard a card. Flavour Text: Like many rogues, Mungo liked to take a cut off the top for his services. Set/Rarity: Snap Rare CardName: Procan, the Tempestuous Cost: 4UR Type: Legendary Creature - God Pow/Tgh: 4/4 Rules Text: Whenever a source you control deals non-combat damage to an opponent, create an X/X blue and Red Elemental creature token where X is equal to the damage dealt. {T}, Sacrifice X Elementals: Procan, the Tempestuous deals X damage to any target. Sacrifice an Elemental: Return Procan to its owner's hand. Flavour Text: Set/Rarity: Snap Rare CardName: Pyrokinetic Daze Cost: UR Type: Instant Pow/Tgh: / Rules Text: You may exile an Island you control rather than pay Pyrokinetic Daze's mana cost. Counter target spell unless its controller has Pyrokinetic Daze deal 4 damage divided as you choose among any number of target creatures he controls. Flavour Text: Set/Rarity: Snap Uncommon CardName: Sorcha Coldflame Cost: 2UR Type: Legendary Planeswalker - Sorcha Pow/Tgh: /4 Rules Text: [+1] Tap up to one target permanent, it deals 1 damage to its controller. [-2] Draw two cards then discard a card at random. [-8] You get an emblem with "Whenever a permanent an opponent controls becomes untapped, it deals 1 damage to its controller." Flavour Text: Set/Rarity: Snap None CardName: Withered Link Cost: 1UR Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Land Whenever enchanted land's controller casts a spell, counter it unless they sacrifice enchanted land. Flavour Text: Set/Rarity: Snap Uncommon CardName: Ingot Knight Cost: 1RW Type: Creature - Elemental Knight Pow/Tgh: 2/2 Rules Text: Flanking When Ingot Knight enters the battlefield, destroy target artifact. {W}: Ingot Knight gains Vigilance until end of turn. Evoke {R}. Flavour Text: Set/Rarity: Snap Common CardName: Riftcaster Cost: {R}{W} Type: Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: {T}: deal 1 damage to target creature unless its controller has Riftcaster deal 1 damage to him or her instead. Flavour Text: Set/Rarity: Snap Uncommon CardName: Brilliant Spirit Cost: WWUUUBB Type: Ceature - Spirit Pow/Tgh: 3/3 Rules Text: When Brilliant Spirit enters the battlefield, exile the top five cards of your library. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs. Whenever Brilliant Spirit deals combat damage to a player, you may return it to your hand. Flavour Text: Set/Rarity: Snap Rare CardName: Formless, the Deceiver Cost: WUB Type: Legendary Creature - Shapeshifter Pow/Tgh: 1/1 Rules Text: Hidden Commander - Whenever this creature enters the battlefield you may search your library for a Legendary Creature card, reveal it and put it into your Command Zone. If you do, the revealed creature replaces your current Commander. Flavour Text: Set/Rarity: Snap Rare CardName: Rockatansky Cost: 2WUB Type: Legendary Creature - Human Warrior Pow/Tgh: 3/3 Rules Text: Vehicles you control are creatures. Whenever a Vehicle you control deals combat damage to an opponent choose one - • Each player sacrifices a creature. • Draw a card and lose 1 life. Flavour Text: Set/Rarity: Snap Rare CardName: Almac Treewalker Cost: BRG Type: Legendary Creature - Elf Rogue Pow/Tgh: 2/2 Rules Text: Flash First Strike, Deathtouch Flavour Text: Set/Rarity: Snap Rare CardName: Gladiator Charm Cost: b/rr/gg/b Type: Pow/Tgh: / Rules Text: Choose One ● Target creature gets +1/+1 and gains deathtouch until end of turn. ● Target creature gets +2/+0 and gains first strike until end of turn. ● Target creature you control gets +1/+1 until end of turn and fights target creature. Flavour Text: Set/Rarity: Snap Uncommon CardName: Alpha Strike Cost: GWR Type: Instant Pow/Tgh: / Rules Text: Play Alpha Strike only during combat. Unblocked attacking creatures get +3/+0 until end of turn. Sacrifice those creatures at the beginning of the next end step. Flavour Text: Set/Rarity: Snap Rare CardName: Relicbane Centaur Cost: RGW Type: Creature - Centaur Knight Pow/Tgh: 3/3 Rules Text: When Relicbane Centaur enters the battlefield destroy target artifact. Flanking {W}: Relicbane Centaur gains Vigilance until end of turn. Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Flavour Text: Set/Rarity: Snap Uncommon CardName: Formshift Cost: G/WU Type: Instant Pow/Tgh: / Rules Text: Choose one - ● As long as it is on the battlefield target artifact is an enchantment instead. ● As long as it is on the battlefield target enchantment is an artifact instead. Flavour Text: Set/Rarity: Snap Uncommon CardName: Revanna, Dark Angel Cost: 3WBR Type: Legendary Creature - Angel Pow/Tgh: 4/4 Rules Text: Flying, First Strike, Vigilance, Lifelink Flavour Text: Set/Rarity: Snap Rare CardName: Choice Charm Cost: RWU Type: Instant Pow/Tgh: / Rules Text: Choose one: ● Destroy target artifact an opponent controls. ● Copy target activated ability and you may choose new targets for the copy. ● Attach target Equipment to target creature (control of that equipment doesn't change.) Flavour Text: Set/Rarity: Snap Uncommon CardName: Typhon, Deep Elder Cost: 3gub Type: Legendary Creature - Elder Kraken Pow/Tgh: 6/6 Rules Text: Kraken, Leviathan, Octopus, and Serpent spells you cast cost {2} less to cast. Whenever a Kraken, Leviathan, Octopus, or Serpent enters the battlefield under your control, create a 1/1 blue Tentacle creature token. {U}{B}, Sacrifice a Tentacle: Draw a card. Flavour Text: Set/Rarity: Snap Rare CardName: Alara the Awoken Cost: WUBRG Type: Legendary Planeswalker - Alara Pow/Tgh: /5 Rules Text: [+1] Up to one target creatures gains your choice of Vigilance, Flying, Deathtouch, Haste, or Trample until end of turn. [-2] earch your library for a basic land and put it onto the battlefield. [-4] Lands you control gain "{T}: Add one mana of any color until end of turn. [-10] Creatures you control get +1/+1 for each basic land type amongst basic lands you control and gain Vigilance, Flying, Deathtouch, Haste and Trample until end of turn. Flavour Text: Set/Rarity: Snap Mythic CardName: Avatar of Ideals Cost: WUBRG Type: Creature - Avatar Pow/Tgh: 5/5 Rules Text: Vigilance, Flying, Deathtouch, Haste, Trample Flavour Text: Set/Rarity: Snap Rare CardName: Eye Tyrant Cost: WUBRG Type: Creature - Eye Horror Pow/Tgh: 5/5 Rules Text: Flying Eye Tyrant has the abilities of all other Eye creatures on the battlefield, and the abilities of all Eye creature cards in all graveyards. Flavour Text: Set/Rarity: Snap Rare CardName: Mind Shrapnel Cost: {U/B}{U/B} Type: Instant Pow/Tgh: / Rules Text: Counter target spell unless its controller discards a card at random from their hand. Flavour Text: Set/Rarity: Snap Uncommon CardName: Seasonal Beatings Cost: R/GR/G Type: Instant Pow/Tgh: / Rules Text: Target creature gets +1/+0 and first strike until end of turn. If you spent {R}{R} to cast Seasonal Beatings, target creature gets +1/+0 and double strike instead. If you spent {G}{G} to cast Seasonal Beatings, target creature gets +3/+0 and trample instead Flavour Text: Set/Rarity: Snap Uncommon CardName: Combat Readiness Cost: 1G/W Type: Instant Pow/Tgh: / Rules Text: Untap all combat creatures you control, they get +1/+1 until end of turn. Flavour Text: "alright you maggots, fall in!" Colour Sergeant Orke. Set/Rarity: Snap Common CardName: At Death's Door Cost: w/bw/bw/bw/bw/b Type: Instant Pow/Tgh: / Rules Text: Play At Death's Door only if you have exactly 1 life. Exchange life totals with target player. Flavour Text: Set/Rarity: Snap Rare CardName: Life or Death Cost: w/bw/b Type: Instant Pow/Tgh: / Rules Text: If {W} was spent to cast Life or Death, target creature has lifelink until end of turn. If {B} was spent to cast Life or Death, target creature has Deathtouch until end of turn. (Do both if {W}{B} was spent.) Flavour Text: Set/Rarity: Snap Uncommon CardName: Life through Death Cost: 1w/b Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchanted creature gets +1/+1 and has Lifelink. Flavour Text: Set/Rarity: Snap Common CardName: Ophidogenesis Cost: 3g/ug/ug/u Type: Sorcery Pow/Tgh: / Rules Text: Remove all +1/+1 counters from creatures you control. Put a 1/1 green and blue Snake creature token onto the battlefield for each counter so removed. Flavour Text: Set/Rarity: Snap Rare CardName: Agony // Ecstasy Cost: BB // WW Type: Instant // Instant Pow/Tgh: / // / Rules Text: Target creature gets -X/-X until end of turn, where X is equal to its converted mana cost. // Target creature gets +X/+X until end of turn, where X is equal to its converted mana cost. Flavour Text: Agony and Ecstasy are being; one negative // both heightened states of and one positive. Set/Rarity: Snap Uncommon CardName: Back // Basics Cost: 1U // 3RR Type: Instant // Sorcery Pow/Tgh: / // / Rules Text: Return target permanent to its owner's hand. // Aftermath (Cast this spell only from your graveyard. Then exile it.) Destroy all non-basic lands. Flavour Text: Set/Rarity: Snap Rare CardName: Arcum's Sled Cost: 1 Type: Snow Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature has vigilance. Equip {2} or {S} Flavour Text: Set/Rarity: Snap Common CardName: Blightning Rod Cost: 7 Type: Artifact Pow/Tgh: / Rules Text: When Blightning Rod enters the battlefield it deals 3 damage to you and you discard two cards. {1}{B}{R}, {T}: Blightning Rod deals 3 damage to target player. That player discards two cards. Flavour Text: Whoever said Blightning never strikes twice was clearly wrong. Set/Rarity: Snap Rare CardName: Blood Contract Cost: 4 Type: Artifact Pow/Tgh: / Rules Text: {3}, {T}: Target player draws 1 card and loses 2 life. Flavour Text: Signed in blood, these contracts provide incremental power at an exponential cost. Set/Rarity: Snap Rare CardName: Blood Lotus Cost: 0 Type: Legendary Artifact Pow/Tgh: / Rules Text: {T}, Exile a nontoken creature you control: Put a blood counter on Blood Lotus. {T}, Remove a Blood counter from Blood Lotus: Add 3 mana of any one colour to your mana pool. Flavour Text: Set/Rarity: Snap Mythic CardName: Bloodsteel Armour Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+1 for each charge counter on Bloodsteel Armour. {X}: Regenerate equipped creature (where X is the number of charge counters on Bloodsteel Armour.)Then put a charge counter on Bloodsteel Armour. Equip {2} Flavour Text: Set/Rarity: Snap Uncommon CardName: Bloodsteel Blade Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+1 for each charge counter on Bloodsteel Blade. Whenever equipped creature deals combat damage, put a charge counter on Bloodsteel Blade. Equip {X} (where X is the number of charge counters on Bloodsteel Blade.) Flavour Text: Set/Rarity: Snap Rare CardName: Bloodsteel Golem Cost: XX Type: Artifact Creature - Golem Pow/Tgh: 0/0 Rules Text: Bloodsteel Golem enters the battlefield with X +1/+1 counters on it. {X}: Put a +1/+1 counter on Bloodsteel Golem (where X is equal to the number of +1/+1 counters on Bloodsteel Golem). Damage is dealt to Bloodsteel Golem in the form of removing +1/+1 counters. Flavour Text: Set/Rarity: Snap Rare CardName: Bloodsteel Soldier Cost: 3 Type: Artifact Creature - Soldier Construct Pow/Tgh: 0/0 Rules Text: Bloodsteel Soldier enters the battlefield with two +1/+1 counters on it. Damage is dealt to Bloodsteel Soldier in the form of removing +1/+1 counters. Flavour Text: Set/Rarity: Snap Common CardName: Catalogue of Flesh Cost: 4 Type: Artifact - Tome Pow/Tgh: / Rules Text: {3}, {T}: Return target creature card from your graveyard to your hand. You gain an Insanity counter. Flavour Text: Set/Rarity: Snap Uncommon CardName: Chameleonite Cost: 1 Type: Artifact Creature - Shapeshifter Pow/Tgh: 1/1 Rules Text: {1}: Chameleonite gains the creature type of your choice until end of turn. Flavour Text: Chameleonites were originally created to study various species in their native habitat. Today they are more often used for less savoury activities. Set/Rarity: Snap Common CardName: Chronostasis Orb Cost: 5 Type: Artifact Pow/Tgh: / Rules Text: If an opponent would begin an extra turn, that player skips that turn instead. Whenever an opponent skips a turn put a charge counter on Chronostasis Orb. Remove 2 charge counters from Chronostasis Orb and sacrifice it: Take an extra turn after this one. Flavour Text: Set/Rarity: Snap Rare CardName: Cyclotron Cost: 4 Type: Artifact Pow/Tgh: / Rules Text: Cards in your hand gain Cycling {2} ({2}, Discard this card: Draw a card). Flavour Text: One mage's junk is another mage's jewel. Set/Rarity: Snap Rare CardName: Deadgate Cost: 6 Type: Artifact Pow/Tgh: / Rules Text: Whenever you would draw a card, instead put the top card of your library into your graveyard for each card you would draw. You may play cards from your graveyard. If a card would be put into your graveyard from anywhere other than your library, exile that card instead. If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game. Flavour Text: Set/Rarity: Snap Mythic CardName: Demonic Machine Cost: 3 Type: Artifact Creature - Equipment Pow/Tgh: 0/1 Rules Text: Morph {0} When Demonic Machine is turned face up, you may attach it to target creature. Demonic Machine stops being a creature as long as it is equipping another creature. Equipped creature can't attack. Prevent all combat damage that would be dealt by equipped creature. Flavour Text: Set/Rarity: Snap Uncommon CardName: Doomsday Device Cost: Type: Legendary Artifact Pow/Tgh: / Rules Text: Suspend 4 - 4 Pay 4 Life: If Doomsday Device is suspended, add or Remove a Time counter from Doomsday Device. Any player may activate this ability. Exile Doomsday Device: Exile all permanents. If Doomsday Device would enter the battlefield from anywhere other than exile, you lose the game. Flavour Text: Set/Rarity: Snap Mythic CardName: Elder Sign Cost: 5 Type: Artifact Pow/Tgh: / Rules Text: {5}, {T}, Exile Elder Sign: Remove all Insanity counters from target player. Flavour Text: These rare and ancient stones can heal those exposed to the horrors of the old ones. Set/Rarity: Snap Mythic CardName: Electrum Wasp Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: {2}: Electrum Wasp becomes a 1/1 Insect artifact creature with Infect until end of turn. Flavour Text: Set/Rarity: Snap Uncommon CardName: Goblin Zeppelin Cost: 6 Type: Artifact Creature - Zeppelin Pow/Tgh: 4/4 Rules Text: Flying When Goblin Zeppelin dies, it deals 4 damage to each creature. Flavour Text: The first and last flight of the SS Hindengob was an unmitigated disaster for all involved. Set/Rarity: Snap Rare CardName: Greater Runesword Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped Creature gets +2/+2 If a creature dealt damage by equipped creature would die, exile it instead Equip {3} Flavour Text: Set/Rarity: Snap Uncommon CardName: Greatsword of the Chosen Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+2 Whenever a Legendary Creature enters the battlefield under your control, you may attach Greatsword of the Chosen to it. Equip {3} Flavour Text: Set/Rarity: Snap Uncommon CardName: Liber Mysterium Cost: 5 Type: Artifact - Tome Pow/Tgh: / Rules Text: When Liber Mysterium enters the battlefield you gain an Insanity counter. {3}, {T}, Discard a card: Draw two cards. Flavour Text: It drains a memory from each reader as the price to unlock the mysteries within. Set/Rarity: Snap Rare CardName: Liftstone Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {U/R} or {3}, {T}: Target creature has ???? until end of turn. Flavour Text: Set/Rarity: Snap Uncommon CardName: Manaforge Cost: 2 Type: Artifact - Fortification Pow/Tgh: / Rules Text: Fortified Land has "{T}, Sacrifice an Artifact: Add two mana of any one colour to your mana pool. Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) Flavour Text: Set/Rarity: Snap Uncommon CardName: Mirror of Fools Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: Whenever a spell or ability controlled by an opponent would target an artifact you control, instead counter that spell or ability unless its controller puts the top 5 cards of his or her library into his or her graveyard. Flavour Text: Set/Rarity: Snap Rare CardName: Mox Feldspar Cost: 0 Type: Artifact Pow/Tgh: / Rules Text: Mox Feldspar enters the battlefield tapped. As Mox Feldspar enters the battlefield, choose a colour. {T}: Add one mana of the chosen colour to your mana pool, Mox Feldspar doesn't untap during your next utap step. Flavour Text: Set/Rarity: Snap Rare CardName: Necronomicon Ex Mortis Cost: 5 Type: Artifact - Tome Pow/Tgh: / Rules Text: When Necronomicon Ex Mortis enters the battlefield, you gain an insanity counter. Black spells cost you {B} less to cast. {T}: Add {B} to your mana pool for each Insanity counter you have. Then gain an Insanity counter. Flavour Text: Set/Rarity: Snap Rare CardName: Pain Conduit Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: {T}, Remove a -1/-1 or +1/+1 counter from a permanent you control: Put a charge counter on target permanent you control. Flavour Text: Set/Rarity: Snap Uncommon CardName: Phyrexian Spoiler Cost: 4 Type: Artifact Creature - Construct Pow/Tgh: 3/4 Rules Text: When Phyrexian Spoiler enters the battlefield, destroy target land. When Phyrexian Spoiler leaves the battlefield, sacrifice a land. Flavour Text: Set/Rarity: Snap Rare CardName: Prismatic Lotus Cost: 5 Type: Artifact Pow/Tgh: / Rules Text: {T}: Add one mana of any colour to your mana pool. {T}, Sacrifice Prismatic Lotus: Add {W}{U}{B}{R}{G} to your mana pool. Flavour Text: Set/Rarity: Snap Rare CardName: Quicksilver Matrix Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: {4}, {T}: Quicksilver Matrix becomes a copy of target artifact and gains this ability. If Quicksilver Matrix copies an artifact creature, it gains the Shapeshifter subtype. Flavour Text: Set/Rarity: Snap Rare CardName: Quicksilver Orb Cost: 5 Type: Artifact Pow/Tgh: / Rules Text: {5}, {T}: Reveal the top card of your library. If it's a creature card, you may exile Quicksilver Orb and put the revealed card onto the battlefield. Otherwise, put it on the bottom of your library. Flavour Text: Set/Rarity: Snap Rare CardName: Reclamation Engine Cost: 6 Type: Artifact Pow/Tgh: / Rules Text: Cards in your graveyard have Reclaim {1} (if this is in your graveyard, you may Exile it to add {1} to your mana pool) Flavour Text: Set/Rarity: Snap Rare CardName: Shadow Mantle Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped Creature gets -1/-0 and has shadow Equip {1} Flavour Text: Set/Rarity: Snap Uncommon CardName: Sightstone Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {G/W} or {3}, {T}: Target creature has Vigilance until end of turn. Flavour Text: Set/Rarity: Snap Uncommon CardName: Sign of the Yellow King Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {T}: Add {2} to your mana pool. You gain an Insanity counter. Flavour Text: Set/Rarity: Snap Uncommon CardName: Singularity Matrix Cost: 5 Type: Artifact Pow/Tgh: / Rules Text: All non-land permanents are Legendary. Flavour Text: There can be only one! Set/Rarity: Snap Mythic CardName: Stormbringer, the Black Blade Cost: 4 Type: Legendary Artifact - Equipment Pow/Tgh: / Rules Text: Equipped Creature gets +3/+1. Whenever a creature dealt damage by equipped creature would die this turn, instead exile it and put a soul counter on Stormbringer, the Black Blade. Remove a soul counter from Stormbringer: Equipped Creature gets +1/+1 until end of turn. Equip {4} Flavour Text: Set/Rarity: Snap Rare CardName: Strikestone Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {R/W} or {3}, {T}: target creature has First Strike until end of turn. Flavour Text: Set/Rarity: Snap Uncommon CardName: Sword of the Dawn Cost: 4 Type: Legendary Artifact - Equipment Pow/Tgh: / Rules Text: Equipped Creature gets +2/+2. Whenever a creature dealt damage by equipped creature would die this turn, instead exile it face down. {5}: Return a face down creature card exiled by Sword of the Dawn to the battlefield under your control. It has haste. Exile it at the start of the next end step. Equip {4} Flavour Text: Set/Rarity: Snap Rare CardName: The Golden Lance Cost: 3 Type: Legendary Artifact - Equipment Pow/Tgh: / Rules Text: Equipped Creature gets +1/+1 and has first strike. If there are exactly two permanents named The Golden Lance on the battlefield, the "legend rule" doesn't apply to them. If equipped creature has two cards named The Golden Lance equipped to it, it gets +1/+1 and has double strike instead. Equip {2} Flavour Text: Set/Rarity: Snap Rare CardName: Unbound Portal Cost: 6 Type: Artifact Pow/Tgh: / Rules Text: {6}, {T}: Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard. Flavour Text: Set/Rarity: Snap Rare CardName: An-Havva Glade Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. {T}: Add {R}, {G} or {W} to your mana pool, An-Havva Glade doesn’t untap during your next untap step. Flavour Text: Set/Rarity: Snap Uncommon CardName: Archipelago Cost: Type: Land - Island Pow/Tgh: / Rules Text: ({T}: Add {U} to your mana pool). {T}: Add {X} to your mana pool where X is equal to the number of Islands you control. Whenever Archipelago is tapped for mana, Islands you control don't untap during your next untap step. Flavour Text: Set/Rarity: Snap Rare CardName: Aysen Cathedral Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. {T}: Add {G}, {W} or {U} to your mana pool, Aysen Cathedral doesn’t untap during your next untap step. Flavour Text: Set/Rarity: Snap Uncommon CardName: Birthing Halls Cost: Type: Tribal Land - Metathran Pow/Tgh: / Rules Text: Birthing Halls enters the battlefield tapped. {T}: Add {U} to your mana pool. {T}: Put a growth counter on Birthing Halls. Then, if there are three or more growth counters on it, remove all counters and put a 1/1 blue Metathran creature token onto the battlefield. Flavour Text: Set/Rarity: Snap Uncommon CardName: Brackwater Marsh Cost: Type: Land Pow/Tgh: / Rules Text: {t}: Add {1} to your mana pool. {t}, Sacrifice Brackwater Marsh: Search your library for an Island or Swamp card and put it onto the battlefield tapped. Then shuffle your library. Flavour Text: Set/Rarity: Snap Uncommon CardName: Breeding Chamber Cost: Type: Tribal Land - Thrull Pow/Tgh: / Rules Text: Breeding Chamber enters the battlefield tapped. {T}: Add {B} to your mana pool. {T}: Put a germination counter on Breeding Chamber. Then, if there are three or more germination counters on it, remove all counters and put a 1/1 black Thrull creature token onto the battlefield. Flavour Text: Set/Rarity: Snap Uncommon CardName: Brimstone Bog Cost: Type: Land Pow/Tgh: / Rules Text: {t}: Add {1} to your mana pool. {t}, Sacrifice Brimstone Bog: Search your library for a Swamp or Mountain card and put it onto the battlefield tapped. Then shuffle your library. Flavour Text: Set/Rarity: Snap Uncommon CardName: Bubbling Bog Cost: Type: Land Pow/Tgh: / Rules Text: Bubbling Bog enters the battlefield tapped. When Bubbling Bog enters the battlefield, target creature gets ??? until end of turn. {T}: Add {B} to your mana pool. Flavour Text: Set/Rarity: Snap Uncommon CardName: Cost: Type: Land Pow/Tgh: / Rules Text: ~ enters the battlefield tapped. {T}: Add {R} to your mana pool. {?}{R}{R}, {T}: Put a ? Red creature token with ? named ? onto the battlefield. Flavour Text: Set/Rarity: Snap Uncommon CardName: Cost: Type: Land Pow/Tgh: / Rules Text: ~ enters the battlefield tapped. {T}: Add {B} to your mana pool. {?}{B}{B}, {T}: Put a ? black creature token with ? named ? onto the battlefield. Flavour Text: Set/Rarity: Snap Uncommon CardName: Cavern Cost: Type: Land - Cavern Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. A deck can have any number of cards named Cavern. Flavour Text: Set/Rarity: Snap Common CardName: Clockworks Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. {2}, {T}: Choose one - Put a +1/+1 counter on target artifact creature; or put a charge counter on target noncreature artifact. Flavour Text: Set/Rarity: Snap Uncommon CardName: Deep One Temple Cost: Type: Land Pow/Tgh: / Rules Text: Deep One Temple enters the battlefield tapped. {T}: Add {U} to your mana pool. {2}{U}{U}, {T}: Put a 2/2 blue Horror creature token with Islandwalk named Deep One onto the battlefield. Flavour Text: Set/Rarity: Snap Uncommon CardName: Deeproot Cost: Type: Land Pow/Tgh: / Rules Text: Deeproot enters the battlefield tapped. {T}: Add {G} to your mana pool. Deeproot cannot be flipped. Flavour Text: Flips into: CardName: Deeproot Awakened Cost: 3GG Type: Creature - Treefolk Pow/Tgh: 3/5 Rules Text: Trample, reach Deeproot Awakened cannot be flipped. Flavour Text: Set/Rarity: Snap Common CardName: Demonic Island Cost: Type: Land - Island Pow/Tgh: / Rules Text: ({T}: Add {U} to your mana pool.) Demonic Island enters the battlefield tapped. {U},{T}: Add {B}{B} to your mana pool. Flavour Text: Set/Rarity: Snap Rare CardName: Desolate Plain Cost: Type: Land - Plains Pow/Tgh: / Rules Text: ({T}: Add {W} to your mana pool.) Desolate Plain enters the battlefield tapped. {W},{T}: Add {B}{B} to your mana pool. Flavour Text: Set/Rarity: Snap Rare CardName: Dormant Protector Cost: Type: Land Pow/Tgh: / Rules Text: Dormant Protector enters the battlefield tapped {T}: Add {G} to your mana pool. {4}{G}{G}: Transform Dormant Protector Flavour Text: Back side: CardName: Awakened Guardian Cost: Type: Creature - Treefolk Pow/Tgh: 3/5 Rules Text: Vigilance Flavour Text: Set/Rarity: Snap Rare CardName: Dragon's Lair Cost: Type: Tribal Land - Dragon Pow/Tgh: / Rules Text: Dragon spells you cast cost {1} less to cast. {T}: Add {1} to your mana pool. {T}: Add {R} to your mana pool. Spend this mana only to cast Dragon spells or to activate abilities of Dragon creatures you control. Flavour Text: Set/Rarity: Snap Rare CardName: Everburning Pyre Cost: Type: Land Pow/Tgh: / Rules Text: Everburning Pyre enters the battlefield tapped {T}: Add {B} or {R} to your mana pool. Flavour Text: Set/Rarity: Snap Uncommon CardName: Fellwar Mine Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add to your mana pool one mana of any color that a land an opponent controls could produce. Flavour Text: Set/Rarity: Snap Rare CardName: Fighting Pit Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. {3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. Flavour Text: Set/Rarity: Snap Rare CardName: Flooded Field Cost: Type: Land Pow/Tgh: / Rules Text: Flooded Field enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. Flavour Text: Set/Rarity: Snap Uncommon CardName: Frozen Mire Cost: Type: Land Pow/Tgh: / Rules Text: Frozen Mire enters the battlefield tapped. {T}: Add {U} or{B} to your mana pool. Flavour Text: Set/Rarity: Snap Uncommon CardName: Fungal Forest Cost: Type: Land - Forest Pow/Tgh: / Rules Text: Fungal Forest enters the battlefield tapped. {T}: Add {G} to your mana pool. {T}: Put a spore counter on target Fungus you control. Flavour Text: Set/Rarity: Snap Common CardName: Goblin Nursery Cost: Type: Tribal Land - Goblin Pow/Tgh: / Rules Text: Goblin Nursery enters the battlefield tapped. {T}: Add {R} to your mana pool. {T}: Put a brood counter on Goblin Nursery. Then, if there are three or more brood counters on it, remove all counters and put a 1/1 red Goblin creature token onto the battlefield. Flavour Text: Set/Rarity: Snap Uncommon CardName: Grassland Copse Cost: Type: Land Pow/Tgh: / Rules Text: Grassland Copse enters the battlefield tapped. {T}: Add {G} or {W} to your mana pool. Flavour Text: Set/Rarity: Snap Uncommon CardName: Icy Tomb Cost: Type: Land Pow/Tgh: / Rules Text: Icy Tomb enters the battlefield tapped. When Icy Tomb enters the battlefield tap target creature, it doesn't untap during its controller's next untap phase. {T}: Add {U} to your mana pool. Flavour Text: Set/Rarity: Snap Uncommon CardName: Jungle Fell Cost: Type: Land Pow/Tgh: / Rules Text: Jungle Fell enters the battlefield tapped. {T}: Add {R} or {G} to your mana pool. Flavour Text: Set/Rarity: Snap Uncommon CardName: Koskun Redoubt Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. {T}: Add {B}, {R} or {G} to your mana pool, Koskun Redoubt doesn’t untap during your next untap step. Flavour Text: Set/Rarity: Snap Uncommon CardName: Lost Valley Cost: Type: Land Pow/Tgh: / Rules Text: Lost Valley enters the battlefield tapped. {T}: Add {G} to your mana pool. {4}{G}{G}, {T}: Put a 3/3 green Beast token with Trample named Hideous Beast onto the battlefield. Flavour Text: Set/Rarity: Snap Uncommon CardName: Marshalling Ground Cost: Type: Tribal Land - Soldier Pow/Tgh: / Rules Text: Marshalling Ground enters the battlefield tapped. {T}: Add {W} to your mana pool. {T}: Put a recruit counter on Marshalling Ground. Then, if there are three or more recruit counters on it, remove all counters and put a 1/1 white Soldier creature token onto the battlefield. Flavour Text: Set/Rarity: Snap Uncommon CardName: Marshfire Field Cost: Type: Land Pow/Tgh: / Rules Text: When Marshfire Field enters the battlefield, you lose 2 life. {T}: Add {W} to your mana pool. {T}: Add {B} or {R} to your mana pool. Marshfire Field deals 1 damage to you. Flavour Text: Set/Rarity: Snap Rare CardName: Meadowmere Tor Cost: Type: Land Pow/Tgh: / Rules Text: When Meadowmere Tor enters the battlefield, you lose 2 life. {T}: Add {R} to your mana pool. {T}, Pay 1 life: Add {W} or {U} to your mana pool. Flavour Text: Set/Rarity: Snap Rare CardName: Messianic Bluff Cost: Type: Land - Mountain Pow/Tgh: / Rules Text: ({T}: Add {R} to your mana pool.) Messianic Bluff enters the battlefield tapped. {R}, {T}: Add {B}{B} to your mana pool. Flavour Text: Set/Rarity: Snap Rare CardName: Mysterious Marsh Cost: Type: Land - Swamp Pow/Tgh: / Rules Text: ({T}: Add {B} to your mana pool.) Mysterious Marsh enters the battlefield tapped. {T}: Add {B}{B} to your mana pool, put a madness counter on Mysterious Marsh. Whenever you tap Mysterious Marsh, you gain an Insanity counter for each madness counter on Mysterious Marsh. Flavour Text: Set/Rarity: Snap Rare CardName: Nexus of Realities Cost: Type: Legendary Land Pow/Tgh: / Rules Text: Nexus of Realities enters the battlefield tapped. {T}: Add {1} to your mana pool. {T}: Exile target land card from any graveyard. Nexus of Realities has the abilities of each land exiled in this way. Flavour Text: Set/Rarity: Snap Mythic CardName: Parade Grounds Cost: Type: Land Pow/Tgh: / Rules Text: Parade Grounds enters the battlefield tapped. {T}: Add {W} to your mana pool. {T}: Put a +1/+1 counter on target white creature that entered the battlefield this turn. Flavour Text: Set/Rarity: Snap Rare CardName: Primeval Forest Cost: Type: Land Pow/Tgh: / Rules Text: Primeval Forest enters the battlefield tapped. When Primeval Forest enters the battlefield, return a land you control to its owner's hand. Hexproof {T}: Add {G}{G} to your mana pool. If you control no forests, sacrifice Primeval Forest. Flavour Text: Set/Rarity: Snap Rare CardName: Rainforest Ridge Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. {T}, Sacrifice Rainforest Ridge: Search your library for a Mountain or Forest card and put it onto the battlefield tapped. Then shuffle your library. Flavour Text: Set/Rarity: Snap Uncommon CardName: Reclaimed Ruins Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. Reclaim {1} (if Reclaimed Ruins is in your graveyard, you may Exile it to add {1} to your mana pool.) Flavour Text: Set/Rarity: Snap Common CardName: Saproling Grove Cost: Type: Tribal Land - Fungus Pow/Tgh: / Rules Text: Saproling Grove enters the battlefield tapped. {T}: Add {G} to your mana pool. {T}: Put a spore counter on Saproling Grove. Then, if there are three or more spore counters on it, remove all counters and put a 1/1 green Saproling creature token onto the battlefield. Flavour Text: Set/Rarity: Snap Uncommon CardName: Scree Slope Cost: Type: Land Pow/Tgh: / Rules Text: Scree Slope enters the battlefield tapped. When Scree Slope enters the battlefield, target creature can't block until end of turn. {T}: Add {R} to your mana pool. Flavour Text: Set/Rarity: Snap Uncommon CardName: Sengir Palace Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. {T}: Add {U}, {B} or {R} to your mana pool, Sengir Palace doesn’t untap during your next untap step. Flavour Text: Set/Rarity: Snap Uncommon CardName: Serene Sanctum Cost: Type: Land Pow/Tgh: / Rules Text: Serene Sanctum enters the battlefield tapped. When Serene Sanctum enters the battlefield, target creature can't attack until the start of your next upkeep. {T}: Add {W} to your mana pool. Flavour Text: Set/Rarity: Snap Uncommon CardName: Siren's Isle Cost: Type: Land Pow/Tgh: / Rules Text: Siren's Isle enters the battlefield tapped. When Siren's Isle enters the battlefield, tap target creature. {T}: Add {U} to your mana pool. Flavour Text: Set/Rarity: Snap Common CardName: Sludgeflow Thicket Cost: Type: Land Pow/Tgh: / Rules Text: When Sludgeflow Thicket enters the battlefield, you lose 1 life. {T}: Add {G} to your mana pool. {T}, Pay 1 life: Add {U} or {B} to your mana pool. Flavour Text: Set/Rarity: Snap Rare CardName: Stygian Depths Cost: Type: Land Pow/Tgh: / Rules Text: Stygian Depths enters the battlefield tapped. {T}: Add {U} to your mana pool. {T}, Discard a creature card: Add {B} to your mana pool. Flavour Text: Set/Rarity: Snap Rare CardName: Tangled Trees Cost: Type: Land - Forest Pow/Tgh: / Rules Text: ({T}: Add {G} to your mana pool.) Tangled Trees enters the battlefield tapped. {G},{T}: Add {B}{B} to your mana pool. Flavour Text: Set/Rarity: Snap Rare CardName: Tangletrees Cost: Type: Land Pow/Tgh: / Rules Text: Tangletrees enters the battlefield tapped. When Tangletrees enters the battlefield, creatures deals no damage until end of turn. {T}: Add {G} to your mana pool. Flavour Text: Set/Rarity: Snap Uncommon CardName: The Arcanum Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. {T}: Add {W}, {U} or {B} to your mana pool, The Arcanum doesn’t untap during your next untap step. Flavour Text: Set/Rarity: Snap Uncommon CardName: Tidal Strand Cost: Type: Land Pow/Tgh: / Rules Text: {t}: Add {1} to your mana pool. {t}, Sacrifice Tidal Strand: Search your library for a Plains or Island card and put it onto the battlefield tapped. Then shuffle your library. Flavour Text: Set/Rarity: Snap Uncommon CardName: Underbrush Bog Cost: Type: Land Pow/Tgh: / Rules Text: When Underbrush Bog enters the battlefield, you lose 1 life. {T}: Add {B} to your mana pool. {T}, Pay 1 life: Add {W} or {G} to your mana pool. Flavour Text: Set/Rarity: Snap Rare CardName: Underworld Passage Cost: Type: Land Pow/Tgh: / Rules Text: Underworld Passage enters the battlefield tapped. {T}: Add {W} to your mana pool. {1}{W}{W}, {T}: Put a 1/1 white Spirit creature token with flying named Restless Spirit onto the battlefield. Flavour Text: Set/Rarity: Snap Uncommon CardName: Unstable Terrain Cost: Type: Land Pow/Tgh: / Rules Text: As Unstable Terrain enters the battlefield choose a land type, Unstable Terrain is a land of the chosen type except that it gains "{2}: Unstable Terrain becomes the basic land type of your choice. Any player may activate this ability. Play this ability only in the upkeep phase." Flavour Text: Set/Rarity: Snap Uncommon CardName: Verdant Glade Cost: Type: Land Pow/Tgh: / Rules Text: When Verdant Glade enters the battlefield, sacrifice it unless you exile an untapped forest or untapped plains. {T}: Add {G}{G} to your mana pool if you exiled a forest. {T}: Add {G}{W} to your mana pool if you exiled a Plains. Flavour Text: Set/Rarity: Snap Rare CardName: Wildfire Rivulet Cost: Type: Land Pow/Tgh: / Rules Text: When Wildfire Rivulet enters the battlefield, you lose 1 life. {T}: Add {U} to your mana pool. {T}, Pay 1 life: Add {R} or {G} to your mana pool. Flavour Text: Set/Rarity: Snap Rare CardName: Wizard's Refuge Cost: Type: Tribal Land - Wizard Pow/Tgh: / Rules Text: Wizard spells you cast cost {1} less to cast. {T}: Add {1} to your mana pool. {T}: Add {U} to your mana pool. Spend this mana only to cast instant or sorcery spells. Flavour Text: Set/Rarity: Snap Uncommon CardName: Woodland Glade Cost: Type: Land Pow/Tgh: / Rules Text: {t}: Add {1} to your mana pool. {t}, Sacrifice Woodland Glade: Search your library for a Forest or Plains card and put it onto the battlefield tapped. Then shuffle your library. Flavour Text: Set/Rarity: Snap Uncommon CardName: Deep One Cost: Type: Creature - Horror Pow/Tgh: 2/2 Rules Text: Islandwalk Flavour Text: Set/Rarity: Snap Token CardName: Hideous Beast Cost: Type: Creature - Beast Pow/Tgh: 3/3 Rules Text: Trample Flavour Text: Set/Rarity: Snap Token CardName: Minion Cost: Type: Creature - Minion Pow/Tgh: 1/1 Rules Text: ? Flavour Text: Set/Rarity: Snap Token CardName: ? Cost: Type: Creature - ? Pow/Tgh: ?/? Rules Text: ? Flavour Text: Set/Rarity: Snap Token CardName: CRITTER Cost: Type: Creature - Critter Pow/Tgh: 1/1 Rules Text: Flavour Text: Set/Rarity: Snap Token CardName: INSECT Cost: Type: Ceature - Insect Pow/Tgh: 1/1 Rules Text: Flavour Text: Set/Rarity: Snap Token CardName: Restless Spirit Cost: Type: Creature - Spirit Pow/Tgh: 1/1 Rules Text: Flying Flavour Text: Set/Rarity: Snap Token CardName: Emblem Cost: Type: Emblem - Curth Pow/Tgh: / Rules Text: Creatures you control have "{t}: This creature fights target creature." Flavour Text: Set/Rarity: Snap Token CardName: Emblem Cost: Type: Emblem - Somadi Pow/Tgh: / Rules Text: Creatures you control named Baron Somadi, the Deathless get +2/+2. Flavour Text: Set/Rarity: Snap Token