{{Core mechanics pie}}
((Goal))
- Identify core game mechanics, and distribute to colors primary and non-primary. Where primary color gets full strongest best versions; while non-primary get lesser versions or variants.
((Core mechanics))
- White - Life gain - Prevention
- Blue - Card draw - Counterspell
- Black - Removal - Re/Animation
- Green - Mana - Tokens/Counters
- Red - Damage - Copy/Steal
((Mana))
- Green - PRIMARY -
- Green/White - land search
- Green/Blue - mana abilities
- Green/Black - land filter
- Green/Red - one-time mana
((Damage))
- Red - PRIMARY -
- Red/White - target combatant
- Red/Blue - target caster
- Red/Black = -1/-1 counters
- Red/Green - target flyer
((Life gain))
- White - PRIMARY -
- White/Blue - if less life
- White/Black - Life steal
- White/Red - Temporary life
- White/Green - X life
((Card draw))
- Blue - PRIMARY -
- Blue/White - scry
- Blue/Black - discard and draw
- Blue/Red - exile and cast this turn
- Blue/Green - creature enters
((Removal))
- Black - PRIMARY -
- Black/White - exile
- Black/Blue - discard
- Black/Red - destroy creature, paragon, land
- Black/Green - destroy object, mod
((Prevention))
- White - PRIMARY -
- White/Blue - prevent attacking
- White/Black - prevent counters
- White/Red - prevent blocking
- White/Green - prevent destruction
((Counterspell))
- Blue - PRIMARY -
- Blue/White - deflect target
- Blue/Black - pay extra mana
- Blue/Red - copy, steal
- Blue/Green - X cmc
((Re/Animation))
- Black - PRIMARY -
- Black/White - creature in graveyard
- Black/Blue - object
- Black/Red - self revive, died this turn
- Black/Green - land
((Copy/Steal))
- Red - PRIMARY -
- Red/White - steal combatant
- Red/Blue - copy/steal spell
- Red/Black - steal hand
- Red/Green - copy creature
((Tokens/Counters))
- Green - PRIMARY -
- Green/White - creature Tokens
- Green/Blue - card draw object Tokens
- Green/Black - +1/+1 Counters
- Green/Red - mana object Tokens