Faction War: Virtual Booster
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Sidekicker (Another player may pay as you cast this spell.)
Destroy target creature. If Nocturnal Hunt was sidekicked, put a +1/+1 counter on target creature or a loyalty counter on target planeswalker. |
Put a +1/+1 counter on a creature you control.
Emulate (When you cast this spell from your hand, each teammate may cast a copy of it for its emulate cost.) |
Each opponent discards a card, then you and each of your teammates draws a card.
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Draw a card.
Emulate (When you cast this spell from your hand, each teammate may cast a copy of it for its emulate cost.) |
Put the top three cards of your library into your graveyard.
Emulate (When you cast this spell from your hand, each teammate may cast a copy of it for its emulate cost.) |
You gain 3 life.
Emulate (When you cast this spell from your hand, each teammate may cast a copy of it for its emulate cost.) |
Sidekicker (Another player may pay as you cast this spell.)
Put the top three cards of your library into your graveyard. If Underworld Ritual was sidekicked, return target creature or planeswalker card from your graveyard to your hand. |
Sidekicker (Another player may pay as you cast this spell.)
Exile the top card of your library. Until end of turn, you may play that card. If Wild Passion was sidekicked, instead exile the top two cards of your library. Until end of turn, you may play cards exiled this way. |
Sidekicker (Another player may pay as you cast this spell.)
Counter target spell. If Arcane Dissolution was sidekicked, it deals 3 damage to that spell's controller. |
Sidekicker (Another player may pay as you cast this spell.)
Scry 3. If Enlightening Vision was sidekicked, draw a card. |
Each opponent sacrifices a land, then you and each of your teammates may search their library for a land card and put it into their hand, then shuffle their library.
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Each opponent sacrifices a creature or planeswalker, then you and each of your teammates may return a creature or planeswalker card from their graveyard to their hand.
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Sidekicker (Another player may pay as you cast this spell.)
Prevent all damage that would be dealt to target creature or planeswalker this turn. If Nurturing Sanctuary was sidekicked, put a +1/+1 counter on that creature or a loyalty counter on that planeswalker. |
Call of Flame deals 1 damage to any target.
Emulate (When you cast this spell from your hand, each teammate may cast a copy of it for its emulate cost.) |
No more cards
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Nocturnal Hunt
(uncommon)
Call of Nature
(common)
Turn the Tide
(uncommon)
Call of Initiative
(common)
Call of Burial
(common)
Call of Remedy
(common)
Underworld Ritual
(common)
Wild Passion
(common)
Arcane Dissolution
(uncommon)
Enlightening Vision
(common)
Tectonic Shift
(uncommon)
Dark Turnabout
(uncommon)
Nurturing Sanctuary
(common)
Call of Flame
(common)