Testament: Virtual Booster
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Mechanics | Skeleton |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Defender
1/3
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As an additional cost to cast Black Draw/Vengeful, sacrifice a permanent.
Draw two cards. |
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
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Enchant Creature or land
Enchanted creature can't be blocked if defending player controls an Island. Enchanted land is an Island in addition to its other types 3UU: Create a token that's a copy of Blue Uncommon Aura, except it doesn't have this ability. |
1R, Discard a card: Target player draws a card.
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Envy – Whenever an opponent draws a card, add .
1/1
|
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Menace
Prophecy 2BB — You have 4 or more cards in your graveyard. |
Enchant Creature
Enchanted creature can't attack or block. You may redeem White Pacifism/Redeemsynergy as though it were a creature. |
Target creature can't block this turn.
Rebound |
First strike
When White First Strike/Redeemsynergy enters the battlefield, if it entered from the graveyard, put a +1/+1 counter on it. 2/1
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Whenever you cast your second spell each turn, scry 1.
2/3
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2, : Reveal the top card of your library. If its a land, put it into your hand.
Redeem 0 |
Destroy target artifact or land.
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Target creature gets -X/-X until end of turn, where X is the amount of Artifacts you control.
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Blue Defender
(common)
Black Draw/Vengeful
(common)
Act of Treason Reprint
(common)
Blue Uncommon Aura
(uncommon)
Red Rummage/Envy Enabler
(common)
Red Ramp/Envy
(common)
Triome 3
(rare)
BU Prophecy/Creature
(uncommon)
White Pacifism/Redeemsynergy
(uncommon)
Red Panic/Rebound
(common)
White First Strike/Redeemsynergy
(uncommon)
Blue Spells-Matter
(common)
Artifact psuedo draw
(common)
Red Artifact/Land Removal
(common)
Black Small Removal/Golem
(common)