CardName: 1Drop Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Core Essentials Common CardName: 2DropAggro Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Core Essentials Common CardName: 2DropUtility Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Core Essentials Common CardName: Aurochs1 Cost: w Type: Creature - Aurochs Pow/Tgh: 0/1 Rules Text: Whenever another creature you control attacks, Aurochs1 gets +1/+1. Flavour Text: Set/Rarity: Core Essentials None CardName: Aurochs2 Cost: 1W Type: Creature - Aurochs Pow/Tgh: 2/2 Rules Text: Whenever Aurochs2 attacks, another target creature gets +2/+2. Flavour Text: Set/Rarity: Core Essentials None CardName: Cost: 1W Type: Creature Pow/Tgh: 1/3 Rules Text: Lifelink Whenever you cast a white spell, target player gains 2 life. Flavour Text: Set/Rarity: Core Essentials Uncommon CardName: Centaur Guardian Cost: 1W Type: Creature - Centaur Warrior Pow/Tgh: 3/3 Rules Text: Defender {2}{W}: Centaur Guardian loses defender until end of turn. Flavour Text: Set/Rarity: Core Essentials Common CardName: CombatTrick Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Core Essentials Common CardName: Exile Cost: W Type: Instant Pow/Tgh: / Rules Text: *Chroma* - Exile target creature with power less than the number of white mana symbols in the mana costs of permanents you control. Flavour Text: Set/Rarity: Core Essentials Uncommon CardName: Goat Cost: 0 Type: Creature - Goat Warrior Pow/Tgh: 0/1 Rules Text: Cast Goat only if you control another white permanent. When Goat enters the battlefield, you gain 3 life. Flavour Text: Set/Rarity: Core Essentials None CardName: High King Cost: 2WW Type: Legendary Creature - Human Pow/Tgh: 3/4 Rules Text: You may cast Soldier, Knight, Mercenary, Rebel, and/or Samurai cards from your library. Flavour Text: Set/Rarity: Core Essentials Mythic CardName: Javelineers Cost: 1W Type: Creature - Human Soldier Pow/Tgh: 1/1 Rules Text: {T}: Javelineers deals 1 damage to target attacking or blocking creature. {2}: Javelineers gets vigilance until end of turn. Flavour Text: Set/Rarity: Core Essentials Common CardName: Kennel Master Cost: 1W Type: Creature - Human Pow/Tgh: 2/2 Rules Text: Hounds you control get +1/+1. {G}, {T}: Wolves you control get +1/+1 until end of turn. Flavour Text: Set/Rarity: Core Essentials Rare CardName: Meadow Dancer Cost: W Type: Creature - Dryad Pow/Tgh: 1/1 Rules Text: Plainswalk Flavour Text: Set/Rarity: Core Essentials None CardName: Release the Hounds Cost: {5}W Type: Instant Pow/Tgh: / Rules Text: Focus {W}{W}{W} (You may cast this card for its focus cost rather than its mana cost.) Put four 1/1 white Hound creature tokens onto the battlefield. Flavour Text: Set/Rarity: Core Essentials Uncommon CardName: Concentrate++ Cost: 3U Type: Instant Pow/Tgh: / Rules Text: Spellcraft (This spell costs {1} less for each spell cast this turn.) Draw two cards. Flavour Text: Set/Rarity: Core Essentials Uncommon CardName: Flooder Cost: 3UUU Type: Creature - Leviathan Pow/Tgh: / Rules Text: When Flooder is turned face up, all lands are Islands until end of turn. Terraform - Island {2}{U}{U}{U} Flavour Text: Set/Rarity: Core Essentials None CardName: Guardian Drake Cost: 2U Type: Creature - Drake Pow/Tgh: 2/3 Rules Text: Defender, flying Flavour Text: Set/Rarity: Core Essentials Common CardName: Cost: 3BB Type: Creature - Demon Pow/Tgh: 2/2 Rules Text: Whenever a player sacrifices a creature, ~ gets +2/+1 until end of turn. Flavour Text: Set/Rarity: Core Essentials Uncommon CardName: Demon Cost: 2{B}{B}{B} Type: Creature - Demon Pow/Tgh: 5/5 Rules Text: Flying Pay 2 life, sacrifice a permanent: The next spell you cast this turn has spellcraft. Flavour Text: Set/Rarity: Core Essentials Rare CardName: Fiendish Familiar Cost: 1BB Type: Creature - Imp Pow/Tgh: 2/1 Rules Text: Flying Whenever you cast a black spell, target player loses 1 life. Flavour Text: Set/Rarity: Core Essentials Uncommon CardName: Inner Darkness Cost: 2BB Type: Enchantment Pow/Tgh: / Rules Text: *Chroma* - Each creature you control gets +1/+1 for each black mana symbol in its mana cost. Flavour Text: Set/Rarity: Core Essentials Rare CardName: Murk Lurker Cost: 1B Type: Creature - Thing Pow/Tgh: 1/1 Rules Text: Terraform - Swamp {B} (While this is facedown, it is a Swamp. Turn this face up or face down for its terraform cost. Terraform only as a sorcery.) Flavour Text: Set/Rarity: Core Essentials Common CardName: Widoweaver Cost: 1BB Type: Creature - Spider Assassin Pow/Tgh: 1/2 Rules Text: {3}, {T}: Tap target creature. That creature doesn't untap during its controller's next untap step. {1}, {T}: Destroy target tapped creature. Flavour Text: Set/Rarity: Core Essentials Rare CardName: Ambush Cost: 1R Type: Instant Pow/Tgh: / Rules Text: The next creature card you cast this turn can be played as though it had flash. That creature has haste until end of turn. Draw a card. Flavour Text: Set/Rarity: Core Essentials Rare CardName: Burn Cost: 2R Type: Instant Pow/Tgh: / Rules Text: Focus {R}{R} (You may cast this spell for its focus cost rather than pay its mana cost.) Burn deals 5 damage to target creature. Flavour Text: Set/Rarity: Core Essentials Common CardName: Erupting Elemental Cost: 1RR Type: Creature - Elemental Pow/Tgh: 2/3 Rules Text: When Erupting Elemental comes into play, or is turned face up, it deals 2 damage to each creature and each player. Terraform - Mountain {1}{R}{R} Flavour Text: Set/Rarity: Core Essentials Rare CardName: Faith Kindler Cost: 2R Type: Creature - Minotaur Shaman Pow/Tgh: 2/3 Rules Text: {r}: Add {W} to your mana pool. Flavour Text: Set/Rarity: Core Essentials Common CardName: Roulette Cost: 1RR Type: Sorcery Pow/Tgh: / Rules Text: Starting with you, each player chooses a number. Then each player discards his or her hand, and draws seven cards. Each player repeats this process a number of times equal to their chosen number. Flavour Text: Around and around we go. Set/Rarity: Core Essentials Mythic CardName: Sleepy Gaint Cost: 3R Type: Creature - Gaint Pow/Tgh: 3/3 Rules Text: Terraform - Mountain {1}{R} (While this is face down, it is a Mountain. Turn it face up or face down for its terraform cost. Terraform only as a sorcery.) Flavour Text: Set/Rarity: Core Essentials Common CardName: Sparkbug Cost: R Type: Creature - Insect Pow/Tgh: 1/1 Rules Text: When Sparkbug enters the battlefield, add {R} to your mana pool. Flavour Text: Set/Rarity: Core Essentials Common CardName: Steal Cost: 3RR Type: Instant Pow/Tgh: / Rules Text: Spellcraft (This spell costs {1} less to cast for each spell cast this turn.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Flavour Text: Set/Rarity: Core Essentials Uncommon CardName: Barkskin Druid Cost: 2G Type: Creature - Elf Druid Pow/Tgh: 2/2 Rules Text: As long as you control three or more forests, Barkskin Druid gets +2/+2 and has hexproof. Flavour Text: Set/Rarity: Core Essentials Uncommon CardName: Beasty Cost: 6GG Type: Creature - Beast Pow/Tgh: 7/7 Rules Text: Focus {G}{G}{G}{G}{G} (You may cast this spell for its focus cost rather than pay its mana cost.) Hexproof Flavour Text: Set/Rarity: Core Essentials Rare CardName: Fetch Lands Cost: 2G Type: Pow/Tgh: / Rules Text: Focus {1}{G}{G} Flavour Text: Set/Rarity: Core Essentials None CardName: Wasteland Warlord Cost: 1BRW Type: Creature - Human Warrior Pow/Tgh: 4/4 Rules Text: {T}: Wasteland Warlord fights target creature. Whenever another creature dies, put a +1/+1 counter on each creature you control. Flavour Text: Set/Rarity: Core Essentials Rare CardName: Leech Cost: BUG Type: Creature - Insect Mutant Pow/Tgh: 1/1 Rules Text: Shroud {T}: Tap target creature. Put a -1/-1 counter on that creature and a +1/+1 counter on Leech. Flavour Text: Set/Rarity: Core Essentials Rare CardName: Apprentice's Ring Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Core Essentials Common