Guild Accomplices

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 C 
Instant
No more than one mana of each color may be spent on X. Choose X from among colors not spent on X. You may choose the same mode more than once.

• White: Surveil X, then each player investigates.
• Blue: Each player creates a Food token.
• Black: Untap up to one artifact.
• Red: Target permanent gains hexproof.
• Green: Each player sacrifices a colored permanent.
• Create a gold token, then scry 1.
 U 
Legendary Enchantment Creature – Background
Commander creatures you own have "Whenever this creature becomes the target of a spell or ability, create a treasure token. This ability triggers only once each turn."

{t}, sacrifice two treasure tokens: Return target card from a graveyard with mana value 2 or less to it's owner's hand.
2/2
 R 
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
 R 
Enchantment
Each noncreature, non-Equipment artifact is an Equipment with equip {x} and “Equipped creature gets +0/+X,” where X is that artifact’s converted mana cost.
 U 
Legendary Enchantment Creature – Background
Commander creatures you own have "Whenever you create a creature, investigate. This ability triggers only once each turn."

Clue tokens you control have "{t}: Scry 1."
2/2
 M 
Legendary Creature – Homunculus
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Whenever you sacrifice an artifact for the first time each turn, starting with you each player votes repeat or release. If repeat gets the most votes create a token that’s a copy of the sacrificed artifact, if release gets the most votes or the vote is tied draw a card.
1/3
Thim, Scope of the Sniper
{2}{u}
 
 M 
Legendary Artifact – Equipment
Spells you cast that target equipped creature cost {1} less, for each spell you've cast this turn.

Equipped creature has prowess and deals damage as though it were Thim, Scope of the Sniper.

Equip Legendary creature {2}
 R 
Sorcery
Create a 4/4 blue sphinx token with flying. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to their left. Return each permanent chosen this way to it's owner's hand.
 R 
Creature – Spirit
{t}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.
1/1
 R 
Sorcery
Destroy all creatures, then create an X/X colorless Aetherborn Construct artifact creature token, where X is the number of creatures destroyed this way.
 M 
Legendary Creature – Aetherborn Pilot
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Whenever a non-token creature dies, create a treasure token.

Sacrifice a treasure token: Target creature may crew a vehicle as though it's power were 1 greater.
3/3
Olbaid Le, the Sparkblade
{b}{b}{b}
 
 M 
Legendary Artifact – Equipment
Legendary Equip 2

Equipped creature deals combat damage as though it were Olbaid Le, the Sparkblade.

Sacrifice two treasure tokens: Attach Olbaid Le to an artifact creature you control.

Equipped creature has Vigilance and "Sacrifice a treasure token: Regenerate."
 R 
Sorcery
Each player shuffles their graveyards into their library, then mills a card for each card shuffled into their library this way.
 U 
Legendary Enchantment Creature – Background
Commander creatures you own have "Whenever this creature enters the battlefield, you become the Monarch."

At the beginning of your upkeep, the Monarch sacrifices a non-land permanent they control. Then, if you're not the monarch, you become the monarch.
3/3
 R 
Sorcery
Choose one:

• Search your library for up to two artifact cards, reveal them, put them into your graveyard, then shuffle.

• Sacrifice up to two artifacts, for each sacrificed this way return an artifact card from your graveyard to the battlefield.

Entwine {2} (Choose both if you pay the entwine cost.)
 M 
Legendary Creature – Human Samurai
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Whenever Hideaki Minematsu blocks a creature, create a 1/1 red Citizen Samurai creature with first strike that’s blocking that creature.
2/2
Yamizaki's Sashimono
{2}{r}
 
 M 
Legendary Artifact – Equipment
Equipped creature has Doublestrike, "Whenever this creature blocks or is blocked, it gets +2/+2 until end of turn." and "Whenever this creature blocks, untap all creatures you control and all creature's that attacked this turn. After this phase, there is an additional combat phase."

Equipped creature deals combat damage as though it were Yamizaki's Sashimono.

Legendary Equip {3}{r}{r}
 R 
Colour indicator R Instant – Arcane
Exile the top card of your library. Until the end of your next turn, you may play cards exiled this way.

Splice onto Sorcery {r}
(As you cast a Sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
 U 
Legendary Enchantment Creature – Background
Commander creatures you own have "Whenever you sacrifice a permanent, this creature gains Menace until end of turn."

When Reckless Friend deals combat damage to a player, create a Blood token.
1/1
 R 
Sorcery
Destroy all artifacts.

Threshold — If seven or more cards are in your graveyard, instead destroy all artifacts, then return all cards in your graveyard destroyed this way to the battlefield.
 R 
Enchantment
{3}{g}{g}: Shuffle your library.

{x}: Look at the top X cards of your library, then put them back in any order.
 U 
Legendary Enchantment Creature – Background
Commander creatures you own have "Whenever this creature is dealt damage, create a food token."

{t}, {2}, sacrifice a food: Regenerate target Commander creature.
2/2
 M 
Legendary Creature – Wolf Shaman
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Soulbond

As long as Tovolar, Somberwald Wolfir is paired with another creature, paired creatures you control have "Whenever an opponent activates a non-mana ability, this creature becomes indestructible until end of turn." and +1/+1.
4/4
Amulet of Tovolar
{2}{g}
 
 M 
Legendary Artifact – Equipment
Legendary equip {g/2}{g/2}

Equipped creature deals combat damage as though it were Amulet of Tovolar.

Equipped creature has "Modified creatures you control can’t transform." and "{t}: Place a shield counter on target creature."
 C 
Land – Gate
Central Plaza Ruins enters the battlefield tapped unless you control a Commander.

{t}: Add one mana of any color in your Commander’s color identity.

Tap another untapped gate you control: Untap Central Plaza Ruins.
 R 
Legendary Creature – Giant Monk
Whenever you cast the first instant or sorcery spell from your hand each turn, if mana from a Treasure was spent to cast it, it gains rebound, otherwise Investigate.

Choose a White or Blue Background.
4/4
 R 
Legendary Creature – Human Artificer
Whenever you cast an Equipment spell it gains living Weapon.

Germs you control are spirits in addition to their other types.

Choose a Blue or Black Background
2/5
 R 
Legendary Creature – MInotaur Ally
Whenever Rhonde, Traitor of Ondu deals combat damage to a player, if you're the Monarch, that player becomes the Monarch.

Choose a Red or Black background.
3/3
 R 
Legendary Creature – Elf Scout
{r}{g}{t}, Sacrifice a token you control: Populate X times, where X is mana value of the sacrificed token plus 1.

Choose a Red or Green background.
2/3
 R 
Legendary Creature – Dwarf Artificer
{t}: Return target permanent card from your graveyard to the battlefield with mana value X or less, where X is the number of counters placed onto permanents you control this turn minus 1.

Choose a White or Green background.
4/4
 U 
Artifact
Prominence — Whenever a commander enters the battlefield under your control exile target non-Commander permanent you control, at the beginning of the next end step return it to the battlefield under it's owner's control.

{t}: Add {w} or {b}.

Basic Landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)
 U 
Artifact
Prominence — Whenever a commander enters the battlefield under your control mill two cards.

{t}: Add {b} or {g}.

Basic Landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)
 U 
Artifact
Prominence — Whenever a commander enters the battlefield under your control shuffle target card from your graveyard into your library.

{t}: Add {g} or {u}.

Basic Landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)
 U 
Artifact
Prominence — Whenever a commander enters the battlefield under your control the next spell you cast this turn costs {1} less.

{t}: Add {u} or {r}.

Basic Landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)
 U 
Artifact
Prominence — Whenever a commander enters the battlefield under your control creatures you control gain +1/-1 until end of turn.

{t}: Add {r} or {w}.

Basic Landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)
 R 
Legendary Creature – Demon Assassin
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Creatures that attacked during their controller’s last turn can’t attack.

Will of the council — When Geyadrone Dihada attacks, starting with you, each player votes for another player. Each player with the most votes, or is tied for most votes takes an extra turn after this one.
4/4
 R 
Legendary Creature – Dragon Advisor
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Whenever you cast a non-creature spell, if you control the creature with the greatest power draw a card, then discard a card. Otherwise, Amass 1. (To amass 1, put a +1/+1 counters on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first.)
4/3
 R 
Legendary Creature – Human Samurai
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Whenever a creature deals combat damage to you, it becomes goaded.

Goaded creatures have Provoke.

Whenever one or more creatures become blocked, gain X life, where X is the number of blocking creatures.
4/4
 R 
Legendary Creature – Phelddagrif
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

{r}: Jamrid Vims gains trample until end of turn. Target opponent creates a treasure token.

{g}: Jamrid Vims gains hexproof until end of turn. Target opponent creates a food token.

{w}: Jamrid Vims gains vigilance until end of turn. Target opponent creates a clue token.
4/4
 R 
Legendary Creature – Elder Spellshaper
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

{g}{w}{u},{t}, discard a land card from your hand: Prevent all combat damage that would be dealt by non-colorless sources this turn. Activate this ability only during an opponent's turn.
2/2
 R 
Legendary Creature – Vampire Artificer
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Noncreature sources you control have lifelink.
2/4
 R 
Legendary Creature – Elf Berzerker
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Whenever Ganthrgrim, Trest Exile attacks, each player votes on a number from one to five. Ganthrgrim gets +X/+X and you exile X cards from the top of you library, where X is the highest number that was voted, or tied for votes.

You may cast cards exiled this way until the end of your next turn. If you do not cast a card exiled this way this turn, you lose the game.
5/4
 R 
Legendary Creature – Elf Artificer
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Dorsha the Scrapsmith gets +1/+0 for each Artifact Creature you control.

When Dorsha the Scrapsmith attacks, you may return target vehicle from your graveyard to the battlefield, it becomes an artifact creature that is tapped and attacking.
3/4
 R 
Legendary Creature – Human Samurai Archer
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Whenever a one or more creatures attack you or a Planeswalker you control, creature's you control gain "{t}, Sacrifice an artifact: Fight target attacking creature, it becomes blocked." until end of turn.
2/3
 R 
Legendary Creature – Human Advisor
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Whenever Safjon Flats attacks, mill 2. If the milled cards share a type, investigate.

Delerium – At the beginning of your end step, if there are four or more card types among cards in your graveyard, an opponent chooses a card in your graveyard. You may exile that card, if you do draw a card, then each player sacrifices a card that shares a type with the exiled card. If you do not, each opponent draws a card.
2/3
 R 
Instant
Each player chooses Conquest, War, Famine or Death.

• Choose up to one non-basic land for each Conquest choice. Destroy those lands.
• Choose up to one spell for each War choice. Counter those spells.
• Choose up to one non-land, non-creature permanent for each Famine choice. Shuffle those permanents into their owners libraries.
• Choose up to one tapped creature for each Death choice. Exile those creatures.
 M 
Legendary Creature – Spirit Horror
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

No more than one creature can attack each combat.
No more than one creature can block each combat.
Each player can only play one nonbasic land per turn.
Each player can't draw more than one card each turn.

Sacrifice a permanent: Jenrik, Lithomantic Horror loses all abilities until end of turn. Any player may play this ability, but only as a sorcery.
5/2
 R 
Sorcery
Each player chooses Swords, Cups, Wands or Coins.

• Up to one creature you control fights up to one creature you don't control for each Swords choice.
• Scry 5 for each Cups choice.
• Each player discards a card, then draws a card for each Wands choice.
• Return a creature card from your graveyard to the battlefield for each Coins choice.
 R 
Instant
Each player chooses Winter, Spring, Summer or Fall.

• Choose up to one target creature for each Winter choice. Untap them. They block this turn if able
• Create two 1/1 Colorless Zubera Spirits for each Spring choice.
• Choose up to one permanent for each Summer choice. It gains indestructible.
• Choose up to one creature for each Fall choice. Borrow those creatures until end of turn.
 M 
Legendary Creature – Advisor
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Whenever players finish voting, for each opponent who voted for a choice you didn’t vote for create a treasure, food, and clue token. Each opponent who voted for a choice you did vote for draws a card.
4/4
 R 
Instant
Each player chooses North, South, East or West.

• Create two treasure tokens for each North choice.
• Search your library for a basic land card and place it onto the battlefield for each East choice.
• Choose up to one creature for each South choice. Exile then return those creatures to the battlefield tapped under their owner's control.
• Target player mills five cards for each West choice.

Shuffle your Library.
 M 
Legendary Creature – Dwarf Mercenary Pilot
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

You may remove X counters from a creature you control to pay for a crew cost of a vehicle rather than tapping that creature, where X is the minimal power required.

Vehicles crewed by Jayree, Dragster Motorist deal combat damage as though they were Jayree.
3/2
 R 
Sorcery
Each player chooses Earth, Fire, Wind or Water.

• Choose up to one card in a graveyard each Earth choice. Return those cards to their owners hands.
• Choose up to one permanent or player for each Fire choice. Double all counters on those players and permanents.
• Choose up to one player each Wind choice. Those players searches their library for a land card and places it onto the battlefield for each Wind choice.
• Choose up to one player for each Water choice. Those players puts a permanent from their hands onto the battlefield for each Water choice.
 M 
Legendary Creature – Demon Spirit
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Creatures with flying can block only creatures with flying.

Creatures without flying have reach. (They can block creatures with flying.)

If a creature you control would trigger an ability of a permanent you control by blocking or becoming blocked, that ability triggers an additional time.
6/6
 R 
Legendary Creature – Moonfolk Advisor
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Tapped creatures you control with activated abilities can block as though they were untapped.

{3}, Return a land you control to its owner’s hand: Goad target creature.
2/4
 R 
Legendary Creature – Zombie Wizard
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Whenever Grafdigger Wulmer enters the battlefield, create a 2/2 black Zombie Army creature.

Whenever an artifact is put into a opponent's graveyard from the battlefield, Amass 2, then Populate.

(Put two +1/+1 counters on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first. Afterwards, create a token that’s a copy of a creature token you control.)
4/4
 R 
Legendary Creature – Orc Shaman
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Equipped creatures you control are colorless.

Whenever a colorless creature you control deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
2/6
 R 
Legendary Creature – Atog Shaman
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Whenever you sacrifice an artifact, copy target ability that isn't a mana ability.

{1}{r/g}, Sacrifice an artifact: Target creature gets -1/-1 until end of turn.
2/2
 R 
Legendary Creature – Cat Dragon
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Creatures you control with a +1/+1 counter have mentor. (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
3/1
 R 
Legendary Creature – Zombie Rogue
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Will of the council — At the beginning of your upkeep, starting with you, each player votes for sickness or health. If sickness gets more votes or is tied, your life total becomes 5. If life gets more votes, count the number of permanents you control. Your life total becomes that number.

Fateful Hour – As long as your life total is 5 or less, you can’t lose the game and your opponents can’t win the game.
2/2
 R 
Legendary Creature – Spirit Horror
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Iname, Corrupted by Blood has trample if it's power is an even number.

Iname has menace if it's power is an odd number.

Whenever an opponent gains life, place a +1/+1 counter on each creature you control.

Whenever Iname becomes tapped, each player creates a food token. (It’s an artifact with “{2}, {t}, Sacrifice this artifact: You gain 3 life.”)
6/6
 R 
Legendary Creature – Elf Artificer
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Each colorless non-creature permanent you control is a creature with power and toughness each equal to its converted mana cost.

Whenever a colorless permanent is put into your graveyard from the battlefield, gain {e}.
2/3
 R 
Legendary Creature – Vedalken Pirate
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Parley — Whenever Zi, Freebooter Recruiter attacks, each player reveals the top card of their library. For each nonland card revealed this way create a 1/1 Red or Blue Pirate creature token that’s tapped and attacking. Then each player draws a card.
2/2
 R 
Legendary Creature – Human Soldier
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Whenever an opponent casts a spell, except for their first each turn or attacks you and/or one or more planeswalkers you control, investigate.

Whenever you sacrifice an artifact token, exile the top two cards of your library. Until the end of your next turn, you may play cards exiled this way.
3/3
 U 
Legendary Artifact Creature – Golem
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Partner (You can have two commanders if both have partner.)

Commander creatures you cast cost {2} less for each time you have cast Grinlos, Golgothian Titan from the command zone.

Grinlos's power and toughness is equal to the number of times your commander(s) have been cast from the Command Zone.
*/*
 M 
Legendary Creature – Eldrazi
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Devoid (This card has no color.)

Lifelink, Vigilance

Legendary permanents you control have "Whenever you cast a spell, you may pay {c}. If you do, each opponent loses 1 life and you gain that much life."
3/3
Azak, Glaive of the Explorer
{1}{w}{w}
 
 M 
Legendary Artifact – Equipment
Equipment you control have "Discard a Land Card: Attach this equipment to target creature."

Equipped creature deals combat damage as though it were Azak, Glaive of the Explorer.

Equipped creature has "Whenever this creature deals combat damage, gain X life, where X is the number of non-creature permanents you control with counters on them."
 M 
Legendary Creature – Eldrazi Giant
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Devoid (This card has no color.)

Permanents and spells you control as well as cards you own have Devoid. (Those cards have no color.)

You may spend mana of any color as though it were {c}.

{c}{c}{c}: Shuffle target permanent or card you do not own from Exile or a graveyard into it's owner's library.
5/5

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