CardName: Commander's Charm Cost: {X}{1} Type: Instant Pow/Tgh: / Rules Text: No more than one mana of each color may be spent on X. Choose X from among colors not spent on X. You may choose the same mode more than once. • White: Surveil X, then each player investigates. • Blue: Each player creates a Food token. • Black: Untap up to one artifact. • Red: Target permanent gains hexproof. • Green: Each player sacrifices a colored permanent. • Create a gold token, then scry 1. Flavour Text: Set/Rarity: Guild Accomplices Common CardName: Generous Benefactor Cost: {1}{W}{W} Type: Legendary Enchantment Creature - Background Pow/Tgh: 2/2 Rules Text: Commander creatures you own have "Whenever this creature becomes the target of a spell or ability, create a treasure token. This ability triggers only once each turn." {T}, sacrifice two treasure tokens: Return target card from a graveyard with mana value 2 or less to it's owner's hand. Flavour Text: Set/Rarity: Guild Accomplices Uncommon CardName: Lobbying for Compromise Cost: {2}{W} Type: Enchantment Pow/Tgh: / Rules Text: Whenever an opponent casts a spell, you may draw a card unless that player pays {1}. Flavour Text: Set/Rarity: Guild Accomplices Rare CardName: Secure Truce Cost: {2}{W} Type: Enchantment Pow/Tgh: / Rules Text: Each noncreature, non-Equipment artifact is an Equipment with equip {X} and “Equipped creature gets +0/+X,” where X is that artifact’s converted mana cost. Flavour Text: Set/Rarity: Guild Accomplices Rare CardName: Inspiring Teacher Cost: {1}{U} Type: Legendary Enchantment Creature - Background Pow/Tgh: 2/2 Rules Text: Commander creatures you own have "Whenever you create a creature, investigate. This ability triggers only once each turn." Clue tokens you control have "{T}: Scry 1." Flavour Text: Set/Rarity: Guild Accomplices Uncommon CardName: It That Has Many Teeth Cost: {1}{U}{U} Type: Legendary Creature - Homunculus Pow/Tgh: 1/3 Rules Text: Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.) Whenever you sacrifice an artifact for the first time each turn, starting with you each player votes repeat or release. If repeat gets the most votes create a token that’s a copy of the sacrificed artifact, if release gets the most votes or the vote is tied draw a card. Flavour Text: Back side: CardName: Thim, Scope of the Sniper Cost: {2}{u} Type: Legendary Artifact - Equipment Pow/Tgh: / Rules Text: Spells you cast that target equipped creature cost {1} less, for each spell you've cast this turn. Equipped creature has prowess and deals damage as though it were Thim, Scope of the Sniper. Equip Legendary creature {2} Flavour Text: Set/Rarity: Guild Accomplices Mythic CardName: Muzzio's Filibuster Cost: {4}{U}{U} Type: Sorcery Pow/Tgh: / Rules Text: Create a 4/4 blue sphinx token with flying. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to their left. Return each permanent chosen this way to it's owner's hand. Flavour Text: Set/Rarity: Guild Accomplices Rare CardName: Xenic Mechanic Cost: {1}{U}{U} Type: Creature - Spirit Pow/Tgh: 1/1 Rules Text: {T}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost. Flavour Text: Set/Rarity: Guild Accomplices Rare CardName: Aetheric Sabotage Cost: {4}{B}{B} Type: Sorcery Pow/Tgh: / Rules Text: Destroy all creatures, then create an X/X colorless Aetherborn Construct artifact creature token, where X is the number of creatures destroyed this way. Flavour Text: Set/Rarity: Guild Accomplices Rare CardName: Reeky Bubby, Wheel for Hire Cost: {4}{B}{B} Type: Legendary Creature - Aetherborn Pilot Pow/Tgh: 3/3 Rules Text: Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.) Whenever a non-token creature dies, create a treasure token. Sacrifice a treasure token: Target creature may crew a vehicle as though it's power were 1 greater. Flavour Text: Back side: CardName: Olbaid Le, the Sparkblade Cost: {B}{B}{B} Type: Legendary Artifact - Equipment Pow/Tgh: / Rules Text: Legendary Equip 2 Equipped creature deals combat damage as though it were Olbaid Le, the Sparkblade. Sacrifice two treasure tokens: Attach Olbaid Le to an artifact creature you control. Equipped creature has Vigilance and "Sacrifice a treasure token: Regenerate." Flavour Text: Set/Rarity: Guild Accomplices Mythic CardName: Thermophilic Aeration Cost: {B} Type: Sorcery Pow/Tgh: / Rules Text: Each player shuffles their graveyards into their library, then mills a card for each card shuffled into their library this way. Flavour Text: Set/Rarity: Guild Accomplices Rare CardName: Villainous Gaurdian Cost: {3}{B}{B} Type: Legendary Enchantment Creature - Background Pow/Tgh: 3/3 Rules Text: Commander creatures you own have "Whenever this creature enters the battlefield, you become the Monarch." At the beginning of your upkeep, the Monarch sacrifices a non-land permanent they control. Then, if you're not the monarch, you become the monarch. Flavour Text: Set/Rarity: Guild Accomplices Uncommon CardName: Cog and Spring Cost: {5}{R}{R} Type: Sorcery Pow/Tgh: / Rules Text: Choose one: • Search your library for up to two artifact cards, reveal them, put them into your graveyard, then shuffle. • Sacrifice up to two artifacts, for each sacrificed this way return an artifact card from your graveyard to the battlefield. Entwine {2} (Choose both if you pay the entwine cost.) Flavour Text: Set/Rarity: Guild Accomplices Rare CardName: Hideaki Minematsu Cost: {R}{R} Type: Legendary Creature - Human Samurai Pow/Tgh: 2/2 Rules Text: Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.) Whenever Hideaki Minematsu blocks a creature, create a 1/1 red Citizen Samurai creature with first strike that’s blocking that creature. Flavour Text: Back side: CardName: Yamizaki's Sashimono Cost: {2}{R} Type: Legendary Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature has Doublestrike, "Whenever this creature blocks or is blocked, it gets +2/+2 until end of turn." and "Whenever this creature blocks, untap all creatures you control and all creature's that attacked this turn. After this phase, there is an additional combat phase." Equipped creature deals combat damage as though it were Yamizaki's Sashimono. Legendary Equip {3}{R}{R} Flavour Text: Set/Rarity: Guild Accomplices Mythic CardName: Nevermind Cost: Type: Instant - Arcane Pow/Tgh: / Rules Text: Exile the top card of your library. Until the end of your next turn, you may play cards exiled this way. Splice onto Sorcery {R} (As you cast a Sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.) Flavour Text: Set/Rarity: Guild Accomplices Rare CardName: Reckless Friend Cost: {2}{R} Type: Legendary Enchantment Creature - Background Pow/Tgh: 1/1 Rules Text: Commander creatures you own have "Whenever you sacrifice a permanent, this creature gains Menace until end of turn." When Reckless Friend deals combat damage to a player, create a Blood token. Flavour Text: Set/Rarity: Guild Accomplices Uncommon CardName: Combustive Oxidation Cost: {1}{G}{G} Type: Sorcery Pow/Tgh: / Rules Text: Destroy all artifacts. Threshold — If seven or more cards are in your graveyard, instead destroy all artifacts, then return all cards in your graveyard destroyed this way to the battlefield. Flavour Text: Set/Rarity: Guild Accomplices Rare CardName: Predictive Instinct Cost: {G} Type: Enchantment Pow/Tgh: / Rules Text: {3}{G}{G}: Shuffle your library. {X}: Look at the top X cards of your library, then put them back in any order. Flavour Text: Set/Rarity: Guild Accomplices Rare CardName: Protective Grandmother Cost: {G}{G} Type: Legendary Enchantment Creature - Background Pow/Tgh: 2/2 Rules Text: Commander creatures you own have "Whenever this creature is dealt damage, create a food token." {T}, {2}, sacrifice a food: Regenerate target Commander creature. Flavour Text: Set/Rarity: Guild Accomplices Uncommon CardName: Tovolar, Somberwald Wolfir Cost: {3}{G}{G} Type: Legendary Creature - Wolf Shaman Pow/Tgh: 4/4 Rules Text: Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.) Soulbond As long as Tovolar, Somberwald Wolfir is paired with another creature, paired creatures you control have "Whenever an opponent activates a non-mana ability, this creature becomes indestructible until end of turn." and +1/+1. Flavour Text: Back side: CardName: Amulet of Tovolar Cost: {2}{G} Type: Legendary Artifact - Equipment Pow/Tgh: / Rules Text: Legendary equip {G/2}{G/2} Equipped creature deals combat damage as though it were Amulet of Tovolar. Equipped creature has "Modified creatures you control can’t transform." and "{T}: Place a shield counter on target creature." Flavour Text: Set/Rarity: Guild Accomplices Mythic CardName: Central Plaza Ruins Cost: Type: Land - Gate Pow/Tgh: / Rules Text: Central Plaza Ruins enters the battlefield tapped unless you control a Commander. {T}: Add one mana of any color in your Commander’s color identity. Tap another untapped gate you control: Untap Central Plaza Ruins. Flavour Text: Set/Rarity: Guild Accomplices Common CardName: Kobo of the Hyozan Cost: {3}{W}{U} Type: Legendary Creature - Giant Monk Pow/Tgh: 4/4 Rules Text: Whenever you cast the first instant or sorcery spell from your hand each turn, if mana from a Treasure was spent to cast it, it gains rebound, otherwise Investigate. Choose a White or Blue Background. Flavour Text: Set/Rarity: Guild Accomplices Rare CardName: Ingrid, Geistbinder Cost: {4}{U}{B} Type: Legendary Creature - Human Artificer Pow/Tgh: 2/5 Rules Text: Whenever you cast an Equipment spell it gains living Weapon. Germs you control are spirits in addition to their other types. Choose a Blue or Black Background Flavour Text: Set/Rarity: Guild Accomplices Rare CardName: Rhonde, Traitor of Ondu Cost: {2}{B}{R} Type: Legendary Creature - MInotaur Ally Pow/Tgh: 3/3 Rules Text: Whenever Rhonde, Traitor of Ondu deals combat damage to a player, if you're the Monarch, that player becomes the Monarch. Choose a Red or Black background. Flavour Text: Set/Rarity: Guild Accomplices Rare CardName: Selvala, the People's Candidate Cost: {1}{G}{R} Type: Legendary Creature - Elf Scout Pow/Tgh: 2/3 Rules Text: {R}{G} - {T}, Sacrifice a token you control: Populate X times, where X is mana value of the sacrificed token plus 1. Choose a Red or Green background. Flavour Text: Set/Rarity: Guild Accomplices Rare CardName: Depala, Reclusive Mechanic Cost: {3}{W}{G} Type: Legendary Creature - Dwarf Artificer Pow/Tgh: 4/4 Rules Text: {T}: Return target permanent card from your graveyard to the battlefield with mana value X or less, where X is the number of counters placed onto permanents you control this turn minus 1. Choose a White or Green background. Flavour Text: Set/Rarity: Guild Accomplices Rare CardName: Wakestone Beacon Cost: {1}{W}{B} Type: Artifact Pow/Tgh: / Rules Text: *Prominence* -- Whenever a commander enters the battlefield under your control exile target non-Commander permanent you control, at the beginning of the next end step return it to the battlefield under it's owner's control. {T}: Add {W} or {B}. Basic Landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.) Flavour Text: Set/Rarity: Guild Accomplices Uncommon CardName: Grafstone Beacon Cost: {1}{B}{G} Type: Artifact Pow/Tgh: / Rules Text: *Prominence* -- Whenever a commander enters the battlefield under your control mill two cards. {T}: Add {B} or {G}. Basic Landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.) Flavour Text: Set/Rarity: Guild Accomplices Uncommon CardName: Lodestone Beacon Cost: {1}{G}{U} Type: Artifact Pow/Tgh: / Rules Text: *Prominence* -- Whenever a commander enters the battlefield under your control shuffle target card from your graveyard into your library. {T}: Add {G} or {U}. Basic Landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.) Flavour Text: Set/Rarity: Guild Accomplices Uncommon CardName: Cloudstone Beacon Cost: {1}{U}{R} Type: Artifact Pow/Tgh: / Rules Text: *Prominence* -- Whenever a commander enters the battlefield under your control the next spell you cast this turn costs {1} less. {T}: Add {U} or {R}. Basic Landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.) Flavour Text: Set/Rarity: Guild Accomplices Uncommon CardName: Flowstone Beacon Cost: {1}{R}{W} Type: Artifact Pow/Tgh: / Rules Text: *Prominence* -- Whenever a commander enters the battlefield under your control creatures you control gain +1/-1 until end of turn. {T}: Add {R} or {W}. Basic Landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.) Flavour Text: Set/Rarity: Guild Accomplices Uncommon CardName: Geyadrone Dihada Cost: {2}{W}{U}{B} Type: Legendary Creature - Demon Assassin Pow/Tgh: 4/4 Rules Text: Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.) Creatures that attacked during their controller’s last turn can’t attack. *Will of the council* — When Geyadrone Dihada attacks, starting with you, each player votes for another player. Each player with the most votes, or is tied for most votes takes an extra turn after this one. Flavour Text: Set/Rarity: Guild Accomplices Rare CardName: Alcin Obols Cost: {2}{U}{B}{R} Type: Legendary Creature - Dragon Advisor Pow/Tgh: 4/3 Rules Text: Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.) Whenever you cast a non-creature spell, if you control the creature with the greatest power draw a card, then discard a card. Otherwise, Amass 1. (To amass 1, put a +1/+1 counters on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first.) Flavour Text: Set/Rarity: Guild Accomplices Rare CardName: Shujiro Yamazaki Cost: {3}{B}{R}{G} Type: Legendary Creature - Human Samurai Pow/Tgh: 4/4 Rules Text: Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.) Whenever a creature deals combat damage to you, it becomes goaded. Goaded creatures have Provoke. Whenever one or more creatures become blocked, gain X life, where X is the number of blocking creatures. Flavour Text: Set/Rarity: Guild Accomplices Rare CardName: Jamrid Vims Cost: {1}{R}{G}{W} Type: Legendary Creature - Phelddagrif Pow/Tgh: 4/4 Rules Text: Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.) {R}: Jamrid Vims gains trample until end of turn. Target opponent creates a treasure token. {G}: Jamrid Vims gains hexproof until end of turn. Target opponent creates a food token. {W}: Jamrid Vims gains vigilance until end of turn. Target opponent creates a clue token. Flavour Text: Set/Rarity: Guild Accomplices Rare CardName: Nguni Kuhle Cost: {G}{W}{U} Type: Legendary Creature - Elder Spellshaper Pow/Tgh: 2/2 Rules Text: Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.) {G}{W}{U},{T}, discard a land card from your hand: Prevent all combat damage that would be dealt by non-colorless sources this turn. Activate this ability only during an opponent's turn. Flavour Text: Set/Rarity: Guild Accomplices Rare CardName: Count Wulfenbach Cost: {W}{B}{R} Type: Legendary Creature - Vampire Artificer Pow/Tgh: 2/4 Rules Text: Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.) Noncreature sources you control have lifelink. Flavour Text: Set/Rarity: Guild Accomplices Rare CardName: Ganthrgrim, Trest Exile Cost: {2}{U}{R}{G} Type: Legendary Creature - Elf Berzerker Pow/Tgh: 5/4 Rules Text: Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.) Whenever Ganthrgrim, Trest Exile attacks, each player votes on a number from one to five. Ganthrgrim gets +X/+X and you exile X cards from the top of you library, where X is the highest number that was voted, or tied for votes. You may cast cards exiled this way until the end of your next turn. If you do not cast a card exiled this way this turn, you lose the game. Flavour Text: Set/Rarity: Guild Accomplices Rare CardName: Dorsha the Scrapsmith Cost: {2}{B}{G}{W} Type: Legendary Creature - Elf Artificer Pow/Tgh: 3/4 Rules Text: Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.) Dorsha the Scrapsmith gets +1/+0 for each Artifact Creature you control. When Dorsha the Scrapsmith attacks, you may return target vehicle from your graveyard to the battlefield, it becomes an artifact creature that is tapped and attacking. Flavour Text: Set/Rarity: Guild Accomplices Rare CardName: Seitaro Yamazaki Cost: {1}{R}{W}{U} Type: Legendary Creature - Human Samurai Archer Pow/Tgh: 2/3 Rules Text: Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.) Whenever a one or more creatures attack you or a Planeswalker you control, creature's you control gain "{T}, Sacrifice an artifact: Fight target attacking creature, it becomes blocked." until end of turn. Flavour Text: Set/Rarity: Guild Accomplices Rare CardName: Safjon Flats Cost: {1}{G}{U}{B} Type: Legendary Creature - Human Advisor Pow/Tgh: 2/3 Rules Text: Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.) Whenever Safjon Flats attacks, mill 2. If the milled cards share a type, investigate. Delerium - At the beginning of your end step, if there are four or more card types among cards in your graveyard, an opponent chooses a card in your graveyard. You may exile that card, if you do draw a card, then each player sacrifices a card that shares a type with the exiled card. If you do not, each opponent draws a card. Flavour Text: Set/Rarity: Guild Accomplices Rare CardName: Dissolution of Savagery Cost: {W}{U}{B}{R} Type: Instant Pow/Tgh: / Rules Text: Each player chooses Conquest, War, Famine or Death. • Choose up to one non-basic land for each Conquest choice. Destroy those lands. • Choose up to one spell for each War choice. Counter those spells. • Choose up to one non-land, non-creature permanent for each Famine choice. Shuffle those permanents into their owners libraries. • Choose up to one tapped creature for each Death choice. Exile those creatures. Flavour Text: Set/Rarity: Guild Accomplices Rare CardName: Jenrik, Lithomantic Horror Cost: {W}{U}{B}{R} Type: Legendary Creature - Spirit Horror Pow/Tgh: 5/2 Rules Text: Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.) No more than one creature can attack each combat. No more than one creature can block each combat. Each player can only play one nonbasic land per turn. Each player can't draw more than one card each turn. Sacrifice a permanent: Jenrik, Lithomantic Horror loses all abilities until end of turn. Any player may play this ability, but only as a sorcery. Flavour Text: Set/Rarity: Guild Accomplices Mythic CardName: Dissolution of Justice Cost: {U}{B}{R}{G} Type: Sorcery Pow/Tgh: / Rules Text: Each player chooses Swords, Cups, Wands or Coins. • Up to one creature you control fights up to one creature you don't control for each Swords choice. • Scry 5 for each Cups choice. • Each player discards a card, then draws a card for each Wands choice. • Return a creature card from your graveyard to the battlefield for each Coins choice. Flavour Text: Set/Rarity: Guild Accomplices Rare CardName: Dissolution of Silence Cost: {B}{R}{G}{W} Type: Instant Pow/Tgh: / Rules Text: Each player chooses Winter, Spring, Summer or Fall. • Choose up to one target creature for each Winter choice. Untap them. They block this turn if able • Create two 1/1 Colorless Zubera Spirits for each Spring choice. • Choose up to one permanent for each Summer choice. It gains indestructible. • Choose up to one creature for each Fall choice. Borrow those creatures until end of turn. Flavour Text: Set/Rarity: Guild Accomplices Rare CardName: The Council of Fiora Cost: {B}{R}{G}{W} Type: Legendary Creature - Advisor Pow/Tgh: 4/4 Rules Text: Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.) Whenever players finish voting, for each opponent who voted for a choice you didn’t vote for create a treasure, food, and clue token. Each opponent who voted for a choice you did vote for draws a card. Flavour Text: Set/Rarity: Guild Accomplices Mythic CardName: Dissolution of Pain Cost: {R}{G}{W}{U} Type: Instant Pow/Tgh: / Rules Text: Each player chooses North, South, East or West. • Create two treasure tokens for each North choice. • Search your library for a basic land card and place it onto the battlefield for each East choice. • Choose up to one creature for each South choice. Exile then return those creatures to the battlefield tapped under their owner's control. • Target player mills five cards for each West choice. Shuffle your Library. Flavour Text: Set/Rarity: Guild Accomplices Rare CardName: Jayree, Dragster Motorist Cost: {R}{G}{W}{U} Type: Legendary Creature - Dwarf Mercenary Pilot Pow/Tgh: 3/2 Rules Text: Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.) You may remove X counters from a creature you control to pay for a crew cost of a vehicle rather than tapping that creature, where X is the minimal power required. Vehicles crewed by Jayree, Dragster Motorist deal combat damage as though they were Jayree. Flavour Text: Set/Rarity: Guild Accomplices Mythic CardName: Dissolution of Annihilation Cost: {G}{W}{U}{B} Type: Sorcery Pow/Tgh: / Rules Text: Each player chooses Earth, Fire, Wind or Water. • Choose up to one card in a graveyard each Earth choice. Return those cards to their owners hands. • Choose up to one permanent or player for each Fire choice. Double all counters on those players and permanents. • Choose up to one player each Wind choice. Those players searches their library for a land card and places it onto the battlefield for each Wind choice. • Choose up to one player for each Water choice. Those players puts a permanent from their hands onto the battlefield for each Water choice. Flavour Text: Set/Rarity: Guild Accomplices Rare CardName: Oni Yamazaki, Ancestral Guardian Cost: {1}{G}{W}{U}{B} Type: Legendary Creature - Demon Spirit Pow/Tgh: 6/6 Rules Text: Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.) Creatures with flying can block only creatures with flying. Creatures without flying have reach. (They can block creatures with flying.) If a creature you control would trigger an ability of a permanent you control by blocking or becoming blocked, that ability triggers an additional time. Flavour Text: Set/Rarity: Guild Accomplices Mythic CardName: Megane, Minamo Student Cost: {2}{W}{U}{U} Type: Legendary Creature - Moonfolk Advisor Pow/Tgh: 2/4 Rules Text: Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.) Tapped creatures you control with activated abilities can block as though they were untapped. {3}, Return a land you control to its owner’s hand: Goad target creature. Flavour Text: Set/Rarity: Guild Accomplices Rare CardName: Grafdigger Wulmer Cost: {2}{U}{B} Type: Legendary Creature - Zombie Wizard Pow/Tgh: 4/4 Rules Text: Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.) Whenever Grafdigger Wulmer enters the battlefield, create a 2/2 black Zombie Army creature. Whenever an artifact is put into a opponent's graveyard from the battlefield, Amass 2, then Populate. (Put two +1/+1 counters on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first. Afterwards, create a token that’s a copy of a creature token you control.) Flavour Text: Set/Rarity: Guild Accomplices Rare CardName: Pok'Taur, Ghost of Akoum Cost: {3}{B}{R} Type: Legendary Creature - Orc Shaman Pow/Tgh: 2/6 Rules Text: Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.) Equipped creatures you control are colorless. Whenever a colorless creature you control deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) Flavour Text: Set/Rarity: Guild Accomplices Rare CardName: Lith-lith Cost: {1}{R}{G} Type: Legendary Creature - Atog Shaman Pow/Tgh: 2/2 Rules Text: Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.) Whenever you sacrifice an artifact, copy target ability that isn't a mana ability. {1}{R/G}, Sacrifice an artifact: Target creature gets -1/-1 until end of turn. Flavour Text: Set/Rarity: Guild Accomplices Rare CardName: Yurei-teki, Nekoru Prince Cost: {G}{W} Type: Legendary Creature - Cat Dragon Pow/Tgh: 3/1 Rules Text: Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.) Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Creatures you control with a +1/+1 counter have mentor. (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Flavour Text: Set/Rarity: Guild Accomplices Rare CardName: Oldus, Head Magister of Fiora Cost: {1}{W}{B} Type: Legendary Creature - Zombie Rogue Pow/Tgh: 2/2 Rules Text: Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.) *Will of the council* — At the beginning of your upkeep, starting with you, each player votes for sickness or health. If sickness gets more votes or is tied, your life total becomes 5. If life gets more votes, count the number of permanents you control. Your life total becomes that number. Fateful Hour - As long as your life total is 5 or less, you can’t lose the game and your opponents can’t win the game. Flavour Text: Set/Rarity: Guild Accomplices Rare CardName: Iname, Corrupted by Blood Cost: {5}{B}{G} Type: Legendary Creature - Spirit Horror Pow/Tgh: 6/6 Rules Text: Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.) Iname, Corrupted by Blood has trample if it's power is an even number. Iname has menace if it's power is an odd number. Whenever an opponent gains life, place a +1/+1 counter on each creature you control. Whenever Iname becomes tapped, each player creates a food token. (It’s an artifact with “{2}, {T}, Sacrifice this artifact: You gain 3 life.”) Flavour Text: Set/Rarity: Guild Accomplices Rare CardName: Horent, Druidic Bard Cost: {2}{G}{U} Type: Legendary Creature - Elf Artificer Pow/Tgh: 2/3 Rules Text: Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.) Each colorless non-creature permanent you control is a creature with power and toughness each equal to its converted mana cost. Whenever a colorless permanent is put into your graveyard from the battlefield, gain {E}. Flavour Text: Set/Rarity: Guild Accomplices Rare CardName: Zi, Freebooter Recruiter Cost: {1}{U}{R} Type: Legendary Creature - Vedalken Pirate Pow/Tgh: 2/2 Rules Text: Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.) Parley — Whenever Zi, Freebooter Recruiter attacks, each player reveals the top card of their library. For each nonland card revealed this way create a 1/1 Red or Blue Pirate creature token that’s tapped and attacking. Then each player draws a card. Flavour Text: Set/Rarity: Guild Accomplices Rare CardName: Khan Wensdotter Cost: {2}{R}{W} Type: Legendary Creature - Human Soldier Pow/Tgh: 3/3 Rules Text: Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.) Whenever an opponent casts a spell, except for their first each turn or attacks you and/or one or more planeswalkers you control, investigate. Whenever you sacrifice an artifact token, exile the top two cards of your library. Until the end of your next turn, you may play cards exiled this way. Flavour Text: Set/Rarity: Guild Accomplices Rare CardName: Grinlos, Golgothian Titan Cost: {C}{C} Type: Legendary Artifact Creature - Golem Pow/Tgh: */* Rules Text: Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.) Partner (You can have two commanders if both have partner.) Commander creatures you cast cost {2} less for each time you have cast Grinlos, Golgothian Titan from the command zone. Grinlos's power and toughness is equal to the number of times your commander(s) have been cast from the Command Zone. Flavour Text: Set/Rarity: Guild Accomplices Uncommon CardName: Kaza, Scion of Andu Cost: {2}{W}{W} Type: Legendary Creature - Eldrazi Pow/Tgh: 3/3 Rules Text: Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.) Devoid *(This card has no color.)* Lifelink, Vigilance Legendary permanents you control have "Whenever you cast a spell, you may pay {C}. If you do, each opponent loses 1 life and you gain that much life." Flavour Text: Back side: CardName: Azak, Glaive of the Explorer Cost: {1}{W}{W} Type: Legendary Artifact - Equipment Pow/Tgh: / Rules Text: Equipment you control have "Discard a Land Card: Attach this equipment to target creature." Equipped creature deals combat damage as though it were Azak, Glaive of the Explorer. Equipped creature has "Whenever this creature deals combat damage, gain X life, where X is the number of non-creature permanents you control with counters on them." Flavour Text: Set/Rarity: Guild Accomplices Mythic CardName: Andu the Hidden Vision Cost: {U}{B}{R}{G} Type: Legendary Creature - Eldrazi Giant Pow/Tgh: 5/5 Rules Text: Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.) Devoid (This card has no color.) Permanents and spells you control as well as cards you own have Devoid. (Those cards have no color.) You may spend mana of any color as though it were {C}. {C}{C}{C}: Shuffle target permanent or card you do not own from Exile or a graveyard into it's owner's library. Flavour Text: Set/Rarity: Guild Accomplices Mythic