Marinia
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First strike
"Who's ready to hunt down and kill some pirate scum?!"
1/1
Intimidate
Plunder-Whenever two or more pirate creatures you control deal combat damage to a player, draw a card.
Plunder-Whenever two or more pirate creatures you control deal combat damage to a player, draw a card.
"Taking treasure from a heavily fortified pirate ship? Hah! That's a snap!"
1/1
Crew of pirates (As this creature enters the battlefield, sacrifice it unless you have two or more pirates ride it. If this creature would die, sacrifice all creatures riding it. If there are no creatures riding it, sacrifice it.)
Illusory Ship is unblockable.
Creatures riding Illusory Ship are unblockable.
Illusory Ship is unblockable.
Creatures riding Illusory Ship are unblockable.
3/4
Flash
Islandwalk
When Merfolk Shipsinker enter the battlefield, target creature gets -3/-0 until end of turn
Islandwalk
When Merfolk Shipsinker enter the battlefield, target creature gets -3/-0 until end of turn
2/2
Murkwater Kraken can't be blocked except by ships or creatures with islandwalk.
When you control no islands, sacrifice Murkwater Kraken.
When you control no islands, sacrifice Murkwater Kraken.
3/5
Islandwalk, trample
When Seagorger Leviathan enter the battlefield, return target permanent to it's owner's hand.
When Seagorger Leviathan enter the battlefield, return target permanent to it's owner's hand.
7/7
When you cast Haunted Ship, put three 1/1 black spirit pirate creature tokens with flying onto the battlefield.
Crew of pirates (As this creature enters the battlefield, sacrifice it unless you have two or more pirates ride it. If this creature would die, sacrifice all creatures riding it. If there are no creatures riding it, sacrifice it.)
Crew of pirates (As this creature enters the battlefield, sacrifice it unless you have two or more pirates ride it. If this creature would die, sacrifice all creatures riding it. If there are no creatures riding it, sacrifice it.)
4/4
Tap an untapped skeleton or pirate creature you control: Regenerate target creature.
Plunder-Whenever one or more pirate creatures you control deal combat damage to a player, put a +1/+1 counter on Skeletal Pirate.
Plunder-Whenever one or more pirate creatures you control deal combat damage to a player, put a +1/+1 counter on Skeletal Pirate.
1/1
Bloodthirsty Pirate attacks each turn if able.
"Ooh! Ooh! Cap'n! Can I kill someone?"
2/1
Prowl (You may play this card for its prowl cost if you dealt combat damage to a player with a Devil or a Pirate this turn.)
Haste
: Discard a card: Draw a card.
Haste
: Discard a card: Draw a card.
2/2
First strike
Other creatures you control get +1/+0 for each equipment attached to Infernal-Blade Pirate.
Swordmanship-: Infernal-Blade Pirate gets +X/+0 until end of turn where X is its power. Activate this ability only if Infernal-Blade Pirate is equipped.
Other creatures you control get +1/+0 for each equipment attached to Infernal-Blade Pirate.
Swordmanship-: Infernal-Blade Pirate gets +X/+0 until end of turn where X is its power. Activate this ability only if Infernal-Blade Pirate is equipped.
2/2
Destroy target artifact creature. It can't be regenerated.
Draw a card.
Draw a card.
The day the navy took off from port, they found their best ship was now a pile of ash.
Crew of pirates (As this creature enters the battlefield, sacrifice it unless you have two or more pirates ride it. If this creature would die, sacrifice all creatures riding it. If there are no creatures riding it, sacrifice it.)
: The Bloody Pearl deals X damage to target creature or player where X is the numbers of creatures riding it. Actiavate this ability only as a sorcery.
: The Bloody Pearl deals X damage to target creature or player where X is the numbers of creatures riding it. Actiavate this ability only as a sorcery.
7/5
Islandwalk, forestwalk
Boat (Whenever this creature attacks you may have another attacking creature become unblockable until end of turn.)
Boat (Whenever this creature attacks you may have another attacking creature become unblockable until end of turn.)
2/2
Trample
Treetop Monkey can't be blocked except by creatures with flying or reach.
Treetop Monkey can't be blocked except by creatures with flying or reach.
"The attack came straght out of the sky, cap'n. A ruthless volley of tropical fruit came raining down on our heads."
-Jimothy Swallows, pirate scout captain
-Jimothy Swallows, pirate scout captain
3/2
Flash
Flying
When Mimicking Parrot enters the battlefield, you may copy target instant or sorcery spell. If you do, you may choose new targets for the copy.
Flying
When Mimicking Parrot enters the battlefield, you may copy target instant or sorcery spell. If you do, you may choose new targets for the copy.
1/1
Other Pirate creatures you control get +1/+0 and have lifelink.
Plunder-Whenever two or more pirate creatures you control deal combat damage to a player, if it's the first combat phase this turn, untap all pirate creatures you control. There will be an additional combat phase after this one.
Plunder-Whenever two or more pirate creatures you control deal combat damage to a player, if it's the first combat phase this turn, untap all pirate creatures you control. There will be an additional combat phase after this one.
4/3
Target creature gains double strike until end of turn.
Swordsmanship-If that creature is equipped, it gets +1/+0 until end of turn.
Swordsmanship-If that creature is equipped, it gets +1/+0 until end of turn.
, Tap five untapped pirate creatures you control: Destroy target permanent. It can't be regenerated.
Crew of pirates (As this creature enters the battlefield, sacrifice it unless you have two or more pirates ride it. If this creature would die, sacrifice all creatures riding it. If there are no creatures riding it, sacrifice it.)
Broken-Down Ship gets -1/-1 for each nonskeleton, nonspirit, creature riding it.
Broken-Down Ship gets -1/-1 for each nonskeleton, nonspirit, creature riding it.
4/3
, Tap an untapped creature you control: Untap each other creature you control.
"Quick Cap'n fire the cannon! Enemy ship approaching!"
Crew of pirates (As this creature enters the battlefield, sacrifice it unless you have two or more pirates ride it. If this creature would die, sacrifice all creatures riding it. If there are no creatures riding it, sacrifice it.)
Grand Warship gets +2/+2 for each creature riding it.
Grand Warship gets +2/+2 for each creature riding it.
4/4
Crew of pirates (As this creature enters the battlefield, sacrifice it unless you have two or more pirates ride it. If this creature would die, sacrifice all creatures riding it. If there are no creatures riding it, sacrifice it.)
4/4
Islandwalk
Boat (Whenever this creature attacks you may have another attacking creature become unblockable until end of turn.)
Boat (Whenever this creature attacks you may have another attacking creature become unblockable until end of turn.)
2/2
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Boat (Whenever this creature attacks you may have another attacking creature become unblockable until end of turn.)
When Life Raft enters the battlefield, return a creature you control to its owner's hand.