CardName: Acolyte Beam Cost: 2www Type: Sorcery Pow/Tgh: / Rules Text: Destroy all creatures without a Keyword ability. Flavour Text: Set/Rarity: [FANDOM] Acolyte Fight Rare CardName: Acolyte Blast Cost: 3w Type: Sorcery Pow/Tgh: / Rules Text: Acolyte Blast costs {2} less to cast if it targets a creature without a keyword. Exile target creature Flavour Text: Set/Rarity: [FANDOM] Acolyte Fight Uncommon CardName: Disrupt Cost: 3w Type: Enchantment Pow/Tgh: / Rules Text: Planeswalkers you or a teammate controls enter the battlefield with an additional loyalty counter. Whenever you would be dealt damage, instead you take that much damage reduced by 1. Flavour Text: Set/Rarity: [FANDOM] Acolyte Fight Rare CardName: Halo Cost: 1ww Type: Instant Pow/Tgh: / Rules Text: Up to three target creatures each gain Lifelink until end of turn. Flavour Text: Set/Rarity: [FANDOM] Acolyte Fight Uncommon CardName: Phase Shift Cost: 1w Type: Instant Pow/Tgh: / Rules Text: Exile target creature you control, then return it to the battlefield. Flavour Text: Set/Rarity: [FANDOM] Acolyte Fight Common CardName: Repulsor Cost: 2w Type: Sorcery Pow/Tgh: / Rules Text: Exile target creature that entered the battlefield this turn. Flavour Text: Set/Rarity: [FANDOM] Acolyte Fight Uncommon CardName: Forcefield Cost: 2U Type: Instant Pow/Tgh: / Rules Text: Until end of turn, you have Protection from Instants, Sorceries and Creatures. Flavour Text: Set/Rarity: [FANDOM] Acolyte Fight Uncommon CardName: Freezing Breath Cost: 1uu Type: Instant Pow/Tgh: / Rules Text: Choose one or both: - Counter target spell - Freeze target creature Flavour Text: Set/Rarity: [FANDOM] Acolyte Fight Uncommon CardName: Reflect Cost: 1u Type: Instant Pow/Tgh: / Rules Text: Counter target spell with just one target. Flavour Text: Set/Rarity: [FANDOM] Acolyte Fight Common CardName: Teleport Cost: 2u Type: Instant Pow/Tgh: / Rules Text: Remove target creature from combat. Flavour Text: Set/Rarity: [FANDOM] Acolyte Fight Common CardName: Link Cost: 1B Type: Instant Pow/Tgh: / Rules Text: Target creature gains Deathlink until end of turn. (See The MRS.) Flavour Text: Set/Rarity: [FANDOM] Acolyte Fight Common CardName: Reverberate Cost: 3B Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature with converted mana cost 2 or less deals combat damage to you, it's controller discards a card. Flavour Text: Set/Rarity: [FANDOM] Acolyte Fight Rare CardName: Swap Cost: 2b Type: Sorcery Pow/Tgh: / Rules Text: Each player reveals their hand and discards a permanent card at random. The player to their left gains control of that permanent. Flavour Text: Set/Rarity: [FANDOM] Acolyte Fight Uncommon CardName: Void Rush Cost: 2b Type: Instant Pow/Tgh: / Rules Text: All Black creatures you control get +1/+0 and you have Protection from Rule 104.3C until end of turn. Flavour Text: Set/Rarity: [FANDOM] Acolyte Fight Uncommon CardName: Apex Acolyte Cost: 1rr Type: Enchantment Pow/Tgh: / Rules Text: Your creatures get +1/+0. Whenever an instant or sorcery spell you control would deal damage to a target, it deals that much damage plus one instead. Flavour Text: Set/Rarity: [FANDOM] Acolyte Fight Uncommon CardName: Boomerang Cost: 3r Type: Artifact Pow/Tgh: / Rules Text: Flash When Boomerang enters the battlefield, it deals 2 damage to any target. When Boomerang leaves the battlefield, return it to your hand. Flavour Text: Set/Rarity: [FANDOM] Acolyte Fight Uncommon CardName: Bouncer Cost: r Type: Instant Pow/Tgh: / Rules Text: Bouncer deals 1 damage to any target. Buyback {R} (You may pay an additional {R} as you cast this spell. If you do, put this card into your hand as it resolves.) Flavour Text: Set/Rarity: [FANDOM] Acolyte Fight Uncommon CardName: Charge Cost: 2r Type: Instant Pow/Tgh: / Rules Text: Target creature gets +4/+0 and gains Haste until end of turn. Flavour Text: Set/Rarity: [FANDOM] Acolyte Fight Common CardName: Difire Cost: 2r Type: Instant Pow/Tgh: / Rules Text: Difire deals 2 damage to each of up to two targets. Creatures dealt damage this way cannot block this turn and planeswalkers dealt damage this way cannot activate loyalty abilities this turn. Flavour Text: Set/Rarity: [FANDOM] Acolyte Fight Uncommon CardName: Fireball Cost: R Type: Instant Pow/Tgh: / Rules Text: Flip a coin. If it lands on heads, Fireball deals 3 damage to any target. Flavour Text: Set/Rarity: [FANDOM] Acolyte Fight Common CardName: Fireboom Cost: 1r Type: Instant Pow/Tgh: / Rules Text: Flip two coins. If both land on heads, Fireboom deals 10 damage to target creature or planeswalker. Flavour Text: Set/Rarity: [FANDOM] Acolyte Fight Uncommon CardName: Firesplatter Cost: 2r Type: Instant Pow/Tgh: / Rules Text: Firesplatter deals 5 damage divided as you choose among any number of targets. Flavour Text: Set/Rarity: [FANDOM] Acolyte Fight Uncommon CardName: Homing Cost: 1r Type: Instant Pow/Tgh: / Rules Text: Cast Homing only during declare attacker/declare blockers step Homing deals 5 damage to target creature unless it's controller removes it from combat. Flavour Text: Set/Rarity: [FANDOM] Acolyte Fight Rare CardName: Meteor Cost: 5rr Type: Sorcery Pow/Tgh: / Rules Text: Choose one: - Meteor deals 20 damage to target creature or planeswalker - Target player's life total becomes 1. You cannot cast spells this turn. Flavour Text: Set/Rarity: [FANDOM] Acolyte Fight Rare CardName: Meteorite Cost: 1r Type: Instant Pow/Tgh: / Rules Text: Meteorite deals 4 damage to any target. When it does, discard a card. Flavour Text: Set/Rarity: [FANDOM] Acolyte Fight Common CardName: Orbiter Cost: 1r Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature When enchanted creature becomes the target of a spell or ability an opponent controls or leaves the battlefield, destroy up to one target artifact and deal 2 damage to it's controller or a creature or planeswalker they control. Flavour Text: Set/Rarity: [FANDOM] Acolyte Fight Uncommon CardName: Refract Cost: 1R Type: Instant Pow/Tgh: / Rules Text: Refract deals 3 damage to any target Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Flavour Text: Set/Rarity: [FANDOM] Acolyte Fight Uncommon CardName: Repeater Cost: 2R Type: Instant Pow/Tgh: / Rules Text: Repeater costs {2} less to cast if you've cast another red spell this turn. Repeater deals 3 damage to any target. Flavour Text: Set/Rarity: [FANDOM] Acolyte Fight Common CardName: Supernova Cost: 4r Type: Sorcery Pow/Tgh: / Rules Text: Supernova deals 4 damage to target creature or planeswalker. If instant or sorcery spells you control have dealt 5 or more damage this turn, Supernova deals 8 damage to that target instead. Flavour Text: Set/Rarity: [FANDOM] Acolyte Fight Uncommon CardName: Trifire Cost: 1r Type: Instant Pow/Tgh: / Rules Text: Trifire deals 1 damage to each of up to three targets. Flavour Text: Set/Rarity: [FANDOM] Acolyte Fight Common CardName: Ensnare Cost: 1G Type: Instant Pow/Tgh: / Rules Text: Prevent all combat damage that would be dealt this turn. Flavour Text: Set/Rarity: [FANDOM] Acolyte Fight Common CardName: Vanish Cost: 2G Type: Instant Pow/Tgh: / Rules Text: Target creature gets +2/+2 and gains Shroud until end of turn. Flavour Text: Set/Rarity: [FANDOM] Acolyte Fight Common CardName: Frostsplatter Cost: 1wu Type: Sorcery Pow/Tgh: / Rules Text: Tap up to X target permanents, where X is the number of cards in your hand. Flavour Text: Set/Rarity: [FANDOM] Acolyte Fight Uncommon CardName: Spirit Missile Cost: 2brr Type: Instant Pow/Tgh: / Rules Text: Spirit Missile cannot be cast on your turn. Interruptible (Whenever a player casts a spell while Spirit Missile is on the stack, counter this spell.) Spirit Missile deals 10 damage to any target If Spirit Missile is countered, it deals 10 damage to you. Flavour Text: Set/Rarity: [FANDOM] Acolyte Fight Rare CardName: Spirit Missile Cost: 2brr Type: Instant Pow/Tgh: / Rules Text: Spirit Missile cannot be cast on your turn. Interruptible (Whenever a player casts a spell while Spirit Missile is on the stack, counter this spell.) Spirit Missile deals 10 damage to any target If Spirit Missile is countered, it deals 10 damage to you. Flavour Text: Set/Rarity: [FANDOM] Acolyte Fight Rare CardName: Drain Cost: wb Type: Sorcery Pow/Tgh: / Rules Text: Drain deals 1 damage to any target, you gain 3 life. Flavour Text: Set/Rarity: [FANDOM] Acolyte Fight Common CardName: Horcrux Cost: 3WB Type: Artifact Pow/Tgh: / Rules Text: Lifelink, Fading 3 At the beginning of each player's upkeep, Horcrux deals 1 damage to each player. You cannot lose the game while Horcrux is in play. Flavour Text: Set/Rarity: [FANDOM] Acolyte Fight Rare CardName: Arcane Agility Cost: 2ur Type: Enchantment Pow/Tgh: / Rules Text: Your creatures have Haste and you may cast Sorcery spells as though they had Flash. Flavour Text: Set/Rarity: [FANDOM] Acolyte Fight Uncommon CardName: Overload Cost: 2WR Type: Instant Pow/Tgh: / Rules Text: Overload deals 4 damage to each creature that dealt combat damage to you this turn. For each creature that dies this way, Overload deals 1 damage to you. Flavour Text: Set/Rarity: [FANDOM] Acolyte Fight Uncommon CardName: Electroshock Cost: w/b Type: Instant Pow/Tgh: / Rules Text: Lifelink (Damage dealt by this creature also causes you to gain that much life.) Electroshock deals 2 damage to target creature or planeswalker that entered the battlefield this turn. Flavour Text: Set/Rarity: [FANDOM] Acolyte Fight Common CardName: Energy Mines Cost: 1b/gb/g Type: Sorcery Pow/Tgh: / Rules Text: Summon three 0/2 Construct creature tokens with "When this token dies, target opponent gets a Poison counter" Flavour Text: Set/Rarity: [FANDOM] Acolyte Fight Uncommon CardName: Grapple Cost: u/r Type: Sorcery Pow/Tgh: / Rules Text: Move target artifact or creature. Draw a card. Flavour Text: Set/Rarity: [FANDOM] Acolyte Fight Common CardName: Lightsaber / Dualsabers Cost: 1u/ru/r Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equip {1} Whenever equipped creature becomes the target of a spell or ability an opponent controls, that player may exile all permanents they low with the lowest converted mana cost. If they don't, counter that spell or ability and Lightsaber / Dualsabers deals 2 damage to them. Flavour Text: Set/Rarity: [FANDOM] Acolyte Fight Uncommon