CardName: Assault Griffin Cost: 3w Type: Creature - Griffin Pow/Tgh: 3/2 Rules Text: Flying Flavour Text: Set/Rarity: Loyalties Revised Common CardName: Coalition Packbeast Cost: 3ww Type: Creature - Beast Pow/Tgh: 3/5 Rules Text: Coalition (At the beginning of each teammate's combat step, you may have that player gain control of this creature until end of turn. If you do, it gains Haste until end of turn.) Flavour Text: Set/Rarity: Loyalties Revised Common CardName: Counterstrike Cost: 1ww Type: Sorcery Pow/Tgh: / Rules Text: Destroy target tapped creature. Deploy 1 (A player with the fewest creatures among your team creates one 1/1 white Soldier creature tokens.) Flavour Text: Set/Rarity: Loyalties Revised Common CardName: Defend the Borders Cost: ww Type: Instant Pow/Tgh: / Rules Text: Deploy 1 Deploy 1 Deploy 1 (To Deploy 1, a player with the fewest creatures among your team creates a 1/1 white Soldier creature token.) Flavour Text: Set/Rarity: Loyalties Revised Uncommon CardName: Disenchant Cost: 1w Type: Instant Pow/Tgh: / Rules Text: Destroy target artifact or enchantment Flavour Text: Set/Rarity: Loyalties Revised Common CardName: Felid Spirit Guide Cost: 1w Type: Creature - Cat Spirit Pow/Tgh: 1/3 Rules Text: Flying Flavour Text: Set/Rarity: Loyalties Revised Common CardName: Feline Mascot Cost: W Type: Creature - Cat Pow/Tgh: 1/1 Rules Text: First Strike When Feline Mascot enters the battlefield, you may join the white team. Flavour Text: Set/Rarity: Loyalties Revised Common CardName: Gift of Life Cost: 1w Type: Sorcery Pow/Tgh: / Rules Text: You gain 5 life. Another target player gains 5 life and joins your team. Flavour Text: Set/Rarity: Loyalties Revised Common CardName: Graceful Cat Cost: 2w Type: Creature - Cat Pow/Tgh: 2/2 Rules Text: Whenever Graceful Cat attacks, it gets +1/+1 until end of turn. Flavour Text: Set/Rarity: Loyalties Revised Common CardName: Guerrilla Snaremaster Cost: 3w Type: Creature - Human Soldier Pow/Tgh: 3/3 Rules Text: {t}: Tap target creature. Activate this ability only any time you could cast a sorcery. Flavour Text: Set/Rarity: Loyalties Revised Common CardName: Heartmender Cost: w Type: Creature - Human Cleric Pow/Tgh: 1/1 Rules Text: {t}: Target player gains 1 life. Flavour Text: Set/Rarity: Loyalties Revised Common CardName: Makeshift Battalion Cost: 2w Type: Creature - Human Soldier Pow/Tgh: 3/2 Rules Text: Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion. Flavour Text: Set/Rarity: Loyalties Revised Common CardName: Prowling Caracal Cost: 1w Type: Creature - Cat Pow/Tgh: 3/1 Rules Text: Flavour Text: Set/Rarity: Loyalties Revised Common CardName: Radiant Reinforcements Cost: 2W Type: Instant Pow/Tgh: / Rules Text: Tap target creature. Deploy 2 (A player with the fewest creatures among your team creates two 1/1 white Soldier creature tokens.) Flavour Text: Set/Rarity: Loyalties Revised Common CardName: Recruitment Officer Cost: 2w Type: Creature - Human Soldier Pow/Tgh: 2/3 Rules Text: At the beginning of your upkeep, Deploy 1 (A player with the fewest creatures among your team creates one 1/1 white Soldier creature tokens.) Flavour Text: Set/Rarity: Loyalties Revised Uncommon CardName: Relieve From Duty Cost: 1w Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature When Relieve From Duty enters the battlefield, enchanted creature’s controller joins an opposing team. Enchanted creature can’t attack or block. Flavour Text: Set/Rarity: Loyalties Revised Common CardName: Savannah Sage Cost: 1w Type: Creature - Cat Cleric Pow/Tgh: 2/2 Rules Text: When Savannah Sage enters the battlefield, you gain 2 life. Flavour Text: Set/Rarity: Loyalties Revised Common CardName: Stern Ambassador Cost: W Type: Creature - Human Advisor Pow/Tgh: 1/1 Rules Text: Draft Stern Ambassador face up. If you drafted Stern Ambassador, you may start the game on the white team. First Strike Flavour Text: Set/Rarity: Loyalties Revised Uncommon CardName: Treaty Defender Cost: 2w Type: Creature - Human Knight Pow/Tgh: 2/3 Rules Text: Coalition (At the beginning of each teammate's combat step, you may have that player gain control of this creature until end of turn. If you do, it gains Haste until end of turn.) Vigilance Flavour Text: Set/Rarity: Loyalties Revised Common CardName: Zealot of Unity Cost: 1w Type: Creature - Human Cleric Pow/Tgh: 2/2 Rules Text: Coalition (At the beginning of each teammate's combat step, you may have that player gain control of this creature until end of turn. If you do, it gains Haste until end of turn.) {2}, Sacrifice Zealot of Unity: Deal 2 damage to target blocking creature. Flavour Text: Set/Rarity: Loyalties Revised Uncommon CardName: Friendly Advice Cost: 1u Type: Sorcery Pow/Tgh: / Rules Text: Draw a card. Another target player draws a card and joins your team. Flavour Text: Set/Rarity: Loyalties Revised Common CardName: Gust Elemental Cost: 4U Type: Creature - Elemental Pow/Tgh: 3/3 Rules Text: Flying Surge {2}{u} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Flavour Text: Set/Rarity: Loyalties Revised Common CardName: Incite Hostilites Cost: u Type: Instant Pow/Tgh: / Rules Text: Target creature attacks you this turn if able. Its controller joins an opposing team. Flavour Text: Set/Rarity: Loyalties Revised Common CardName: Treacherous Doppelgänger Cost: 3UU Type: Creature - Shapeshifter Pow/Tgh: 4/4 Rules Text: Turmoil Whenever you gain control of Treacherous Doppelgänger, sacrifice another creature. Treacherous Doppelgänger becomes a copy of that creature, except it has this ability and Turmoil. Flavour Text: Set/Rarity: Loyalties Revised Rare CardName: Vedalken Spellhunter Cost: 2u Type: Creature - Vedalken Wizard Pow/Tgh: 3/2 Rules Text: Surge {u} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) When Vedalken Spellhunter enters the battlefield, you may join the blue team. Flavour Text: Set/Rarity: Loyalties Revised Common CardName: Wise Ambassador Cost: u Type: Creature - Human Advisor Pow/Tgh: 1/1 Rules Text: Draft Wise Ambassador face up. If you drafted Wise Ambassador, you may start the game on the blue team. Prowess Flavour Text: Set/Rarity: Loyalties Revised Uncommon CardName: Absorb Vitality Cost: 1b Type: Sorcery Pow/Tgh: / Rules Text: Target player loses 2 life and joins an opposing team. You gain 2 life. Flavour Text: Set/Rarity: Loyalties Revised Common CardName: Ambitious Ambassador Cost: b Type: Creature - Human Advisor Pow/Tgh: 1/1 Rules Text: Draft Ambitious Ambassador face up. If you drafted Ambitious Ambassador, you may start the game on the black team. Deathtouch Flavour Text: Set/Rarity: Loyalties Revised Uncommon CardName: Assassin Squad Cost: 3bb Type: Sorcery Pow/Tgh: / Rules Text: Destroy target creature. Deploy 2 (A player with the fewest creatures among your team creates two 1/1 white Soldier creature tokens.) Flavour Text: Set/Rarity: Loyalties Revised Common CardName: Deathfang Instigator Cost: 1b Type: Creature - Vampire Assassin Pow/Tgh: 2/1 Rules Text: Deathtouch Turmoil (Whenever this creature deals combat damage to a player, you may have one of that player's teammates gain control of it. If you do, that player changes teams.) At the beginning of your upkeep, if you don't own Deathfang Instigator, sacrifice another creature. Flavour Text: Set/Rarity: Loyalties Revised Uncommon CardName: Desolation, Warbringer Cost: 1bb Type: Legendary Creature - Demon Berserker Pow/Tgh: 4/4 Rules Text: You are on the black team. (You can’t change teams.) Players on your team can't win or lose the game unless you are the only player on your team. Creatures your opponents control have Turmoil. Flavour Text: Set/Rarity: Loyalties Revised Mythic CardName: Imp Exile Cost: 1bb Type: Creature - Imp Pow/Tgh: 2/3 Rules Text: Flying At the beginning of your upkeep, draw a card if you have no teammates. Flavour Text: Set/Rarity: Loyalties Revised Uncommon CardName: Siphon the Levies Cost: 2bb Type: Sorcery Pow/Tgh: / Rules Text: Any number of target teammates change teams. Deploy 5 (A player with the fewest creatures among your team creates five 1/1 white Soldier creature tokens.) Flavour Text: Set/Rarity: Loyalties Revised Rare CardName: Spare Cost: 2b Type: Sorcery Pow/Tgh: / Rules Text: Target player joins your team. Each other opponent and teammate sacrifices a creature. Flavour Text: Set/Rarity: Loyalties Revised Common CardName: Truce Breaker Cost: B Type: Creature - Imp Advisor Pow/Tgh: 1/2 Rules Text: Turmoil (Whenever this creature deals combat damage to a player, you may have one of that player's teammates gain control of it. If you do, that player changes teams.) Flavour Text: Set/Rarity: Loyalties Revised Common CardName: Vampire Legionnaire Cost: 1b Type: Creature - Vampire Soldier Pow/Tgh: 2/1 Rules Text: Lifelink When Vampire Legionnaire enters the battlefield, you may join the black team. Flavour Text: Set/Rarity: Loyalties Revised Common CardName: Exuberant Ambassador Cost: r Type: Creature - Human Advisor Pow/Tgh: 1/1 Rules Text: Draft Exuberant Ambassador face up. If you drafted Exuberant Ambassador, you may start the game on the red team. Haste Flavour Text: Set/Rarity: Loyalties Revised Uncommon CardName: Frenzied Loyalist Cost: 3r Type: Creature - Human Warrior Pow/Tgh: 3/2 Rules Text: Haste Coalition (At the beginning of each teammate's combat step, you may have that player gain control of this creature until end of turn. If you do, it gains Haste until end of turn.) Whenever a player gains control of Frenzied Loyalist, untap it. Flavour Text: Set/Rarity: Loyalties Revised Common CardName: Goblin Flame Dancer Cost: 1r Type: Creature - Goblin Berserker Pow/Tgh: 2/1 Rules Text: Menace When Goblin Flame Dancer enters the battlefield, you may join the red team. Flavour Text: Set/Rarity: Loyalties Revised Common CardName: Guided Explosion Cost: 3r Type: Sorcery Pow/Tgh: / Rules Text: Guided Explosion deals 1 damage to each creature you control, 2 damage to each creature your teammates control, and 3 damage to each creature your opponents control. Flavour Text: Set/Rarity: Loyalties Revised Rare CardName: Motivate Cost: r Type: Instant Pow/Tgh: / Rules Text: Target creature gains Trample and Haste until end of turn. Its controller joins your team. Flavour Text: Set/Rarity: Loyalties Revised Common CardName: Shifting Alegience Cost: 2r Type: Sorcery Pow/Tgh: / Rules Text: Gain control of target creature until end of turn. Untap it and it gains Haste. Its previous controller joins an opposing team. Flavour Text: Set/Rarity: Loyalties Revised Common CardName: War-Pact General Cost: 1rr Type: Creature - Orc Soldier Pow/Tgh: 3/2 Rules Text: Coalition (At the beginning of each teammate's combat step, you may have that player gain control of this creature until end of turn. If you do, it gains Haste until end of turn.) Attacking creatures you control get +1/+0. Flavour Text: Set/Rarity: Loyalties Revised Uncommon CardName: Emerald Wisp Cost: 2g Type: Creature - Elemental Pow/Tgh: 3/3 Rules Text: When Emerald Wisp enters the battlefield, you may join the green team. Flavour Text: Set/Rarity: Loyalties Revised Common CardName: Harsh Criticism Cost: 1g Type: Sorcery Pow/Tgh: / Rules Text: Destroy target artifact or enchantment. Its controller joins an opposing team. Flavour Text: What an ugly vase! Set/Rarity: Loyalties Revised Common CardName: Honest Ambassador Cost: g Type: Creature - Human Advisor Pow/Tgh: 1/1 Rules Text: Draft Honest Ambassador face up. If you drafted Honest Ambassador, you may start the game on the green team. Vigilance Flavour Text: Set/Rarity: Loyalties Revised Uncommon CardName: Hunting Party Cost: 2g Type: Sorcery Pow/Tgh: / Rules Text: Create a 2/2 green Wolf creature token. Another target player creates a 2/2 green wolf creature token and joins your team. Flavour Text: Set/Rarity: Loyalties Revised Common CardName: Kinbond Druid Cost: 1g Type: Creature - Elf Druid Pow/Tgh: 1/2 Rules Text: {t}: Add {G} {1}, {t}: A teammate adds one mana of any color. Flavour Text: Set/Rarity: Loyalties Revised Common CardName: Grand Ambassador Ghaan Cost: wu Type: Legendary Creature - Vedalken Advisor Pow/Tgh: 1/3 Rules Text: At the beginning of your upkeep, Scry X, where X is the number of players on your team. Flavour Text: Set/Rarity: Loyalties Revised Mythic CardName: Utopia Pact Cost: 2wu Type: Enchantment Pow/Tgh: / Rules Text: Whenever a player on your team draws a card, each other player on your team gains 1 life. Flavour Text: Set/Rarity: Loyalties Revised Uncommon CardName: Dread Lurker Cost: 1ub Type: Creature - Nightmare Rogue Pow/Tgh: 2/3 Rules Text: Menace Turmoil (Whenever this creature deals combat damage to a player, you may have one of that player's teammates gain control of it. If you do, that player changes teams.) At the beginning of your end step, Dread Lurker's owner gains control of it. Flavour Text: Set/Rarity: Loyalties Revised Uncommon CardName: Grand Ambassador Nezyn Cost: 2ub Type: Legendary Creature - Nightmare Advisor Pow/Tgh: 2/4 Rules Text: Deathtouch Whenever an opponent changes teams, you and that player draw a card and lose 1 life. Flavour Text: Set/Rarity: Loyalties Revised Mythic CardName: Battlerage Ogre Cost: br Type: Creature - Ogre Berserker Pow/Tgh: 3/3 Rules Text: Haste At the beginning of combat on your turn, choose another player at random. If that player is a teammate, they change teams. Battlerage Ogre attacks that player this combat if able. Flavour Text: Set/Rarity: Loyalties Revised Uncommon CardName: Grand Ambassador Bop Cost: br Type: Legendary Creature - Goblin Advisor Pow/Tgh: 2/2 Rules Text: Haste Whenever a player changes teams, Grand Ambassador Bop deals 2 damage to each of that player's teammates. {t}, Pay 2 life: You change teams. Flavour Text: Set/Rarity: Loyalties Revised Mythic CardName: Grand Ambassador Gunther Cost: 2rg Type: Legendary Creature - Ape Advisor Pow/Tgh: 4/3 Rules Text: Trample, Haste Grand Ambassador Gunther may attack a teammate, if he does, put a +1/+1 counter on him and that player may change teams. Flavour Text: Set/Rarity: Loyalties Revised Mythic CardName: Shaman of Allegiance Cost: 1rg Type: Creature - Ape Shaman Pow/Tgh: 3/3 Rules Text: Whenever an opponent joins your team, draw a card. Whenever a teammate changes teams, create a 2/2 green Wolf creature token. Flavour Text: Set/Rarity: Loyalties Revised Uncommon CardName: Grand Ambassador Hoshi Cost: 1gw Type: Legendary Creature - Elf Advisor Pow/Tgh: 2/2 Rules Text: When Grand Ambassador Hoshi enters the battlefield, target opponent changes teams. Then each teammate creates a 2/2 green Wolf creature token. Flavour Text: Set/Rarity: Loyalties Revised Mythic CardName: Reinforcing Nimbus Cost: 1Gw Type: Enchantment Pow/Tgh: / Rules Text: Whenever a number of soldiers would be deployed to a player on your team, that many soldiers are deployed to that player and a player with the fewest creatures among other players on your team instead. Flavour Text: Set/Rarity: Loyalties Revised Uncommon CardName: Grand Ambassador Vosk Cost: 3wb Type: Legendary Creature - Vampire Advisor Pow/Tgh: 3/3 Rules Text: Creatures your teammates control get +1/+1. Whenever a creature a teammate controls deals damage, you gain that much life. Flavour Text: Set/Rarity: Loyalties Revised Mythic CardName: Questionable Justice Cost: 1wb Type: Sorcery Pow/Tgh: / Rules Text: Each teammate creates a 1/1 white Soldier creature token. Each opponent sacrifices a creature. Flavour Text: Set/Rarity: Loyalties Revised Uncommon CardName: Grand Ambassador Chakt Cost: bg Type: Legendary Creature - Fungus Advisor Pow/Tgh: 2/2 Rules Text: Whenever a creature an opponent controls dies, target teammate creates a 1/1 green Saproling creature token. Whenever a creature a teammate controls dies, put a +1/+1 counter on Grand Ambassador Chakt. Flavour Text: Set/Rarity: Loyalties Revised Mythic CardName: Thought Recycling Cost: 1bg Type: Sorcery Pow/Tgh: / Rules Text: Each other player discards a card. Each teammate returns a card from their graveyard to their hand. Flavour Text: Set/Rarity: Loyalties Revised Uncommon CardName: Biogel Network Cost: xgu Type: Enchantment Pow/Tgh: / Rules Text: When Biogel Network enters the battlefield, each teammate creates an X/X blue and green Ooze creature token. Whenever an ooze deals combat damage to a player, you draw a card. Flavour Text: Set/Rarity: Loyalties Revised Uncommon CardName: Grand Ambassador Tinterli Cost: 1gu Type: Legendary Creature - Elf Advisor Pow/Tgh: 2/3 Rules Text: When Grand Ambassador Tinterli enters the battlefield each teammate draws a card. Whenever an opponent joins your team, that player draws a card. Flavour Text: Set/Rarity: Loyalties Revised Mythic CardName: Aether Oversurge Cost: ur Type: Enchantment Pow/Tgh: / Rules Text: The first time a player on your team casts a spell each turn, you may exile the top card of your library. If you do, you may play that card until end of turn. Flavour Text: Set/Rarity: Loyalties Revised Uncommon CardName: Grand Ambassador Zzoth Cost: 2ur Type: Legendary Creature - Elemental Advisor Pow/Tgh: 2/2 Rules Text: Haste Spells teammates cast during your turn cost {2} less to cast. Whenever a teammate casts a spell during your turn, put a +1/+1 counter on Grand Ambassador Zzoth. Flavour Text: Set/Rarity: Loyalties Revised Mythic CardName: Grand Ambassador Kira'Tahl Cost: 1rw Type: Legendary Creature - Minotaur Advisor Pow/Tgh: 2/1 Rules Text: Whenever a creature you own that a teammate controls attacks, that creature gets +2/+1 until end of turn. Whenever Grand Ambassador Kira'Tahl attacks, it gets +2/+1 until end of turn for each player on the defending player's team. Flavour Text: Set/Rarity: Loyalties Revised Mythic CardName: Rushclaw Knight Cost: 3rw Type: Creature - Cat Knight Pow/Tgh: 3/3 Rules Text: Flash Coalition (At the beginning of each teammate's combat step, you may have that player gain control of this creature until end of turn. If you do, it gains Haste until end of turn.) When Rushclaw Knight enters the battlefield, or when you gain control of it, untap all creatures you control. Flavour Text: Set/Rarity: Loyalties Revised Uncommon CardName: Bloodstone Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: {1}, Sacrifice Bloodstone: Target teammate changes teams. Activate this ability only any time you could cast a sorcery. {1}, Exile Bloodstone from your graveyard: Target opponent changes teams. Activate this ability only any time you could cast a sorcery. Flavour Text: Set/Rarity: Loyalties Revised Uncommon CardName: Standard Issue Longsword Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+1 Equip {1} Your teammates may activate Standard Issue Longsword’s equip ability. Flavour Text: Set/Rarity: Loyalties Revised Common CardName: Battlefield Cemetary Cost: Type: Land Pow/Tgh: / Rules Text: Battlefield Cemetary enters the battlefield tapped When Battlefield Cemetary enters the battlefield, you may join the black or green team {t}: Add {b} or {g} Flavour Text: Set/Rarity: Loyalties Revised Uncommon CardName: Capital Embassy Cost: Type: Land Pow/Tgh: / Rules Text: {t}: Add {c} {t}: Target teammate adds one mana of any colour. Flavour Text: Set/Rarity: Loyalties Revised Rare CardName: Capital Embassy v2 Cost: Type: Land Pow/Tgh: / Rules Text: {t}: Target teammate adds one mana of any colour. Any player on your team may activate this ability. Flavour Text: Set/Rarity: Loyalties Revised None CardName: Contested Beach Cost: Type: Land Pow/Tgh: / Rules Text: Contested Beach enters the battlefield tapped When Contested Beach enters the battlefield, you may join the white or blue team {t}: Add {w} or {u} Flavour Text: Set/Rarity: Loyalties Revised Uncommon CardName: Disputed Rainforest Cost: Type: Land Pow/Tgh: / Rules Text: Disputed Rainforest enters the battlefield tapped When Disputed Rainforest enters the battlefield, you may join the green or blue team {t}: Add {g} or {u} Flavour Text: Set/Rarity: Loyalties Revised Uncommon CardName: Flooded Battlefield Cost: Type: Land Pow/Tgh: / Rules Text: Flooded Battlefield enters the battlefield tapped When Flooded Battlefield enters the battlefield, you may join the blue or black team {t}: Add {u} or {b} Flavour Text: Set/Rarity: Loyalties Revised Uncommon CardName: Highland Fort Cost: Type: Land Pow/Tgh: / Rules Text: Highland Fort enters the battlefield tapped When Highland Fort enters the battlefield, you may join the red or green team {t}: Add {r} or {g} Flavour Text: Set/Rarity: Loyalties Revised Uncommon CardName: Mired Outpost Cost: Type: Land Pow/Tgh: / Rules Text: Mired Outpost enters the battlefield tapped When Mired Outpost enters the battlefield, you may join the white or black team {t}: Add {w} or {b} Flavour Text: Set/Rarity: Loyalties Revised Uncommon CardName: Moated Fortress Cost: Type: Land Pow/Tgh: / Rules Text: Moated Fortress enters the battlefield tapped When Moated Fortress enters the battlefield, you may join the blue or red team {t}: Add {u} or {r} Flavour Text: Set/Rarity: Loyalties Revised Uncommon CardName: Molten Citadel Cost: Type: Land Pow/Tgh: / Rules Text: Molten Citadel enters the battlefield tapped When Molten Citadel enters the battlefield, you may join the black or red team {t}: Add {b} or {r} Flavour Text: Set/Rarity: Loyalties Revised Uncommon CardName: Skirmishing Grounds Cost: Type: Land Pow/Tgh: / Rules Text: Skirmishing Grounds enters the battlefield tapped When Skirmishing Grounds enters the battlefield, you may join the red or white team {t}: Add {r} or {w} Flavour Text: Set/Rarity: Loyalties Revised Uncommon CardName: Wartorn Meadow Cost: Type: Land Pow/Tgh: / Rules Text: Wartorn Meadow enters the battlefield tapped When Wartorn Meadow enters the battlefield, you may join the green or white team {t}: Add {g} or {w} Flavour Text: Set/Rarity: Loyalties Revised Uncommon