Ikoria Ideas

Ikoria Ideas by Lost Fblthp

3 cards in Multiverse

2 commons, 1 uncommon

2 red, 1 green

11 comments total

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Colour indicator R Egg – Behemoth
{r}, {t}: Put a +1/+1 counter on Behemoth Egg or into your pool.
At the beginning of your upkeep, if Behemoth Egg has 4 or more power, it becomes a creature instead of an egg for the rest of the game.
last 2019-09-15 13:32:43 by Lost Fblthp
Sorcery – Behemoth
Create a 2/2 green Behemoth creature token with hexproof if you don't already control a Behemoth.
Augment {1}{g} ({1}{g}, Reveal this card from your hand: Combine it with target Behemoth. Augment only as a sorcery.)
last 2019-09-14 09:43:10 by SecretInfiltrator
Behemoth Sorcery
Create a 3/2 red Behemoth creature token with haste if you don't already control a Behemoth creature.
Augment {1}{r} ({1}{r}, Reveal this card from your hand: Combine it with target Behemoth. Augment only as a sorcery.)

Recent comments: (all recent activity)
On Behemoth Egg :

I just want to say that I dont think Walls or Eggs should be creatures.

On Behemoth Egg :

You can move any counter from the counter pool to an Egg Behemoth or Creature Behemoth you control. You can do this any time you have priority.

On (Behemoth Bear):

My guess is Ravenous Behemoth. It is similar, but tries to avoid the inherent card disadvantage of Auras/augment by not tying the cards together.

On Behemoth Egg :

Egg is already a creature type, so this is extremely confusing.

The ability pool is a decent idea. Though I'm not certain for this card since this card has apparently no access to the pool!?

On Behemoth Egg :

Yes monstrous is a good idea. I only made the egg rare because I was making a guess that most eggs would be rare since its the egg of an epic behemoth.

On Behemoth Egg :

I'd probably pair most eggs with Monstrous to combat the effect Vitenka is describing. I do like the core ability of eggs though, worth looking into. For a rare that has no way of activating itself, perhaps something like a 3/3 for R instead might be interesting?

On Behemoth Egg :

Huh; seems legit. Though I'd think that anything named 'egg' also needs a way to hatch.

It feels odd for the rare implementation to not have any way to activate itself.

From a gameplay pov though - there's a big problem with lots of commons that do nothing unless paired with other stuff. Because you open a booster pack and get... a big pile of crap. Or you open the other half and get... a bunch of spells which don't do anything without the other half. It's like the un- aumgment cards write large. They addressed this problem by the base creatures both doing something without the augment, and making the augments themselves a bit rarer.

So.. I'd suggest that the common eggs should have some utility (whether an ability or just some usable P/T) and the spells should be directly usable. For example, "put a +1/+1 counter on a creature or into your pool". That would allow you to stock up the counters for later, which is an intriguing idea - and ease you into liking the new mechanic, while also staying usable if you don't like the mechanic.

Flavourfully - eggs need a way to hatch. Which is presumably acheived on the behemoths themselves. Something like "As an addiitonal cost to cast ~ you may sacrifice an egg. If you do, move all those counters onto it"

On Behemoth Egg :

­{1}, {t}: Add a +1/+1 counter to your counter pool.

­{r}, {t}: Add a haste counter to your counter pool.

On Behemoth Egg :

So basically the idea is that there are cheap or free egg spells that dont do anything. Other spells can create +1/+1 counters and ability counters like Haste or Vigilance and put them into the "counter pool" which is just something I made up. They can be moved onto an Egg or Behemoth from the counter pool to create a custom powerful creature.

On Behemoth Egg :

Another guess at the behemoth creature building mechanics of Ikoria.

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